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[http://www.moddb.com/mods/the-specialists The Specialists] is an action-movie themed mod for [[Half-Life]], and allows players to perform the sort of stunts seen in movies such as [[The Matrix]] trilogy. A generous selection of firearms is available for the players to choose from, each having a set weight (in units) and being able to accept various attachments. Melee options such as a katana, knives, or even no weapon at all (Kung Fu) are also available. | |||
NOTE: The flashlight and lasersight are separate attachments, but most weapons that get both use the same model for both attachments. | |||
==Pistols== | ==Pistols== | ||
These are generally the lightest firearms available, with some offering dual-wield capability. | |||
===Glock 18=== | ===Glock 18=== | ||
Magazine holds 17 rounds of 9x19mm. Capable of Semi/Full-auto fire. Available attachments are a suppressor, and a laser-sight/flashlight combo (referred to from this point on as a Flashlight-LAM). | |||
[[Image:G18 comp.jpg|thumb|none|400px|Glock 18 (2nd Generation) - 9x19mm with protruding compensated barrel]] | |||
[[Image:Glock_specialists.jpg|thumb|none|400px|Glock 18C ingame - Note the mysterious bulge sticking out the back of the slide]] | |||
[[Image:Glock18_mod.jpg|thumb|none|400px|]] | |||
===Glock 20C=== | ===Glock 20C=== | ||
A compensated Glock 20 with a stainless steel slide. Semi-auto only, with a 15-round magazine of 10mm AUTO rounds. Erroneously referred to as a Glock 22 in the model files and the console. Available attachments: Suppressor, Flashlight-LAM. | |||
[[Image:Glock20.jpg|thumb|none|350px|Glock 20 (3rd Generation) - 10mm.]] | |||
[[Image:Glock20c_specialists.jpg|thumb|none|400px|Two-tone Glock 20c ingame]] | |||
[[Image:Glock20c_mod_ts.jpg|thumb|none|400px]] | |||
===FN Five-SeveN=== | ===FN Five-SeveN=== | ||
Semi-auto, low recoil, decent power. Magazine holds 20 rounds of 5.7x28mm. Available attachments: Suppressor, Flashlight-LAM. Dual-wield option available. The dual-wield reload animation has your character dropping the current pair of Five-SeveNs and pulling out a new pair from his coat. | |||
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-SeveN (Original Model), 5.7x28mm. This model is no longer produced.]] | |||
[[Image:Fn_five-seven_ts.jpg|thumb|none|400px|FN Five-seveN ingame]] | |||
[[Image:Fn_five-seven_akimbo_ts.jpg|thumb|none|400px|]] | |||
===Beretta 92FS=== | ===Beretta 92FS=== | ||
Semi-auto, 9x19mm, 15-round magazine capacity. Attachments include suppressor and flashlight-LAM. Available only as a pair until version 3.0, where it can also be wielded as a singular weapon. | |||
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]] | |||
[[Image:Beretta_92fs_ts.jpg|thumb|none|400px|Beretta ingame]] | |||
[[Image:Beretta_92fs_akimbo_ts.jpg|thumb|none|400px]] | |||
===H&K Mk23 Mod.0 SOCOM=== | ===H&K Mk23 Mod.0 SOCOM=== | ||
Semi-auto, .45ACP, 12-round magazine capacity. Dual-wield available. Modeled with stainless steel slide. Available attachments: Suppressor, Flashlight-LAM. | |||
[[Image:Mk23.jpg|thumb|none|350px|H&K Mk 23 Mod 0 .45 ACP]] | |||
[[Image:Mk23_ts.jpg|thumb|none|400 px| Mk 23 ingame]] | |||
[[Image:Mk23_akimbo_ts.jpg|thumb|none|400 px]] | |||
===Ruger Mk. | ===Ruger Mk.I=== | ||
Semi-auto, .22LR, and an erroneous 17-round capacity. Comes with an integral suppressor (not seen in the example image) with optional lasersight. Minimal recoil allows for quick and accurate shots to make up for low damage. | |||
[[Image:RugerMk1Pistol.jpg|thumb|none|350px|Ruger Mk I pistol - .22 LR]] | |||
[[Image:Ruger_mkI_ts.jpg|thumb|none|400px|Ruger Mk. I ingame - Oddly, the weapon model doesn't change with a lasersight mounted, so where could it be?]] | |||
===Desert Eagle=== | ===Desert Eagle=== | ||
Semi-auto, .50AE, 7-round magazine capacity. Available attachments include a suppressor, LAM, and a 1.5x reflex sight. Can also be used as a club. | |||
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE, black finish.]] | |||
[[Image:DEAGLE_BRAND_DEAGLE.jpg|400px|thumb|none|Desert Eagle ingame]] | |||
[[Image:Desert_eagle_mod_ts.jpg|400px|thumb|none]] | |||
===Taurus Raging Bull=== | ===Taurus Raging Bull=== | ||
Double action, .454 Casull, 5-round mag cylinder capacity. Available attachments are a LAM and a 1.5x reflex sight. VERY high power at the expense of high kick and low spare ammo. | |||
''Need an image of a .454C Raging Bull'' | |||
[[Image:Raging_bull_ts.jpg|thumb|none|400px|Raging Bull with attachments - Like the Desert Eagle and Mk. I, the lasersight seems to be invisible on the weapon.]] | |||
===Thompson Contender Encore=== | |||
Single-shot, break-action. Chambered for 7.62x51mm, but does not have the Encore name in-game. Attachments include a LAM and a 3x scope. Added in Version 3.0, and can also be used as a club. | |||
[[File:TCAC scoped pistol.jpg|thumb|none|400px|Thompson Center Arms Contender made in the 1970s with T/C scope and octagonal barrel.]] | |||
[[Image:Thompson_Contender_ts.jpg|thumb|none|400px|Thompson Contender with scope - The Contender also has no discernible laser-sight.]] | |||
===Springfield 1911-A1=== | |||
Semi-auto, .45ACP, 8-round magazine capacity. Modeled after Castor Troy's gold-plated 1911's from [[Face/Off]], referred to as the "Golden Colts" and thus available only as a pair. | |||
[[File:Golden SA M1911-A1 pistol.jpg|thumb|none|300px|“Castor Troy” 24k gold titanium Springfield Armory M1911-A1 V-12 pistol - .45 ACP.]] | |||
[[Image:Golden_colts_ts.jpg|thumb|none|400px|Castor Troy's Golden Colts ingame]] | |||
==Sub-Machine Guns== | ==Sub-Machine Guns== | ||
Full-auto fire with low-medium weight. | |||
===H&K | ===H&K MP5SD6=== | ||
Semi/3-round burst/auto, 9x19mm, 30-round magazine capacity. Integrally suppressed, with optional flashlight-LAM and 3x scope. | |||
[[Image:H&KMP5SD6.jpg|thumb|none|350px|Heckler & Koch MP5SD6 9x19mm with Stock Extended and 3-round trigger group.]] | |||
[[Image:Mp5sd_ts.jpg|thumb|none|400px|No discernible flashlight or lasersight. This seems to be the norm for most weapons.]] | |||
===H&K | ===H&K MP5KA4=== | ||
Semi/3-round burst/auto, 9x19mm, 30-round magazine capacity. Lighter than the MP5SD, and available with suppressor, flashlight-LAM, 3x scope. | |||
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler & Koch MP5KN 9x19mm]] | |||
[[Image:Mp5k_ts.jpg|thumb|none|400px|H&K MP5K held in alternate firing method. The differences are purely aesthetic.]] | |||
[[Image:Mp5k_mod_ts.jpg|thumb|none|400px|With full mods (flashlight is off)]] | |||
===H&K UMP45=== | ===H&K UMP45=== | ||
Semi/2-round burst/auto, .45ACP, 25-round magazine capacity. Good power, but has a low rate of fire. Fitted with a vertical foregrip. Additional attachments include a suppressor, LAM and 1.5x reflex sight. Can also be used as a club. | |||
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP .45 ACP]] | |||
[[Image:Ump45_ts.jpg|thumb|none|400px|H&K UMP ingame - meleeing reveals what appears to be plastic skeleton stock. One would imagine the stock would break after such abuse, but one would be wrong]] | |||
[[Image:Ump45_mod_ts.jpg|thumb|none|400px]] | |||
===H&K MP7=== | ===H&K MP7=== | ||
Semi/2-round burst/auto, 4.6x30mm, 40-round magazine capacity. Somehow weighs more than H&K's other sub-machine guns. High rate of fire with low recoil. Available with suppressor, LAM, and 1.5x reflex sight. | |||
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler & Koch MP7A1 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine]] | |||
[[Image:Mp7_mod_ts.jpg|thumb|none|400px]] | |||
===Steyr TMP=== | ===Steyr TMP=== | ||
Semi/auto, 9x19mm, 30-round magazine capacity. Available with suppressor and LAM. Phased out in version 3.0. | |||
===Ingram MAC-10=== | ===Ingram MAC-10=== | ||
Phased out in version 2.1 | |||
===IMI Mini-Uzi=== | ===IMI Mini-Uzi=== | ||
Semi/auto, 9x19mm, 32-round magazine capacity. Sole available attachment is the suppressor. Dual-wield available. While wielding a single Mini-Uzi, the folded stock is used a foregrip. | |||
===Skorpion vz.61=== | ===Skorpion vz.61=== | ||
Semi/auto, .32ACP, 20-round magazine capacity. Dual-wield available. Added in version 3.0 | |||
==Rifles== | ==Rifles== | ||
=== | ===AKS-47=== | ||
Semi/auto, 7.62x39mm, 30-round magazine capacity. Listed as the "AK-47", with an under-folding stock in the world and player models, but no stock in the view model. Sole available attachment is a 3x scope. | |||
===M4A1=== | ===M4A1=== | ||
Semi/auto, 5.56x45mm, 30-round magazine capacity. Available attachments are a suppressor, flashlight, lasersight (this and the flashlight have separate models), and a 3x scope. Can also be used as a club. | |||
===M16A4=== | ===M16A4=== | ||
Semi/3-round burst, 5.56x45mm, erroneous 18-round magazine capacity (using the 20-round mag model). Available attachments are a lasersight, flashlight, and a variable-power scope. | |||
[[Image:Ts_hammertime0013.jpg|thumb|none|450px|M16A4 with no attachments]] | |||
[[Image:Ts_hammertime0015.jpg|thumb|none|450px|Clubbin' Time!]] | |||
[[Image:Ts_hammertime0018.jpg|thumb|none|450px|M16A4 with scope, laser sight, and flashlight (turned off)]] | |||
===Steyr | ===Steyr AUGA1=== | ||
Semi/auto, 5.56x45mm, 30-round magazine capacity. Includes its proprietary scope, and also available with suppressor and lasersight. | |||
===Barrett M82A1=== | ===Barrett M82A1=== | ||
Semi-auto, .50BMG, erroneous 5-round magazine capacity. Very heavy, and VERY high damage. Comes with a variable-power scope and an optional lasersight. | |||
==Machine Guns== | ==Machine Guns== | ||
===M60E3=== | ===M60E3=== | ||
Full-auto, 100-round belt box, erroneously chambered for 5.56x45mm. Rivals the M82 in weight, and has no available attachments. | |||
==Shotguns== | ==Shotguns== | ||
Despite varying chamber lengths, all the shotguns use the same shotgun rounds. | |||
===Benelli M3 Super 90=== | ===Benelli M3 Super 90=== | ||
Pump/Semi, 3-inch 12 gauge, 7-round magazine capacity. Good power, but has quite a kick. Attachments include a flashlight-LAM and a 1.5x reflex sight. Can also be used as a club. | |||
===Franchi SPAS-12=== | ===Franchi SPAS-12=== | ||
Pump/Semi, 2.75-inch 12 gauge, 8-round magazine capacity. Lighter than the M3, has less kick, but does somewhat lower damage. Attachments include a flashlight-LAM. | |||
===Mossberg 500 Cruiser=== | ===Mossberg 500 Cruiser=== | ||
Pump-action, 3-inch 12 gauge, 8-round magazine capacity. Offers the power of the M3 with the lower recoil of the SPAS-12, but is pump-action only. Attachments include a flashlight-LAM. | |||
===Daewoo USAS-12=== | ===Daewoo USAS-12=== | ||
Semi/auto, 2.75-inch 12 gauge, 20-round magazine capacity. Has the highest weight and the lowest damage output per load of all shotguns, but makes up for it with full-auto capability and a large 20-round drum. Sole attachment is a laser sight. Can also be used as a club. | |||
===Double-Barreled Shotgun=== | ===Double-Barreled Shotgun=== | ||
Semi-auto, break-action, 3-inch 12 gauge. 2 loads of closely grouped buckshot in a lightweight package. Sole attachment is a laser sight. Can also be used as a club. | |||
==Grenades== | |||
===M67 Fragmentation Grenade=== | |||
Available as a power-up. Once acquired, the grenade is added to your inventory. Weighs the same as a standard-caliber pistol, and up to 2 grenades can be carried as long as your weight limit is not exceeded. | |||
{{DEFAULTSORT:Specialists, The}} | |||
[[Category:Video Game]] | |||
[[Category:First-Person Shooter]] |
Latest revision as of 21:21, 29 July 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The Specialists is an action-movie themed mod for Half-Life, and allows players to perform the sort of stunts seen in movies such as The Matrix trilogy. A generous selection of firearms is available for the players to choose from, each having a set weight (in units) and being able to accept various attachments. Melee options such as a katana, knives, or even no weapon at all (Kung Fu) are also available.
NOTE: The flashlight and lasersight are separate attachments, but most weapons that get both use the same model for both attachments.
Pistols
These are generally the lightest firearms available, with some offering dual-wield capability.
Glock 18
Magazine holds 17 rounds of 9x19mm. Capable of Semi/Full-auto fire. Available attachments are a suppressor, and a laser-sight/flashlight combo (referred to from this point on as a Flashlight-LAM).
Glock 20C
A compensated Glock 20 with a stainless steel slide. Semi-auto only, with a 15-round magazine of 10mm AUTO rounds. Erroneously referred to as a Glock 22 in the model files and the console. Available attachments: Suppressor, Flashlight-LAM.
FN Five-SeveN
Semi-auto, low recoil, decent power. Magazine holds 20 rounds of 5.7x28mm. Available attachments: Suppressor, Flashlight-LAM. Dual-wield option available. The dual-wield reload animation has your character dropping the current pair of Five-SeveNs and pulling out a new pair from his coat.
Beretta 92FS
Semi-auto, 9x19mm, 15-round magazine capacity. Attachments include suppressor and flashlight-LAM. Available only as a pair until version 3.0, where it can also be wielded as a singular weapon.
H&K Mk23 Mod.0 SOCOM
Semi-auto, .45ACP, 12-round magazine capacity. Dual-wield available. Modeled with stainless steel slide. Available attachments: Suppressor, Flashlight-LAM.
Ruger Mk.I
Semi-auto, .22LR, and an erroneous 17-round capacity. Comes with an integral suppressor (not seen in the example image) with optional lasersight. Minimal recoil allows for quick and accurate shots to make up for low damage.
Desert Eagle
Semi-auto, .50AE, 7-round magazine capacity. Available attachments include a suppressor, LAM, and a 1.5x reflex sight. Can also be used as a club.
Taurus Raging Bull
Double action, .454 Casull, 5-round mag cylinder capacity. Available attachments are a LAM and a 1.5x reflex sight. VERY high power at the expense of high kick and low spare ammo. Need an image of a .454C Raging Bull
Thompson Contender Encore
Single-shot, break-action. Chambered for 7.62x51mm, but does not have the Encore name in-game. Attachments include a LAM and a 3x scope. Added in Version 3.0, and can also be used as a club.
Springfield 1911-A1
Semi-auto, .45ACP, 8-round magazine capacity. Modeled after Castor Troy's gold-plated 1911's from Face/Off, referred to as the "Golden Colts" and thus available only as a pair.
Sub-Machine Guns
Full-auto fire with low-medium weight.
H&K MP5SD6
Semi/3-round burst/auto, 9x19mm, 30-round magazine capacity. Integrally suppressed, with optional flashlight-LAM and 3x scope.
H&K MP5KA4
Semi/3-round burst/auto, 9x19mm, 30-round magazine capacity. Lighter than the MP5SD, and available with suppressor, flashlight-LAM, 3x scope.
H&K UMP45
Semi/2-round burst/auto, .45ACP, 25-round magazine capacity. Good power, but has a low rate of fire. Fitted with a vertical foregrip. Additional attachments include a suppressor, LAM and 1.5x reflex sight. Can also be used as a club.
H&K MP7
Semi/2-round burst/auto, 4.6x30mm, 40-round magazine capacity. Somehow weighs more than H&K's other sub-machine guns. High rate of fire with low recoil. Available with suppressor, LAM, and 1.5x reflex sight.
Steyr TMP
Semi/auto, 9x19mm, 30-round magazine capacity. Available with suppressor and LAM. Phased out in version 3.0.
Ingram MAC-10
Phased out in version 2.1
IMI Mini-Uzi
Semi/auto, 9x19mm, 32-round magazine capacity. Sole available attachment is the suppressor. Dual-wield available. While wielding a single Mini-Uzi, the folded stock is used a foregrip.
Skorpion vz.61
Semi/auto, .32ACP, 20-round magazine capacity. Dual-wield available. Added in version 3.0
Rifles
AKS-47
Semi/auto, 7.62x39mm, 30-round magazine capacity. Listed as the "AK-47", with an under-folding stock in the world and player models, but no stock in the view model. Sole available attachment is a 3x scope.
M4A1
Semi/auto, 5.56x45mm, 30-round magazine capacity. Available attachments are a suppressor, flashlight, lasersight (this and the flashlight have separate models), and a 3x scope. Can also be used as a club.
M16A4
Semi/3-round burst, 5.56x45mm, erroneous 18-round magazine capacity (using the 20-round mag model). Available attachments are a lasersight, flashlight, and a variable-power scope.
Steyr AUGA1
Semi/auto, 5.56x45mm, 30-round magazine capacity. Includes its proprietary scope, and also available with suppressor and lasersight.
Barrett M82A1
Semi-auto, .50BMG, erroneous 5-round magazine capacity. Very heavy, and VERY high damage. Comes with a variable-power scope and an optional lasersight.
Machine Guns
M60E3
Full-auto, 100-round belt box, erroneously chambered for 5.56x45mm. Rivals the M82 in weight, and has no available attachments.
Shotguns
Despite varying chamber lengths, all the shotguns use the same shotgun rounds.
Benelli M3 Super 90
Pump/Semi, 3-inch 12 gauge, 7-round magazine capacity. Good power, but has quite a kick. Attachments include a flashlight-LAM and a 1.5x reflex sight. Can also be used as a club.
Franchi SPAS-12
Pump/Semi, 2.75-inch 12 gauge, 8-round magazine capacity. Lighter than the M3, has less kick, but does somewhat lower damage. Attachments include a flashlight-LAM.
Mossberg 500 Cruiser
Pump-action, 3-inch 12 gauge, 8-round magazine capacity. Offers the power of the M3 with the lower recoil of the SPAS-12, but is pump-action only. Attachments include a flashlight-LAM.
Daewoo USAS-12
Semi/auto, 2.75-inch 12 gauge, 20-round magazine capacity. Has the highest weight and the lowest damage output per load of all shotguns, but makes up for it with full-auto capability and a large 20-round drum. Sole attachment is a laser sight. Can also be used as a club.
Double-Barreled Shotgun
Semi-auto, break-action, 3-inch 12 gauge. 2 loads of closely grouped buckshot in a lightweight package. Sole attachment is a laser sight. Can also be used as a club.
Grenades
M67 Fragmentation Grenade
Available as a power-up. Once acquired, the grenade is added to your inventory. Weighs the same as a standard-caliber pistol, and up to 2 grenades can be carried as long as your weight limit is not exceeded.