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Talk:Hunt: Showdown: Difference between revisions
PyramidHead (talk | contribs) No edit summary |
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So essentially the developers stated that they wouldn't be able to animate them as functional. There are too many variants along with some variants having parts that might not work with the overall animation for the base weapons. To add to that, the way the guns are broken up for animations makes it very difficult as well. Just a tidbit I saw that I thought would be relevant here. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 09:20, 9 October 2022 (UTC) | So essentially the developers stated that they wouldn't be able to animate them as functional. There are too many variants along with some variants having parts that might not work with the overall animation for the base weapons. To add to that, the way the guns are broken up for animations makes it very difficult as well. Just a tidbit I saw that I thought would be relevant here. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 09:20, 9 October 2022 (UTC) | ||
== Devil's moon == | ==Devil's moon== | ||
An event last December adds a [[Krag-Jørgensen]] rifle, a rather cursed makeshift repeating mechanism for the martini henry the super obscure [[LeMat_Revolver|lemat]] carbine, can anyone come and update it?--[[User:Thunder_lord37|Thunder_lord37]]([[User_talk:Thunder_lord37|Talk]])2:45 6/29/2023 (GMT +8) | |||
FINE ILL DO IT MYSELF [[User:Thunder_lord37|Thunder_lord37]]([[User_talk:Thunder_lord37|Talk]])9:39 7/6/2023 (GMT +8) | |||
:That's the sort of attitude we like to see around here. Best of wishes. | |||
::As the unofficial steward of this page... I was gonna get around to it... I swear... I'm just lazy. But help would always be appreciated. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 03:09, 7 July 2023 (UTC) |
Latest revision as of 03:10, 7 July 2023
Funny, the "Mosin-Nagant Automat" is actually the Huot Automatic Rifle. While there were a semi-automatic prototypes of Mosin rifle, they looked is quite differently: [1]. --Slon95 (talk) 17:17, 23 March 2018 (EDT)
Bugging Me
I was watching a video on the weapons of this game and, this has been bugging me for a while. For the reload of the Single Barreled Shotgun, is the character ejecting a unspent shell and inserting a spent one? Cause from what I can tell, that is exactly what they are doing.--SeanWolf (talk) 20:13, 4 April 2018 (EDT)
Regarding the ejector rods not being functional
https://www.youtube.com/watch?v=YllsoG-ieZs
So essentially the developers stated that they wouldn't be able to animate them as functional. There are too many variants along with some variants having parts that might not work with the overall animation for the base weapons. To add to that, the way the guns are broken up for animations makes it very difficult as well. Just a tidbit I saw that I thought would be relevant here. Kona (talk) 09:20, 9 October 2022 (UTC)
Devil's moon
An event last December adds a Krag-Jørgensen rifle, a rather cursed makeshift repeating mechanism for the martini henry the super obscure lemat carbine, can anyone come and update it?--Thunder_lord37(Talk)2:45 6/29/2023 (GMT +8)
FINE ILL DO IT MYSELF Thunder_lord37(Talk)9:39 7/6/2023 (GMT +8)
- That's the sort of attitude we like to see around here. Best of wishes.
- As the unofficial steward of this page... I was gonna get around to it... I swear... I'm just lazy. But help would always be appreciated. --PyramidHead (talk) 03:09, 7 July 2023 (UTC)