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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name=''Krunker'' | |name=''Krunker'' | ||
|picture= | |picture=Krunker-Logo.jpg | ||
|caption= | |caption=The official Krunker logo | ||
|date=January 29, 2019 | |date=January 29, 2019 | ||
|developer=Yendis Entertainment | |developer=Yendis Entertainment | ||
Line 10: | Line 12: | ||
}} | }} | ||
'''''Krunker''''' is a class-based first-person shooter released on a web browser on January 29, 2019. A dedicated client was later developed, and it was officially released on Steam | '''''Krunker''''' is a class-based first-person shooter released on a web browser on January 29, 2019. A dedicated client was later developed, and it was officially released on Steam for PC on February 2, 2021. The game has a blocky visual style, popularized by ''Minecraft''. | ||
{{VG Title|Krunker}} | {{VG Title|Krunker}} | ||
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=Handguns= | =Handguns= | ||
==Beretta 93R== | ==Beretta 93R== | ||
The [[Beretta 93R]] is dual wielded as a secondary weapon called the "Akimbo Pistol." Unlike its real-life counterpart, the 93R in-game is semi-automatic, with a magazine capacity of 12 rounds instead of 15. | |||
"Takanomei's Myth" is a contraband skin for the "Akimbo Pistol," which adds a cosmetic folding buttstock to the heel of the 93R's pistol grip. | |||
[[File:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]] | |||
[[File:Krunker-Beretta93R-1.jpg|thumb|none|600px|The Beretta 93R in the texture viewer.]] | |||
[[File:Krunker-Beretta93R-2.jpg|thumb|none|600px|"Takanomei's Myth" in the texture viewer. Notice the folding buttstock.]] | |||
=="Ceretta 92"== | |||
The "Ceretta 92" is a contraband skin for the "Pistol." It depicts a carrot attached to the lower receiver of a pistol. Its name is a reference to the [[Beretta 92]], although it visually looks nothing like it. Ironically "Ceretta" means "Body Wax" in Italian. | |||
==Colt Python== | ==Colt Python== | ||
The [[Colt Python]] appears as simply the "Revolver." It is the primary weapon of the Detective and is the only handgun that is a primary weapon, besides its skins. | |||
Various "Revolver" skins reference the Python by having its name in the skin title. | |||
[[File:Pythontar.jpg|thumb|none|300px|Colt Python Target with 8" Barrel - .357 Magnum]] | |||
[[File:Krunker-ColtPython.jpg|thumb|none|600px|The Colt Python in the texture viewer.]] | |||
==CZ 75 Automatic== | |||
The [[CZ 75 Automatic]] makes an appearance as a contraband skin for the "Auto Pistol," the "CZ-75." It has a spare magazine mounted in front of the trigger guard as well as a custom compensator. It holds 15 rounds, one less than the real weapon's 16 round-magazine. | |||
[[File:Cz75fa.jpg|thumb|none|300px|CZ 75 Automatic - 9x19mm]] | |||
[[File:Krunker-CZ75Auto.jpg|thumb|none|600px|The CZ 75 Automatic in the texture viewer.]] | |||
==Desert Eagle Mark XIX== | |||
The [[Desert Eagle Mark XIX]] is featured as itself, the "Desert Eagle," as both a secondary weapon and a primary weapon for a special class called the Deagler, which can only be played as in certain modes. The current model has a chrome finish, while old one has a black finish. | |||
The "Silenced" contraband skin adds a suppressor to the Desert Eagle. | |||
[[File:DesertEagle50AE.jpg|thumb|none|300px|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | |||
[[File:Krunker-DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the texture viewer.]] | |||
[[File:Krunker-DesertEagleSuppressed.jpg|thumb|none|600px|"Silenced" in the texture viewer. Notice the added suppressor.]] | |||
==Glock | ==Glock 17== | ||
The [[Glock 17 (Converted to Full Auto)|Glock 17]] is a secondary weapon called the "Auto Pistol"; while its full-auto behavior (and the name of the "Block-18" legendary skin) would imply it to be a [[Glock 18]], it lacks that version's fire selector switch, making it a converted Glock 17. Despite being modeled with a 17-round magazine, it only holds 15 rounds in-game. However, it lacks the fire selector that a Glock 18 would need for automatic fire. | |||
"ZOOTIEZ" is a heavily modified Glock 17 with a cosmetic laser, flashlight, and extended magazine. It has a spare magazine holder mounted on its top rail, with a custom electronic sight mounted on top of the magazine holder. It also has a suppressor. | |||
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm Parabellum]] | |||
[[File:Krunker-Glock18-1.jpg|thumb|none|600px|The Glock 17 in the texture viewer. Notice the lack of a fire selector.]] | |||
[[File:Krunker-Glock18-2.jpg|thumb|none|600px|"ZOOTIEZ" in the texture viewer, a heavily modified Glock 17.]] | |||
==Heckler & Koch USP== | ==Heckler & Koch USP== | ||
A [[Heckler & Koch USP]] with a two-tone finish serves as the default secondary weapon simply called the "Pistol." | |||
== | Certain skins of the "Pistol" add a cosmetic extended magazine, as well as a suppressor and/or flashlight. | ||
The "USP 2022" contraband skin directly references the real gun. | |||
[[File:H&K USP 9MM 5.jpg|thumb|none|300px|Heckler & Koch USP with two-tone finish - 9x19mm]] | |||
[[File:Krunker-HKUSP-1.jpg|thumb|none|600px|The USP in the texture viewer.]] | |||
[[File:Krunker-HKUSP-2.jpg|thumb|none|600px|"Dipped Blackout" in the texture viewer. It is one of the "Pistol" skins that add an extended magazine, suppressor, and flashlight to the USP.]] | |||
==Intratec TEC-9== | |||
The [[Intratec TEC-9]] appears as the "Tehchy-9," a secondary weapon. It's incorrectly shown to both hold 15 rounds and fire in bursts. | |||
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 (post-1987 version) - 9x19mm]] | |||
[[File:Krunker-TEC-9.jpg|thumb|none|600px|The TEC-9 in the texture viewer.]] | |||
==Korth National Standard Supersport== | |||
The [[Korth Revolvers|Korth National Standard Supersport]] with a slightly longer barrel and STX compensator appears as the "Detective Mastery" contraband skin for the "Revolver." Unlike the real gun, the in-game model lacks an ejection rod. | |||
[[File:KorthNationalStandardSupersport.jpg|thumb|none|350px|Korth National Standard Supersport with STX compensator - .357 Magnum]] | |||
[[File:Krunker-KorthNationalStandardSupersport.jpg|thumb|none|600px|The National Standard Supersport in the texture viewer. Notice the correctly branded STX compensator, longer barrel, lack of an ejection rod, and stylized sights, grip, and trigger guard.]] | |||
==Makarov PM== | |||
A stylized, golden [[Makarov PM]] with an extended barrel is shown as "DESTINY," a contraband skin for the "Pistol." The actual PM can only hold 8 rounds, unlike the game version's 10-round magazine. | |||
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]] | |||
[[File:Krunker-MakarovPM.jpg|thumb|none|600px|The Makarov PM in the texture viewer.]] | |||
==M1911== | |||
A suppressed [[M1911]] appears as the "1911," a contraband skin for the "Pistol." It has a hammer from Wilson Combat's Value Line, as well as a rear sight from Heinie. It incorrectly holds 10 rounds. | |||
A highly stylized M1911 variant appears as a "Desert Eagle" skin called the "DesertHawk." It has a cut up frame of an M1911A1, with a different trigger, safety, hammer, and sights. | |||
[[File:COLTM1911 1913.jpg|thumb|none|300px|Original Colt M1911 (dated 1913) - .45 ACP]] | |||
[[File:Krunker-M1911.jpg|thumb|none|600px|The M1911 in the texture viewer. Notice the added suppressor.]] | |||
[[File:Krunker-Staccato2011.jpg|thumb|none|600px|A stylized M1911 in the texture viewer. Notice the the many modifications.]] | |||
=="Snubby"== | |||
"Snubby" is a contraband skin of the "Revolver" that has yet to be identified. | |||
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5== | ==CZ Scorpion Evo 3== | ||
The [[CZ Scorpion Evo 3]] makes an appearance as a contraband skin for the "Submachine Gun" called "Escorpio" which means "Scorpion" in Spanish. Unlike the real version, "Escorpio" has a straight magazine. It is also suppressed. | |||
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A - 9x19mm]] | |||
[[File:Krunker-CZScorpionEvo3.jpg|thumb|none|600px|The Scorpion in the texture viewer. Notice the straight magazine and added suppressor.]] | |||
==FN P90 TR== | |||
The [[FN P90 TR]] is featured as two contraband skins for the "Submachine Gun," the "Pink-90" and "Neko-90" with "Neko" meaning "Cat" in Japanese. The "Pink-90" has a laser sight. Although the real P90 has large magazine of 50 rounds, the aforementioned skins have to function identically to the "Submachine Gun" for balancing purposes, so they can only hold 30 rounds. | |||
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR with optics removed - FN 5.7x28mm]] | |||
[[File:Krunker-FNP90-1.jpg|thumb|none|600px|The Neko-90 in the texture viewer.]] | |||
[[File:Krunker-FNP90-2.jpg|thumb|none|600px|The Pink-90 in the texture viewer. Notice the green laser.]] | |||
==Heckler & Koch MP5A3== | |||
The [[Heckler & Koch MP5A3]] appears as the "MP5" as a skin for the "Submachine Gun." Its model features a suppressor and extended retractable stock. | |||
[[File:MP5A3.jpg|thumb|none|350px|Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm]] | |||
[[File:Krunker-HKMP5A3.jpg|thumb|none|600px|The MP5A3 in the texture viewer. Notice the added suppressor.]] | |||
==Heckler & Koch MP7A1== | |||
The [[Heckler & Koch MP7A1]] is dual wielded as "Luv is rage," a contraband skin for the "Akimbo Uzi." The skin comes with many cosmetic features, like a laser sight, unfolded foregrip, extremely long magazine, a spare magazine mounted on the right, and hilariously, a hybrid high-powered scope which can't be used. | |||
[[File:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]] | |||
[[File:Krunker-HKMP7A1.jpg|thumb|none|600px|The MP7A1 in the market. Notice the egregious amount of modifications.]] | |||
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
The [[Heckler & Koch UMP45]] is featured as the "Submachine Gun." It is the primary weapon of the Run N Gun class. The UMP45 in real-life holds 25 rounds, while its in-game version holds 30 rounds. | |||
The UMP45 is directly referenced in some of the skin names of the "Submachine Gun." | |||
The "Good'ol'Smg" skin depicts an extremely simplified UMP45, complete with a foregrip and suppressor. | |||
The "Exo-Skeleton" skin shows a UMP45 with an angled foregrip and modified, fixed stock similar to a USC's. | |||
[[File:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | |||
[[File:Krunker-HKUMP45.jpg|thumb|none|600px|The UMP45 in the texture viewer.]] | |||
[[File:Krunker-HKUMP45-2.jpg|thumb|none|600px|The "Good'ol'Smg," a simplified UMP45 in the texture viewer. Note the foregrip and suppressor.]] | |||
[[File:Krunker-HKUMP45-3.jpg|thumb|none|600px|The "Exo-Skeleton," a heavily modified UMP45 in the texture viewer.]] | |||
==IMI Uzi== | ==IMI Uzi== | ||
Suppressed [[IMI Uzi|IMI Uzi]]s are the primary weapons used by the Agent, called the "Akimbo Uzi." In-game, the Uzis are shown with collapsed stocks and smaller magazines, holding 14 rounds. | |||
[[File:UZIwSionics.jpg|thumb|none|350px|IMI Uzi with Sionics suppressor - 9x19mm]] | |||
[[File:Krunker-IWIUzi.jpg|thumb|none|600px|The Uzi in the texture viewer. Note the suppressor.]] | |||
==Ingram MAC-10== | |||
Suppressed [[Ingram MAC-10|Ingram MAC-10]]s appear as the "Agent Mastery," a mastery skin for the "Akimbo Uzi". This contraband skin is listed among other mastery weapons. Since the MAC-10 is dual wielded, it has a 14-round magazine in the game, far lower than its 30 or 32-round magazines, depending on if it is chambered in .45 ACP or 9x19mm respectively. Its stock is folded in this model. | |||
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]] | |||
[[File:Krunker-MAC-10.jpg|thumb|none|600px|The MAC-10 in the texture viewer. Note the suppressor.]] | |||
==KRISS Vector Gen I== | |||
The [[KRISS Vector|Kriss Vector Gen I]] is featured as a contraband skin for the "Submachine Gun" called "veccy!" It has no iron sights and no stock, while holding 30 rounds. | |||
[[File:KRISS Vector.jpg|thumb|none|350px|KRISS USA Vector Gen I, later model with different safety - .45 ACP]] | |||
[[File:Krunker-KrissVectorGenI.jpg|thumb|none|600px|The Vector in the texture viewer. Notice the lack of a stock and iron sights.]] | |||
==M1928 Thompson== | |||
The [[M1928 Thompson]] appears as two contraband skins for the "Submachine Gun;" the "Gumballer" and "Bunny Gun." | |||
The "Gumballer" has a gumball as the charging handle, as well as a stylized gumball machine-turned drum magazine, where the player can see gumballs through openings in the back of the magazine. Though it holds 30 rounds in-game, the size of the magazine indicates that more than 30 gumballs would fit. The real drum magazine would also hold 50 rounds. | |||
The "Bunny Gun" has a windowed stick magazine with a sling. Its charging handle is missing, making it impossible to use in reality. | |||
[[File:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum magazine - .45 ACP]] | |||
[[File:Krunker-M1928Thompson-1.jpg|thumb|none|600px|The "Gumballer" in the texture viewer. Note the stylized charging handle and magazine.]] | |||
[[File:Krunker-M1928Thompson-2.jpg|thumb|none|600px|The "Bunny Gun" in the texture viewer. Note the lack of a charging handle and the windowed magazine.]] | |||
==MAC- | ==Micro Uzi/MAC-11 Hybrid== | ||
What appears to be a mix between a [[Micro Uzi]] and [[MAC-11]] is depicted as the "Brain Massage" contraband skin for the "Akimbo Uzi." The pair are suppressed with removed stocks, incorrectly holding 14 cartridges. | |||
==PP-19 Bizon== | [[File:MicroUziPistol02.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine - 9x19mm Parabellum]] | ||
[[File:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]] | |||
[[File:Krunker-MAC-11.jpg|thumb|none|600px|The Micro Uzi/MAC-11 hybrid in the texture viewer. Note the suppressor.]] | |||
==PP-19 Bizon-2== | |||
The [[PP-19 Bizon-2]] appears as itself, the "Bizon." The "Bizon" is a contraband skin for the "Submachine Gun," and is listed alongside the mastery variants of the other weapons. Since it functions as the original "Submachine Gun," the "Bizon" only holds 30 rounds, much lower than the real-life Bizon. Its magazine is more similar to the original Bizon design, as it isn't ribbed. | |||
[[File:Izhmashpp19bizon.jpg|thumb|none|350px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]] | |||
[[File:Krunker-PP-19Bizon-2.jpg|thumb|none|600px|The Bizon in the texture viewer.]] | |||
=Shotguns= | =Shotguns= | ||
Firing a shotgun in this game creates so much force that the player can be pushed in the opposite direction of fire. This can be used to "shotgun jump," propelling the player upwards while jumping when fired below them. | |||
=="Sawed Off"== | ==Benelli M4 Tactical== | ||
The [[Benelli M4 Tactical]] makes an appearance as Vince's primary weapon, the "Shotgun." It can only hold 2 rounds, despite its model having a 5-round tube. It has a cosmetic shell holder on its left side that holds 2 shells. | |||
[[File:Benelli M4 TS.jpg|thumb|none|350px|Benelli M4 Tactical with black synthetic fixed stock - 12 gauge]] | |||
[[File:Krunker-BenelliM4Tactical.jpg|thumb|none|600px|The M4 Tactical in the texture viewer.]] | |||
==Crye Precision SIX12== | |||
A highly stylized [[Crye Precision SIX12]] is featured as a contraband skin for the "Shotgun" as "The Mighty Gobbler." It has a custom flash hider, a collapsible stock, and (curiously enough) the wider forend from the integrally-suppressed variant, despite having a standard, non-suppressed barrel. A compass is integrated into its stock and a knife is attached to the front. However, the barrel is longer than the knife, making it unusable as a bayonet. A fan of turkey tail feathers are mounted in the front, presumably to be used as a front sight despite the lack of a rear sight. Like the real version, the in-game SIX12's cylinder visibly holds 6 rounds; however, like the rest of the game's shotguns, it still only holds two gameplay-wise. | |||
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision SIX12 (2016 production) - 12 gauge]] | |||
[[File:Six12 Suppressed.jpg|thumb|none|450px|Crye Precision SIX12 with integral SilencerCo Salvo 12 suppressor - 12 gauge]] | |||
[[File:Krunker-CryePrecisionSIX12.jpg|thumb|none|600px|The SIX12 in the texture viewer.]] | |||
==Double-Barreled Shotgun== | |||
A side-by-side [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] makes an appearance as the old default model of the "Shotgun," Vince's primary weapon. It features a shell holder on its left side, holding two extra cosmetic shells. The functionality of all shotguns in this game revolves around this model, as they all hold 2 rounds. Though the default version of this model can no longer used, skins that used its model are still available. | |||
A reference to the old "Shotgun" makes an appearance as the "Good Ol' Days" contraband skin, albeit more simplified. It has a longer barrel and has a similar shell holder to its predecessor. | |||
[[File:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side-by-side shotgun - 12 gauge. Has similar design features and barrel length as the shotguns in-game.]] | |||
[[File:Krunker-Double-BarreledShotgun-1.jpg|thumb|thumb|none|600px|The double-barreled shotgun in the texture viewer. This was the old default model of the "Shotgun."]] | |||
[[File:Krunker-Double-BarreledShotgun-2.jpg|thumb|thumb|none|600px|The "Good Ol' Days" skin in the texture viewer, a callback to the original double-barreled shotgun.]] | |||
===Sawed-Off Double-Barreled Shotgun=== | |||
A side-by-side [[Sawed-Off Double Barreled Shotgun|sawed-off double-barreled shotgun]] appears as a secondary weapon simply called the "Sawed Off." It has a modified handguard and fluted barrels. Though only a secondary weapon, it retains the same "shotgun jumping" abilities as the other shotguns. | |||
[[File:Stevens 311 (Sawed Off).jpg|thumb|none|350px|Stevens 311R (sawed-off) - 12 gauge. Similar to the sawed-off shotgun in-game.]] | |||
[[File:Krunker-Sawed-OffDouble-BarreledShotgun.jpg|thumb|none|600px|The sawed-off double-barreled shotgun in the texture viewer.]] | |||
==IWI Tavor TS12== | |||
The [[IWI Tavor TS12]] is depicted as a contraband skin for the "Shotgun" called the "Tavor SG." Its design is fairly faithful to the TS12 though, as with all shotguns in ''Krunker'', it only holds 2 rounds. | |||
[[File:Tavor TS12.jpg|thumb|none|350px|Tavor TS12 - 12 gauge]] | |||
[[File:Krunker-IWITavorTS12.jpg|thumb|none|600px|The Tavor TS12 in the texture viewer.]] | |||
==KS-23M== | |||
A stylized [[KS-23M]] appears as the "Overgrown" contraband skin for the "Shotgun." It has its stock removed and incorrectly holds 2 shells at a time. It also doesn't make use of its pump. | |||
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R]] | |||
[[File:Krunker-KS-23M.jpg|thumb|none|600px|The KS-23M in the texture viewer.]] | |||
==MTs255== | |||
Most likely based on the [[MTs255]], the "Revolving Shotgun" is a contraband skin for the "Shotgun." The skin has more grooves on its cylinder than the real MTs255, indicating a higher capacity cylinder. However, in-game, it only holds two at a time, less than both what the model indicates and the real MTs255's cylinder capacity. The "Revolving Shotgun" also has a considerably shorter barrel than the MTs255. | |||
[[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge]] | |||
[[File:Krunker-MTs255.jpg|thumb|none|600px|The MTs255 in the texture viewer.]] | |||
==Standard Manufacturing DP-12== | ==Standard Manufacturing DP-12== | ||
The [[Standard Manufacturing DP-12]] is represented as a contraband skin for the "Shotgun" called "Vince Mastery." It is shown in the black market alongside the other mastery skins. | |||
[[File:Standard Manufacturing DP-12.jpg|thumb|none|350px|Standard Manufacturing DP-12 - 12 gauge]] | |||
[[File:Krunker-StandardManufacturingDP-12.jpg|thumb|none|600px|The DP-12 in the texture viewer. Note the text on its side correctly identifying it as a DP-12.]] | |||
=Rifles/Carbines= | =Rifles/Carbines= | ||
==AK-47== | ==AK-47== | ||
The [[AK-47]] is shown as a skin for the "Assault Rifle" called "Good Ol' Days." It can be distinguished from the other AKM skins with its milled receiver. Several other "Assault Rifle" skins also depict the AK-47, which generally have smaller, slab-sided magazines and a lack of a stock. However, all skins function identically, holding 28 rounds. | |||
There is a skin called "SuperAK47," its name clearly a homage to the rifle it is based on. However, another skin of the same name is incorrectly modeled after an AKM. | |||
[[File:Ak 54.jpg|thumb|none|400px|Type 3 AK-47 with slab-sided magazine - 7.62x39mm]] | |||
[[File:Krunker-AK-47-1.jpg|thumb|none|600px|The AK-47 in the texture viewer. Note the lack of a magazine release.]] | |||
[[File:Krunker-AK-47-2.jpg|thumb|none|600px|"SuperAK47," one of the many AK-47 skins with no stock and a smaller magazine.]] | |||
==AK-74== | |||
The contraband skin "City-47" seems to be a highly stylized, stockless [[AK-74]] with a short barrel. It lacks the AK-74's typical muzzle device and has a smaller magazine, typical of most models of the AK series in this game. This is ironic as the skin's name has "47" in it despite being based on an AK-74. | |||
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | |||
[[File:Krunker-AK-74.jpg|thumb|none|600px|The AK-74 in the texture viewer. Note the lack of a stock, muzzle device, and standard barrel & muzzle device.]] | |||
==AKM== | |||
The [[AKM]] is featured as the Triggerman's primary weapon. It is called the "Assault Rifle" and comes with a rail for optics mounting. Its default model is depicted with a 20-round magazine despite it holding 28 rounds in-game. It has the stamped receiver of an AKM, but the stock and grip of an AK-47. It also does not have the compensator of the AKM. | |||
Many "Assault Rifle" skins have "AK" in their names, referencing the AKM as the gun that they are based off of. However, some include "47" in their names even if the skin is an AKM. | |||
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | |||
[[File:Krunker-AK-47.jpg|thumb|none|600px|The AKM in the texture viewer.]] | |||
=="Blaster"== | |||
The "Blaster" is the Trooper's primary weapon, shooting projectiles instead of the hitscan bullets most other weapons shoot. The weapon comes with a curved detachable magazine and a foregrip. | |||
==Colt M4A1== | |||
A stylized, suppressed [[Colt M4A1]] makes an appearance as the "Trigger Mastery," a contraband mastery for the "Assault Rifle." Its mostly symmetrical, so it has a fire selector on both sides, no forward assist, and no ejection port. | |||
[[File:M4A1 with suppressor.jpg|thumb|none|500px|Colt M4A1 with suppressor - 5.56x45mm]] | |||
[[File:Krunker-ColtM4A1.jpg|thumb|none|600px|The M4A1 in the texture viewer.]] | |||
==FAMAS G1== | |||
The [[FAMAS G1]] is featured as the "Famas," the Commando's primary weapon. Unlike the FAMAS G1, which has a 25-round magazine, the in-game version has a 30-round magazine. | |||
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]] | |||
[[File:Krunker-FAMASG1.jpg|thumb|none|600px|The FAMAS G1 in the texture viewer.]] | |||
==Karabiner 98k== | |||
The [[Karabiner 98k]] makes an appearance as the "Kr-98," a contraband skin for the "Sniper Rifle." It incorrectly holds 3 rounds instead of 5. | |||
[[File:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]] | |||
[[File:Krunker-Karabiner98k.jpg|thumb|none|600px|The Kar98k in the texture viewer.]] | |||
==M1 Carbine== | |||
A stylized [[M1 Carbine]] is included as the "Marksman Mastery," a contraband skin for the "Semi Auto." It holds 8 rounds, despite no standard M1 Carbine magazines having that maximum capacity. | |||
[[File:M1 Carbine.jpg|thumb|none|400px|M1 Carbine with heat shield, adjustable rear sight and 15-round magazine - .30 Carbine]] | |||
[[File:Krunker-M2Carbine.jpg|thumb|none|600px|The M1 Carbine in the texture viewer.]] | |||
==M14== | ==M14== | ||
The [[M14]] appears as the Marksman's primary weapon, the "Semi Auto." It holds 8 rounds in-game, though no standard M14 magazines have that exact capacity. | |||
[[File:Sagem14 09-1-.jpg|thumb|none|400px|M14 with Sage stock and scope - 7.62x51mm NATO]] | |||
[[File:Krunker-Mk14Mod0.jpg|thumb|none|600px|The M14 in the texture viewer.]] | |||
==Steyr AUG A2== | |||
A [[Steyr AUG A2]] appears as just the "AUG." It is a contraband skin for the "Famas," incorrectly firing in a 3-round burst. | |||
[[File:AUG A2 16.jpg|thumb|none|400px|Steyr AUG A2 - 5.56x45mm NATO]] | |||
[[File:Krunker-SteyrAUGA2.jpg|thumb|none|600px|The AUG A2 in the texture viewer.]] | |||
== | ==TKB-011== | ||
The [[TKB-011]] is shown as the "TGR-011," a contraband skin for the "Assault Rifle." Aside from some minor cosmetic differences, its in-game model is extremely faithful to the real version. However, the real TKB-011 takes a 30-round magazine while it holds 28 rounds in-game. | |||
[[File:TKB-011.jpg|thumb|none|400px|TKB-011 - 7.62×39mm]] | |||
[[File:Krunker-TKB-011.jpg|thumb|none|600px|The TKB-011 in the texture viewer.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International | Most sniper rifles in this game are bolt-action, though no cycling animation is present between shots. | ||
==Accuracy International AWM-F== | |||
The [[Accuracy International AWM|Accuracy International AWM-F]] is shown as the "Sniper Rifle," the primary weapon of the Hunter. Though there aren't many details on the model, a folding stock can be observed to correctly identify it. However, since the folding stock is a 2D texture, many skins cover or omit it. Unlike the real version's 5-round magazine, it can only hold 3 rounds in-game. There is never an animation of the bolt being cycled after being fired, but the sound of the bolt being cycled can be heard between rounds. | |||
The "AWM Federation" skin directly references its real-life counterpart in its name. However, various skins misidentify the gun as an AWP. | |||
[[File:Accuracy International AWM.jpg|thumb|none|350px|Accuracy International AWM-F - .300 Win Mag]] | |||
[[File:Krunker-AccuracyInternationalAWM-F.jpg|thumb|none|600px|The AWM-F in the texture viewer.]] | |||
==Accuracy International AWP== | |||
The contraband skin called "Good Ol' Days" depicts a simplistic version of the [[Accuracy International AWP]]. It lacks a bipod, bolt, or even trigger. It does have a custom muzzle brake and a cartridge holder containing 3 rounds. As with the AWM, the AWP also incorrectly holds 3 rounds. | |||
[[File:AI AWP.jpg|thumb|none|350px|Accuracy International AWP - 7.62x51mm NATO]] | |||
[[File:Krunker-AccuracyInternationalAWP.jpg|thumb|none|600px|The AWP in the texture viewer.]] | |||
==Barrett M107== | |||
The [[Barrett M107]] was introduced as a skin for the "Sniper Rifle" incorrectly called the "M82." It has its bipod removed and has a cosmetic rangefinder on its scope. As it functions that same as the original "Sniper Rifle," it incorrectly holds 3 rounds and is shown as bolt-action. | |||
[[File:Berrett M107.jpg|thumb|none|350px|Barrett M107 Long Range Sniper Rifle - .50 BMG]] | |||
[[File:Krunker-BarrettM107.jpg|thumb|none|600px|The M107 in the texture viewer.]] | |||
=="Charge Rifle"== | |||
The "Charge Rifle" is a fictional automatic rifle that the Infiltrator uses as her primary weapon. Its fire rate increases over time, shooting a high-damage beam once it runs out of ammunition. | |||
==CheyTac M200 Intervention== | |||
The [[CheyTac M200 Intervention]] appears as various skins for the "Sniper Rifle," functioning identically to the base "Sniper Rifle," only having a 3-round magazine, unlike the real Intervention's 7-round magazine. | |||
The "Intervention XI" and "Intervention VI" skins are contraband skins that directly reference the Intervention's name. | |||
The "Scouts Honor" skin is an unobtainable skin that features an Intervention with an extremely short barrel, suppressor, scope covers, and a collapsed stock. | |||
[[File:CheyTac M200 left side.jpg|thumb|none|350px|CheyTac M200 - .408 CheyTac]] | |||
[[File:Krunker-CheyTacM200Intervention-1.jpg|thumb|none|600px|The "Intervention VI" in the texture viewer, one of the standard Intervention skins.]] | |||
[[File:Krunker-CheyTacM200Intervention-2.jpg|thumb|none|600px|"Scouts Honor" in the texture viewer, a modified Intervention.]] | |||
==FN Ballista== | ==FN Ballista== | ||
The old model of the "Semi Auto" was based on the [[FN Ballista]]. Ironically, the real-life Ballista is a bolt-action rifle, unlike the semi-automatic version in the game, as the name suggests. | |||
[[File:FNBallista.jpg|thumb|none|350px|FN Ballista - .338 Lapua Magnum]] | |||
[[File:Krunker-FNBallista.jpg|thumb|none|600px|The FN Ballista, the old model of the "Semi Auto."]] | |||
==M40A5== | |||
A stylized [[M40A5]] with a short barrel and foregrip makes an appearance as the "Venator tigris." As it's a contraband skin for the "Sniper Rifle," it incorrectly holds 3 rounds in its magazine. | |||
[[File:M40A5.jpg|thumb|none|350px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]] | |||
[[File:Krunker M40A5.jpg|thumb|none|600px|The M40A5 in the texture viewer.]] | |||
==Remington Model 721== | ==Remington Model 721== | ||
The [[Remington Model 721]] is featured as the "Scout Mastery," a contraband skin for the "Sniper Rifle" shown with other mastery skins of other guns. This depiction of the Model 721 has a padded buttstock and a 3-round magazine. | |||
[[File:Better721.jpg|thumb|none|350px|Remington Model 721 rifle - .30-06]] | |||
[[File:Krunker-RemingtonModel721.jpg|thumb|none|600px|The Model 721 in the texture viewer.]] | |||
==Steyr SSG 69== | |||
An heavily stylized [[Steyr SSG 69]] appears as the "K.R.P.D Stalker" as a contraband skin of the "Sniper Rifle." | |||
[[File:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 PI - 7.62x51mm NATO]] | |||
[[File:Krunker-SteyrSSG69.jpg|thumb|none|600px|The SSG 69 in the texture viewer.]] | |||
==VSS Vintorez== | |||
The [[VSS Vintorez]] appears as a skin for the "Assault Rifle" as the "VSS." It has cloth wrapped around its suppressor as well as a green laser sight mounted on the side. Despite being depicted with a 10-round magazine, it holds 28 rounds in-game. | |||
[[File:Vss2.jpg|thumb|none|350px|VSS Vintorez with PSO-1 scope - 9x39mm]] | |||
[[File:Krunker-VSSVintorez.jpg|thumb|none|600px|The VSS Vintorez in the texture viewer.]] | |||
=Machine Guns= | =Machine Guns= | ||
==AEK-999== | ==AEK-999== | ||
The [[AEK-999]] appears as itself as a contraband skin for the "Machine Gun," complete with a PMS suppressor. It's displayed alongside mastery skins for other guns. For balancing purposes, it only holds 60 rounds. | |||
[[File:AEK-999.jpg|thumb|none|350px|AEK-999 "Barsuk" with PMS suppressor - 7.62x54mm R]] | |||
[[File:Krunker-AEK-999.jpg|thumb|none|600px|The AEK-999 in the texture viewer.]] | |||
==M249 | ==Chauchat Mle 1915== | ||
The [[Chauchat|Chauchat Mle 1915]] makes an appearance in the form of a contraband skin for the "Machine Gun" called the "Chauchat." As it functions exactly the same as the original model, it incorrectly holds 60 rounds instead of 20. | |||
[[File:Chauchat without sights.jpg|thumb|none|350px|Chauchat Mle 1915 - 8x50mmR Lebel]] | |||
[[File:Krunker-ChauchatMle1915.jpg|thumb|none|600px|The Chauchat Mle 1915 in the texture viewer.]] | |||
==Handheld GE M134 Minigun== | |||
A fictional handheld [[GE M134 Minigun]] is equipped when the player uses the Juggernaut killstreak. It holds 100 rounds and its barrels do not rotate. | |||
[[File:Minigun 2.JPG|thumb|none|350px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | |||
[[File:Krunker-GEM134Minigun.jpg|thumb|none|600px|The M134 Minigun icon.]] | |||
==M249 Paratrooper== | |||
The [[M249 Paratrooper]] is the primary weapon used by the Spray N Pray class. In-game, it is called the "Machine Gun." Like the real version, it has sliding stock, shorter barrel, and carry handle. It has its bipod removed and can only hold 60 rounds instead of the usual 100 or 200. | |||
The contraband skin, "Good Ol' Days," which also shares the old model of the original "Machine Gun," shows a more simplified M249 with a fixed buttstock. | |||
[[File:M249ParaWAmmo.jpg|thumb|none|350px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]] | |||
[[File:Krunker-M249PARA.jpg|thumb|none|600px|The M249 PARA in the texture viewer.]] | |||
=Launchers= | =Launchers= | ||
In this game, most rocket launchers are incorrectly shown as holding multiple rockets in one tube, making their design impossible in real life. A rocket jump mechanic is present in this game, launching a player upwards if they shoot an explosive below them. | |||
==China Lake== | ==China Lake== | ||
The [[China Lake Launcher|China Lake]] is featured as the only secondary launcher, the "Noob Tube," its name being a reference to what people would call grenade launchers in first person shooter games. In the game, the China Lake can only hold one grenade at a time and does not make use of the pump, making it function more like a single-shot grenade launcher. | |||
[[File:China Lake.jpg|thumb|none|400px|China Lake Launcher - 40x46mm]] | |||
[[File:Krunker-ChinaLake.jpg|thumb|none|600px|The China Lake in the texture viewer.]] | |||
==M202 FLASH== | |||
The [[M202 FLASH]] is depicted as a contraband skin for the "Rocket Launcher" called "Froge." It is shown as having 4 frogs loaded as ammunition, despite the launcher only holding 3 rounds. | |||
[[File:M202A2 FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]] | |||
[[File:Krunker-M202FLASH.jpg|thumb|none|600px|The M202 FLASH in the texture viewer.]] | |||
==M72 LAW== | ==M72 LAW== | ||
The "Rocket Launcher" is based off of the [[M72 LAW]]. Unlike its real-life counterpart, the LAW can be reloaded and holds 3 rockets in the tube, the latter being impossible in any recoilless rifle design. | |||
[[File:M72 law.jpg|thumb|none|400px|M72 LAW with rocket - 66mm]] | |||
[[File:Krunker-M72LAW.jpg|thumb|none|600px|The M72 Law in the texture viewer. The text on the tube correctly depicts the LAW's muzzle velocity of 145 m/s.]] | |||
==Mk 153 SMAW== | ==Mk 153 SMAW== | ||
The [[Mk 153 SMAW]] makes an appearance as simply the "SMAW." It is a contraband skin for the "Rocket Launcher," shown with mastery versions of other weapons. As is standard with most rocket launcher skins in the game, it incorrectly holds 3 rockets. | |||
[[File:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]] | |||
[[File:Krunker-Mk153SMAW.jpg|thumb|none|600px|The Mk 153 SMAW in the texture viewer.]] | |||
==MGL Mk 1L== | |||
A heavily stylized [[MGL Mk 1L]] appears as the "War Machine." It can only be used as a killstreak, and cannot be reloaded. It uses a custom foregrip, stock, and iron sights. | |||
[[File:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | |||
[[File:Krunker-MilkorMGLMk1L.jpg|thumb|none|600px|The MGL Mk 1L icon.]] | |||
==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] appears as the "Egg Launcher," a contraband skin for the "Rocket Launcher." It is highly stylized with the front half of the rocket being an egg. Functionally the same as the current "Rocket Launcher," it can hold 3 rockets in one tube, which would be impossible in reality. | |||
The old model of the "Rocket Launcher" was also based on the RPG-7. It was the Rocketeer's primary weapon, and was depicted without a rocket protruding out from the front, similar to ''Team Fortress 2's'' depiction of the RPG-7. | |||
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]] | |||
[[File:Krunker-RPG-7-1.jpg|thumb|none|600px|The RPG-7 in the texture viewer.]] | |||
[[File:Krunker-RPG-7-2.jpg|thumb|none|600px|The old RPG-7.]] | |||
=Other= | =Other= | ||
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=="Zapper"== | =="Zapper"== | ||
[[Category:Video Game]] | |||
[[Category:First-Person Shooter]] |
Latest revision as of 15:44, 27 July 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Krunker for current discussions. Content is subject to change. |
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Krunker is a class-based first-person shooter released on a web browser on January 29, 2019. A dedicated client was later developed, and it was officially released on Steam for PC on February 2, 2021. The game has a blocky visual style, popularized by Minecraft.
The following weapons appear in the video game Krunker:
Overview
Krunker features many playable classes, each of them having a special primary weapon. Most classes also allow a secondary weapon to be used, which has no restrictions on what specific weapon can be used. Customization of weapons is barebones, with most of it being cosmetic. On most weapons, the player is able to choose between a reflex sight and an ACOG scope. They are also able to customize its reticle.
Additionally, players are able to obtain weapon skins, some them allowing the player to completely change the model of the weapon, but would still be functionally the same to its original counterpart.
Handguns
Beretta 93R
The Beretta 93R is dual wielded as a secondary weapon called the "Akimbo Pistol." Unlike its real-life counterpart, the 93R in-game is semi-automatic, with a magazine capacity of 12 rounds instead of 15.
"Takanomei's Myth" is a contraband skin for the "Akimbo Pistol," which adds a cosmetic folding buttstock to the heel of the 93R's pistol grip.
"Ceretta 92"
The "Ceretta 92" is a contraband skin for the "Pistol." It depicts a carrot attached to the lower receiver of a pistol. Its name is a reference to the Beretta 92, although it visually looks nothing like it. Ironically "Ceretta" means "Body Wax" in Italian.
Colt Python
The Colt Python appears as simply the "Revolver." It is the primary weapon of the Detective and is the only handgun that is a primary weapon, besides its skins.
Various "Revolver" skins reference the Python by having its name in the skin title.
CZ 75 Automatic
The CZ 75 Automatic makes an appearance as a contraband skin for the "Auto Pistol," the "CZ-75." It has a spare magazine mounted in front of the trigger guard as well as a custom compensator. It holds 15 rounds, one less than the real weapon's 16 round-magazine.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is featured as itself, the "Desert Eagle," as both a secondary weapon and a primary weapon for a special class called the Deagler, which can only be played as in certain modes. The current model has a chrome finish, while old one has a black finish.
The "Silenced" contraband skin adds a suppressor to the Desert Eagle.
Glock 17
The Glock 17 is a secondary weapon called the "Auto Pistol"; while its full-auto behavior (and the name of the "Block-18" legendary skin) would imply it to be a Glock 18, it lacks that version's fire selector switch, making it a converted Glock 17. Despite being modeled with a 17-round magazine, it only holds 15 rounds in-game. However, it lacks the fire selector that a Glock 18 would need for automatic fire.
"ZOOTIEZ" is a heavily modified Glock 17 with a cosmetic laser, flashlight, and extended magazine. It has a spare magazine holder mounted on its top rail, with a custom electronic sight mounted on top of the magazine holder. It also has a suppressor.
Heckler & Koch USP
A Heckler & Koch USP with a two-tone finish serves as the default secondary weapon simply called the "Pistol."
Certain skins of the "Pistol" add a cosmetic extended magazine, as well as a suppressor and/or flashlight.
The "USP 2022" contraband skin directly references the real gun.
Intratec TEC-9
The Intratec TEC-9 appears as the "Tehchy-9," a secondary weapon. It's incorrectly shown to both hold 15 rounds and fire in bursts.
Korth National Standard Supersport
The Korth National Standard Supersport with a slightly longer barrel and STX compensator appears as the "Detective Mastery" contraband skin for the "Revolver." Unlike the real gun, the in-game model lacks an ejection rod.
Makarov PM
A stylized, golden Makarov PM with an extended barrel is shown as "DESTINY," a contraband skin for the "Pistol." The actual PM can only hold 8 rounds, unlike the game version's 10-round magazine.
M1911
A suppressed M1911 appears as the "1911," a contraband skin for the "Pistol." It has a hammer from Wilson Combat's Value Line, as well as a rear sight from Heinie. It incorrectly holds 10 rounds.
A highly stylized M1911 variant appears as a "Desert Eagle" skin called the "DesertHawk." It has a cut up frame of an M1911A1, with a different trigger, safety, hammer, and sights.
"Snubby"
"Snubby" is a contraband skin of the "Revolver" that has yet to be identified.
Submachine Guns
CZ Scorpion Evo 3
The CZ Scorpion Evo 3 makes an appearance as a contraband skin for the "Submachine Gun" called "Escorpio" which means "Scorpion" in Spanish. Unlike the real version, "Escorpio" has a straight magazine. It is also suppressed.
FN P90 TR
The FN P90 TR is featured as two contraband skins for the "Submachine Gun," the "Pink-90" and "Neko-90" with "Neko" meaning "Cat" in Japanese. The "Pink-90" has a laser sight. Although the real P90 has large magazine of 50 rounds, the aforementioned skins have to function identically to the "Submachine Gun" for balancing purposes, so they can only hold 30 rounds.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears as the "MP5" as a skin for the "Submachine Gun." Its model features a suppressor and extended retractable stock.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is dual wielded as "Luv is rage," a contraband skin for the "Akimbo Uzi." The skin comes with many cosmetic features, like a laser sight, unfolded foregrip, extremely long magazine, a spare magazine mounted on the right, and hilariously, a hybrid high-powered scope which can't be used.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is featured as the "Submachine Gun." It is the primary weapon of the Run N Gun class. The UMP45 in real-life holds 25 rounds, while its in-game version holds 30 rounds.
The UMP45 is directly referenced in some of the skin names of the "Submachine Gun."
The "Good'ol'Smg" skin depicts an extremely simplified UMP45, complete with a foregrip and suppressor.
The "Exo-Skeleton" skin shows a UMP45 with an angled foregrip and modified, fixed stock similar to a USC's.
IMI Uzi
Suppressed IMI Uzis are the primary weapons used by the Agent, called the "Akimbo Uzi." In-game, the Uzis are shown with collapsed stocks and smaller magazines, holding 14 rounds.
Ingram MAC-10
Suppressed Ingram MAC-10s appear as the "Agent Mastery," a mastery skin for the "Akimbo Uzi". This contraband skin is listed among other mastery weapons. Since the MAC-10 is dual wielded, it has a 14-round magazine in the game, far lower than its 30 or 32-round magazines, depending on if it is chambered in .45 ACP or 9x19mm respectively. Its stock is folded in this model.
KRISS Vector Gen I
The Kriss Vector Gen I is featured as a contraband skin for the "Submachine Gun" called "veccy!" It has no iron sights and no stock, while holding 30 rounds.
M1928 Thompson
The M1928 Thompson appears as two contraband skins for the "Submachine Gun;" the "Gumballer" and "Bunny Gun."
The "Gumballer" has a gumball as the charging handle, as well as a stylized gumball machine-turned drum magazine, where the player can see gumballs through openings in the back of the magazine. Though it holds 30 rounds in-game, the size of the magazine indicates that more than 30 gumballs would fit. The real drum magazine would also hold 50 rounds.
The "Bunny Gun" has a windowed stick magazine with a sling. Its charging handle is missing, making it impossible to use in reality.
Micro Uzi/MAC-11 Hybrid
What appears to be a mix between a Micro Uzi and MAC-11 is depicted as the "Brain Massage" contraband skin for the "Akimbo Uzi." The pair are suppressed with removed stocks, incorrectly holding 14 cartridges.
PP-19 Bizon-2
The PP-19 Bizon-2 appears as itself, the "Bizon." The "Bizon" is a contraband skin for the "Submachine Gun," and is listed alongside the mastery variants of the other weapons. Since it functions as the original "Submachine Gun," the "Bizon" only holds 30 rounds, much lower than the real-life Bizon. Its magazine is more similar to the original Bizon design, as it isn't ribbed.
Shotguns
Firing a shotgun in this game creates so much force that the player can be pushed in the opposite direction of fire. This can be used to "shotgun jump," propelling the player upwards while jumping when fired below them.
Benelli M4 Tactical
The Benelli M4 Tactical makes an appearance as Vince's primary weapon, the "Shotgun." It can only hold 2 rounds, despite its model having a 5-round tube. It has a cosmetic shell holder on its left side that holds 2 shells.
Crye Precision SIX12
A highly stylized Crye Precision SIX12 is featured as a contraband skin for the "Shotgun" as "The Mighty Gobbler." It has a custom flash hider, a collapsible stock, and (curiously enough) the wider forend from the integrally-suppressed variant, despite having a standard, non-suppressed barrel. A compass is integrated into its stock and a knife is attached to the front. However, the barrel is longer than the knife, making it unusable as a bayonet. A fan of turkey tail feathers are mounted in the front, presumably to be used as a front sight despite the lack of a rear sight. Like the real version, the in-game SIX12's cylinder visibly holds 6 rounds; however, like the rest of the game's shotguns, it still only holds two gameplay-wise.
Double-Barreled Shotgun
A side-by-side double-barreled shotgun makes an appearance as the old default model of the "Shotgun," Vince's primary weapon. It features a shell holder on its left side, holding two extra cosmetic shells. The functionality of all shotguns in this game revolves around this model, as they all hold 2 rounds. Though the default version of this model can no longer used, skins that used its model are still available.
A reference to the old "Shotgun" makes an appearance as the "Good Ol' Days" contraband skin, albeit more simplified. It has a longer barrel and has a similar shell holder to its predecessor.
Sawed-Off Double-Barreled Shotgun
A side-by-side sawed-off double-barreled shotgun appears as a secondary weapon simply called the "Sawed Off." It has a modified handguard and fluted barrels. Though only a secondary weapon, it retains the same "shotgun jumping" abilities as the other shotguns.
IWI Tavor TS12
The IWI Tavor TS12 is depicted as a contraband skin for the "Shotgun" called the "Tavor SG." Its design is fairly faithful to the TS12 though, as with all shotguns in Krunker, it only holds 2 rounds.
KS-23M
A stylized KS-23M appears as the "Overgrown" contraband skin for the "Shotgun." It has its stock removed and incorrectly holds 2 shells at a time. It also doesn't make use of its pump.
MTs255
Most likely based on the MTs255, the "Revolving Shotgun" is a contraband skin for the "Shotgun." The skin has more grooves on its cylinder than the real MTs255, indicating a higher capacity cylinder. However, in-game, it only holds two at a time, less than both what the model indicates and the real MTs255's cylinder capacity. The "Revolving Shotgun" also has a considerably shorter barrel than the MTs255.
Standard Manufacturing DP-12
The Standard Manufacturing DP-12 is represented as a contraband skin for the "Shotgun" called "Vince Mastery." It is shown in the black market alongside the other mastery skins.
Rifles/Carbines
AK-47
The AK-47 is shown as a skin for the "Assault Rifle" called "Good Ol' Days." It can be distinguished from the other AKM skins with its milled receiver. Several other "Assault Rifle" skins also depict the AK-47, which generally have smaller, slab-sided magazines and a lack of a stock. However, all skins function identically, holding 28 rounds.
There is a skin called "SuperAK47," its name clearly a homage to the rifle it is based on. However, another skin of the same name is incorrectly modeled after an AKM.
AK-74
The contraband skin "City-47" seems to be a highly stylized, stockless AK-74 with a short barrel. It lacks the AK-74's typical muzzle device and has a smaller magazine, typical of most models of the AK series in this game. This is ironic as the skin's name has "47" in it despite being based on an AK-74.
AKM
The AKM is featured as the Triggerman's primary weapon. It is called the "Assault Rifle" and comes with a rail for optics mounting. Its default model is depicted with a 20-round magazine despite it holding 28 rounds in-game. It has the stamped receiver of an AKM, but the stock and grip of an AK-47. It also does not have the compensator of the AKM.
Many "Assault Rifle" skins have "AK" in their names, referencing the AKM as the gun that they are based off of. However, some include "47" in their names even if the skin is an AKM.
"Blaster"
The "Blaster" is the Trooper's primary weapon, shooting projectiles instead of the hitscan bullets most other weapons shoot. The weapon comes with a curved detachable magazine and a foregrip.
Colt M4A1
A stylized, suppressed Colt M4A1 makes an appearance as the "Trigger Mastery," a contraband mastery for the "Assault Rifle." Its mostly symmetrical, so it has a fire selector on both sides, no forward assist, and no ejection port.
FAMAS G1
The FAMAS G1 is featured as the "Famas," the Commando's primary weapon. Unlike the FAMAS G1, which has a 25-round magazine, the in-game version has a 30-round magazine.
Karabiner 98k
The Karabiner 98k makes an appearance as the "Kr-98," a contraband skin for the "Sniper Rifle." It incorrectly holds 3 rounds instead of 5.
M1 Carbine
A stylized M1 Carbine is included as the "Marksman Mastery," a contraband skin for the "Semi Auto." It holds 8 rounds, despite no standard M1 Carbine magazines having that maximum capacity.
M14
The M14 appears as the Marksman's primary weapon, the "Semi Auto." It holds 8 rounds in-game, though no standard M14 magazines have that exact capacity.
Steyr AUG A2
A Steyr AUG A2 appears as just the "AUG." It is a contraband skin for the "Famas," incorrectly firing in a 3-round burst.
TKB-011
The TKB-011 is shown as the "TGR-011," a contraband skin for the "Assault Rifle." Aside from some minor cosmetic differences, its in-game model is extremely faithful to the real version. However, the real TKB-011 takes a 30-round magazine while it holds 28 rounds in-game.
Sniper Rifles
Most sniper rifles in this game are bolt-action, though no cycling animation is present between shots.
Accuracy International AWM-F
The Accuracy International AWM-F is shown as the "Sniper Rifle," the primary weapon of the Hunter. Though there aren't many details on the model, a folding stock can be observed to correctly identify it. However, since the folding stock is a 2D texture, many skins cover or omit it. Unlike the real version's 5-round magazine, it can only hold 3 rounds in-game. There is never an animation of the bolt being cycled after being fired, but the sound of the bolt being cycled can be heard between rounds.
The "AWM Federation" skin directly references its real-life counterpart in its name. However, various skins misidentify the gun as an AWP.
Accuracy International AWP
The contraband skin called "Good Ol' Days" depicts a simplistic version of the Accuracy International AWP. It lacks a bipod, bolt, or even trigger. It does have a custom muzzle brake and a cartridge holder containing 3 rounds. As with the AWM, the AWP also incorrectly holds 3 rounds.
Barrett M107
The Barrett M107 was introduced as a skin for the "Sniper Rifle" incorrectly called the "M82." It has its bipod removed and has a cosmetic rangefinder on its scope. As it functions that same as the original "Sniper Rifle," it incorrectly holds 3 rounds and is shown as bolt-action.
"Charge Rifle"
The "Charge Rifle" is a fictional automatic rifle that the Infiltrator uses as her primary weapon. Its fire rate increases over time, shooting a high-damage beam once it runs out of ammunition.
CheyTac M200 Intervention
The CheyTac M200 Intervention appears as various skins for the "Sniper Rifle," functioning identically to the base "Sniper Rifle," only having a 3-round magazine, unlike the real Intervention's 7-round magazine.
The "Intervention XI" and "Intervention VI" skins are contraband skins that directly reference the Intervention's name.
The "Scouts Honor" skin is an unobtainable skin that features an Intervention with an extremely short barrel, suppressor, scope covers, and a collapsed stock.
FN Ballista
The old model of the "Semi Auto" was based on the FN Ballista. Ironically, the real-life Ballista is a bolt-action rifle, unlike the semi-automatic version in the game, as the name suggests.
M40A5
A stylized M40A5 with a short barrel and foregrip makes an appearance as the "Venator tigris." As it's a contraband skin for the "Sniper Rifle," it incorrectly holds 3 rounds in its magazine.
Remington Model 721
The Remington Model 721 is featured as the "Scout Mastery," a contraband skin for the "Sniper Rifle" shown with other mastery skins of other guns. This depiction of the Model 721 has a padded buttstock and a 3-round magazine.
Steyr SSG 69
An heavily stylized Steyr SSG 69 appears as the "K.R.P.D Stalker" as a contraband skin of the "Sniper Rifle."
VSS Vintorez
The VSS Vintorez appears as a skin for the "Assault Rifle" as the "VSS." It has cloth wrapped around its suppressor as well as a green laser sight mounted on the side. Despite being depicted with a 10-round magazine, it holds 28 rounds in-game.
Machine Guns
AEK-999
The AEK-999 appears as itself as a contraband skin for the "Machine Gun," complete with a PMS suppressor. It's displayed alongside mastery skins for other guns. For balancing purposes, it only holds 60 rounds.
Chauchat Mle 1915
The Chauchat Mle 1915 makes an appearance in the form of a contraband skin for the "Machine Gun" called the "Chauchat." As it functions exactly the same as the original model, it incorrectly holds 60 rounds instead of 20.
Handheld GE M134 Minigun
A fictional handheld GE M134 Minigun is equipped when the player uses the Juggernaut killstreak. It holds 100 rounds and its barrels do not rotate.
M249 Paratrooper
The M249 Paratrooper is the primary weapon used by the Spray N Pray class. In-game, it is called the "Machine Gun." Like the real version, it has sliding stock, shorter barrel, and carry handle. It has its bipod removed and can only hold 60 rounds instead of the usual 100 or 200.
The contraband skin, "Good Ol' Days," which also shares the old model of the original "Machine Gun," shows a more simplified M249 with a fixed buttstock.
Launchers
In this game, most rocket launchers are incorrectly shown as holding multiple rockets in one tube, making their design impossible in real life. A rocket jump mechanic is present in this game, launching a player upwards if they shoot an explosive below them.
China Lake
The China Lake is featured as the only secondary launcher, the "Noob Tube," its name being a reference to what people would call grenade launchers in first person shooter games. In the game, the China Lake can only hold one grenade at a time and does not make use of the pump, making it function more like a single-shot grenade launcher.
M202 FLASH
The M202 FLASH is depicted as a contraband skin for the "Rocket Launcher" called "Froge." It is shown as having 4 frogs loaded as ammunition, despite the launcher only holding 3 rounds.
M72 LAW
The "Rocket Launcher" is based off of the M72 LAW. Unlike its real-life counterpart, the LAW can be reloaded and holds 3 rockets in the tube, the latter being impossible in any recoilless rifle design.
Mk 153 SMAW
The Mk 153 SMAW makes an appearance as simply the "SMAW." It is a contraband skin for the "Rocket Launcher," shown with mastery versions of other weapons. As is standard with most rocket launcher skins in the game, it incorrectly holds 3 rockets.
MGL Mk 1L
A heavily stylized MGL Mk 1L appears as the "War Machine." It can only be used as a killstreak, and cannot be reloaded. It uses a custom foregrip, stock, and iron sights.
RPG-7
The RPG-7 appears as the "Egg Launcher," a contraband skin for the "Rocket Launcher." It is highly stylized with the front half of the rocket being an egg. Functionally the same as the current "Rocket Launcher," it can hold 3 rockets in one tube, which would be impossible in reality.
The old model of the "Rocket Launcher" was also based on the RPG-7. It was the Rocketeer's primary weapon, and was depicted without a rocket protruding out from the front, similar to Team Fortress 2's depiction of the RPG-7.