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== "NA-45" == | == "NA-45" == | ||
The "NA-45" dual-barreled rifle appears as one of the available sniper rifles in ''Advanced Warfare''. While mostly fictional, it takes its cues from AR15 elements. In multiplayer, the weapon first fires a "primer" tracker round, while the second shot from the rifle fires a "catalyst" round, which detonates the primer round if the catalyst round hits nearby. The singleplayer version simply uses standard sniper rounds. | The "NA-45" dual-barreled rifle appears as one of the available sniper rifles in ''Advanced Warfare'', it used to be known as the "M990" as referred to both in-game console screens (seen in "Utopia") and in-game files. While mostly fictional, it takes its cues from AR15 elements. In multiplayer, the weapon first fires a "primer" tracker round, while the second shot from the rifle fires a "catalyst" round, which detonates the primer round if the catalyst round hits nearby. The singleplayer version simply uses standard sniper rounds. [https://twitter.com/boltondynamics/status/1634628478506090501?s=20 Accord to the weapon designer], the "NA-45"'s system concept was designed around one bolt operating two separate chambers. | ||
=="MAHEM"== | == "MAHEM" == | ||
A fictional design of the real MAHEM ('''Ma'''gneto '''H'''ydrodynamic '''E'''xplosive '''M'''unition), a program developed by DARPA, appears alongside the game's launchers. It is appropriately described as utilizing molten metal. However, reloading the weapon is a procedure that can be best described as "daft". | A fictional design of the real MAHEM ('''Ma'''gneto '''H'''ydrodynamic '''E'''xplosive '''M'''unition), a program developed by DARPA, appears alongside the game's launchers. It is appropriately described as utilizing molten metal. However, reloading the weapon is a procedure that can be best described as "daft". | ||
It consists of firstly pulling a short, strange hatch over to the side and placing into it a near-featureless (lacking any sort of exhaust port) metal drum that is actually wider than it is long (raising the question of what purpose the entire rest of the launcher tube's length serves other than to add unnecessary weight and bulk to the weapon, and how such a small object contains both a rocket motor and liquid metal-based warhead, unless the weapon is supposed to form its penetrator on firing). The player character then flips the hatch closed, then reaches back on the launcher to push a button, causing part of the launcher to slide forward, then go backward, despite a lack of any obvious source of power (or purpose) for this. To top it all off, the scope overlay doesn't disappear before the unscoping animation begins, leading to a scene not unlike ''[[Homefront]]''- for a few frames, the user is looking at a scope, through the scope they're looking at the scope through. | It consists of firstly pulling a short, strange hatch over to the side and placing into it a near-featureless (lacking any sort of exhaust port) metal drum that is actually wider than it is long (raising the question of what purpose the entire rest of the launcher tube's length serves other than to add unnecessary weight and bulk to the weapon, and how such a small object contains both a rocket motor and liquid metal-based warhead, unless the weapon is supposed to form its penetrator on firing). The player character then flips the hatch closed, then reaches back on the launcher to push a button, causing part of the launcher to slide forward, then go backward, despite a lack of any obvious source of power (or purpose) for this. To top it all off, the scope overlay doesn't disappear before the unscoping animation begins, leading to a scene not unlike 2011's ''[[Homefront (2011 VG)|Homefront]]''- for a few frames, the user is looking at a scope, [[:File:Homefront-M200-5.jpg|through the scope they're looking at the scope through]]. | ||
[[File:CoDAW-MAHEM.jpg|thumb|none|600px|The MAHEM in the weapon selection menu.]] | [[File:CoDAW-MAHEM.jpg|thumb|none|600px|The MAHEM in the weapon selection menu.]] | ||
[[File:CoDAW-MAHEM-2.jpg|thumb|none|600px|A custom variant about to be fired.]] | [[File:CoDAW-MAHEM-2.jpg|thumb|none|600px|A custom variant about to be fired.]] | ||
== "M160" == | == "M160" == | ||
The scrapped "M160" appears to take elements from the SCAR, it only appears in the game files and it is only | The scrapped "M160" appears to take elements from the SCAR, it only appears in the game files, accessible through hacking or through console commands using external mods. In-game, it appears as an unusable prop in "Fission" (mixed in with the Metal Storm MAUL, for some reason) and it appears in the "Maximum Overdrive" achievement image (with a ''Modern Warfare 3'' ACOG attached to it, no less). It uses the ''MW3'' M4A1 as its pickup icon. | ||
The M160 appears in "Armada" as a loaded game memory, if the game is hacked or modded, it can be given to the player. By default, the draw animation is sped up, but using its dedicated attachment (known as "deam160") it can be restored back to its normal speed. Being a cut weapon, it is not finished, as it doesn't have a firing sound for both weapons, it has misaligned sights (in rifle form), its magazine capacity is too high compared to the model (as if it is a placeholder), and its animations are not as polished as the other weapons. Interestingly enough, there are three non-empty reload animations and two empty reload animations when using this weapon, akin to the campaign versions of the "SN6" and the "Bal-27". An NPC variation (that isn't used by any NPCs, ironically) of the weapon appears in "Aftermath", fittingly named "m160_npc_only", which does not accept attachments if given to the player. | |||
Gameplay-wise, it appears to be a fast-firing assault rifle with moderate damage but given it was sent to the cutting room floor, it is difficult or even outright impossible to determine its original role and function. It holds 425 rounds maximum, with 75 inside the magazine. As mentioned earlier, the M160 has its own dedicated attachment, an underbarrel magazine-fed firearm (which it has a range limitation, akin to shotguns of the series) which is weak in damage (five shots to take down one regular soldier in ''point blank'' range and two magazines' worth to take down a heavily armored one), but have high range (much more than a typical ''Call of Duty'' shotgun), no damage falloff (meaning five shots regardless of distance to kill one soldier, etc.), fire rate (as in, fires fast as one can pull the trigger) and magazine capacity, which holds 12 shots. One very interesting element about the underbarrel weapon is that it also has unlimited penetration capabilities. Judging by the effects when it fires, it appears to be energy based; this and combined with the fact that the underbarrel weapon has unlimited pierce makes it a weak, but rapid-firing railgun. Reloading is done through exchanging tiny magazines then pumping the handle afterwards akin to a shotgun. Folding and unfolding the grip are the only indications when the weapon is ready to fire, and its sights are adjusted (close to realignment, but not directly at the crosshair) when aiming in underbarrel weapon mode. | |||
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]] | |||
[[File:CoDAW M160.jpg|thumb|none|600px|Shortly before rappelling down in a nuclear plant, Mitchell presses F to a weapon that could've been (mixed with another). This is the only place where the M160 is seen legitimately in-game.]] | |||
[[File:CoDAW M160 (16).jpg|thumb|none|600px|Because the aforementioned image is taken in a very dark place, here is a version with clearer lighting. The foregrip is always unfolded by default.]] | |||
[[File:CoDAW M160 (1).jpg|thumb|none|600px|In an alternate timeline, Mitchell cocks the "Phantom of the Future War" - the M160. Possibly IMFDB's world first to depict it in action, at least in image form.]] | |||
[[File:CoDAW M160 (2).jpg|thumb|none|600px|The M160 in idle, tuned in while hiding in a ship instead of being tanned outside, hiding its true colors. Unlike most other weaopons though, the HUD cannot be displayed, not because this screenshot hides the HUD, but likely because of the game's programming lacking a place to put its display.]] | |||
[[File:CoDAW M160 (3).jpg|thumb|none|600px|Since the rifle is unfinished and the "Maximum Overdrive" image uses an ACOG optic, it may have been a better idea to use an optic...]] | |||
[[File:CoDAW M160 (4).jpg|thumb|none|600px|Tactical reloading; as with the AK-12 and a few other weapons, the rifle uses an automatic magazine detaching system. The bullets don't appear to be fully modeled, fitting of its incomplete nature.]] | |||
[[File:CoDAW M160 (5).jpg|thumb|none|600px|With a clear view of the markings, it designates as the "M160-A1", possibly made by West Arms in Ilion, New York USA. But the more concerning fact is that firing selector isn't pointing at the right place...]] | |||
[[File:CoDAW M160 (6).jpg|thumb|none|600px|Having enough with the automatic mag detach system, Mitchell grabs the magazine and throws it away. A better view of the rifle in first person is seen from here.]] | |||
[[File:CoDAW M160 (7).jpg|thumb|none|600px|When the magazine is empty, Mitchell can either remove the empty magazine the old fashioned way...]] | |||
[[File:CoDAW M160 (8).jpg|thumb|none|600px|... or by checking the other side to confirm if it's empty, before flicking it back to do the rest.]] | |||
[[File:CoDAW M160 (9).jpg|thumb|none|600px|With trigger back on the finger, he inserts the magazine as the bolt automatically reaches to firing position (a real life feature used in the [[Enfield EM-2]] "Mamba").]] | |||
[[File:CoDAW M160 (10).jpg|thumb|none|600px|With the reloads covered, Mitchell unfolds the foregrip of the rifle's more mysterious features - its underbarrel weapon.]] | |||
[[File:CoDAW M160 (11).jpg|thumb|none|600px|Underbarrel weapon ready, he wonders where the trigger is to operate this thing.]] | |||
[[File:CoDAW M160 (12).jpg|thumb|none|600px|Without any obvious trigger, he folds the grip back, finding a manual to even operate this mysterious thing.]] | |||
[[File:CoDAW M160 (13).jpg|thumb|none|600px|After finding the trigger and pulling a few rounds into it, he moves the grip forward - dropping the energy magazine...]] | |||
[[File:CoDAW M160 (14).jpg|thumb|none|600px|... before inserting it back.]] | |||
[[File:CoDAW M160 (15).jpg|thumb|none|600px|Out of the way, he chambers the energy weapon back into firing position, its purpose and function finally revealed.]] | |||
== Chiappa Rhino 40DS == | |||
A Chiappa Rhino 40DS was planned to be added as the "Rhino", but it was ultimately never added to the game. | |||
[[File:Chiappa_Rhino_4".jpg|thumb|none|350px|Chiappa Rhino 40DS (4" barrel version) - .357 Magnum]] | |||
== M1A1 Thompson == | |||
The M1A1 Thompson was initially planned to be added in multiplayer as with other supply drop weapons, including its variants. If it were to be added in the game, it would've had a Picatinny rail when attaching sights, and it would've accepted a dual magazine attachment. While cut, the Thompson model itself may have been repurposed for ''[[Call of Duty: WWII]]''. | |||
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]] | |||
= Miscellaneous = | = Miscellaneous = | ||
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[[Image:CoDAW-EPM3-1.jpg|thumb|none|600px|Menaced by a horrifying lens flare, the player character in Exo Survival holds her certainly-not-a-SCAR.]] | [[Image:CoDAW-EPM3-1.jpg|thumb|none|600px|Menaced by a horrifying lens flare, the player character in Exo Survival holds her certainly-not-a-SCAR.]] | ||
[[Image:CoDAW-EPM3-2.jpg|thumb|none|600px|Though granted, the integral plasma space reactor is a new one.]] | [[Image:CoDAW-EPM3-2.jpg|thumb|none|600px|Though granted, the integral plasma space reactor is a new one.]] | ||
[[File:CoDAW-HBRa3-2.jpg|thumb|none|600px|Mitchell holds his HBRa3 with an ACOG scope on the Golden Gate Bridge.]] | |||
[[File:CoDAW-HBRa3-3.jpg|thumb|none|600px|Reloading.]] | |||
[[File:CoDAW-IMR-1.jpg|thumb|none|600px|The weapon fitted with a "Hybrid Sight".]] | |||
[[File:CoDAW-IMR-2.jpg|thumb|none|600px|In singleplayer, the only version of the "IMR" that can actually print ammunition is the one that has a printing indicator behind the red dot sight, in contrast in other game modes where all IMRs have 3D printing capabilities. This version has a unique front sight as well.]] | |||
[[Image:CoDAW-Mk14-1.jpg|thumb|none|600px|Mitchell holds a Mk 14 Mod 0 in "Fission" as he takes a moment out from preventing a nuclear meltdown to supervise the oddly adorable Shelfbots.]] | |||
[[Image:CoDAW-GM1-1.jpg|thumb|none|600px|Mitchell holds a GM6 Lynx as he witnesses a PMC soldier's rather unorthodox response to his presence.]] | |||
[[Image:CoDAW-GM6-2.jpg|thumb|none|600px|Scope of the GM6 Lynx; note that ''Advanced Warfare'' does not feature dual-rendered scopes as ''Ghosts'' did, and so the area outside the scope is magnified just as much as the area inside.]] | |||
[[Image:CoDAW-Ameli-1.jpg|thumb|none|600px|Mitchell holds a CETME Ameli as he enjoys a grand view of New Baghdad.]] | |||
[[Image:CoDAW-XMG-1.jpg|thumb|600px|none|The player character in Exo Survival holds a pair of "XMGs" with the barrels retracted, having just wasted upgrade points on the remarkably useless laser sight attachment.]] | |||
[[Image:CoDAW-XMG-2.jpg|thumb|600px|none|"Lockdown Mode" extends the barrels and anchors the player character to the ground; oddly, the sights on the weapons are not positioned where they would be useful in this mode, even though this is the only time the weapon can really be fired accurately.]] | |||
[[Image:CoDAW-XMG-3.jpg|thumb|600px|none|Reloading the XMGs; the player character lifts the guns right up to do this, presumably so the player can see the rather small drums. Moments later, these are ejected by what can be assumed to be the same ghost of nonsensical reloads past that automatically removes the magazines from some of the other weapons.]] | |||
=Discussion= | =Discussion= |
Latest revision as of 12:54, 29 August 2023
Additional
This section lists the weapons for which the futuristic/fictional aspects outweigh the potential resemblances (if any) to real counterparts.
"Atlas 45"
The "Atlas 45" (known as "titan45" in the game files) appears as the main fictional pistol throughout the game, as several main characters use it in key parts of the game's storyline. Oddly, the pistol uses a Kriss Vector magwell rather than a conventional pistol magwell as one would expect. Beyond the Vector features, it does not resemble any real life weapon. Both uses of the Atlas 45 in "Terminus" and in Exo Zombies feature different firing sounds (with the former sounding more dramatic).
"RW1"
The "RW1" handgun appears. It functions as a break-action handheld railgun, which acts very similarly to the Contender G2 pistol, albeit without the operating the hammer as the weapon does not feature one.
"S-12"
The "S-12" ("rhino" in the game files) is a fictional fully-automatic bullpup shotgun; it appears to be based on a Saiga 12 "Kushnapup" conversion or the Spike bullpup kit, though the model itself most closely resembles a Heckler & Koch G36C. The reloading animation seems to be a modified version of the reload of the Titus 6's flechette mode in Black Ops II; it is a poor fit, since the player character's right hand clips straight through the pistol grip. "12 GA. 2-3/4" can be seen on the side of the weapon. It features an absurd rate of fire of 600 RPM in multiplayer (akin to the AA-12 in MW2), but a relatively toned down of 461 RPM in both campaign and Exo Zombies.
"Repulsor"
The "Repulsor" appears as a supply drop energy submachine gun. It uses elements from the AR15 series of rifles (notably the charging handle and bolt release), but it oddly uses a backwards SMLE magazine.
"NA-45"
The "NA-45" dual-barreled rifle appears as one of the available sniper rifles in Advanced Warfare, it used to be known as the "M990" as referred to both in-game console screens (seen in "Utopia") and in-game files. While mostly fictional, it takes its cues from AR15 elements. In multiplayer, the weapon first fires a "primer" tracker round, while the second shot from the rifle fires a "catalyst" round, which detonates the primer round if the catalyst round hits nearby. The singleplayer version simply uses standard sniper rounds. Accord to the weapon designer, the "NA-45"'s system concept was designed around one bolt operating two separate chambers.
"MAHEM"
A fictional design of the real MAHEM (Magneto Hydrodynamic Explosive Munition), a program developed by DARPA, appears alongside the game's launchers. It is appropriately described as utilizing molten metal. However, reloading the weapon is a procedure that can be best described as "daft".
It consists of firstly pulling a short, strange hatch over to the side and placing into it a near-featureless (lacking any sort of exhaust port) metal drum that is actually wider than it is long (raising the question of what purpose the entire rest of the launcher tube's length serves other than to add unnecessary weight and bulk to the weapon, and how such a small object contains both a rocket motor and liquid metal-based warhead, unless the weapon is supposed to form its penetrator on firing). The player character then flips the hatch closed, then reaches back on the launcher to push a button, causing part of the launcher to slide forward, then go backward, despite a lack of any obvious source of power (or purpose) for this. To top it all off, the scope overlay doesn't disappear before the unscoping animation begins, leading to a scene not unlike 2011's Homefront- for a few frames, the user is looking at a scope, through the scope they're looking at the scope through.
"M160"
The scrapped "M160" appears to take elements from the SCAR, it only appears in the game files, accessible through hacking or through console commands using external mods. In-game, it appears as an unusable prop in "Fission" (mixed in with the Metal Storm MAUL, for some reason) and it appears in the "Maximum Overdrive" achievement image (with a Modern Warfare 3 ACOG attached to it, no less). It uses the MW3 M4A1 as its pickup icon.
The M160 appears in "Armada" as a loaded game memory, if the game is hacked or modded, it can be given to the player. By default, the draw animation is sped up, but using its dedicated attachment (known as "deam160") it can be restored back to its normal speed. Being a cut weapon, it is not finished, as it doesn't have a firing sound for both weapons, it has misaligned sights (in rifle form), its magazine capacity is too high compared to the model (as if it is a placeholder), and its animations are not as polished as the other weapons. Interestingly enough, there are three non-empty reload animations and two empty reload animations when using this weapon, akin to the campaign versions of the "SN6" and the "Bal-27". An NPC variation (that isn't used by any NPCs, ironically) of the weapon appears in "Aftermath", fittingly named "m160_npc_only", which does not accept attachments if given to the player.
Gameplay-wise, it appears to be a fast-firing assault rifle with moderate damage but given it was sent to the cutting room floor, it is difficult or even outright impossible to determine its original role and function. It holds 425 rounds maximum, with 75 inside the magazine. As mentioned earlier, the M160 has its own dedicated attachment, an underbarrel magazine-fed firearm (which it has a range limitation, akin to shotguns of the series) which is weak in damage (five shots to take down one regular soldier in point blank range and two magazines' worth to take down a heavily armored one), but have high range (much more than a typical Call of Duty shotgun), no damage falloff (meaning five shots regardless of distance to kill one soldier, etc.), fire rate (as in, fires fast as one can pull the trigger) and magazine capacity, which holds 12 shots. One very interesting element about the underbarrel weapon is that it also has unlimited penetration capabilities. Judging by the effects when it fires, it appears to be energy based; this and combined with the fact that the underbarrel weapon has unlimited pierce makes it a weak, but rapid-firing railgun. Reloading is done through exchanging tiny magazines then pumping the handle afterwards akin to a shotgun. Folding and unfolding the grip are the only indications when the weapon is ready to fire, and its sights are adjusted (close to realignment, but not directly at the crosshair) when aiming in underbarrel weapon mode.
Chiappa Rhino 40DS
A Chiappa Rhino 40DS was planned to be added as the "Rhino", but it was ultimately never added to the game.
M1A1 Thompson
The M1A1 Thompson was initially planned to be added in multiplayer as with other supply drop weapons, including its variants. If it were to be added in the game, it would've had a Picatinny rail when attaching sights, and it would've accepted a dual magazine attachment. While cut, the Thompson model itself may have been repurposed for Call of Duty: WWII.
Miscellaneous
Spyderco Military
The same Spyderco Military knife from Modern Warfare 3 is reused during some Grappling Hook attacks in the level "Sentinel".
Legacy Images
Images that were previously featured in the page prior to the page redo.
Discussion
If we're using words like "resembles" or "based upon" for every entry on a video game page, I'm not certain about its eligibility. Halo and Turok and Monday Night Combat were disqualified under the same criteria. --Funkychinaman (talk) 13:37, 11 June 2014 (EDT)
- How did the Crysis games qualify then? Of course, it's really too early to tell much about AW's guns until closer to release.AgentGumby (talk) 13:44, 11 June 2014 (EDT)
- It's one thing to just change the name, either because you're lazy or you don't want to pay the licensing fees, but it's another to just invent guns. We allow one, not the other. But you're right, it's early. --Funkychinaman (talk) 13:54, 11 June 2014 (EDT)
Just a note, bar the 1911 how would alien resurrection qualify? All of the guns are fictional and not based on anything yet halos rifle is loosely based off f2000 and the sniper rifle a mix of barrett m82 and as50 --Forrest1985 (talk) 12:11, 11 August 2014 (EDT)forrest1985
- There was a debate on the talk page for Alien: Resurrection, but in general, made up guns that physically exists (props) trump made up guns that only exist in video games or animation. --Funkychinaman (talk) 12:36, 11 August 2014 (EDT)
Speaking of...
I'm pretty sure that in the reveal trailer, there was a brief shot of a Beretta ARX-160 and a holstered pistol that resembled the Steyr M9-A1 was also spotted. One of the devs even mentioned a SPAS 12 beign in the game I believe. Because you know, a shotgun that ceased production over 50 years before the game is supposed to be set is still considered relevant in the mid 21st century. --PyramidHead (talk) 16:34, 11 June 2014 (EDT)
Ak12?
Hiya brand new member so hopefully im doing this right? (Fingers crossed).
I wanted your guys opinions but i think the ak in advanced warfare is actually an ak12 not a 74. I have only caught a glimpse of the gas block and front sight from the reveal but im pretty sure its an ak12. The rifle can been seen in the hands of an enemy npc in lagos, Nigeria.
I know that the latest trailer and image on the page shows the bakelite magazine and i cant explain this, but given the advanced timeframe the game takes place in it would make more sense for an ak12 to appear. I have also read that COD games tend to re-skin some weapons from earlier instalments and of course the ak12 was in ghosts, but the 74 has not appeared in any COD game to date.
Also i noticed that the ARX160 appeared briefly in the same trailer, used by a few NPC's,mainly the soldier thrown over the railings.
I am using an iphone and unsure how to post screen-caps, despite reading the tips. If anyone can help i will happily post the images here in the discussion tab.
- The thing is that CoD doesn't really care about timelines; as you can see in the Modern Warfare series, the AK-47 was still being used by Russian troops in 2011-2016, despite the weapon having been out of service for more than 50 years ago. By the way the AK-74 appeared in some CoD games, but only in the DS games Modern Warfare: Mobilized and Modern Warfare 3: Defiance. And next time please sign your posts using 4 tildes. --Ultimate94ninja (talk) 05:51, 27 June 2014 (EDT)
Well i agree with the comment on the ak47, but i have noticed that since black ops 2 that COD is trying to keep up to date with its firearms. whether that has anything to do with the resurgence of battlefield on consoles who knows. Furthermore my point about re-skinning guns remains valid as the DS games are completely different franchises and not on the main stream consoles. Still convinced its an ak12 but i appreciate that as i cant upload my screen caps i cant justify my view. Sorry about the signing title, very new to the site. Forrest1985 (talk)
Not my picture, though this is definitely an AK-12. http://oi58.tinypic.com/qnk4me.jpg --Lemonificent (talk)
The one at the right appears to be a CZ 805 BREN. Any ideas? --Ultimate94ninja (talk) 18:32, 28 June 2014 (EDT)
- I think that being a CZ might be stretching it honestly. Looks more like a futuristic M4 thing to me. Also in the background, there is some sort of LMG- looks almost like an M60. --PyramidHead (talk) 20:36, 28 June 2014 (EDT)
Not sure on the cz805, but the carry handle and barrel length on the MG look more like a minimi/m249 to me. Plus looks too "handy" to be an m60. The games box cover shows the protagonist carrying what looks like a robinson armaments XCR. Forrest1985 (talk)
The Cz805/m4 weapon is called the ABRa3 according to latest MP reveal trailer, its pickup icon looks more like an ARX160 with an M4 style stock --Forrest1985 (talk) 15:59, 11 August 2014 (EDT)forrest1985
Unidentified/fictional weapons
--Ultimate94ninja (talk)
- Not sure about the pistol, but I think the BAL-27 is a futurised MSBS 5.56B with a P90-style magazine mounted on top of the stock. I'm more interested in just how the hell the IMR rifle is supposed to work, it looks like it's indexing rounds into a tube mag from nowhere. Evil Tim (talk) 09:33, 3 November 2014 (EST)
- The IMR is the Integrated Munitions Rifle. It has an on board 3D printer that prints ammo back into the reserve. That explains part of it... I think it would make more sense for the IMR to put ammo back into the magazine instead of the reserve. --PyramidHead (talk) 16:53, 3 November 2014 (EST)
- Wait, but, but...
- Apart from anything else, carrying the rounds as liquid would decrease the amount of ammo you could hold because liquids are less dense than solids. And where does it get propellant from, does it 3D print nitrate groups onto the plastic? Evil Tim (talk) 19:28, 3 November 2014 (EST)
- The IMR is the Integrated Munitions Rifle. It has an on board 3D printer that prints ammo back into the reserve. That explains part of it... I think it would make more sense for the IMR to put ammo back into the magazine instead of the reserve. --PyramidHead (talk) 16:53, 3 November 2014 (EST)
Also most of the fictional weapons seem to be reworked from Ghosts; Pytaek is the LSAT, the B27 is the MSBS, the AMR9 I think is a reworked Honey Badger, MP-11 the CBJ-MS, KF5 the Remington R5 and the HBRa3 the CZ 805 BREN. Evil Tim (talk) 01:27, 4 November 2014 (EST)
- The KF5 (image) is actually a SIG-Sauer MPX, isn't it? --Ultimate94ninja (talk) 05:38, 4 November 2014 (EST)
- I'll have to take a better look at it in the game, I thought the magazine looked a little thick and that the proportions overall seemed rather more AR-like. I'll have to take a better look at the in-world model to see if it isn't just weird perspective. (It probably also doesn't help that both times I've looked at it I've been half asleep). Evil Tim (talk) 05:46, 4 November 2014 (EST)
- Also, if you've played through single, confirm with me: SAC 3 and the giant stupid sniper rifle never appear? Evil Tim (talk) 06:16, 4 November 2014 (EST)
- Dunno, I haven't finished the campaign yet, I'll check this when I have the time; until the 6th mission I haven't found the SAC3 nor the Atlas 20mm. --Ultimate94ninja (talk) 10:06, 4 November 2014 (EST)
- Finished it, and these two weapons don't appear. I didn't find either the MP11, XMG, EPM3, MAAWS, Heavy Shield, Crossbow. --Ultimate94ninja (talk) 13:12, 6 November 2014 (EST)
- I just found out that the Atlas 20mm sniper rifle is seen in "Utopia", after getting out of the sewer, but
it's unobtainable, sincewe cannot reach the position of the two enemy soldiers that use it. --Ultimate94ninja (talk) 09:57, 26 November 2014 (EST)- While recently replaying the level I finally managed to obtain the Atlas 20mm. You have to shoot one of the two soldiers in the head and cause him to drop his rifle from the bridge he's on; it's really hard to achieve however. --Ultimate94ninja (talk) 18:39, 2 November 2016 (EDT)
- I just found out that the Atlas 20mm sniper rifle is seen in "Utopia", after getting out of the sewer, but
- MP11 is in the simulation in "Atlas," XMG not unless you count controlling the robot, don't think the others appear either. Evil Tim (talk) 18:39, 6 November 2014 (EST)
- Are you sure? I searched thoroughly for the MP11 in "Atlas" and couldn't find it. --Ultimate94ninja (talk) 12:44, 11 November 2014 (EST)
- Finished it, and these two weapons don't appear. I didn't find either the MP11, XMG, EPM3, MAAWS, Heavy Shield, Crossbow. --Ultimate94ninja (talk) 13:12, 6 November 2014 (EST)
- Dunno, I haven't finished the campaign yet, I'll check this when I have the time; until the 6th mission I haven't found the SAC3 nor the Atlas 20mm. --Ultimate94ninja (talk) 10:06, 4 November 2014 (EST)
- Also, if you've played through single, confirm with me: SAC 3 and the giant stupid sniper rifle never appear? Evil Tim (talk) 06:16, 4 November 2014 (EST)
- Alright, I'll take a look at it. And by the way what parts of the "HBRa3" (image) make it look like a CZ-805 more than an XCR? Apart from the magazine, I might have some about about it. --Ultimate94ninja (talk) 13:26, 11 November 2014 (EST)
- EDIT: The MP11 turned out to be absent from most of the campaign in the Xbox 360 and PS3 versions only (in these versions it's only found once, in "Traffic"). --Ultimate94ninja (talk) 09:22, 10 December 2014 (EST)
- Well, primarily the normal reload animation being the same and the degree to which the charging handle sticks out (I haven't compared the empty reloads yet, but it looks like you might be able to catch the HBRa3's charging handle with an animation designed for the BREN). I suppose we could note that the weapon also looks influenced by the XCR. Also added a couple of caps of the MP11 as proof it does spawn there. Evil Tim (talk) 13:38, 11 November 2014 (EST)
- Thanks for info. But as an additional note: the location of the XCR's charging handle is the same as the "HBRa3", whereas that of the CZ-805 is located higher. --Ultimate94ninja (talk) 13:45, 11 November 2014 (EST)
- Yeah, but the XCR's is thicker and shorter, and has a cover attached to it while this one just has a big hole so that no dirt or grit accidentally fails to get into the spring. I'm just eyeballing, but I think if he operates the BREN's handle with his fingers, you could used the same animation to operate that with his palm. Like I said, I'd have to check, but I'm fairly sure that thing was the BREN model and was altered into something that mostly looks like an XCR. Evil Tim (talk) 13:50, 11 November 2014 (EST)
- Thanks for info. But as an additional note: the location of the XCR's charging handle is the same as the "HBRa3", whereas that of the CZ-805 is located higher. --Ultimate94ninja (talk) 13:45, 11 November 2014 (EST)
- I'll have to take a better look at it in the game, I thought the magazine looked a little thick and that the proportions overall seemed rather more AR-like. I'll have to take a better look at the in-world model to see if it isn't just weird perspective. (It probably also doesn't help that both times I've looked at it I've been half asleep). Evil Tim (talk) 05:46, 4 November 2014 (EST)
The Atlas 20mm is at least pretty obviously an M82A2 knockoff. I'm tempted to move all of the fictional weapons to a subsection at the end and just cover what weapon models they appear to have built them on. I did notice that the pickup icon for the EM1 shows it has a stock that looks very much like the one on the Maverick rifles from Ghosts, but I doubt we should cover it on that basis alone. The others I think do fall under "reasonably convincing." And also the USS Ludicrous' railgun turrets are blatantly based on the one from Revenge of the Fallen with the guns simplified. Evil Tim (talk) 17:43, 4 November 2014 (EST)
Oh, and the Atlas pistol is supposed to be a modernised C96, only they forgot the barrel extension is kind of important so it has a barrel length of something like 1.5 inches. Evil Tim (talk) 07:11, 11 November 2014 (EST)
Is the under-barrel grenade launcher (image) based on a real one? Or completely fictional? --Ultimate94ninja (talk) 19:56, 11 November 2014 (EST)
- I'm thinking it's a reworked GP30, from the look of it it's supposed to be some kind of tiny rail or Gauss gun. Also they must have asked IW how a grenade launcher works since it's got no trigger again. Evil Tim (talk) 07:27, 12 November 2014 (EST)
- For some reason it reminds me of the GL 40S. Any further ideas? --Ultimate94ninja (talk) 06:28, 5 December 2014 (EST)
- Mostly makes me think of the mini-Typhoon from Crysis 3, actually. Evil Tim (talk) 02:58, 11 December 2014 (EST)
Fun fact... The game files seem to refer this grenade launcher to as "M203". --Ultimate94ninja (talk) 05:49, 2 February 2015 (EST)Turned out to be some leftover game code, not for the actual AW launcher. --Ultimate94ninja (talk) 17:10, 25 April 2015 (EDT)
- Mostly makes me think of the mini-Typhoon from Crysis 3, actually. Evil Tim (talk) 02:58, 11 December 2014 (EST)
- For some reason it reminds me of the GL 40S. Any further ideas? --Ultimate94ninja (talk) 06:28, 5 December 2014 (EST)
- Also, just as a random note, control-F5 your link. For some reason Wikia seems to be forcing direct links to images to display as thumbnails (that reason is probably "Wikia is run by fumbling incompetents") so you might want to link to the image page rather than directly to the image. Evil Tim (talk) 16:09, 12 November 2014 (EST)
- Alright, I've replaced the links. --Ultimate94ninja (talk) 17:45, 12 November 2014 (EST)
- Also, just as a random note, control-F5 your link. For some reason Wikia seems to be forcing direct links to images to display as thumbnails (that reason is probably "Wikia is run by fumbling incompetents") so you might want to link to the image page rather than directly to the image. Evil Tim (talk) 16:09, 12 November 2014 (EST)
I think the AMR9 SMG is worthy of mention, it's receiver definitely matches an AR15's. AgentGumby (talk) 00:04, 12 November 2014 (EST)
Just found a bigger picture of the IMR, which shows that (a) it's a rebuilt X95 and (b) the tank in the stock is the propellent and is aluminium and copper oxide, which means the gun runs on liquidised flash powder, so it's actually a liquid propellant rifle with a needlessly complex way of making projectiles. It reminds me of a lot of WW2 German prototypes in that it's a fascinating solution to a problem that does not actually exist.
It's also kind of daft to use liquid propellant in an infantry rifle; the big advantage would be if you had a sniper rifle with some binary propellant with a variable combustion rate, then you'd effectively be able to hand-load every shot to fit the situation (or have your ballistic computer do it for you). Th 3D printing thing might even make sense in a future sniper rifle if you could manufacture rounds to suit the target, but it's pointless in an AR since it just means you carry less ammo for a given volume. Evil Tim (talk) 07:34, 13 November 2014 (EST)
- On the subject of future sniper rifles, I'm fairly certain that the NA-45 double-barreled over/under sniper rifle (no, you didn't read that wrong) is based on something, the MORS single-shot bolt-action sniping railgun is almost certainly based on some sort of Arctic Warfare, and, while not really a sniper rifle, the RW1 railgun pistol is at least loosely based on a Thompson Contender (plus, it seems like it'd be funny to point out how not only does the "railgun" eject a rifle casing, it does so not when broken open, but when it fires, despite the obvious lack of any sort of ejection port. Thoughts? Pyr0m4n14c (talk) 00:50, 27 July 2016 (EDT)
- Tossing in an even looser connection here, but the "Ohm" looks a smudge like a
QBZ-95FAMAS in 1st person (mostly just the carrying handle), and the EM1's sloped ventilated receiver seems reminiscent of an SRSS Bulldog (again, mostly a 1st person thing). Sorry if these loose connections offend you in some way- or if my assumption that such things may offend you offends you or... you get the idea. Apologies, Pyr0m4n14c (talk) 22:29, 3 November 2016 (EDT)- I think the NA-45 is probably inspired by a randomly generated Borderlands 2 rifle with that rotating Vladof twin barrel. Evil Tim (talk) 19:34, 30 November 2016 (EST)
- Would you mind putting up a link to a picture of that? Pyr0m4n14c (talk) 20:40, 30 November 2016 (EST)
- Basically that with an extra layer of DSA FAL paste on the receiver. Evil Tim (talk) 21:00, 30 November 2016 (EST)
- Yeah, that seems to be the base gun. On a sidenote, thanks to you, the IMFDB now has a file titled "Bolshy Droog.jpg". On a more serious note, do you think that this (or, for that matter, any of the other things that I mentioned) merit inclusion? I think that the MORS and the CEL-3 Cauterizer (being based on the FABARM FP6 from Ghosts) should definitely be on, but I'm not so sure about the others. Pyr0m4n14c (talk) 19:47, 1 December 2016 (EST)
- The Ohm to me looks more like a P90 that's been stretched lengthways with the front end stretched a lot more than the back, you can especially see this on the stock in the side view of it. Evil Tim (talk) 11:40, 2 December 2016 (EST)
- And to answer your question, pretty sure that things like the CEL-3 don't deserve to be on the main page, but if you have definitive real counterparts to them in mind, a section on this talk page would be fine. --Ultimate94ninja (talk) 11:53, 2 December 2016 (EST)
- The CEL-3 looks more like it's based around an AR-style receiver with the magwell deleted, you can see it's divided into a distinct upper and lower and has a pivot pin at the front. Evil Tim (talk) 11:57, 2 December 2016 (EST)
- I was going more on profile, but I can definitely see where you're coming from, especially given the SCAR stock. I can also see where the (bastardized) P90 lower is on the Ohm, in addition to the FAMAS-ish carrying handle. Pyr0m4n14c (talk) 17:09, 2 December 2016 (EST)
- Actually, looking at it more closely, the lower on the Ohm seems to have been taken from a certain Russian subway tunnel.
- I was going more on profile, but I can definitely see where you're coming from, especially given the SCAR stock. I can also see where the (bastardized) P90 lower is on the Ohm, in addition to the FAMAS-ish carrying handle. Pyr0m4n14c (talk) 17:09, 2 December 2016 (EST)
- The CEL-3 looks more like it's based around an AR-style receiver with the magwell deleted, you can see it's divided into a distinct upper and lower and has a pivot pin at the front. Evil Tim (talk) 11:57, 2 December 2016 (EST)
- And to answer your question, pretty sure that things like the CEL-3 don't deserve to be on the main page, but if you have definitive real counterparts to them in mind, a section on this talk page would be fine. --Ultimate94ninja (talk) 11:53, 2 December 2016 (EST)
- The Ohm to me looks more like a P90 that's been stretched lengthways with the front end stretched a lot more than the back, you can especially see this on the stock in the side view of it. Evil Tim (talk) 11:40, 2 December 2016 (EST)
- Yeah, that seems to be the base gun. On a sidenote, thanks to you, the IMFDB now has a file titled "Bolshy Droog.jpg". On a more serious note, do you think that this (or, for that matter, any of the other things that I mentioned) merit inclusion? I think that the MORS and the CEL-3 Cauterizer (being based on the FABARM FP6 from Ghosts) should definitely be on, but I'm not so sure about the others. Pyr0m4n14c (talk) 19:47, 1 December 2016 (EST)
- Basically that with an extra layer of DSA FAL paste on the receiver. Evil Tim (talk) 21:00, 30 November 2016 (EST)
- Would you mind putting up a link to a picture of that? Pyr0m4n14c (talk) 20:40, 30 November 2016 (EST)
- I think the NA-45 is probably inspired by a randomly generated Borderlands 2 rifle with that rotating Vladof twin barrel. Evil Tim (talk) 19:34, 30 November 2016 (EST)
- Tossing in an even looser connection here, but the "Ohm" looks a smudge like a
Ak12
Can we update the Ak74 please? A special custom version of the in-game AK12 has been confirmed by IGN. The Ak12G is part of the zero day pre-order pack. Therefore it stands to reason that a standard version of the ak12 is in game.--Forrest1985 (talk) 15:45, 11 August 2014 (EDT)
The ABRa3 pick up icon looks like an arx160 with m4 stock, but some decent screenshots show that is appears more to be a cz805/scar hybrid like ultimate94ninja said earlier. Check them out yourself at Scar/cz805 hybrid
"MDL"
I moved it here. It's a bit of a stretch, starting to skirt Halo territory here. Discuss. --Funkychinaman (talk) 15:52, 18 September 2014 (EDT)
The only part I can see that's definitely from the MGL is the barrel, the body isn't break-open (which at least makes sense, there'd be no need to expose the cylinder if you're using Trounds) and the grip area isn't the same either. I'd say it's more a novel design with the RIS of an MGL stuck over the barrel. Evil Tim (talk) 15:55, 18 September 2014 (EDT)
- Here's a full view of it. --Ultimate94ninja (talk) 12:48, 1 November 2014 (EDT)
- Yeah, I mean basically the only common component is the RIS. Finished the game last night and the cylinder is just strange, it's modelled like the cylinder is made of Dardick Trounds but they're not detachable, you just put a rocket-grenade-thing into each so it's just a ridiculously bulky cylinder. I guess they saw the Dardick-style revolver in Human Revolution and liked the look of it but didn't research what they were actually looking at. Evil Tim (talk) 09:28, 3 November 2014 (EST)
- One more thing that I find worth mentioning: the side of the weapon indicates "Made in America",
contrary to the actual MGL which is South African. --Ultimate94ninja (talk) 06:26, 17 February 2016 (EST)- Doesn't the US make theirs domestically under license? I'd have thought it would be a fair bit of hassle to import them and all their parts. Evil Tim (talk) 14:41, 19 February 2016 (EST)
- According to the Milkor USA website, yes, they are produced domestically. --Funkychinaman (talk) 14:52, 19 February 2016 (EST)
- Eh, my bad, these variants are indeed from US. --Ultimate94ninja (talk) 08:57, 1 July 2016 (EDT)
- According to the Milkor USA website, yes, they are produced domestically. --Funkychinaman (talk) 14:52, 19 February 2016 (EST)
- Doesn't the US make theirs domestically under license? I'd have thought it would be a fair bit of hassle to import them and all their parts. Evil Tim (talk) 14:41, 19 February 2016 (EST)
- One more thing that I find worth mentioning: the side of the weapon indicates "Made in America",
- Yeah, I mean basically the only common component is the RIS. Finished the game last night and the cylinder is just strange, it's modelled like the cylinder is made of Dardick Trounds but they're not detachable, you just put a rocket-grenade-thing into each so it's just a ridiculously bulky cylinder. I guess they saw the Dardick-style revolver in Human Revolution and liked the look of it but didn't research what they were actually looking at. Evil Tim (talk) 09:28, 3 November 2014 (EST)
Spoilers
Should I even pretend Atlas doesn't turn out to be evil? I mean they basically gave it away in the trailers anyway, and it's kind of hard to talk about enemies without ever saying they're Atlas PMC for most of the game. Evil Tim (talk) 01:00, 4 November 2014 (EST)
Grach
Is it mounting a suppressor that makes it semi-auto, do you think? That'd actually make sense. I can't check myself right now. Evil Tim (talk) 16:58, 5 November 2014 (EST)
- Lol that's certainly not the case... In multiplayer for example, the suppressed Grach is still 2-rd burst. And in singleplayer, note that other weapons also have a special version at some point (the KF5 at the start of "Sentinel" is semi-auto instead of full-auto, and the MORS sniper rifle in "Crash" is magazine-fed/semi-automatic instead of its usual single-shot mode). --Ultimate94ninja (talk) 19:08, 5 November 2014 (EST)
Also, random question
What is it with "futurists" (who were consulted in the making of this, apparently) and airships? They've been predicting an airship-based near future for the last 150 years, you'd think they'd realise it isn't going to happen by now. Evil Tim (talk) 05:54, 6 November 2014 (EST)
- Because airships are cool!!!! And futuristic! Or something! But they're still cool! --PyramidHead (talk) 18:16, 6 November 2014 (EST)
- And go up in flames the moment someone lights a match near one. Spartan198 (talk) 05:00, 14 November 2014 (EST)
- "Were you watching some other blimp commercial just now?" --Funkychinaman (talk) 09:58, 14 November 2014 (EST)
- And go up in flames the moment someone lights a match near one. Spartan198 (talk) 05:00, 14 November 2014 (EST)
Maximum Overdrive image
This rifle is seen on the XBox One image of the "Maximum Overdrive" achievement, though it's a non-gameplay weapon. The weapon model can also be found in the singleplayer mission "Fission" after destroying the Titan, in the room where the team enters (on the floor, next to the RW1 and the SN6), though it is unusable. Any idea about this one? --Ultimate94ninja (talk) 16:47, 17 December 2014 (EST)
- That reminds a lot of the Kusanagi ACR10 from Syndicate, suspiciously enough
- http://torvenius.deviantart.com/art/Syndicate-Concept-Art-Kusanagi-Rifle-273757782 AgentGumby (talk) 18:01, 17 December 2014 (EST)
- Note that the SCAR-H is the first weapon that came into my mind when I saw this. Oh and by the way, if we look at it closer in "Fission", the weapon model is apparently mixed with the full Metal Storm MAUL model (which clips through it), probably intended to be an underbarrel shotgun for it. --Ultimate94ninja (talk) 04:50, 18 December 2014 (EST)
- What I find funny is that when you look at the stock, it looks like an M4-type one, except that it's jammed absurdly far into the rear of the receiver. Pyr0m4n14c (talk) 00:52, 27 July 2016 (EDT)
- Note that the SCAR-H is the first weapon that came into my mind when I saw this. Oh and by the way, if we look at it closer in "Fission", the weapon model is apparently mixed with the full Metal Storm MAUL model (which clips through it), probably intended to be an underbarrel shotgun for it. --Ultimate94ninja (talk) 04:50, 18 December 2014 (EST)
Homefront?
Is it just me, or do the red dot sights, the ACOG scope model, and some of the gun sounds, namely the MPX, seem like they were taken from Homefront?-Gunner5
MP11=???
Honestly, I think the MP11 has a passing resemblance to the AEK-919K SMG. --PyramidHead (talk) 21:09, 13 January 2015 (EST)
Fun fact is that the shape is similar to that of a Umarex Steel Storm BB gun. --Ultimate94ninja (talk) 06:54, 19 June 2019 (EDT)
Volt Rifle
Doesn't really belong on the page, but this one's pretty obvious.
Cut off the front, and you get
Evil Tim (talk) 03:58, 27 January 2015 (EST)
Flash Grenade
Could the section for the Model 7290 Flash Grenade be deleted? It appears to refer to an item from a pre-release gameplay trailer; in the release version it seems to have been switched for the Airsoft 40mm-based device covered in the section directly below the Model 7290's. Schmelloffel (talk) 11:54, 19 April 2015 (EDT)
- No, the variable grenade is the tactical grenade, the airsoft one is the lethal grenade. Evil Tim (talk) 15:06, 19 April 2015 (EDT)
New Free Guns
Sledgehammer just released images confirming the `AK47' `M16' and the CEL-3 Cauteriser from exo zombies in multiplayer as `micro DLC' not sure on the precise variants, but they could be the next in a long line of free DLC. Here's the link https://blog.activision.com/community/sledgehammer/blog/2015/08/18/new-weapons-incoming-ak47-m16-cel-3-cauterizer-and-royalty-variants-v3-coming-to-call-of-duty-advanced-warfare User:Megatron267
IMR equals Tavor?
I'm sorry, but besides the makers reusing the X95 model from Ghosts, how does the IMR equal the X95? I see no resemblance at all; if we include it in the page then we should include the MDL as it was probably made using the Ghosts grenade launcher model. Just seems like it is the same thing why there is no Halo page.Majorcamo (talk) 18:58, 18 August 2015 (EDT)
- Um...It's pretty clear it's an X95 with bits stretched out, especially for the version with no foregrip. Plus I've seen a dev image which actually has the X95 model in it as the basis for it. The MDL, on the other hand, doesn't really match the shape of any part of the old GL model other than having the same RIS setup on the barrel, it looks like the Tround-thing cylinder is totally new and the grip end seems to be a different gun entirely, it looks more like they took the back end of a machine gun for a base there.
- It's also worth having for trivia purposes to point out just how silly the explanation for how it works is. Evil Tim (talk) 04:27, 20 August 2015 (EDT)
Where's Atlas 45?
That's the game's main sidearm Mojo72400 (talk) 18:40, 20 June 2019 (PST)
- Yeah but that's irrelevant. If it doesn't have a sufficient resemblance to a real weapon (that Vector reference was a bit of a stretch), then it doesn't belong on the main page. --Ultimate94ninja (talk) 06:50, 20 June 2019 (EDT)
SAC3
I know that I am very late to the party, but I think that SAC3s could be (at least partially) based on KRISS K10 SMG (namely, 2013 version). I got this impression from the vertical charging handle and the front part. Lunar Watcher (talk) 20:09, 3 July 2019 (EDT)
- Good find! I also noticed that the part at the bottom of the charging handle is similar to the 2013 version of the K10, and there's the rear part of the receiver as well (albeit with a stock based on a standard Vector). I'm making the necessary changes now. --Ultimate94ninja (talk) 10:20, 28 June 2020 (EDT)
Repulsor
Should we add an entry for this thing? I mean, it looks to more or less be a squash-and-stretched AR-type receiver with an MOE stock turned into a thumbhole and a stretched-out backwards Lee-Enfield magazine in it. Pyr0m4n14c (talk) 11:39, 13 March 2021 (EST)
- I dunno, I think it looks a little too fictitious personally, but even then getting screencaps of it would be nigh-impossible if I'm not mistaken as its was a supply drop reward. Besides this page has still been a chronic WIP for years, not sure if it really means anything to add another frankengun. --AgentGumby (talk) 14:07, 13 March 2021 (EST)
- I suppose so - I definitely think that it'd merit a section normally, but the supply drop system makes that a bit unfeasible. Really, the page could use a good once-over as a whole, but I'm sadly not in any position to do so. Pyr0m4n14c (talk) 15:01, 13 March 2021 (EST)