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{{Infobox Video Game|{{PAGENAME}} | |||
|name = Vietcong 2 | |||
|picture = Vietcong 2.jpg | |||
|caption = ''Offical Boxart'' | |||
|series= Vietcong | |||
|date= 2005 | |||
|developer=Pterodon Illusion Softworks | |||
|platforms=PC | |||
|publisher=2k Games | |||
|genre=First-Person Shooter | |||
}} | |||
'''''Vietcong 2''''' is the sequel to the tactical first person shooter ''[[Vietcong]]''. As in the first game, the player will take on the role of US Army Special Forces team leader, Captain Daniel Boone, during the Vietnam War. Unlike its predecessor, it is also possible to play as the Viet Cong in a short secondary campaign. Players take on the role of Minh, a young Vietnamese man from a village in South Vietnam. Both the US and Viet Cong campaigns take place in and around the city of Hue during the Tet Offensive of January 1968. | |||
In single player one is allowed to carry a knife, a handgun, two primary weapons, two types of hand grenades, C4 explosives, a LAW, and a first-aid kit. Unlike ''Vietcong'' the player cannot choose their starting equipment during the campaign; this can only done in the "Single Mission" mode, where the player can play the missions one by one. With a few exceptions, the non-player-characters have randomly selected guns. Also notable some "weapon groups" for this random selection: earlier Vietcong may spawn armed with an [[SKS]], a [[MAT-49]] or a [[PPSh-41]]; NVA soldiers and later Vietcong are armed with an [[SKS]], an [[Sa vz. 58]] or an [[AK-47]]; VC machine gunners may have an [[Sa vz. 58]] or an [[RPD]] for example. The exceptions are the teammates, the snipers, the [[RPG-7]] gunners and the Vietcong armed with the [[Baikal IZh-43]]. However these last two types drop a randomly generated handgun. | |||
Another odd thing is that most of the pistol-caliber weapons are chambered for the wrong caliber; the specifics of these errors are described below. | |||
{{Game Title}} | |||
__TOC__<br clear=all> | |||
= | =Handguns= | ||
The | ==Colt M1911A1== | ||
The [[Colt M1911A1]] appears in-game as the "M-1911 A1". | |||
== | [[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | ||
=== | [[Image:M-1911 A1 holding.jpg|thumb|none|600px|Holding the M1911A1.]] | ||
===S&W | [[Image:M-1911 A1 aim.jpg|thumb|none|600px|Aiming.]] | ||
[[Image:M-1911 A1 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:M-1911 A1 word.jpg|thumb|none|600px|Icon and world model.]] | |||
=== | ==Makarov PM== | ||
The [[Makarov PM]] appears in-game as the "Makarov". It incorrectly uses 9x19mm Parabellum. | |||
== | [[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | ||
[[Image:Makarov holding.jpg|thumb|none|600px|Holding the pistol.]] | |||
[[Image:Makarov aim.jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[Image:Makarov reloaded.jpg|thumb|none|600px|Reloading the PM.]] | |||
== | [[Image:Makarov word.jpg|thumb|none|600px|Icon and world model.]] | ||
== | |||
== | ==Mauser C96== | ||
== | The [[Mauser C96]] appears in-game as the "Mauser C96 mod.1912". It is incorrectly stated to be chambered in 9x18mm Makarov, even though the rounds in the clip are clearly not. | ||
== | [[Image:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]] | ||
[[Image:Mauser C96 mod.1912 holding.jpg|thumb|none|600px|Holding the C96. Note that it is incorrectly depicted as double action.]] | |||
== | [[Image:Mauser C96 mod.1912 aim.jpg|thumb|none|600px|Aiming.]] | ||
=== | [[Image:Mauser C96 mod.1912 reloaded.jpg|thumb|none|600px|Reloading; a full clip will be loaded into the gun, no matter how many rounds are remaining.]] | ||
== | [[Image:Mauser C96 mod.1912 word.jpg|thumb|none|600px|Icon and world model.]] | ||
=== | |||
== | ==Nagant M1895== | ||
An integrally-suppressed [[Nagant M1895]] appears in-game as the "Nagant mod.1895 (silencer)". It is incorrectly chambered in .38 Special. | |||
== | [[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38mmR]] | ||
== | [[Image:Nagant mod.1895 (silencer) holding.jpg|thumb|none|600px|Holding the Nagant.]] | ||
[[Image:Nagant mod.1895 (silencer) aim.jpg|thumb|none|600px|Aiming; due to the absolutely gigantic suppressor, a new set of iron sights are placed on top of it.]] | |||
[[Image:Nagant mod.1895 (silencer) reloading.jpg|thumb|none|600px|Reloading; the player character somehow ejects all the cases by tipping the revolver upwards.]] | |||
[[Image:Nagant mod.1895 (silencer) word.jpg|thumb|none|600px|Icon and world model.]] | |||
== | |||
== | ==Smith & Wesson Model 27== | ||
The [[Smith & Wesson Model 27]] appears in-game as the "S&W mod.27". It is described as using .357 Magnum in multiplayer, but the ammunition itself is referred to as .38 Special. | |||
== | [[Image:S&WModel27Long.jpg|thumb|none|350px|Smith & Wesson Model 27 - .357 Magnum]] | ||
=== | [[Image:S&W mod.27 holding.jpg|thumb|none|600px|The Model 24 in idle.]] | ||
=== | [[Image:S&W mod.27 aim.jpg|thumb|none|600px|Aiming down the iron sights.]] | ||
[[Image:S&W mod.27 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
=== | [[Image:S&W mod.27 word.jpg|thumb|none|600px|Icon and world model.]] | ||
==Smith & Wesson 39== | |||
The suppressed [[Smith & Wesson 39]] from the previous game appears as the "S&W mod.39 (silencer)". Also like the previous game, it is incorrectly chambered in .45 ACP. | |||
== | [[Image:S&W39.jpg|thumb|none|350px|Smith & Wesson 39 - 9x19mm Parabellum]] | ||
[[Image:S&W mod.39 (silencer) holding.jpg|thumb|none|600px|Holding the S&W 39.]] | |||
== | [[Image:S&W mod.39 (silencer) aim.jpg|thumb|none|600px|Aiming.]] | ||
[[Image:S&W mod.39 (silencer) reloading.jpg|thumb|none|600px|Reloading; unlike the previous game, it now uses the same animations as the Makarov.]] | |||
[[Image:S&W mod.39 (silencer) word.jpg|thumb|none|600px|Icon and world model.]] | |||
== | ==Stechkin APS== | ||
The [[Stechkin APS]] appears in-game, referred to with its real name and is incorrectly chambered for .45 ACP. | |||
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]] | |||
== | [[Image:Stechkin APS holding.jpg|thumb|none|600px|Holding the Stechkin.]] | ||
== | [[Image:Stechkin APS aim.jpg|thumb|none|600px|Aiming.]] | ||
[[Image:Stechkin APS reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Stechkin APS word.jpg|thumb|none|600px|Icon and world model.]] | |||
== | |||
=Submachine Guns= | |||
== | ==Carl Gustav M/45== | ||
The [[Carl Gustav M/45]] appears in-game as the "Carl Gustav M-45". | |||
[[Image:Kp m45b.jpg|thumb|none|450px|Carl Gustav M/45 - 9x19mm Parabellum]] | |||
[[Image:Carl Gustav M-45 holding.jpg|thumb|none|600px|The Carl Gustav in idle.]] | |||
== | [[Image:Carl Gustav M-45 aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[Image:Carl Gustav M-45 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
== | [[Image:Carl Gustav M-45 word.jpg|thumb|none|600px|Icon and world model.]] | ||
=== | |||
== | ==MAC-10== | ||
The [[MAC-10]] appears in-game as the "Ingram MAC-10" and is incorrectly chambered for .32 ACP. | |||
== | [[Image:IngramMAC10.jpg|thumb|350px|none|MAC-10 - .45 ACP]] | ||
== | [[Image:Ingram MAC-10 holding.jpg|thumb|none|600px|Holding the MAC-10.]] | ||
[[Image:Ingram MAC-10 aim.jpg|thumb|none|600px|Iron sights.]] | |||
[[Image:Ingram MAC-10 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Ingram MAC-10 word.jpg|thumb|none|600px|Icon and world model.]] | |||
=== | ==MAT-49== | ||
The [[MAT-49]] appears in-game under its real name. It is chambered in 9x18 Makarov in-game instead of the more common Vietnamese conversion of the MAT-49 to 7.62 Tokarev. | |||
== | [[Image:MAT-49.jpg|thumb|none|450px|MAT-49 - 9x19mm Parabellum]] | ||
[[Image:MAT-49 holding.jpg|thumb|none|600px|Holding a MAT-49.]] | |||
=== | [[Image:MAT-49 aim.jpg|thumb|none|600px|Aiming.]] | ||
=== | [[Image:MAT-49 reloaded.jpg|thumb|none|600px|Reloading. Note the incorrect locked-back charging handle; it is also depicted as reciprocating in-game and it automatically snaps forward once the player character inserts a new magazine.]] | ||
[[Image:MAT-49 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==PPSh-41== | |||
The [[PPSh-41]] appears under its real name. | |||
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]] | |||
[[Image:PPSh-41 holding.jpg|thumb|none|600px|The PPSh in-game. As before, it is incorrectly depicted as closed-bolt.]] | |||
[[Image:PPSh-41 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:PPSh-41 reloaded.jpg|thumb|none|600px|Pulling the charging handle.]] | |||
[[Image:PPSh-41 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Sa vz. 61 Skorpion== | |||
The [[Sa vz. 61 Skorpion]] appears as the "Vz.61 Scorpion". | |||
[[Image:CZ Vz.61.jpg|thumb|none|450px|Sa. vz. 61 Skorpion - .32 ACP]] | |||
[[Image:Vz.61 Scorpion holding.jpg|thumb|none|600px|Holding the Skorpion.]] | |||
[[Image:Vz.61 Scorpion aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Vz.61 Scorpion reloading.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Vz.61 Scorpion word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Sten Mk IIS== | |||
The [[Sten Mk IIS]] appears in-game as the "Sten Mk. II". | |||
[[Image:Sten MKII strutt.jpg|thumb|none|450px|Sten Mark IIS - 9x19mm Parabellum]] | |||
[[Image:Sten Mk.II holding.jpg|thumb|none|600px|The Sten in idle.]] | |||
[[Image:Sten Mk.II aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Sten Mk.II reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Sten Mk.II word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Sterling Mk. IV== | |||
The [[Sterling Mk. IV]] appears in-game, incorrectly referred to as the "Sterling L34A1". | |||
[[Image:Sterling-Mk-4.jpg|thumb|none|450px|Sterling Mk. IV - 9x19mm Parabellum]] | |||
[[Image:Sterling L34A1 holding.jpg|thumb|none|600px|Holding the Sterling]] | |||
[[Image:Sterling L34A1 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Sterling L34A1 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Sterling L34A1 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Thompson M1A1== | |||
The [[Thompson M1A1]] appears as the "M-1 A1 Thompson". | |||
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]] | |||
[[Image:M-1 A1 Thompson holding.jpg|thumb|none|600px|Holding the Thompson.]] | |||
[[Image:M-1 A1 Thompson aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:M-1 A1 Thompson reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:M-1 A1 Thompson word.jpg|thumb|none|600px|Icon and world model.]] | |||
=Shotguns= | |||
==Baikal IZh-43== | |||
The [[Baikal IZh-43]] anachronistically returns from the previous game as the "Shotgun Baikal". | |||
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|none|450px|Baikal IZh-43 - 12 gauge]] | |||
[[Image:Shotgun Baikal holding.jpg|thumb|none|600px|The IZh-43 in idle.]] | |||
[[Image:Shotgun Baikal aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Shotgun Baikal reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Shotgun Baikal word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Blunderbuss== | |||
The [[Blunderbuss]] appears in-game as the "Trombone Gun". | |||
[[File:Blun_Flint.jpg|thumb|none|450px|Blunderbuss flintlock]] | |||
[[Image:Trombone Gun holding.jpg|thumb|none|600px|Holding a Blunderbuss.]] | |||
[[Image:Trombone Gun aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Trombone Gun reloaded.jpg|thumb|none|600px|Reloading; the player appears to insert nothing into the barrel, and the flashpan is not primed.]] | |||
[[Image:Trombone Gun word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Remington 870== | |||
The [[Remington 870]] is referred to by its real name. | |||
[[Image:Remington870NewModel.jpg|thumb|none|450px|Remington 870 - 12 gauge]] | |||
[[Image:Remington 870 holding.jpg|thumb|none|600px|Holding the Remington.]] | |||
[[Image:Remington 870 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Remington 870 reloading.jpg|thumb|none|600px|Reloading; like the previous game, the player character inserts the shells through the tube itself.]] | |||
[[Image:Remington 870 word.jpg|thumb|none|600px|Icon and world model.]] | |||
=Rifles= | |||
==AK-47== | |||
The [[AK-47]] is referred to by its real name. | |||
[[Image:TypeIII AK47.jpg|thumb|none|450px|Type 3 AK-47 - 7.62x39mm]] | |||
[[Image:AK-47 holding.jpg|thumb|none|600px|Holding an AK-47.]] | |||
[[Image:AK-47 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:AK-47 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:AK-47 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==L1A1== | |||
The [[L1A1]] appears as the "L1 A1". It is incorrectly depicted as select-fire. | |||
[[Image:AussieFAL.jpg|thumb|none|450px|Australian L1A1 - 7.62x51mm NATO]] | |||
[[Image:L1 A1 holding.jpg|thumb|none|600px|Holding the L1A1.]] | |||
[[Image:L1 A1 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:L1 A1 reloaded.jpg|thumb|none|600px|Reloading; the player character very clearly just pulls out and inserts the same magazine back in.]] | |||
[[Image:L1 A1 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==M14== | |||
The [[M14 Rifle]] appears in-game as the "M-14". | |||
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]] | |||
[[Image:M-14 holding.jpg|thumb|none|600px|The M14 in idle.]] | |||
[[Image:M-14 aim.jpg|thumb|none|600px|Aiming through the incredibly thin rear sight.]] | |||
[[Image:M-14 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:M-14 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Mosin Nagant M38 Carbine== | |||
The [[Mosin Nagant M38 Carbine]] appears in-game, and is incorrectly referred to as the "Mosin-Nagant 1891/30". | |||
[[Image:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mmR]] | |||
[[Image:Mosin-Nagant 1891 30 holding.jpg|thumb|none|600px|Holding a Mosin.]] | |||
[[Image:Mosin-Nagant 1891 30 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Mosin-Nagant 1891 30 reloaded.jpg|thumb|none|600px|Reloading; a full clip is inserted no matter how many rounds are remaining.]] | |||
[[Image:Mosin-Nagant 1891 30 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Sa vz. 58V== | |||
The [[Sa vz 58|Sa vz. 58V]] appears in-game as the "Vz.58". Of note is that Patch 1.1 renames it to "Type 56/1", a variant of the [[Norinco Type 56]] with an underfolding stock, but doesn't change the model. | |||
[[Image:VZ58.jpg|thumb|none|450px|Sa vz. 58V - 7.62x39mm]] | |||
[[Image:Vz.58 holding.jpg|thumb|none|600px|The vz. 58 in idle.]] | |||
[[Image:Vz.58 aim.jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[Image:Vz.58 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Vz.58 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==SKS== | |||
The [[SKS]] appears as the "SKS-1945". | |||
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]] | |||
[[Image:SKS-1945 holding.jpg|thumb|none|600px|Holding the SKS.]] | |||
[[Image:SKS-1945 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:SKS-1945 reloaded.jpg|thumb|none|600px|Reloading; like the other clip-fed weapons, a full clip is inserted regardless of remaining ammunition.]] | |||
[[Image:SKS-1945 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Sturmgewehr 44== | |||
The [[Sturmgewehr 44]] appears as the "StG-44". | |||
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | |||
[[Image:StG-44 holding.jpg|thumb|none|600px|Holding an StG.]] | |||
[[Image:StG-44 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:StG-44 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:StG-44 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==Winchester Model 52== | |||
The [[Winchester Model 52]] appears as the "Winchester Mod.70", standing in for a [[Winchester Model 70]] like in the previous game. | |||
[[File:Win52.jpg|thumb|none|450px|Winchester Model 52 - .22 LR]] | |||
[[Image:Winchester mod.70 holding.jpg|thumb|none|600px|Holding a "Winchester Model 70".]] | |||
[[Image:Winchester mod.70 aim.jpg|thumb|none|600px|Aiming; it still lacks a rear sight as in the previous game.]] | |||
[[Image:Winchester mod.70 reloaded.jpg|thumb|none|600px|Loading in a round far too large for it.]] | |||
[[Image:Winchester mod.70 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==XM16E1== | |||
The [[XM16E1]] appears in-game as the "M-16". A variant with an attached [[XM148 grenade launcher]] appears as the "M-16/XM-148". | |||
[[Image:XM16E1.jpg|thumb|none|450px|XM16E1 - 5.56x45mm NATO]] | |||
[[Image:M-16 holding.jpg|thumb|none|600px|Holding the XM16E1.]] | |||
[[Image:M-16 aim.jpg|thumb|none|600px|Aiming; for some reason, it lacks a rear sight.]] | |||
[[Image:M-16 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:M-16 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==XM177E1== | |||
The [[XM177E1]] appears as the "XM-177". | |||
[[Image:Colt 609-XM1771E1.jpg|thumb|450px|none|XM177E1 - 5.56x45mm NATO]] | |||
[[Image:XM-177 holding.jpg|thumb|none|600px|The XM177 in idle.]] | |||
[[Image:XM-177 aim.jpg|thumb|none|600px|Aiming; it also lacks a rear sight for some reason.]] | |||
[[Image:XM-177 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:XM-177 word.jpg|thumb|none|600px|Icon and world model.]] | |||
=Sniper Rifles= | |||
==SVD Dragunov== | |||
The [[SVD Dragunov]] appears as the "SVD-1963". | |||
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | |||
[[Image:SVD-1963 holding.jpg|thumb|none|600px|The SVD in idle.]] | |||
[[Image:SVD-1963 aim.jpg|thumb|none|600px|Aiming through the PSO-1.]] | |||
[[Image:SVD-1963 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:SVD-1963 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==M40== | |||
The [[M40]] appears as the "M-40". | |||
[[Image:M40 1.jpg|thumb|none|450px|M40 - 7.62x51mm NATO]] | |||
[[Image:M-40 holding.jpg|thumb|none|600px|Holding an M40.]] | |||
[[Image:M-40 aim.jpg|thumb|none|600px|Getting a really close look at a gravestone.]] | |||
[[Image:M-40 reloadedasa.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:M-40 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==XM21== | |||
The [[M21|XM21]] appears in-game as the "M-14 (with scope)". | |||
[[Image:Xm21rifle.jpg|thumb|none|450px|M21 - 7.62x51mm NATO]] | |||
[[Image:M-14 (with scope) holding.jpg|thumb|none|600px|Holding the XM21.]] | |||
[[Image:M-14 (with scope) aim.jpg|thumb|none|600px|Aiming through the scope.]] | |||
[[Image:M-14 (with scope) reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:M-14 (with scope) word.jpg|thumb|none|600px|Icon and world model.]] | |||
=Machine guns= | |||
==Browning M1919== | |||
The [[Browning M1919]] appears in-game. | |||
[[Image:BrowningM37MG.jpg|none|thumb|450px|Browning M1919 - .30-06 Springfield]] | |||
[[Image:M1919 aima.jpg|thumb|none|600px|Manning an M1919.]] | |||
[[Image:M1919 world 1.jpg|thumb|none|600px|The right side of an M1919.]] | |||
==Browning M2HB== | |||
The [[Browning M2HB]] appears in-game as the "Browning M-2". | |||
[[Image:BrowningM2 plain.jpg|none|thumb|450px|Browning M2HB - .50 BMG]] | |||
[[Image:Browning M-2 holding 1.jpg|thumb|none|600px|Manning a single M2HB.]] | |||
[[Image:Browning M-2 holding 2.jpg|thumb|none|600px|Using dual monuted M2s.]] | |||
[[Image:Browning M-2 world 1.jpg|thumb|none|600px|The right side of an M2.]] | |||
[[Image:Browning M-2 world 2.jpg|thumb|none|600px|The left side.]] | |||
[[Image:Browning M-2 world 3.jpg|thumb|none|600px|An M2 with a shield.]] | |||
[[Image:Browning M-2 world 4.jpg|thumb|none|600px|A couple of M2s in a dual mount.]] | |||
==Degtyaryov DP-28== | |||
The [[Degtyaryov DP-28]] appears as the "Degtyarev 1928". | |||
[[Image:DP-28.jpg|thumb|none|450px|Degtyarev DP-28 - 7.62x54mmR]] | |||
[[Image:Degtaryev 1928 holding.jpg|thumb|none|600px|The DP-28 in idle.]] | |||
[[Image:Degtaryev 1928 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Degtaryev 1928 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Degtaryev 1928 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==M1918A2 BAR== | |||
The [[M1918A2 BAR]] appears as the "BAR". | |||
[[Image:BAR1918.jpg|none|thumb|450px|M1918A2 BAR - .30-06 Springfield]] | |||
[[Image:BAR holding.jpg|thumb|none|600px|Holding a BAR.]] | |||
[[Image:BAR aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:BAR reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:BAR word.jpg|thumb|none|600px|Icon and world model.]] | |||
==M60== | |||
The [[M60]] appears in-game as the "M-60". | |||
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]] | |||
[[Image:M-60 holding.jpg|thumb|none|600px|Holding an M60.]] | |||
[[Image:M-60 aim.jpg|thumb|none|600px|Aiming; unlike the previous game, it now has a front sight.]] | |||
[[Image:M-60 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:M-60 word.jpg|thumb|none|600px|Icon and world model a M60.]] | |||
==RPD== | |||
The [[RPD]] appears under its real name. | |||
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]] | |||
[[Image:RPD holding.jpg|thumb|none|600px|Holding an RPD.]] | |||
[[Image:RPD aim.jpg|thumb|none|600px|Aiming down the iron sights.]] | |||
[[Image:RPD reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:RPD word.jpg|thumb|none|600px|Icon and world model.]] | |||
==UK vz. 59== | |||
The [[UK vz. 59]] appears as the "Vz.59". | |||
[[Image:UKVZ59.jpg|thumb|none|450px|UK vz. 59 - 7.62x54mmR]] | |||
[[Image:Vz.59 holding.jpg|thumb|none|600px|Holding a UK vz 59.]] | |||
[[Image:Vz.59 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:Vz.59 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:Vz.59 word.jpg|thumb|none|600px|Icon and world model.]] | |||
=Launchers= | |||
==M72 LAW== | |||
The [[M72 LAW]] appears as the "M-72 LAW". | |||
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]] | |||
[[Image:M-72 LAW holding.jpg|thumb|none|600px|Holding a LAW.]] | |||
[[Image:M-72 LAW aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:M-72 LAW word.jpg|thumb|none|600px|Icon and world model.]] | |||
==M79 grenade launcher== | |||
The [[M79 grenade launcher]] appears as the "M-79". | |||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 - 40x46mm grenade]] | |||
[[Image:M-79 holding.jpg|thumb|none|600px|Holding an M79.]] | |||
[[Image:M-79 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:M-79 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:M-79 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==RPG-7== | |||
The [[RPG-7]] appears under its real name. | |||
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | |||
[[Image:RPG-7 holding.jpg|thumb|none|600px|The RPG-7 in idle.]] | |||
[[Image:RPG-7 aim.jpg|thumb|none|600px|Aiming.]] | |||
[[Image:RPG-7 reloaded.jpg|thumb|none|600px|Reloading.]] | |||
[[Image:RPG-7 word.jpg|thumb|none|600px|Icon and world model.]] | |||
==XM148== | |||
The [[XM148 grenade launcher]] is mounted on the XM16E1 as part of the "M-16/XM-148" combo. | |||
[[Image:Xm148lg.jpg|thumb|none|350px|XM148 - 40x46mm grenade]] | |||
[[Image:M-16 XM-148 holding.jpg|thumb|none|600px|The XM148 on an XM16E1.]] | |||
[[Image:M-16 XM-148 reloaded 2.jpg|thumb|none|600px|Reloading the launcher.]] | |||
[[Image:M-16 XM-148 word.jpg|thumb|none|600px|Icon and world model.]] | |||
=Grenades/Explosives= | |||
==C4== | |||
The C4. | |||
[[Image:C-4 Holding.jpg|thumb|none|600px|The player holding a C4.]] | |||
[[Image:C-4 ikona.jpg|thumb|none|600px|Icon a C4.]] | |||
==Type 67 stick grenade== | |||
The [[Type 67 stick grenade]] appears as the "Chicom Grenade". | |||
[[file:Type67Grenade.jpg|thumb|none|300px|Type 67 stick grenade]] | |||
[[file:Chicom Grenade holding.jpg|thumb|none|600px|Holding a Type 67.]] | |||
[[file:Chicom Grenade word.jpg|thumb|none|600px|Icon and world model.]] | |||
==M18 smoke grenade== | |||
The [[M18 smoke grenade]] appears as the "M-18 smoke grenade". Of note is that they appear to have been influenced by ''[[Counter-Strike]]'''s Smoke Grenades (recoloured [[M7 CS gas grenade|M7A3 CS gas grenades]]), as they have very similar colour schemes. | |||
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]] | |||
[[Image:M-18 Smoke Grenade holding.jpg|thumb|none|600px|Holding an M18.]] | |||
[[Image:M-18 Smoke Grenade word.jpg|thumb|none|600px|Icon and world model.]] | |||
==M18A1 Claymore== | |||
The [[M18A1 Claymore]] appears in-game as the "M18 Claymore". | |||
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]] | |||
[[Image:M18 Claymore holding.jpg|thumb|none|600px|Holding a Claymore.]] | |||
[[Image:M18 Claymore word.jpg|thumb|none|600px|Icon and world model.]] | |||
==M67 hand grenade== | |||
The [[M67 hand grenade]] appears as the "M-67 Grenade". | |||
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]] | |||
[[Image:M-67 Grenade holding.jpg|thumb|none|600px|Holding an M67 grenade.]] | |||
[[Image:M-67 Grenade word.jpg|thumb|none|600px|Icon and world model.]] | |||
=Others= | |||
==M2 Mortar== | |||
The [[M2 Mortar]] appears in-game. | |||
[[Image:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]] | |||
[[Image:Mortar m2 1.jpg|thumb|none|600px|The right side of the mortar.]] | |||
[[Image:Mortar m2 2.jpg|thumb|none|600px|The left side.]] | |||
[[Category:Video Game]] | |||
[[Category:War]] | |||
[[Category:First-Person Shooter]] |
Latest revision as of 22:04, 5 February 2022
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Vietcong 2 is the sequel to the tactical first person shooter Vietcong. As in the first game, the player will take on the role of US Army Special Forces team leader, Captain Daniel Boone, during the Vietnam War. Unlike its predecessor, it is also possible to play as the Viet Cong in a short secondary campaign. Players take on the role of Minh, a young Vietnamese man from a village in South Vietnam. Both the US and Viet Cong campaigns take place in and around the city of Hue during the Tet Offensive of January 1968.
In single player one is allowed to carry a knife, a handgun, two primary weapons, two types of hand grenades, C4 explosives, a LAW, and a first-aid kit. Unlike Vietcong the player cannot choose their starting equipment during the campaign; this can only done in the "Single Mission" mode, where the player can play the missions one by one. With a few exceptions, the non-player-characters have randomly selected guns. Also notable some "weapon groups" for this random selection: earlier Vietcong may spawn armed with an SKS, a MAT-49 or a PPSh-41; NVA soldiers and later Vietcong are armed with an SKS, an Sa vz. 58 or an AK-47; VC machine gunners may have an Sa vz. 58 or an RPD for example. The exceptions are the teammates, the snipers, the RPG-7 gunners and the Vietcong armed with the Baikal IZh-43. However these last two types drop a randomly generated handgun.
Another odd thing is that most of the pistol-caliber weapons are chambered for the wrong caliber; the specifics of these errors are described below.
The following weapons appear in the video game Vietcong 2:
Handguns
Colt M1911A1
The Colt M1911A1 appears in-game as the "M-1911 A1".
Makarov PM
The Makarov PM appears in-game as the "Makarov". It incorrectly uses 9x19mm Parabellum.
Mauser C96
The Mauser C96 appears in-game as the "Mauser C96 mod.1912". It is incorrectly stated to be chambered in 9x18mm Makarov, even though the rounds in the clip are clearly not.
Nagant M1895
An integrally-suppressed Nagant M1895 appears in-game as the "Nagant mod.1895 (silencer)". It is incorrectly chambered in .38 Special.
Smith & Wesson Model 27
The Smith & Wesson Model 27 appears in-game as the "S&W mod.27". It is described as using .357 Magnum in multiplayer, but the ammunition itself is referred to as .38 Special.
Smith & Wesson 39
The suppressed Smith & Wesson 39 from the previous game appears as the "S&W mod.39 (silencer)". Also like the previous game, it is incorrectly chambered in .45 ACP.
Stechkin APS
The Stechkin APS appears in-game, referred to with its real name and is incorrectly chambered for .45 ACP.
Submachine Guns
Carl Gustav M/45
The Carl Gustav M/45 appears in-game as the "Carl Gustav M-45".
MAC-10
The MAC-10 appears in-game as the "Ingram MAC-10" and is incorrectly chambered for .32 ACP.
MAT-49
The MAT-49 appears in-game under its real name. It is chambered in 9x18 Makarov in-game instead of the more common Vietnamese conversion of the MAT-49 to 7.62 Tokarev.
PPSh-41
The PPSh-41 appears under its real name.
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion appears as the "Vz.61 Scorpion".
Sten Mk IIS
The Sten Mk IIS appears in-game as the "Sten Mk. II".
Sterling Mk. IV
The Sterling Mk. IV appears in-game, incorrectly referred to as the "Sterling L34A1".
Thompson M1A1
The Thompson M1A1 appears as the "M-1 A1 Thompson".
Shotguns
Baikal IZh-43
The Baikal IZh-43 anachronistically returns from the previous game as the "Shotgun Baikal".
Blunderbuss
The Blunderbuss appears in-game as the "Trombone Gun".
Remington 870
The Remington 870 is referred to by its real name.
Rifles
AK-47
The AK-47 is referred to by its real name.
L1A1
The L1A1 appears as the "L1 A1". It is incorrectly depicted as select-fire.
M14
The M14 Rifle appears in-game as the "M-14".
Mosin Nagant M38 Carbine
The Mosin Nagant M38 Carbine appears in-game, and is incorrectly referred to as the "Mosin-Nagant 1891/30".
Sa vz. 58V
The Sa vz. 58V appears in-game as the "Vz.58". Of note is that Patch 1.1 renames it to "Type 56/1", a variant of the Norinco Type 56 with an underfolding stock, but doesn't change the model.
SKS
The SKS appears as the "SKS-1945".
Sturmgewehr 44
The Sturmgewehr 44 appears as the "StG-44".
Winchester Model 52
The Winchester Model 52 appears as the "Winchester Mod.70", standing in for a Winchester Model 70 like in the previous game.
XM16E1
The XM16E1 appears in-game as the "M-16". A variant with an attached XM148 grenade launcher appears as the "M-16/XM-148".
XM177E1
The XM177E1 appears as the "XM-177".
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the "SVD-1963".
M40
The M40 appears as the "M-40".
XM21
The XM21 appears in-game as the "M-14 (with scope)".
Machine guns
Browning M1919
The Browning M1919 appears in-game.
Browning M2HB
The Browning M2HB appears in-game as the "Browning M-2".
Degtyaryov DP-28
The Degtyaryov DP-28 appears as the "Degtyarev 1928".
M1918A2 BAR
The M1918A2 BAR appears as the "BAR".
M60
The M60 appears in-game as the "M-60".
RPD
The RPD appears under its real name.
UK vz. 59
The UK vz. 59 appears as the "Vz.59".
Launchers
M72 LAW
The M72 LAW appears as the "M-72 LAW".
M79 grenade launcher
The M79 grenade launcher appears as the "M-79".
RPG-7
The RPG-7 appears under its real name.
XM148
The XM148 grenade launcher is mounted on the XM16E1 as part of the "M-16/XM-148" combo.
Grenades/Explosives
C4
The C4.
Type 67 stick grenade
The Type 67 stick grenade appears as the "Chicom Grenade".
M18 smoke grenade
The M18 smoke grenade appears as the "M-18 smoke grenade". Of note is that they appear to have been influenced by Counter-Strike's Smoke Grenades (recoloured M7A3 CS gas grenades), as they have very similar colour schemes.
M18A1 Claymore
The M18A1 Claymore appears in-game as the "M18 Claymore".
M67 hand grenade
The M67 hand grenade appears as the "M-67 Grenade".
Others
M2 Mortar
The M2 Mortar appears in-game.