Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
User:XSlayer300/Sandbox: Difference between revisions
XSlayer300 (talk | contribs) |
XSlayer300 (talk | contribs) (i don't think i'm more or less interested in this) |
||
(73 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
I will do my own sandbox stuffs later on (if I have more pages or something), but i feel like I want to rewrite the MGS1 page first to atleast make it stand out (but i do not have screencaps for it). | I will do my own sandbox stuffs later on (if I have more pages or something), but i feel like I want to rewrite the MGS1 page first to atleast make it stand out (but i do not have screencaps for it). | ||
__TOC__ | |||
= Quick Notes = | |||
== Detroit: Become Human reference list == | |||
// Nobody really listed what guns they are, so here I go. | |||
* The ".355" (9mm in metric terms, which is translated as such in other localizations) caliber "MS853 Black Hawk" appears to be based on an incredibly rare Sokolovsky Automaster. Compared to the real weapon, this pistol is fitted with larger wood grips, without any sort of external hammer nor rear iron sight. It is potentially used by the player character at the introduction chapter. | |||
* A M&P45 (oddly chambered in the fictional ".457" caliber) semi-automatic pistol appears as the one of the most prominent firearms in the game, commonly used by various characters in violent situations. Two models of the pistol exist in the game, a version with white rubber grips is used by the Detroit Police Department, while a version with wood grips is used by civilian characters instead. | |||
* The Ruger GP100 revolver appears in some of the chapters in the game. It is not usable by the player. | |||
* A sniper rifle appears in some of the chapters, taking cues from Accuracy International's AX series of rifles and the Barrett MRAD or M95B, but without the bolt handle in any of them, implying it is semi-automatic. It is not usable by any of the player characters, with the exception on one of the endings. | |||
* A fictional assault rifle appears as the standard rifle for security members as well as the military that appears in the game. While mostly fictional, it takes elements from the SCAR (likely the SCAR-H). It uses 20-round magazines, is equipped with a flashlight and a holographic sight and it is equipped with a stock inspired by the LMT SOPMOD rifle stocks. It is usable by the player characters in certain quick time events that involves disarming a soldier. | |||
= | == Ghost Recon: Frontline reference list == | ||
Weapons are leveled up, in addition to player level. Leveling up the weapons unlock attachments. Most of the guns are lifted up from the previous modern ''Ghost Recon'' games. Ammunition is simplified to four groups, namely light ammo, heavy ammo, sniper ammo and shotgun ammo. | |||
At the start of a Control match (which is a 5 point large-scale domination gamemode), the player is in a buy phase. Using the Tac Support menu, the player can buy a weapon that is saved from the Armory, and they cost credits to buy, weapons can become more expensive if the player puts on more attachments to it. Credits are gained from killing enemies or securing objective points. Weapons are kept if they die in a Control match. | |||
// Game's dead by the way, could've been a good side game but it just had to have the Ghost Recon branding... | |||
* M4 Benelli appears as the only available shotgun during the playtest. | |||
* An AK hybrid appears as the "AK-47", it appears to be the same model that was used in ''Wildlands'' and ''Breakpoint''. | |||
* The HK416F appears as the "416". | |||
* The M4A1 appears under the same name. | |||
* The Accuracy International AWM appears as the "L115A3", the UK designation of the weapon; although the "Tac Support" menu designates it as the "AWM". | |||
* The Five-seveN USG appears as the "5.7 USG" | |||
* The IMI Desert Eagle appears under its real name. | |||
* The MP5 MLI appears as the "MP5". | |||
* The FN P90TR appears as the "P90". | |||
* The MP7A1 appears as the "MP7". | |||
* The Heckler & Koch G28 appears under the same name. | |||
* The SVD Dragunov appears as the "SVD-63". | |||
* The FN Mk 48 Mod 0 appears as the "MK48", the only machine gun throughout the playtest. | |||
== CrossFire X/CrossFire HD reference list == | |||
Like the 2010 entry of ''Medal of Honor'', there are two sets of weapons correlating to the singleplayer and multiplayer portions of the game, thus having different models, animations and mechanics between each other. This section uses the CrossFire X (English) names, as CrossFire HD (Chinese) uses real names for their weapons. | |||
// While CrossFire X, the english version of the game, is dead and never released to PC (only in XBox as far as I am aware), CrossFire HD is still around, thankfully (for assets to both rip and identify) | |||
== | === CrossFire X/CrossFire HD Singleplayer === | ||
The singleplayer mode allows the player to aim down sights, and switch the weapon's firemode. They also have separate 'tactical' mid-reload animations, in which the multiplayer portion of the game lacks (to be consistent with the original game). Most weapons are pre-customized with various attachments. | |||
* CAR-4 | M4A1 - AR RIS variant (M4A1/MK18) | |||
* Kalash-M - AK-74 | |||
* Kalash-74 - AKS-74N(?) (stock not seen) (with drum mag variant) | |||
* Kalash-105 | AK-105 - Modernized AK variant (AK-105/AK-12) | |||
* MAR-M1 - FB MSBS Grot C (unknown date variant) | |||
* MTR-95 - Tavor X95 | |||
* SC-762 | SCAR HEAVY - SCAR-H | |||
* SMG-91 - PP-91 Kedr | |||
* 4.6mm PDW | MP7 - MP7A2 | |||
* Super V - Vector GEN2 | |||
* Sawed-Off Shotgun - SBS hammered shotgun | |||
* Kalash-12G | Vepr-12 - Saiga/VPO | |||
* PAS-90 - M590(?) | |||
* SAW-249 - M249 | |||
* VN60 | M60 - M60E4 | |||
* SC-SSR - MK20 SSR | |||
* SPR-12 | MK12 - MK12 SPR Mod 1 | |||
* AMR-6 - GM6 Lynx (scoped only) | |||
* SC226 | P226 - P226 MK25 Mod 0 | |||
* MEP-45 - TRIARC 1911 Commander | |||
* GP105 - Grand Power K100 MK12 | |||
* Hunter 44 - Taurus M44 Tracker | |||
* FP9 - HK VP9 Match | |||
* Underbarrel Shotgun - Metal Storm MAUL (attached to MSBS) | |||
* Underbarrel GL - M203A1 (attached to M4A1) | |||
* 40mm HEXA Launcher - MGL Mk 1L/M32 MGL | |||
* "RPG" (dialogue only, not properly named in-game) - Carl Gustaf M4 (with a reflex sight instead of a smart scope) | |||
=== CrossFire X/CrossFire HD Multiplayer === | |||
CrossFire HD's multiplayer component is basically similar to its original incarnation (I think). | |||
* CAR-4 - M4A1 "Classic" | |||
* Kalash-47 - AK-47 | |||
* Kalash-103 - AK-103 | |||
* Compact 552 - SG 553 | |||
* SC-556 - SCAR-L | |||
* SC-762 - SCAR-L | |||
* GAL-R4 - Galil ARM | |||
* AP-15 - Customized M4A1 rail variant | |||
* Austyer-88 - AUG A2 | |||
* BAR-7 - JG M4 Tactical (airsoft) | |||
* RAR-5 - Remington R5 | |||
* R36 Carbine - G36K | |||
* F-45 - FAMAS F1 | |||
* Mini-556 - AC556 (with EBR furniture) | |||
* SPR-12 - MK12 | |||
* T14 ACW - Mk14 EBR | |||
* NIMROD-9 - MP5A5 (is dual-wielded) | |||
* 1928 Typewriter - M1928 Thompson | |||
* Super V - Vector GEN1 | |||
* Mini-9 - Mini Uzi | |||
* GSMG-45 - UMP45 | |||
* PG9 - P90 TR | |||
* SG1212 - SRM1212 | |||
* AS12 - AA12 | |||
* Stakeout 37 - Ithaca M37 | |||
* B4 SUPER - M1014 | |||
* FSG-12 - SPAS-12 | |||
* Double Barrel - SBS hammerless shotgun | |||
* Hammer MK.2 - Jackhammer | |||
* HM3 - MG3 | |||
* Louis Gun - Lewis Gun | |||
* VN60 - M60 | |||
* SAW-249 - M249 (belt-fed with a side grip) | |||
* Kalash-LMG - RPK | |||
* Gatling Gun - M134 Minigun | |||
* MSC-94 - VSK-94 | |||
* SC-SSR - MK20 SSR | |||
* TSV - Dragunov SVD | |||
* PWC - L118A1 | |||
* CAM-09 - Zijang M99 | |||
* Model 1903 - M1903A4 | |||
* BP93 - 93R | |||
* AP18-C - G18C | |||
* R412 - MP-412 REX | |||
* Eagle 50 - Desert Eagle | |||
* AP-45 - USP 45 | |||
== | == The Day Before (Refunds) reference list == | ||
Basically, get your guns from Merchants like Tarkov because why not. Weapons can also be customized, ala Gunsmith from MW2019 | |||
Third person game, can be switched to first person aiming, ala PUBG and every other battle royale shooter. | |||
// imo, it really never deserves a page | |||
* Molot Hunter - SOK-94/95 Molot Vepr/VPO-123 Vepr | |||
* Strike-L - SCAR-L | |||
* Patriot M4 - MK18 | |||
* M1 Garand | |||
* Buffalo Rifle - AR-10 "Sudanese" model (really neat though, tbh... BUT it holds 5.56mm instead of 7.62) | |||
* Deprov-74 - AK(-47/M) | |||
* Deprov-12 - AK-12 (2015 model) (uses 7.62mm instead of 5.45 (which does not exist at all) | |||
* Windlock 1860 - Single-barreled break-action rifle (a Henry Single Shot would be a good guess, name alluding to Spencer/Henry 1860 repeating rifles, but neither are break action) | |||
* SR-25 | |||
* M16A4 (empty weapon slot icon) | |||
* Vector | |||
* Hoffman 45 - UMP45 (that somehow takes ''9mm'', of all things... lol) | |||
* MP5A2 with "tropical" wide handguard | |||
[[ | * [[Call_of_Duty:_Modern_Warfare_II_(2022)#Mossberg_590|Bryson 590]] - Synthetic Mossberg/Remington (betting on the former) | ||
* DB break-action Hammerless | |||
* Marshal 45 - M1911 (of the nickled Black Ops fame) (takes 9mm, they don't have .45 in this game) | |||
* M9/92FS | |||
* Bell 19 - Glock 17 | |||
* M84 stun grenades | |||
* Mk 2 hand grenade | |||
* M18 smoke grenades | |||
* Sure Shot Reflex Sight ("Hey, I've seen this sight before!") | |||
* Aimpoint | |||
* ACOG | |||
---- | |||
= Your Lies in a Forgotten Era = | |||
'''''Your Lies in a Forgotten Era''''' is an original series by XSlayer300, that depicts the "Forgotten War", a large-scale, apocalyptic war prior to the events of ''Terra'' which combines elements of the first and second World Wars. | |||
'''''Project Remnant''''' is a series of which it specifically depicts the weapons used in ''Your Lies in a Forgotten Era'', being used after the war. | |||
'''The following weapons appear in the ''Your Lies in a Forgotten Era'' series:''' | |||
= US Weapons = | |||
== Handguns == | |||
=== "R35 Service Pistol" === | |||
=== | The main sidearm of the United Federation Army, the .45 ACP "R35 service pistol" combines elements of various Colt firearms: the Model 1903 Pocket Hammerless, the Model 1900 and the military M1911. | ||
= | ==== "R35 Custom" ==== | ||
== | Corporal [redacted name for now, not a spoiler tho] uses a custom variant of the "R35" pistol as his signature weapon, with a threaded barrel, slightly extended magazine (holding 9 rounds), enhanced sights and an array of other custom modifications. These modifications are inspired by Naked Snake's custom M1911A1 in ''Metal Gear Solid 3: Snake Eater''. | ||
One noteworthy thing about the R35 custom is that in addition to standard rounds, it can fire grenade rounds as well as a blank round for an airstrike. The reason that the weapon fires grenades is that a ghostly apparition of [X]'s squadmate would suddenly appear and fire an actual rocket grenade at the target. They would then disappear afterwards or sometimes, after the battle, commending [X]'s efforts by saluting then disappearing. | |||
== Submachine Guns == | |||
=== | |||
== | === "R66 SMG" === | ||
The | The "R66" submachine gun appears, which is a stylized version of the (briefly-adopted) M2 Hyde submachine gun, with a telescopic stock and heat shield. | ||
== Shotguns == | |||
=== | === "R21 Frontier Shotgun" === | ||
(To be filled) | |||
== | == Semi-Automatic Rifles == | ||
[ | === "R60 Repeater Rifle" === | ||
The "R60 Repeater" is the standard, main battle rifle of the United Federation Army prior to [XXXX]. It takes large inspiration of the .276 Pederson rifle, the frame and sights of the Lee-Enfield and the heatshield of the M14E2 automatic rifle. | |||
==" | === "MX67 Anti-Tank Rifle" === | ||
" | The "MX67" anti-tank rifle makes a rare appearance, being a Winchester-Williams anti-tank rifle, but with a stylized, olive-green fore, a muzzle brake from BOCW, a hybrid stock from a Lahti L-39 and a Boys AT and finally, a grip from a Lewis Gun. | ||
== Automatic Rifles == | |||
== | |||
= | === "R42 Assault Phase Rifle" === | ||
The "R42" appears as the assault phase rifle, primarily based out of the Lewis Assault Phase Rifle and it is the main battle rifle after the "R60 Repeater". It is combined with Lee-Enfield sights, the pistol grip, the wooden fore, the fire control group and the magazine are all from the FN Model D. | |||
== | ==== "Lil' Lewie" ==== | ||
The upgraded "Lil' Lewie" assault phase rifle is based on a later version of the Lewis Assault Phase Rifle. But with some elements of the FN Model D being replaced by the Sweedish Kg m/21. | |||
The | === "R41 Storm Rifle" === | ||
The "R41 Storm Rifle" is directly based on the Burton 1917 LMR - complete with its dual magazine system and its incendiary ammo function, with a Johnson M1941 machine gun stock and a custom lower receiver based out of the HK-pattern rifles such as the G3. | |||
== Manually Operated Rifles == | |||
== | |||
== | === "R27 Crackshot Rifle" === | ||
The "R27" is based on the US pattern of Krag-Jørgensen rifles, with a 7.8x Unertl scope by default. | |||
== Machine Guns == | |||
=== "MX33 Medium Machine Gun" === | |||
The MX33 is based on the Browning AN/M2 Stinger machine gun, but with a different profile stock. | |||
== | |||
Latest revision as of 02:59, 16 December 2023
I will do my own sandbox stuffs later on (if I have more pages or something), but i feel like I want to rewrite the MGS1 page first to atleast make it stand out (but i do not have screencaps for it).
Quick Notes
Detroit: Become Human reference list
// Nobody really listed what guns they are, so here I go.
- The ".355" (9mm in metric terms, which is translated as such in other localizations) caliber "MS853 Black Hawk" appears to be based on an incredibly rare Sokolovsky Automaster. Compared to the real weapon, this pistol is fitted with larger wood grips, without any sort of external hammer nor rear iron sight. It is potentially used by the player character at the introduction chapter.
- A M&P45 (oddly chambered in the fictional ".457" caliber) semi-automatic pistol appears as the one of the most prominent firearms in the game, commonly used by various characters in violent situations. Two models of the pistol exist in the game, a version with white rubber grips is used by the Detroit Police Department, while a version with wood grips is used by civilian characters instead.
- The Ruger GP100 revolver appears in some of the chapters in the game. It is not usable by the player.
- A sniper rifle appears in some of the chapters, taking cues from Accuracy International's AX series of rifles and the Barrett MRAD or M95B, but without the bolt handle in any of them, implying it is semi-automatic. It is not usable by any of the player characters, with the exception on one of the endings.
- A fictional assault rifle appears as the standard rifle for security members as well as the military that appears in the game. While mostly fictional, it takes elements from the SCAR (likely the SCAR-H). It uses 20-round magazines, is equipped with a flashlight and a holographic sight and it is equipped with a stock inspired by the LMT SOPMOD rifle stocks. It is usable by the player characters in certain quick time events that involves disarming a soldier.
Ghost Recon: Frontline reference list
Weapons are leveled up, in addition to player level. Leveling up the weapons unlock attachments. Most of the guns are lifted up from the previous modern Ghost Recon games. Ammunition is simplified to four groups, namely light ammo, heavy ammo, sniper ammo and shotgun ammo.
At the start of a Control match (which is a 5 point large-scale domination gamemode), the player is in a buy phase. Using the Tac Support menu, the player can buy a weapon that is saved from the Armory, and they cost credits to buy, weapons can become more expensive if the player puts on more attachments to it. Credits are gained from killing enemies or securing objective points. Weapons are kept if they die in a Control match.
// Game's dead by the way, could've been a good side game but it just had to have the Ghost Recon branding...
- M4 Benelli appears as the only available shotgun during the playtest.
- An AK hybrid appears as the "AK-47", it appears to be the same model that was used in Wildlands and Breakpoint.
- The HK416F appears as the "416".
- The M4A1 appears under the same name.
- The Accuracy International AWM appears as the "L115A3", the UK designation of the weapon; although the "Tac Support" menu designates it as the "AWM".
- The Five-seveN USG appears as the "5.7 USG"
- The IMI Desert Eagle appears under its real name.
- The MP5 MLI appears as the "MP5".
- The FN P90TR appears as the "P90".
- The MP7A1 appears as the "MP7".
- The Heckler & Koch G28 appears under the same name.
- The SVD Dragunov appears as the "SVD-63".
- The FN Mk 48 Mod 0 appears as the "MK48", the only machine gun throughout the playtest.
CrossFire X/CrossFire HD reference list
Like the 2010 entry of Medal of Honor, there are two sets of weapons correlating to the singleplayer and multiplayer portions of the game, thus having different models, animations and mechanics between each other. This section uses the CrossFire X (English) names, as CrossFire HD (Chinese) uses real names for their weapons.
// While CrossFire X, the english version of the game, is dead and never released to PC (only in XBox as far as I am aware), CrossFire HD is still around, thankfully (for assets to both rip and identify)
CrossFire X/CrossFire HD Singleplayer
The singleplayer mode allows the player to aim down sights, and switch the weapon's firemode. They also have separate 'tactical' mid-reload animations, in which the multiplayer portion of the game lacks (to be consistent with the original game). Most weapons are pre-customized with various attachments.
- CAR-4 | M4A1 - AR RIS variant (M4A1/MK18)
- Kalash-M - AK-74
- Kalash-74 - AKS-74N(?) (stock not seen) (with drum mag variant)
- Kalash-105 | AK-105 - Modernized AK variant (AK-105/AK-12)
- MAR-M1 - FB MSBS Grot C (unknown date variant)
- MTR-95 - Tavor X95
- SC-762 | SCAR HEAVY - SCAR-H
- SMG-91 - PP-91 Kedr
- 4.6mm PDW | MP7 - MP7A2
- Super V - Vector GEN2
- Sawed-Off Shotgun - SBS hammered shotgun
- Kalash-12G | Vepr-12 - Saiga/VPO
- PAS-90 - M590(?)
- SAW-249 - M249
- VN60 | M60 - M60E4
- SC-SSR - MK20 SSR
- SPR-12 | MK12 - MK12 SPR Mod 1
- AMR-6 - GM6 Lynx (scoped only)
- SC226 | P226 - P226 MK25 Mod 0
- MEP-45 - TRIARC 1911 Commander
- GP105 - Grand Power K100 MK12
- Hunter 44 - Taurus M44 Tracker
- FP9 - HK VP9 Match
- Underbarrel Shotgun - Metal Storm MAUL (attached to MSBS)
- Underbarrel GL - M203A1 (attached to M4A1)
- 40mm HEXA Launcher - MGL Mk 1L/M32 MGL
- "RPG" (dialogue only, not properly named in-game) - Carl Gustaf M4 (with a reflex sight instead of a smart scope)
CrossFire X/CrossFire HD Multiplayer
CrossFire HD's multiplayer component is basically similar to its original incarnation (I think).
- CAR-4 - M4A1 "Classic"
- Kalash-47 - AK-47
- Kalash-103 - AK-103
- Compact 552 - SG 553
- SC-556 - SCAR-L
- SC-762 - SCAR-L
- GAL-R4 - Galil ARM
- AP-15 - Customized M4A1 rail variant
- Austyer-88 - AUG A2
- BAR-7 - JG M4 Tactical (airsoft)
- RAR-5 - Remington R5
- R36 Carbine - G36K
- F-45 - FAMAS F1
- Mini-556 - AC556 (with EBR furniture)
- SPR-12 - MK12
- T14 ACW - Mk14 EBR
- NIMROD-9 - MP5A5 (is dual-wielded)
- 1928 Typewriter - M1928 Thompson
- Super V - Vector GEN1
- Mini-9 - Mini Uzi
- GSMG-45 - UMP45
- PG9 - P90 TR
- SG1212 - SRM1212
- AS12 - AA12
- Stakeout 37 - Ithaca M37
- B4 SUPER - M1014
- FSG-12 - SPAS-12
- Double Barrel - SBS hammerless shotgun
- Hammer MK.2 - Jackhammer
- HM3 - MG3
- Louis Gun - Lewis Gun
- VN60 - M60
- SAW-249 - M249 (belt-fed with a side grip)
- Kalash-LMG - RPK
- Gatling Gun - M134 Minigun
- MSC-94 - VSK-94
- SC-SSR - MK20 SSR
- TSV - Dragunov SVD
- PWC - L118A1
- CAM-09 - Zijang M99
- Model 1903 - M1903A4
- BP93 - 93R
- AP18-C - G18C
- R412 - MP-412 REX
- Eagle 50 - Desert Eagle
- AP-45 - USP 45
The Day Before (Refunds) reference list
Basically, get your guns from Merchants like Tarkov because why not. Weapons can also be customized, ala Gunsmith from MW2019
Third person game, can be switched to first person aiming, ala PUBG and every other battle royale shooter.
// imo, it really never deserves a page
- Molot Hunter - SOK-94/95 Molot Vepr/VPO-123 Vepr
- Strike-L - SCAR-L
- Patriot M4 - MK18
- M1 Garand
- Buffalo Rifle - AR-10 "Sudanese" model (really neat though, tbh... BUT it holds 5.56mm instead of 7.62)
- Deprov-74 - AK(-47/M)
- Deprov-12 - AK-12 (2015 model) (uses 7.62mm instead of 5.45 (which does not exist at all)
- Windlock 1860 - Single-barreled break-action rifle (a Henry Single Shot would be a good guess, name alluding to Spencer/Henry 1860 repeating rifles, but neither are break action)
- SR-25
- M16A4 (empty weapon slot icon)
- Vector
- Hoffman 45 - UMP45 (that somehow takes 9mm, of all things... lol)
- MP5A2 with "tropical" wide handguard
- Bryson 590 - Synthetic Mossberg/Remington (betting on the former)
- DB break-action Hammerless
- Marshal 45 - M1911 (of the nickled Black Ops fame) (takes 9mm, they don't have .45 in this game)
- M9/92FS
- Bell 19 - Glock 17
- M84 stun grenades
- Mk 2 hand grenade
- M18 smoke grenades
- Sure Shot Reflex Sight ("Hey, I've seen this sight before!")
- Aimpoint
- ACOG
Your Lies in a Forgotten Era
Your Lies in a Forgotten Era is an original series by XSlayer300, that depicts the "Forgotten War", a large-scale, apocalyptic war prior to the events of Terra which combines elements of the first and second World Wars.
Project Remnant is a series of which it specifically depicts the weapons used in Your Lies in a Forgotten Era, being used after the war.
The following weapons appear in the Your Lies in a Forgotten Era series:
US Weapons
Handguns
"R35 Service Pistol"
The main sidearm of the United Federation Army, the .45 ACP "R35 service pistol" combines elements of various Colt firearms: the Model 1903 Pocket Hammerless, the Model 1900 and the military M1911.
"R35 Custom"
Corporal [redacted name for now, not a spoiler tho] uses a custom variant of the "R35" pistol as his signature weapon, with a threaded barrel, slightly extended magazine (holding 9 rounds), enhanced sights and an array of other custom modifications. These modifications are inspired by Naked Snake's custom M1911A1 in Metal Gear Solid 3: Snake Eater.
One noteworthy thing about the R35 custom is that in addition to standard rounds, it can fire grenade rounds as well as a blank round for an airstrike. The reason that the weapon fires grenades is that a ghostly apparition of [X]'s squadmate would suddenly appear and fire an actual rocket grenade at the target. They would then disappear afterwards or sometimes, after the battle, commending [X]'s efforts by saluting then disappearing.
Submachine Guns
"R66 SMG"
The "R66" submachine gun appears, which is a stylized version of the (briefly-adopted) M2 Hyde submachine gun, with a telescopic stock and heat shield.
Shotguns
"R21 Frontier Shotgun"
(To be filled)
Semi-Automatic Rifles
"R60 Repeater Rifle"
The "R60 Repeater" is the standard, main battle rifle of the United Federation Army prior to [XXXX]. It takes large inspiration of the .276 Pederson rifle, the frame and sights of the Lee-Enfield and the heatshield of the M14E2 automatic rifle.
"MX67 Anti-Tank Rifle"
The "MX67" anti-tank rifle makes a rare appearance, being a Winchester-Williams anti-tank rifle, but with a stylized, olive-green fore, a muzzle brake from BOCW, a hybrid stock from a Lahti L-39 and a Boys AT and finally, a grip from a Lewis Gun.
Automatic Rifles
"R42 Assault Phase Rifle"
The "R42" appears as the assault phase rifle, primarily based out of the Lewis Assault Phase Rifle and it is the main battle rifle after the "R60 Repeater". It is combined with Lee-Enfield sights, the pistol grip, the wooden fore, the fire control group and the magazine are all from the FN Model D.
"Lil' Lewie"
The upgraded "Lil' Lewie" assault phase rifle is based on a later version of the Lewis Assault Phase Rifle. But with some elements of the FN Model D being replaced by the Sweedish Kg m/21.
"R41 Storm Rifle"
The "R41 Storm Rifle" is directly based on the Burton 1917 LMR - complete with its dual magazine system and its incendiary ammo function, with a Johnson M1941 machine gun stock and a custom lower receiver based out of the HK-pattern rifles such as the G3.
Manually Operated Rifles
"R27 Crackshot Rifle"
The "R27" is based on the US pattern of Krag-Jørgensen rifles, with a 7.8x Unertl scope by default.
Machine Guns
"MX33 Medium Machine Gun"
The MX33 is based on the Browning AN/M2 Stinger machine gun, but with a different profile stock.