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Swelter (Video Game): Difference between revisions
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==Colt Anaconda== | ==Colt Anaconda== | ||
The [[Colt Anaconda]] returns as the "Officer's Revolver .357", using the same model from ''Half-Life 2'' | The [[Colt Anaconda]] returns as the "Officer's Revolver .357", using the same model from ''Half-Life 2''. It is first found on the roof of a school right next to a dead Combine Elite, and is fired in single-action only. The revolver is not used by any NPCs. It appears in the game's ending. | ||
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum]] | [[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum]] | ||
[[File:Swelteranaconda-1.jpg|thumb|none|600px|The first Anaconda found in the game, next to its former owner, [[Entropy: Zero 2|3650]].]] | [[File:Swelteranaconda-1.jpg|thumb|none|600px|The first Anaconda found in the game, next to its former owner, [[Entropy: Zero 2|3650]].]] | ||
[[File:Swelteranaconda-2.jpg|thumb|none|600px|The rather dramatic draw sequence gives a good side profile of the revolver.]] | |||
[[File:Swelteranaconda-3.jpg|thumb|none|600px|Holding the Anaconda in a scenic drained riverbed outside City 545.]] | |||
[[File:Swelteranaconda-4.jpg|thumb|none|600px|Checking the sights.]] | |||
[[File:Swelteranaconda-5.jpg|thumb|none|600px|Flinging a .357 slug downriver...]] | |||
[[File:Swelteranaconda-6.jpg|thumb|none|600px|...and then cocking the hammer.]] | |||
[[File:Swelteranaconda-7.jpg|thumb|none|600px|Reloading starts with a recognition of the fact that the cylinder can't be swung out with a cocked hammer, and so starts with a decock.]] | |||
[[File:Swelteranaconda-8.jpg|thumb|none|600px|Swinging out the cylinder...]] | |||
[[File:Swelteranaconda-9.jpg|thumb|none|600px|...and ejecting the cases. There is a modelled ejector rod and extractor this time, but the crane is still stationary.]] | |||
[[File:Swelteranaconda-10.jpg|thumb|none|600px|Loading in new cartridges, with an actual speedloader this time...]] | |||
[[File:Swelteranaconda-11.jpg|thumb|none|600px|...flicking the cylinder shut...]] | |||
[[File:Swelteranaconda-12.jpg|thumb|none|600px|...and finishing off with recocking the hammer.]] | |||
[[File:Swelteranaconda-13.jpg|thumb|none|600px|The revolver on the ground next to a box of .357 Magnum cartridges. Note the grammatically-incorrect sentence "A CENTERFIRE .357 HIGH VELOCITY PISTOL LOADS" written on the box.]] | |||
=Submachine Guns= | =Submachine Guns= | ||
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==Overwatch Standard Issue Pulse Rifle== | ==Overwatch Standard Issue Pulse Rifle== | ||
The fictional Overwatch Standard Issue Pulse Rifle from ''Half-Life 2'' reappears. Unlike its original depiction, its pulse plugs only contain one shot before being replaced, making it more akin to a belt-feed. Its secondary dark energy orb launcher now also needs to be reloaded instead of having the entire ammo pool in the gun at once. | The fictional Overwatch Standard Issue Pulse Rifle from ''Half-Life 2'' reappears, this time named the "Combine Pulse Assault Rifle". Unlike its original depiction, its pulse plugs only contain one shot before being replaced, and its entire magazine is replaced when reloading, making it more akin to a belt-feed system. Its secondary dark energy orb launcher now also needs to be reloaded, instead of having the entire ammo pool in the gun at once. | ||
[[File:Swelter-AR2.jpg|601px|thumb|none|The player character holds the OSIPR in the City 545 Nexus.]] | |||
[[File:Swelter-AR2-ads.jpg|601px|thumb|none|Aiming through the rather curious holographic rear sight. At least it has a front sight this time.]] | |||
[[File:Swelter-AR2-Roki.jpg|601px|thumb|none|Firing the AR2 makes the pulse plug disappear from the chamber...]] | |||
[[File:Swelterar2-1.jpg|thumb|none|600px|...because it gets immediately replaced by a new one.]] | |||
[[File:Swelter-AR2-Reload.jpg|601px|thumb|none|Pulling out the spent magazine...]] | |||
[[File:Swelterar2-2.jpg|thumb|none|600px|...lining up a new one...]] | |||
[[File:Swelterar2-3.jpg|thumb|none|600px|...and latching it into place.]] | |||
[[File:Swelterar2-4.jpg|thumb|none|600px|A pulse plug will then get seated into the chamber.]] | |||
[[File:Swelter-AR2-Energyball.jpg|601px|thumb|none|Loading a dark energy orb through the port on the right side.]] | |||
[[File:Swelterar2-5.jpg|thumb|none|600px|Winding up the secondary fire...]] | |||
[[File:Swelterar2-6.jpg|thumb|none|600px|...and unleashing the orb.]] | |||
[[File:Swelter-AR2-spawn.jpg|600px|thumb|none|The AR2 found on the gun rack in the Nexus.<!--replace this later-->]] | |||
==Mosin Nagant M38 Carbine== | ==Mosin Nagant M38 Carbine== | ||
A [[Mosin Nagant M38 Carbine]] fitted with a PU sniper scope appears in game as the "Sniper Rifle" and is found in Chapter 1 in a tutorial-like sniper section. It is loaded round-by-round due to the scope blocking insertion of stripper clips. Scopeless Mosins are used by various NPCs; like the grenade launcher-less AK-74, this variant can only be obtained via cheats. | A [[Mosin Nagant M38 Carbine]] fitted with a PU sniper scope appears in game as the "Sniper Rifle" and is found in Chapter 1 in a tutorial-like sniper section. It is loaded round-by-round due to the scope blocking insertion of stripper clips. Scopeless Mosins are used by various NPCs; like the grenade launcher-less AK-74, this variant can only be obtained via cheats.<!--self-reminder to replace caps of scopeless version; Kazakh localisation update changed the texture--> | ||
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|450px|thumb|none|Mosin-Nagant M38 Carbine with PU sniper scope - 7.62x54mmR]] | [[File:Mosin-Nagant M38 Carbine Sniper.jpg|450px|thumb|none|Mosin-Nagant M38 Carbine with PU sniper scope - 7.62x54mmR]] | ||
[[File:Sweltermosin-1.jpg|thumb|none|600px|''"Here's the rifle; it's old but robust, I hope."''<br>The Mosin-Nagant as it is first found.]] | [[File:Sweltermosin-1.jpg|thumb|none|600px|''"Here's the rifle; it's old but robust, I hope."''<br>The Mosin-Nagant as it is first found.]] | ||
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[[File:Sweltermosin-7.jpg|thumb|none|600px|Loading in five more rounds...]] | [[File:Sweltermosin-7.jpg|thumb|none|600px|Loading in five more rounds...]] | ||
[[File:Sweltermosin-8.jpg|thumb|none|600px|...and chambering the rifle.]] | [[File:Sweltermosin-8.jpg|thumb|none|600px|...and chambering the rifle.]] | ||
[[File:Sweltermosin- | [[File:Sweltermosin-10.jpg|thumb|none|600px|A rebel holding the unobtainable scopeless version.]] | ||
[[File:Sweltermosin-9.jpg|thumb|none|600px|Sight picture.]] | |||
=Shotguns= | =Shotguns= | ||
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=Launchers= | =Launchers= | ||
==M79== | ==M79== | ||
The [[M79]] first appears in the last map of Chapter 2 where it's given by the Black Battalion to shoot down a Hunter-Chopper. Unlike every other ranged weapon in the game, its sights cannot be used. Its ammunition is found significantly earlier than the launcher, as | The [[M79]] first appears in the last map of Chapter 2 where it's given by the Black Battalion to shoot down a Hunter-Chopper. Unlike every other ranged weapon in the game, its sights cannot be used. Its ammunition is found significantly earlier than the launcher, as they can also be used standalone. | ||
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]] | [[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]] | ||
[[File:Swelterm79-1.jpg|thumb|none|600px|''"Shit, shit, shit! Helicopter's coming here, and the MANPADS is broken! Backup plan: grab the grenade launcher; the high explosive will not penetrate the helicopter, but you can try and bend its blades."''<br>The M79 in the case it's acquired from. Note that it lacks a trigger.]] | |||
[[File:Swelterm79-2.jpg|thumb|none|600px|Having dealt with the chopper, the player character looks over the wreckage whilst a rather impatient man yells at him to get back inside the train shed.]] | |||
[[File:Swelterm79-3.jpg|thumb|none|600px|Blooping a grenade at the heli, just in case.]] | |||
[[File:Swelterm79-4.jpg|thumb|none|600px|Breaking open the M79. The texture for round's primer is reused from the rifle casing model.]] | |||
[[File:Swelterm79-5.jpg|thumb|none|600px|Dumping out the spent case...]] | |||
[[File:Swelterm79-6.jpg|thumb|none|600px|...slipping in a new one (that still has a struck primer)...]] | |||
[[File:Swelterm79-7.jpg|thumb|none|600px|...and flicking it shut.]] | |||
==Mounted rocket launcher== | ==Mounted rocket launcher== | ||
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=="Grenade for Launcher"== | =="Grenade for Launcher"== | ||
As mentioned in the M79 section above, its ammunition can be used as standalone impact grenades as the "Grenade for Launcher". It is a 40mm shell but with a strange "wind-up" modification. Also stated in the aforementioned section, the Grenade for Launcher is found much earlier than the launcher itself, in Chapter 1. | As mentioned in the M79 section above, its ammunition can be used as standalone impact grenades as the "Grenade for Launcher". It is a 40mm shell but with a strange "wind-up" modification. Also stated in the aforementioned section, the Grenade for Launcher is found much earlier than the launcher itself, in Chapter 1. | ||
[[File:Swelter40mm-1.jpg|thumb|none|600px|Pulling out the grenade has the player character twist the cartridge's projectile, although it clearly doesn't actually rotate at all.]] | |||
[[File:Swelter40mm-2.jpg|thumb|none|600px|The Grenade for Launcher in idle. Apparently, being used without the launcher makes the grenade significantly larger.]] | |||
[[File:Swelter40mm-3.jpg|thumb|none|600px|Throwing it also apparently makes the case vanish into the ether, as unlike with the M79, no visible case is dropped.]] | |||
[[File:Swelter40mm-4.jpg|thumb|none|600px|Unlike the MK3 grenade, the Grenade for Launcher has a rather short throwing distance.]] | |||
[[File:Swelter40mm-5.jpg|thumb|none|600px|Rather more like the MK3, it still has its secondary throw...]] | |||
[[File:Swelter40mm-6.jpg|thumb|none|600px|...which actually makes the grenade land in the exact same spot as the regular one, making it rather pointless.]] | |||
[[File:Swelter40mm-7.jpg|thumb|none|600px|Not much to say about the world model, really.]] | |||
=Unusable Weapons= | =Unusable Weapons= | ||
Most NPC-only weapons can be acquired using cheats, and are completely functional for player use. | |||
=="Alyx Gun"== | =="Alyx Gun"== | ||
A rebel uses Alyx's pistol from ''Half-Life 2'' in Chapter 2. Roki uses a suppressed pistol during the attack on the Overwatch Nexus but quickly replaces it with an OSIPR. | A rebel uses Alyx's pistol from ''Half-Life 2'' in Chapter 2. Roki uses a suppressed pistol during the attack on the Overwatch Nexus but quickly replaces it with an OSIPR. It recycles the model from ''Snowdrop Escape''. | ||
[[File:Swelteralyxgun-1.jpg|thumb|none|600px|The rebel holding the pistol | [[File:Swelteralyxgun-1.jpg|thumb|none|600px|The rebel holding the pistol.]] | ||
[[File:Swelteralyxgun-2.jpg|thumb|none|600px|Roki's suppressed pistol.]] | [[File:Swelteralyxgun-2.jpg|thumb|none|600px|Roki's suppressed pistol.]] | ||
[[File:Swelteralyxgun-viewmodel.jpg|600px|thumb|none|The Alyx Gun used via cheats. When used by the player, the rear section of the gun is extended to form a rough stock.]] | |||
[[File:Swelteralyxgun-3.jpg|thumb|none|600px|For whatever reason, aiming the weapon results in this view.]] | |||
[[File:Swelteralyxgun-4.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Swelteralyxgun-5.jpg|thumb|none|600px|Equipping the suppressed version; all of its animations are from ''[[Left 4 Dead 2]]'''s SMGs.]] | |||
==ATK SLAM== | ==ATK SLAM== | ||
The [[SLAM]] is seen in the game as laser-activated tripmines. They are not available for use by the player. | The [[SLAM]] is seen in the game as laser-activated tripmines. They are not available for use by the player. | ||
[[File:SLAM.jpg|thumb|none|200px|ATK SLAM]] | [[File:SLAM.jpg|thumb|none|200px|ATK SLAM]] | ||
[[File:Swelterslam-1.jpg|thumb|none|600px|A SLAM planted on the ground.]] | [[File:Swelterslam-1.jpg|thumb|none|600px|A SLAM planted on the ground.]] | ||
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[[File:Sweltersderpg-1.jpg|thumb|none|600px|The rocket launcher perched on a windowsill, near the start of the mod. Here, the player has to toss three rockets to the rebel in order to destroy a Combine APC.]] | [[File:Sweltersderpg-1.jpg|thumb|none|600px|The rocket launcher perched on a windowsill, near the start of the mod. Here, the player has to toss three rockets to the rebel in order to destroy a Combine APC.]] | ||
[[File:Sweltersderpg-2.jpg|thumb|none|600px|The player character decides to take closer look at a broken RPG instead of dealing with the attacking Hunter-Chopper.]] | [[File:Sweltersderpg-2.jpg|thumb|none|600px|The player character decides to take closer look at a broken RPG instead of dealing with the attacking Hunter-Chopper.]] | ||
[[File:Sweltersderpg-3.jpg|thumb|none|600px|Using the launcher through cheats.]] | |||
[[File:Sweltersderpg-4.jpg|thumb|none|600px|Reloading.]] | |||
==KPVT== | ==KPVT== | ||
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==Sawn-off Double Barrel Shotgun== | ==Sawn-off Double Barrel Shotgun== | ||
The [[Sawn-off Double Barreled Shotgun]] is used by some rebels | The [[Sawn-off Double Barreled Shotgun]] from ''Snowdrop Escape'' is used by some rebels as well as Roki in the game's ending. | ||
[[File:Stevens_311_(Sawed_Off).jpg|thumb|none|450px|Sawn-off Stevens 311R - 12 gauge]] | [[File:Stevens_311_(Sawed_Off).jpg|thumb|none|450px|Sawn-off Stevens 311R - 12 gauge]] | ||
[[File:Swelterdbarrel-1.jpg|thumb|none|600px| | [[File:Swelterdbarrel-1.jpg|thumb|none|600px|A Black Battalion member holding his double-barrel. Due to reusing hand positions he holds it by a nonexistent vertical foregrip.]] | ||
[[File:Swelterdbarrel-2.jpg|thumb|none|600px|The cheat-acquired shotgun in first-person. It can fire either one barrel through the primary fire or both with the secondary.]] | |||
[[File:Swelterdbarrel-3.jpg|thumb|none|600px|Reloading.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Latest revision as of 02:16, 11 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Swelter (Video Game) for current discussions. Content is subject to change. |
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Swelter is a Half-Life 2 mod created by the SnowDropEscape development team in 2023. Taking place before the events of Half-Life 2 in the post-Soviet Central Asian City 545, the main character is an agent sent by the European Resistance to assassinate the leader of the Black Battalion, a commune of anarchists, due to a series of disagreements. Swelter revamps weapon mechanics with aim down sights, new magazine systems, and updated animations for guns in game. The game also has an extra chapter unrelated to the main story, "Incident in Aperture", that is inspired by Portal.
Note: Swelter has a configurable viewmodel FOV which can be changed through the options menu. There are three settings: close, medium, and far. All screenshots on this page were taken on the "medium" setting.
The following weapons appear in the video game Swelter:
Handguns
Heckler & Koch USP Match
The Heckler & Koch USP Match returns from Half-Life 2. It's based on the 9x19mm chambered variant with an 18-round magazine. Like the original game, the only NPCs that use the weapon are Civil Protection officers.
Colt Anaconda
The Colt Anaconda returns as the "Officer's Revolver .357", using the same model from Half-Life 2. It is first found on the roof of a school right next to a dead Combine Elite, and is fired in single-action only. The revolver is not used by any NPCs. It appears in the game's ending.
Submachine Guns
Heckler & Koch MP7A1
The Heckler & Koch MP7 returns from Half-Life 2 as the "Submachine Gun". It is based on the model from Counter-Strike: Global Offensive but modified to make it more closely resemble the HL2 version. It can also no longer fire grenades and its second barrel has been accordingly removed. It uses 30-round magazines that hold 45 rounds. It is the most common weapon in the game and is used by every faction.
Heckler & Koch MP5SD3
The Heckler & Koch MP5SD3 from Counter-Strike: Global Offensive is known as the "Pre-war Submachine Gun" in-game. When aiming down the sights, the player character looks over the rear sight instead of through the peep hole. It is an NPC-only weapon in the main campaign where it is used by Academic and Black Battalion stormtroopers. In the bonus chapter "Incident in Aperture" it is used by the liquidators and is the only firearm available.
Rifles
AK-74 with GP-30 grenade launcher
An AK-74 with a GP-30 grenade launcher appears in game as the "Pre-War Assault Rifle + Grenade Launcher". Its model is a modified version of the "AK-47" from Counter-Strike: Global Offensive and retains its AK-47-style front sight and handguard. It is found only once in the game, inside a safe in the Overwatch Nexus in Chapter 3, where picking it up with also unlock the achievement "Echoes from the past"; it is also used by Black Battalion stormtroopers. Versions of the AK without the grenade launcher are used by NPCs in the game; this variant can only be acquired through cheats.
Overwatch Standard Issue Pulse Rifle
The fictional Overwatch Standard Issue Pulse Rifle from Half-Life 2 reappears, this time named the "Combine Pulse Assault Rifle". Unlike its original depiction, its pulse plugs only contain one shot before being replaced, and its entire magazine is replaced when reloading, making it more akin to a belt-feed system. Its secondary dark energy orb launcher now also needs to be reloaded, instead of having the entire ammo pool in the gun at once.
Mosin Nagant M38 Carbine
A Mosin Nagant M38 Carbine fitted with a PU sniper scope appears in game as the "Sniper Rifle" and is found in Chapter 1 in a tutorial-like sniper section. It is loaded round-by-round due to the scope blocking insertion of stripper clips. Scopeless Mosins are used by various NPCs; like the grenade launcher-less AK-74, this variant can only be obtained via cheats.
Shotguns
Franchi SPAS-12
The SPAS-12 returns as the "Shotgun". The model is based on the one from Left 4 Dead 2. Like the original HL2, it holds an underloaded 6 shells in an 8-round tube. It no longer has the "fire both barrels" secondary attack, instead being replaced by an also-impossible 2-round burst. It is used by Overwatch shotgunners, Resistance shotgunners, and Black Battalion Stormtroopers.
Launchers
M79
The M79 first appears in the last map of Chapter 2 where it's given by the Black Battalion to shoot down a Hunter-Chopper. Unlike every other ranged weapon in the game, its sights cannot be used. Its ammunition is found significantly earlier than the launcher, as they can also be used standalone.
Mounted rocket launcher
A vaguely Panzerschreck-like improvised rocket launcher is used as a mounted weapon. It is loaded from the front, and is aimed by using an attached bicycle handlebar. It uses the same rockets as the "RPG" from Half-Life 2.
Grenades
MK3A2 Offensive Hand Grenade
The MK3 offensive hand grenade from HL2 appears in-game as just "Grenade". It is primarily found in puzzle sections with turrets, ammo resupply boxes, and hidden stashes in Chapter 2. Although grenades can be seen on the models of some rebels, they never use them, and the only characters to use the grenades are Combine soldiers.
"Grenade for Launcher"
As mentioned in the M79 section above, its ammunition can be used as standalone impact grenades as the "Grenade for Launcher". It is a 40mm shell but with a strange "wind-up" modification. Also stated in the aforementioned section, the Grenade for Launcher is found much earlier than the launcher itself, in Chapter 1.
Unusable Weapons
Most NPC-only weapons can be acquired using cheats, and are completely functional for player use.
"Alyx Gun"
A rebel uses Alyx's pistol from Half-Life 2 in Chapter 2. Roki uses a suppressed pistol during the attack on the Overwatch Nexus but quickly replaces it with an OSIPR. It recycles the model from Snowdrop Escape.
ATK SLAM
The SLAM is seen in the game as laser-activated tripmines. They are not available for use by the player.
Fictional rocket launcher
The seemingly fictional rocket launcher from Snowdrop Escape appears as an unusable prop.
KPVT
The KPVT can be seen on BTR-70 APCs.
M16A2
A rebel is seen cleaning an M16A2 at a base. It uses the model from Left 4 Dead but with the flashlight removed.
PKT
PKTs are also mounted on BTR-70s. The PKT-based pulse machine gun mounted on Combine APCs also return.
Sawn-off Double Barrel Shotgun
The Sawn-off Double Barreled Shotgun from Snowdrop Escape is used by some rebels as well as Roki in the game's ending.