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| '''To serve as a WIP version of the article until it is finished.'''
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| {{Infobox Video Game|{{PAGENAME}}
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| |name = Z.O.N.A. Project X VR
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| |picture = ZonaProjectXVRBoxArt.jpg
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| |caption = ''Steam Box Art''
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| |date= August 25, 2023
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| |developer= AGaming+
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| |platforms=
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| Microsoft Windows<br>
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| |publisher= AGaming+
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| |genre=VR RPG Shooter
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| }}
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| Released on August 25, 2023, '''''Z.O.N.A Project X VR''''' is a single-player VR game developed and published by the Ukrainian studio AGaming+. It is heavily inspired by the [[Stalker]] video game series. The player assumes the role of Sergey, the revenge-seeking sole survivor of a devastating attack. The game takes place within the Chernobyl Exclusion Zone, and the player must navigate supernatural "Anomalies," defeat ferocious monsters, and scavenge for weapons, supplies, and powerful "Artifacts," which increase certain player stats while decreasing others.
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| '''Note:''' Many of the firearm models featured in ''Z.O.N.A Project X VR'' appear to have been ripped, either intentionally or unintentionally, from the discontinued 2017 mobile game ''Maze Militia.'' As such, they are somewhat stylized and lack fine detail compared to other, more realistic attempts at weapon modeling.
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| {{VG Title}}
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| =Handguns=
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| A useful backup weapon for when a lunging zombie gets a little too close for comfort, a handgun may be carried in a holster attached to the player's belt. They take up one "small" inventory slot in the player's backpack or storage when not equipped.
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| ==Desert Eagle Mark XIX==
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| A [[Desert Eagle Mark XIX]] is the player's starting sidearm, given to them during the first mission. It has a large, [[M1911]]-esque trigger and a prominent screw through the center of the grip, two features not shared by the real pistol. Its caliber is never directly mentioned in-game beyond a vague description of it being a "high-powered handgun," but its 7-round magazine capacity suggests .50 AE. The cartridges modeled inside the magazine bear a much stronger visual similarity to unjacketed .45 ACP rounds than they do .50 AE rounds, however. It deals average damage per shot and its ammunition is plentiful, making it a dependable backup weapon throughout the game.
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| [[File:Deser Eagle XIX 50AE Picatinny.jpg|350px|thumb|none|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]
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| [[File:ZONAProjectX DesertEagle model.jpg|600px|thumb|none|The Desert Eagle Mark XIX as it appears in-game. The circular green marking on the grip is also present on each of the pistol's magazines, allowing a player to quickly identify the correct type of magazine at a glance, especially in the dark.]]
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| [[File:ZONAProjectX DesertEagle leftside.jpg|600px|thumb|none|Inspecting the left side of the Desert Eagle. ]]
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| [[File:ZONAProjectX DesertEagle rightside.jpg|600px|thumb|none|The other side. Don't mind the messy hideout, I've been meaning to do some spring cleaning. ]]
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| [[File:ZONAProjectX DesertEagle checkmag.jpg|600px|thumb|none|Taking a closer look at the Desert Eagle's magazine and the ammunition contained within. ]]
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| [[File:ZONAProjectX DesertEagle loadmag.jpg|600px|thumb|none|Inserting a 7-round magazine. ]]
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| [[File:ZONAProjectX DesertEagle chamberround.jpg|600px|thumb|none|Chambering a round of ".50 ACP"; getting a finger caught in the Desert Eagle's action is generally not advisable. ]]
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| [[File:ZONAProjectX DesertEagle ADS.jpg|600px|thumb|none|Aiming down the Desert Eagle's sights. Wide and non-luminous, they restrict the handgun's usage to very close range.]]
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| ==Makarov PM==
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| A [[Makarov PM]] was added in Update 1.00.30. It serves a similar 'generalist' role to the Desert Eagle, trading a small amount of damage for an extra round in the magazine. It can be found throughout the game and its ammunition and magazines are a common appearance.
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| [[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]
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| [[File:ZONAProjectX PM model.jpg|600px|thumb|none|The Makarov PM as it appears in-game. ]]
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| [[File:ZONAProjectX PM leftside.jpg|600px|thumb|none|Grasping at his PM for comfort, the player stands in the midst of a mazelike swamp. ]]
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| [[File:ZONAProjectX PM rightside.jpg|600px|thumb|none|Perhaps the way out of here is engraved on the other side of the gun? ]]
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| [[File:ZONAProjectX PM loading.jpg|600px|thumb|none|No such luck. Loading the pistol sure wouldn't hurt, however. ]]
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| [[File:ZONAProjectX PM chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. Unfortunately, a black void is all that exists inside this handgun, preventing one from visually checking their firearm's status.]]
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| [[File:ZONAProjectX PM ADS.jpg|600px|thumb|none|Aiming down the PM's crude irons at nothing in particular (although you can never be sure, especially in the Zone.) ]]
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| ==SIG-Sauer P226==
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| A [[SIG-Sauer P226]] known as the "Night Hawk" is the game's most powerful (and elusive) pistol. It is somewhat stylized, featuring custom grips and a compensator. The "Night Hawk" is extremely useful, dealing more damage per trigger-pull than almost any other firearm in the game and holding 12 rounds per magazine, the highest among the handguns. Examining the Hawk's magazine offers a possible explanation for its excessive damage; its rounds are short and very stout, resembling large-caliber black powder munitions more than the actual P226's 9x19mm.
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| [[File:P226R.jpg|350px|thumb|none|SIG-Sauer P226 with accessory rails - 9x19mm]]
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| [[File:ZONAProjectX P220R model.jpg|600px|thumb|none|The SIG-Sauer P220R "Night Hawk" as it appears in-game. ]]
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| [[File:ZONAProjectX P220R leftside.jpg|600px|thumb|none|Inspecting the left side of the Night Hawk.]]
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| [[File:ZONAProjectX P220R rightside.jpg|600px|thumb|none|The other side. ]]
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| [[File:ZONAProjectX P220R magazineinspect.jpg|600px|thumb|none|Taking a closer look at a Night Hawk magazine, which can hold up to 12 of... whatever this is chunky round is. One thing is for sure; it hits like a truck. ]]
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| [[File:ZONAProjectX P220R loading.jpg|600px|thumb|none|Bringing a magazine to the Hawk, where it is happily sucked into the gun through the power of VR! ]]
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| [[File:ZONAProjectX P220R chamberround.jpg|600px|thumb|none|Pulling back on the slide to prepare this Night Hawk for flight. This also gives a clearer view of the compensator. ]]
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| [[File:ZONAProjectX P220R ADS.jpg|600px|thumb|none|Looking down the Night Hawk's iron sights. They'll get the job done, but not much else. ]]
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| =Longarms=
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| A selection of rifles and carbines can be used by the player over the course of the game. Although their iron sights tend to be less than useful, their main benefit is their ability to equip collimator sights or lasers, which greatly aid in aiming. One longarm can be stored over the player's shoulder and up to three may be stored in special "large" slots in the player's backpack.
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| ==AK-12==
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| The [[AK-12]] is the final weapon the player can find in ''Z.O.N.A Project X VR'''s story mode. It is based on the later 2012 prototype version of the AK-12, featuring the same fire selector system (albeit nonfunctional in-game), pistol grip, and folding stock design. The AK-12 in-game has been used and abused, with the stock, pistol grip, and foregrip wrapped in either dirty orange tape or leather straps, and a wristwatch adorns the handguard. The AK-12 uses the same 5.45x39mm ammunition as the two AK-74s, which is realistic, but the rifle's magazines are stamped "7.62x39," which is incorrect. It can use either a 39-round box magazine or a 79-round drum magazine.
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| [[File:AK-12 2012.jpg|350px|thumb|none|AK-12 prototype, later 2012 model - 5.45x39mm]]
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| [[File:ZONAProjectX AK-12 model.jpg|600px|thumb|none|The AK-12 as it appears in-game. ]]
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| [[File:ZONAProjectX AK-12 leftside.jpg|600px|thumb|none|Sergey inspects the left side of his fancy-schmancy AK-12 within the dank depths of a military bunker. The fire selector is in the "safety" position, but this doesn't prevent the rifle from firing in exclusively full-auto.]]
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| [[File:ZONAProjectX AK-12 rightside.jpg|600px|thumb|none|The other side of the AK-12. ]]
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| [[File:ZONAProjectX AK-12 reload.jpg|600px|thumb|none|Inserting a fictional 39-round box magazine into the rifle. Again, despite the prominent "7.62x39" markings, the AK-12 uses 5.45x39mm ammunition both in-game and in real life. ]]
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| [[File:ZONAProjectX AK-12 chamberround.jpg|600px|thumb|none|Chambering a round. The bolt does not reciprocate, despite the game's attempts to hide this from the player, so the charging handle simply slides back and forth unburdened.]]
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| [[File:ZONAProjectX AK-12 ADS.jpg|600px|thumb|none|Aiming down the AK-12's iron sights, which are among the game's most usable. Of course, when you can stick a collimator sight on almost any rifle, this becomes less important. ]]
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| ==AK-74==
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| An early [[AK-74]] serves as an upgrade to the AKS-74 rifle and is obtained near the middle of the game. It deals slightly more damage per shot compared to its shorter brother and fires slightly slower, allowing for more controllable fire (as it fires in full-auto only). It uses the same magazines as the AKS-74. The AK-74 comes with a "Russian-to-Picatinny" adaptor, allowing it to mount the same optics as the game's other rifles.
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| [[File:AK-74.jpg|350px|thumb|none|AK-74, early version with 62-degree gas block - 5.45x39mm]]
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| [[File:ZONAProjectX AK-74 model.jpg|600px|thumb|none|The AK-74 as it appears in-game. ]]
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| [[File:ZONAProjectX AK-74 leftside.jpg|600px|thumb|none|Back in the swamp, Sergey takes a close look at his rifle. ]]
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| [[File:ZONAProjectX AK-74 rightside.jpg|600px|thumb|none|The other side of the AK-74. The fire selector is set to "safe," which should both prevent the rifle from either firing or chambering a round. Spoiler: it does neither. ]]
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| [[File:ZONAProjectX AK-74 insertmag.jpg|600px|thumb|none|Inserting a 30-round magazine. ]]
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| [[File:ZONAProjectX AK-74 chamberround .jpg|600px|thumb|none|Although the bolt can only travel a few inches, a round is brought into the chamber regardless. ]]
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| [[File:ZONAProjectX AK-74 ADS.jpg|600px|thumb|none|Aiming down the AK-74's iron sights. Although the front sight post is small, they are still usable. ]]
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| ==AKS-74==
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| The [[AKS-74]] is the first longarm given to the player. It can be found commonly throughout the game, especially as it is frequently used by the human enemies that the player fights. Although it is ostensibly an AK'''S'''-74, the rifle's wire stock does not fold (and lacks the hardware to do so), implying that it is a custom modification created by a crafty wastelander.
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| =="CQ16"==
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| ==M4 Carbine==
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| ==PKP Pecheneg==
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| ==Saiga-9==
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| ==VSK-94==
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| Categories: VR, Ukranian Produced, Video Game, Upcoming
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