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Freedom Fighters: Difference between revisions
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(Should have been a Makarov) |
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] is used by both NYPD in the first level, some of the rebels and by Soviet guards and soldiers as their standard sidearm. The one in the game has a 17-round magazine. Referred to as "Handgun". | The [[Beretta 92FS]] is used by both NYPD in the first level, some of the rebels and incorrectly by Soviet guards and soldiers as their standard sidearm instead of a more correct [[Makarov PM]]. The one in the game has a 17-round magazine. Referred to as "Handgun". | ||
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]] | ||
[[Image:FF-M9-1.jpg|thumb|600px|none|Chris holding the Beretta 92FS during the prologue of the game.]] | [[Image:FF-M9-1.jpg|thumb|600px|none|Chris holding the Beretta 92FS during the prologue of the game.]] | ||
[[Image:FF-M9-2.jpg|thumb|600px|none|Reloading the Beretta.]] | [[Image:FF-M9-2.jpg|thumb|600px|none|Reloading the Beretta.]] | ||
[[Image:FF-M9-3.jpg|thumb|600px|none|A closer look on the Beretta 92FS.]] | [[Image:FF-M9-3.jpg|thumb|600px|none|A closer look on the Beretta 92FS.]] | ||
[[Image:FF-M9-4.jpg|thumb|600px|none|Chris stands over a bunch of low- | [[Image:FF-M9-4.jpg|thumb|600px|none|Chris stands over a bunch of low-detail Beretta Pistols, they only get more detailed if he crouches or zooms in.]] | ||
==Colt Python== | ==Colt Python== | ||
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==PKM== | ==PKM== | ||
The [[PKM]] GPMG is used by the large armored Soviet soldiers and is also used in the machine gun turrets. Unlike the real life weapon it is fed from 300 round belt-boxes. Called "Heavy Machine Gun" in the game. | The [[PKM]] GPMG is used by the large armored Soviet soldiers and is also used in the machine gun turrets. Unlike the real life weapon it is fed from 300 round belt-boxes. Called "Heavy Machine Gun" in the game. | ||
It is the only weapon where Chris can only pick up extra ammo to refill the 300 round box magazine (Chris can't carry any more than 300 bullets, which is the total amont of the magazine) and with different animations for aiming and not aiming, when aiming, Chris will shoulder it like the AK while when firing un-aimed, he will hip fire the weapon. | |||
[[Image:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]] | [[Image:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]] | ||
[[Image:FF-MG-3.jpg|thumb|600px|none|The PKM in the player's hands.]] | [[Image:FF-MG-3.jpg|thumb|600px|none|The PKM in the player's hands.]] | ||
[[Image:FF-MG-2.jpg|thumb|600px|none|The PKM as a mounted weapon.]] | [[Image:FF-MG-2.jpg|thumb|600px|none|The PKM as a mounted weapon.]] | ||
[[Image:FF-MG-1.jpg|thumb|600px|none|Another shot of the mounted LMG.]] | [[Image:FF-MG-1.jpg|thumb|600px|none|Another shot of the mounted LMG.]] | ||
[[Image:FF-MG-4.jpg|thumb|600px|none|Chris stands over an low quality PKM, the pistol grip vanishes and the stock becomes solid.]] | |||
[[Image:FF-MG-5.jpg|thumb|600px|none|The PKM in the second hideout, it is clearly visible how the box magazine isn't actually attached to the weapon and just floats in the air.]] | |||
==RPG-7== | ==RPG-7== | ||
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[[Image:FF-RPG-1.jpg|thumb|600px|none|The RPG on Chris' shoulder.]] | [[Image:FF-RPG-1.jpg|thumb|600px|none|The RPG on Chris' shoulder.]] | ||
[[Image:FF-RPG-2.jpg|thumb|600px|none|The RPG on Chris' back.]] | [[Image:FF-RPG-2.jpg|thumb|600px|none|The RPG on Chris' back.]] | ||
[[Image:FF-RPG-3.jpg|thumb|600px|none|Chris uses an RPG-7 in a cutscene, in this cutscene it actually has a rocket loaded while it always appears empty in gamepaly.]] | |||
==RGO fragmentation grenade== | ==RGO fragmentation grenade== | ||
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==AK-47== | ==AK-47== | ||
Chris is holding a Type I [[AK-47]] on the cover of the game. | Chris is holding a Type I [[AK-47]] on the cover of the game. | ||
Notably an AK with a different texture to the normal one appears in certain pre-rendered cutscenes (and allegedly in very early screenshots with a bayonet.) so this may have been replaced by the AK-103. | |||
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47 - 7.62x39mm]] | [[Image:AK-47.jpg|thumb|none|450px|Type I AK-47 - 7.62x39mm]] | ||
[[Image:AK47FreedomFighters.jpg|thumb|600px|none|Russian Soldiers in a newsbroadcast appear to hold the AK-47 instead of the AK-103.]] | |||
Latest revision as of 12:22, 7 June 2023
Freedom Fighters is a 2003 third-person shooter video game. The player controls Chris Stone, a plumber who becomes a member of the US resistance and helps fight back the invasion of the Red Army. It was developed by the Danish IO Interactive, creators of the Hitman franchise, Kane & Lynch: Dead Men and its sequel Dog Days.
Some of the weapon models appear to be based on ones from Hitman 2: Silent Assassin, just simplified (likely for consoles due to the higher amount of combatants as well as the game being entirely third person so the extra detail wouldn't be as noticed.)
The following weapons appear in the game Freedom Fighters:
Beretta 92FS
The Beretta 92FS is used by both NYPD in the first level, some of the rebels and incorrectly by Soviet guards and soldiers as their standard sidearm instead of a more correct Makarov PM. The one in the game has a 17-round magazine. Referred to as "Handgun".
Colt Python
The Colt Python is used by the rebels as their sidearm. Called "Revolver" in the game. More powerful than the "Handgun", but holds only six bullets.
Franchi SPAS-12
The Franchi SPAS-12 is used often by the rebels and by the Soviet sergeants. It appears without the folding stock and in semi-automatic mode. Called "Shotgun" in the game.
AK-103
The Assault Rifle in-game is based on the AK-103. It is the most common weapon in the game and is used by most Soviet soldiers and by many of the rebels. Referred to as "Assault Rifle".
PP-19 Bizon
The Izhmash PP-19 Bizon is used by the Soviet commandos and Black Ops operatives in game and by some of the rebels. Unlike the real life version, the magazine holds only 40 rounds, while the real one has a 64, 53 or 45 round (depending on caliber) helical magazine. Called "Submachine gun" in the game and strangely has better stopping power than the AK.
SVD Dragunov
The SVD Dragunov is used by Soviet snipers in the game. Unlike in real life, its magazines hold only 7 rounds. Referred to as "Sniper Rifle".
PKM
The PKM GPMG is used by the large armored Soviet soldiers and is also used in the machine gun turrets. Unlike the real life weapon it is fed from 300 round belt-boxes. Called "Heavy Machine Gun" in the game. It is the only weapon where Chris can only pick up extra ammo to refill the 300 round box magazine (Chris can't carry any more than 300 bullets, which is the total amont of the magazine) and with different animations for aiming and not aiming, when aiming, Chris will shoulder it like the AK while when firing un-aimed, he will hip fire the weapon.
RPG-7
The RPG-7 is used by a few of the Soviet soldiers. It is the only weapon that can destroy armored vehicles.
RGO fragmentation grenade
Russian-made RGO fragmentation grenades are used by the both Soviet soldiers and rebels.
AK-47
Chris is holding a Type I AK-47 on the cover of the game. Notably an AK with a different texture to the normal one appears in certain pre-rendered cutscenes (and allegedly in very early screenshots with a bayonet.) so this may have been replaced by the AK-103.