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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name=Boundary | |name=Boundary | ||
|picture=Boundary Coverart.jpg | |picture=Boundary Coverart.jpg | ||
|caption=Boxart | |caption=Boxart | ||
|date=2023 | |date= April 13, 2023 | ||
|developer=Surgical Scalpels | |developer=Surgical Scalpels | ||
|platforms=PC, PlayStation 4, | |publisher=Skystone Games, Huya Games | ||
|platforms=PC, PlayStation 4, Xbox One | |||
|genre=First-Person Shooter | |genre=First-Person Shooter | ||
}} | }} | ||
'''''Boundary''''' is | '''''Boundary''''' is a first-person tactical arena shooter that pits players in two-team low-gravity space engagements, with a somewhat similar premise to ''[[Rainbow Six Siege]]'' split character teams and round-based matches. A demo for the game was available in February 2023, and the game was fully released on April 13th, 2023. | ||
''Boundary'' stands out from the FPS genre as it is the first full-fledged title set in space. The players take control of several combat-ready astronauts with their dedicated strike packages, akin to the operators/heroes with unique abilities in different games. Players are divided into to two teams, the Solar System Defences and the Vacuum Exiles. The real-world firearms and custom "Generic Soldier Weapon" series are all purpose-tailored for space combat, with white anti-radiation paintjobs and typically featuring heavy-profile barrels, heat sinks, and modified triggerguards or 'D'-shaped cutlass guards on pistol grips. | |||
''Boundary'' functions as a six-axis shooter, with the astronaut player characters having Manned Maneuvering Unit (MMU)-type thruster systems incorporated into their spacesuits. Player characters can walk and crouch on satellite surfaces when in an upright position upon them. The effects of recoil for many of the small arms are generally canceled out by the MMUs, though the machine guns and high-caliber marksman weapons will push the player character back if fired while floating stationary, and will slow down players down if they are moving forward against the projectile direction. | |||
{{VG Title}} | |||
__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
=Stechkin | =Handguns= | ||
A modified, white painted [[Stechkin | ==Stechkin APB== | ||
[[File: | A modified, white-painted [[Stechkin APB|Stechkin]] machine pistol is one of the sidearms and comes standard for Orlan. It is presumably made from the APB variant with the compensator mounted on the APB's extended barrel. There is no suppressor modification available in game, though the wire stock is. It fires in semi-auto by default, with the full auto option only available as an unlock. | ||
[[File:Boundary APS (1).jpg|thumb|none|600px|A clear view of the | [[File:Stechkin apb.jpg|thumb|400px|none|Stechkin APB with detached stock - 9x18mm Makarov]] | ||
[[File:Boundary APS (1).jpg|thumb|none|600px|A clear view of the APB, which has an added tri-rail, compensator, and competition style charging handle added to the original rear sight.]] | |||
[[File:Boundary APS (2).jpg|thumb|none|600px|Standing along the edge of the shooting gallery with the space Stechkin. While grounded, the astronaut walks and has both of their hands on their weapon, but will hold them one-handed while using the MMU controls seen to the left.]] | [[File:Boundary APS (2).jpg|thumb|none|600px|Standing along the edge of the shooting gallery with the space Stechkin. While grounded, the astronaut walks and has both of their hands on their weapon, but will hold them one-handed while using the MMU controls seen to the left.]] | ||
[[File:Boundary APS (3).jpg|thumb|none|600px|The | [[File:Boundary APS (3).jpg|thumb|none|600px|The APB aims with illuminated sights included on the optics rail.]] | ||
[[File:Boundary APS (4).jpg|thumb|none|600px|Reloading the Stechkin. Its magazines are limited to 15 rounds.]] | [[File:Boundary APS (4).jpg|thumb|none|600px|Reloading the Stechkin. Its magazines are limited to 15 rounds.]] | ||
[[File:Boundary APS (5).jpg|thumb|none|600px|Mashing in a mag while empty.]] | [[File:Boundary APS (5).jpg|thumb|none|600px|Mashing in a mag while empty.]] | ||
[[File:Boundary APS (6).jpg|thumb|none|600px|Yanking the slide to release it, probably as the EVA suit gloves are too thick to properly actuate the catch.]] | [[File:Boundary APS (6).jpg|thumb|none|600px|Yanking the slide to release it, probably as the EVA suit gloves are too thick to properly actuate the catch.]] | ||
=AK pattern carbine= | =Rifles= | ||
An [[AKM]] pattern carbine is available as the "TK47" - it comes with a short [[AIMR]]-style barrel by default, but a standard length AKM barrel is an available unlock. | ==AK pattern carbine== | ||
An [[AKM]] pattern carbine is available as the "TK47" - it comes with a short [[AIMR]]-style barrel by default, but a standard length AKM barrel is an available unlock. This is a starting weapon for the cosmonaut Orlan. The AK is heavily customized for use in space - it has a coat of reflective white space paint, a fictional combination heat sink/Picatinny rail handguard, a custom wire stock. The triggerguard is also removed, and a custom pistol grip featuring a knuckle cutlass is installed for use with spacesuit gloves. | |||
[[File:PM md. 90 Krinkov.jpg|thumb|none|400px|PM md. 90 AIMR - 7.62x39mm]] | [[File:PM md. 90 Krinkov.jpg|thumb|none|400px|PM md. 90 AIMR - 7.62x39mm]] | ||
[[File:AKM Synthetic Furniture.jpg|thumb|none|400px|Romanian AKM with synthetic furniture - 7.62x39mm]] | |||
[[File:Boundary AK (1).jpg|thumb|none|600px|Something of a profile view of the TK47.]] | [[File:Boundary AK (1).jpg|thumb|none|600px|Something of a profile view of the TK47.]] | ||
[[File:Boundary AK (2).jpg|thumb|none|600px|The space AK out inside the space shooting range.]] | [[File:Boundary AK (2).jpg|thumb|none|600px|The space AK out inside the space shooting range.]] | ||
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[[File:Boundary AK (6).jpg|thumb|none|600px|..and right-handing the bolt.]] | [[File:Boundary AK (6).jpg|thumb|none|600px|..and right-handing the bolt.]] | ||
=Dragunov SVD= | =Sniper Rifles= | ||
==Dragunov SVD== | |||
An [[SVD]] heavily modified for exoatmospheric use is one of the marskman/sniper weapons available in the game. It has a standard Dragunov receiver with a ribbed topcover and Zenitco-style RIS scope mount, and a shortened carbine barrel with a combination gas block/front sight akin to the [[SVDM]]. | |||
[[File:SVDM.jpg|thumb|none|400px|SVDM - 7.62x54mm R]] | [[File:SVDM.jpg|thumb|none|400px|SVDM - 7.62x54mm R]] | ||
[[File:Izhmash Tiger.jpg|thumb|none|400px|Izhmash Tiger - 7.62x54mm R]] | |||
[[File:Boundary SVD (1).jpg|thumb|none|600px|The space Dragunov in the arsenal preview.]] | [[File:Boundary SVD (1).jpg|thumb|none|600px|The space Dragunov in the arsenal preview.]] | ||
[[File:Boundary SVD (2).jpg|thumb|none|600px|The SVD in the back of the "Weapon Testing Center"'s anechoic chamber.]] | [[File:Boundary SVD (2).jpg|thumb|none|600px|The SVD in the back of the "Weapon Testing Center"'s anechoic chamber.]] | ||
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[[File:Boundary SVD (6).jpg|thumb|none|600px|The rechambering animation is dynamic, sometimes it's done underhanded as seen here or with the right hand.]] | [[File:Boundary SVD (6).jpg|thumb|none|600px|The rechambering animation is dynamic, sometimes it's done underhanded as seen here or with the right hand.]] | ||
=Type 53 Mosin carbine= | ==Type 53 Mosin carbine== | ||
A heavily customized Chinese Type 53 [[Mosin Nagant]] carbine appears as the "M53" and is exclusive to the Marksman role. | A heavily customized Chinese Type 53 [[Mosin Nagant]] carbine appears as the "M53" and is exclusive to the Marksman role. | ||
[[File:Mosin Nagant Archangel.jpg||thumb|none|400px|Mosin Nagant | [[File:Mosin Nagant Archangel.jpg||thumb|none|400px|Mosin Nagant M44 in a ProMag Archangel stock with 10-round detachable magazine - 7.62x54mmR]] | ||
[[File:Boundary Mosin (1).jpg|thumb|none|600px|Previewing Bubba's Moon Mosin special.]] | [[File:Boundary Mosin (1).jpg|thumb|none|600px|Previewing Bubba's Moon Mosin special.]] | ||
[[File:Boundary Mosin (2).jpg|thumb|none|600px|Equipping the Type 53 Mosin that's been dragged into the final frontier.]] | [[File:Boundary Mosin (2).jpg|thumb|none|600px|Equipping the Type 53 Mosin that's been dragged into the final frontier.]] | ||
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[[File:Boundary Mosin (6).jpg|thumb|none|600px|On partial reloads, the operator holds onto it by the bolt/receiver.]] | [[File:Boundary Mosin (6).jpg|thumb|none|600px|On partial reloads, the operator holds onto it by the bolt/receiver.]] | ||
[[File:Boundary Mosin (7).jpg|thumb|none|600px|Reloading from empty, with the old box mag floating away.]] | [[File:Boundary Mosin (7).jpg|thumb|none|600px|Reloading from empty, with the old box mag floating away.]] | ||
=Machine guns= | |||
==RPK== | |||
A heavily modified, white-painted [[RPK]] is one of two machine guns available to the Astronaut Fortress. It has a tubular heat sink assembly over the entire barrel assembly and handguard, and white visor-style stock attached. It also has a railed top cover with a rear aperture sight, unlike the AIMR AK carbine. | |||
[[File:Rpk 01 drum.jpg|thumb|none|500px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]] | |||
[[File:Boundary RPK (1).jpg|thumb|none|600px|Model preview of the cosmo-RPK.]] | |||
[[File:Boundary RPK (2).jpg|thumb|none|600px|Initally-equipping the RPK involves Fortress somewhat haphazardly letting it float in her working area while right-hand charging it.]] | |||
[[File:Boundary RPK (3).jpg|thumb|none|600px|The RPK inside the space range.]] | |||
[[File:Boundary RPK (4).jpg|thumb|none|600px|Using its custom aperture sights.]] | |||
[[File:Boundary RPK (5).jpg|thumb|none|600px|From empty, the insulated Molot drum mag is knocked out with a new one.]] | |||
[[File:Boundary RPK (6).jpg|thumb|none|600px|Rechambering the RPK.]] | |||
="Generic Soldier Weapon" series= | ="Generic Soldier Weapon" series= | ||
The | The primary collection of firearms available in the Boundary are built around a fictitious "Generic Soldier Weapon" platform, which mainly consists of an [[IWI X95]] style cutlass trigger pack and various sci-fi receiver bits. The "GSW-AR, GSW-PCC," and the "GSW-SMG" are listed here; see the talk page for the other variants that have fictional operating systems that don't match current real-world firearms. | ||
The entire family is the following: | |||
* GSW-AR | |||
* GSW-AMR | |||
* GSW-PCC | |||
* GWC-SMG | |||
* GWC-DMR | |||
* GWC-CARKIT | |||
* GWC-IDW | |||
* GWC-FOP | |||
* GWC-CDP | |||
* GWC-MG | |||
* GWC-SG | |||
==GSW-AR== | |||
The "GSW-AR", with AR standing for Assault Rifle, is put together in a bullpup package with some resemblance to an entire [[IWI X95]] rifle. | |||
[[File:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R - 5.45x39mm]] | [[File:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R - 5.45x39mm]] | ||
[[File:Boundary GSW-AR.jpg|thumb|none|600px|The GSW-AR in the weapons menu.]] | [[File:Boundary GSW-AR.jpg|thumb|none|600px|The GSW-AR in the weapons menu.]] | ||
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[[File:Boundary GSW-AR (4).jpg|thumb|none|600px|Reloading with a new caseless style magazine pressed against the weapon.]] | [[File:Boundary GSW-AR (4).jpg|thumb|none|600px|Reloading with a new caseless style magazine pressed against the weapon.]] | ||
[[File:Boundary GSW-AR (5).jpg|thumb|none|600px|It has a side bolt catch that gets slapped when empty.]] | [[File:Boundary GSW-AR (5).jpg|thumb|none|600px|It has a side bolt catch that gets slapped when empty.]] | ||
==GSW-PCC== | |||
The "GSW-PCC" is a pistol-caliber counterpart to the -AR, and swaps the top handguard and full length Picatinny rail for a railed carry handle vaguely like that of the [[ShAK-12]]. | |||
[[File:IWI X95 9mm.jpg|thumb|none|400px|IWI X95 - 9x19mm Parabellum]] | [[File:IWI X95 9mm.jpg|thumb|none|400px|IWI X95 - 9x19mm Parabellum]] | ||
[[File:ShAK-12.jpg|thumb|none|400px|ShAK-12 - 12.7x55mm]] | |||
[[File:Boundary GSW-PCC.jpg|thumb|none|600px|The GSW-PCC variant in the loadout menu.]] | [[File:Boundary GSW-PCC.jpg|thumb|none|600px|The GSW-PCC variant in the loadout menu.]] | ||
[[File:Boundary GSW-PCC (2).jpg|thumb|none|600px|This variant trades the top handguard for an open barrel and a sighted carry handle.]] | [[File:Boundary GSW-PCC (2).jpg|thumb|none|600px|This variant trades the top handguard for an open barrel and a sighted carry handle.]] | ||
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[[File:Boundary GSW-PCC (4).jpg|thumb|none|600px|Pulling up a new magazine on the reload. It has a similarly filled-in look below the feed lips, so it's not evident how exactly these work.]] | [[File:Boundary GSW-PCC (4).jpg|thumb|none|600px|Pulling up a new magazine on the reload. It has a similarly filled-in look below the feed lips, so it's not evident how exactly these work.]] | ||
[[File:Boundary GSW-PCC (5).jpg|thumb|none|600px|THe second part of the reload, with the old magazine withdrawn.]] | [[File:Boundary GSW-PCC (5).jpg|thumb|none|600px|THe second part of the reload, with the old magazine withdrawn.]] | ||
==GSW-SMG== | |||
The "GSW-SMG" variant is another SMG, this time in a package fairly similar to a [[KRISS Vector]]. | |||
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]] | [[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]] | ||
[[File:Boundary GSW-SMG.jpg|thumb|none|600px|A somewhat lacking preview of the GSW-SMG version.]] | [[File:Boundary GSW-SMG.jpg|thumb|none|600px|A somewhat lacking preview of the GSW-SMG version.]] | ||
[[File:Boundary GSW-SMG (2).jpg|thumb|none|600px|The GSW's true SMG variant out on the range. It's got a loop charging handle at the rear not unlike a Nerf Nite Finder blaster.]] | [[File:Boundary GSW-SMG (2).jpg|thumb|none|600px|The GSW's true SMG variant out on the range. It's got a loop charging handle at the rear, not unlike a Nerf Nite Finder blaster.]] | ||
[[File:Boundary GSW-SMG (3).jpg|thumb|none|600px|The GSW-SMG's sights.]] | [[File:Boundary GSW-SMG (3).jpg|thumb|none|600px|The GSW-SMG's sights.]] | ||
[[File:Boundary GSW-SMG (4).jpg|thumb|none|600px|On the reload, the old straight stick magazine is pulled out, but fails to clear astronaut's working area completely...]] | [[File:Boundary GSW-SMG (4).jpg|thumb|none|600px|On the reload, the old straight stick magazine is pulled out, but fails to clear astronaut's working area completely...]] | ||
[[File:Boundary GSW-SMG (5).jpg|thumb|none|600px|...so it gets knocked away when shoving in the new mag.]] | [[File:Boundary GSW-SMG (5).jpg|thumb|none|600px|...so it gets knocked away when shoving in the new mag. Note the straight magazines, compared to regular Glock pistol mags used in the Vector.]] | ||
[[File:Boundary GSW-SMG (6).jpg|thumb|none|600px|Actuating the bolt release.]] | [[File:Boundary GSW-SMG (6).jpg|thumb|none|600px|Actuating the bolt release.]] | ||
[[Category:Video Game]] | |||
[[Category:First-Person Shooter]] |
Latest revision as of 19:59, 19 April 2023
|
Boundary is a first-person tactical arena shooter that pits players in two-team low-gravity space engagements, with a somewhat similar premise to Rainbow Six Siege split character teams and round-based matches. A demo for the game was available in February 2023, and the game was fully released on April 13th, 2023.
Boundary stands out from the FPS genre as it is the first full-fledged title set in space. The players take control of several combat-ready astronauts with their dedicated strike packages, akin to the operators/heroes with unique abilities in different games. Players are divided into to two teams, the Solar System Defences and the Vacuum Exiles. The real-world firearms and custom "Generic Soldier Weapon" series are all purpose-tailored for space combat, with white anti-radiation paintjobs and typically featuring heavy-profile barrels, heat sinks, and modified triggerguards or 'D'-shaped cutlass guards on pistol grips.
Boundary functions as a six-axis shooter, with the astronaut player characters having Manned Maneuvering Unit (MMU)-type thruster systems incorporated into their spacesuits. Player characters can walk and crouch on satellite surfaces when in an upright position upon them. The effects of recoil for many of the small arms are generally canceled out by the MMUs, though the machine guns and high-caliber marksman weapons will push the player character back if fired while floating stationary, and will slow down players down if they are moving forward against the projectile direction.
The following weapons appear in the video game Boundary:
Handguns
Stechkin APB
A modified, white-painted Stechkin machine pistol is one of the sidearms and comes standard for Orlan. It is presumably made from the APB variant with the compensator mounted on the APB's extended barrel. There is no suppressor modification available in game, though the wire stock is. It fires in semi-auto by default, with the full auto option only available as an unlock.
Rifles
AK pattern carbine
An AKM pattern carbine is available as the "TK47" - it comes with a short AIMR-style barrel by default, but a standard length AKM barrel is an available unlock. This is a starting weapon for the cosmonaut Orlan. The AK is heavily customized for use in space - it has a coat of reflective white space paint, a fictional combination heat sink/Picatinny rail handguard, a custom wire stock. The triggerguard is also removed, and a custom pistol grip featuring a knuckle cutlass is installed for use with spacesuit gloves.
Sniper Rifles
Dragunov SVD
An SVD heavily modified for exoatmospheric use is one of the marskman/sniper weapons available in the game. It has a standard Dragunov receiver with a ribbed topcover and Zenitco-style RIS scope mount, and a shortened carbine barrel with a combination gas block/front sight akin to the SVDM.
Type 53 Mosin carbine
A heavily customized Chinese Type 53 Mosin Nagant carbine appears as the "M53" and is exclusive to the Marksman role.
Machine guns
RPK
A heavily modified, white-painted RPK is one of two machine guns available to the Astronaut Fortress. It has a tubular heat sink assembly over the entire barrel assembly and handguard, and white visor-style stock attached. It also has a railed top cover with a rear aperture sight, unlike the AIMR AK carbine.
"Generic Soldier Weapon" series
The primary collection of firearms available in the Boundary are built around a fictitious "Generic Soldier Weapon" platform, which mainly consists of an IWI X95 style cutlass trigger pack and various sci-fi receiver bits. The "GSW-AR, GSW-PCC," and the "GSW-SMG" are listed here; see the talk page for the other variants that have fictional operating systems that don't match current real-world firearms. The entire family is the following:
- GSW-AR
- GSW-AMR
- GSW-PCC
- GWC-SMG
- GWC-DMR
- GWC-CARKIT
- GWC-IDW
- GWC-FOP
- GWC-CDP
- GWC-MG
- GWC-SG
GSW-AR
The "GSW-AR", with AR standing for Assault Rifle, is put together in a bullpup package with some resemblance to an entire IWI X95 rifle.
GSW-PCC
The "GSW-PCC" is a pistol-caliber counterpart to the -AR, and swaps the top handguard and full length Picatinny rail for a railed carry handle vaguely like that of the ShAK-12.
GSW-SMG
The "GSW-SMG" variant is another SMG, this time in a package fairly similar to a KRISS Vector.