Hot Dogs, Horseshoes & Hand Grenades/Self-Loading Pistols: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Self-Loading Pistols: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Self-Loading Pistols: Difference between revisions
(→Seburo M-5: Might have to come back for this one later; I think the lack of safety functionality is acknowledged and unintended. Anyway, I'll try to get these done before too long.)
(32 intermediate revisions by 8 users not shown)
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[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading "STAINLESS - MADE IN U.S.A", "PAT PENDING", and "230488-8" (a serial number).]]
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading "STAINLESS - MADE IN U.S.A.", "PAT PENDING", and "230488-8" (a serial number).]]
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read "AUTOMAG II", "22 RIMFIRE MAGNUM", and "IRWINDALE, CA", with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine & Tool is no longer in business.]]
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read "AUTOMAG II", "22 RIMFIRE MAGNUM", and "IRWINDALE, CA", with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine & Tool is no longer in business.]]
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]
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==AMT AutoMag V==
==AMT AutoMag V==
The [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was one of the two pistols added on Day 4 of Meatmas 2022 advent calendar event.
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the "safe" position.]]
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the "STAINLESS - MADE IN U.S.A" line, the AutoMag V features a "WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM" marking, and lacks the "PAT PENDING", presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]
==ASP==
==ASP==
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[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. <br> <br>No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. <br> <br>No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]
==Bayard Model 1908==
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name "BAYARD", the slide and frame both bear the serial number (54371), and the front of both also bear some <s>ancient arcane runes</s> remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - "CAL 7.65 MODELE DEPOSE" on the slide, "ANCIENS ETABLISSEMENTS PIEPER" and "HERSTAL - BELGIUM" on the frame, with a Bayard logo just above the grip (also molded with "BAYARD"), and "SER" by the safety.]]
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - "FEU", or "FIRE", revealed when the gun is ready to do so.]]
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]
==Beretta 92FS (Grammaton Cleric pistol)==
==Beretta 92FS (Grammaton Cleric pistol)==
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=="Cyber Pistol"==
=="Cyber Pistol"==
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the "Cartoon 8 Gauge" [[Lupara|sawn-off shotgun]], was the "Cyber Pistol", a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as "Cyber Pistol" ammunition; in Update #52, it was changed to use the same "10mm DSM" ammo as the [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take & Hold.
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the "Cartoon 8 Gauge" [[Lupara|sawn-off shotgun]], was the "Cyber Pistol", a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as "Cyber Pistol" ammunition; in Update #52, it was changed to use the same "10mm DSM" ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take & Hold.
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]
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==CZ Scorpion Evo 3 S2 Micro Pistol==
==CZ Scorpion Evo 3 S2 Micro Pistol==
On day 16 of the Meatmas 2022 advent calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms. One of them was an S2 Micro Pistol.
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]
=="Deaglov"==
=="Deaglov"==
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==Desert Eagle L5==
==Desert Eagle L5==
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a [[Desert Eagle]]; more specifically, a .357 Magnum-chambered Desert Eagle L5, a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4 kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a Desert Eagle; more specifically, a .357 Magnum-chambered [[Desert Eagle L5]], a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4 kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]
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==Desert Eagle Mark XIX==
==Desert Eagle Mark XIX==
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 advent calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10 inch barrel, one with a 14 inch barrel, and another 14 inch barrel with custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported barrel - .50 AE]]
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked ".50 AE", and nothing else. No trademarks, no model designation, nothing.]]
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked ".50 AE", and nothing else. No trademarks, no model designation, nothing.]]
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[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]
==="Desert Eagle 50 Marksman"===
==="Desert Eagle 50 Marksman"===
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10" barrels are a current factory option from MRI, the 14" version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]
==="Desert Eagle 50 Longslide"===
==="Desert Eagle 50 Longslide"===
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the "Longslide" moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from "reasonably tasteful", as seen here, to "whoever made that should be misinformed about which end the bullets come out of".]]
==FN Five-seveN==
==FN Five-seveN==
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==Iver Johnson/Lyman Cobb Prototype==
==Iver Johnson/Lyman Cobb Prototype==
The first experimental build of Update #105 brought a rare prototype pistol produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]
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[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The "Tri-Flash" shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The "Tri-Flash" shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]
==Lahti L-35==
The [[Lahti L-35]] was added in the third experimental build of Update #110.
[[File:H3VR L35 leftside.jpg|600px|thumb|none|Although it may look like a Luger, the Lahti L-35 is anything but. Thank you, Finland! ]]
[[File:H3VR L35 rightside.jpg|600px|thumb|none|Flipping the pistol over to admire the grips. "VKT" stands for Valtion Kivääritehdas (English: State Rifle Factory). ]]
[[File:H3VR L35 insertmag.jpg|600px|thumb|none|Inserting a proprietary magazine containing 8 rounds of 9x19mm. ]]
[[File:H3VR L35 chamberround.jpg|600px|thumb|none|Pulling back on the bolt. Notice that the barrel and upper receiver also move slightly. ]]
[[File:H3VR L35 demo.jpg|600px|thumb|none|The aftermath, having successfully chambered a round. The L-35 was the first automatic pistol in ''H3VR'' to animate a short recoil system, with the weapon serving as a helpful example for community mod developers. ]]
[[File:H3VR L35 aiming.jpg|600px|thumb|none|Aiming the Finnish handgun. ]]
[[File:H3VR L35 firing.jpg|600px|thumb|none|Firing a round of 9x19mm. ]]
=="Llock"==
=="Llock"==
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[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]
==Seburo M-5==
The Seburo M-5 was added as part of the Meatmas 2023 update. It is the second firearm to be added based on ''[[Ghost in the Shell]]'', and the first to be chambered in 5.45x18mm.
[[File:Seburom5l.jpg|thumb|none|450px|Poseidon model replica of the Seburo M-5.]]
[[File:H3VR M5 Left.jpg|thumb|none|600px|Examining the M-5. Not all that often that a game contains two separate firearms from the same non-existent manufacturer.]]
[[File:H3VR M5 Right.jpg|thumb|none|600px|Well, one that wasn't made up for the game itself, anyway. The markings are relatively straightforward - the model designation and caliber on the slide, and the serial number on the frame.]]
[[File:H3VR M5 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 20 rounds of 5.45x18mm ammo. Interestingly, this is a real round, developed for the Soviet [[PSM]]; this isn't a case of the in-game gun being chambered for a real round to avoid needing a new one, however, as the original M-5 was also stated to use this round, and nothing else in ''H3'' (currently) uses it anyway.]]
[[File:H3VR M5 Racking.jpg|thumb|none|600px|Chambering a round; despite its low-pressure cartridge, the M-5 is short-recoil operated, rather than straight-blowback as one might expect.]]
[[File:H3VR M5 Aiming.jpg|thumb|none|600px|Taking aim at a couple of unexpectedly-appearing shells, wary of any ghosts they may contain...]]
[[File:H3VR M5 Firing.jpg|thumb|none|600px|...before deciding not to take any chances. It's not like a manufactured object has feelings anyway.]]
[[File:H3VR M5 Locked.jpg|thumb|none|600px|The perceived threat dealt with with extreme prejudice, all that's left is a locked-open slide.]]
[[File:H3VR M5 Ejecting.jpg|thumb|none|600px|So, just push the (animated) magazine release and carry on.]]
==SIG P210==
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.
[[File:H3VR P210-1 leftside.jpg|600px|thumb|none|Taking a look at the left side of the classic Swiss handgun. Gotta love those stylish wooden grips. ]]
[[File:H3VR P210-1 rightside.jpg|600px|thumb|none|The other side of the pistol. ]]
[[File:H3VR P210-1 insertmag.jpg|600px|thumb|none|Inserting a magazine containing 8 rounds of 9x19mm. ]]
[[File:H3VR P210-1 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber. ]]
[[File:H3VR P210-5 leftside.jpg|600px|thumb|none|The left side of the P210-5 Target. The handgun's front sight is actually mounted to the barrel itself, which is certainly one way to improve the sight radius of a target-shooting handgun.]]
[[File:H3VR P210-5 rightside.jpg|600px|thumb|none|Bar the improved adjustable sights, black grips, and extended barrel, the P210-5 is pretty much identical to its brother.]]
[[File:H3VR P210-5 insertmag.jpg|600px|thumb|none|It uses the same magazines as the standard P210, no surprises here. ]]
[[File:H3VR P210-5 firing.jpg|600px|thumb|none|Firing a round. ]]
[[File:H3VR P210-5 tacticalreload.jpg|600px|thumb|none|Having fired all 8 shots, the player performs a tactical reload.]]
[[File:H3VR P210-5 powerstroke.jpg|600px|thumb|none|This is followed by an ''extremely'' tactical powerstroke of the slide with the empty magazine. Don't try this at home (because it probably wouldn't work)! ]]
[[File:H3VR P210-6 leftside.jpg|600px|thumb|none|Holding the P210-6. It appears similar to the standard P210, just with a fancy-schmancy set of target sights and slightly different grips.]]
[[File:H3VR P210-6 rightside.jpg|600px|thumb|none|The right side of the handgun. Again, nothing too out of the ordinary. ]]
[[File:H3VR P210-6 magazinecomp.jpg|600px|thumb|none|A cursory glance at the P210-6's magazine, however, tells all. The P210-6 depicted in-game has been fitted with a .22 LR conversion kit for training purposes, as mentioned earlier.]]
[[File:H3VR P210-6 insertmag.jpg|600px|thumb|none|Inserting a magazine into the handgun. Unfortunately, despite the massive caliber downgrade, the capacity remains a subpar 8 rounds.]]
[[File:H3VR P210-6 chamberround.jpg|600px|thumb|none|Chambering a round. ]]
[[File:H3VR P210-6 firing.jpg|600px|thumb|none|Shooting the training target pistol. The muzzle rise, or lack thereof, is unsurprising. ]]
==SIG-Sauer P226R==
==SIG-Sauer P226R==
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[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a "short-barreled rifle"), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an "Any Other Weapon", and one for the stock converting that into an SBR).]]
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a "short-barreled rifle"), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an "Any Other Weapon", and one for the stock converting that into an SBR).]]
==Smith & Wesson 41==
The [[Smith & Wesson 41]] was added in the Meatmas 2023 update.
[[File:S&W41Standard.jpg|thumb|none|450px|Smith & Wesson 41 - .22 Long Rifle]]
==Stechkin APS==
==Stechkin APS==
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[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on "nearly"; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on "nearly"; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]
==Steyr M1912/P.16==
==Steyr Anschlagpistole M.12==
The M1912/P.16, the select-fire variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine.
The [[Steyr M1912#Steyr Anschlagpistole M.12|Anschlagpistole M.12]], the select-fire machine pistol variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the "M1912/P.16", an oft-quoted-but-incorrect designation (short for ''"Patrone 16"'', in reference to its 16-round capacity). It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr M1912 P.16 with stock - 9x23mm Steyr]]
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr Anschlagpistole M.12 with stock - 9x23mm Steyr]]
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a "Battle Petite" match in the Meatmas Cappocolloseum.]]
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a "Battle Petite" match in the Meatmas Cappocolloseum.]]
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]
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==USFA ZiP .22==
==USFA ZiP .22==
The [[USFA ZiP .22]] was added on day 7 of the Meatmas 2022 advent calendar event. Both a standalone version was included, and an “underbarrel” version with a female picatinny attachment point on top of the receiver.
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP 22 - .22LR]]
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the "correct" one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole "recursive gun" gag. Although, if you're reading these pages in order, you probably didn't know that.)]]
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]
==Walther P5 Compact==
==Walther P5 Compact==
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Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.
[[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]]
Handguns in H3 are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the Welrod Mk IIA), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.
AMT AutoMag II
The AMT AutoMag II was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.
AMT AutoMag V
Accompanying the AutoMag II above, the AMT AutoMag V was also added on Day 4 of Meatmas 2022 advent calendar event.
ASP
One of many small pistols added in the update, the much-requested ASP was implemented in Update #105's first experimental build.
Bayard Model 1908
The Bayard Model 1908 was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.
Beretta 92FS (Grammaton Cleric pistol)
Replicas of the Grammaton Clerics' modified Beretta 92FS pistols from the movie Equilibrium are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.
Beretta 92FS Inox
The Beretta 92FS Inox was added in Alpha 1 of Update #99, as part of the 92-series refresh update.
Beretta 93R
The Beretta 93R was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.
"Auto 9"
The Beretta 93R Auto 9 was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.
Beretta 950BS Jetfire
The Beretta 950BS Jetfire is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.
Beretta M1951
The Beretta M1951 was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.
Beretta M9
The original military-issue Beretta M9 was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.
Beretta M9A1
The Beretta M9A1 is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.
Beretta M9A3
Update #52 added a Beretta M9A3 to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.
Beretta Px4 Storm
The Beretta Px4 Storm is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier M9A1, the concurrently-added Cx4, and the later-added Mx4.
Bergmann M1901 "Simplex"
The Wurstwurld update brought along a Bergmann Simplex pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in The Mystic Archives of Dantalian.
Bergmann No. 5
Added in the sixth alpha build of Update #85, H3 expands its list of first-time-in-a-video-game Bergmann pistols with the No. 5, an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).
Borchardt C-93
Added in the fifth alpha of Update #85, the Borchardt C-93 distinguishes itself as H3's oldest autoloading firearm.
Browning Hi-Power
The Browning Hi-Power was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.
The 12th and final alpha build of Update #52 added a Colt Defender, chambered in .45 ACP.
Colt M1911
Added in the fifth alpha build of Update #85, the Colt M1911 joins H3VR's roster of auto-loading handguns as a completely separate, distinct pistol from the M1911A1 below (largely to add more variety to the end-game weapon pool of the Take & Hold character Cowweiner Calico); interestingly, this makes H3 one of (if not the) only games to feature both.
1911 Stamped Prototype
Update #95 added an extremely rare prototype of the 1911 pistol made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.
Colt M1911A1
The M1911A1 is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.
"Floppy McLongflopper"
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, "Floppy McLongflopper". This is a reference to a series of requests on the game's subreddit by a user named "RichardLongflop" for a "longslide" version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally wrote the request on a target with bulletholes); while presumably referring to something along the lines of an AMT Hardballer Longslide, the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.
Lebman Machine Pistol
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the "St. Valentine's Day Meatssacre" alpha build, and is referred to as the "M1911A1 Dillinger", in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).
"Oversize M1911A1"
Update #52's 7th alpha build (the April Fools' Day special) included the so-called "Oversize" version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.
It fires the ".45 ACP Oversize" round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called MIRV rounds, standing for Multiple Independent Re-entry Vehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by "munitions," read "thermonuclear missiles") which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately not thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called ICM or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.
"Sound Check"
Added in Update #91 (the 2020 4th of July update), the "Sound Check" is a TF2-styled M1911A1, chambered in the fictitious ".52 AMP" ("Automatic Meaty Pistol") round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a "Jacketed Hollow Patriot" round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.
Colt Model 1903 Pocket Hammer
Another weapon added in the fifth alpha of Update #85, the seldom-seen Colt Model 1903 Pocket Hammer is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.
Colt Woodsman Match Target
One of the weapons added in the 2018 Halloween update (the main headline of which was the Return of the Rotweiners gamemode, a large-scale rogue-lite zombie RPG) was a Colt Woodsman Match Target .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.
"Cyber Pistol"
One of the first firearms added to H3VR (before it even carried that name, in fact), along with the "Cartoon 8 Gauge" sawn-off shotgun, was the "Cyber Pistol", a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as "Cyber Pistol" ammunition; in Update #52, it was changed to use the same "10mm DSM" ammo as the LAPD 2019 Blaster. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take & Hold.
CZ 75 SP-01 SHADOW
The CZ 75 SP-01 SHADOW is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.
CZ Scorpion Evo 3 S2 Micro Pistol
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of CZ Scorpion Evo 3 firearms; the smallest of the bunch was the S2 Micro Pistol variant.
"Deaglov"
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the Makarov PM and Desert Eagle pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.
Desert Eagle L5
One of the six gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a Desert Eagle; more specifically, a .357 Magnum-chambered Desert Eagle L5, a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4 kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.
Desert Eagle Mark VII
A Desert Eagle Mark VII, chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the "Degle.50", a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in Blue Estate. It fires the ".50 Imaginary" round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.
"Degle"
Desert Eagle Mark XIX
To compliment the .44 Mark VII, Update #58 added a Desert Eagle Mark XIX in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from Peacemaker.
"Desert Eagle 50 Marksman"
"Desert Eagle 50 14 inch"
"Desert Eagle 50 Longslide"
FN Five-seveN
Update #58 added a much-requested handgun, the FN Five-seveN. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name "Five-seveN" refers to the pistol's 5.7x28mm ammunition, which unlike Heckler & Koch's rival 4.6mm round is not completely useless as pistol ammunition. The capitalization used in the Five-seveN's name is to highlight the "FN" in FN Herstal's name, as well as presumably to appeal to fans of American thrash metal.
FN Model 1906
Day 2 of the 2018 Meatmas Update brought along an FN Model 1906 pocket pistol.
Fort-12
The first experimental build of Update #102 brought along the Fort-12, simply named the "F12".
French UNION
So far the only known media appearance of this fairly rare French machine pistol, the UNION was a version of the Ruby capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.
Glock 17
Update #53 added a series of 9x19mm Glock pistols, the first of which being the ubiquitous Glock 17 to H3VR, specifically a 4th-generation model. It comes in 2 flavors - vanilla, and "Custom", the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version.
Custom
Glock 18
The second (or third, if you count the custom G17) Glock variant added in Update #53 is a 2nd-generation Glock 18 machine pistol.
Glock 18C
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.
Glock 19
The third (or, again, fourth if the customized G17 is counted) and final Update #53 Glock is a 3rd-gen Glock 19 with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.
Glock 22
The Glock 22 is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.
Glock 41
The Glock 41 was added in Update #105 Alpha 2, simply referred to as the "G41"; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in H3 (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).
"Gluger"
Stealth-added as a rare drop in Take & Hold and Meat Grinder, the "Gluger" is (as the name would imply) a hybrid of a Glock and a Luger - to be exact, it's a Glock 19 frame with a Luger P08 barrel, toggle system, and upper frame.
GSh-18
Alpha 1 of Update #94 added the GSh-18, as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.
Heckler & Koch Mark 23
The fourth alpha of Update #85 added another long-requested handgun - the Heckler & Koch Mark 23, complete with its distinctive attachable LAM.
Heckler & Koch SP5K
One of the many Heckler & Koch MP5 variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the MP5K, and can be considered a current-day equivalent to H&K's earlier SP89. H3VR is the first piece of media known to include the SP5K. It accounts for 4 of the update's 28 MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the "SP5KA2" has a fixed stock, the "SP5KA3" has a collapsible stock, and the "SP5K Folding" has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&K isn't known to use the word "folding" in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a "pistol" (which is why it is on the H3VR pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.
Heckler & Koch USP Match
One of a pair of USPs added in Update #69, the Heckler & Koch USP Match adds to H3's pool of available .45s. The irony of a gun with a "six-inch" barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.
Update #87, which carried a general theme of Half-Life 2 (in part due to the release of Half-Life: Alyx a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the Heckler & Koch VP9 makes its video game debut in H3.
Hi-Point CF380
The Hi-Point CF380 was added on day 1 of Meatmas 2022, under the simple name "HPoint 380". Two variants were added: a standard variant, and the other was a "Tactical" variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the "CF380 Camo PI".
Hudson H9
The Hudson H9 was added in the full release of Update #105, under the name "HH9".
Intratec TEC-9
The Intratec TEC-9 is one of the game's available firearms; it has a rather strange "tacticool" orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted Interdynamic KG-9, leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.
Iver Johnson/Lyman Cobb Prototype
The first experimental build of Update #105 brought a rare prototype pistol produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.
IWI Uzi Pro
Update #53 added an IWI Uzi Pro Pistol. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.
Kel-Tec PMR-30
The tenth gift added in the 2018 Meatmas update was the seldom-seen Kel-Tec PMR-30.
Kimber Warrior
Update #50 added a Kimber Warrior, fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the "M1911A1 Tactical". The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the "M1911A1 Operator".
"M1911A1 Operator"
Kolibri Pistol
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian Kolibri Pistol. The pistol was added following a long series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the "Kolibri9001", and is 10 times larger than normal, firing 27x90mm shells. Like the "Oversized" version of the M1911A1 added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an AR-15-pattern rifle, which has an integrated laser sight tucked into the center.
Lahti L-35
The Lahti L-35 was added in the third experimental build of Update #110.
"Llock"
A companion to the "Gluger" above, the "Llock" is also a rare drop in Take & Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a Glock 19 slide and barrel on a Luger P08 frame.
Luger P08
The Luger P08 is another handgun option in-game, added through Update #47.
Luger LP08 "Artillery"
Update #52 added 3 Luger variants, the first of which being the Luger LP08 "Artillery", also known as the "Artillery Luger".
Makarov PM
The fourth alpha build of Update #76 added another much-requested firearm, the Makarov PM. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.
Makarov PMM
Update #100 Alpha 3 added the Makarov PMM with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.
Mauser C96
Update #43 introduced the Mauser C96 to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.
Mauser M712 Schnellfeuer
In a similar vein to its 3 extra Luger variants, Update #52 brought along 3 variants of the Mauser C96, the first being a Mauser M712 Schnellfeuer machine pistol.
Mk 22 Mod 0 "Hush Puppy"
The Mk 22 Mod 0 "Hush Puppy", a long-requested variation of the Smith & Wesson 39 used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque "loudener" attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).
Moses Brothers Self-Defense Engine Frontier Model B
Unlocked as a reward, the "Frontier Model B" is a precise replica of Captain Malcom's gun from Serenity and Firefly. While the original prop was actually a Taurus Model 85 in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.
"Pistol"
One of the firearms added in the "Meat Fortress" update (an officially-licensed crossover with Team Fortress 2), the "Pistol" is a duplicate of the one from TF2, being a mix of Walther PPK (ejection port, grip panels, lower gripframe) and Makarov PM (slide, trigger, upper frame) with a Smith & Wesson Model 61 Escort-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with H3's firearm systems. Of note is that the "Pistol", along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special "Meat Fort" class in the in-game item spawner.
"Backfielder"
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.
PL-14 Lebedev
Alpha 1 of Update #94 added the PL-14 Lebedev, accompanying the above GSh-18 as part of an effort to expand the game's once-meager selection of modern Russian handguns.
Roth-Steyr M1907
The Roth-Steyr M1907 was added in Update #105 Experimental Build 1.
Ruby Pistol
The Ruby Pistol was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.
Ruger Mk III
The Ruger Mk III is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.
Ruger Mk IV
Update #59's ninth alpha build added the Ruger Mk IV, an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the "Whisper" variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.
Whisper
Seburo Compact-eXploder
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the "SCX" (i.e. Seburo Compact-eXploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).
Seburo M-5
The Seburo M-5 was added as part of the Meatmas 2023 update. It is the second firearm to be added based on Ghost in the Shell, and the first to be chambered in 5.45x18mm.
SIG P210
The SIG P210 was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.
SIG P210-5 Target
SIG P210-6 Target
SIG-Sauer P226R
The first alpha build of Update #90 was one that'd been requested for quite some time: a SIG-Sauer P226R, known in-game as the "P226 Mk 25" (the US Navy-issued version), with 15- and 20-round magazines available.
SIG-Sauer P250 Compact
The compact version of the SIG-Sauer P250 is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.
SilencerCo Maxim 9
The final build of Update #97 added a SilencerCo Maxim 9, dubbed the "Max9" in-game.
Alpha #6 of Update #100 added the oft-requested Stechkin APS, along with some special attachments for it.
Steyr M1912
Added in the third alpha of Update #85, the Steyr M1912 expands H3's roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).
Steyr Anschlagpistole M.12
The Anschlagpistole M.12, the select-fire machine pistol variant of the above Steyr M1912, was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the "M1912/P.16", an oft-quoted-but-incorrect designation (short for "Patrone 16", in reference to its 16-round capacity). It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.
STI 2011 Staccato P
The Staccato P variant of STI's 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the "ST2111".
Tokarev TT-33
The Tokarev TT-33 is one of the available firearms in-game. It was the first "real" handgun added (barring the fictitious "Cyber Pistol"), and predates H3's release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.
USFA ZiP .22
The USFA ZiP .22 was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.
Walther P5 Compact
The Walther P5 Compact with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.