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Talk:Call of Duty: Modern Warfare 2: Difference between revisions
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For older discussions see [[Talk:Modern Warfare 2/Archive 1]] | |||
__TOC__ | __TOC__ | ||
=Console Command Weapons= | |||
==Sa vz. 61 Skorpion== | |||
The [[Sa vz. 61 Skorpion]] can be used in the mission "Team Player" via the console command "give skorpion". Its model, animations and sounds are the same as those in ''Call of Duty 4: Modern Warfare''. | |||
[[File:CZ Vz.61.jpg|thumb|350px|none|Sa vz. 61 Skorpion - .32 ACP]] | |||
[[File:06cd0eb30f2442a784b63bf2d143ad4bd013024d.jpg|thumb|none|600px|The cheated-in Skorpion in first-person...]] | |||
[[File:Va61.jpeg|thumb|none|600px|...and in third-person]] | |||
== | ==Heckler & Koch G36C== | ||
The [[Heckler & Koch G36C]] can be used on the PC version in the Special Ops mission "Suspension," by using the dev console command "give g36c_reflex". While the in-world model has a reflex sight and a front sight, the player model has neither. When aiming, the player character simply moves the gun to the center of the screen, aiming along the rail through a non-existent reflex sight. The model, sounds, and most of its animations are from the G36C in ''Call of Duty 4: Modern Warfare''. | |||
[[File:Hkg36c.jpg|thumb|450px|none|Heckler & Koch G36C - 5.56x45mm NATO]] | |||
[[File:G36C_MW2.jpg|thumb|none|600px|The G36C in ''Modern Warfare 2'', via console commands.]] | |||
[[File:G36C_ADS_MW2.jpg|thumb|none|600px|"Aiming" the G36C.]] | |||
[[File:G36C_reload_MW2.jpg|thumb|none|600px|The soldier about to throw the G36C's magazine.]] | |||
[[File:G36C_boltpull_MW2.jpg|thumb|none|600px|The soldier pulling the charging handle.]] | |||
[[File:G36C_thirdperson_MW2.jpg|thumb|none|600px|Third person model of the G36C. Note the red dot sight, which is gone when picking up the gun.]] | |||
==Remington Model 700P== | |||
The [[Remington 700|Remington 700P]] can be used in the mission "Of Their Own Accord" via the console command "give remington700". The model, animations. and sounds are exactly the same as ''Call of Duty 4's''. | |||
[[File:Remington 700P LTR right side.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]] | |||
[[File:R700_MW2_no3.jpg|thumb|none|600px|The Remington Model 700P in Modern Warfare 2, via console commands. Of note that this level is not "Of Their Own Accord"; additionally, the French text near the center of the image is prompting the player to use an [[M203]] which they rather clearly do not have.]] | |||
==M40A3== | |||
The [[M40A3 Sniper Rifle|M40A3]] can be used in the singleplayer mission "Of Their Own Accord" via the console command "give m40a3". Just like the Remington 700P, the model, animations, and sounds are the same as ''Call of Duty 4''. | |||
[[File:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]] | |||
[[File:M40A3_MW2.jpg|thumb|none|600px|The M40A3 in Modern Warfare 2, via console commands.]] | |||
==M60E3== | |||
The [[M60E3]] is only accessible in the mission "Team Player" through the console command "give m60e4". It appears incorrectly as the "M60E4". The model, sounds, and animations are from ''Call of Duty 4: Modern Warfare''. | |||
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]] | |||
[[File:M60E3_MW2.jpg|thumb|none|600px|The M60E3 in Modern Warfare 2, via console commands.]] | |||
[[File:M60E3_ADS_MW2.jpg|thumb|none|600px|The M60E3's ADS.]] | |||
==M249-E2 SAW== | |||
The [[M249]] can be used in the Spec Ops mission "Armor Piercing" via the console command "give saw". The model, sounds, and animations are from ''Call of Duty 4: Modern Warfare''. | |||
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 machine gun - 5.56x45mm NATO]] | |||
[[File:Cod6_m249.jpeg|thumb|none|600px|]] | |||
[[File:C11eb3b7d0a20cf486e2e98476094b36adaf9993.jpg|thumb|none|600px|]] | |||
=Miscellaneous= | |||
== Blackhawk Tatang == | |||
This is the main knife used in-game. It is used as the main melee weapon, the Tactical Knife, and the Throwing knife. The regular knife, The Tactical Knife, an attachment for Handguns which allows faster knife stab and faster recovery. USP .45's Akimbo attachment has the same swing speed as the Tactical Knife, but with the regular recovery speed, and | |||
The Throwing Knife, a ranged alternative, available as Equipment. | |||
A [https://fourzerotwo.wordpress.com/2010/01/25/tactical-throwing-knife/comment-page-1/ custom Tatang] engraved with Infinity Ward's logo was gifted to Infinity Ward by The Sea Snipers (the crew responsible for the multiplayer strategy guide of MW2). | |||
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]] | |||
[[Image: | |||
[[Image:CoDMW2Knife.png|thumb|none|400px|The Blackhawk Tatang as the regular knife.]] | |||
[[Image: | |||
: | [[Image:USP__45_tactical_knife_6.jpg|thumb|none|400px|The Blackhawk Tatang as the Tactical Knife, paired with the USP .45 in the "Harries Technique" stance.]] | ||
[[Image:624px-Throwing_knife_floor.jpg|thumb|none|400px|A used Throwing Knife A.K.A. Blackhawk Tatang.]] | |||
== Boker Plus Tactical Tanto Fixed == | |||
[ | The Boker Plus Tactical Tanto Fixed [https://www.bladeforums.com/threads/axe-used-in-call-of-duty.821016/ appears] as "Combat Knife" and is used by Soap to kill Shepherd. | ||
== Cold Steel GI Tanto == | |||
A Cold Steel GI Tanto blade affixed to a Boker Plus Tactical Tanto Fixed grip is used by Soap to kill Shepherd in the Remaster. | |||
== Mk 3 Navy Seal Diving Knife == | |||
Two crossed Mk 3 Navy Seal Diving knives are depicted in the "Commando" perk icon. | |||
== Mark 82 Bomb == | |||
Mark 82 Bombs are dropped by the B-2 Spirit as part of the "Stealth Bomber" killstreak. | |||
= | =Attachments= | ||
== Red Dot Sight == | |||
The Red Dot Sight is a fictionalized depiction of Docter style red dots with a battery compartment similar to Burris Fastfire 3. In reality, these are relatively small micro-style sights as they are intended for handguns, however, the game's depiction is enlarged as to pass for a regular red dot. Additionally, in the Remaster, it has the turn on/off switch from the Burris Fastfire 2 and a battery compartment similar to Vortex Venom red dot. | |||
Equipping the Red Dot Sight on the F2000 in multiplayer will replace it with the F2000's factory 1.6x optical sight. This sight does not offer any extra zoom benefits when compared to the standard sight, and uses an incorrect red dot reticle; the correct reticle is seen in the remaster. F2000s with the factory sight can be found in the campaign alongside versions with the default red dot, referred to as a scope. | |||
== | == Holographic Sight == | ||
The '''EOTech 551''' (distinguishable from the 511 model due to the presence of a night vision mode button on the control panel of the 551) appears as the "Holographic Sight". However, the two knobs found on the right sight of the real sight are incorrectly depicted on the left side in-game. It's also depicted without a protective shroud like the earlier Bushnell holosights. | |||
== Thermal Scope == | |||
The Thermal Scope is visually based on night vision devices such as the AN/PVS-14 or the Armasight Spark Multi-purpose night vision monocular, but functionally it works like a thermal scope. Night vision scopes usually don't have thermal capabilities and can't work during day time. | |||
== ACOG == | |||
The standard ACOG model is based on the Trijicon ACOG 4x32 ECOS. It is likely based on an airsoft model due to the use of the Trijicon TA51 mount instead of the ECOS' proprietary scope mount. The in-game model lacks the back up red dot sight, and the BUIS is mounted backward and modeled taller to accommodate for the lack of the red dot mount. | |||
The L86A1 uses the SUSAT scope when equipped with an ACOG. | |||
== | == Swarovski Scope == | ||
The AUG A2 in the campaign uses a fictional rail-mounted Swarovski scope from the AUG A1. The AUG A3 in the remaster replaces this with a proper A1 Swarovski scope. | |||
== Heartbeat Sensor == | |||
The Heartbeat Sensor is a fictional device inspired by the M314 Motion Tracker from the ''Alien'' franchise. | |||
== | =Discussion= | ||
== MP5K or PDW? == | |||
Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? [[user:gamerfreakB7|GamerfreakB7]] | |||
:An MP5K PDW is just an MP5K with a folding stock, so I think it's labeled correctly. The extended barrel is just there to mount a suppressor (as does happen in the game) and can be put on any MP5K. [[User:Spartan198|Spartan198]] 10:55, 16 November 2011 (CST) | |||
::Not it isn't, regular MP5K doesn't have the lugged/extended barrel. The only production MP5K variant with barrel lugs and no stock is the MP5K-N (picture labelled on the MP5 page as an MP5KN is not it, that is just an MP5K with Navy trigger group). However, as the name implies it should have a Navy trigger group, and as this has an SEF one, then this gun is an MP5K fitted with the barrel from an MP5K-N/MP5K-PDW. Also when optics are fitted technically it turns into an MP5KA1, as the rear sight can't be removed from a regular MP5K like they are on this gun. --[[User:Commando552|commando552]] 11:57, 16 November 2011 (CST) | |||
== Question about apparel? == | |||
What kind of Jacket is Roach and Ghost wereing during loose ends? I'v seen jackets like the Condor Sierra Fleece but it doesn't come in gray. Heres an example | |||
[http://upload.wikimedia.org/wikipedia/commons/5/53/071031-M-3197S-023.jpg | |||
:The closest thing to it I'm aware of is a [http://www.tripleaughtdesign.com/Apparel/Jackets/Ranger-Hoodie TAD Ranger Hoodie]. I think the one in the game is either an earlier generation, or messed around with slightly. --[[User:Commando552|commando552]] 04:16, 18 November 2011 (CST) | |||
Thanks man :)---P226 12:37, 19 November 2011 (CST) | |||
I | That's an expensive hoodie, but I've heard they're really well built. --[[User:DeltaOne|DeltaOne]] 15:21, 10 July 2012 (CDT) | ||
== Name Change == | |||
I suggest we change the name from Modern Warfare 2 to Call of Duty: Modern Warfare 2, as MW3's page is called [[Call of Duty: Modern Warfare 3]].[[User:Sith Venator|Sith Venator]] 18:55, 20 November 2011 (CST) | |||
:Agree. --[[User:RaNgeR|RaNgeR]] 03:30, 21 November 2011 (CST) | |||
::It's also the title listed on IMDB. Done. [[User:Evil Tim|Evil Tim]] 03:39, 21 November 2011 (CST) | |||
:::It was about time to move the page. In the past it was suggested like 10 times. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:20, 21 November 2011 (CST) | |||
== 'M4 Carbine' Barrel == | |||
The barrel of the M4 in game has no step down for the M203 so does that noot make it the AR-15A3 like in CoD4? | |||
EoghanG93 14:04 29/05/2012 | |||
== Ranger's Standard Issue Rifle == | |||
On the main page, it says that the M16A4 is depicted as their standard issue, but it's actually the FN SCAR-H. It is often the default starting weapon for Pvt. Ramirez on campaign missions (M4A1 if not), and is also used by the other members of Hunter Two-One (such as Cpl. Dunn and Sgt. Foley). Finally, it can most often than not be picked up off of fallen Rangers during the campaign. The M16A4, by contrast, is not used by Hunter Two-One, and only really starts to show up in the last few US campaign missions (the ones in Washington D. C.) where it can be picked up in the first-aid bunker or retrieved off of fallen allies. --[[User:Ultimagameboy|Ultimagameboy]] 10:54, 10 July 2012 (CDT) | |||
[[ | When it says the M16A4 is their standard issue weapon, it means in real life, not in game.[[User:Kornflakes89|Kornflakes89]] 21:07, 15 July 2012 (CDT) | ||
:Except it says that it it is "correctly depicted" as their standard issue weapon, implying it is common in the hands of ''in-game'' Rangers (which it is not). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 11:49, 13 October 2012 (EDT) | |||
== | == M4A1== | ||
Someone made a note about how the M4A1 was missing some key components. If you look in the multiplayer picture, you can see that there is a forward assist. -Survivalkid21 | |||
== | == Custom AK 47 == | ||
This AK look's exactly like [http://www.lilifolies-airsoft.com/Files/26487/Img/24/CYMA-CM-028-C-CM-028-C-CM028C-AEG-ELECTRIQUE-SEMI-FULL-AUTO-HOP-UP-FB2366-AIRSOFT.jpg Cyma 028c] which is airsoft gun. - Witol96 10:19PM 01.08.2013 UTC +01:00 | |||
:Not surprising. You know, you'd think that, with the countless millions these games have made to date, the higher ups could spring for some real weapons and accessories to model off of. Adding a little bit of authenticity wouldn't change the core gameplay one bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:52, 25 March 2013 (EDT) | |||
It | ::Even better, [http://www.airsoftcanada.com/showthread.php?t=32533 here's] what I think is the actual reference model. It has a 74-style gas block, the aforementioned conversion kit, the Crane stock (the in-game model is Crane with VLTOR-like texture), and it even has the front sling ring and IO SCOP0040 mount! The only differences are that the in-game model has a different ACOG model, and a rail cover instead of a folding grip. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 13:04, 19 May 2018 (EDT) | ||
== New guns found == | |||
I | I found new guns and i would like to put them in the page. | ||
These guns are: M40A3, M249 SAW, M60E4, H&K G36C. | |||
And i would also add details for the Remington Model 700P. | |||
[[User:bonshomme|bonshomme]] | |||
Maybe you could give us some details? Seems like everything would have been found and IDed by now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:49, 25 March 2013 (EDT) | |||
: | He's referring to weapons that were scrapped or can only be seen with the "noclip" PC command.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:52, 25 March 2013 (EDT) | ||
I have put these guns on the page. I will try search more scrapped guns in the game. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 14:08, 3 March 2013 (EDT) | |||
I | ==AUG HBAR== | ||
:I | Isn't the weapon in-game the [[:File:Hbar.jpg|HBAR-T]] variant? Or maybe this one is semi-auto only or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:14, 12 May 2015 (EDT) | ||
:That looks right, though we should have separate entries for the AUG A2 that appears in campaign and then the HBAR-T that appears in multiplayer IMO. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:33, 3 December 2015 (EST) | |||
::Done. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:16, 6 December 2015 (EST) | |||
:::We would need caps for the HBAR-T. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:04, 9 December 2015 (EST) | |||
::::<s>Just to note something, I've recently moved the Steyr AUG HBAR-T entry to the sniper rifles section, because while the original HBAR is an LMG, the HBAR-T is a DMR; if something needs to be corrected in this let me know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 10 December 2016 (EST)</s> | |||
:::::Actually nevermind, it's used in the DMR role but it's still mechanically an LMG, I guess; I'm moving it back to the MGs section. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:40, 13 March 2017 (EDT) | |||
==Regarding the L86A1's drum mag== | |||
: | There's a Chinese drum magazine for 5.56x45mm rifles that holds 110 or 120 rounds (some sources say 110, other say the 120; maybe both are available), and it looks almost identical to L86's drum mag seen in game (as well as the "MG36"'s drum mag from MW3). It could be the basis for the drum mag in-game (which we would mention if it's the case), though I think that the real one is out of stock/production --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:16, 6 December 2015 (EST) | ||
:Got any pics of that stuff?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:46, 9 December 2015 (EST) | |||
::[http://www.youtube.com/watch?v=i43FguvNTCQ Here] and [http://www.gunauction.com/buy/8252873 here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:52, 9 December 2015 (EST) | |||
:::Wonder if you can go for a nice drum solo on two of those...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:14, 9 December 2015 (EST) | |||
Also, a question: it's always incorrect for a revolver to be reloaded like the Python in Black Ops is, right? (holding it muzzle up and dumping rounds instead of using the ejector rod) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:51, 26 December 2015 (EST) | |||
:It's likely to result in spent casings not actually coming out since they expand slightly in the chambers from firing stresses in a real gun (it's fine to do with an airsoft revolver, which is probably why you often see it in games). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:12, 26 December 2015 (EST) | |||
::Alright, so I'll mention this inaccuracy in the concerned pages. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:14, 26 December 2015 (EST) | |||
==Machine pistols== | |||
Isn't it rather incorrect how the PP-2000 in MW2 and the FMG-9 in MW3 are classed as machine pistols? I think they fall more under submachine guns. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:48, 10 January 2017 (EST) | |||
:I think this is getting a little semantic but the phrase "submachine gun" is an American phrase dating back to the Thompson; meanwhile Germans still have been using the ''maschinenpistole'' designation since the MP18. I think it's better to leave the page as is rather than come up with potential ''alternate facts.'' (Also, I think the FMG9 uses a Glock slide and frame internally, it seems more like a pistol in a micro carbine kit IMO.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:38, 9 February 2017 (EST) | |||
== Plausible Theory on Why the Russian use "Incorrect Guns". == | |||
Well, I know that a lot of time passed but please listen. In the first Modern Warfare game a Russian Civil War happened. So maybe the war became a proxy conflict. Western Countries (US,Germany,Belgium,France,Austria,Israel and South Africa for sure, judging from the guns present in all the three games) gave guns to the Loyalist for helping them win the war (this happen in real life look at the Kurds Peshmergas), because they knew that if the Ultranationalist would had won something would happened (like it did it). Italy, considering that in real life is very filo-russian, maybe supplied the Ultranationalist (note that they have the [[M1014]] and [[Beretta 92]] in the first game]]. Eastern European (Poland,Czechia,Slovakia,Hungary,Bulgaria,Romania) guns cannot be seen, despite being common, because their governments didn't wanted to gave their weapons to Russian because of some events named Cold War and Communism. And Israel ([[CTAR-21]]) got also the justification that the Ultranationalist helped rogue Middle-Eastern which are Israeli natural enemies. After the Ultranationalist won, they simply took the arsenal and used in the Invasion of US. | |||
Also this could explain the commonness of the [[Vector]]. TDI looked at the civil war and took the opportunity to sell it to loyalist. This would have helped the buisness. Look realistic and made sense now? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:50, 28 May 2018 (EDT) | |||
:A plausible, well-thought-out idea, Danny, but I think that you're putting a fair bit more thought into it than IW did. Still, it does add up. Good thinking. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:16, 28 May 2018 (EDT) | |||
::Naw, it's still a little far-fetched since those weapons would require parts and ammunition the Russians didn't make themselves, and their presence would still be dwarfed by the number of Russian weapons in Russia. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:13, 28 May 2018 (EDT) | |||
:::Well, it's not exactly like this would be the first time that the Russians would be doing that; during WWI, they used everything from [[Arisaka Type 30|Arisaka]]s to [[Vetterli-Vitali rifle M1870/87|Vetterli]]s to [[Winchester Model 1895|Winchester]]s, after their war minister declared rifles more precious than gold, and they started throwing out requests for guns to literally anyone who'd listen. Granted, the Second Russian Civil War would have to be going pretty damned badly for them to do this, but they did lose, so that could be the case. They still ought to be using more Russian weapons, but it at least makes some sense. (Then again, this is making the rather bold assumption that anything about MW2 was thought through all the way, but it's interesting to theorize nonetheless). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:26, 28 May 2018 (EDT) | |||
::::The fact that the Ultranationalists received weaponry from several dealers such as Imran Zakhaev and Alejandro Rojas could be considered as a justification, but still it's obvious that it's merely for gameplay variety that the games included such weapons. I mean, it's ironic that the in-game Russians went and adopted these while also using the out-of-service AK-47s and RPDs in great numbers instead of having the much more appropriate AK-74M, PKM, Saiga 12, Makarov PM, etc. - Gotta love how the MW series think that modern Russian troops use the 7.62x39mm as standard ammunition (I mean, even the thing intended to pass for an AKS-74U is modeled with a 7.62 mag), whereas ironically Black Ops 1 believes that the Spetsnaz used the time-traveling 5.45x39mm ammo in the 1960s. Also, Pyro, Soap's monologue in the intro of "The Gulag" implies that the Ultranationalists did actually win the Second Russian Civil War. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:58, 29 May 2018 (EDT) | |||
::::Well, your average arms dealer can explain old guns but not advanced new guns like the [[MG4]] which would be supplied only by Nations. If Rojas sold such systems he would stayed in a Villa in Copacabana and not in a Favela. However CoD universe is not our universe despite being similar. Think with their geopolitics when thinking about it, not with ours.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:33, 6 June 2018 (EDT) | |||
:::::As far as I can remember, in the Black Ops, the Cuban police use Soviet [s]shotgun[/s] magazine-fed grenade launcher KS-23 (which for some reason seems to work like an ordinary 12-gauge shotgun) instead the Winchester/Remington/Ithaca, and rides on limousines (!) GAZ-13. COD is clearly not the place where you can find a lot of realism. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:29, 29 May 2018 (EDT) | |||
Well, judging from the arsenal that Russian use in MW3 Defiance looks like the Russian had a "all-or-nothing" mentality as they used everything, from [[SKS]] to [[AK-74]]. They wanted revenge so seems likely that they used everything they got while invading US. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:35, 11 June 2018 (EDT) | |||
==ACR is actually Masada== | |||
Magpul themselves state the following in the comments of [https://www.youtube.com/watch?v=MTnlNyhuO_U this video]: ''"Masada is the name of the concept rifle that was released as the ACR. Gen 1 Masadas had the charging handle in the middle of the receiver. Gen 2 Masadas were forward and dual sided. It was not till Gen 3 of the concept that the charging handle looked and operated as current ACR."'' | |||
I | What I make out of this is that the [http://www.imfdb.org/wiki/File:Magpul_masada.jpg photo of the Masada that we have here] is gen 1 and the so called gen 3 is actually the Bushmaster/Remington modification. This leads me to the conclusion that the "ACR" in game is actually based on the so called 2nd gen Masada. It has the front sight of Masada, the early handguard, the [https://www.ar15.com/forums/AR-15/-ARCHIVED-THREAD-Shot-Show-2007-Picture-Tour--Completed-with-254-pictures/118-310630/have early Masada charging handle] and the forward and ambidextrous charging handle. | ||
: | |||
The problem is, I can't find a photo of a real gen 2 Masada on the web, it seems like all Masada pictures that cover the gen 2 specifications are just airsoft things. Maybe the devs actually based the in game model on an airsoft gun? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:09, 27 October 2018 (EDT) | |||
:Finally managed to find a [https://www.youtube.com/watch?v=ZIlW1t2mgNc video of the rare 2nd gen Masada] in action. Apparently, all Bushmaster did was to take this design and remove the full auto mode. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:30, 21 April 2019 (EDT) | |||
: | |||
== Quality Image dump == | |||
I'm going to upload some standardized images for the page but I'm kind of short on time to go through and caption all of them, so anyone who cares to do so can take care of it. I'll probably dump them here first.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:00, 1 November 2018 (EDT) | |||
I'm gonna start replacing some of the worse images with these new ones. Good job AgentGumby. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:40, 1 November 2018 (EDT) | |||
:He actually did it. The absolute madlad. Here's to AgentGumby, everybody. 3 cheers! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:06, 1 November 2018 (EDT) | |||
Hey AgentGumby, can you tell me how did you make these images showing the right-side of a weapon? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:28, 2 November 2018 (EDT) | |||
: | :Basically in the settings you switch the look sensitivity to maximum, and you keep looking at the right during gameplay. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:05, 2 November 2018 (EDT) | ||
[[File:MW2 AK47 (5).jpg|thumb|none|600px|]] | |||
[[File:MW2 M4A1 (6).jpg|thumb|none|600px|]] | |||
[[File:MW2 M16A4 (5).jpg|thumb|none|600px|]] | |||
[[File:MW2 M200 (4).jpg|thumb|none|600px|]] | |||
[[File:MW2 FAL (5).jpg|thumb|none|600px|]] | |||
== About the cut weapons == | |||
I think those should go here on the talk page or in their own section, as they aren't really available at all unless you have a cracked copy of the game AFAIK (you can't get to them on the Steam version at least, or even do things like adjust FoV on that version). Besides, their formatting is rather glaringly bad with ultra widescreen and the rather awkward "spoiler alerts" they originally came with.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:49, 4 November 2018 (EST) | |||
:I'm down. I recall some similar images having been removed from the MW3 page in the past due to the fact that they can't be obtained in a legal way, and I guess this also applies here. And ugh... that ugly 4:3 aspect ratio is something that should be forbidden! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 November 2018 (EST) | |||
::I agree with AgentGumby’s points. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:32, 5 November 2018 (EST) | |||
== Comments on the state of the page == | |||
== | |||
Because I don't have MW2 and thus can't really take any images, I just want to make a few suggestions as to what is still needed: | |||
: | * Proper images for the M67 hand grenade and the M18 smoke grenade in first person. | ||
* Replacements for all 4:3 images in better aspect ratios (mainly the Mark 19 Mod 3 Automatic Grenade Launcher image and the Browning M2 Machine gun) | |||
* A better replacement image to illustrate the old MW1 Deagle model in MW2, replacing this tiny image: | |||
[[File:Deagledunn 6.png|thumb|600px|none|A close-up of CPL Dunn's (voiced by [[Barry Pepper]]) Desert Eagle. This and the one on the floor of the panic room in "Exodus" are the Call of Duty 4 models.]] | |||
*Maybe I am asking too much with this one, but maybe we can get higher resolution Create-A-Class images to replace the somewhat dirty ones we have right now. | |||
Also, I want to ask, is this RPD iron sight image the default in-game iron sights or somehow manually adjusted with in-game movements to resolve the misalignment? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:35, 8 November 2018 (EST) | |||
[[File:MW2 RPD (2).jpg|thumb|none|600px|]] | |||
:: | :It was adjusted by looking downwards, I just checked in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:52, 24 November 2018 (EST) | ||
: | Based on the [https://callofduty.wikia.com/wiki/File:Mini-Uzi_Iron_Sight_MW2.png COD wiki image], I think that this image has been given the "shake it hard" treatment to make the sights appear aligned. Can we get a picture of the default non-aligned iron sights? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:58, 2 December 2018 (EST) | ||
[[File:MW2 Mini-Uzi (2).jpg|thumb|none|600px]] | |||
:Apologies, I'll get some original images and try to post them soon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:10, 5 December 2018 (EST) | |||
== A question for Wuzh == | |||
Hi Wuzh, | |||
I just | Now don't get me wrong, I'm not trying to be offensive or butthurt or something. I just want to ask you a question and expect your honest answer. Here is my question: | ||
[[File:MW2 M240 ammo box.jpg|thumb|none|600px]] | |||
--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 7 February 2019 (EST) | |||
so | : Hmm... actually I think you can say that the shape is influenced by the M249 box. The rest of the details (in particular the textures) seem completely different. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 20:48, 7 February 2019 (EST) | ||
:: Well, the box is basically the same and it is clear that they recycled it from the previous game to cut down efforts of making a new belt/magazine. Even if they changed some textures or minor details that doesn't change the fact that it is based/inspired/whatever on the M249 box. That is important information, imagine if some dude wants to reenact MW2 yeah I know it is wonky thing but he comes here and finds that we call that gun's magazine "fictional" so he becomes depressed because he can't reenact say the No Russian mission while in reality the magazine exists and we could just have stated it. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 7 February 2019 (EST) | |||
::: Uh, OK. I added a mention of the shape of the box being the same as the M249 box in the section. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 21:05, 7 February 2019 (EST) | |||
:::: My line of thinking is that I'm still not satisfied with the description being "a fictional box which has the shape of M249". Dude I can't understand the "fictional" part. You said it youself, it has the shape of M249 box then logically it is an M249 box. What is the point in calling something real "fictional"? Would you define for example the Model 733 with backwards sights from GTA vice city as "fictional rifle which has the general shape of Model 733"? What's the point of all of this and please tell me what details in the "M249 shaped box" are different enough for you to define it as fictional? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:21, 7 February 2019 (EST) | |||
::::: Ah, I see, so your problem is ultra realism. If you think that game developers make their guns thinking whether a given magazine fits their caliber you are wrong. For example many guns in COD WW2 had extended mags from other guns like M3 grease gun with luger drum magazine which I'm doubtful it will work in real life. Does this make the luger drum fictional? No. It only makes its use with another weapon it's not intended for fictional or erroneous so if you want to define something as fictional that is the inappropriate usage of the magazine and not the magazine itself. Also there is no need to delete you statements, we are here to debate. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:40, 7 February 2019 (EST) | |||
OK then. I guess you're right. Go have it your way. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 21:42, 7 February 2019 (EST) | |||
By the way, can we use that original image of the Vorkuta M249 on the Black Ops page?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:56, 7 February 2019 (EST) | |||
:: The image is from the COD wiki so I suppose we can't.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:27, 8 February 2019 (EST) | |||
== Explaining Russian "incorrect" weapons == | |||
Like the post before said, this is old, and maybe it's been discussed a lot, but I wanted to ask whether it would be worth pointing out what accurate weapons the Russians would use despite the game's fiction (especially branches such as VDV Paratroopers, who would never carry Armsel Strikers, FN FALs or TAR-21s, no matter what the geopolitics of the game dictate). I'd like to add small notes on certain weapons, if anything, for the sake of clarity (just like the article correctly points out the blatant inaccuracies of Russians using AK-47s and RPDs, no matter how modernized they are, in the 2010s). Not counting the weapons used by Makarov and his terrorist thugs, the weapons used by the Armed Forces of the Russian Federation in the MW series are something I find really hard to ignore, particularly the usage of USPs, P90s, Steyr AUGs, AA-12s, FAMAS and MG4s used in MW2. At least Russian soldiers in MW3 mostly used proper Russian weapons throughout the game. Russia has always had a very different philosophy from the West when it comes to firearms and what should be used by the Armed Forces, and I personally find it important to point out in this article. Anyone else agree with clarifying the usage of certain weapons and providing likely real-life alternatives for the sake of accuracy?--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 05:41, 14 September 2019 (EDT) | |||
:Yes, mentioning inaccurate/anachronistic weapon depictions has precedent on this site. Also, after every post you make just add -- followed by 4 tildes, it'll make it easier to keep track of who's who in a discussion.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:23, 14 September 2019 (EDT) | |||
::Alright, I see some if not most of my edits on why Russians use incorrect guns have been edited out (some remain, which I'm glad about). There was even a very good explanation by a user who wrote about why the FN FAL would never be issued to Russians as it was known as "the right arm of the free world," a very good point in my opinion on why the official Russian Army would never use it, much less Ultranationalist paratroopers, not just in real life but also in the context of this game. I know perhaps I've been overdoing it in terms of explaining what the Russians use as standard-issue in real life, but what's the point of stating that AK-47s and RPDs are anachronistic and inaccurate for Russians and that they should be using AK74Ms or PKMs, and then completely ignore that Russians use weapons they would never, ever use as standard-issue like FN FALs, Steyr AUGs and FAMAS F1s? I'm not complaining or anything, it's OK by me if everyone wants the article to remain this way, but I just really don't understand the criteria on this site sometimes. I think it's proper to point out these inaccuracies when it comes to what armies are issued, in the same way we point out why certain guns are depicted incorrectly. Other articles, like the ''Battlefield 2'' one, point out for example that the Chinese People's Liberation Army wouldn't be issued AK-47s in the 2000s, a very valid point, since they use QBZ-95s, and readers should know. It's all for the sake of accuracy, not nitpicking. Another user said "nobody cares" regarding these edits, well, I beg to differ, because I sure care, and any Russian weapons enthusiast or connoisseur would as well. Either we agree on the fact of explaining each weapon, its depiction and its usage and if they're accurate, or we don't, but we need cohrence for this article. We can't say that Russians wouldn't be issued the USP45 and then not even mention the FN FALs as if it has always been normal for Russians to use them. I know it's a game and it's fiction, and I don't care how the Russians got those weapons in the game's fiction, but they're just incorrect and strange choices for this particular army, and that's why in my opinion they should be pointed out. For future edits, I'd like to know what's the official stance regarding this topic around here, because otherwise I'm not going to bother anymore pointing out things that will be edited out. I'm still relatively new to how things work around here, that's why I'm saying this, so senior members call me out on this if I'm wrong, but I think what I'm saying is reasonable.--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 10:19, 17 September 2019 (EDT) | |||
::: The official stance is that there is no official stance; we have official admin stances on categorization and page structure and stuff, but commentary writing is more or less completely unrestricted. In terms what writers usually do though, while discussion of inaccurate and anachronistic weapons have precedent on this site, they are not standard expectations for a page (unlike discussions of mechanical inaccuracies), and different writers treat the subject differently. Some writers may want to point out every little detail, and other writers may prefer to minimize them because they really don't think it matters that much within the framework of the fictional setting, and in terms of the contents of the page. (We don't point out Captain Price's fictionality as an inaccuracy of the games' portrayal of the SAS, because that's just a useless comment that takes "accuracy to real life" way too far.) | |||
: | ::: In my honest opinion, I think that some writers might've objected to your writing because of the sheer volume of words in them; your paragraphs are often so long that they end up eclipsing the base paragraphs, and are stuffed with excessive fluff. You don't need to mention that the FAL is nicknamed "Right arm of the free world" when all you need to say is "The Russians never used the FAL in real life." I don't object to talking about usage inaccuracies, but I would prefer if you write them more elegantly. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:35, 22 September 2019 (EDT) | ||
:::: Thanks for the answer. That FAL "right arm of the free world" line wasn't mine by the way, I liked it, but it wasn't mine. While I'll try to be more concise with my writing (you're right to say I'm prone to excessive amounts of information, but I don't know about "elegance," I find that very subjective), I only mind pointing out which weapons Russians should be using in real life and compare them to what they use in-game, and some of it was deleted altogether, including the mention of innacuracy. I don't mind the degree of detail in pointing out the inaccuracy as long as it is noted; a little note would suffice, for example, in the FAL, TAR-21, FAMAS and Steyr AUG sections (just like the USP45 still retains the mention of innacuracy and the line about Russian weapons military doctrine I wrote). I've seen in other sites this complaint of innacuracy regarding the weapons Russians bafflingly use as standard-issue in the game, so I wanted to include them here for any fans of the game who might be wondering about this too, that's all.--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 06:23, 22 September 2019 (EDT) | |||
::::: The info and analysis you wrote was just too long and specialized to be mentioned on the main page. However, you can always write it down on you user pager. Make something like "MW2 weapon analysis" section and compile all the info in subsections and you are good to go. That way you can even have similar historical weapon analysis for other games as well, without cluttering their respective main pages.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:00, 22 September 2019 (EDT) | |||
:::::: Alright, that seems like a satisfying solution to this, I hadn't thought of that, might give it a go. Thank you very much for your answer.--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 18:57, 22 September 2019 (EDT) | |||
== | == Hummvee legal dispute trivia == | ||
[[File:MWR Humvee.jpg|thumb|none|600px|Accurately modeled HMMWVs in the ''Call of Duty 4'' remaster.]] | |||
[[File:MW2R Humvee.jpg|thumb|none|600px|A "Humvee" in MW2R.]] | |||
The pseudo Humvee in MW2R appears to be a hybrid between Terradyne Gurkha and the "Chinese Humvee" Dongfeng EQ2050. Lol, it looks like in the MW universe America had to outsource even the humvees to China. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:01, 19 May 2020 (EDT) | |||
== About Anaconda in the remaster == | |||
While looking at the extracted model, I noticed that it got a decidedly non-Colt cylinder release latch. Is it based on anything real? [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 02:11, 30 May 2022 (EDT) | |||
[[File:MW2R Anaconda model.jpg|thumb|600px|none|The model in question]] | |||
:It looks like the cylinder latch of the [[Smith & Wesson Model 60]] or subsequent modern models, it seems to be another hybrid revolver as with the MW2019 .357. Good catch.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:38, 30 May 2022 (EDT) | |||
== | |||
: | |||
It | |||
Latest revision as of 15:57, 4 December 2023
For older discussions see Talk:Modern Warfare 2/Archive 1
Console Command Weapons
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion can be used in the mission "Team Player" via the console command "give skorpion". Its model, animations and sounds are the same as those in Call of Duty 4: Modern Warfare.
Heckler & Koch G36C
The Heckler & Koch G36C can be used on the PC version in the Special Ops mission "Suspension," by using the dev console command "give g36c_reflex". While the in-world model has a reflex sight and a front sight, the player model has neither. When aiming, the player character simply moves the gun to the center of the screen, aiming along the rail through a non-existent reflex sight. The model, sounds, and most of its animations are from the G36C in Call of Duty 4: Modern Warfare.
Remington Model 700P
The Remington 700P can be used in the mission "Of Their Own Accord" via the console command "give remington700". The model, animations. and sounds are exactly the same as Call of Duty 4's.
M40A3
The M40A3 can be used in the singleplayer mission "Of Their Own Accord" via the console command "give m40a3". Just like the Remington 700P, the model, animations, and sounds are the same as Call of Duty 4.
M60E3
The M60E3 is only accessible in the mission "Team Player" through the console command "give m60e4". It appears incorrectly as the "M60E4". The model, sounds, and animations are from Call of Duty 4: Modern Warfare.
M249-E2 SAW
The M249 can be used in the Spec Ops mission "Armor Piercing" via the console command "give saw". The model, sounds, and animations are from Call of Duty 4: Modern Warfare.
Miscellaneous
Blackhawk Tatang
This is the main knife used in-game. It is used as the main melee weapon, the Tactical Knife, and the Throwing knife. The regular knife, The Tactical Knife, an attachment for Handguns which allows faster knife stab and faster recovery. USP .45's Akimbo attachment has the same swing speed as the Tactical Knife, but with the regular recovery speed, and The Throwing Knife, a ranged alternative, available as Equipment.
A custom Tatang engraved with Infinity Ward's logo was gifted to Infinity Ward by The Sea Snipers (the crew responsible for the multiplayer strategy guide of MW2).
Boker Plus Tactical Tanto Fixed
The Boker Plus Tactical Tanto Fixed appears as "Combat Knife" and is used by Soap to kill Shepherd.
Cold Steel GI Tanto
A Cold Steel GI Tanto blade affixed to a Boker Plus Tactical Tanto Fixed grip is used by Soap to kill Shepherd in the Remaster.
Two crossed Mk 3 Navy Seal Diving knives are depicted in the "Commando" perk icon.
Mark 82 Bomb
Mark 82 Bombs are dropped by the B-2 Spirit as part of the "Stealth Bomber" killstreak.
Attachments
Red Dot Sight
The Red Dot Sight is a fictionalized depiction of Docter style red dots with a battery compartment similar to Burris Fastfire 3. In reality, these are relatively small micro-style sights as they are intended for handguns, however, the game's depiction is enlarged as to pass for a regular red dot. Additionally, in the Remaster, it has the turn on/off switch from the Burris Fastfire 2 and a battery compartment similar to Vortex Venom red dot.
Equipping the Red Dot Sight on the F2000 in multiplayer will replace it with the F2000's factory 1.6x optical sight. This sight does not offer any extra zoom benefits when compared to the standard sight, and uses an incorrect red dot reticle; the correct reticle is seen in the remaster. F2000s with the factory sight can be found in the campaign alongside versions with the default red dot, referred to as a scope.
Holographic Sight
The EOTech 551 (distinguishable from the 511 model due to the presence of a night vision mode button on the control panel of the 551) appears as the "Holographic Sight". However, the two knobs found on the right sight of the real sight are incorrectly depicted on the left side in-game. It's also depicted without a protective shroud like the earlier Bushnell holosights.
Thermal Scope
The Thermal Scope is visually based on night vision devices such as the AN/PVS-14 or the Armasight Spark Multi-purpose night vision monocular, but functionally it works like a thermal scope. Night vision scopes usually don't have thermal capabilities and can't work during day time.
ACOG
The standard ACOG model is based on the Trijicon ACOG 4x32 ECOS. It is likely based on an airsoft model due to the use of the Trijicon TA51 mount instead of the ECOS' proprietary scope mount. The in-game model lacks the back up red dot sight, and the BUIS is mounted backward and modeled taller to accommodate for the lack of the red dot mount.
The L86A1 uses the SUSAT scope when equipped with an ACOG.
Swarovski Scope
The AUG A2 in the campaign uses a fictional rail-mounted Swarovski scope from the AUG A1. The AUG A3 in the remaster replaces this with a proper A1 Swarovski scope.
Heartbeat Sensor
The Heartbeat Sensor is a fictional device inspired by the M314 Motion Tracker from the Alien franchise.
Discussion
MP5K or PDW?
Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? GamerfreakB7
- An MP5K PDW is just an MP5K with a folding stock, so I think it's labeled correctly. The extended barrel is just there to mount a suppressor (as does happen in the game) and can be put on any MP5K. Spartan198 10:55, 16 November 2011 (CST)
- Not it isn't, regular MP5K doesn't have the lugged/extended barrel. The only production MP5K variant with barrel lugs and no stock is the MP5K-N (picture labelled on the MP5 page as an MP5KN is not it, that is just an MP5K with Navy trigger group). However, as the name implies it should have a Navy trigger group, and as this has an SEF one, then this gun is an MP5K fitted with the barrel from an MP5K-N/MP5K-PDW. Also when optics are fitted technically it turns into an MP5KA1, as the rear sight can't be removed from a regular MP5K like they are on this gun. --commando552 11:57, 16 November 2011 (CST)
Question about apparel?
What kind of Jacket is Roach and Ghost wereing during loose ends? I'v seen jackets like the Condor Sierra Fleece but it doesn't come in gray. Heres an example
[http://upload.wikimedia.org/wikipedia/commons/5/53/071031-M-3197S-023.jpg
- The closest thing to it I'm aware of is a TAD Ranger Hoodie. I think the one in the game is either an earlier generation, or messed around with slightly. --commando552 04:16, 18 November 2011 (CST)
Thanks man :)---P226 12:37, 19 November 2011 (CST)
That's an expensive hoodie, but I've heard they're really well built. --DeltaOne 15:21, 10 July 2012 (CDT)
Name Change
I suggest we change the name from Modern Warfare 2 to Call of Duty: Modern Warfare 2, as MW3's page is called Call of Duty: Modern Warfare 3.Sith Venator 18:55, 20 November 2011 (CST)
- Agree. --RaNgeR 03:30, 21 November 2011 (CST)
- It's also the title listed on IMDB. Done. Evil Tim 03:39, 21 November 2011 (CST)
- It was about time to move the page. In the past it was suggested like 10 times. - bozitojugg3rn4ut 04:20, 21 November 2011 (CST)
- It's also the title listed on IMDB. Done. Evil Tim 03:39, 21 November 2011 (CST)
'M4 Carbine' Barrel
The barrel of the M4 in game has no step down for the M203 so does that noot make it the AR-15A3 like in CoD4? EoghanG93 14:04 29/05/2012
Ranger's Standard Issue Rifle
On the main page, it says that the M16A4 is depicted as their standard issue, but it's actually the FN SCAR-H. It is often the default starting weapon for Pvt. Ramirez on campaign missions (M4A1 if not), and is also used by the other members of Hunter Two-One (such as Cpl. Dunn and Sgt. Foley). Finally, it can most often than not be picked up off of fallen Rangers during the campaign. The M16A4, by contrast, is not used by Hunter Two-One, and only really starts to show up in the last few US campaign missions (the ones in Washington D. C.) where it can be picked up in the first-aid bunker or retrieved off of fallen allies. --Ultimagameboy 10:54, 10 July 2012 (CDT)
When it says the M16A4 is their standard issue weapon, it means in real life, not in game.Kornflakes89 21:07, 15 July 2012 (CDT)
- Except it says that it it is "correctly depicted" as their standard issue weapon, implying it is common in the hands of in-game Rangers (which it is not). Kadorhal (talk) 11:49, 13 October 2012 (EDT)
M4A1
Someone made a note about how the M4A1 was missing some key components. If you look in the multiplayer picture, you can see that there is a forward assist. -Survivalkid21
Custom AK 47
This AK look's exactly like Cyma 028c which is airsoft gun. - Witol96 10:19PM 01.08.2013 UTC +01:00
- Not surprising. You know, you'd think that, with the countless millions these games have made to date, the higher ups could spring for some real weapons and accessories to model off of. Adding a little bit of authenticity wouldn't change the core gameplay one bit. Spartan198 (talk) 17:52, 25 March 2013 (EDT)
- Even better, here's what I think is the actual reference model. It has a 74-style gas block, the aforementioned conversion kit, the Crane stock (the in-game model is Crane with VLTOR-like texture), and it even has the front sling ring and IO SCOP0040 mount! The only differences are that the in-game model has a different ACOG model, and a rail cover instead of a folding grip. DJ_von_CAHEK (talk) 13:04, 19 May 2018 (EDT)
New guns found
I found new guns and i would like to put them in the page.
These guns are: M40A3, M249 SAW, M60E4, H&K G36C.
And i would also add details for the Remington Model 700P.
Maybe you could give us some details? Seems like everything would have been found and IDed by now. Spartan198 (talk) 17:49, 25 March 2013 (EDT)
He's referring to weapons that were scrapped or can only be seen with the "noclip" PC command.--Mr.Ice (talk) 17:52, 25 March 2013 (EDT)
I have put these guns on the page. I will try search more scrapped guns in the game. bonshomme (talk) 14:08, 3 March 2013 (EDT)
AUG HBAR
Isn't the weapon in-game the HBAR-T variant? Or maybe this one is semi-auto only or something? --Ultimate94ninja (talk) 15:14, 12 May 2015 (EDT)
- That looks right, though we should have separate entries for the AUG A2 that appears in campaign and then the HBAR-T that appears in multiplayer IMO. AgentGumby (talk) 23:33, 3 December 2015 (EST)
- Done. --Ultimate94ninja (talk) 14:16, 6 December 2015 (EST)
- We would need caps for the HBAR-T. --Funkychinaman (talk) 16:04, 9 December 2015 (EST)
Just to note something, I've recently moved the Steyr AUG HBAR-T entry to the sniper rifles section, because while the original HBAR is an LMG, the HBAR-T is a DMR; if something needs to be corrected in this let me know. --Ultimate94ninja (talk) 06:03, 10 December 2016 (EST)- Actually nevermind, it's used in the DMR role but it's still mechanically an LMG, I guess; I'm moving it back to the MGs section. --Ultimate94ninja (talk) 10:40, 13 March 2017 (EDT)
- We would need caps for the HBAR-T. --Funkychinaman (talk) 16:04, 9 December 2015 (EST)
- Done. --Ultimate94ninja (talk) 14:16, 6 December 2015 (EST)
Regarding the L86A1's drum mag
There's a Chinese drum magazine for 5.56x45mm rifles that holds 110 or 120 rounds (some sources say 110, other say the 120; maybe both are available), and it looks almost identical to L86's drum mag seen in game (as well as the "MG36"'s drum mag from MW3). It could be the basis for the drum mag in-game (which we would mention if it's the case), though I think that the real one is out of stock/production --Ultimate94ninja (talk) 14:16, 6 December 2015 (EST)
- Got any pics of that stuff?--AnActualAK47 (talk) 13:46, 9 December 2015 (EST)
- Here and here. --Ultimate94ninja (talk) 15:52, 9 December 2015 (EST)
- Wonder if you can go for a nice drum solo on two of those...--AnActualAK47 (talk) 16:14, 9 December 2015 (EST)
- Here and here. --Ultimate94ninja (talk) 15:52, 9 December 2015 (EST)
Also, a question: it's always incorrect for a revolver to be reloaded like the Python in Black Ops is, right? (holding it muzzle up and dumping rounds instead of using the ejector rod) --Ultimate94ninja (talk) 07:51, 26 December 2015 (EST)
- It's likely to result in spent casings not actually coming out since they expand slightly in the chambers from firing stresses in a real gun (it's fine to do with an airsoft revolver, which is probably why you often see it in games). Evil Tim (talk) 08:12, 26 December 2015 (EST)
- Alright, so I'll mention this inaccuracy in the concerned pages. --Ultimate94ninja (talk) 09:14, 26 December 2015 (EST)
Machine pistols
Isn't it rather incorrect how the PP-2000 in MW2 and the FMG-9 in MW3 are classed as machine pistols? I think they fall more under submachine guns. --Ultimate94ninja (talk) 07:48, 10 January 2017 (EST)
- I think this is getting a little semantic but the phrase "submachine gun" is an American phrase dating back to the Thompson; meanwhile Germans still have been using the maschinenpistole designation since the MP18. I think it's better to leave the page as is rather than come up with potential alternate facts. (Also, I think the FMG9 uses a Glock slide and frame internally, it seems more like a pistol in a micro carbine kit IMO.)--AgentGumby (talk) 14:38, 9 February 2017 (EST)
Plausible Theory on Why the Russian use "Incorrect Guns".
Well, I know that a lot of time passed but please listen. In the first Modern Warfare game a Russian Civil War happened. So maybe the war became a proxy conflict. Western Countries (US,Germany,Belgium,France,Austria,Israel and South Africa for sure, judging from the guns present in all the three games) gave guns to the Loyalist for helping them win the war (this happen in real life look at the Kurds Peshmergas), because they knew that if the Ultranationalist would had won something would happened (like it did it). Italy, considering that in real life is very filo-russian, maybe supplied the Ultranationalist (note that they have the M1014 and Beretta 92 in the first game]]. Eastern European (Poland,Czechia,Slovakia,Hungary,Bulgaria,Romania) guns cannot be seen, despite being common, because their governments didn't wanted to gave their weapons to Russian because of some events named Cold War and Communism. And Israel (CTAR-21) got also the justification that the Ultranationalist helped rogue Middle-Eastern which are Israeli natural enemies. After the Ultranationalist won, they simply took the arsenal and used in the Invasion of US. Also this could explain the commonness of the Vector. TDI looked at the civil war and took the opportunity to sell it to loyalist. This would have helped the buisness. Look realistic and made sense now? --Dannyguns (talk) 09:50, 28 May 2018 (EDT)
- A plausible, well-thought-out idea, Danny, but I think that you're putting a fair bit more thought into it than IW did. Still, it does add up. Good thinking. Pyr0m4n14c (talk) 10:16, 28 May 2018 (EDT)
- Naw, it's still a little far-fetched since those weapons would require parts and ammunition the Russians didn't make themselves, and their presence would still be dwarfed by the number of Russian weapons in Russia. Evil Tim (talk) 16:13, 28 May 2018 (EDT)
- Well, it's not exactly like this would be the first time that the Russians would be doing that; during WWI, they used everything from Arisakas to Vetterlis to Winchesters, after their war minister declared rifles more precious than gold, and they started throwing out requests for guns to literally anyone who'd listen. Granted, the Second Russian Civil War would have to be going pretty damned badly for them to do this, but they did lose, so that could be the case. They still ought to be using more Russian weapons, but it at least makes some sense. (Then again, this is making the rather bold assumption that anything about MW2 was thought through all the way, but it's interesting to theorize nonetheless). Pyr0m4n14c (talk) 21:26, 28 May 2018 (EDT)
- The fact that the Ultranationalists received weaponry from several dealers such as Imran Zakhaev and Alejandro Rojas could be considered as a justification, but still it's obvious that it's merely for gameplay variety that the games included such weapons. I mean, it's ironic that the in-game Russians went and adopted these while also using the out-of-service AK-47s and RPDs in great numbers instead of having the much more appropriate AK-74M, PKM, Saiga 12, Makarov PM, etc. - Gotta love how the MW series think that modern Russian troops use the 7.62x39mm as standard ammunition (I mean, even the thing intended to pass for an AKS-74U is modeled with a 7.62 mag), whereas ironically Black Ops 1 believes that the Spetsnaz used the time-traveling 5.45x39mm ammo in the 1960s. Also, Pyro, Soap's monologue in the intro of "The Gulag" implies that the Ultranationalists did actually win the Second Russian Civil War. --Ultimate94ninja (talk) 06:58, 29 May 2018 (EDT)
- Well, your average arms dealer can explain old guns but not advanced new guns like the MG4 which would be supplied only by Nations. If Rojas sold such systems he would stayed in a Villa in Copacabana and not in a Favela. However CoD universe is not our universe despite being similar. Think with their geopolitics when thinking about it, not with ours.--Dannyguns (talk) 02:33, 6 June 2018 (EDT)
- As far as I can remember, in the Black Ops, the Cuban police use Soviet [s]shotgun[/s] magazine-fed grenade launcher KS-23 (which for some reason seems to work like an ordinary 12-gauge shotgun) instead the Winchester/Remington/Ithaca, and rides on limousines (!) GAZ-13. COD is clearly not the place where you can find a lot of realism. --Slon95 (talk) 13:29, 29 May 2018 (EDT)
- Well, it's not exactly like this would be the first time that the Russians would be doing that; during WWI, they used everything from Arisakas to Vetterlis to Winchesters, after their war minister declared rifles more precious than gold, and they started throwing out requests for guns to literally anyone who'd listen. Granted, the Second Russian Civil War would have to be going pretty damned badly for them to do this, but they did lose, so that could be the case. They still ought to be using more Russian weapons, but it at least makes some sense. (Then again, this is making the rather bold assumption that anything about MW2 was thought through all the way, but it's interesting to theorize nonetheless). Pyr0m4n14c (talk) 21:26, 28 May 2018 (EDT)
- Naw, it's still a little far-fetched since those weapons would require parts and ammunition the Russians didn't make themselves, and their presence would still be dwarfed by the number of Russian weapons in Russia. Evil Tim (talk) 16:13, 28 May 2018 (EDT)
Well, judging from the arsenal that Russian use in MW3 Defiance looks like the Russian had a "all-or-nothing" mentality as they used everything, from SKS to AK-74. They wanted revenge so seems likely that they used everything they got while invading US. --Dannyguns (talk) 03:35, 11 June 2018 (EDT)
ACR is actually Masada
Magpul themselves state the following in the comments of this video: "Masada is the name of the concept rifle that was released as the ACR. Gen 1 Masadas had the charging handle in the middle of the receiver. Gen 2 Masadas were forward and dual sided. It was not till Gen 3 of the concept that the charging handle looked and operated as current ACR."
What I make out of this is that the photo of the Masada that we have here is gen 1 and the so called gen 3 is actually the Bushmaster/Remington modification. This leads me to the conclusion that the "ACR" in game is actually based on the so called 2nd gen Masada. It has the front sight of Masada, the early handguard, the early Masada charging handle and the forward and ambidextrous charging handle.
The problem is, I can't find a photo of a real gen 2 Masada on the web, it seems like all Masada pictures that cover the gen 2 specifications are just airsoft things. Maybe the devs actually based the in game model on an airsoft gun? --Nanomat (talk) 19:09, 27 October 2018 (EDT)
- Finally managed to find a video of the rare 2nd gen Masada in action. Apparently, all Bushmaster did was to take this design and remove the full auto mode. --Nanomat (talk) 17:30, 21 April 2019 (EDT)
Quality Image dump
I'm going to upload some standardized images for the page but I'm kind of short on time to go through and caption all of them, so anyone who cares to do so can take care of it. I'll probably dump them here first.--AgentGumby (talk) 15:00, 1 November 2018 (EDT)
I'm gonna start replacing some of the worse images with these new ones. Good job AgentGumby. --Wuzh (talk) 18:40, 1 November 2018 (EDT)
- He actually did it. The absolute madlad. Here's to AgentGumby, everybody. 3 cheers! Pyr0m4n14c (talk) 21:06, 1 November 2018 (EDT)
Hey AgentGumby, can you tell me how did you make these images showing the right-side of a weapon? --Wuzh (talk) 01:28, 2 November 2018 (EDT)
- Basically in the settings you switch the look sensitivity to maximum, and you keep looking at the right during gameplay. --Ultimate94ninja (talk) 06:05, 2 November 2018 (EDT)
About the cut weapons
I think those should go here on the talk page or in their own section, as they aren't really available at all unless you have a cracked copy of the game AFAIK (you can't get to them on the Steam version at least, or even do things like adjust FoV on that version). Besides, their formatting is rather glaringly bad with ultra widescreen and the rather awkward "spoiler alerts" they originally came with.--AgentGumby (talk) 23:49, 4 November 2018 (EST)
- I'm down. I recall some similar images having been removed from the MW3 page in the past due to the fact that they can't be obtained in a legal way, and I guess this also applies here. And ugh... that ugly 4:3 aspect ratio is something that should be forbidden! --Ultimate94ninja (talk) 05:40, 5 November 2018 (EST)
Comments on the state of the page
Because I don't have MW2 and thus can't really take any images, I just want to make a few suggestions as to what is still needed:
- Proper images for the M67 hand grenade and the M18 smoke grenade in first person.
- Replacements for all 4:3 images in better aspect ratios (mainly the Mark 19 Mod 3 Automatic Grenade Launcher image and the Browning M2 Machine gun)
- A better replacement image to illustrate the old MW1 Deagle model in MW2, replacing this tiny image:
- Maybe I am asking too much with this one, but maybe we can get higher resolution Create-A-Class images to replace the somewhat dirty ones we have right now.
Also, I want to ask, is this RPD iron sight image the default in-game iron sights or somehow manually adjusted with in-game movements to resolve the misalignment? --Wuzh (talk) 18:35, 8 November 2018 (EST)
- It was adjusted by looking downwards, I just checked in-game. --Ultimate94ninja (talk) 05:52, 24 November 2018 (EST)
Based on the COD wiki image, I think that this image has been given the "shake it hard" treatment to make the sights appear aligned. Can we get a picture of the default non-aligned iron sights? --Wuzh (talk) 23:58, 2 December 2018 (EST)
- Apologies, I'll get some original images and try to post them soon.--AgentGumby (talk) 20:10, 5 December 2018 (EST)
A question for Wuzh
Hi Wuzh,
Now don't get me wrong, I'm not trying to be offensive or butthurt or something. I just want to ask you a question and expect your honest answer. Here is my question:
--Nanomat (talk) 20:13, 7 February 2019 (EST)
- Hmm... actually I think you can say that the shape is influenced by the M249 box. The rest of the details (in particular the textures) seem completely different. --Wuzh (talk) 20:48, 7 February 2019 (EST)
- Well, the box is basically the same and it is clear that they recycled it from the previous game to cut down efforts of making a new belt/magazine. Even if they changed some textures or minor details that doesn't change the fact that it is based/inspired/whatever on the M249 box. That is important information, imagine if some dude wants to reenact MW2 yeah I know it is wonky thing but he comes here and finds that we call that gun's magazine "fictional" so he becomes depressed because he can't reenact say the No Russian mission while in reality the magazine exists and we could just have stated it. --Nanomat (talk) 20:56, 7 February 2019 (EST)
- Uh, OK. I added a mention of the shape of the box being the same as the M249 box in the section. --Wuzh (talk) 21:05, 7 February 2019 (EST)
- My line of thinking is that I'm still not satisfied with the description being "a fictional box which has the shape of M249". Dude I can't understand the "fictional" part. You said it youself, it has the shape of M249 box then logically it is an M249 box. What is the point in calling something real "fictional"? Would you define for example the Model 733 with backwards sights from GTA vice city as "fictional rifle which has the general shape of Model 733"? What's the point of all of this and please tell me what details in the "M249 shaped box" are different enough for you to define it as fictional? --Nanomat (talk) 21:21, 7 February 2019 (EST)
- Ah, I see, so your problem is ultra realism. If you think that game developers make their guns thinking whether a given magazine fits their caliber you are wrong. For example many guns in COD WW2 had extended mags from other guns like M3 grease gun with luger drum magazine which I'm doubtful it will work in real life. Does this make the luger drum fictional? No. It only makes its use with another weapon it's not intended for fictional or erroneous so if you want to define something as fictional that is the inappropriate usage of the magazine and not the magazine itself. Also there is no need to delete you statements, we are here to debate. --Nanomat (talk) 21:40, 7 February 2019 (EST)
- My line of thinking is that I'm still not satisfied with the description being "a fictional box which has the shape of M249". Dude I can't understand the "fictional" part. You said it youself, it has the shape of M249 box then logically it is an M249 box. What is the point in calling something real "fictional"? Would you define for example the Model 733 with backwards sights from GTA vice city as "fictional rifle which has the general shape of Model 733"? What's the point of all of this and please tell me what details in the "M249 shaped box" are different enough for you to define it as fictional? --Nanomat (talk) 21:21, 7 February 2019 (EST)
- Uh, OK. I added a mention of the shape of the box being the same as the M249 box in the section. --Wuzh (talk) 21:05, 7 February 2019 (EST)
- Well, the box is basically the same and it is clear that they recycled it from the previous game to cut down efforts of making a new belt/magazine. Even if they changed some textures or minor details that doesn't change the fact that it is based/inspired/whatever on the M249 box. That is important information, imagine if some dude wants to reenact MW2 yeah I know it is wonky thing but he comes here and finds that we call that gun's magazine "fictional" so he becomes depressed because he can't reenact say the No Russian mission while in reality the magazine exists and we could just have stated it. --Nanomat (talk) 20:56, 7 February 2019 (EST)
OK then. I guess you're right. Go have it your way. --Wuzh (talk) 21:42, 7 February 2019 (EST)
By the way, can we use that original image of the Vorkuta M249 on the Black Ops page?--AgentGumby (talk) 22:56, 7 February 2019 (EST)
Explaining Russian "incorrect" weapons
Like the post before said, this is old, and maybe it's been discussed a lot, but I wanted to ask whether it would be worth pointing out what accurate weapons the Russians would use despite the game's fiction (especially branches such as VDV Paratroopers, who would never carry Armsel Strikers, FN FALs or TAR-21s, no matter what the geopolitics of the game dictate). I'd like to add small notes on certain weapons, if anything, for the sake of clarity (just like the article correctly points out the blatant inaccuracies of Russians using AK-47s and RPDs, no matter how modernized they are, in the 2010s). Not counting the weapons used by Makarov and his terrorist thugs, the weapons used by the Armed Forces of the Russian Federation in the MW series are something I find really hard to ignore, particularly the usage of USPs, P90s, Steyr AUGs, AA-12s, FAMAS and MG4s used in MW2. At least Russian soldiers in MW3 mostly used proper Russian weapons throughout the game. Russia has always had a very different philosophy from the West when it comes to firearms and what should be used by the Armed Forces, and I personally find it important to point out in this article. Anyone else agree with clarifying the usage of certain weapons and providing likely real-life alternatives for the sake of accuracy?--Ssantusky (talk) 05:41, 14 September 2019 (EDT)
- Yes, mentioning inaccurate/anachronistic weapon depictions has precedent on this site. Also, after every post you make just add -- followed by 4 tildes, it'll make it easier to keep track of who's who in a discussion.--Aidoru (talk) 01:23, 14 September 2019 (EDT)
- Alright, I see some if not most of my edits on why Russians use incorrect guns have been edited out (some remain, which I'm glad about). There was even a very good explanation by a user who wrote about why the FN FAL would never be issued to Russians as it was known as "the right arm of the free world," a very good point in my opinion on why the official Russian Army would never use it, much less Ultranationalist paratroopers, not just in real life but also in the context of this game. I know perhaps I've been overdoing it in terms of explaining what the Russians use as standard-issue in real life, but what's the point of stating that AK-47s and RPDs are anachronistic and inaccurate for Russians and that they should be using AK74Ms or PKMs, and then completely ignore that Russians use weapons they would never, ever use as standard-issue like FN FALs, Steyr AUGs and FAMAS F1s? I'm not complaining or anything, it's OK by me if everyone wants the article to remain this way, but I just really don't understand the criteria on this site sometimes. I think it's proper to point out these inaccuracies when it comes to what armies are issued, in the same way we point out why certain guns are depicted incorrectly. Other articles, like the Battlefield 2 one, point out for example that the Chinese People's Liberation Army wouldn't be issued AK-47s in the 2000s, a very valid point, since they use QBZ-95s, and readers should know. It's all for the sake of accuracy, not nitpicking. Another user said "nobody cares" regarding these edits, well, I beg to differ, because I sure care, and any Russian weapons enthusiast or connoisseur would as well. Either we agree on the fact of explaining each weapon, its depiction and its usage and if they're accurate, or we don't, but we need cohrence for this article. We can't say that Russians wouldn't be issued the USP45 and then not even mention the FN FALs as if it has always been normal for Russians to use them. I know it's a game and it's fiction, and I don't care how the Russians got those weapons in the game's fiction, but they're just incorrect and strange choices for this particular army, and that's why in my opinion they should be pointed out. For future edits, I'd like to know what's the official stance regarding this topic around here, because otherwise I'm not going to bother anymore pointing out things that will be edited out. I'm still relatively new to how things work around here, that's why I'm saying this, so senior members call me out on this if I'm wrong, but I think what I'm saying is reasonable.--Ssantusky (talk) 10:19, 17 September 2019 (EDT)
- The official stance is that there is no official stance; we have official admin stances on categorization and page structure and stuff, but commentary writing is more or less completely unrestricted. In terms what writers usually do though, while discussion of inaccurate and anachronistic weapons have precedent on this site, they are not standard expectations for a page (unlike discussions of mechanical inaccuracies), and different writers treat the subject differently. Some writers may want to point out every little detail, and other writers may prefer to minimize them because they really don't think it matters that much within the framework of the fictional setting, and in terms of the contents of the page. (We don't point out Captain Price's fictionality as an inaccuracy of the games' portrayal of the SAS, because that's just a useless comment that takes "accuracy to real life" way too far.)
- In my honest opinion, I think that some writers might've objected to your writing because of the sheer volume of words in them; your paragraphs are often so long that they end up eclipsing the base paragraphs, and are stuffed with excessive fluff. You don't need to mention that the FAL is nicknamed "Right arm of the free world" when all you need to say is "The Russians never used the FAL in real life." I don't object to talking about usage inaccuracies, but I would prefer if you write them more elegantly. --Wuzh (talk) 01:35, 22 September 2019 (EDT)
- Thanks for the answer. That FAL "right arm of the free world" line wasn't mine by the way, I liked it, but it wasn't mine. While I'll try to be more concise with my writing (you're right to say I'm prone to excessive amounts of information, but I don't know about "elegance," I find that very subjective), I only mind pointing out which weapons Russians should be using in real life and compare them to what they use in-game, and some of it was deleted altogether, including the mention of innacuracy. I don't mind the degree of detail in pointing out the inaccuracy as long as it is noted; a little note would suffice, for example, in the FAL, TAR-21, FAMAS and Steyr AUG sections (just like the USP45 still retains the mention of innacuracy and the line about Russian weapons military doctrine I wrote). I've seen in other sites this complaint of innacuracy regarding the weapons Russians bafflingly use as standard-issue in the game, so I wanted to include them here for any fans of the game who might be wondering about this too, that's all.--Ssantusky (talk) 06:23, 22 September 2019 (EDT)
- The info and analysis you wrote was just too long and specialized to be mentioned on the main page. However, you can always write it down on you user pager. Make something like "MW2 weapon analysis" section and compile all the info in subsections and you are good to go. That way you can even have similar historical weapon analysis for other games as well, without cluttering their respective main pages.--Nanomat (talk) 18:00, 22 September 2019 (EDT)
- Thanks for the answer. That FAL "right arm of the free world" line wasn't mine by the way, I liked it, but it wasn't mine. While I'll try to be more concise with my writing (you're right to say I'm prone to excessive amounts of information, but I don't know about "elegance," I find that very subjective), I only mind pointing out which weapons Russians should be using in real life and compare them to what they use in-game, and some of it was deleted altogether, including the mention of innacuracy. I don't mind the degree of detail in pointing out the inaccuracy as long as it is noted; a little note would suffice, for example, in the FAL, TAR-21, FAMAS and Steyr AUG sections (just like the USP45 still retains the mention of innacuracy and the line about Russian weapons military doctrine I wrote). I've seen in other sites this complaint of innacuracy regarding the weapons Russians bafflingly use as standard-issue in the game, so I wanted to include them here for any fans of the game who might be wondering about this too, that's all.--Ssantusky (talk) 06:23, 22 September 2019 (EDT)
- In my honest opinion, I think that some writers might've objected to your writing because of the sheer volume of words in them; your paragraphs are often so long that they end up eclipsing the base paragraphs, and are stuffed with excessive fluff. You don't need to mention that the FAL is nicknamed "Right arm of the free world" when all you need to say is "The Russians never used the FAL in real life." I don't object to talking about usage inaccuracies, but I would prefer if you write them more elegantly. --Wuzh (talk) 01:35, 22 September 2019 (EDT)
Hummvee legal dispute trivia
The pseudo Humvee in MW2R appears to be a hybrid between Terradyne Gurkha and the "Chinese Humvee" Dongfeng EQ2050. Lol, it looks like in the MW universe America had to outsource even the humvees to China. --Nanomat (talk) 19:01, 19 May 2020 (EDT)
About Anaconda in the remaster
While looking at the extracted model, I noticed that it got a decidedly non-Colt cylinder release latch. Is it based on anything real? Lunar Watcher (talk) 02:11, 30 May 2022 (EDT)
- It looks like the cylinder latch of the Smith & Wesson Model 60 or subsequent modern models, it seems to be another hybrid revolver as with the MW2019 .357. Good catch.--AgentGumby (talk) 10:38, 30 May 2022 (EDT)