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'''The following weapons appear in the game No One Lives Forever'''
[[Image:NOLF.jpg|thumb|right|300px|''The Operative: No One Lives Forever'' (2000)]]
[[Image:NOLF.jpg|thumb|right|280px|No One Lives Forever (2000)]]
'''The following weapons appear in the game ''The Operative: No One Lives Forever'':'''
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=Handguns=


== Luger P08 ==
The [[Luger P08]] appears in the game as the "Braun 9mm Parabellum." It is chambered for 9x19mm ammunition, has an incorrect 10-round magazine capacity (as opposed to the correct 8), and is the preferred weapon of many H.A.R.M. operatives in the later chapters. Like the Walther P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire, and takes a bit longer to reload. On the other hand, it can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition, the last of which the Walther P38 cannot use.
[[Image:P08Luger1917.jpg|thumb|400px|none|Luger P08 - 9x19mm]]
[[Image:NOLF1_-_PC_-_FPV_-_Luger_Pistol.jpg|thumb|none|600px|A suppressed Luger in first-person. Note how the toggle is slightly out of battery; this would render the pistol unable to fire.]]


== Walther P38 ==
[[Image:NOLF1_-_PC_-_3PV_-_Luger_Pistol.jpg|thumb|none|600px|A HARM sailor with a Luger P08 pistol.]]
The [[Walther P38]] appears in the game as the '''Shepherd Arms P38 9mm pistol'''. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It can chamber FMJ, dum dum and phosphorous ammunition and can be fitted with a sound suppressor.


[http://www.gamershell.com/static/screenshots/94/3268_full.jpg P-38], [http://macmedia.ign.com/mac/image/nolf007_640w.jpg P-38 silenced]
[[File:Luger P08 suppressed.jpg|thumb|none|400px|Luger P08 with suppressor - 9x19mm]]
[[Image:NOLF1_-_PC_-_FPV_-_Luger_Pistol_(Poison_Bullets).jpg|thumb|none|600px|Assassinating a HARM stevedore with the Luger P08's cyanide-tipped bullets.]]


[[Image:P38.jpg|thumb|400px|left|Walther P38 pistol, 9x19mm]]
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== Smith & Wesson Model 37 Airweight ==
== Smith & Wesson Model 37 Airweight ==
The [[Smith & Wesson Model 37 Airweight]] appears in the game as the '''Petri .38 Airweight Revolver'''. It is described as Cate's signature weapon, though the P38 is inevitably used more often. The Petri can chamber all five of the ammunition types in the game. Being a revolver, it cannot be fitted with a sound suppressor.
The [[Smith & Wesson Model 37 Airweight]] appears in the game as the "Petri .38 Airweight Revolver," with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High-Explosive bullets. It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition, as the former needs fewer hits than the 9x19mm handguns do to kill an opponent, and the latter has a good chance of killing an opponent outright in one hit.  


[http://image.com.com/gamespot/images/screenshots/gs/news/001027/nolf_screen020.jpg Petri .38], [http://image.com.com/gamespot/images/screenshots/gs/news/001027/nolf_screen024.jpg Petri .38 2]
[[Image:SWM37.jpg|thumb|none|400px|Smith & Wesson Model 37 Airweight - .38 Special]]
 
[[Image:NOLF1_-_PC_-_FPV_-_S%26W_Model_37.jpg|thumb|none|600px|Using the S&W Model 37 at the UNITY firing range.]]
 
[[Image:NOLF1_-_PC_-_3PV_-_S%26W_Model_37.jpg|thumb|none|600px|A S&W Model 37 revolver on a table in the UNITY training grounds.]]
 
[[Image:NOLF1_-_PC_-_FPV_-_S%26W_Model_37_(High_Explosive_Bullets).jpg|thumb|none|600px|Blowing a HARM thug away with the fictional High-Explosive bullets fired from the S&W Model 37 revolver.]]
 
[[Image:NOLF1_-_PC_-_FPV_-_S%26W_Model_37_(Reloading).jpg|thumb|none|600px|Cate Archer is smart enough to preserve her revolver's cylinders by pushing them closed rather than flicking them closed, but apparently her fingers can instantly reload the cylinders without any trace of a speedloader or the bullets themselves, with nothing more than a gentle pat. A "woman's touch" indeed . . . ]]


[[Image:SWM37.jpg|thumb|400px|left|Smith & Wesson Model 37 Airweight revolver, .38]]
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== Luger P08 ==
== Thompson Contender ==
The [[Luger P08]] appears in the game as the '''Braun 9mm Parabellum'''. It is the preferred weapon of many H.A.R.M. operatives in the later chapters, and is very similar to the P38 in terms of functionality. Like the P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire and takes a bit longer to reload. On the other hand, it can chamber cyanide-tipped ammunition whereas the P38 cannot.
The [[Thompson Center Arms Contender|Thompson Contender]] appears in the game as the ''Bacalov Corrector''. The ingame version is a fictional variant that fires High Explosive bullets of unknown caliber, and is a single-shot break-open breach-loading weapon. A scope can be fitted, albeit one that has only a single level of zoom.
 
[[File:TCAC scoped pistol.jpg|thumb|none|500px|Thompson Center Arms Contender made in the 1970s with T/C scope and octagonal barrel.]]
[[Image:NOLF1_-_PC_-_FPV_-_Thompson_Contender.jpg|thumb|none|600px|The Thompson Contender in first-person.]]
 
[[Image:NOLF1_-_PC_-_FPV_-_Thompson_Contender_(Firing).jpg|thumb|none|600px|The explosive results of firing the Thompson Contender in this game.]]
 
[[Image:NOLF1_-_PC_-_FPV_-_Thompson_Contender_(Reloading).jpg|thumb|none|600px|Reloading the Thompson Contender, demonstrating the weapon's break-open breech-loading action. A graphical gaffe shows that the bullet being extracted is still unfired.]]
 
== Walther P38 ==
The [[Walther P38]] appears in the game as the '''Shepherd Arms P38 9mm pistol'''. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It has an incorrect magazine capacity of 10 rounds (actual P38 magazines hold only 8), and can chamber FMJ, Dum-Dum and phosphorous ammunition. It can also be fitted with a sound suppressor.
 
[[Image:P38.jpg|thumb|400px|none|Walther P38 - 9x19mm]]
 
[[Image:NOLF1_-_PC_-_FPV_-_Walther_P38.jpg|thumb|none|600px|A suppressed P38 in first-person. Note the incorrect uncocked hammer; while the P38 can fire in double-action, after firing a single shot, the hammer should logically remain cocked until it is manually de-cocked.]]
 
[[Image:NOLF1_-_PC_-_3PV_-_Walther_P38.jpg|thumb|none|600px|''"Looking for someone?"'' <br> Cate Archer holding up one of Inge Wagner's goons with his own pistol, in the ladies' room.]]


[http://www.inet4s.de/thema/%5Bwn%5D/pics/dm/back_in_black.jpg Braun 9mm Parabellum]
=Submachine Guns=


[[Image:P08Luger1917.jpg|thumb|400px|left|Luger P08 pistol, 9x19mm]]
== Sterling SMG ==
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The [[Sterling SMG]] appears in the game as the ''Gordon 9mm SMG''. It is chambered for 9x19mm, has an incorrect 30-round magazine capacity (the real weapon's magazines held 34 rounds), can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition. HARM's henchmen also use it frequently in the later levels. Unlike the [[Walther MPL]], the Sterling SMG cannot mount a sound suppressor. For some reason, the ingame version has a large cross-shaped muzzle flash, despite the barrel having no visible flash suppressor.
 
[[Image:SterlingSMG.jpg‎|400px|thumb|none|Sterling L2A3 - 9x19mm]]


== De Lisle Carbine ==
[[Image:NOLF1_-_PC_-_FPV_-_Sterling_SMG.jpg|thumb|none|600px|Firing the Sterling SMG in first-person. It is a sad fact that "larger muzzle flashes" usually translates to "better power" among many uninformed viewers, when the truth is not quite as simple.]]
The [[De Lisle Carbine]] appears in the game as the '''Hampton Carbine'''. It features a 10 round magazine and can be fitted with a scope. It's the quietest firearm in the game, making it very useful if one wants to be sneaky and take down guards from a distance without being noticed. In the chapter 'Misfortune in Morrocco', Cate uses one of these to protect a U.S. ambassador from assassins.


[http://www.sg.hu/kep/2000_12/no_one_lives_forever_bemutato_02.jpg Hampton Carbine]
[[Image:NOLF1_-_PC_-_3PV_-_Sterling_SMG.jpg|thumb|none|600px|A HARM goon chilling out in front of a fireplace with a Sterling SMG in hand, unaware of the Superspy behind him.]]


[http://blindkat.hegewisch.net/lrdg/LRDG_images/delisle-carbine.jpg DeLisle Carbine]
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== Walther MPL ==
== Walther MPL ==
The [[Walther_MP_series#Walther_MPL|Walther MPL]] appears in the game as the '''Hampton MPL 9mm SMG'''. It is fairly powerful, has a high rate of fire and a 30 round magazine capacity. It is UNITY's preferred SMG and is often used by its operatives on missions that call for increased firepower. Many H.A.R.M. henchmen also use it, particularly in the early chapters. It can be fitted with a silencer.
The [[Walther_MP_series#Walther_MPL|Walther MPL]] appears in the game, referred to as the "Hampton MPL 9mm SMG." The ingame version has a 30 round magazine capacity (as opposed to the real weapon's 32-round capacity), is chambered in 9x19mm, has no buttstock, and has the ability to mount a sound suppressor. It can use FMJ, Dum-Dum, and incendiary ammunition.
 
A few factions in the game use the Walther MPL as their standard SMG, including UNITY's commandos and Magnus Armstrong's paratroopers. Many H.A.R.M. henchmen also use it, particularly in the early chapters.  
 
[[Image:Walther mpl 1.jpg|thumb|none|400px|Walther MPL Submachine Gun, 9x19mm]]


[http://www.gamershell.com/static/screenshots/94/3267_full.jpg Hamtpon SMG 1], [http://image.com.com/gamespot/images/screenshots/gs/action/nolf/nolf_screen005.jpg Hampton SMG Silenced]
[[Image:NOLF1_-_PC_-_FPV_-_Walther_MPL.jpg|thumb|none|600px|Surprising two paratroopers with a burst of fire from a Walther MPL.]]


[[Image:Walther_mpl_1.jpg‎|400px|thumb|left|Walther MPL Submachine Gun, 9x19mm]]
[[Image:NOLF1_-_PC_-_3PV_-_Walther_MPL.jpg|thumb|none|600px|A UNITY commando with a Walther MPL.]]
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== Sterling SMG ==
The [[Sterling SMG]] appears in the game as the '''Gordon 9mm SMG'''. It is H.A.R.M.'s preferred SMG. It has a higher rate of fire than the MPL and supports cyanide-tipped ammunition whereas the MPL does not. On the other hand, it cannot be fitted with a silencer.


[http://image.com.com/gamespot/images/screenshots/gs/action/nolf/nolf_screen019.jpg Gordon SMG]
=Rifles/Carbines=
 
== AKM ==
Referred to as the AK-47, the [[AK-47|AKM]] appears in the game. Note the ribbing on the receiver. It is the most powerful automatic weapon in the game and is used by most of the East German STASI guards in the chapter "Berlin By Night," and also by many HARM henchmen in the later chapters. Chambered for 7.62x39mm ammunition, this assault rifle has a magazine capacity of 30 rounds, can use FMJ and incendiary ammunition, and can be fitted with a scope that has two levels of zoom.
 
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]
 
[[Image:NOLF1_-_PC_-_FPV_-_AK-47.jpg|thumb|none|600px|The AKM in first-person.]]
 
[[Image:NOLF1_-_PC_-_3PV_-_AK-47.jpg|thumb|none|600px|A STASI research facility guard with his AKM.]]


[[Image:SterlingSMG.jpg‎|400px|thumb|left|Sterling Submachine Gun, 9x19mm]]
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== AK-47 ==
The [[AK-47]] appears in the game and, unlike the others, is referred to by its real name. It is the most powerful automatic weapon in the game and is used by most of the East German guards in the chapter 'Berlin By Night', and also by many H.A.R.M. henchmen in the later chapters. It can be fitted with a scope.


[http://www.sg.hu/kep/2000_12/no_one_lives_forever_bemutato_04.jpg AK-47]
== De Lisle Carbine ==
The [[De Lisle Carbine]] appears in the game as the "Hampton Carbine." This pistol-caliber carbine uses .45 ACP FMJ ammo, has a 10-round magazine capacity (the real weapon's magazines held either 7 or 11 rounds), features an integral suppressor, and can be fitted with a scope that possesses two levels of magnification. Given the lack of ballistic physics for bullets in this game, the short effective range of this weapon in real life is not present ingame, and as such it makes for a very effective ersatz sniper rifle, the only disadvantage being the rarity of its ammunition. Due to a developer oversight, the ingame De Lisle Carbine is shown to eject spent shell casings when it is fired, when in real life it would only eject a shell casing once the bolt action was operated.
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]
[[Image:NOLF1_-_PC_-_FPV_-_De_Lisle_Carbine.jpg|thumb|none|450px|A De Lisle Carbine with a scope in first-person.]]
 
[[Image:NOLF1_-_PC_-_3PV_-_De_Lisle_Carbine.jpg|thumb|none|450px|The De Lisle Carbine with its detached scope on a table, in the UNITY training grounds.]]


[[Image:AK-47.jpg|400px|thumb|left|Kalashnikov AK-47 Assault Rifle, 7.62x39mm]]
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== SVD Dragunov ==
== SVD Dragunov ==
The [[SVD Dragunov]] appears in the game as '''Geldmacher SVD Sniper Rifle'''. It is one of the most powerful weapons and is used by Dimitri Volkov to shoot Bruno Lawrie in the chapter 'Misfortune in Morrocco'. Later, it is used by H.A.R.M. snipers in some of the outdoor levels, and by two of the three female 'Elite Guards' towards the end of the game. It can chamber FMJ and phosphorous ammunition, and an upgraded scope featuring night vision can be found.
The [[SVD Dragunov]] appears in the game as the "Geldmacher SVD Sniper Rifle." It is chambered for .308 caliber ammunition (which would only really be correct for the export model of the Chinese variant, the [[NDM-86]], and is one of the most potent sniper rifles in the game, with an exclusive three levels of zoom on its scope. It can use FMJ and incendiary ammunition, and an upgraded scope featuring night vision can be fitted.
 
This Sniper Rifle is used by various HARM operatives, including Dimitri Volkov and two of the three female "Elite Guards" near the end of the game.  
 
[[Image:SVD Rifle.jpg|400px|thumb|none|SVD Dragunov - 7.62x54mmR]]
 
[[Image:NOLF1_-_PC_-_FPV_-_SVD_Dragunov.jpg|thumb|none|600px|The SVD Dragunov in first-person.]]
 
[[Image:NOLF1_-_PC_-_FPV_-_SVD_Dragunov_(Night_Vision_Scope).jpg|thumb|none|600px|A view through the SVD Dragunov's night-vision scope.]]


[http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PC-Accion/18/IMG2-65724/NoOneLivesForever_06.jpg Geldermacher SVD]
[[Image:NOLF1_-_PC_-_3PV_-_SVD_Dragunov.jpg|thumb|none|600px|''"I have waited for this moment for six years . . . "'' <br> Dmitri Volkov kills Bruno Lawrie with his SVD Dragunov.]]


[[Image:SVD Rifle.jpg|400px|thumb|left|SVD Dragunov Sniper Rifle, 7.62x54mmR]]
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==[[Barnett Commando Crossbow]]==
The [[Barnett Commando Crossbow]] appears in the game as the '''Sportsman EX Crossbow'''. It is a good alternative to the somewhat rare Hampton Carbine (it's not always available in the gear selection), and supports a variety of bolt types (fire, poison and explosive, for example), some of which can often be retrieved from dead enemies and reused. It can be fitted with a scope.


[http://image.com.com/gamespot/images/screenshots/gs/news/000712/pc_screen008.jpg Crossbow]
=Launchers=
 
==Briefcase Rocket Launcher==
 
A UNITY-designed [[Assassination Device|assassination device]] built into an ordinary-looking briefcase that fires 40mm High Explosive projectiles, with a 5-shot capacity. It is first discovered in a HARM barracks on the "Alpine Intrigue" level.
 
[[Image:NOLF1_-_PC_-_FPV_-_Briefcase_Rocket_Launcher.jpg|thumb|none|600px|The "Briefcase Rocket Launcher" in firs-person.]]
 
[[Image:NOLF1_-_PC_-_3PV_-_Briefcase_Rocket_Launcher.jpg|thumb|none|600px|The initial location of the "Briefcase Rocket Launcher" ingame.]]


[[Image:BarComCross.jpg|400px|thumb|left|Barnett Commando Crossbow]]
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== M79 Grenade Launcher ==
== M79 Grenade Launcher ==
The [[M79 grenade launcher]] appears in the game referred to by its actual name. It is a fairly rare weapon, first found on a guard in a tower in the chapter 'Rescue Attempt'. The grenades it launches follow a very straight trajectory, making the weapon seem more like a rocket launcher.
The [[M79 grenade launcher]] is carried by a few HARM thugs.


[http://www.gamershell.com/static/screenshots/94/3272_full.jpg M79]
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 Grenade Launcher - 40x46mm]]


[[Image:M79-Grenade-Launcher.jpg|400px]]
[[Image:NOLF1_-_PC_-_FPV_-_M79.jpg|thumb|none|600px|The M79 in first-person.]]
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== Thompson Contender ==
The [[Thompson Center Arms Contender|Thompson Contender]] appears in the game as the '''Bacalov Corrector'''. It fires explosive bullets loaded one at a time, and is fitted with a scope.


[http://www.inet4s.de/thema/%5Bwn%5D/pics/dm/mystery_hideaway_dm.jpg Bacalov Corrector]


[[Image:ThompsonCenterContender.jpg|400px|thumb|left|Thompson Contender, .45-70]]


=See Also=
* '''''The Operative: No One Lives Forever'''''
* ''[[No One Lives Forever 2: A Spy In H.A.R.M.'s Way]]''
* ''[[Contract J.A.C.K.]]''
{{DEFAULTSORT:Operative: No One Lives Forever, The}}


[[Category:Video Game]]
[[Category:Video Game]]

Latest revision as of 20:18, 29 July 2023

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The Operative: No One Lives Forever (2000)

The following weapons appear in the game The Operative: No One Lives Forever:


Handguns

Luger P08

The Luger P08 appears in the game as the "Braun 9mm Parabellum." It is chambered for 9x19mm ammunition, has an incorrect 10-round magazine capacity (as opposed to the correct 8), and is the preferred weapon of many H.A.R.M. operatives in the later chapters. Like the Walther P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire, and takes a bit longer to reload. On the other hand, it can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition, the last of which the Walther P38 cannot use.

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Luger P08 - 9x19mm
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A suppressed Luger in first-person. Note how the toggle is slightly out of battery; this would render the pistol unable to fire.
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A HARM sailor with a Luger P08 pistol.
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Luger P08 with suppressor - 9x19mm
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Assassinating a HARM stevedore with the Luger P08's cyanide-tipped bullets.


Smith & Wesson Model 37 Airweight

The Smith & Wesson Model 37 Airweight appears in the game as the "Petri .38 Airweight Revolver," with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High-Explosive bullets. It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition, as the former needs fewer hits than the 9x19mm handguns do to kill an opponent, and the latter has a good chance of killing an opponent outright in one hit.

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Smith & Wesson Model 37 Airweight - .38 Special
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Using the S&W Model 37 at the UNITY firing range.
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A S&W Model 37 revolver on a table in the UNITY training grounds.
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Blowing a HARM thug away with the fictional High-Explosive bullets fired from the S&W Model 37 revolver.
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Cate Archer is smart enough to preserve her revolver's cylinders by pushing them closed rather than flicking them closed, but apparently her fingers can instantly reload the cylinders without any trace of a speedloader or the bullets themselves, with nothing more than a gentle pat. A "woman's touch" indeed . . .


Thompson Contender

The Thompson Contender appears in the game as the Bacalov Corrector. The ingame version is a fictional variant that fires High Explosive bullets of unknown caliber, and is a single-shot break-open breach-loading weapon. A scope can be fitted, albeit one that has only a single level of zoom.

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Thompson Center Arms Contender made in the 1970s with T/C scope and octagonal barrel.
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The Thompson Contender in first-person.
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The explosive results of firing the Thompson Contender in this game.
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Reloading the Thompson Contender, demonstrating the weapon's break-open breech-loading action. A graphical gaffe shows that the bullet being extracted is still unfired.

Walther P38

The Walther P38 appears in the game as the Shepherd Arms P38 9mm pistol. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It has an incorrect magazine capacity of 10 rounds (actual P38 magazines hold only 8), and can chamber FMJ, Dum-Dum and phosphorous ammunition. It can also be fitted with a sound suppressor.

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Walther P38 - 9x19mm
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A suppressed P38 in first-person. Note the incorrect uncocked hammer; while the P38 can fire in double-action, after firing a single shot, the hammer should logically remain cocked until it is manually de-cocked.
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"Looking for someone?"
Cate Archer holding up one of Inge Wagner's goons with his own pistol, in the ladies' room.

Submachine Guns

Sterling SMG

The Sterling SMG appears in the game as the Gordon 9mm SMG. It is chambered for 9x19mm, has an incorrect 30-round magazine capacity (the real weapon's magazines held 34 rounds), can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition. HARM's henchmen also use it frequently in the later levels. Unlike the Walther MPL, the Sterling SMG cannot mount a sound suppressor. For some reason, the ingame version has a large cross-shaped muzzle flash, despite the barrel having no visible flash suppressor.

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Sterling L2A3 - 9x19mm
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Firing the Sterling SMG in first-person. It is a sad fact that "larger muzzle flashes" usually translates to "better power" among many uninformed viewers, when the truth is not quite as simple.
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A HARM goon chilling out in front of a fireplace with a Sterling SMG in hand, unaware of the Superspy behind him.


Walther MPL

The Walther MPL appears in the game, referred to as the "Hampton MPL 9mm SMG." The ingame version has a 30 round magazine capacity (as opposed to the real weapon's 32-round capacity), is chambered in 9x19mm, has no buttstock, and has the ability to mount a sound suppressor. It can use FMJ, Dum-Dum, and incendiary ammunition.

A few factions in the game use the Walther MPL as their standard SMG, including UNITY's commandos and Magnus Armstrong's paratroopers. Many H.A.R.M. henchmen also use it, particularly in the early chapters.

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Walther MPL Submachine Gun, 9x19mm
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Surprising two paratroopers with a burst of fire from a Walther MPL.
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A UNITY commando with a Walther MPL.


Rifles/Carbines

AKM

Referred to as the AK-47, the AKM appears in the game. Note the ribbing on the receiver. It is the most powerful automatic weapon in the game and is used by most of the East German STASI guards in the chapter "Berlin By Night," and also by many HARM henchmen in the later chapters. Chambered for 7.62x39mm ammunition, this assault rifle has a magazine capacity of 30 rounds, can use FMJ and incendiary ammunition, and can be fitted with a scope that has two levels of zoom.

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AKM - 7.62x39mm
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The AKM in first-person.
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A STASI research facility guard with his AKM.


De Lisle Carbine

The De Lisle Carbine appears in the game as the "Hampton Carbine." This pistol-caliber carbine uses .45 ACP FMJ ammo, has a 10-round magazine capacity (the real weapon's magazines held either 7 or 11 rounds), features an integral suppressor, and can be fitted with a scope that possesses two levels of magnification. Given the lack of ballistic physics for bullets in this game, the short effective range of this weapon in real life is not present ingame, and as such it makes for a very effective ersatz sniper rifle, the only disadvantage being the rarity of its ammunition. Due to a developer oversight, the ingame De Lisle Carbine is shown to eject spent shell casings when it is fired, when in real life it would only eject a shell casing once the bolt action was operated.

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De Lisle Carbine - .45 ACP
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A De Lisle Carbine with a scope in first-person.
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The De Lisle Carbine with its detached scope on a table, in the UNITY training grounds.


SVD Dragunov

The SVD Dragunov appears in the game as the "Geldmacher SVD Sniper Rifle." It is chambered for .308 caliber ammunition (which would only really be correct for the export model of the Chinese variant, the NDM-86, and is one of the most potent sniper rifles in the game, with an exclusive three levels of zoom on its scope. It can use FMJ and incendiary ammunition, and an upgraded scope featuring night vision can be fitted.

This Sniper Rifle is used by various HARM operatives, including Dimitri Volkov and two of the three female "Elite Guards" near the end of the game.

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SVD Dragunov - 7.62x54mmR
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The SVD Dragunov in first-person.
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A view through the SVD Dragunov's night-vision scope.
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"I have waited for this moment for six years . . . "
Dmitri Volkov kills Bruno Lawrie with his SVD Dragunov.


Launchers

Briefcase Rocket Launcher

A UNITY-designed assassination device built into an ordinary-looking briefcase that fires 40mm High Explosive projectiles, with a 5-shot capacity. It is first discovered in a HARM barracks on the "Alpine Intrigue" level.

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The "Briefcase Rocket Launcher" in firs-person.
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The initial location of the "Briefcase Rocket Launcher" ingame.

M79 Grenade Launcher

The M79 grenade launcher is carried by a few HARM thugs.

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M79 Grenade Launcher - 40x46mm
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The M79 in first-person.



See Also