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Talk:Ghost Recon Advanced Warfighter 2: Difference between revisions

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==Which model of MP5SD is in the game?==
==PC version weapons finally completed, with some final concerns==


In the PC version I've got, the inventory selection screen only calls the integrally suppressed MP5 a generic "MP5SD".  If anyone can identify exactly which model of MP5SD it might be I'd be grateful.  I think it might be the MP5SD6, since the ingame model has a retractable buttstock and a three-round burst function, but this information is from Wikipedia and might not be the most accurate. Until someone can get some conclusive evidence from the screenshots I've posted I'll modify the entry to read a generic MP5SD. I'd appreciate it if anyone can answer this or my other questions regarding this game. [[User:Mazryonh|Mazryonh]] 00:23, 21 January 2010 (UTC)
At long last, the PC version's weapons have finally been completed. Still, I'd like some help identifying just which version of the [[FN MAG]] is in the game, or what kind of anti-tank mine is seen in the PC version. Those are pretty much the only shortcomings of what I've posted up about the PC version so far.  


:Yeah, that's correct. SD variant with retractable stock and safe/semi/burst/auto trigger group is the SD6. [[User:Spartan198|Spartan198]] 17:38, 26 January 2010 (UTC)
Of course, anyone who can contribute screenshots and pertinent information (firing modes, magazine capacities, who can use it) on firearms in the console versions would be most welcome to. This page deserves better than to be stuck with the "Incomplete" tag forever! [[User:Mazryonh|Mazryonh]] 23:06, 29 January 2010 (UTC)


==Oddities of the PC version==


Hi, I recently bought a copy of this game's PC version from a bargain bin, and I would be happy to help flesh this page out with regards to the weapons available in the PC version (sorry, I don't own the console versions). Before I begin however, there's quite a few issues with the PC version of GRAW 2's weaponry I'd like cleared up.


1. The real-life HK45 pistol has a magazine capacity of 10 rounds, but has a capacity of 12 rounds in this game. Furthermore, in terms of inventory space, it occupies twice as much space as does the Glock 18 or the M9 pistol. I doubt very much the HK45 pistol in real life is anywhere near that implied size. Could it be that the developers of the PC version originally intended to use an HK Mk.23 Mod 0 (AKA the SOCOM pistol) for a .45 ACP pistol, but due to copyright reasons got stuck with the HK45 instead? I believe that model of pistol would suit the implied size (close to a Desert Eagle's size in real life) and magazine capacity instead. It might even be that the ingame HK45 is really just a mislabelled SOCOM pistol with a tan finish, but I lack the gun knowledge to fully investigate this matter.


2. Speaking of pistols, the Glock 18 in the PC version appears to be a compensated model, with a port cut into the barrel at the top (sadly not the V-Cuts that would allow for a sight picture less obstructed by the muzzle flash). I should be able to take some screenshots that confirm this hypothesis.


3. In the Singleplayer PC version, you are limited to choosing the XM8 Compact Carbine, the MP5A4, and the MP5SD2 to fill your secondary weapon slot. The inclusion of those two SMGs seems rather odd, since you're not fighting irregular militias or jungle-bound rebels with AK47s and no ballistic protection beyond a bandanna like in Far Cry 2--they appear to be professionally trained and equipped soldiers with modern body armour, against which most SMG bullets would be rather ineffectual save for lucky shots to the face, neck, groin, armpit, inside the elbow/knee, etc. Not only that, but you can still kill enemies with those two SMGs (even the MP5SD2 which bleeds off a lot of gas from the supersonic ammunition) in only three torso hits, despite the fact that the 9x19mm cartridge is well-known for its poor body armour penetration (with the exception of some newer Russian loadings). Does anyone else think that it would have been more plausible to replace the MP5s with the PDWs from the console versions instead? Or did the console versions indeed feature large amounts of unarmoured enemies? How about a suppressed .45 UMP instead which is already subsonic and loses less stopping power when suppressed?
can you get the 1st person view that shows the weapons on the console versions


As a final note, for some reason it is not possible to attach a combat sight to the XM8 compact carbine in the PC version. Was this purely a game-balance decision or one that reflects the real-life firearm's features?
you can get 1st person but you can only see the crosshare
 
4. Most guns in the PC version are also strangely quiet, with a few exceptions such as the stationary Browning M2HB and the M99 sniper rifle. A few reviews I've read even comment on the lack of gunshot volume by saying "the guns are about as aurally intimidating as popcorn being popped." I am well aware of the hearing damage that can occur from being too close to gunshots fired by your teammates or when firing indoors--however, this game takes place almost exclusively outdoors. Is the general volume level of gunshots in the PC version realistic or not?
 
5. The wildly varying magnification rates available on non-sniper rifle combat sights in the PC version is almost arbitrary to me. The MR-C, for instance, has a combat sight (more like a red dot sight) that offers next to no additional magnification over the iron sights view and really only offers a clearer sight picture over the iron sights, is believable to me. The XM8 carbine in the PC version, however, has a very restrictive combat sight with next to no magnification either--it is beaten in the combat sight department even by the MP5 variants, which feature both better magnification and less tunnel-vision-inducing sight pictures. Also, the FN SCAR series of rifles offer significantly higher magnification rates than any other assault rifle in the game, which might make sense since the SCAR-H is the game's only fully-automatic battle rifle, until you realize that the SCAR-L has the exact same magnification rate for its own combat sight. Should I include detailed screenshots of each weapon's combat sight so as to help users of this wiki identify which models they are, or are the varying magnification rates purely a game balance decision and nothing else?
 
6. The MR-C's caliber in the PC version is claimed to be an even 5 millimeters, with an ingame magazine capacity of 50 rounds. From the research I've done the MR-C was never actually produced, not even in prototype form like the H&K G11 caseless assault rifle was. Furthermore, I've heard that the MR-C in real life was slated to use an as-yet-undeveloped caseless version of the 6.8x50mm NATO round. Are the caliber and capacity specifications for the PC version completely unrealistic then, or are more realistic specifications used for the console version?
 
7. The odd "inventory sizes" of the game's various assault rifles has me puzzled. The M1014 shotgun, for instance, despite being a full-size combat shotgun, takes only 3 blocks of inventory space (out of a maximum of 15), less than the assault rifles or even an XM8 compact carbine, though the fact that you can carry only 28 shells of it (as opposed to 5 magazines of 5.56x45mm ammunition which is standard for the assault rifles in this game) could contribute. Is this mechanic irrelevant to the page? Do the console versions use more reasonable inventory sizes?
 
My thanks in advance for anyone who might know the answers to these questions. [[User:Mazryonh|Mazryonh]] 05:19, 15 January 2010 (UTC)
 
:1. Regarding the HK45, I suspect that perhaps the developers assumed that because it was developed from the USP line, it was compatible with the USP/Mark 23 magazine, which (AFAIK) it isn't.
 
:6. The caliber of the MR-C is inconsistent, in-game (in the 360 version) it's stated to be 5.56x25mm, while the manual states it's 6.8mm. But a 50-round magazine wouldn't be out of the realm of plausibility (if I'm not mistaken, the G11 had a similar capacity, but I'll have to break out my HK book to know for sure). And you're correct about the operational status of the MR-C; currently there is no working prototype and the one in-game is largely speculative of what Crye hopes to achieve. [[User:Spartan198|Spartan198]] 17:56, 26 January 2010 (UTC)
 
1: It's a HK23, not the HK45, so ammo is correct.
2: The Glock 18 is compensated, yes. Kinda neat how the muzzle flash is going up.
3: Good point. I wish you got the P90, MP7, etc. like in console(P90 only). An OA-93 or similar woudl be cool. PS: I love the MP5SD w/ dot sight.
4. not sure.
5: notsure, go ahead and describe. I do wish that there was  level that lets you use the M99 to full efect(ie, 500+ yards).
I'd like a real sniper level, no stupid Sniper Town levels ala MOH: Alied Assault.
6: since the MR-C has never existed you can do anything you want with it.G11 had 50-roun mag initaily, The G11K2 had 3x 45-round mags side-by side
7: Yes, it's stupid. The M1014 is useless, it's short range and has almost no ammo. Forget the current system and let the player choose how much ammo he wants.
8: Can we PLESE have more AMERICAN weapons? I want an M4A1, an M16A2, an M14 EBR, stuuf like that.
ANd how can you make a computer game without the AK-47? I'd also like an M32 that dosn't suck (WILDLY inacurate, low ammo count)An MG 36 would be neat to [[User:Mandolin|Mandolin]] 22:04, 26 January 2010 (UTC)


== F2000 ==
== F2000 ==
Line 58: Line 29:
Hope this helps.
Hope this helps.
:Yes, that clears things up. Thanks. [[User:Spartan198|Spartan198]] 14:48, 11 January 2010 (UTC)
:Yes, that clears things up. Thanks. [[User:Spartan198|Spartan198]] 14:48, 11 January 2010 (UTC)
Wait, no... that doesn't clear things up. I don't have Xbox Live to get any DLC for the game, yet I already have all the weapons in that list ''except'' the F2000... [[User:Spartan198|Spartan198]] 04:34, 13 February 2010 (UTC)


==PC version==
==PC version==
Line 104: Line 77:
:Reloading animations have nothing to do with that, it's a graphical issue. It would have taken memory to model and skin every individual type of magazine, memory that was probably better-used elsewhere. [[User:Spartan198|Spartan198]] 04:04, 12 January 2010 (UTC)
:Reloading animations have nothing to do with that, it's a graphical issue. It would have taken memory to model and skin every individual type of magazine, memory that was probably better-used elsewhere. [[User:Spartan198|Spartan198]] 04:04, 12 January 2010 (UTC)
::<br>Makes sense, thanks for explaining it for me! [[User:GunEnthusiast|GunEnthusiast]] 01:36, 13 January 2010 (UTC)
::<br>Makes sense, thanks for explaining it for me! [[User:GunEnthusiast|GunEnthusiast]] 01:36, 13 January 2010 (UTC)
Yes, I'm late to the party, but the PC version of GRAW2, being permanently in First Person View, has proper reload animations for tactical or standard reloads. It even emulates the +1 magazine capacity you gain by leaving a round in the chamber. --[[User:Mazryonh|Mazryonh]] 02:02, 6 June 2010 (UTC)
==Requests for screenshots for PS3/XBOX360 weapons==
I would like to see screenshots for the console-only weapons like the M16A4 and others.
--[[User:Dangerman 1973|Dangerman 1973]] 01:06, 13 February 2010 (UTC)
:You and me both. I contributed a lot to the PC version's weapons on this page, and I'm quite curious to see the relevant info and screenshots for the console-only weapons. --[[User:Mazryonh|Mazryonh]] 17:45, 13 February 2010 (UTC)
== The SIG 556 DMR is not fictional ==
Why does it say that a DMR variant is fictional? I have seen this rifle personally in real life and its listed on SIG Sauers website.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:09, 25 March 2010 (UTC)
== Crye Associates MR-C ==
This is very interesting rifle. What is exact metric designation of cartridge? 6.8x?mm.--[[User:RedCharger|RedCharger]] 09:29, 5 April 2010 (UTC)
The game says it is a 5mm. So, something like 30-40mm long maybe? [[User:Mandolin|Mandolin]] 14:04, 5 April 2010 (UTC)
As I wrote down in the article, the caliber description for the PC version is quite uninformative, giving only a "5mm" for the MR-C. Then again, the gun descriptions aren't well made anyhow with plenty of other errors and omissions, so it's not unusual. The game's not going to help you much there. There's also the problem that the MR-C was never constructed in a working prototye form, unlike the G-11. If it was, then it would have definitively been chambered in at least SOMETHING to be considered a "working" prototype.
If the MR-C ever gets to be produced in real life, a bunch of factors also come into play, such as which industry lobby group gets its way, which test skew which way, who gets the most funding, all of which could affect the final outcome, just like how the widespread adoption of 5.56x45mm was decided on not due to its proven terminal performance (which in some cases has been less than satisfactory). --[[User:Mazryonh|Mazryonh]] 18:08, 5 April 2010 (UTC)
The Xbox360/PS3 version says the MR-C uses "6.8mm Caseless"and is supported by this promotional image: http://images2.wikia.nocookie.net/__cb20091224032321/ghostrecon/images/e/ee/Mrc_gl.jpg
:Sadly the caliber on the promo art isn't very informative since it only indicates the bullet diameter, not the cartridge length as well. I posted a screenshot showing the player character loading the magazine into the MR-C, and I highly doubt that 50(!) cartridges of 6.8mm bullets could fit into a magazine of the implied dimensions. --[[User:Mazryonh|Mazryonh]] 02:12, 14 April 2010 (UTC)
==Originality of this game?==
Is it me or is the game a complete rip-off (or vice versa) of Rainbow Six vegas? -Dam is taken over by terrorists, turns out to be military base, helicopter tries to kill you.
:Ubisoft made both games, so they are able to rip off their own stuff as much as they want. That's not plagiarism, that's "making a plot old and tired." Are you talking about the PC version or console versions? The PC version of GRAW2 features a mission called "Codename Farallon," that features rogue mercenaries threatening to blow up a dam in Texas that turns out to be a key military installation that controls the anti-missile systems of America. I don't know if such a mission exists for the console versions. --[[User:Mazryonh|Mazryonh]] 16:06, 5 June 2010 (UTC)
::It was in the 360 version, too. [[User:Spartan198|Spartan198]] 01:44, 6 June 2010 (UTC)
:Thanks for the info. Now if only someone would hurry up and post screenshots of the Console-version-only weapons . . . --[[User:Mazryonh|Mazryonh]] 02:53, 6 June 2010 (UTC)
Ya, I'm talking about operation farralon. All through I was playing it, I was like, "what the ****?". GRAW 2 was still good; like the A-Team (same plot, different bad guys)I'm sorry about the formatting, not an expert; new here.
== Too many screenshots? ==
I thought that I had already contributed enough screenshots of the PC version's weapons to this game's page. Most of the additional screenshots to those weapons that I didn't contribute myself appear to be of reloading the guns, but all in the first level or the firing range. Some variety would be nice, or are there too many screenshots of the PC version's weapons already? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:40, 23 January 2013 (EST)
I agree. I'll remove some of the pictures. We don't need that many screenshots.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 21:58, 23 January 2013 (EST)
:Can you put delete tags on the surplus screen shots? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:59, 23 January 2013 (EST)
I would have minded a bit less if the poster of those "surplus screenshots" had taken them in different levels of the game as I did. But something else I'd like cleared up is whether the admins frown on the new trend of adding "miscellaneous" shots of guns in video games (such as reload animations or the iron sight view). It's a trend that started after I finished contributing my screenshots to this page, and at that time I thought that only the "worldview" and "egoview" (used in first person shooter games) of guns in games was necessary, unless things like the reload animations and/or iron sights contained unrealistic elements that were of note. How much information is TMI in terms of screenshots of video game guns? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:01, 24 January 2013 (EST)
:Reloads are fine, world models if they're different and / or there's something interesting about them. We don't need every weapon with every combination of optics (as long as at least one on the page has an given optic it's covered). We certainly don't need to see the identical iron sights of a pistol which happens to have a suppressor fitted. Iron sights aren't necessary but can go on, same with scope reticles. Basically just ask if there's anything worth saying about the image in question, does it tell the reader anything the other shots don't. Also Mateogala's screencaps are always in the wrong aspect ratio, never have descriptive captions and tend to all be in the same place, which makes for a very dull and uninformative page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:58, 24 January 2013 (EST)

Latest revision as of 08:01, 24 January 2013

PC version weapons finally completed, with some final concerns

At long last, the PC version's weapons have finally been completed. Still, I'd like some help identifying just which version of the FN MAG is in the game, or what kind of anti-tank mine is seen in the PC version. Those are pretty much the only shortcomings of what I've posted up about the PC version so far.

Of course, anyone who can contribute screenshots and pertinent information (firing modes, magazine capacities, who can use it) on firearms in the console versions would be most welcome to. This page deserves better than to be stuck with the "Incomplete" tag forever! Mazryonh 23:06, 29 January 2010 (UTC)



can you get the 1st person view that shows the weapons on the console versions

you can get 1st person but you can only see the crosshare

F2000

Unless it's a DLC (downloadable content) weapon, the F2000/SC20K is NOT in the 360 version of the game. I have it and have played it up and down the wall more times than I can count, and have never seen or used it. It's not listed in the game's weapon index, and the game strategy guide doesn't list it, either (my comment I cut and pasted from the front page). Spartan198 08:28, 8 March 2009 (UTC) Spartan198

Hi, this is the creator of the Xbox 360 GRAW 2 page edits. The FN2000 was in the "More Guns" DLC pack released for the console version. The new guns are:

Rx4 Storm/XL7; AKS-74U; AUG A3; QBU-88 Sniper; QBZ-95; MG36 SAW; SC-20K / F2000 Tactical;

Hope this helps.

Yes, that clears things up. Thanks. Spartan198 14:48, 11 January 2010 (UTC)

Wait, no... that doesn't clear things up. I don't have Xbox Live to get any DLC for the game, yet I already have all the weapons in that list except the F2000... Spartan198 04:34, 13 February 2010 (UTC)

PC version

This game must suck on the PC due to the fact that it has about 1/3 of the guns that the console versions have-S&Wshooter 19:28, 13 August 2009 (UTC)


The Xbox360 and PS3 versions were made by Red Storm, the original creators of Rainbow Six and Ghost Recon (the PC version was made by the now defunct GRiN studios), and they are indeed far superior to the PC version.

Well, it sucks if you must have EVERY SINGLE GUN IN EXISTENCE. Otherwise, the PC version's a superior tactical shooter. None of that console run-and-gun here.

GRAW is far from a "run-and-gun" shooter on the console. The only major differences from it and the original Ghost Recon gameplay wise are the revamped squad control system and the fact that it's no longer played in first person.

G36

Are you positive it's a G36? It could possibly be a FX-05 Xiuhcoatl[1], seeing as that it is the Mexican military's standard rifle, it looks alot like the G36 (enough for H&K to get pissed at the Mexican gov't about it) and the rebels are Mexican-S&Wshooter 01:38, 15 October 2009 (UTC)

The game refers to it as a "G36K," which was initially to be the new Mexican Army assault rifle but the Mexicans decided to go with the indigenous FX-05 instead. I haven't played the game in a while (and I don't have my 360 with me at the moment), so I can't check which rifle it actually is.


Ragnar - unregistered member: I am 100% sure that in PC version it is really G36K(E) - it has standard HK features like G36 stock, charging/cocking handle beneath the carry handle - FX is little different in these parts (compare photos); and the forward handguard has 4 venting holes in single line (through it is the K version)

G36K(E) GRAW2 - First Person view

http://img124.imageshack.us/img124/7156/graw22009101511023018.jpg

M'kay. I was just checking-S&Wshooter 22:49, 15 October 2009 (UTC)

Отличный блог!

С некоторыми ответами я не согласен.

1. This is an English site. 2. This isn't a blog. 3. If you don't agree with something on the page, you have to say what it is or we can't do anything to fix/improve it. Spartan198 14:50, 11 January 2010 (UTC)

Pictures?

I have this game on my 360 so can I take pictures of the game on my TV and use those as screen shots? or are we just leaving those guns that are only available on the 360 blank? --ThePotShot 05:24, 13 November 2009 (UTC)

Thank you all

I just want too take some time too Thank everyone for doing what you do and making the community what it is im a long time reader and first time poster so i just wanted to say thanks.

Reload Animations

Is it just me or are the reload animations for the guns on the console versions weird? Whenever you're in third-person mode, Captain Mitchell just moves his hands and the magazine just stays there. GunEnthusiast 22:55, 11 January 2010 (UTC)

Reloading animations have nothing to do with that, it's a graphical issue. It would have taken memory to model and skin every individual type of magazine, memory that was probably better-used elsewhere. Spartan198 04:04, 12 January 2010 (UTC)

Makes sense, thanks for explaining it for me! GunEnthusiast 01:36, 13 January 2010 (UTC)

Yes, I'm late to the party, but the PC version of GRAW2, being permanently in First Person View, has proper reload animations for tactical or standard reloads. It even emulates the +1 magazine capacity you gain by leaving a round in the chamber. --Mazryonh 02:02, 6 June 2010 (UTC)

Requests for screenshots for PS3/XBOX360 weapons

I would like to see screenshots for the console-only weapons like the M16A4 and others. --Dangerman 1973 01:06, 13 February 2010 (UTC)

You and me both. I contributed a lot to the PC version's weapons on this page, and I'm quite curious to see the relevant info and screenshots for the console-only weapons. --Mazryonh 17:45, 13 February 2010 (UTC)

The SIG 556 DMR is not fictional

Why does it say that a DMR variant is fictional? I have seen this rifle personally in real life and its listed on SIG Sauers website.--FIVETWOSEVEN 23:09, 25 March 2010 (UTC)

Crye Associates MR-C

This is very interesting rifle. What is exact metric designation of cartridge? 6.8x?mm.--RedCharger 09:29, 5 April 2010 (UTC)

The game says it is a 5mm. So, something like 30-40mm long maybe? Mandolin 14:04, 5 April 2010 (UTC)

As I wrote down in the article, the caliber description for the PC version is quite uninformative, giving only a "5mm" for the MR-C. Then again, the gun descriptions aren't well made anyhow with plenty of other errors and omissions, so it's not unusual. The game's not going to help you much there. There's also the problem that the MR-C was never constructed in a working prototye form, unlike the G-11. If it was, then it would have definitively been chambered in at least SOMETHING to be considered a "working" prototype.

If the MR-C ever gets to be produced in real life, a bunch of factors also come into play, such as which industry lobby group gets its way, which test skew which way, who gets the most funding, all of which could affect the final outcome, just like how the widespread adoption of 5.56x45mm was decided on not due to its proven terminal performance (which in some cases has been less than satisfactory). --Mazryonh 18:08, 5 April 2010 (UTC)

The Xbox360/PS3 version says the MR-C uses "6.8mm Caseless"and is supported by this promotional image: http://images2.wikia.nocookie.net/__cb20091224032321/ghostrecon/images/e/ee/Mrc_gl.jpg

Sadly the caliber on the promo art isn't very informative since it only indicates the bullet diameter, not the cartridge length as well. I posted a screenshot showing the player character loading the magazine into the MR-C, and I highly doubt that 50(!) cartridges of 6.8mm bullets could fit into a magazine of the implied dimensions. --Mazryonh 02:12, 14 April 2010 (UTC)

Originality of this game?

Is it me or is the game a complete rip-off (or vice versa) of Rainbow Six vegas? -Dam is taken over by terrorists, turns out to be military base, helicopter tries to kill you.

Ubisoft made both games, so they are able to rip off their own stuff as much as they want. That's not plagiarism, that's "making a plot old and tired." Are you talking about the PC version or console versions? The PC version of GRAW2 features a mission called "Codename Farallon," that features rogue mercenaries threatening to blow up a dam in Texas that turns out to be a key military installation that controls the anti-missile systems of America. I don't know if such a mission exists for the console versions. --Mazryonh 16:06, 5 June 2010 (UTC)
It was in the 360 version, too. Spartan198 01:44, 6 June 2010 (UTC)
Thanks for the info. Now if only someone would hurry up and post screenshots of the Console-version-only weapons . . . --Mazryonh 02:53, 6 June 2010 (UTC)

Ya, I'm talking about operation farralon. All through I was playing it, I was like, "what the ****?". GRAW 2 was still good; like the A-Team (same plot, different bad guys)I'm sorry about the formatting, not an expert; new here.

Too many screenshots?

I thought that I had already contributed enough screenshots of the PC version's weapons to this game's page. Most of the additional screenshots to those weapons that I didn't contribute myself appear to be of reloading the guns, but all in the first level or the firing range. Some variety would be nice, or are there too many screenshots of the PC version's weapons already? --Mazryonh (talk) 20:40, 23 January 2013 (EST)

I agree. I'll remove some of the pictures. We don't need that many screenshots.--Mandolin (talk) 21:58, 23 January 2013 (EST)

Can you put delete tags on the surplus screen shots? --Funkychinaman (talk) 22:59, 23 January 2013 (EST)

I would have minded a bit less if the poster of those "surplus screenshots" had taken them in different levels of the game as I did. But something else I'd like cleared up is whether the admins frown on the new trend of adding "miscellaneous" shots of guns in video games (such as reload animations or the iron sight view). It's a trend that started after I finished contributing my screenshots to this page, and at that time I thought that only the "worldview" and "egoview" (used in first person shooter games) of guns in games was necessary, unless things like the reload animations and/or iron sights contained unrealistic elements that were of note. How much information is TMI in terms of screenshots of video game guns? --Mazryonh (talk) 01:01, 24 January 2013 (EST)

Reloads are fine, world models if they're different and / or there's something interesting about them. We don't need every weapon with every combination of optics (as long as at least one on the page has an given optic it's covered). We certainly don't need to see the identical iron sights of a pistol which happens to have a suppressor fitted. Iron sights aren't necessary but can go on, same with scope reticles. Basically just ask if there's anything worth saying about the image in question, does it tell the reader anything the other shots don't. Also Mateogala's screencaps are always in the wrong aspect ratio, never have descriptive captions and tend to all be in the same place, which makes for a very dull and uninformative page. Evil Tim (talk) 02:58, 24 January 2013 (EST)