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NecroVisioN: Difference between revisions
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[[File:NecroVisioNLC-Luger2.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:NecroVisioNLC-Luger2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:NecroVisioNLC-Luger3.jpg|thumb|none|600px|Reloading; like the M1911, the toggle action always moves upwards.]] | [[File:NecroVisioNLC-Luger3.jpg|thumb|none|600px|Reloading; like the M1911, the toggle action always moves upwards.]] | ||
[[File:NecroVisioNLC-Luger4.jpg|thumb|none|600px|The idle animation shows the "Heinrich Krieghoff Waffenfabrik Suhl" markings and the"GESICHERT" inscription.]] | [[File:NecroVisioNLC-Luger4.jpg|thumb|none|600px|The idle animation shows the "Heinrich Krieghoff Waffenfabrik Suhl" markings and the"GESICHERT" inscription of the safety.]] | ||
[[File:NecroVisioNLC-Luger6.jpg|thumb|none|600px|Meleeing with the Luger.]] | [[File:NecroVisioNLC-Luger6.jpg|thumb|none|600px|Meleeing with the Luger.]] | ||
[[File:NecroVisioNLC-Luger5.jpg|thumb|none|600px|Jonas with two Lugers; note the "1918" marking on the left one.]] | [[File:NecroVisioNLC-Luger5.jpg|thumb|none|600px|Jonas with two Lugers; note the "1918" marking on the left one.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
==Bergmann | ==Bergmann MP 18/I== | ||
The [[Bergmann MP18/I]] submachine gun is carried by some German soldiers in the game. Like some of the other equipment, the MP18 is actually anachronistic for the 1916 setting. | The [[Bergmann MP18/I]] submachine gun is carried by some German soldiers in the game. Like some of the other equipment, the MP18 is actually anachronistic for the 1916 setting. | ||
[[File:MP18.JPG|thumb|none|450px|Bergmann | [[File:MP18.JPG|thumb|none|450px|Bergmann MP 18/I with 32-round ''Trommelmagazine'' 08 - 9x19mm]] | ||
[[File:NecroVisioN-MP1.jpg|thumb|none|600px|Simon with a looted "MP 18/I". As in other games with its appearance, the mag spring cocking lever does not move when firing.]] | [[File:NecroVisioN-MP1.jpg|thumb|none|600px|Simon with a looted "MP 18/I". As in other games with its appearance, the mag spring cocking lever does not move when firing. The crashed plane in the background appears to be a Farman HF. 27.]] | ||
[[File:NecroVisioN-MP2.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:NecroVisioN-MP2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:NecroVisioN-MP3.jpg|thumb|none|600px|The removed magazine in his left hand.]] | [[File:NecroVisioN-MP3.jpg|thumb|none|600px|The removed magazine in his left hand.]] | ||
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[[File:NecroVisioN-MP5.jpg|thumb|none|600px|Slapping in the new magazine.]] | [[File:NecroVisioN-MP5.jpg|thumb|none|600px|Slapping in the new magazine.]] | ||
[[File:NecroVisioN-MP6.jpg|thumb|none|600px|Finishing off a reload with a pull of the charging handle.]] | [[File:NecroVisioN-MP6.jpg|thumb|none|600px|Finishing off a reload with a pull of the charging handle.]] | ||
[[File:NecroVisioN-MP7.jpg|thumb|none|600px|In one of the melee animation, Simon uses the MP18 as a mace | [[File:NecroVisioN-MP7.jpg|thumb|none|600px|In one of the melee animation, Simon uses the MP18 as a mace.]] | ||
=="Vampire SMG"== | =="Vampire SMG"== | ||
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The [[Mauser Gewehr 1898]] is the standard-issue rifle carried by in-game German soldiers, just as in real-life WWI. It can attach an 1898/05 bayonet, as well as a scope, and the ''Karabingranate M1914'' Rod Grenades. It cannot be reloaded with stripper clips in-game, instead, the player character inserts one round after another. This could be done in real life, but practically the stripper clips were used whenever possible. It is likely the game developers implemented this so they would not have to program in separate reload animations for scoped and unscoped variants of the rifle since scoped versions would obstruct the use of stripper clips to reload. | The [[Mauser Gewehr 1898]] is the standard-issue rifle carried by in-game German soldiers, just as in real-life WWI. It can attach an 1898/05 bayonet, as well as a scope, and the ''Karabingranate M1914'' Rod Grenades. It cannot be reloaded with stripper clips in-game, instead, the player character inserts one round after another. This could be done in real life, but practically the stripper clips were used whenever possible. It is likely the game developers implemented this so they would not have to program in separate reload animations for scoped and unscoped variants of the rifle since scoped versions would obstruct the use of stripper clips to reload. | ||
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]] | [[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]] | ||
[[File:NecrovisioN-Gewehr1.jpg|thumb|none|600px|A "Gew 98" with | [[File:NecrovisioN-Gewehr1.jpg|thumb|none|600px|A "Gew 98" with SG 98/05 bayonet in-game. The receiver is marked with "Danzig 1918".]] | ||
[[File:NecrovisioN-Gewehr2.jpg|thumb|none|600px|Looking through the ''Lange Visier'' rear sight.]] | [[File:NecrovisioN-Gewehr2.jpg|thumb|none|600px|Looking through the ''Lange Visier'' rear sight.]] | ||
[[File:NecroVisioN-Gewehr3.jpg|thumb|none|600px|Working the bolt handle; the player character does not lift it high enough which would result in the casing not being ejected in reality.]] | [[File:NecroVisioN-Gewehr3.jpg|thumb|none|600px|Working the bolt handle; the player character does not lift it high enough which would result in the casing not being ejected in reality.]] | ||
[[File:NecroVisioN-Gewehr4.jpg|thumb|none|600px|Opening the chamber...]] | [[File:NecroVisioN-Gewehr4.jpg|thumb|none|600px|Opening the chamber...]] | ||
[[File:NecroVisioN-Gewehr5.jpg|thumb|none|600px|...getting a loose 7.92x57mm Mauser round...]] | [[File:NecroVisioN-Gewehr5.jpg|thumb|none|600px|...getting a loose 7.92x57mm Mauser round...]] | ||
[[File:NecroVisioN-Gewehr6.jpg|thumb|none|600px|...to fill it into the chamber | [[File:NecroVisioN-Gewehr6.jpg|thumb|none|600px|...to fill it into the chamber.]] | ||
[[File:NecroVisioN-Gewehr7.jpg|thumb|none|600px|Using the attached bayonet.]] | [[File:NecroVisioN-Gewehr7.jpg|thumb|none|600px|Using the attached bayonet.]] | ||
[[File:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]] | [[File:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]] | ||
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[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 Gauge]] | [[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 Gauge]] | ||
[[File:NecroVisioN-Winchester1.jpg|thumb|none|600px|The "M97 Trench Gun" in-game.]] | [[File:NecroVisioN-Winchester1.jpg|thumb|none|600px|The "M97 Trench Gun" in-game.]] | ||
[[File:NecroVisioN-Winchester2.jpg|thumb|none|600px|Aiming.]] | [[File:NecroVisioN-Winchester2.jpg|thumb|none|600px|Aiming is just a zoomed-in screen.]] | ||
[[File:NecroVisioN-Winchester3.jpg|thumb|none|600px|Pumping the shotgun after one shot.]] | [[File:NecroVisioN-Winchester3.jpg|thumb|none|600px|Pumping the shotgun after one shot.]] | ||
[[File:NecroVisioN-Winchester4.jpg|thumb|none|600px|Filling the magazine with shells. Note the "Winchester Model 1897" marking.]] | [[File:NecroVisioN-Winchester4.jpg|thumb|none|600px|Filling the magazine with shells. Note the "Winchester Model 1897" marking.]] | ||
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==Maxim MG08/15== | ==Maxim MG08/15== | ||
The [[Maxim MG08/15]] portable machine gun is used by German stormtroopers. The player may use two machine guns at once. | The [[Maxim MG08/15]] portable machine gun is used by German stormtroopers and has two fire modes; full auto and burst. The player may use two machine guns at once. | ||
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]] | [[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]] | ||
[[File:NecroVisioN-Maxim1.jpg|thumb|none|600px|Simon holds the "MG 08/15" in-game. The receiver is marked with "6076 MG 08/15 J. P. Sauer & Sohn Suhl 1914".]] | [[File:NecroVisioN-Maxim1.jpg|thumb|none|600px|Simon holds the "MG 08/15" in-game. The receiver is marked with "6076 MG 08/15 J. P. Sauer & Sohn Suhl 1914".]] | ||
[[File:NecroVisioN-Maxim2.jpg|thumb|none|600px|Firing the Maxim.]] | [[File:NecroVisioN-Maxim2.jpg|thumb|none|600px|Firing the Maxim from the hip.]] | ||
[[File:NecroVisioN-Maxim3.jpg|thumb|none|600px|Reloading is done off-screen; the used drum magazine fell out of the gun.]] | [[File:NecroVisioN-Maxim3.jpg|thumb|none|600px|Reloading is done off-screen; the used drum magazine fell out of the gun.]] | ||
[[File:NecroVisioN-Maxim4.jpg|thumb|none|600px|Simon apparently decided to become the Rambo of WWI after arming himself with two MG08/15. Surprisingly, the player can not only move with two bulky machine guns but also shoot them ''and'' hit the target. Miracles!]] | [[File:NecroVisioN-Maxim4.jpg|thumb|none|600px|Simon apparently decided to become the Rambo of WWI after arming himself with two MG08/15. Surprisingly, the player can not only move with two bulky machine guns but also shoot them ''and'' hit the target. Miracles!]] | ||
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Some infected German soldiers in ''Lost Company'' are armed with flamethrowers that resemble the Austrian ''Kleinflammenwerfer'' M. 15 with an extended fuel tank. This weapon is not usable by the player. | Some infected German soldiers in ''Lost Company'' are armed with flamethrowers that resemble the Austrian ''Kleinflammenwerfer'' M. 15 with an extended fuel tank. This weapon is not usable by the player. | ||
[[File:nvlc_flammen.jpg|thumb|none|600px|An infected German fires his ''Flammenwerfer'' in a promotional screenshot.]] | [[File:nvlc_flammen.jpg|thumb|none|600px|An infected German fires his ''Flammenwerfer'' in a promotional screenshot.]] | ||
[[File:NecroVisioNLC-Flammenwerfer1.jpg|thumb|none|600px|A closer view of one infected soldier.]] | [[File:NecroVisioNLC-Flammenwerfer1.jpg|thumb|none|600px|A closer view of one infected soldier holding the flame thrower.]] | ||
[[File:NecroVisioNLC-Flammenwerfer2.jpg|thumb|none|600px|The fuel tube in a close up.]] | [[File:NecroVisioNLC-Flammenwerfer2.jpg|thumb|none|600px|The fuel tube in a close up.]] | ||
[[File:NecroVisioNLC-Flammenwerfer3.jpg|thumb|none|600px|Another view of the fuel tank with the reducer.]] | [[File:NecroVisioNLC-Flammenwerfer3.jpg|thumb|none|600px|Another view of the fuel tank with the reducer.]] | ||
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==Dynamite== | ==Dynamite== | ||
Dynamite is used only by the player which can be placed in various locations and can be used as a throwing weapon. | Dynamite is used only by the player which can be placed in various locations and can be used as a throwing weapon. | ||
[[File:NecroVisioN-Dynamite1.jpg|thumb|none|600px|Simon with dynamite.]] | [[File:NecroVisioN-Dynamite1.jpg|thumb|none|600px|Simon with a bundle of dynamite sticks.]] | ||
==Model 14 Karabingranate== | ==Model 14 Karabingranate== | ||
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[[File:NecroVisioN-Karabingranate1.jpg|thumb|none|600px|Mauser Gewehr 1898 with ''Karabingranate'' Rod Grenade.]] | [[File:NecroVisioN-Karabingranate1.jpg|thumb|none|600px|Mauser Gewehr 1898 with ''Karabingranate'' Rod Grenade.]] | ||
[[File:NecroVisioN-Karabingranate2.jpg|thumb|none|600px|Simon loaded a new ''Karabingranate'' into his Gewehr 98 without putting a blank round into the chamber.]] | [[File:NecroVisioN-Karabingranate2.jpg|thumb|none|600px|Simon loaded a new ''Karabingranate'' into his Gewehr 98 without putting a blank round into the chamber.]] | ||
[[File:NecroVisioN-Karabingranate3.jpg|thumb|none|600px|Lee-Enfield No. 1 Mk. III with the German rifle grenade, instead of the correct British [[No. 2 Hand Grenade "Hale"|No. 2 "Hale" | [[File:NecroVisioN-Karabingranate3.jpg|thumb|none|600px|Lee-Enfield No. 1 Mk. III with the German rifle grenade, instead of the correct British [[No. 2 Hand Grenade "Hale"|No. 2 "Hale"]] or No. 20 Mk. I Rifle Grenades.]] | ||
[[File:NecroVisioN-Karabingranate4.jpg|thumb|none|600px|]] | [[File:NecroVisioN-Karabingranate4.jpg|thumb|none|600px|Loading in the German rifle grenade into the British rifle.]] | ||
==Mk 2 hand grenade== | ==Mk 2 hand grenade== | ||
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[[File:NecroVisioN-MkGrenade.jpg|thumb|none|600px|Simon with an "Mk I grenade".]] | [[File:NecroVisioN-MkGrenade.jpg|thumb|none|600px|Simon with an "Mk I grenade".]] | ||
==No. 27 Mk. I Chemical Incendiary Grenade == | ==No. 27 Mk. I Chemical Incendiary Grenade== | ||
British No.27 Mk. I Chemical Incendiary Grenade appears in ''Lost Company'' as a new weapon, called simply "Gas Grenade" and is used only by the player. | British No.27 Mk. I Chemical Incendiary Grenade appears in ''Lost Company'' as a new weapon, called simply "Gas Grenade" and is used only by the player. | ||
[[File:No27 MkI.jpg|thumb|none|185px|No. 27 Mk. I Chemical Incendiary Grenade]] | [[File:No27 MkI.jpg|thumb|none|185px|No. 27 Mk. I Chemical Incendiary Grenade]] | ||
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[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]] | [[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]] | ||
[[File:NecroVisioN-Stielhandgranate1.jpg|thumb|none|600px|A "1915 stick grenade" in-game. Note the bigger warhead which differents it from an M24.]] | [[File:NecroVisioN-Stielhandgranate1.jpg|thumb|none|600px|A "1915 stick grenade" in-game. Note the bigger warhead which differents it from an M24.]] | ||
[[File:NecroVisioN-Stielhandgranate2.jpg|thumb|none|600px|A slightly different view shows the cap.]] | [[File:NecroVisioN-Stielhandgranate2.jpg|thumb|none|600px|A slightly different view shows the star-shaped cap.]] | ||
[[File:NVN_Stielhandgranate1.jpg|thumb|none|600px|A dead German soldier with a stick grenade on his belt although there is no belt clip for that purpose.]] | [[File:NVN_Stielhandgranate1.jpg|thumb|none|600px|A dead German soldier with a stick grenade on his belt although there is no belt clip for that purpose.]] | ||
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[[File:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge")]] | [[File:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge")]] | ||
[[File:NecroVisioN-GeballteLadung2.jpg|thumb|none|600px|A held "Geballte Ladung" in-game.]] | [[File:NecroVisioN-GeballteLadung2.jpg|thumb|none|600px|A held "Geballte Ladung" in-game.]] | ||
[[File:NecroVisioN-GeballteLadung1.jpg|thumb|none|600px|]] | [[File:NecroVisioN-GeballteLadung1.jpg|thumb|none|600px|A sightly different view of the bundled gharge.]] | ||
[[File:NecroVisioN-GeballteLadung3.jpg|thumb|none|600px|]] | [[File:NecroVisioN-GeballteLadung3.jpg|thumb|none|600px|Three "Geballte Ladung" on the ground.]] | ||
=Mounted Weapons= | =Mounted Weapons= | ||
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[[File:SkodaSiegeHowitzer.jpg|thumb|none|400px|Škoda L/15 Küstenhaubitze "Autohaubitze" Modell 17 - 420 mm]] | [[File:SkodaSiegeHowitzer.jpg|thumb|none|400px|Škoda L/15 Küstenhaubitze "Autohaubitze" Modell 17 - 420 mm]] | ||
[[File:NVN_Howitzer1.jpg|thumb|none|600px|A Škoda howitzer a the beginning of the second mission.]] | [[File:NVN_Howitzer1.jpg|thumb|none|600px|A Škoda howitzer a the beginning of the second mission.]] | ||
[[File:NVN_Howitzer.jpg|thumb|none|600px|Simon encounters two howitzers during "The Hill" mission | [[File:NVN_Howitzer.jpg|thumb|none|600px|Simon encounters two howitzers alongside 420 mm shells during "The Hill" mission. These were previously seen fired using recoil mechanics.]] | ||
[[File:NecroVisioN-Hwoitzer1.jpg|thumb|none|600px|Two highly scaled up Škoda howitzers.]] | [[File:NecroVisioN-Hwoitzer1.jpg|thumb|none|600px|Two highly scaled up Škoda howitzers ontop the stronghold.]] | ||
==Maxim MG 08/15== | ==Maxim MG 08/15== | ||
The [[Maxim MG08/15]] also appears as a mounted machine gun with typical-for-video games infinite ammunition and can be used by enemies and by the player. It is seen mounted on the A7V heavy tank. | The [[Maxim MG08/15]] also appears as a mounted machine gun with typical-for-video games infinite ammunition and can be used by enemies and by the player. It is seen mounted on the A7V heavy tank. | ||
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG 08/15 - 7.92x57mm Mauser]] | [[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG 08/15 - 7.92x57mm Mauser]] | ||
[[File:NecroVisioN-MaximMounted1.jpg|thumb|none|600px| | [[File:NecroVisioN-MaximMounted1.jpg|thumb|none|600px|The mounted version of the MG 08/15 on a tripod.]] | ||
[[File:NecroVisioN-MaximMounted2.jpg|thumb|none|600px|]] | [[File:NecroVisioN-MaximMounted2.jpg|thumb|none|600px|]] | ||
[[File:NecroVisioN-MaximMounted3.jpg|thumb|none|600px|Simon takes control of the mounted | [[File:NecroVisioN-MaximMounted3.jpg|thumb|none|600px|Simon takes control of the mounted MG 08/15.]] | ||
[[File:NecroVisioN-MaximMounted4.jpg|thumb|none|600px|]] | [[File:NecroVisioN-MaximMounted4.jpg|thumb|none|600px|Firing the mounted Maxim.]] | ||
[[File:NecroVisioN-MaximTank1.jpg|thumb|none|600px|An MG 08/15 mounted on the A7V | [[File:NecroVisioN-MaximTank1.jpg|thumb|none|600px|An MG 08/15 mounted on the A7V. Actually, this tank was equipped with the [[MG 08]].]] | ||
==Hotchkiss Mk. I== | ==Hotchkiss Mk. I== | ||
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Unusable Mark IV tanks are found in both games. Some have painted ''Eisernes Kreuz'' emblems, denoting a captured tank. | Unusable Mark IV tanks are found in both games. Some have painted ''Eisernes Kreuz'' emblems, denoting a captured tank. | ||
[[File:NecroVisioN-MatIVTank1.jpg|thumb|none|600px|A somewhat rumpled Mark IV as it appears in the game.]] | [[File:NecroVisioN-MatIVTank1.jpg|thumb|none|600px|A somewhat rumpled Mark IV as it appears in the game.]] | ||
[[File:NecroVisioNLC-MatIVTank1.jpg|thumb|none|600px|]] | [[File:NecroVisioNLC-MatIVTank1.jpg|thumb|none|600px|An operational Mark IV tank.]] | ||
[[File:NecroVisioNLC-MatIVTank2.jpg|thumb|none|600px|A German ''Beutepanzer''.]] | [[File:NecroVisioNLC-MatIVTank2.jpg|thumb|none|600px|A German ''Beutepanzer'' in ''Lost Company''.]] | ||
==Renault FT== | ==Renault FT== | ||
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[[File:NecroVisioN-SignalPistol1.jpg|thumb|none|600px|Zimmerman with a Webley & Scott Signal Pistol.]] | [[File:NecroVisioN-SignalPistol1.jpg|thumb|none|600px|Zimmerman with a Webley & Scott Signal Pistol.]] | ||
[[File:NecroVisioN-SignalPistol2.jpg|thumb|none|600px|Firing the signal pistol.]] | [[File:NecroVisioN-SignalPistol2.jpg|thumb|none|600px|Firing the signal pistol.]] | ||
[[File:NecroVisioN-SignalPistol3.jpg|thumb|none|600px|Opening the flare pistol. A | [[File:NecroVisioN-SignalPistol3.jpg|thumb|none|600px|Opening the flare pistol. A spent casing is never seen coming out of the pistol.]] | ||
[[Category: Video Game]] | [[Category: Video Game]] |
Latest revision as of 13:30, 28 August 2023
|
NecroVisioN is a 2009 FPS videogame set in 1916 during World War I. The player takes the role of Simon Bukner, a young American soldier recently recruited into the British Army. In addition to German soldiers, Simon soon finds himself fighting supernatural forces, including vampires, demons, and zombies found in locations varying from the battlefields of World War I to secret laboratories and underground caverns. The main setting is the battle of the Somme, during which a rumor of a mysterious infection has appeared, which causes all people to turn into a zombie-like state. Later, the game takes the player into two new settings; the underground realm of Vampires, and the demonic realm, Hell.
A prequel entitled NecroVisioN: Lost Company was released in 2010. It features Jonas Zimmerman as the protagonist and shows him fighting against demonic invaders during the war, slowly discovering vampire tech. He eventually fights against a powerful golem, who guards the Shadow Hand, but is corrupted by the demonic powers.
Both games have almost identical weapons and graphics, so weapons from both games will be together on this page - with notes about which game is which, of course.
The following weapons appear in the video game NecroVisioN:
Sidearms
Colt M1911
The Colt M1911 is the standard sidearm for the player character. The player character can use two Colt M1911s simultaneously or combine it with the Luger P08 or other weapons. The weapon incorrectly operates in double action, as in many games. In the prequel Lost Company, however, this weapon does not appear in the game and can be obtained only through cheat codes.
Luger P08
The Luger P08 appears as the second pistol in the game. Weaker than the Colt M1911, but the magazine holds 8 rounds. The player can use two Luger pistols simultaneously, or combine it with the Colt M1911 and other one-handed weapons.
Submachine Guns
Bergmann MP 18/I
The Bergmann MP18/I submachine gun is carried by some German soldiers in the game. Like some of the other equipment, the MP18 is actually anachronistic for the 1916 setting.
"Vampire SMG"
Rifles
Lee-Enfield No. 1 Mk. III
The Lee-Enfield No.1 Mk.III is Simon's starting rifle and is carried by other British soldiers. Surprisingly, the reloading is accurate, something seen very rarely in video games. A 10-round magazine reloads via two 5-round stripper clips; the player must have discharged at least five rounds before inserting a single clip and must completely empty the weapon to fully reload it. There are four variants of the SMLE in the game; the basic infantry rifle, a variant with an equipped bayonet, one with a sniper scope, and with rifle grenades.
Mauser Gewehr 1898
The Mauser Gewehr 1898 is the standard-issue rifle carried by in-game German soldiers, just as in real-life WWI. It can attach an 1898/05 bayonet, as well as a scope, and the Karabingranate M1914 Rod Grenades. It cannot be reloaded with stripper clips in-game, instead, the player character inserts one round after another. This could be done in real life, but practically the stripper clips were used whenever possible. It is likely the game developers implemented this so they would not have to program in separate reload animations for scoped and unscoped variants of the rifle since scoped versions would obstruct the use of stripper clips to reload.
Gewehr 98M
The world model of the "Gew 98" is the 98M variant with the post-war tangent-leaf rear sight.
Automatic Rifles
Browning Automatic Rifle
In the prequel Lost Company, the Browning Automatic Rifle appears as a new weapon. Besides the player, it is also used in-game by American tank crews and Scottish soldiers. It is always seen with its leaf sight raised. It should be noted that Zimmerman never pulls the charging handle when reloading. Its appearance is certainly anachronistic because the game is set in 1916. At that time, BAR was probably still in development, because it was not seen as a public demonstration until 1917.
Shotguns
"Vampire Shotgun"
Winchester Model 1897
The Winchester Model 1897 "Trench Gun" is used only by the player. It has a 5-shell magazine. Oddly enough, the shotgun is often found in German trenches and fortifications, despite the Germans attempting to have shotguns banned from use in WWI. The hammer is incorrectly uncocked during use, despite the weapon being single-action only.
Machine Guns
Maxim MG08/15
The Maxim MG08/15 portable machine gun is used by German stormtroopers and has two fire modes; full auto and burst. The player may use two machine guns at once.
Flamethrower
Kleinflammenwerfer M. 15
Some infected German soldiers in Lost Company are armed with flamethrowers that resemble the Austrian Kleinflammenwerfer M. 15 with an extended fuel tank. This weapon is not usable by the player.
Maxim Flamethrower
The Lost Company introduces a new version of the portable MG08/15 with a built-in flamethrower, called "MG08 Flammenwerfen". It is used by the player and enemies.
"Vampire Flamethrower"
Grenades & Explosives
Dynamite
Dynamite is used only by the player which can be placed in various locations and can be used as a throwing weapon.
Model 14 Karabingranate
The Karabingranate M1914 Rod Grenades are usable for the Gewehr 98 and incorrectly for the Lee-Enfield No.1 Mk.III. Each of the two rifles has access to up to 15 stick grenades, which can only be used for one rifle at a time. Even though they are the same grenades, they cannot all be used for one rifle type.
Mk 2 hand grenade
The Mk 2 hand grenade is referred to its predecessor, the Mk 1 hand grenade, and is usable only by the player.
No. 27 Mk. I Chemical Incendiary Grenade
British No.27 Mk. I Chemical Incendiary Grenade appears in Lost Company as a new weapon, called simply "Gas Grenade" and is used only by the player.
Model 16 Stielhandgranate
The standard grenade of the Imperial German Army. The game refers to them as the Model 15 Stielhandgranate, but the in-game grenades look more like the Model 16 with screwcap and a plate mounted on top of the warhead. Oddly enough, it lacks the belt clip which almost makes it look like an anachronistic Model 24 Stielhandgranate.
Geballte Ladung
A powerful bundle of grenades stringed together can be found and used only by the player.
Mounted Weapons
37 mm Puteaux SA 1918
The main gun of the Renault FT is a 37 mm Puteaux SA 1918 single-shot, breech-loading cannon.
5.7 cm Maxim-Nordenfelt
The A7V heavy tank is equipped with a 5.7 cm Maxim-Nordenfelt.
42 cm Škoda L/15 Küstenhaubitze M. 17
Several Austro-Hungarian Škoda 42 cm M1917 Heavy Siege Howitzers in various dimensions can be seen throughout the single-player campaign and on multiplayer maps.
Maxim MG 08/15
The Maxim MG08/15 also appears as a mounted machine gun with typical-for-video games infinite ammunition and can be used by enemies and by the player. It is seen mounted on the A7V heavy tank.
Hotchkiss Mk. I
The Mark IV tank has four mounted Hotchkiss Mk.I machine guns.
Hotchkiss Mle. 1914
The Renault FT light tank appears to be equipped with a Hotchkiss Mle 1914 alongside its Puteaux SA 1918 cannon.
QF 6-pounder 6 cwt Hotchkiss
Two QF 6-pounder 6 cwt Hotchkiss guns are mounted on the Mark IV tank.
Other
A7V Heavy Tank
The German A7V heavy tanks appear in both games, in the form of map decorations and in the form of enemies. Considering that only 20 were ever produced, the main characters of both games end up destroying about half of them single-handedly.
Feldspaten M1898
The in-game shovel is a German Feldspaten M1898 which is wielded by zombies and can be picked up by the player.
M1 Garand
An out-of-time M1 Garand is seen in the ending cutscene of chapter one.
Mark IV Tank
Unusable Mark IV tanks are found in both games. Some have painted Eisernes Kreuz emblems, denoting a captured tank.
Renault FT
Renault FT light tanks are used in Lost Company. It is equipped with both a 37mm gun and an 8mm Hotchkiss machine gun, while the real ones carried only one of these two weapons. The tank in the game looks like the first variant, so it is unclear where the machine gun is actually located.
Seitengewehr 98/05
The Seitengewehr 98/05 bayonet is an available melee weapon usable for the player and zombies.
Trench Club
A Trench Club is available in Lost Company.
"Vampire Launcher"
Webley & Scott No. 1 Mk. III* Signal Pistol
The Webley & Scott No. 1 Mk. III* is introduced in Lost Company as a new weapon. It is used only by the player.