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Talk:Rainbow Six: Vegas: Difference between revisions
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:Yes, those pistols ''are'' in the game. You have to pick them up when you see them in SP to unlock them (doesn't matter whether you keep it all the way through the level or not). [[User:Spartan198|Spartan198]] 07:03, 29 December 2009 (UTC) | :Yes, those pistols ''are'' in the game. You have to pick them up when you see them in SP to unlock them (doesn't matter whether you keep it all the way through the level or not). [[User:Spartan198|Spartan198]] 07:03, 29 December 2009 (UTC) | ||
'''AK-47:''' | |||
The main page lists the AK-47 as "Kalashnikov AK-47". Shouldn't that be "Izmash AK-47" or simply "AK-47"? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 19:53, 5 February 2011 (UTC) | |||
== H&K weapons == | |||
The bolt of the MP5N, UMP45 and G3KA4 does not lock back when the gun runs empty, instead the player's character pulls back the bolt, changes mags and does a HK-slap. I'm just wondering, would the bolt lock back in real life? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:27, 14 July 2011 (CDT) | |||
:[http://www.scribd.com/doc/3709447/HK-MP5-operators-manual This manual] for the MP5 says on P.26 that the bolt will not lock to the rear on an empty mag and says you should pull the charging handle after each reload even mid-magazine. P.89 describes the "tactical reloading" procedure which includes locking the bolt back and HK-slapping. It seems from P.88 that this is because when loaded with 30 or 31 rounds a magazine can be difficult to seat with the bolt forward. [[User:Evil Tim|Evil Tim]] 10:01, 14 July 2011 (CDT) |
Latest revision as of 15:02, 14 July 2011
Feel free to add anything or any detail i've missed.
You screwed up by saying the Deagle, Glock 18, and Raging Bull are featured in the game, they are in the R6V2, not the first, so they have been deleted.
-Uh, all three of those guns were in R6V as well as the sequel. Interesting fact: there was going to be a SIG P226 and an FN 5.7 in the game, but they were sadly cut.
No they are not! They are not in my copy of the game, and there are no videos of them on YouTube. Wheres some proof that they are? I have never seen them in the game, and I play Terrorist Hunt all the time and I can't get them.
Just thought of sometthing, do you have to unlock the guns for Terro Hunt by beating campaign missions? I havent beaten them all so that might be why. If so, my bad!
- Yes, those pistols are in the game. You have to pick them up when you see them in SP to unlock them (doesn't matter whether you keep it all the way through the level or not). Spartan198 07:03, 29 December 2009 (UTC)
AK-47: The main page lists the AK-47 as "Kalashnikov AK-47". Shouldn't that be "Izmash AK-47" or simply "AK-47"? --bozitojugg3rn4ut 19:53, 5 February 2011 (UTC)
H&K weapons
The bolt of the MP5N, UMP45 and G3KA4 does not lock back when the gun runs empty, instead the player's character pulls back the bolt, changes mags and does a HK-slap. I'm just wondering, would the bolt lock back in real life? - bozitojugg3rn4ut 09:27, 14 July 2011 (CDT)
- This manual for the MP5 says on P.26 that the bolt will not lock to the rear on an empty mag and says you should pull the charging handle after each reload even mid-magazine. P.89 describes the "tactical reloading" procedure which includes locking the bolt back and HK-slapping. It seems from P.88 that this is because when loaded with 30 or 31 rounds a magazine can be difficult to seat with the bolt forward. Evil Tim 10:01, 14 July 2011 (CDT)