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Shadow Ops: Red Mercury: Difference between revisions

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(New page: Category:Video Game This downloadable indie game came out way before the 'zombie' first person shooter trend like Left4Dead or Killing Floor.Basically the levels it featured were encl...)
 
 
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[[Category:Video Game]]
{{Infobox Video Game|{{PAGENAME}}
|name = Shadow Ops: Red Mercury
|picture = Shadow Ops.jpg
|caption =  PC Boxart
|date = 2004
|developer = Zombie Studios
|platforms = Xbox<br>PC
|publisher = Atari
|genre = First-Person Shooter
}}
 
''Shadow Ops: Red Mercury'' is a first-person shooter (FPS) video game developed by Zombie Studios on Unreal Engine 2.0 and published by Atari. The game was released on June 15, 2004 for the Xbox and later for the PC on September 21 in the same year.
 
The game's storyline follows Captain Frank Hayden (voiced by voice actor Steven Blum), a U.S. Army SFOD-D operator, sent to chase after Vladimir Styanovich (a.k.a. Vlady the Vicious) who has a nuclear weapon in his possession, known as "Red Mercury".
 
{{VG Title}}
 
__TOC__<br clear="all">
 
= Handguns =
== CZ-G2000 ==
Since some missions in the game are supposedly of sensitive nature, non-standard U.S. army weapons are used (for obvious reasons).
 
[[Image:Cz2000.jpg|thumb|none|400px|CZ-G2000 - 9x19mm.]]
 
[[Image:Cz-g2000.JPG|thumb|none|500px|In-game CZ-G2000.]]‎
 
== Heckler & Koch Mark 23 Mod 0 ==
The [[Heckler & Koch Mark 23|H&K Mark 23 Mod 0]] is the main sidearm of CPT Hayden during the missions in Congo and Kazakhstan, fitted with an unusable LAM and depending on the mission, it also has an undetectable KAC suppressor. In the final cinematic cutscene of the mission in Syria, CPT Hayden can be seen draw a Mark 23 after his [[M4/M4A1 Carbine|M4]] runs dry, while in gameplay he actually equips a [[Desert Eagle Mark XIX]]. In the same cutscene, Haydne fires the Mark 23 like it was a submachine gun, noted by the astonishing and, obviously, unrealistic high rate of fire. Galena also used a Mark 23 in the Kazakhstan mission.
 
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler & Koch Mark 23 Phase II Prototype - (fake) .45 ACP.]]
 
[[Image:mk23-2.JPG|thumb|none|500px|In-game Mark 23 Mod 0.]]‎
 
[[Image:Mk23sd.JPG|thumb|none|500px|In-game Mark 23 Mod 0 with a suppressor.]]‎
 
== IMI Desert Eagle Mark XIX ==
The [[Desert Eagle Mark XIX]] is used by CPT Hayden and Syrian soldiers during the missions in Syria.
 
[[Image:Desert-Eagle.jpeg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE. The in-game model is actually chambered in .357 Magnum, identified by the 9-rounds magazine.]]
 
[[Image:Des-eag.JPG|thumb|none|500px|In-game Desert Eagle XIX. Note the awkward angle the DE is facing.]]‎
 
= Submachine Guns =
==Heckler & Koch MP-5 ==
 
In-game the weapon has been modified extensively with a red-dot aiming device to complement iron sights. Also it has a forward grip, side RIS, and a PDW side folding stock.
[[Image:H&KMP5A5.jpg|thumb|none|300px|9mm MP-5 submachine gun.]]
[[Image:43.JPG|thumb|none|400px|In-game Mp5.]]‎
 
==Heckler & Koch PDW ==
 
In-game the weapon lacks a flash hider and has a EOTech holographic aiming device instead of iron sights. The forward grip is always folded.
[[Image:H&K PDW.jpg|thumb|none|300px|Heckler & Koch PDW (2nd prototype) - 4.6x30mm]]
[[Image:Mp7.JPG|thumb|none|400px|In-game PDW.]]


This downloadable indie game came out way before the 'zombie' first person shooter trend like Left4Dead or Killing Floor.Basically the levels it featured were enclosed.The player's task was to stay alive as much as possible while the computer threw continuous waves of zombies. 
==IMI Micro Uzi==
[[Image:Shadow Ops.jpg|thumb|right|200px|The boxshot of the game.]]


Throughout the game the gun has its buttstock permanently folded.
[[Image:MicroUziPistolStock.jpg|thumb|none|300px|Micro Uzi submachine gun. It has its stock folded, which then acts as a foregrip.]]
[[Image:56.JPG|thumb|none|400px|In-game Micro Uzi SMG.]]‎


= Shotguns =
==Franchi SPAS-12==
In-game, the weapon lacking a stock, comes with the pistol grip only, like a 'stakeout' version. The gun's finish looks severely blemished.


==IMI Desert Eagle Semiautomatic Pistol==
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12 combat shotgun with no stock.]]
[[Image:77.JPG|thumb|none|400px|In-game Franchi SPAS-12.]]‎


==Truvelo NeoStead 2000==
Instead of its iron sights, the [[NeoStead 2000]] has an unknown optical sight installed.
[[Image:Neostead.jpg‎|thumb|none|350px|12-ga. Neostead 2000 combat shotgun.]]
[[Image:Neostead2000.JPG|thumb|none|400px|In-game Neostead 2000.]]‎


[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|Desert Eagle pistol.]]
= Assault Rifles =
[[Image:d eagle 50ae.jpg|thumb|none|300px|In-game Desert Eagle .50 AE.]]
== Heckler & Koch G36K/G36C ==
During the missions in Chechnya, the [[Heckler & Koch G36C|H&K G36C]] is the main weapon used by CPT Hayden, fitted with Aimpoint M68 CCO and KAC vertical foregrip, also has an incorrect 40-round magazine. In both gameplay and cinematic cutscenes, the G36C is turned into a [[G36K]], identified by the carry handle with ZF 3x4° dual optical sight and longer barrel.


Although (as in most fps games) this pistol is not the default equipment, the player collects it via powerups, in most levels of the game.It seems to be a .50 caliber since it destroys most zombies with a single shot but that is disputable.It incorrectly has 10 rounds on the magazine (1 to 3 more than the real weapon depending on caliber).
[[Image:H%26K-G36K.jpg‎|thumb|none|400px|Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO.]]


==Mossberg 500 Cruiser Pump Action Shotgun==
[[Image:G36CwForegrip.jpg‎|thumb|none|400px|Heckler & Koch G36C with KAC vertical foregrip - 5.56x45mm NATO.]]


[[Image:87.JPG|thumb|none|500px|In-game G36C. Note: While the rear iron sight is present, it is not detailed enough to indicate that it is an iron sight.]]‎


[[Image:Mossberg500Persuader.jpg|thumb|none|300px|Mossberg 500 Shotgun.]]
==AK-74==
[[Image:mossy500.jpg|thumb|none|300px|In-game Mossberg 500.]]‎


The second 12-gauge shotgun in the game, this model has a perforated barrel heat shield and a pistol grip.In game it seems to fire 00 buckshot.Devastating in close quarters, holds 8 rounds.The gun has rifle sights.
[[Image:Aks74.jpg‎|thumb|none|350px|AK-74 assault rifle.]]
[[Image:21b.JPG|thumb|none|400px|In-game AK-74.]]‎


==M60 General Purpose Machine Gun==
== Colt M4 Carbine ==
The [[M4/M4A1 Carbine|M4]] is the main weapon of CPT Hayden and other SFOD-D operators during the missions in Syria and Congo. While the first-person model of the M4 is fitted with Trijicon TA01NSN-RMR 4x32 ACOG scope (the ACOG is not using its real reticle and the RMR is unusable), AN/PEQ-4 IR designator (which is actually scaled down), KAC M4 RAS handguard with rail covers and vertical foregrip, the world model lacks the ACOG's RMR and the foregrip. Also it should be noted that during cinematic scenes, the M4 is erroneously fire in full-auto rather in burst.


[[Image:M60.jpg|thumb|none|300px|M60 GPMG.]]‎
[[Image:ColtM4.jpg‎|thumb|none|450px|Colt M4A1 Carbine with Aimpoint M68 CCO, KAC M4 RAS railed handguard with rail covers and vertical foregrip - 5.56x45mm NATO.]]
[[Image:m60II.jpg|thumb|none|300px|In-game M60 GPMG.]]


While this gun holds 100 7.62mm rounds of fully automatic fire, the player is slown down by the bulk of the weapon.Also it takes a lot of time to reload.
[[Image:89.JPG|thumb|none|500px|In-game M4 with desert camo.]]‎


==Steyr IWS 2000 Sniper Rifle==
[[Image:98.JPG|thumb|none|500px|In-game M4 with jungle camo.]]‎


==OTs-14-4A-01 Groza==
The [[OTs-14-4A-01 Groza]]‎ can be used in the game.
[[Image:OTS-14.jpg‎|thumb|none|351px|OTs-14-4A-01 Groza - 9x39mm]]
[[Image:34.JPG|thumb|none|400px|In-game Groza.]]‎


[[Image:steyr iws2000.jpg|thumb|none|300px|In-game IWS 2000 Sniper Rifle.]]‎
= Sniper Rifles =
==Dragunov SVD==
The second weapon that comes both in silenced and non silenced versions in-game.
[[Image:SVD_Rifle.jpg|thumb|none|350px|SVD sniper rifle.]]
[[Image:120.JPG|thumb|none|400px|In-game SVD.]]‎


The sniper rifle of the game.Contrary to common practice, the gun lacks a scope, instead it has a laser sight mounted in its' place.This makes no sense since this is a very heavy sniping rifle, dedicated for long range neutralization of enemy material, not personnel.The weapon is still in prototype development.It holds 5 rounds, just like the real counterpart.
[[File:CYMA SVD left side.jpg|thumb|none|500px|CYMA SVD with silencer.]]
[[Image:108.JPG|thumb|none|400px|In-game SVD Silenced.]]‎


==Pancor Jackhammer Automatic Shotgun==
==Heckler & Koch MSG-90 ==
Ingame the model has the 20-rd. magazine.
[[Image:HKMSG90A1.jpg‎|thumb|none|350px|7.62 mm NATO MSG-90 sniper rifle.]]
[[Image:24b.JPG|thumb|none|400px|In-game Msg-90.]]‎


[[Image:Jackhammer.jpg|thumb|none|300px|Jackhammer shotgun.]]
= Machine Guns =
[[Image:jackhammer2.jpg|thumb|none|300px|In-game Jackhammer shotgun.]]‎
==FN Minimi SPW==
The [[FN Minimi SPW]].
[[Image:FNminimiSPW.jpg|thumb|none|350px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]
[[Image:Spw.JPG|thumb|none|400px|In-game SPW.]]‎


A 12-gauge shotgun that can fire full auto.It holds the same amount of ammo (10 rounds) as in the real model (Mk3A1).The game portrays the function principles of the shotgun accurately by showing the barrel of the gun recoiling back and forth inside the weapons' main body.In game it seems to fire 00 buckshot.This gun is particularly effective with large crowds.
= Launchers =
==Heckler & Koch HK-69==


==IMI Micro Uzi Submachine Gun==
[[Image:HK69A1.jpg‎|thumb|none|350px|HK69 grenade launcher.]]
[[Image:Hk69.JPG|thumb|none|400px|In-game HK69.]]‎


[[Image:MicroUziPistolStock.jpg|thumb|none|300px|Micro Uzi submachinegun.]]
== RPG-2 ==
[[Image:micro uzi.jpg|thumb|none|300px|In-game Micro Uzi SMG.]]‎
While the game model looks more of the RPG-2 variant, the icon on the right side on screen represents an RPG-7 model. The sights in-game are too simple to belong to an RPG-7 even without the optical sight. Also the small size of the rocket's warhead indicates the model as RPG-2.
[[Image:Rpg-2.jpg‎|thumb|none|350px|RPG-2 light rocket launcher.]]
[[Image:Rpg7.JPG|thumb|none|400px|In-game RPG-2.]]‎


This is the standard sidearm of the game.The gun seems to have a barrel extension attatched in front of the muzzle.The stock remains folded throughout the entire game (cannot be unfolded).It has a very high rate of fire (just like the normal weapon) and the magazine holds 50 rounds. While 50-round magazines do exist, in-game the weapon seems to have the more common 30-round magazine.The player fires this weapon sideways 'gangsta-style', which in real life would have questionable accuracy.
= Explosives =
== M2 SLAM (Selectable Lightweight Attack Munition) ==
Used by the player to destroy a bridge and breach some areas that are blocked in-game. The player uses it timed detonation mode.
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]
[[Image:slam.JPG|thumb|none|400px|In-game SLAM explosives.]]‎


==Heckler & Koch HK 33 Automatic Rifle==
[[Image:HK33_A2.jpg|thumb|none|300px|HK-33 Assault Rifle.]]
[[Image:hk 33.jpg|thumb|none|300px|In-game HK 33 Rifle.]]‎


The standard 5.56 rifle of the game.One burst is usually enough to dispatch a single zombie.The magazine holds 30 rounds, just like the real weapon.The gun itself seems to be an early variant, due to the also early  MP-5 style foregrip, which was later abandoned on both guns.The 'S-E-F' fire selector markings can be seen clearly.
[[Category:Video Game]]
:Actually if you want to get technical only 25 and 40 round magazines were made for the HK 33, the 30 round magazine is meant for the HK 93 though it is compatible with the HK 33. --[[User:AdAstra2009|AdAstra2009]] 21:34, 22 August 2009 (UTC)
[[Category:War]]
[[Category:First-Person Shooter]]

Latest revision as of 14:00, 9 December 2023


Shadow Ops: Red Mercury
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PC Boxart
Release Date: 2004
Developer: Zombie Studios
Publisher: Atari
Platforms: Xbox
PC
Genre: First-Person Shooter


Shadow Ops: Red Mercury is a first-person shooter (FPS) video game developed by Zombie Studios on Unreal Engine 2.0 and published by Atari. The game was released on June 15, 2004 for the Xbox and later for the PC on September 21 in the same year.

The game's storyline follows Captain Frank Hayden (voiced by voice actor Steven Blum), a U.S. Army SFOD-D operator, sent to chase after Vladimir Styanovich (a.k.a. Vlady the Vicious) who has a nuclear weapon in his possession, known as "Red Mercury".


The following weapons appear in the video game Shadow Ops: Red Mercury:


Handguns

CZ-G2000

Since some missions in the game are supposedly of sensitive nature, non-standard U.S. army weapons are used (for obvious reasons).

CZ-G2000 - 9x19mm.
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In-game CZ-G2000.

Heckler & Koch Mark 23 Mod 0

The H&K Mark 23 Mod 0 is the main sidearm of CPT Hayden during the missions in Congo and Kazakhstan, fitted with an unusable LAM and depending on the mission, it also has an undetectable KAC suppressor. In the final cinematic cutscene of the mission in Syria, CPT Hayden can be seen draw a Mark 23 after his M4 runs dry, while in gameplay he actually equips a Desert Eagle Mark XIX. In the same cutscene, Haydne fires the Mark 23 like it was a submachine gun, noted by the astonishing and, obviously, unrealistic high rate of fire. Galena also used a Mark 23 in the Kazakhstan mission.

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Airsoft Heckler & Koch Mark 23 Phase II Prototype - (fake) .45 ACP.
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In-game Mark 23 Mod 0.

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In-game Mark 23 Mod 0 with a suppressor.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX is used by CPT Hayden and Syrian soldiers during the missions in Syria.

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Desert Eagle Mark XIX - .50 AE. The in-game model is actually chambered in .357 Magnum, identified by the 9-rounds magazine.
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In-game Desert Eagle XIX. Note the awkward angle the DE is facing.

Submachine Guns

Heckler & Koch MP-5

In-game the weapon has been modified extensively with a red-dot aiming device to complement iron sights. Also it has a forward grip, side RIS, and a PDW side folding stock.

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9mm MP-5 submachine gun.
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In-game Mp5.

Heckler & Koch PDW

In-game the weapon lacks a flash hider and has a EOTech holographic aiming device instead of iron sights. The forward grip is always folded.

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Heckler & Koch PDW (2nd prototype) - 4.6x30mm
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In-game PDW.

IMI Micro Uzi

Throughout the game the gun has its buttstock permanently folded.

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Micro Uzi submachine gun. It has its stock folded, which then acts as a foregrip.
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In-game Micro Uzi SMG.

Shotguns

Franchi SPAS-12

In-game, the weapon lacking a stock, comes with the pistol grip only, like a 'stakeout' version. The gun's finish looks severely blemished.

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Franchi SPAS-12 combat shotgun with no stock.
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In-game Franchi SPAS-12.

Truvelo NeoStead 2000

Instead of its iron sights, the NeoStead 2000 has an unknown optical sight installed.

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12-ga. Neostead 2000 combat shotgun.
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In-game Neostead 2000.

Assault Rifles

Heckler & Koch G36K/G36C

During the missions in Chechnya, the H&K G36C is the main weapon used by CPT Hayden, fitted with Aimpoint M68 CCO and KAC vertical foregrip, also has an incorrect 40-round magazine. In both gameplay and cinematic cutscenes, the G36C is turned into a G36K, identified by the carry handle with ZF 3x4° dual optical sight and longer barrel.

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Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO.
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Heckler & Koch G36C with KAC vertical foregrip - 5.56x45mm NATO.
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In-game G36C. Note: While the rear iron sight is present, it is not detailed enough to indicate that it is an iron sight.

AK-74

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AK-74 assault rifle.
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In-game AK-74.

Colt M4 Carbine

The M4 is the main weapon of CPT Hayden and other SFOD-D operators during the missions in Syria and Congo. While the first-person model of the M4 is fitted with Trijicon TA01NSN-RMR 4x32 ACOG scope (the ACOG is not using its real reticle and the RMR is unusable), AN/PEQ-4 IR designator (which is actually scaled down), KAC M4 RAS handguard with rail covers and vertical foregrip, the world model lacks the ACOG's RMR and the foregrip. Also it should be noted that during cinematic scenes, the M4 is erroneously fire in full-auto rather in burst.

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Colt M4A1 Carbine with Aimpoint M68 CCO, KAC M4 RAS railed handguard with rail covers and vertical foregrip - 5.56x45mm NATO.
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In-game M4 with desert camo.

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In-game M4 with jungle camo.

OTs-14-4A-01 Groza

The OTs-14-4A-01 Groza‎ can be used in the game.

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OTs-14-4A-01 Groza - 9x39mm
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In-game Groza.

Sniper Rifles

Dragunov SVD

The second weapon that comes both in silenced and non silenced versions in-game.

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SVD sniper rifle.
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In-game SVD.

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CYMA SVD with silencer.
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In-game SVD Silenced.

Heckler & Koch MSG-90

Ingame the model has the 20-rd. magazine.

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7.62 mm NATO MSG-90 sniper rifle.
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In-game Msg-90.

Machine Guns

FN Minimi SPW

The FN Minimi SPW.

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FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
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In-game SPW.

Launchers

Heckler & Koch HK-69

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HK69 grenade launcher.
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In-game HK69.

RPG-2

While the game model looks more of the RPG-2 variant, the icon on the right side on screen represents an RPG-7 model. The sights in-game are too simple to belong to an RPG-7 even without the optical sight. Also the small size of the rocket's warhead indicates the model as RPG-2.

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RPG-2 light rocket launcher.
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In-game RPG-2.

Explosives

M2 SLAM (Selectable Lightweight Attack Munition)

Used by the player to destroy a bridge and breach some areas that are blocked in-game. The player uses it timed detonation mode.

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SLAM
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In-game SLAM explosives.