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UFO: Aftermath: Difference between revisions

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Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the original X-COM, (Altar bought the rights to a cancelled X-com successor, The Dreamland Chronicles: Freedom Ridge, though Altar found the game's engine too unfinished to be usuable and made their own game using some of the story concepts from it.) just like the original X-COM, the player will fight battles on a tactical view, just now in real time and use a geoscape view to select missions and pursue research and development of weaponry to fight back the Alien Threat that has almost completely wiped out humanity.
Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the original X-COM, (Altar bought the rights to a cancelled X-com successor, The Dreamland Chronicles: Freedom Ridge, though Altar found the game's engine too unfinished to be usuable and made their own game using some of the story concepts from it.) just like the original X-COM, the player will fight battles on a tactical view, just now in real time and use a geoscape view to select missions and pursue research and development of weaponry to fight back the Alien Threat that has almost completely wiped out humanity.


Many weapons in the game are capable of a "Burst" firing mode, though often single-shot weapons such as handguns have a "Burst" mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into "Pistols", "Rifles and "Heavy" weapons, which often feature weapons that are simply "close enough" in that catagory. (for instance all submachine guns use the "Pistol" catagory and skill and Shotguns go into the "Rifles" catagory in-game, Sniper Rifles also go into the "Rifles" catagory in the equipment menu despite using their own seperate aiming skill.)
Many weapons in the game are capable of a "Burst" firing mode, though often single-shot weapons such as handguns have a "Burst" mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into "Pistols", "Rifles and "Heavy" weapons, which often feature weapons that are simply "close enough" in that category. (for instance all submachine guns use the "Pistol" category and skill and Shotguns go into the "Rifles" category in-game, Sniper Rifles also go into the "Rifles" category in the equipment menu despite using their own seperate aiming skill.)


While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.  
While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.  
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[[Image:M240Flamethrower.jpg|thumb|none|400px|M240 Flamethrower]]
[[Image:M240Flamethrower.jpg|thumb|none|400px|M240 Flamethrower]]
[[Image:UFOM240Flamethrower.jpg|thumb|none|600px|The M240 in the inventory.]]
[[Image:UFOM240Flamethrower.jpg|thumb|none|600px|The M240 in the inventory.]]
[[Category:Video Game]]
[[Category:Science-Fiction]]

Latest revision as of 19:13, 31 July 2023


UFO:_Aftermath
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Steam Header
Release Date: 2003
Developer: Altar Interactive
Publisher: Fulqrum Publishing
Platforms: PC
Genre: Real-Time tactics


Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the original X-COM, (Altar bought the rights to a cancelled X-com successor, The Dreamland Chronicles: Freedom Ridge, though Altar found the game's engine too unfinished to be usuable and made their own game using some of the story concepts from it.) just like the original X-COM, the player will fight battles on a tactical view, just now in real time and use a geoscape view to select missions and pursue research and development of weaponry to fight back the Alien Threat that has almost completely wiped out humanity.

Many weapons in the game are capable of a "Burst" firing mode, though often single-shot weapons such as handguns have a "Burst" mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into "Pistols", "Rifles and "Heavy" weapons, which often feature weapons that are simply "close enough" in that category. (for instance all submachine guns use the "Pistol" category and skill and Shotguns go into the "Rifles" category in-game, Sniper Rifles also go into the "Rifles" category in the equipment menu despite using their own seperate aiming skill.)

While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.

UFO: Aftermath was followed up by UFO: Aftershock and UFO: Afterlight

The following weapons appear in UFO: Aftermath


Pistols

Browning Hi-Power

The Browning Hi-Power appear as one of the pistols in-game, it tends to be used by shot down human pilots during rescue missions.

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Browning Hi-Power, 9x19mm
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The Browning Hi-Power in the equipment menu.

Colt M1911A1

The M1911A1 appears, alongside the Uzi, Shotgun and basic Grenade as one of your infinitely available weaponry, while the Colt has good damage for a handgun, it has relatively low range and capacity

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Colt M1911A1 - .45 ACP
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The Colt M1911A1 in the equipment menu.


Heckler & Koch USP

The Heckler & Koch USP appears in-game.

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Heckler & Koch USP - 9x19mm
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The USP in the equipment menu.

Glock 19

The Glock 19 appears as one of the handguns in-game.

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Glock 19 (2nd Generation) - 9x19mm
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The Glock in the equipment menu.



Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears chambered in .357 as one of the usuable handguns, it is the only handgun incapable of being fired quickly in "burst" mode.

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MRI Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in the equipment menu.

Submachine Guns/Machine Pistols

IMI UZI

The Uzi appears available in infinite quantity from the start of the game.

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IMI Uzi - 9x19mm
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The IMI Uzi in the inventory.

Sa Skorpion Hybrid

The Skorpion SA machine pistol appears as the lightest submachine gun in the game, making it a good submachine gun for units with low strength. It has the wooden grip of a Vz.61, is called the Vz.83 and the in-game glossary claims it is chambered in 9mm which neither version was available in.

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Sa. Vz.61 Skorpion - .32 ACP
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The Skorpion SA "Vz 83" in the equipment menu.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears in the game as the "MP5".

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Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm
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The MP5 in the equipment menu.

Heckler & Koch MP7

A MP7 appears as an usable SMG.

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Heckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.
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FN P90

The FN P90 submachine gun appears in-game.

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Fabrique Nationale P90 - 5.7x28mm
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The P90 in the inventory.

Shotguns

"Pump Action"

A generic shotgun appears in-game with two oddities: The pre-rendered rotating weapon in the equipment menu has a more metalic texture than the icon/in-game shotgun and secondly, while called the generic name of "Pump Action" in the equipment menu, in the Glossary it is called the "Spas-12" despite clearly not being a Franchi SPAS-12.

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The "Pump Action" shotgun in the inventory, at the top of the list of weapons you can see the inventory icon that matches the in-game shotgun and the metallic shotgun in the prerendered video.

NeoStead 2000

The NeoStead 2000 shotgun appears as a usable shotgun.

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NeoStead Shotgun - 12 Gauge
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The Neostead in the inventory.

Heckler & Koch CAWS

The Heckler & Koch CAWS appears as one of the shotguns, it and the Super Striker are the only shotguns with a Burst firing mode.

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Heckler & Koch Close Assault Weapon System - 12 gauge
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The HK CAWS in the inventory.


"Super Striker"

An odd weapon in the line-up, the "Super Striker" as it's called in-game (and "SuperStrike" in the Glossary description), is a Shotgun exclusively firing 20mm grenades instead of shotgun shells, it appears to be based on the Armsel Protecta.

Armsel Protecta - 12 Gauge
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Assault/Battle Rifles

Izhmash AK-47

The AK-47 appears in-game.

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Type III AK-47 - 7.62x39mm
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The AK-47 in the inventory.

"Colt M4"

An unknown M16 variant appearas as the "Colt M4" despite being a full-size Rifle instead of the Carbine that the M4 is.

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Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO
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M16A2 Assault Rifle, 5.56x45mm
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The clearly too long to be an M4 Rifle.

FN FAL

The FN FAL appears as one of the assault rifles.

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FN FAL Battle Rifle, 7.62x51mm
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A FN FAL in the Inventory menu.

Heckler & Koch G3A3

The H&K G3A3 as one of the in-game rifles.

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H&K G3A3 - 7.62x51mm
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The G3A3 in-game.

Heckler & Koch G36

The Heckler & Koch G36 appears as one of the Assault Rifles, it appears with two extra magazines stuck to either side of the magazine.

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Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
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The G36 in the Inventory .

Heckler & Koch G11 Prototype 13

The Heckler & Koch G11 Prototype 13 appears as the "HK G11 K5" , the weapon's unique magazine isn't shown as it still uses the same generic "Assault Rifle" Magazine Icon as other weapons.

Heckler & Koch G11 Prototype 13 - 4.73x33mm
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The G11 in the menu.

Steyr AUG

The Steyr AUG appears in-game.

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Steyr AUG A1- 5.56x45mm
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The AUG in the menu.

Snipers

Remington 700

The Remington 700 appears as the first available Sniper Rifle, the bolt is textured on and since the textures are mirrored, the weapon has a bolt on both sides of the weapon.

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Remington 700 Sniper Rifle, 7.62x51mm
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The Remington 700 in the inventory.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 appears as one of the game's sniper rifles. It is modeled with a 20-round magazine, but holds 30 rounds in-game; its ammunition is also treated as distinct, despite it and the Heckler & Koch G3 (upon which it was based) being able to freely interchange magazines in reality.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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The PSG-1 in-game.

Accuracy International L115A3

What appears to be the Accuracy International L115A3 is available in game with an E instead of a 3 in the name

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Accuracy International L115A3 - .338 Lapua Magnum
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The "Accuracy International L115AE" In-game.

Barrett M82A1

The Barrett M82A1 appears as the "M82A1A Barrett"

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Barrett M82A1 - .50 BMG
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The Barrett in the inventory.

ZVI Falcon

The ZVI Falcon appears in the game as the "ZVI Falcon OP-96", with only 2 shots per slot but the highest damage of any firearm in the game, it is extremely rare to acquire.

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ZVI Falcon OP-99 - .50 BMG
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ZVI Falcon in the HUD.


Launchers

RPG-7

The RPG-7 appears as one of the usable Rocket Launchers.

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RPG-7 - 40mm.
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The RPG-7 in the inventory.

M72 LAW

The M72 LAW appears in the game with a fictionalized deisgn as the "OSAW" (Which according to the game, stands for "One Shot AW"), it was likely originally going to just be a LAW as the game seemingly calls it a LAW in the description for the fictionalized SMAW (While the LAW's description mentions the SMAW by it's in-game fictional name to compare the two.)

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M72A2 LAW Anti-Tank Rocket Launcher
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M72A2 LAW Anti-Tank Rocket Launcher, Opened
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The "OSAW" in the inventory.

Mk 153 SMAW

The Mk 153 SMAW appears in-game as the "SLAW" (Standing for "Shoulder Launched AW), according to the game, it is an improved version of the "OSAW" (or LAW as the Glossary slips up and calls it)

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Mk 153 Mod 0 SMAW - 83mm.
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The "SLAW" in the inventory.

M79 grenade launcher

TheM79 grenade launcher appears as one of the two Grenade Launchers.

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M79 Grenade Launcher - 40x46mm
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The M79 in the Inventory.

Other

M240 Flamethrower

The M240 Flamethrower appears as the single usuable flamethrower, while highly effective, if used in cramp environment, the flames can easily be sent back towards the operator.

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M240 Flamethrower
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The M240 in the inventory.