Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
BONEWORKS: Difference between revisions
ShermanJumbo (talk | contribs) No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
}} | }} | ||
'''''BONEWORKS''''' is a 2019 VR first person shooter- | '''''BONEWORKS''''' is a 2019 VR first-person shooter/physics-puzzle game developed and published by Stress Level Zero. ''BONEWORKS'' utilizes the 1Marrow Interaction Engine to program the physics interactions of in-game objects, allowing players to manipulate the game world in order to complete physics-based puzzles, physically grapple with enemies, and whatever else the player can think of. | ||
In | In ''BONEWORKS'', you play as Arthur Ford, the security director for an upcoming VR game called "MythOS". When Myth is suddenly hacked and crippled as a result, Arthur is sent in alone to fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it? | ||
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone. | Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone. | ||
{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS FOR THE ENDING OF ''BONEWORKS''!}} | |||
{{VG Title}} | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
Line 20: | Line 24: | ||
=Handguns= | =Handguns= | ||
==Glock 22== | ==Glock 22== | ||
Known in-game as the "Eder 22", | Known in-game as the "Eder 22", its design is based on that of the [[Glock 22]]. Although initially the Eder 22 was intended to fire .40 S&W rounds as the Glock 22 does in real life, the developers have stated that it was changed to fire 9mm bullets during development in order to differentiate the amount of damage it does compared to the more powerful handguns in the game. | ||
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&W]] | [[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&W]] | ||
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] | [[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] | ||
Line 35: | Line 39: | ||
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]] | [[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]] | ||
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]] | [[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]] | ||
==Unidentified Handgun== | |||
During the game's ending cutscene, a Monogon Industries executive executes Arthur Ford with an unidentified handgun. Although the camera angle makes it difficult to see any identifying details, the unidentified handgun appears to be a 1911 with a stainless-steel finish based on the shape of the slide that can be seen when observed closely. This is corroborated by the fact that the sound effect used in the cutscene when the Monogon executive racks the slide before killing Arthur is the same sound effect used for racking the slide of the in-game 1911. | |||
[[File:Boneworks unidentified handgun.jpg|none|600px|thumb|A Monogon executive levels an unknown handgun resembling a stainless-steel 1911 at Arthur Ford's head before killing him during the game's ending cutscene.]] | |||
=Submachine Guns= | =Submachine Guns= | ||
Line 70: | Line 79: | ||
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]] | [[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]] | ||
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]] | [[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]] | ||
==Unidentified M4== | |||
A security guard working for Monogon Industries holds what appears to be a rifle of the [[M16 rifle series|M4 series]] while breaching the room Arthur Ford has barricaded himself in during the game's ending cutscene. It is outfitted with several attachments, including a sling, backup ironsights (which are flipped down and not in use), and what appears to be a Magpul Angled Fore Grip on the lower half of the handguard. | |||
[[File:boneworks unidentified m4.jpg|none|600px|thumb|A Monogon agent holding an unidentified variant of the [[M16 rifle series|M4 rifle series]] as he breaches Arthur Ford's barricaded room. Note the flip-up ironsights on the upper half of the rifle (image brightened for clarity).]] | |||
[[File:Screenshot-2023-11-19-025354.jpg|none|600px|thumb|Ditto, from the other side (image brightened for clarity).]] | |||
[[File:Boneworks unidentified m4 slung on back.jpg|none|600px|thumb|Ditto, but slung on the agent's back. Note the handguard resembling a Magpul Angled Fore Grip on the lower half of the handguard.]] | |||
==Unidentified Bullpup Rifle== | |||
The other Monogon Industries security guard breaching Arthur Ford's barricaded room is using some type of bullpup rifle, identifiable by the magazine that is visible behind the pistol grip. | |||
[[File:Boneworks unidentified bullpup rifle.jpg|none|600px|thumb|A Monogon agent using some type of bullpup rifle in the game's ending cutscene. Note the magazine that can be seen behind where the agent is holding the rifle's pistol grip, a feature that distinguishes this gun from other non-bullpup firearms (image brightened for clarity).]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:VR]] | [[Category:VR]] |
Latest revision as of 09:48, 19 November 2023
|
BONEWORKS is a 2019 VR first-person shooter/physics-puzzle game developed and published by Stress Level Zero. BONEWORKS utilizes the 1Marrow Interaction Engine to program the physics interactions of in-game objects, allowing players to manipulate the game world in order to complete physics-based puzzles, physically grapple with enemies, and whatever else the player can think of.
In BONEWORKS, you play as Arthur Ford, the security director for an upcoming VR game called "MythOS". When Myth is suddenly hacked and crippled as a result, Arthur is sent in alone to fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it?
Being developed in Unity, many of the weapon models in BONEWORKS are assets purchased from the Unity asset store, including the popular Ultimate FPS Weapons Pack by ChamferZone.
Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS MAJOR SPOILERS FOR THE ENDING OF BONEWORKS!
The following weapons appear in the video game BONEWORKS:
Handguns
Glock 22
Known in-game as the "Eder 22", its design is based on that of the Glock 22. Although initially the Eder 22 was intended to fire .40 S&W rounds as the Glock 22 does in real life, the developers have stated that it was changed to fire 9mm bullets during development in order to differentiate the amount of damage it does compared to the more powerful handguns in the game.
SIG-Sauer P250 Compact
Referred to in-game as the "P350", it is based on the compact SIG-Sauer P250, with a two-tone finish.
Kimber Eclipse Custom II
Simply called the "1911" in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the Kimber Eclipse Custom II, just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations.
Unidentified Handgun
During the game's ending cutscene, a Monogon Industries executive executes Arthur Ford with an unidentified handgun. Although the camera angle makes it difficult to see any identifying details, the unidentified handgun appears to be a 1911 with a stainless-steel finish based on the shape of the slide that can be seen when observed closely. This is corroborated by the fact that the sound effect used in the cutscene when the Monogon executive racks the slide before killing Arthur is the same sound effect used for racking the slide of the in-game 1911.
Submachine Guns
IWI Uzi Pro
Known in-game as the "Uzi", it is specifically the IWI Uzi Pro. It should be noted that although the in-game version is fully-automatic, the model used is the semi-automatic pistol variant sold to the civilian market.
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 appears in-game as the "MP5". The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as H3VR, includes the light.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 appears in-game as the "MP5K", with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.
Assault Rifles
M16A4
The M16A4 appears in-game as the "M16". Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.
Mk 18 Mod 1
The Mk 18 Mod 1 appears in-game as the "MK18". While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips.
Unidentified M4
A security guard working for Monogon Industries holds what appears to be a rifle of the M4 series while breaching the room Arthur Ford has barricaded himself in during the game's ending cutscene. It is outfitted with several attachments, including a sling, backup ironsights (which are flipped down and not in use), and what appears to be a Magpul Angled Fore Grip on the lower half of the handguard.
Unidentified Bullpup Rifle
The other Monogon Industries security guard breaching Arthur Ford's barricaded room is using some type of bullpup rifle, identifiable by the magazine that is visible behind the pistol grip.