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{{WIP}} | |||
[[Image:Alfa_Antiterror_box_art.jpg|thumb|right|300px|''Alfa: Antiterror'' (2005)]] | |||
'''''Alfa: Antiterror''''' is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing ''[[Hired Guns: The Jagged Edge]]'', which was originally supposed to be ''Jagged Alliance 3D,'' the German box art for ''Alfa'' even boasts how it's from the developers of ''Jagged Alliance 3D''), with some members of that team eventually forming CatsWhoPlay. | |||
The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9. | |||
The | The game's units can be chosen to take an "Assaulter", "Sniper" or "Grenadier" specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers). | ||
Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons. | |||
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders. | |||
An standalone expansion was later released: '''''Alfa: Antiterror: Men's Work'''''. This expansion was never translated for other languages but apparently added new equipment to the game. | |||
Plenty of the weapons included in this game would be reused in ''Jagged Edge.'' | |||
{{VG Title}} | {{VG Title}} | ||
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==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] is available in-game. | The [[Beretta 92FS]] is available in-game. | ||
[[Image:BerettaM92FS.jpg|thumb| | [[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]] | ||
[[Image:AlfaAntiterrorBeretta92FS.jpg|thumb|none|600px|The Beretta 92FS in-game.]] | [[Image:AlfaAntiterrorBeretta92FS.jpg|thumb|none|600px|The Beretta 92FS in-game.]] | ||
== FN Five-seveN == | == FN Five-seveN == | ||
The[[FN Five-seveN]] appears as one of the pistols. | The[[FN Five-seveN]] appears as one of the pistols. | ||
[[Image:FN-Five-seveN.jpg|thumb|none| | [[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-SeveN - 5.7x28mm]] | ||
[[Image:AlfaAntiTerrorFiveSevenInventory.jpg|thumb|none|600px|The Five-SeveN in the inventory.]] | [[Image:AlfaAntiTerrorFiveSevenInventory.jpg|thumb|none|600px|The Five-SeveN in the inventory.]] | ||
[[Image:AlfaAntiTerrorFiveSeven.jpg|thumb|none|600px|The Five-SeveN in-game.]] | [[Image:AlfaAntiTerrorFiveSeven.jpg|thumb|none|600px|The Five-SeveN in-game.]] | ||
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==Makarov PM== | ==Makarov PM== | ||
Appears in-game as the Russian pistol that | Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer. | ||
The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding | The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight. | ||
The icon depicts a PM with wooden grips while the in-game model appears with black grips. | The icon depicts a PM with wooden grips while the in-game model appears with black grips. | ||
[[file:MakarovPM.jpg|thumb|none| | [[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]] | ||
[[file:AlfantiterrorMakarov.jpg|thumb|none|600px|The Makarov PM in-game.]] | [[file:AlfantiterrorMakarov.jpg|thumb|none|600px|The Makarov PM in-game.]] | ||
==Makarov PMM== | ==Makarov PMM== | ||
The [[ | The [[Makarov PMM]] with a 12-round magazine appears as one of the pistols. | ||
[[File:Makarov PMM.jpg|thumb|none| | [[File:Makarov PMM.jpg|thumb|none|300px|Makarov PMM - 9x18mm Makarov]] | ||
[[File:AlfaAntiterrorPMM.jpg|thumb|none|600px|The Makarov PMM in-game.]] | [[File:AlfaAntiterrorPMM.jpg|thumb|none|600px|The Makarov PMM in-game.]] | ||
==PSS== | ==PSS== | ||
The [[ | The [[PSS]] appears as a usable pistol. | ||
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|350px|none|PSS - 7.62x42mm SP-4]] | [[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|350px|none|PSS - 7.62x42mm SP-4]] | ||
[[File:ALFAntiTerrorPSS.jpg|thumb|none|600px|The PSS in-game.]] | [[File:ALFAntiTerrorPSS.jpg|thumb|none|600px|The PSS in-game.]] | ||
==OTs-23 Drotik== | ==OTs-23 Drotik== | ||
The [[OTs-23 Drotik]] appears as the "OZ-23 'Drotik'" | The [[OTs-23 Drotik]] appears as the "OZ-23 'Drotik'" and is one of the usable pistols. | ||
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 "Drotik" - 5.45x18mm]] | [[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 "Drotik" - 5.45x18mm]] | ||
[[Image:AlfaAntiterror"OZ-23 'Drotik'".jpg|thumb|none|600px|The "OZ-23 'Drotik'" in-game.]] | [[Image:AlfaAntiterror"OZ-23 'Drotik'".jpg|thumb|none|600px|The "OZ-23 'Drotik'" in-game.]] | ||
==OTs-27 "Berdysh"== | ==OTs-27 "Berdysh"== | ||
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[[File:AlfantiterrorOTs-27 "Berdysh".jpg|thumb|none|600px|The "OZ-27 'Berdysh'" in-game.]] | [[File:AlfantiterrorOTs-27 "Berdysh".jpg|thumb|none|600px|The "OZ-27 'Berdysh'" in-game.]] | ||
== | == Smith & Wesson 5904 == | ||
A | A handgun referred to as the "S&W 5906" is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the [[Smith & Wesson 5904]] because of this. | ||
[[Image:S&W5904LateModel.jpg |thumb|none|300px|Late model Smith & Wesson 5904 - 9x19mm]] | |||
[[File:AlfaAntiTerrorS&WPistolinventory.jpg|thumb|none|600px|The "S&W 5906" in the inventory.]] | [[File:AlfaAntiTerrorS&WPistolinventory.jpg|thumb|none|600px|The "S&W 5906" in the inventory.]] | ||
[[File:AlfaAntiTerrorS&WPistol.jpg|thumb|none|600px|The "S&W 5906" in-game.]] | [[File:AlfaAntiTerrorS&WPistol.jpg|thumb|none|600px|The "S&W 5906" in-game.]] | ||
== Serdyukov SPS == | == Serdyukov SPS == | ||
The [[Serdyukov SPS]] appears in-game | The [[Serdyukov SPS]] appears in-game. | ||
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]] | [[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]] | ||
[[Image:AlfaantiterrorSerdyukovSPS.jpg|thumb|none]] | [[Image:AlfaantiterrorSerdyukovSPS.jpg|thumb|none|600px]] | ||
== Stechkin APS == | == Stechkin APS == | ||
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[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm.]] | [[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm.]] | ||
[[File:ALFAAntiTerrorAPS.jpg|thumb|500px|none|The APS in-game.]] | [[File:ALFAAntiTerrorAPS.jpg|thumb|500px|none|The APS in-game.]] | ||
= Submachine Guns = | = Submachine Guns = | ||
== AEK-919K Kashtan == | == AEK-919K Kashtan == | ||
The [[AEK-919K Kashtan]] | The [[AEK-919K Kashtan]] is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon. | ||
[[Image:Aek-919k-1.jpg|none|thumb| | [[Image:Aek-919k-1.jpg|none|thumb|450px|none|AEK-919K "Kashtan" - 9x18 Makarov]] | ||
[[Image:ALFAAnti-TerrorAEK-919K.jpg|thumb|none|600px|A Sniper fires his Kashtan.]] | [[Image:ALFAAnti-TerrorAEK-919K.jpg|thumb|none|600px|A Sniper fires his Kashtan.]] | ||
[[Image:ALFAAntiterrorKashtanPrimary.jpg|thumb|none|600px|The suppressed and stock extended primary version held by an ALFA member while his teammate trades (hopefully simulated) fire with GSG-9 as part of a training exercise.]] | [[Image:ALFAAntiterrorKashtanPrimary.jpg|thumb|none|600px|The suppressed and stock extended primary version held by an ALFA member while his teammate trades (hopefully simulated) fire with GSG-9 as part of a training exercise.]] | ||
==PP-19 Bizon-2== | |||
The [[PP-19 Bizon-2]] appears as one of the available submachine guns. | |||
[[Image:Bizon1_folded.jpg|thumb|none|450px|PP-19 Bizon-1 with stock folded - 9x18mm Makarov]] | |||
[[Image:AlfaAntiterrorsuppressedBizonmenu.jpg|thumb|500px|none|The suppressed primary Bizon in the menu.]] | |||
[[Image:AlfaAntiterrorsuppressedBizonin-game.jpg|thumb|500px|none|A suppressed primary Bizon in-game.]] | |||
==Calico M950== | ==Calico M950== | ||
The [[Calico M950]] appears as one of the available weapons. | |||
The [[ | |||
[[Image:Calico M950.jpg|thumb|none|450px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]] | [[Image:Calico M950.jpg|thumb|none|450px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]] | ||
[[Image:AlfaantiterrorCalico.jpg|600px|thumb|none|The Calico weapons in the loadout menu.]] | [[Image:AlfaantiterrorCalico.jpg|600px|thumb|none|The Calico weapons in the loadout menu.]] | ||
[[Image:AlfaantiterrorCalico950.jpg|600px|thumb|none|The Calico held by Delta Force.]] | [[Image:AlfaantiterrorCalico950.jpg|600px|thumb|none|The Calico held by a Delta Force operator.]] | ||
==Calico M960== | |||
The [[Calico M960]] appears, incorrectly classified as an assault rifle. In the Scenario Mission "Sad Buddha" set in Afghanistan, this Calico is portrayed as the default "assault rifle" of Delta Force. | |||
[[Image:Calico960a.jpg|thumb|450px|none|Calico M960A - 9x19mm]] | |||
[[Image:AlfaantiterrorCalicom960.jpg|thumb|none|600px|The Calico M960 in-game.]] | |||
== Heckler & Koch MP7== | == Heckler & Koch MP7== | ||
The [[MP7]] appears in-game | The [[MP7]] appears in-game. | ||
[[File:Original_MP7.jpg|thumb|none|400px|Heckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]] | [[File:Original_MP7.jpg|thumb|none|400px|Heckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]] | ||
[[Image:AlfantiterrorMP7.jpg|thumb|none|600px|The MP7 held by a sniper.]] | [[Image:AlfantiterrorMP7.jpg|thumb|none|600px|The MP7 held by a sniper.]] | ||
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== Heckler & Koch UMP == | == Heckler & Koch UMP == | ||
The [[Heckler & Koch UMP]] is one of the submachine guns present. | The [[Heckler & Koch UMP]] is one of the submachine guns present. | ||
[[Image:UMP 45.jpg|thumb|none|450px| | [[Image:UMP 45.jpg|thumb|none|450px|UMP-45 - .45 ACP]] | ||
[[Image:ALFAntiterrorUMPPrimary.jpg|thumb|none|600px|An Assaulter holds his suppressed UMP. | [[Image:ALFAntiterrorUMPPrimary.jpg|thumb|none|600px|An Assaulter holds his suppressed UMP-45.]] | ||
[[Image:ALFAntiterrorUMPSecondary.jpg|thumb|none|600px|A Sniper holds his stockless UMP | [[Image:ALFAntiterrorUMPSecondary.jpg|thumb|none|600px|A Sniper holds his stockless UMP-45.]] | ||
=Assault Rifles = | =Assault Rifles = | ||
== AEK-971 == | == AEK-971 == | ||
The [[AEK-971]] appears as a primary weapon | The [[AEK-971]] appears as a primary weapon. | ||
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]] | [[Image:aek971_545.jpg|thumb|none|450px|AEK-971 - 5.45x39mm]] | ||
[[Image:ALFAAnti-terrorAEK971.jpg|thumb|none|600px|An ALFA member holds his AEK-971.]] | [[Image:ALFAAnti-terrorAEK971.jpg|thumb|none|600px|An ALFA member holds his AEK-971.]] | ||
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The [[AEK rifle series|AEK-973]] appears in-game | The [[AEK rifle series|AEK-973]] appears in-game | ||
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 - 7.62x39mm]] | [[Image:AEK-973.jpg|thumb|none|450px|AEK-973 - 7.62x39mm]] | ||
[[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game]] | [[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game.]] | ||
==AK-102== | |||
The [[AK-102]] appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with ''just'' a suppressor is unavailable. | |||
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]] | |||
[[Image:AlfantiterrorAK-102.jpg|thumb|none|600px|AK-102 in the loadout menu.]] | |||
[[Image:ALFAantiterrorAK-102.jpg|thumb|none|600px|AK-102 in-game]] | |||
== AK-105 == | |||
The [[AK-105]] appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family. | |||
It can be equipped with a suppressor and/or scope. | |||
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]] | |||
[[Image:ALFAantiterrorAK-105Inventory.jpg|thumb|none|600px|AK-105 in the inventory.]] | |||
[[Image:Alfa Anti-terror AK-105.jpg|thumb|none|600px|AK-105 in-game.]] | |||
[[Image:Alfa Anti-terror AK-105SuppressorScope.jpg|thumb|none|600px|AK-105 in-game with suppressor and scope.]] | |||
==AK-74== | ==AK-74== | ||
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==AK-74M== | ==AK-74M== | ||
The [[ | The [[AK-74M]] is one of the available rifles. | ||
[[Image:AK-74M.jpg|thumb|none| | [[Image:AK-74M.jpg|thumb|none|450px|Izhmash AK-74M - 5.45x39mm]] | ||
[[Image:AlfaantiterrorAK74M.jpg|thumb|none|600px|A generic soldier in the first mission holds an AK-74M.]] | [[Image:AlfaantiterrorAK74M.jpg|thumb|none|600px|A generic soldier in the first mission holds an AK-74M.]] | ||
==AKS-74U== | ==AKS-74U== | ||
The [[AKS-74U]] appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns | The [[AKS-74U]] appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called "AKC-74U" in-game. | ||
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] | [[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] | ||
[[File:AlfantiterrorAK74UStockless.jpg|thumb|none|600px|A Sniper holds his "AKC-74U".]] | [[File:AlfantiterrorAK74UStockless.jpg|thumb|none|600px|A Sniper holds his "AKC-74U".]] | ||
[[File:AlfantiterrorAK74U.jpg|thumb|none|600px|The "AKC-74U" with a stock and suppressor.]] | [[File:AlfantiterrorAK74U.jpg|thumb|none|600px|The "AKC-74U" with a stock and suppressor.]] | ||
[[File:AlfaantiterrorprimaryAKS-74Ucrawl.jpg|thumb|none|600px|In the first mission, there is uniquely an Assaulter with the Sniper secondary version as his primary weapon. Here he crawls on the ground when heavily injured, making him unable to stand.]] | |||
==AKM== | ==AKM== | ||
The [[AKM]] appears as one of the usable rifles. | The [[AKM]] appears as one of the usable rifles. | ||
[[Image:AKMRifle.jpg|thumb|none|450px|AKM | [[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]] | [[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]] | ||
[[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM | [[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM. Oddly, while characters visibly switch their hands to actually use the GP-25, (switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle barrel of the weapon and the reload animation is the same as the rifle.]] | ||
==AN-94== | |||
The [[AN-94]] appears as one of the available assault rifles, it is called the "AH-94" in the equipment menu but properly listed as the AN-94 in its description. | |||
[[Image:An94-1.jpg|450px|thumb|none|AN-94 - 5.45x39mm]] | |||
[[File:AlfaAntiTerrorAN-94inventory.jpg|600px|thumb|none|The AN-94 in the loadout menu.]] | |||
[[File:AlfaAntiTerrorAN-94.jpg|thumb|none|600px|A soldier holds his AN-94.]] | |||
==M4A1== | ==M4A1== | ||
The [[ | The [[M4A1]] is available as the "Colt M4A1 Commando". It can be equipped with a grenade launcher, scope or suppressor. | ||
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]] | [[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]] | ||
[[File:AlfaAntiTerrorM4.jpg|thumb|none|600px|A plain M4A1 in-game]] | [[File:AlfaAntiTerrorM4.jpg|thumb|none|600px|A plain M4A1 in-game]] | ||
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==FN FAL== | ==FN FAL== | ||
The [[FN FAL]] is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an [[IMI Galil ARM]], possibly due to re-texturing one of the AK rifles. | The [[FN FAL]] is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an [[IMI Galil ARM]], possibly due to re-texturing one of the AK rifles. | ||
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL "G Series" - 7.62x51mm NATO]] | |||
[[File:Fn fal g series.jpg|thumb|none| | |||
[[File:AlfaantiterrorFNFALScopemenu.jpg|thumb|none|600px|A FN FAL in the loadout menu.]] | [[File:AlfaantiterrorFNFALScopemenu.jpg|thumb|none|600px|A FN FAL in the loadout menu.]] | ||
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== FN FNC == | == FN FNC == | ||
The [[FN FNC]] is one of the available rifles. | The [[FN FNC]] is one of the available rifles. | ||
[[Image:Fn-fnc-1-.jpg|thumb|400px|none|FN FNC - 5.56x45mm]] | It can be equipped with an M203 or scope, which are exclusive attachments for this rifle. | ||
[[Image:Fn-fnc-1-.jpg|thumb|400px|none|FN FNC - 5.56x45mm NATO]] | |||
[[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]] | [[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]] | ||
[[Image:ALFA_AntiterrorFNFNCM203.jpg|thumb|none|600px|An M203-equipped FN FNC.]] | |||
[[Image:ALFA_AntiterrorFNFNCScope.jpg|thumb|none|600px|A scoped FN FNC.]] | |||
== Groza Hybrid == | == Groza Hybrid == | ||
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This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version. | This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version. | ||
[[Image:OTs-14 Groza.jpg|thumb|none| | [[Image:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-1A-02 Groza with 40mm GP-30 grenade launcher - 7.62x39mm]] | ||
[[Image:AlfaGroza3.jpg|thumb|none|600px|The Groza versions in the loadout menu.]] | [[Image:AlfaGroza3.jpg|thumb|none|600px|The Groza versions in the loadout menu.]] | ||
[[Image:AlfaGroza2.jpg|thumb|none|600px|A soldier holds his grenade launcher equipped Groza.]] | [[Image:AlfaGroza2.jpg|thumb|none|600px|A soldier holds his grenade launcher equipped Groza.]] | ||
[[Image:AlfaGroza.jpg|thumb|none|600px|The | [[Image:AlfaGroza.jpg|thumb|none|600px|The scope and suppressor equipped version in-game.]] | ||
== Heckler & Koch HK53 == | == Heckler & Koch HK53 == | ||
The [[ | The [[Heckler & Koch HK53]] appears in-game. | ||
[[Image:H&KHK53-1.jpg|thumb|none|400px|Heckler & Koch HK53 - 5.56x45mm NATO]] | |||
[[Image:H&KHK53-1.jpg|thumb|none|400px|Heckler & Koch HK53 - 5.56x45mm | |||
[[Image:AlfaantiterrorHK53.jpg|thumb|none|600px|An enemy in the first level holds an HK53.]] | [[Image:AlfaantiterrorHK53.jpg|thumb|none|600px|An enemy in the first level holds an HK53.]] | ||
== SR-3 Vikhr == | |||
The [[SR-3 Vikhr]] appears as one of the secondaries for snipers. | |||
[[Image:SR3.jpg|thumb|none|450px|SR-3 Vikhr - 9x39mm]] | |||
[[File:AlfaAntiterrorSR-3VikhrMenu.jpg|thumb|none|500px|The SR-3 in the menu.]] | |||
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|500px|The SR-3 holstered on the sniper.]] | |||
==Steyr AUG == | ==Steyr AUG == | ||
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[[Image:Alfa-AntiTerrorAUG.jpg|thumb|500px|none|The AUG in-game.]] | [[Image:Alfa-AntiTerrorAUG.jpg|thumb|500px|none|The AUG in-game.]] | ||
= | =Machine Guns= | ||
==RPK== | ==RPK== | ||
The [[RPK]] appears as one of the LMGs available. | The [[RPK]] appears as one of the LMGs available. | ||
[[File:Romanianrpk.jpg|thumb|none| | [[File:Romanianrpk.jpg|thumb|none|450px|Romanian RPK with slanted muzzle brake and 40-rounds magazine - 7.62x39mm]] | ||
[[File:AlfaantiterrorRPKmenu.jpg|thumb|none|600px|The RPK in the loadout menu.]] | [[File:AlfaantiterrorRPKmenu.jpg|thumb|none|600px|The RPK in the loadout menu.]] | ||
[[File:AlfaantiterrorRPK.jpg|thumb|none|600px|The RPK in-game.]] | [[File:AlfaantiterrorRPK.jpg|thumb|none|600px|The RPK in-game.]] | ||
== RPK-74 == | |||
The [[RPK-74]] is an available LMG. | |||
[[Image:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]] | |||
[[Image:AlfaantiterrorRPK-74.jpg|thumb|none|600px|The RPK-74 held by an enemy.]] | |||
==PKM== | ==PKM== | ||
The [[PKM | The [[PKM]] appears as one of the LMGs in-game. | ||
The Pecheneg version is also present, however it shares both icon and model with the PKM. | The [[PKP Pecheneg|Pecheneg]] version is also present, however it shares both icon and model with the PKM. | ||
[[Image:PKM-mg.jpg|450px|thumb|PKM General Purpose Machine Gun - 7.62x54mmR|none]] | |||
[[Image:PKM-mg.jpg| | |||
[[Image:AlfaantiterrorPKMmenu.jpg|600px|thumb|none|The PKM in the inventory.]] | [[Image:AlfaantiterrorPKMmenu.jpg|600px|thumb|none|The PKM in the inventory.]] | ||
[[File:AlfaantiterrorPKM.jpg|thumb|none|600px|The PKM in-game.]] | [[File:AlfaantiterrorPKM.jpg|thumb|none|600px|The PKM in-game.]] | ||
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==OSV-96== | ==OSV-96== | ||
The [[OSV-96]] appears as | The [[OSV-96]] appears as the "V-94". | ||
[[File:OSV-96 with bipod.jpg|thumb|none| | [[File:OSV-96 with bipod.jpg|thumb|none|450px|OSV-96 Vzlomshchik with black stock - 12.7x108mm]] | ||
[[file:AlfaAntiTerrorV94Inventory.jpg|thumb|none|600px|The | [[file:AlfaAntiTerrorV94Inventory.jpg|thumb|none|600px|The OSV-96 in the pre-mission screen.]] | ||
[[file:AlfaAntiTerrorV94.jpg|thumb|none|600px|The "V-94" in-game.]] | [[file:AlfaAntiTerrorV94.jpg|thumb|none|600px|The "V-94" in-game.]] | ||
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[[file:AlfaAntiterrorCommando-1menu.jpg|thumb|none|600px|The "Commando-1" in the pre-mission screen.]] | [[file:AlfaAntiterrorCommando-1menu.jpg|thumb|none|600px|The "Commando-1" in the pre-mission screen.]] | ||
[[file:AlfaAntiterrorCommando-1.jpg|thumb|none|600px|The "Commando-1" in-game.]] | [[file:AlfaAntiterrorCommando-1.jpg|thumb|none|600px|The "Commando-1" in-game.]] | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
The [[SVD Dragunov]] appears as one of the Sniper Rifles. | The [[SVD Dragunov]] appears as one of the Sniper Rifles. | ||
[[Image:SVD_Rifle.jpg|thumb|none| | [[Image:SVD_Rifle.jpg|thumb|none|450px|SVD - 7.62x54mmR]] | ||
[[file:AlfaAntiterrorSVD.jpg|thumb|none|600px|A Russian Soldier holds his SVD.]] | [[file:AlfaAntiterrorSVD.jpg|thumb|none|600px|A Russian Soldier holds his SVD.]] | ||
==Accuracy International Arctic Warfare Magnum== | ==Accuracy International Arctic Warfare Magnum== | ||
The [[Accuracy International Arctic Warfare Magnum]] appears as the "AW Super Magnum" | The [[Accuracy International Arctic Warfare Magnum]] appears as the "AW Super Magnum" | ||
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none| | [[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International AWM - .338 Lapua Magnum]] | ||
[[file:AlfaAntiterrorAccuracyWarfareMagnum.jpg|thumb|none|600px|The "AW Super Magnum" in-game.]] | [[file:AlfaAntiterrorAccuracyWarfareMagnum.jpg|thumb|none|600px|The "AW Super Magnum" in-game.]] | ||
==VSK-94== | |||
The [[VSK-94]] appears as one of the available sniper rifles. | |||
[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]] | |||
[[File:AlfaantiterrorVSK-94menu.jpg|thumb|none|600px|VSK-94 in the menu.]] | |||
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|600px|VSK-94 in-game.]] | |||
=Launchers= | =Launchers= | ||
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==Heckler & Koch HK69A1== | ==Heckler & Koch HK69A1== | ||
The [[ | The [[HK69A1]] appears, firing explosive grenades. | ||
[[Image:HK69A1.jpg|thumb|none| | [[Image:HK69A1.jpg|thumb|none|450px|HK69A1 - 40x46mm]] | ||
[[Image:ALFAAntiTerrorHK69A1.jpg|thumb|none|600px|A GSG-9 Operative fires his HK69A1.]] | [[Image:ALFAAntiTerrorHK69A1.jpg|thumb|none|600px|A GSG-9 Operative fires his HK69A1.]] | ||
==RPG-16== | ==RPG-16== | ||
The RPG-16 appears in-game, in possibly | The RPG-16 appears in-game, in possibly its only video game appearance. | ||
Sadly, while it has a unique | Sadly, while it has a unique icon, in-game it shares its model with the RPG-7. | ||
[[Image:AlfantiterrorRPG-16.jpg|thumb|none|600px|The RPG-16 in the loadout menu.]] | [[Image:AlfantiterrorRPG-16.jpg|thumb|none|600px|The RPG-16 in the loadout menu.]] | ||
[[Image:AlfantiterrorRPG-16ingame.jpg|thumb|none|600px|A soldier fires his "RPG-16".]] | [[Image:AlfantiterrorRPG-16ingame.jpg|thumb|none|600px|A soldier fires his "RPG-16".]] | ||
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== RPG-18 == | == RPG-18 == | ||
The [[RPG-18]] appears as the default launcher for Assaulters/Grenadiers. | The [[RPG-18]] appears as the default launcher for Assaulters/Grenadiers. | ||
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]] | [[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]] | ||
[[Image:AlfaantiterrorRPG-18.jpg|thumb|none|600px|A soldier | [[Image:AlfaantiterrorRPG-18.jpg|thumb|none|600px|A soldier holds his RPG-18.]] | ||
=Grenades= | =Grenades= | ||
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==RGO fragmentation grenade== | ==RGO fragmentation grenade== | ||
The [[RGO]] appears with a "Damage Range" of | The [[RGO]] appears with a "Damage Range" of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably ''not'' available in PvP Modes, likely due to its massive blast radius. | ||
[[File:RGO.jpg|thumb|150px|none|RGO frag grenade]] | [[File:RGO.jpg|thumb|150px|none|RGO frag grenade]] | ||
[[File:AlfanantiterrorRGO.jpg|thumb|600px|none|An RGO Grenade in the air.]] | [[File:AlfanantiterrorRGO.jpg|thumb|600px|none|An RGO Grenade in the air.]] | ||
[[File:AlfanantiterrorRGOblast.jpg|thumb|600px|none|The effect of an RGO Grenade: the blast mark on the ground is where the grenade detonated, despite being far from the grenade and wearing armor at a distance safe from any other grenade, most of the squad is heavily injured.]] | |||
==RGD-5 Frag Grenade== | ==RGD-5 Frag Grenade== | ||
The [[RGD-5 | The [[RGD-5]] appears with a 25 meter "Damage Range". | ||
[[File:Rdg5.jpg|thumb|150px|none|RGD-5 High-Explosive Fragmentation hand grenade.]] | [[File:Rdg5.jpg|thumb|150px|none|RGD-5 High-Explosive Fragmentation hand grenade.]] | ||
[[File:AlfaantiterrorRGD-5.jpg|thumb|none|600px|A soldier throws | [[File:AlfaantiterrorRGD-5.jpg|thumb|none|600px|A soldier throws his RGD-5. Equipped grenades are visible on character models.]] | ||
==DM51 hand grenade== | ==DM51 hand grenade== | ||
The [[DM51 hand grenade]] appears as a usable grenade, it is used by | The [[DM51 hand grenade]] appears as a usable grenade, it is used by Western factions such as Delta Force as well as enemies. | ||
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]] | [[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]] | ||
[[Image:AlfaantiterrorDM51.jpg|thumb|none|500px|A DM51 hand grenade midflight.]] | [[Image:AlfaantiterrorDM51.jpg|thumb|none|500px|A DM51 hand grenade midflight.]] | ||
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==LU 213 Hand Grenade== | ==LU 213 Hand Grenade== | ||
The LU 213, a precursor to the [[LU 216 hand grenade]] is one of the available grenades. | The LU 213, a precursor to the [[LU 216 hand grenade]] is one of the available grenades. | ||
[[file:AlfaantiterrorGrenadeMenuLU.jpg|thumb|none|600px|The LU 213 grenade in the loadout menu.]] | [[file:AlfaantiterrorGrenadeMenuLU.jpg|thumb|none|600px|The LU 213 grenade in the loadout menu.]] | ||
[[file:AlfantiterrorLUgrenade.jpg|thumb|none|600px|A Delta Force operator throws The LU 213 Hand Grenade.]] | [[file:AlfantiterrorLUgrenade.jpg|thumb|none|600px|A Delta Force operator throws The LU 213 Hand Grenade.]] | ||
=Other= | |||
==Mortar== | |||
An icon of a mortar (presumably a depiction of the [[2B14 Podnos Mortar]] but the bipod is wrong) is shown for "Fire Support" markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again. | |||
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them. | |||
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]] | |||
[[file:AlfaantiterrorMortar.jpg|thumb|none|600px|The Mortar fire support icon with a radio man on his way there.]] | |||
Latest revision as of 18:09, 29 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Alfa: Antiterror for current discussions. Content is subject to change. |
Alfa: Antiterror is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing Hired Guns: The Jagged Edge, which was originally supposed to be Jagged Alliance 3D, the German box art for Alfa even boasts how it's from the developers of Jagged Alliance 3D), with some members of that team eventually forming CatsWhoPlay.
The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.
The game's units can be chosen to take an "Assaulter", "Sniper" or "Grenadier" specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers).
Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders.
An standalone expansion was later released: Alfa: Antiterror: Men's Work. This expansion was never translated for other languages but apparently added new equipment to the game.
Plenty of the weapons included in this game would be reused in Jagged Edge.
The following weapons appear in the video game Alfa: Antiterror:
Pistols
Beretta 92FS
The Beretta 92FS is available in-game.
FN Five-seveN
TheFN Five-seveN appears as one of the pistols.
Heckler & Koch USP
The Heckler & Koch USP appears can be equipped with a suppressor.
Makarov PM
Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer. The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight. The icon depicts a PM with wooden grips while the in-game model appears with black grips.
Makarov PMM
The Makarov PMM with a 12-round magazine appears as one of the pistols.
PSS
The PSS appears as a usable pistol.
OTs-23 Drotik
The OTs-23 Drotik appears as the "OZ-23 'Drotik'" and is one of the usable pistols.
OTs-27 "Berdysh"
The OTs-27 "Berdysh" appears as the "OZ-27 'Berdysh'".
Smith & Wesson 5904
A handgun referred to as the "S&W 5906" is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the Smith & Wesson 5904 because of this.
Serdyukov SPS
The Serdyukov SPS appears in-game.
Stechkin APS
The Stechkin APS appears as an available sidearm.
Submachine Guns
AEK-919K Kashtan
The AEK-919K Kashtan is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.
PP-19 Bizon-2
The PP-19 Bizon-2 appears as one of the available submachine guns.
Calico M950
The Calico M950 appears as one of the available weapons.
Calico M960
The Calico M960 appears, incorrectly classified as an assault rifle. In the Scenario Mission "Sad Buddha" set in Afghanistan, this Calico is portrayed as the default "assault rifle" of Delta Force.
Heckler & Koch MP7
The MP7 appears in-game.
Heckler & Koch UMP
The Heckler & Koch UMP is one of the submachine guns present.
Assault Rifles
AEK-971
The AEK-971 appears as a primary weapon.
AEK-973
The AEK-973 appears in-game
AK-102
The AK-102 appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with just a suppressor is unavailable.
AK-105
The AK-105 appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family. It can be equipped with a suppressor and/or scope.
AK-74
The AK-74 appears in-game, with both a wooden furniture version and a synthetic AK-74M version.
AK-74M
The AK-74M is one of the available rifles.
AKS-74U
The AKS-74U appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called "AKC-74U" in-game.
AKM
The AKM appears as one of the usable rifles.
AN-94
The AN-94 appears as one of the available assault rifles, it is called the "AH-94" in the equipment menu but properly listed as the AN-94 in its description.
M4A1
The M4A1 is available as the "Colt M4A1 Commando". It can be equipped with a grenade launcher, scope or suppressor.
Enfield L85A1
The L85A1 appears as the "Enfield L85A".
FAMAS
A FAMAS rifle appears as the "FAMAS", it appears to be a different FAMAS in-game and in the inventory menu.
FN FAL
The FN FAL is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an IMI Galil ARM, possibly due to re-texturing one of the AK rifles.
FN FNC
The FN FNC is one of the available rifles. It can be equipped with an M203 or scope, which are exclusive attachments for this rifle.
Groza Hybrid
A fictional hybrid OTs-14 Groza appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together. This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.
Heckler & Koch HK53
The Heckler & Koch HK53 appears in-game.
SR-3 Vikhr
The SR-3 Vikhr appears as one of the secondaries for snipers.
Steyr AUG
The Steyr AUG appears as one of the primary weapons.
Machine Guns
RPK
The RPK appears as one of the LMGs available.
RPK-74
The RPK-74 is an available LMG.
PKM
The PKM appears as one of the LMGs in-game. The Pecheneg version is also present, however it shares both icon and model with the PKM.
Sniper Rifles
Enfield Enforcer
The Enfield Enforcer is a usable weapon by Snipers.
TKB-0145K
The TKB-0145K experimental sniper rifle appears as one of the available rifles.
OSV-96
The OSV-96 appears as the "V-94".
PGM Ultima Ratio Commando
The PGM Ultima Ratio appears with wooden furniture as the "Commando-1" but is identified as an Ultima Ratio in the description. The barrel has been turned into an integrated suppressor.
SVD Dragunov
The SVD Dragunov appears as one of the Sniper Rifles.
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum appears as the "AW Super Magnum"
VSK-94
The VSK-94 appears as one of the available sniper rifles.
Launchers
GM-94
The GM-94 grenade launcher appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a VSK-94.
Heckler & Koch HK69A1
The HK69A1 appears, firing explosive grenades.
RPG-16
The RPG-16 appears in-game, in possibly its only video game appearance. Sadly, while it has a unique icon, in-game it shares its model with the RPG-7.
RPG-18
The RPG-18 appears as the default launcher for Assaulters/Grenadiers.
Grenades
RGN Fragmentation Hand Grenade
The RGN hand grenade appears as the Russian grenade with a "Damage Range" as the game calls it of 10 meters.
RGO fragmentation grenade
The RGO appears with a "Damage Range" of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably not available in PvP Modes, likely due to its massive blast radius.
RGD-5 Frag Grenade
The RGD-5 appears with a 25 meter "Damage Range".
DM51 hand grenade
The DM51 hand grenade appears as a usable grenade, it is used by Western factions such as Delta Force as well as enemies.
M26 grenade
The M26 hand grenade appears as the "Western" grenade with 25 meter "Damage Range".
M67 Fragmentation Grenade
The M67 hand grenade appears as the "Western" grenade with 10 meter "Damage Range".
L2A2 Hand Grenade
The L2A2 hand grenade is available to Western Factions.
LU 213 Hand Grenade
The LU 213, a precursor to the LU 216 hand grenade is one of the available grenades.
Other
Mortar
An icon of a mortar (presumably a depiction of the 2B14 Podnos Mortar but the bipod is wrong) is shown for "Fire Support" markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again.
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.