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BattleBit Remastered: Difference between revisions
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'''''BattleBit Remastered''''' is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as "Low-poly | '''''BattleBit Remastered''''' is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive. | ||
{{Game Title}} | {{Game Title}} | ||
== | =Overview= | ||
= | Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. | ||
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine. | |||
=Pistols= | |||
== | ==Beretta M9== | ||
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon. | |||
[[File:Beretta 92S plastic grips.jpg|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]] | |||
== | ==Desert Eagle== | ||
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game. | |||
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]] | |||
== | ==Glock 18== | ||
=== | The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers. | ||
=== | [[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]] | ||
== | |||
==Heckler & Koch USP== | |||
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol. | |||
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | |||
==MP-443 Grach== | |||
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9. | |||
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 "Grach" - 9x19mm]] | |||
=Revolvers= | |||
Revolvers are categorized under the "Heavy Pistols" designation, alongside the aforementioned Deagle. | |||
==RSh-12== | |||
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers. | |||
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]] | |||
==Mateba Model 6 Unica== | |||
The rare [[Mateba Model 6 Unica]] appears as the "Unica". In the game, this revolver behaves more like the traditional revolver. | |||
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6" barrel - .357 Magnum]] | |||
=Submachine Guns= | =Submachine Guns= | ||
==CZ Scorpion Evo A1== | |||
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG. | |||
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]] | |||
==FN P90== | |||
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG. | |||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]] | |||
== | ==Heckler & Koch MP5A2== | ||
=== | The [[Heckler & Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90. | ||
[[ | [[Image:MP5.jpg|thumb|none|401px|Heckler & Koch MP5A2 with early "slimline" handguard - 9x19mm]] | ||
==Heckler & Koch MP7A1== | |||
A fast firing, compact [[Heckler & Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW. | |||
[[File:H&K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler & Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]] | |||
==Heckler & Koch UMP-45== | |||
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0. | |||
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]] | |||
==Kriss Vector== | |||
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds. | |||
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]] | |||
==PP-2000== | |||
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart. | |||
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]] | |||
==PP19-01 Vityaz== | |||
The [[PP-19-01 Vityaz]] appears as the "PP-19", available after reaching Level 45. | |||
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 "Vityaz" SB-20 - 9x19mm]] | |||
=Rifles/Carbines= | |||
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as "Personal Defense Weapons", but realistically under a carbine or rifle, will be included here. | |||
== | ==AAC Honey Badger== | ||
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. | |||
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]] | [[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]] | ||
=== | ==AS Val== | ||
[[Image:FN | The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger. | ||
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | |||
==AK-15== | |||
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades. | |||
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]] | |||
==AK-74== | |||
The icon of the firearms, the [[AK-74]] is available to all players upon starting the Battlebit Remastered. | |||
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | |||
One of the skins in the Supporter Pack #1 turns [[AK-74]] into [[AK-74M]] with the midnight black finish. The gun behaves the same. | |||
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]] | |||
==Bushmaster ACR== | |||
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5" barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]] | |||
==FAMAS F1== | |||
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]] | |||
==FN F2000== | |||
One of the newer additions to the Battlebit, the [[FN F2000]], is a high-rate assault package. Like in real life, the game models the forward empty shell ejection and removes the plastic shroud if the player chooses to operate his optic instead of the integrated sight. | |||
[[Image:F2000.jpg|thumb|none|500px|FN F2000 - 5.56x45mm NATO]] | |||
==FN FAL== | |||
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. | |||
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]] | |||
==FN FNC== | |||
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature. | |||
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]] | |||
==Heckler & Koch G3A3== | |||
The [[Heckler & Koch G3|Heckler & Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. | |||
[[File:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]] | |||
==Heckler & Koch G36C== | |||
The [[Heckler & Koch G36|Heckler & Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine. | |||
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]] | |||
== | ==Heckler & Koch HK416== | ||
The [[Heckler & Koch HK416]] appears in-game as the "HK419". Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds. | |||
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position "LE"-style stock.]] | |||
= | ==M4A1== | ||
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | |||
== | ==OTs-14-1A-01 Groza== | ||
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments. | |||
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]] | |||
== | ==SIG SG 550== | ||
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]] | |||
[[ | |||
== | ==Steyr AUG A3== | ||
[[File: | [[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
Sniper | ==Accuracy International Precision Marksman== | ||
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65. | |||
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]] | |||
==Cheyenne Tactical M200 Intervention== | |||
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the "M200". By default, it holds 7 rounds, but can equip its regular 5-round magazine. | |||
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]] | |||
==FN MK20 SSR== | |||
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the "MK20", unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds. | |||
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]] | |||
==Izhmash SV-98== | |||
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. | |||
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]] | |||
==Knight's Armament SR-25== | |||
The [[Knight's Armament SR-25|SR-25]] appears as the "M110". | |||
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]] | |||
==Remington MSR== | |||
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130. | |||
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]] | |||
==Remington 700== | |||
The [[Remington Model 700]] rifle appears as the "REM700", unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine. | |||
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]] | |||
==Steyr SSG 69== | |||
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players. | |||
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]] | |||
== | ==M14 (Sage EBR Chassis)== | ||
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the "MK14 EBR". | |||
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]] | |||
== | ==SVDK Dragunov== | ||
The [[SVD Dragunov]] with an SVDK stock appears as the "SVD" at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest. | |||
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]] | |||
=Machine Guns= | =Machine Guns= | ||
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support | Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''. | ||
==L86A1== | |||
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available. | |||
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]] | |||
==M249== | |||
The [[M249]] is making an appearance in the Battlebit Remastered as the true belt-fed, no-nonsense machine gun that allows for the best-suppressing fire. | |||
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]] | |||
==MG36== | |||
The Support class can equip a G36 masquerading as an [[Heckler & Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. | |||
[[File:MG36.jpg|thumb|none|400px|Heckler & Koch MG36 - 5.56x45mm; for comparison]] | |||
==RPK-16== | |||
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players. | |||
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]] | |||
==Ultimax 100== | |||
[[Image:U100 Mk3 Stock.jpg|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]] | |||
=Launchers= | |||
==Heckler & Koch M320== | |||
The [[Heckler & Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells. | |||
[[Image:XM320.jpg|thumb|none|400px|Heckler & Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]] | |||
==RPG-7== | |||
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for 200 meters. | |||
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]] | |||
=Explosives= | |||
==M15 Anti-Tank Mine== | |||
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the "Anti-Vehicle Mine". | |||
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]] | |||
== | ==M18 Smoke Grenade== | ||
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors. | |||
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]] | |||
== | ==M18A1 Claymore== | ||
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. | |||
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]] | |||
== | ==M84 Stun Grenade== | ||
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst. | |||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | |||
== | ==Mk 2 Hand Grenade== | ||
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. | |||
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]] | |||
= | ==Model 24 Stielhandgranate "Geballte Ladung"== | ||
The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. | |||
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]] | |||
= | ==RGO/RGN fragmentation grenade== | ||
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze. | |||
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]] | |||
== | ==Type 3 Anti-Aank/Anti-Personnel Mine== | ||
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the "Anti-Personnel Mine". | |||
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]] | |||
=To-be added weapons= | =To-be added weapons= | ||
These weapons were confirmed by the developer, which will be added soon: | These weapons were confirmed by the developer, which will be added soon: | ||
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5 | [[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come. | ||
Latest revision as of 17:53, 26 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:BattleBit Remastered for current discussions. Content is subject to change. |
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BattleBit Remastered is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as "Low-poly High-octane", gathering a massive appeal from the public due to similarities to FPS franchises like Call of Duty and Battlefield with a tactical twist from videogames like Insurgency Sandstorm. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.
The following weapons appear in the video game BattleBit Remastered:
Overview
Weapons in BattleBit operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines.
Like Insurgency: Sandstorm and Escape from Tarkov, weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.
Pistols
Beretta M9
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.
Desert Eagle
The Desert Eagle is available as a Heavy Pistol, categorized alongside the revolvers in-game.
Glock 18
The only automatic pistol in-game (for now), the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.
Heckler & Koch USP
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.
MP-443 Grach
The MP433 Grach is the second semi-automatic pistol available to the player, improving on all aspects of the M9.
Revolvers
Revolvers are categorized under the "Heavy Pistols" designation, alongside the aforementioned Deagle.
RSh-12
The Russian RSh-12 appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.
Mateba Model 6 Unica
The rare Mateba Model 6 Unica appears as the "Unica". In the game, this revolver behaves more like the traditional revolver.
Submachine Guns
CZ Scorpion Evo A1
The Scorpion Evo in Battlebit Remastered seems to be modeled after the CZ Scorpion Evo 3 A1. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.
FN P90
The P90 makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.
Heckler & Koch MP5A2
The Heckler & Koch MP5 makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.
Heckler & Koch MP7A1
A fast firing, compact Heckler & Koch MP7 is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.
Heckler & Koch UMP-45
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.
Kriss Vector
The Kriss Vector is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.
PP-2000
The PP-2000 is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.
PP19-01 Vityaz
The PP-19-01 Vityaz appears as the "PP-19", available after reaching Level 45.
Rifles/Carbines
Rifles in Battlebit Remastered are divided into two categories: Automatic Rifles, Battle Rifles, and Carbines. For the sake of realism, the weapons categorized as "Personal Defense Weapons", but realistically under a carbine or rifle, will be included here.
AAC Honey Badger
One of the only two integrally suppressed weapons in Battlebit, the AAC Honey Badger is the first PDW that is available to the players after reaching level 35.
AS Val
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.
AK-15
The AK-15 makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.
AK-74
The icon of the firearms, the AK-74 is available to all players upon starting the Battlebit Remastered.
One of the skins in the Supporter Pack #1 turns AK-74 into AK-74M with the midnight black finish. The gun behaves the same.
Bushmaster ACR
FAMAS F1
FN F2000
One of the newer additions to the Battlebit, the FN F2000, is a high-rate assault package. Like in real life, the game models the forward empty shell ejection and removes the plastic shroud if the player chooses to operate his optic instead of the integrated sight.
FN FAL
The FN FAL makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140.
FN FNC
The Swedish FN FNC, known as the Automatkarbin 5 (Ak 5c), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.
Heckler & Koch G3A3
The Heckler & Koch G3A3 equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90.
Heckler & Koch G36C
The Heckler & Koch G36C appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in-game as the "HK419". Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.
M4A1
OTs-14-1A-01 Groza
The OTs-14 Groza appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.
SIG SG 550
Steyr AUG A3
Sniper Rifles
Accuracy International Precision Marksman
The progenitor of the Accuracy International Arctic Warfare series, the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.
Cheyenne Tactical M200 Intervention
The CheyTac M200 Intervention makes an appearance in-game as the "M200". By default, it holds 7 rounds, but can equip its regular 5-round magazine.
FN MK20 SSR
The FN Sniper Support Rifle appears in-game as the "MK20", unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.
Izhmash SV-98
The SV-98 is the second sniper rifle for the Recon class.
Knight's Armament SR-25
The SR-25 appears as the "M110".
Remington MSR
The Remington MSR is the final sniper rifle available, unlocked at rank 130.
Remington 700
The Remington Model 700 rifle appears as the "REM700", unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.
Steyr SSG 69
The Steyr SSG 69 makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.
M14 (Sage EBR Chassis)
The M14 EBR in Sage chassis appears as the "MK14 EBR".
SVDK Dragunov
The SVD Dragunov with an SVDK stock appears as the "SVD" at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.
Machine Guns
Machine Guns are divided into two categories in BattleBit Remastered: Light Machine Guns (LMGS) and Light Support Weapons.
L86A1
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in Modern Warfare 2019, the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.
M249
The M249 is making an appearance in the Battlebit Remastered as the true belt-fed, no-nonsense machine gun that allows for the best-suppressing fire.
MG36
The Support class can equip a G36 masquerading as an MG36 at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag.
RPK-16
The RPK-16 was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.
Ultimax 100
Launchers
Heckler & Koch M320
The Heckler & Koch M320 grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.
RPG-7
The RPG-7 is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to Squad. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for 200 meters.
Explosives
M15 Anti-Tank Mine
The M15 Anti-Tank mine in black appears as the "Anti-Vehicle Mine".
M18 Smoke Grenade
The M18 Smoke Grenade appears in the game, and comes in red, blue, white and green colors.
M18A1 Claymore
The American M18A1 Claymore appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen.
M84 Stun Grenade
The M84 stun grenade appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.
Mk 2 Hand Grenade
The World War II era Mk 2 hand grenade makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades.
Model 24 Stielhandgranate "Geballte Ladung"
The anti-vehicle grenade is modeled after the "Geballte Ladung", a bundle of six Model 24 Stielhandgranate grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams.
RGO/RGN fragmentation grenade
The Impact Grenade is modeled after the RGO/RGN fragmentation grenade, equipped with the UDZS impact fuze.
Type 3 Anti-Aank/Anti-Personnel Mine
The Type 3 Mine AT-AP appears in-game as the "Anti-Personnel Mine".
To-be added weapons
These weapons were confirmed by the developer, which will be added soon: AN-94, Beretta 93R, CBJ-M5, M60, MG3KWS, MPX, QJY201, PKP Pecheng and SKS with more guns to come.