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Raid: World War II: Difference between revisions
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{{ | {{WIP}} | ||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = ''Raid: World War II'' | |name = ''Raid: World War II'' | ||
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=Overview= | =Overview= | ||
Players can assemble a team from four classes: Recon, Assault, Insurgent and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking. | Players can assemble a team from four classes: Recon, Assault, Insurgent, and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking. | ||
*Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, | *Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, assault rifles, and SMGs. | ||
*Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs. | *Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs. | ||
*Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and | *Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and assault rifles. | ||
*Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, assault rifles | *Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, LMGs, and assault rifles. | ||
Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like ''[[Call of Duty: Vanguard]]''. To give the game credit, most of the visual upgrades are based on real and period-appropriate options. | Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like ''[[Call of Duty: Vanguard]]''. To give the game credit, most of the visual upgrades are based on real and period-appropriate options. | ||
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[[file:Rww2 c96 (5).jpg|thumb|none|600px|Preparing to push the rounds into the Mauser. The C96 is always reloaded with one full clip, even with extended magazines.]] | [[file:Rww2 c96 (5).jpg|thumb|none|600px|Preparing to push the rounds into the Mauser. The C96 is always reloaded with one full clip, even with extended magazines.]] | ||
[[file:Rww2 c96 (6).jpg|thumb|none|600px|The reloading sequence ends with the raider tugging the bolt, which sends the empty clip flying with a Garand-esque ping.]] | [[file:Rww2 c96 (6).jpg|thumb|none|600px|The reloading sequence ends with the raider tugging the bolt, which sends the empty clip flying with a Garand-esque ping.]] | ||
[[ | [[file:M1917Trench.jpg|thumb|none|400px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]] | ||
[[File:C96carbine.jpg|thumb|none|400px|Mauser C96 Carbine - 7.63x25mm Mauser. The in-game stock is referenced from this variant.]] | [[File:C96carbine.jpg|thumb|none|400px|Mauser C96 Carbine - 7.63x25mm Mauser. The in-game stock is referenced from this variant.]] | ||
[[file:Rww2 c96 (2).jpg|thumb|none|600px|The upgraded C96, which loosely resembles the M1917 trench carbine variant of the weapon. Unfortunately, ''Payday 2'' got the carbine barrel but not the stock, while ''Raid: World War II'' got just the carbine stock.]] | [[file:Rww2 c96 (2).jpg|thumb|none|600px|The upgraded C96, which loosely resembles the M1917 trench carbine variant of the weapon. Unfortunately, ''Payday 2'' got the carbine barrel but not the stock, while ''Raid: World War II'' got just the carbine stock.]] | ||
==Tokarev TT-33== | ==Tokarev TT-33== | ||
The [[Tokarev TT-33]] was added in update 8 and is | The [[Tokarev TT-33]] was added in update 8 and is unlocked at level 5 for all classes. | ||
[[ | [[file:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]] | ||
[[file:Rww2 tt33 (1).jpg|thumb|none|600px|The base TT-33.]] | [[file:Rww2 tt33 (1).jpg|thumb|none|600px|The base TT-33.]] | ||
[[file:Rww2 tt33 (3).jpg|thumb|none|600px|Holding the TT. This is the only pistol held with two hands in first person, unless we count the M1911 with a front grip attached.]] | [[file:Rww2 tt33 (3).jpg|thumb|none|600px|Holding the TT. This is the only pistol held with two hands in first person, unless we count the M1911 with a front grip attached.]] | ||
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==Webley Mark VI== | ==Webley Mark VI== | ||
The [[Webley Mk VI]] is available at level 18. | The [[Webley Mk VI]] is available at level 18 for all classes but the Assault, who gets it at level 17 instead. | ||
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]] | [[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]] | ||
[[file:Rww2 webley (1).jpg|thumb|none|600px|The Webley. The upgraded model remains visually unchanged.]] | [[file:Rww2 webley (1).jpg|thumb|none|600px|The Webley. The upgraded model remains visually unchanged.]] | ||
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[[file:Rww2 webley (7).jpg|thumb|none|600px|While hard to make out on this screenshot, said moon clip is then somehow removed. Note that the hammer is cocked back through the whole sequence.]] | [[file:Rww2 webley (7).jpg|thumb|none|600px|While hard to make out on this screenshot, said moon clip is then somehow removed. Note that the hammer is cocked back through the whole sequence.]] | ||
[[file:Rww2 webley (8).jpg|thumb|none|600px|''Spinning'' the revolver shut and then cocking the hammer again for some reason.]] | [[file:Rww2 webley (8).jpg|thumb|none|600px|''Spinning'' the revolver shut and then cocking the hammer again for some reason.]] | ||
==Welrod Mark II== | |||
The [[Welrod]] is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. It has an incorrect capacity of six rounds (should be eight on a .32 model) and only one spare magazine; as such, it's not particularly effective in a heated firefight, and practically useless in bleedout due to the associated inability to aim. It is unlocked at level 19 for Recon, 22 for Assault, 20 for Insurgent, and 23 for Demolitions. | |||
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP]] | |||
[[file:Rww2 welrod (1).jpg|thumb|none|600px|The Welrod Mk II. It does not have any visual upgrades.]] | |||
[[file:Rww2 welrod (3).jpg|thumb|none|600px|Holding the Welrod while enjoying some stealthy handiwork.]] | |||
[[file:Rww2 welrod (2).jpg|thumb|none|600px|Aiming down the Mark II' sights. Prepare to see that a lot.]] | |||
[[file:Rww2 welrod (5).jpg|thumb|none|600px|Changing the magazine involves some fancy acrobatics.]] | |||
[[file:Rww2 welrod (4).jpg|thumb|none|600px|The bolt is treated as a normal pistol slide as opposed to a rotating bolt, which springs back into battery after being pulled.]] | |||
==Colt M1911A1== | ==Colt M1911A1== | ||
The [[M1911A1]] is | The [[M1911A1]] is the last unlocked sidearm at level 30 for all classes, incorrectly called as "Colt M1911". | ||
[[ | [[file:M1911Colt.jpg|thumb|300px|none|World War II Colt M1911A1 - .45 ACP]] | ||
[[file:Rww2 m1911 (1).jpg|thumb|none|600px|The base M1911A1.]] | [[file:Rww2 m1911 (1).jpg|thumb|none|600px|The base M1911A1.]] | ||
[[file:Rww2 m1911 (3).jpg|thumb|none|600px|Holding the M1911A1.]] | [[file:Rww2 m1911 (3).jpg|thumb|none|600px|Holding the M1911A1.]] | ||
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[[File:.38Super1911MachinePistol.jpg|thumb|none|300px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]] | [[File:.38Super1911MachinePistol.jpg|thumb|none|300px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]] | ||
[[file:Rww2 m1911 (2).jpg|thumb|none|600px|The upgraded M1911A1. The stock is based on one from Iver Johnson carbine version, which is anachronistic.]] | [[file:Rww2 m1911 (2).jpg|thumb|none|600px|The upgraded M1911A1. The stock is based on one from Iver Johnson carbine version, which is anachronistic.]] | ||
==Luger P08== | ==Luger P08== | ||
The [[Luger P08]] is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a ''[[Payday_2#Luger_P08|Payday 2]]'' update made by the same company only adds insult to injury. | The [[Luger P08]] is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a ''[[Payday_2#Luger_P08|Payday 2]]'' update made by the same company only adds insult to injury. | ||
[[ | [[file:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.]] | ||
[[file:Rww2 luger (1).jpg|thumb|none|600px|A raider finds something that he sadly cannot steal.]] | [[file:Rww2 luger (1).jpg|thumb|none|600px|A raider finds something that he sadly cannot steal.]] | ||
[[file:Rww2 luger (2).jpg|thumb|none|600px|Hitler uses a Luger in several post-mission cutscenes.]] | [[file:Rww2 luger (2).jpg|thumb|none|600px|Hitler uses a Luger in several post-mission cutscenes.]] | ||
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==Sten Mark II== | ==Sten Mark II== | ||
The [[Sten Mk II]] is the first available SMG. | The [[Sten Mk II]] is the first available SMG, unlocked at level 3 for the Recon and available right out of the gate for Assault and Insurgent classes. | ||
[[file:Unitsten2.jpg|thumb|none|400px|Sten Mk II (Canadian) - 9x19mm]] | [[file:Unitsten2.jpg|thumb|none|400px|Sten Mk II (Canadian) - 9x19mm]] | ||
[[file:Rww2 sten (1).jpg|thumb|none|600px|The base Sten. It has the Canadian stock.]] | [[file:Rww2 sten (1).jpg|thumb|none|600px|The base Sten. It has the Canadian stock.]] | ||
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==M1A1 Thompson== | ==M1A1 Thompson== | ||
The [[M1A1 Thompson]] is available | The [[M1A1 Thompson]] is available from level 15 for Recon, 11 for Assault, and 10 for Insurgent classes. It is also a weapon of choice for Rivet and Wolfgang bots. | ||
[[File:Tommy m1.jpg |thumb|none|400px|M1A1 Thompson with 20-round stick magazine - .45 ACP]] | [[File:Tommy m1.jpg |thumb|none|400px|M1A1 Thompson with 20-round stick magazine - .45 ACP]] | ||
[[file:rww2 thompson (9).jpg|thumb|none|600px|The base Thompson.]] | [[file:rww2 thompson (9).jpg|thumb|none|600px|The base Thompson.]] | ||
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==MP 38== | ==MP 38== | ||
The predecessor to the [[MP40]], the [[MP38]] can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the 40. It is the main weapon carried by regular enemy soldiers. | The predecessor to the [[MP40]], the [[MP38]] can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the 40. It is the main weapon carried by regular enemy soldiers. Unlocked at level 25 for Recon, 28 for Assault, and 23 for Insurgent classes. | ||
[[file:Mp38-1.jpg|thumb|400px|none|MP38 - 9x19mm]] | [[file:Mp38-1.jpg|thumb|400px|none|MP38 - 9x19mm]] | ||
[[file:rww2 mp38 (5).jpg|thumb|none|600px|The base MP38.]] | [[file:rww2 mp38 (5).jpg|thumb|none|600px|The base MP38.]] | ||
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[[file:rww2 mp38 (4).jpg|thumb|none|600px|Punching the bolt back into battery, somewhat HK-style. The bolt incorrectly flies all the way forward.]] | [[file:rww2 mp38 (4).jpg|thumb|none|600px|Punching the bolt back into battery, somewhat HK-style. The bolt incorrectly flies all the way forward.]] | ||
[[file:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]] | [[file:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]] | ||
[[file:rww2 mp38 (6).jpg|thumb|none|600px|The upgraded MP38, which has the rifle stock of the MP41 but retains the milled receiver. Also note the | [[file:Beretta Model 38-42.jpg|thumb|none|400px|Beretta Model 38/42 (aka MAB 38A42) - 9x19mm]] | ||
[[file:rww2 mp38 (6).jpg|thumb|none|600px|The upgraded MP38, which has the rifle stock of the MP41 but retains the milled receiver. Also note the fluted barrel with a compensator, reminiscent of that on the Beretta.]] | |||
==Sterling SMG== | ==Sterling SMG== | ||
The [[Sterling SMG]] appears as | The [[Sterling SMG]] appears as the last unlockable SMG, simply named "Sterling" (previously known as Sterling Machine Carbine). While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The in-game model, however, is not based on the wartime prototypes that used the straight Sten magazines, and is the same one as seen in ''[[Payday 2#Sterling L2A3.28.2A.2A.29|Payday 2]]'', albeit textured differently and, sadly, without the suppressed barrel version. Unlocked at level 38 for Recon, 40 for Assault, and 33 for Insurgent classes. | ||
[[file:Sterling-Mk-4.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]] | [[file:Sterling-Mk-4.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]] | ||
[[file:rww2 sterling (4).jpg|thumb|none|600px|The base Sterling.]] | [[file:rww2 sterling (4).jpg|thumb|none|600px|The base Sterling.]] | ||
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==Double-barreled Shotgun== | ==Double-barreled Shotgun== | ||
A Gustav Genschow & Co [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] was added in update 3. A hammerless side-by-side Doppelflinte of German make (as noted by its internal name of "geco") is rather period-appropriate, and ironically quite a lot of German soldiers use it against the Raid gang, considering how historically they had some beef with being shot at with shotguns. | A Gustav Genschow & Co [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] was added in update 3. A hammerless side-by-side Doppelflinte of German make (as noted by its internal name of "geco") is rather period-appropriate, and ironically quite a lot of German soldiers use it against the Raid gang, considering how historically they had some beef with being shot at with shotguns. Unlocked at level 13 for the Insurgent, and level 10 for the Demolitions. | ||
[[file:J.P. Sauer Double Barrel Shotgun.jpg|thumb|none|400px|J.P. Sauer Shotgun - 12 gauge]] | [[file:J.P. Sauer Double Barrel Shotgun.jpg|thumb|none|400px|J.P. Sauer Shotgun - 12 gauge]] | ||
[[file:rww2 geco (7).jpg|thumb|none|600px|The base double-barreled shotgun.]] | [[file:rww2 geco (7).jpg|thumb|none|600px|The base double-barreled shotgun.]] | ||
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==Sawn-off Double-barreled Shotgun== | ==Sawn-off Double-barreled Shotgun== | ||
A double-barreled shotgun of unknown make that has been sawn-off to pistol size is an available sidearm at level | A double-barreled shotgun of unknown make that has been sawn-off to pistol size is an available sidearm at level 11 for Recon and Insurgent, 19 for Assault, and 8 for Demolitions. It's named in the game as "Pocket Double-Barrel" and is treated as a secondary slot shotgun, meaning it benefits from shotgun damage proficiencies but not the pistol ones. | ||
[[file:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge]] | [[file:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge]] | ||
[[file:rww2 shotty (1).jpg|thumb|none|600px|The sawn-off shotgun. Like the Webley and the Welrod it remains visually unchanged when upgraded.]] | [[file:rww2 shotty (1).jpg|thumb|none|600px|The sawn-off shotgun. Like the Webley and the Welrod it remains visually unchanged when upgraded.]] | ||
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==Browning Auto-5== | ==Browning Auto-5== | ||
The [[Browning Auto-5]] was added in an update as | The [[Browning Auto-5]] was added in an update as the final shotgun option. This is the only shotgun that has magazine capacity upgrades. Available at level 33 for Demolitions, and unlocked for the Insurgent at level 40, the final level. | ||
[[File:BrowAut5.jpg|thumb|none|400px|Browning Auto-5 in sporting/field configuration - 12 gauge]] | [[File:BrowAut5.jpg|thumb|none|400px|Browning Auto-5 in sporting/field configuration - 12 gauge]] | ||
[[file:rww2 browning (4).jpg|thumb|none|600px|The base Auto-5.]] | [[file:rww2 browning (4).jpg|thumb|none|600px|The base Auto-5.]] | ||
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=Rifles= | =Rifles= | ||
The bolt-action rifles are classified as sniper rifles and are only available to the Recon class, while the rest are considered assault rifles in-game. | The bolt-action rifles are classified as sniper rifles and are only available to the Recon class, while the rest are considered assault rifles in-game and are available to all classes. | ||
==M1903 Springfield== | ==M1903 Springfield== | ||
The [[M1903 Springfield]] is the | The [[M1903 Springfield]] is the starting bolt-action rifle for the Recon class. | ||
[[File:M1903Mark1.jpg|thumb|none|400px|M1903 Springfield Mk I - .30-06]] | [[File:M1903Mark1.jpg|thumb|none|400px|M1903 Springfield Mk I - .30-06]] | ||
[[File:rww2 m1903 (5).jpg|thumb|none|600px|The base Springfield. The scope mount is always present on the rifle.]] | [[File:rww2 m1903 (5).jpg|thumb|none|600px|The base Springfield. The scope mount is always present on the rifle.]] | ||
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[[File:rww2 m1903 (3).jpg|thumb|none|600px|Cycling the bolt after firing a shot in the middle of Berlin.]] | [[File:rww2 m1903 (3).jpg|thumb|none|600px|Cycling the bolt after firing a shot in the middle of Berlin.]] | ||
[[File:rww2 m1903 (4).jpg|thumb|none|600px|Topping off. It can only be reloaded with individual rounds, but does so at a faster pace than other rifles.]] | [[File:rww2 m1903 (4).jpg|thumb|none|600px|Topping off. It can only be reloaded with individual rounds, but does so at a faster pace than other rifles.]] | ||
==M1 Carbine== | ==M1 Carbine== | ||
The [[M1 Carbine]] is available | The [[M1 Carbine]] is available from the start for Recon and Assault, and unlocked at level 3 for Insurgent and Demolitions. It is called an "M1 Carbine" despite having the folding stock of the M1A1 by default. | ||
[[File:M1A1Carbine.jpg|thumb|none|400px|M1A1 Carbine - .30 Carbine]] | [[File:M1A1Carbine.jpg|thumb|none|400px|M1A1 Carbine - .30 Carbine]] | ||
[[File:rww2 carbine (1).jpg|thumb|none|600px|The base Carbine, which starts off as an M1A1.]] | [[File:rww2 carbine (1).jpg|thumb|none|600px|The base Carbine, which starts off as an M1A1.]] | ||
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[[File:rww2 kar98k (7).jpg|thumb|none|600px|Holding the sniper Karabiner while observing a dropped NPC variant, whose scope is mounted in a very weird way.]] | [[File:rww2 kar98k (7).jpg|thumb|none|600px|Holding the sniper Karabiner while observing a dropped NPC variant, whose scope is mounted in a very weird way.]] | ||
[[File:rww2 kar98k (4).jpg|thumb|none|600px|Reloading.]] | [[File:rww2 kar98k (4).jpg|thumb|none|600px|Reloading.]] | ||
==M1 Garand== | |||
The [[M1 Garand]] is available from level 13 for Recon, 10 for Assault, and 15 for Insurgent and Demolitions classes. It is the weapon of choice for Sterling and Kurgan bots. Its model is almost identical to the one in ''[[Payday 2#M1 Garand|Payday 2]]'', textured differently and having a golden variant for Special Edition owners. | |||
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]] | |||
[[File:rww2 garand (1).jpg|thumb|none|600px|The base M1 Garand.]] | |||
[[File:M1D-Garand.jpg|thumb|none|400px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad - .30-06]] | |||
[[File:Garand T20.jpg|thumb|none|400px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]] | |||
[[File:rww2 garand (2).jpg|thumb|none|600px|The upgraded Garand, which has the earlier conical flash hider from the M1D and a magazine from the T20 rather haphazardly clipped into the receiver. A later upgrade changes it to an even longer BAR "banana" mag. The extended magazines do not change the weapon's animations, which still depict it being loaded with en-bloc clips.]] | |||
[[File:Tanker Garand.jpg|thumb|none|400px|Springfield Armory T26 Tanker Garand - .30-06]] | |||
[[File:Springfield Armory M1E5 bez chwytu.jpg|thumb|none|400px|Springfield Armory M1E5 with stock folded - .30-06. The first variant without a pistol grip.]] | |||
[[File:rww2 garand (3).jpg|thumb|none|600px|Tier IV unlocks essentially turn it into an M1E5 or a T26 depending on whether the folding stock is installed.]] | |||
[[File:rww2 garand (4).jpg|thumb|none|600px|Holding the M1E5. Firing it with a stock like that and no pistol grip must feel worse than a British Sten.]] | |||
[[File:rww2 garand (5).jpg|thumb|none|600px|Aiming down the Garand's sights. Like in many first person shooters, the rear sight aperture is considerably widened and raised for volley firing.]] | |||
[[File:rww2 garand (6).jpg|thumb|none|600px|The mid-clip reloading has the raider correctly press the clip release button, but it still produces a loud ping as it gets ejected. At least it's satisfying to hear.]] | |||
[[File:rww2 garand (7).jpg|thumb|none|600px|Loading a fresh en bloc clip.]] | |||
[[File:rww2 garand (8).jpg|thumb|none|600px|Manually sending the bolt forward, seemingly to further prolong the animation. It does not happen on reloading from empty, which is quick and sleek.]] | |||
[[File:rww2 garand (9).jpg|thumb|none|600px|Having found the regular rifle insufficiently cursed, the raider brandishes a gold-plated M1E5. Previously a separate weapon for the proud owners of the Special Edition of the game with its own challenges and unlocks, it became a toggle-able skin variant for the proud owners of the Special Edition of the game.]] | |||
==Mosin-Nagant== | ==Mosin-Nagant== | ||
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[[File:rww2 mosin (4).jpg|thumb|none|600px|Aiming down the Mosin's iron sights.]] | [[File:rww2 mosin (4).jpg|thumb|none|600px|Aiming down the Mosin's iron sights.]] | ||
[[File:rww2 mosin (5).jpg|thumb|none|600px|Reloading is always done with a full stripper clip that isn't modeled correctly and seems to go inside the gun as if it was an en bloc design. Upon closer inspection, the clip appears to be inserted at a slight angle, presumably to clear the scope. This is ''[[Call of Duty: WWII]]'' all over again!]] | [[File:rww2 mosin (5).jpg|thumb|none|600px|Reloading is always done with a full stripper clip that isn't modeled correctly and seems to go inside the gun as if it was an en bloc design. Upon closer inspection, the clip appears to be inserted at a slight angle, presumably to clear the scope. This is ''[[Call of Duty: WWII]]'' all over again!]] | ||
[[File:rww2 mosin (6).jpg|thumb|none|600px|Sending the bolt forward. The bolt handle is always downturned and is unusually short, making it look like a St Petersburg Cavalry School Mosin Carbine bolt.]] | [[File:rww2 mosin (6).jpg|thumb|none|600px|Sending the bolt forward. The bolt handle is always downturned and is unusually short, making it look like a [https://www.forgottenweapons.com/st-petersburg-cavalry-school-mosin-carbine/ St. Petersburg Cavalry School Mosin Carbine] bolt.]] | ||
[[File:Finnish M39 Rifle.JPG|thumb|none|400px|Finnish Mosin-Nagant M/39 "Ukko-Pekka" - 7.62x54mmR]] | [[File:Finnish M39 Rifle.JPG|thumb|none|400px|Finnish Mosin-Nagant M/39 "Ukko-Pekka" - 7.62x54mmR]] | ||
[[File:rww2 mosin (7).jpg|thumb|none|600px|One of the stock upgrades resembles a Finnish model. The other one is a cursed sporterized stock.]] | [[File:rww2 mosin (7).jpg|thumb|none|600px|One of the stock upgrades resembles a Finnish model. The other one is a cursed sporterized stock.]] | ||
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==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
The [[Sturmgewehr 44]] is the only true assault rifle in the game, being the one to give birth to the term | The [[Sturmgewehr 44]] is the only true assault rifle in the game, being the one to give birth to the term. It is also the main weapon used by veteran enemy soldiers. Unlocked at level 33 for the Assault, 38 for Insurgent and Demolitions, and is the final Recon unlock at level 40. | ||
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]] | [[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
[[File:rww2 mp44 (1).jpg|thumb|none|600px|The base Sturmgewehr. The short magazine is based on the 10-round magazine developed for the StG-45; it holds 15 rounds unupgraded.]] | [[File:rww2 mp44 (1).jpg|thumb|none|600px|The base Sturmgewehr. The short magazine is based on the 10-round magazine developed for the StG-45; it holds 15 rounds unupgraded.]] | ||
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==M1918A2 Browning Automatic Rifle== | ==M1918A2 Browning Automatic Rifle== | ||
The [[M1918A2 Browning Automatic Rifle]] appears simply as the "BAR" (previously dubbed as "BAR Heavy Rifle"), available to the Assault and | The [[M1918A2 Browning Automatic Rifle]] appears simply as the "BAR" (previously dubbed as "BAR Heavy Rifle"), available to the Assault class at level 3, and to the Demolitions class from the start. | ||
[[File:BAR.jpg|thumb|400px|none|M1918A2 Browning Automatic Rifle - .30-06 Springfield]] | [[File:BAR.jpg|thumb|400px|none|M1918A2 Browning Automatic Rifle - .30-06 Springfield]] | ||
[[File:rww2 m1918 (1).jpg|thumb|none|600px|The base BAR.]] | [[File:rww2 m1918 (1).jpg|thumb|none|600px|The base BAR.]] | ||
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==MG 42== | ==MG 42== | ||
The [[MG42]] machine gun is available to the Assault and Demolitions | The [[MG42]] machine gun is available to the Assault class at level 38 and Demolitions at 40, the final level. It is also the game's resident mounted MG, and, as per usual videogame tropes, it has unlimited ammo but overheats quickly. This is the same model as in ''[[Payday 2#MG 42.28.2A.2A.29|Payday 2]]'', albeit retextured. | ||
[[File:MG42 Left.jpg|thumb|none|400px|MG42 - 7.92x57mm Mauser]] | [[File:MG42 Left.jpg|thumb|none|400px|MG42 - 7.92x57mm Mauser]] | ||
[[File:rww2 mg42 (8).jpg|thumb|none|600px|The base MG42 with a 50-round belt drum.]] | [[File:rww2 mg42 (8).jpg|thumb|none|600px|The base MG42 with a 50-round belt drum.]] | ||
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==Model 24 Stielhandgranate== | ==Model 24 Stielhandgranate== | ||
The [[Model 24 Stielhandgranate]] is the first available hand grenade. It has the highest throw distance to the point that it is easy to overshoot the intended target. | The [[Model 24 Stielhandgranate]] is the first available hand grenade. It has the highest throw distance to the point that it is easy to overshoot the intended target. | ||
[[Image:M24handgrenade.JPG|thumb|none| | [[Image:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate]] | ||
[[Image:rww2 m24 (1).jpg|thumb|none|600px|The Model 24 in the equipment menu.]] | [[Image:rww2 m24 (1).jpg|thumb|none|600px|The Model 24 in the equipment menu.]] | ||
[[Image:rww2 m24 (2).jpg|thumb|none|600px|Holding a Stielhandgranate while looting one of the supply crates. These grenades sometimes drop from enemies who never use them, can come in bundles of up to three, and refill the raider's equipment slot regardless of what type of grenades or mines they have selected. This is also true for the decoy coins.]] | [[Image:rww2 m24 (2).jpg|thumb|none|600px|Holding a Stielhandgranate while looting one of the supply crates. These grenades sometimes drop from enemies who never use them, can come in bundles of up to three, and refill the raider's equipment slot regardless of what type of grenades or mines they have selected. This is also true for the decoy coins.]] | ||
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==S-Mine 35== | ==S-Mine 35== | ||
Added in a surprise update, the [[S-Mine]] acts like a proximity mine, and is helpful for defending objectives. For balance, raiders can carry only two by default as opposed to three hand grenades, which can be remedied with proficiencies on some classes. | Added in a surprise update, the [[S-Mine]] acts like a proximity mine, and is helpful for defending objectives. For balance, raiders can carry only two by default as opposed to three hand grenades, which can be remedied with proficiencies on some classes. | ||
[[ | [[Image:SMine35.jpg|thumb|none|S-Mine 35.]] | ||
[[ | [[Image:rww2 smine (1).jpg|thumb|none|600px|The S-Mine in the equipment menu. Note how it is named the "Spring Mine"; while this would imply that it launches itself into the air with a spring when triggered, the actual S-Mine uses a small explosive charge. In spite of this, some sources do claim that ''Springmine'' was an actual name for the device in service, in addition to the more logical ''Schrapnellmine'' and ''Splittermine''.]] | ||
[[ | [[Image:rww2 smine (2).jpg|thumb|none|600px|Holding an S-Mine after having successfully mined the weapons workbench.]] | ||
==Mills Bomb== | ==Mills Bomb== | ||
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[[Image:rww2 mills (3).jpg|thumb|none|600px|Holding a Mills Bomb.]] | [[Image:rww2 mills (3).jpg|thumb|none|600px|Holding a Mills Bomb.]] | ||
[[Image:rww2 mills (2).jpg|thumb|none|600px|Pulling the pin despite that everyone in the throwing range had perished in the previous explosion.]] | [[Image:rww2 mills (2).jpg|thumb|none|600px|Pulling the pin despite that everyone in the throwing range had perished in the previous explosion.]] | ||
==Tellermine 43== | |||
Some [[Tellermine 42|Teller mines]] modified to be remotely detonated are used in Last Orders to destroy two vehicles of the convoy, despite there being four mines for every raider to pick up. | |||
[[Image:Tellermine43.jpg|thumb|none|250px|Tellermine (Pilz) 43 Anti-tank mine]] | |||
[[Image:rww2 mine teller.jpg|thumb|none|600px|It's hard to make out the top cover design in the shadow, but the handle shape and the markings are those of the Tellermine 43.]] | |||
==AN/M14 incendiary grenade== | |||
In the same raid, should the halftrack carrying the sommelier not be detonated with the Tellermine, an [[AN/M14 incendiary grenade]] is used to burn through the vehicle's hatch, referred to simply as "thermite". | |||
[[File:AN-M14_Incendiary_Grenade.jpg|thumb|none|200px|AN/M14 incendiary grenade]] | |||
[[Image:rww2 thermite crop.jpg|thumb|none|Besides the low-resolution purple band, the in-game AN/M14 has no markings.]] | |||
=Other= | =Other= | ||
==2 cm FlaK 38== | |||
Unusable [[2 cm Flak 38]] guns can be seen in many missions. | |||
[[Image:Flak38single.jpg|thumb|none|400px|2 cm FlaK 38 in single mounting - 20x138mm B]] | |||
[[Image:rww2 flak 20mm.jpg|thumb|none|600px|A 20mm flak cannon in-game.]] | |||
==2 cm Flakvierling 38== | |||
The [[2 cm FlaK 38#Flakvierling 38|Flakvierlings]] are used by raiders in several missions to take down the German bombers. They have an overheat gameplay mechanic similar to the mounted MG 42s, but overheat much slower and it can be negated with proficiencies, Berserk war cry, or by tapping the fire button instead of holding it. The enemy never uses them in gameplay, but they are notably ineffective against infantry in this game anyway. | |||
[[Image:Flak38.jpg|thumb|none|400px|2 cm Flakvierling 38 - 20x138mm B]] | |||
[[Image:rww2 flakvierling (3).jpg|thumb|none|600px|A usable Flakvierling is a sign of trouble.]] | |||
[[Image:rww2 flakvierling (2).jpg|thumb|none|600px|The 20-round box magazines never need to be replaced and the only limit is the overheat mechanic, as is normal for videogames.]] | |||
[[Image:rww2 flakvierling (1).jpg|thumb|none|600px|Kurgan mans a seven man crew gun all by himself.]] | |||
[[Image:rww2 flak 20mm quad.jpg|thumb|none|600px|Unusable lower poly Flakvierlings can be seen as props in some missions.]] | |||
==8.8 cm FlaK 37== | |||
The [[8.8 cm Flak 18/36/37/41|8.8 cm Flak]] guns are used in several raids to destroy mission objectives. Unfortunately, this never includes the enemy tanks, although its shells are used in "Tiger Trap" to blow up several Tiger II tanks. | |||
[[Image:FlaK37-36Barrel.jpg|thumb|none|450px|A British Staff Sergeant posing with an 8.8 cm FlaK 37 with FlaK 36-style two-piece barrel and ''Behelfslafette'' in front of the Reichstag building in Berlin, approx. July 1945. Note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles - 88x571mm R]] | |||
[[Image:rww2 flak 88.jpg|thumb|none|600px|Loading a second 88mm shell into the Flugabwehrkanone after the first one failed to breach the Treasury.]] | |||
==Flammenwerfer 41== | ==Flammenwerfer 41== | ||
German flame troopers are equipped with the [[Flammenwerfer 41]]. Like in many videogames, the backpack can be exploded with fatal results for the operator when shot enough, but it's protected with armor plates that need to be shot off first. | German flame troopers are equipped with the [[Flammenwerfer 41]]. Like in many videogames, the backpack can be exploded with fatal results for the operator when shot enough, but it's protected with armor plates that need to be shot off first. |
Latest revision as of 10:30, 25 April 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Raid: World War II for current discussions. Content is subject to change. |
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Raid: World War II is a co-operative first-person shooter developed by Lion Game Lion, a Croatian Starbreeze partner studio that made various DLC packs for Payday 2. Much like that title, it uses the same engine (Diesel 2.0) and features a similar mode of gameplay. Up to four players can play as members of the titular Raid gang, a group of POWs tasked with crippling the German war machine through various sabotage, assassination and heist missions.
The following weapons appear in the video game Raid: World War II:
Overview
Players can assemble a team from four classes: Recon, Assault, Insurgent, and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking.
- Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, assault rifles, and SMGs.
- Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs.
- Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and assault rifles.
- Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, LMGs, and assault rifles.
Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like Call of Duty: Vanguard. To give the game credit, most of the visual upgrades are based on real and period-appropriate options.
Handguns
Handguns are available as a secondary backup weapon to all classes. These are the only weapons the raiders can use while in bleedout mode but with no ability to aim down the sights.
Mauser C96
The Mauser C96 is the first available handgun. This is the same (retextured) model as seen in Payday 2, except with different modifications.
Tokarev TT-33
The Tokarev TT-33 was added in update 8 and is unlocked at level 5 for all classes.
Webley Mark VI
The Webley Mk VI is available at level 18 for all classes but the Assault, who gets it at level 17 instead.
Welrod Mark II
The Welrod is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. It has an incorrect capacity of six rounds (should be eight on a .32 model) and only one spare magazine; as such, it's not particularly effective in a heated firefight, and practically useless in bleedout due to the associated inability to aim. It is unlocked at level 19 for Recon, 22 for Assault, 20 for Insurgent, and 23 for Demolitions.
Colt M1911A1
The M1911A1 is the last unlocked sidearm at level 30 for all classes, incorrectly called as "Colt M1911".
The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: [1].
Luger P08
The Luger P08 is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a Payday 2 update made by the same company only adds insult to injury.
Submachine Guns
Submachine guns are available for the Recon, Assault, and Insurgent classes.
Sten Mark II
The Sten Mk II is the first available SMG, unlocked at level 3 for the Recon and available right out of the gate for Assault and Insurgent classes.
M1A1 Thompson
The M1A1 Thompson is available from level 15 for Recon, 11 for Assault, and 10 for Insurgent classes. It is also a weapon of choice for Rivet and Wolfgang bots.
MP 38
The predecessor to the MP40, the MP38 can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the 40. It is the main weapon carried by regular enemy soldiers. Unlocked at level 25 for Recon, 28 for Assault, and 23 for Insurgent classes.
Sterling SMG
The Sterling SMG appears as the last unlockable SMG, simply named "Sterling" (previously known as Sterling Machine Carbine). While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The in-game model, however, is not based on the wartime prototypes that used the straight Sten magazines, and is the same one as seen in Payday 2, albeit textured differently and, sadly, without the suppressed barrel version. Unlocked at level 38 for Recon, 40 for Assault, and 33 for Insurgent classes.
Shotguns
Shotguns are available for the Insurgent and Demolitions classes.
Winchester Model 1912
The Winchester Model 1912 is available from the start as the "M12 Shotgun".
Double-barreled Shotgun
A Gustav Genschow & Co double-barreled shotgun was added in update 3. A hammerless side-by-side Doppelflinte of German make (as noted by its internal name of "geco") is rather period-appropriate, and ironically quite a lot of German soldiers use it against the Raid gang, considering how historically they had some beef with being shot at with shotguns. Unlocked at level 13 for the Insurgent, and level 10 for the Demolitions.
Sawn-off Double-barreled Shotgun
A double-barreled shotgun of unknown make that has been sawn-off to pistol size is an available sidearm at level 11 for Recon and Insurgent, 19 for Assault, and 8 for Demolitions. It's named in the game as "Pocket Double-Barrel" and is treated as a secondary slot shotgun, meaning it benefits from shotgun damage proficiencies but not the pistol ones.
Ithaca 37
The Ithaca 37 was added in update 17. It is available for Demolitions at 23, and for the Insurgent class at 28.
Browning Auto-5
The Browning Auto-5 was added in an update as the final shotgun option. This is the only shotgun that has magazine capacity upgrades. Available at level 33 for Demolitions, and unlocked for the Insurgent at level 40, the final level.
Rifles
The bolt-action rifles are classified as sniper rifles and are only available to the Recon class, while the rest are considered assault rifles in-game and are available to all classes.
M1903 Springfield
The M1903 Springfield is the starting bolt-action rifle for the Recon class.
M1 Carbine
The M1 Carbine is available from the start for Recon and Assault, and unlocked at level 3 for Insurgent and Demolitions. It is called an "M1 Carbine" despite having the folding stock of the M1A1 by default.
Karabiner 98k
The Karabiner 98k is available for the Recon class at level 10. The rifle is commonly used by the enemy troops and the scoped Kar98k is also the main weapon used by enemy snipers.
M1 Garand
The M1 Garand is available from level 13 for Recon, 10 for Assault, and 15 for Insurgent and Demolitions classes. It is the weapon of choice for Sterling and Kurgan bots. Its model is almost identical to the one in Payday 2, textured differently and having a golden variant for Special Edition owners.
Mosin-Nagant
The M38 Carbine variant of the Mosin-Nagant is available for the Recon class at level 23. It is a modified model from Payday 2, textured differently and considerably more detailed.
Lee-Enfield
The Lee-Enfield is available for the Recon Class at level 33. Similarly to the Mosin, it starts with a carbine length barrel.
Sturmgewehr 44
The Sturmgewehr 44 is the only true assault rifle in the game, being the one to give birth to the term. It is also the main weapon used by veteran enemy soldiers. Unlocked at level 33 for the Assault, 38 for Insurgent and Demolitions, and is the final Recon unlock at level 40.
Machine Guns
Machine guns are available to the Assault and Demolitions classes. All machine guns can unlock a bipod, but it is only cosmetic with no gameplay function.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears simply as the "BAR" (previously dubbed as "BAR Heavy Rifle"), available to the Assault class at level 3, and to the Demolitions class from the start.
Degtyaryov DP-28
The DP-28 machine gun is available to the Demolitions class at level 13, and to the Assault class at level 15.
Bren Mk.I
The Bren gun is available to the Demolitions class at level 28, and to the Assault class at level 25.
MG 42
The MG42 machine gun is available to the Assault class at level 38 and Demolitions at 40, the final level. It is also the game's resident mounted MG, and, as per usual videogame tropes, it has unlimited ammo but overheats quickly. This is the same model as in Payday 2, albeit retextured.
Grenades & Explosives
Grenades are available to all classes.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the first available hand grenade. It has the highest throw distance to the point that it is easy to overshoot the intended target.
Model 17 Stielhandgranate
The WW1-era Model 17 Stielhandgranate is seen on Hitler's desk in several post-mission cutscenes, as noted by the presence of a belt clip.
Model 13/15 Kugelhandgranate
The Model 13/15, known in-game as "Concrete Grenade" is the first available replacement for the M24. It is the most middle-of-the-road grenade option with average damage, radius, and throw distance.
M23 Haanbombe
The M23 Haanbombe is available in the game under its German "343(d)" designation. It has the same stats as the starter M24, but has a lower throw distance. It might seem like a downgrade but it keeps the grenade from flying into the sun.
S-Mine 35
Added in a surprise update, the S-Mine acts like a proximity mine, and is helpful for defending objectives. For balance, raiders can carry only two by default as opposed to three hand grenades, which can be remedied with proficiencies on some classes.
Mills Bomb
The Mills Bomb is available at level 31 and is the last equipment piece unlocked. It has the widest explosive radius but cannot be thrown as far as the other options.
Tellermine 43
Some Teller mines modified to be remotely detonated are used in Last Orders to destroy two vehicles of the convoy, despite there being four mines for every raider to pick up.
AN/M14 incendiary grenade
In the same raid, should the halftrack carrying the sommelier not be detonated with the Tellermine, an AN/M14 incendiary grenade is used to burn through the vehicle's hatch, referred to simply as "thermite".
Other
2 cm FlaK 38
Unusable 2 cm Flak 38 guns can be seen in many missions.
2 cm Flakvierling 38
The Flakvierlings are used by raiders in several missions to take down the German bombers. They have an overheat gameplay mechanic similar to the mounted MG 42s, but overheat much slower and it can be negated with proficiencies, Berserk war cry, or by tapping the fire button instead of holding it. The enemy never uses them in gameplay, but they are notably ineffective against infantry in this game anyway.
8.8 cm FlaK 37
The 8.8 cm Flak guns are used in several raids to destroy mission objectives. Unfortunately, this never includes the enemy tanks, although its shells are used in "Tiger Trap" to blow up several Tiger II tanks.
Flammenwerfer 41
German flame troopers are equipped with the Flammenwerfer 41. Like in many videogames, the backpack can be exploded with fatal results for the operator when shot enough, but it's protected with armor plates that need to be shot off first.
MG 34 Panzerlauf
Enemy Tiger I tanks will open fire with their front-mounted machine guns and quickly deplete the raider's health should they be given a chance. The firing sound it makes is identical to the game's MG42.