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Duke Nukem Forever: Difference between revisions
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=="Ripper Chaingun"== | =="Ripper Chaingun"== | ||
The Ripper is a three-barrel "salvo rifle" possibly loosely based on the Russian Pribor-3B triple-barreled assault rifle, though its magazine is in front of the trigger group. It returns from [[Duke Nukem 3D|the last game]] with the unusable radar display replaced with an unusable Picatinny rail and always-retracted stock. The Ripper seems to have evolved from a belt-fed machine gun to a magazine-fed assault rifle in the dozen years since the events of [[Duke Nukem 3D]]. The reloading animation is downright bizarre; the entire upper receiver of the weapon | The Ripper is a three-barrel "salvo rifle" possibly loosely based on the Russian Pribor-3B triple-barreled assault rifle, though its magazine is in front of the trigger group. It returns from [[Duke Nukem 3D|the last game]] with the unusable radar display replaced with an unusable Picatinny rail and always-retracted stock. The Ripper seems to have evolved from a belt-fed machine gun to a magazine-fed assault rifle in the dozen years since the events of [[Duke Nukem 3D]]. The reloading animation is downright bizarre, apparently some sort of sci-fi version of an HK slap; the entire upper receiver of the weapon is retracted from the barrels, slides itself into the forward position as Duke leans the weapon forward after replacing the magazine, then he moves to apparently latch it in place, which just calls into question how the weapon cycles normally. The Ripper is sometimes used by Pigcops and appears to be standard issue for many EDF soldiers. | ||
[[Image:DNF-PRIBOR-2.jpg|thumb|none|600px|Duke discovers the "Ripper" for the first time. Also looks like somebody accidentally left his equipment while fleeing.]] | [[Image:DNF-PRIBOR-2.jpg|thumb|none|600px|Duke discovers the "Ripper" for the first time. Also looks like somebody accidentally left his equipment while fleeing.]] | ||
[[Image:DNF-PRIBOR-1.jpg|thumb|none|600px|Duke follows the EDF troopers to kick some ass and chew bubble gum.]] | [[Image:DNF-PRIBOR-1.jpg|thumb|none|600px|Duke follows the EDF troopers to kick some ass and chew bubble gum.]] | ||
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==Winchester 1300 Defender== | ==Winchester 1300 Defender== | ||
The [[Winchester 1300 Defender]] seen in ''[[Duke Nukem 3D]]'' is still present in the 2001 | The [[Winchester 1300 Defender]] seen in ''[[Duke Nukem 3D]]'' is still present in the 2001 version, but is now equipped with an extended magazine like in ''3D''. It can be loaded with either regular or Acid shells, which do less initial damage but inflict damage over time and can gib enemies. | ||
[[File:Dukenukemshotgun.jpg|thumb|none|450px|The actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D'' - 12 gauge]] | [[File:Dukenukemshotgun.jpg|thumb|none|450px|The actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D'' - 12 gauge]] | ||
[[File:DNF_Prototype_Shotgun.jpg|thumb|none|600px|The W1300 in the prototype.]] | [[File:DNF_Prototype_Shotgun.jpg|thumb|none|600px|The W1300 in the prototype.]] |
Latest revision as of 11:50, 13 January 2023
Duke Nukem Forever is the long awaited sequel of Duke Nukem 3D. It was developed for 15 years (1996-2011) by four different studios. 3D Realms started developing the game in 1996, several months after the huge success of its predecessor. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for Half-Life: Opposing Force and Brothers in Arms: Hell's Highway) took over the development and finished the game. The multiplayer part was developed by Piranha Games, the creators of Need for Speed: Shift.
The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows.
The following weapons appear in the video game Duke Nukem Forever:
Usable Weapons
"M1911"
The primary handgun in the game is referred to as the "M1911". It is a heavily customized M1911-type pistol. Duke's personal version has a gold slide, gold hammer, gold assets, decorative engraving, and stag horn grip panels; regular black versions are used by Pigcops (who sometimes use two), EDF Troopers and Secret Service agents. "HoloDuke" also uses the black version. Both versions are fitted with a laser sight, tritium illuminated sights, and use 8 round magazines.
Sadly, the "M1911" offers relatively low power (a weak .45, for shame!) so it's pointless to carry it around in the later levels; as with most games with two-weapon inventories, the pistol is likely to only be a temporary fixture in the player's arsenal until something better comes along. Duke's M1911 is the subject of an Achievement / Trophy, awarded if the player still has the one-off weapon in their possession at the end of the game.
Winchester 1300 Defender
The Winchester 1300 Defender seen in Duke Nukem 3D returns as a devastating close quarters weapon with high damage, decent accuracy, tolerable range and extreme dismemberment ability. It is still fitted with front and rear Tacstar pistol grips and a heat-shield, but now, unlike the original, it has a standard magazine and a truncated barrel. It is usually used by Pigcops and EDF soldiers. The ejection port is portrayed on the wrong side like in the original game. It is simply called "Shotgun" in the game and holds seven shells.
"Ripper Chaingun"
The Ripper is a three-barrel "salvo rifle" possibly loosely based on the Russian Pribor-3B triple-barreled assault rifle, though its magazine is in front of the trigger group. It returns from the last game with the unusable radar display replaced with an unusable Picatinny rail and always-retracted stock. The Ripper seems to have evolved from a belt-fed machine gun to a magazine-fed assault rifle in the dozen years since the events of Duke Nukem 3D. The reloading animation is downright bizarre, apparently some sort of sci-fi version of an HK slap; the entire upper receiver of the weapon is retracted from the barrels, slides itself into the forward position as Duke leans the weapon forward after replacing the magazine, then he moves to apparently latch it in place, which just calls into question how the weapon cycles normally. The Ripper is sometimes used by Pigcops and appears to be standard issue for many EDF soldiers.
Handheld M134 "Minigun"
The Handheld M134 "Minigun" is a usable weapon in the "Hail to the Icons" DLC, on a level which is a parody of Team Fortress 2.
Non-usable Weapons
Colt Gold Cup National Match
A pair of Colt Gold Cup National Match pistols with stainless finishes are seen on the pinball table called "Balls of Steel".
Colt Canada C8A1
On a photo, Duke can be seen holding what appears to be a Diemaco/Colt Canada C8A1 Carbine.
Browning M2HB
An M2HB is clearly visible mounted on the nearest of the two M1 Abrams tanks in the background of the same shot.
Hunting Rifle
Another picture shows Duke with an unknown bolt-action hunting rifle.
Cut Weapons
The following weapons were included in the leaked builds of the 2001 version of Duke Nukem Forever, but did not appear in the final game. Some of which are never before seen prior to the leaks:
Desert Eagle Mark VII
A golden Desert Eagle Mark VII appears as the "Desert Eagle" in-game, chambered in .50 AE. It incorrectly holds 15 rounds in a magazine, which are also gold like the weapon. It can also be loaded with "Hollow" ammo, which makes the pistol deal more damage but with the side effect of reducing accuracy, or "Piercing" ammo, which makes the pistol deal more damage against armour and also for some reason changes the sound effect to a Hollywood-style silenced "pew" sound.
A non-gold version appears used by Infected EDF troopers; it cannot be used as picking up a non-gold Desert Eagle will give Duke his golden Desert Eagle anyway.
Winchester 1300 Defender
The Winchester 1300 Defender seen in Duke Nukem 3D is still present in the 2001 version, but is now equipped with an extended magazine like in 3D. It can be loaded with either regular or Acid shells, which do less initial damage but inflict damage over time and can gib enemies.
M16A2 with M203 grenade launcher
An M16A2 with an M203 grenade launcher appears as the "M16", incorrectly stated to be chambered in 7.62. It uses a 20-round magazine but still holds 30 rounds. The grenades launched by the M203 bounce around and explode after a few seconds except when hitting an enemy, where it detonates on impact. The markings on the weapon indicate that the receiver was referenced from a Colt Match Target.
It was replaced with the Ripper in the final game.
Colt Model 733
The world model of the M16A2 most closely matches a Colt Model 733 with a Colt Model 607-like stock and M203 grenade launcher. This is likely a remnant from an earlier M16 model; some pre-release screenshots show the first-person model of the M16 with a regular A2-style handguard.
"Sniper Rifle"
The Sniper Rifle is the predecessor to the final game's Railgun. Unlike the entirely-fictitious Railgun, the Sniper Rifle has the receiver from a Heckler & Koch PSG-1.