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Just Cause 2: Difference between revisions

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=Sniper Rifles=
=Sniper Rifles=


==FPK / PSL Sniper Rifle==
==PSL Sniper Rifle==
A [[FPK / PSL Sniper Rifle]] with modified shoulder stock and synthetic foregrip appears as the "Sniper Rifle". It starts with a rather low capacity of four rounds per magazine, gradually increasing per upgrade to 9 rounds; in turn, it is incredibly powerful, able to one-shot low-level Panauan guards even without upgrades and able to do the same to Elites with a headshot and/or at the maximum level. Interestingly, enemy snipers are frequently seen using this weapon in conjunction with laser aiming modules, despite no such device being present on the weapon; this is obviously a gameplay convention to make such an insanely powerful weapon in the hands of hostile NPCs more fair to deal with. Another interesting note is that the demo of the game used a different model for the Sniper Rifle, which was later incorporated into the retail game as the above Bull's Eye rifle.
A [[PSL Sniper Rifle]] with modified shoulder stock and synthetic foregrip appears as the "Sniper Rifle". It starts with a rather low capacity of four rounds per magazine, gradually increasing per upgrade to 9 rounds; in turn, it is incredibly powerful, able to one-shot low-level Panauan guards even without upgrades and able to do the same to Elites with a headshot and/or at the maximum level. Interestingly, enemy snipers are frequently seen using this weapon in conjunction with laser aiming modules, despite no such device being present on the weapon; this is obviously a gameplay convention to make such an insanely powerful weapon in the hands of hostile NPCs more fair to deal with. Another interesting note is that the demo of the game used a different model for the Sniper Rifle, which was later incorporated into the retail game as the above Bull's Eye rifle.
[[file:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]
[[file:Romanian-FPK-PSL.jpg|thumb|none|350px|PSL - 7.62x54mm R]]
[[file:JustCause2 Sniper Rifle 1.jpg|thumb|none|600px|Rico aims the PSL, this time menacing concrete.]]
[[file:JustCause2 Sniper Rifle 1.jpg|thumb|none|600px|Rico aims the PSL, this time menacing concrete.]]
[[file:JustCause2 Sniper Rifle 2.jpg|thumb|none|600px|Scope reticle of the PSL.]]
[[file:JustCause2 Sniper Rifle 2.jpg|thumb|none|600px|Scope reticle of the PSL.]]
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==LeFH 18/40==
==LeFH 18/40==


What appear to be lengthened LeFH 18/40 105mm field guns with a mislocated handwheel on the breech and a fictional turntable mounting with fuze-setting equipment are found at certain high-security locations throughout Panau. They can be used by Rico, and are shown as slow-firing self-loading weapons, with no real way given for them to fire more than once since he simply sits in a seat to one side when he is using them.
What appear to be lengthened [[10.5 cm leichte FeldHaubitze 18|10.5 cm leichte FeldHaubitze 18/40]] with a mislocated handwheel on the breech and a fictional turntable mounting with fuze-setting equipment are found at certain high-security locations throughout Panau. They can be used by Rico, and are shown as slow-firing self-loading weapons, with no real way given for them to fire more than once since he simply sits in a seat to one side when he is using them.


[[Image:LeFH1840.jpg|thumb|none|400px|Leichte Feldhaubitze 18/40 field gun displayed in Hämeenlinna Artillery Museum - 105mm]]
[[Image:LeFH1840.jpg|thumb|none|400px|Leichte Feldhaubitze 18/40 field gun displayed in Hämeenlinna Artillery Museum - 105mm]]

Latest revision as of 10:47, 14 February 2023


Just Cause 2
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PC Boxart
Release Date: 2010
Developer: Avalanche Studios
Publisher: Eidos Interactive
Series: Just Cause
Platforms: PC, PS3, X360, XOne
Genre: Third-person shooter, Action-adventure


Just Cause 2 is a 2010 third-person open world action-adventure game developed by Avalanche Studios and Eidos Interactive, and published by Square Enix for Windows PC, Xbox 360 and PS3. The story follows the original game's protagonist, CIA agent Rico Rodriguez, this time finding him sent to the fictional archipelago of Panau, which appears to be based loosely on Indonesia. He is tasked with toppling its ruthless dictator, Pandak "Baby" Panay, who has taken power after a coup against his own his father's pro-Western government and massively enlarged Panau's military capabilities.

A multiplayer mod was developed for the PC version, which was later given an official release via Steam.

The following firearms appear in the video game Just Cause 2:


Overview

Weapons are most easily obtained from the Panauan Military, which are present throughout the islands. Rico can carry a total of three weapons at a time - two smaller weapons which are strapped to his thighs, and one larger 'heavy' weapon slung over his back. The smaller weapons can be dual-wielded. All the weapons and vehicles can be upgraded over the course of the game using upgrade points found in the game world, or earned by completing missions.

Handguns

Desert Eagle Mark VII

The Desert Eagle appears as the "Pistol". It can be identified as the Mark VII by the safety lever and its lack of scope rails as featured on the Mark XIX. The true caliber cannot be determined: the real Desert Eagle holds 9 rounds in .357 Magnum, 8 in .44 Magnum and 7 in .50 AE, while the in-game version starts out with a 12 round magazine, and can eventually be upgraded to a completely ridiculous 24.

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Desert Eagle MK VII - .357 Magnum
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Aiming the Desert Eagle.
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Dual-wielding Desert Eagles. Befitting the nature of the smaller weapon slots, both can be occupied by the same kind of gun.
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Reloading twin Desert Eagles; Rico dumps the old mags off to the sides.
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A Desert Eagle in a weapons crate.
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Karl Blaine fires his Desert Eagle at Panauan soldiers trying to arrest him during the mission "Casino Bust." Note that the slide does not move, and that the weapon ejects rifle-sized casings.
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The Desert Eagle in Rico's hands. Note the two-tone finish and the differently-angled grip.
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Pang is held at gunpoint by Rico with his Desert Eagle Mark VII during "The Whiter Tiger".

Smith & Wesson Model 500

The "Revolver" is based on the Smith & Wesson Model 500, but the in-game model has some incorrect features, including the cylinder latch being too low, a barrel seemingly based on Taurus Tracker revolvers, no compensator ports, and finally it is modeled with a 6-round cylinder instead of a 5-round one. As per video game logic, this last fact means that the in-game weapon starts with a 7-round capacity, and gains one extra round per upgrade until it holds 12 at a time.

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Smith & Wesson Model 500 - .500 S&W Magnum
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Aiming the S&W Model 500.
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Dual-wielding Model 500s. This is what is known in reality as a bad idea.
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Reloading the twin Model 500s; while each small weapon has a unique animation when used on their own, pairing any combination up gives them all the same animation.
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A Model 500 in a weapons crate; a rare, but welcome, sight.
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Jade Tan aims her mutant SW500 at Maria Kane at the start of the second mission. Perspective is here conspiring to making the gun look even more gigantic than it actually is.

"Rico's Signature Gun"

The "Holdt R4 Pitbull" as used in the first Just Cause, where it was, as befitting its name here, the standard weapon Rico always had access to. Like in the first game, it is a revolver somewhat resembling the Taurus Raging Bull fitted with what appear to be pearl grips and a tiny, M203-like underbarrel grenade launcher which the player cannot use. Added via DLC, and like the other DLC weapons it must be purchased from the arms dealer to be acquired or replenished, on top of not having the infinite reserve ammo it had in the original game, but in return it starts at its max level and deals better damage than it did originally.

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Taurus Raging Bull with 6" barrel and stainless finish - .454 Casull
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Aiming Rico's Signature Gun.
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Dual-wielding. Given its likely real-world base, this is only a slightly better idea than dual-wielding the Model 500, but Rico's already been doing it with this gun for years.
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Reloading the twin Signature Guns.
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Rico has his signature gun delivered via crate dropped from a helicopter.

Submachine Guns

FAMAE SAF

The FAMAE SAF is dubbed the "Submachine Gun" in-game, starting with a 30-round capacity and able to reach 40 at its max level. It is somewhat common in the hands of low-level Panauan soldiers, a little behind the Desert Eagle and a little ahead of the shorty double-barreled shotgun; while they use the weapon in a two-handed grip, Rico fires it with one hand, allowing it to be mixed-and-matched with a second SAF or another one-handed weapon. Since Rico wouldn't use it anyway, it is modeled without any sort of stock attached, Panauan soldiers forced to fire it from the hip.

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FAMAE SAF - 9x19mm
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Aiming a single FAMAE SAF.
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Twin SAFs.
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Reloading a pair of SAFs.
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An SAF as delivered via the arms dealer.
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Rico makes a daring escape, with a FAMAE SAF in his leg holster. Or more accurately, just stuck to his leg.
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Just Cause 2's physics are firmly in the realm of "silly;" here, Rico juggles a Panauan soldier by shooting him repeatedly with his SAF.

Assault Rifles

Colt M4A1

An M4-like carbine appears in-game as the "Assault Rifle". The magazine capacity can be gradually upgraded from 20 to 30 rounds across 6 levels. The in-game version lacks a carry handle, has a free floating handguard and a tubular metal buttstock with cheek rest; it is not entirely clear if the buttstock incorporates the buffer tube or if the rifle is designed after an M4-like gas piston rifle or airsoft gun without a buffer tube. The stock's shape and the weapon's lack of a carry handle make it superficially resemble the Brazilian IMBEL MD-2, a 5.56mm copy of the FN FAL.

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Colt M4A1 Carbine with carry handle removed - 5.56x45mm
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Rico aiming the M4A1 at a particularly menacing bit of Panauan soil, its proximity to him causing him to aim away from the crosshair.
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Befitting its size, the M4A1 rests in the third weapon slot, and as such is strapped (minus the strap, of course) across Rico's back when not in use.
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Rico poses with the M4A1 in his hands.
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Reloading; Rico mimes placing a new magazine into the magwell, the existing magazine deciding to magic up a new set of rounds to reward his effort.
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Discovering an M4A1 in a weapons crate.

"Bull's Eye Assault Rifle"

A DLC weapon, the Bull's Eye features a scope for increased long-range effectiveness, and is restricted to semi-automatic fire. The weapon model appears to simply be the M4 model with "futuristic" embellishments added over the top of it, seemingly with the goal of making it (very slightly) resemble a Heckler & Koch XM8. Like the other DLC weapons, it must be purchased from the arms dealer to gain access to, and it cannot be upgraded, but starts with higher power than the regular M4.

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Colt M4A1 Carbine with carry handle removed - 5.56x45mm
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Older version of Heckler & Koch XM8 - 5.56x45mm NATO
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Aiming the Bull's Eye at some sand, Rico having learned from the previous encounter with soil and bringing the barrel a bit closer to the crosshair.
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The Bull's Eye strapped across Rico's back.
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Rico poses with the Bull's Eye.
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The Bull's Eye reloads in the same manner as the M4, the only change being that, since the Bull's Eye's magazine model is straight, Rico's fingers never clip through it.
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Rico has a new Bull's Eye rifle delivered.

Sniper Rifles

PSL Sniper Rifle

A PSL Sniper Rifle with modified shoulder stock and synthetic foregrip appears as the "Sniper Rifle". It starts with a rather low capacity of four rounds per magazine, gradually increasing per upgrade to 9 rounds; in turn, it is incredibly powerful, able to one-shot low-level Panauan guards even without upgrades and able to do the same to Elites with a headshot and/or at the maximum level. Interestingly, enemy snipers are frequently seen using this weapon in conjunction with laser aiming modules, despite no such device being present on the weapon; this is obviously a gameplay convention to make such an insanely powerful weapon in the hands of hostile NPCs more fair to deal with. Another interesting note is that the demo of the game used a different model for the Sniper Rifle, which was later incorporated into the retail game as the above Bull's Eye rifle.

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PSL - 7.62x54mm R
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Rico aims the PSL, this time menacing concrete.
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Scope reticle of the PSL.
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The PSL strapped across Rico's back, giving a good view of the new stock.
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Rico holds the PSL.
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Reloading the PSL, once again miming the insertion of a new magazine.
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Rico has a new PSL delivered.

Shotguns

Sawn-Off Double Barrel Side-by-Side Shotgun

An unknown sawn off double barrel shotgun is used by the Panauan Military, and can be seen in conjunction with the larger pump shotgun. For some odd reason, Rico and enemies are capable of firing three (!) shots from the gun before having to reload, despite the gun having only two barrels; upgrades progressively make this even more ridiculous, to the point that Rico is eventually able to apparently hold four shells per barrel. Completely devastating at close range, especially when dual-wielded.

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Remington Spartan Sawed Off shotgun - 12 gauge
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Cursing his bad luck with all sorts of terrain, Rico aims a single sawed-off shotgun at gravel.
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Finally back to one-handed weapons, he quickly brings in a second one for further intimidation.
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The sawed-off shotgun is the only weapon that gets a unique animation when paired up with another weapon, Rico flipping the barrels open for a moment then snapping them back into battery with a flick of the wrist(s).
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Rico finds a sawed-off in a weapons crate.

FN Tactical Police Shotgun

The 'Pump Shotgun' in the game is based off of an FN Tactical Police Shotgun, though its operation is more similar to that of a semi-auto shotgun. Owing to its larger size, it's a two-handed weapon, trading off the speed and dual-wield-ability for even greater power, a slightly faster rate of fire, tighter spread, and a noticeably higher capacity (starting at six shells and progressively reaching 16 at the highest upgrade). Found throughout Panau, particularly in use with Panauan military elites and the demolition officers found at the bottom of bio-fuel shafts.

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FN Tactical Police Shotgun - 12 gauge
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Rico aims the FN Tactical Police at a roof, finding a single long barrel more intimidating than four smaller ones.
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The Tactical Police strapped across Rico's back, giving a decent view of the stock and the heat-shield.
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Rico poses with the Tactical Police. Note that the pump is modeled at the rear position, which would preclude the ability to fire the shotgun in reality.
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Fortunately for Rico, he lives in a reality where Hispanics can defy physics at will, so he is perfectly capable of firing the weapon semi-automatically and fully reloading the weapon by making a pumping motion with his off hand, creating a sound effect one would expect from the actual operation of a pump.
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Rico discovers unused weapons not in a crate of some kind are untrustworthy; here he has to talk a shotgun down before it pulls the pin on a grenade.

Machine Guns

FN M249

The M249 is called the "Machine Gun". Mounted on patrol boats and Jeeps, and also able to be picked up and hand-fired by Rico. The M249 and M134 Minigun share a mounting which includes an ammo box; this is not part of the weapon model, meaning that when carried the M249 has no ammunition drum; it nevertheless starts with a 26-round capacity, that can be upgraded until it reaches 41 rounds. It is primarily based on the E2 version, but includes the sliding stock of the SPW.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic stock, equipped with a 200 round ammo drum - 5.56x45mm
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FN Minimi SPW - 5.56x45mm
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A Reaper holds his M249. The lack of a belt of any kind does not prevent anyone from firing it.
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A member of the Panauan military force fires a vehicle-mounted M249 at a group of Ular Boys. Note the common M249 / M134 mounting's belt feeding into the underside of the M249 in a completely incorrect fashion.
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A rather bizarre sight after the first mission, a massive M249 made from two overlapped weapon models. This appears to be intentional, since the front M249 has no spade grips.

Explosives

Type 97 hand grenade

The game's resident fragmentation grenade. This appears to be a Type 97 hand grenade with an M26 fuze assembly and spoon. They are occasionally thrown by Panauan elites, and demolitions officers in particular make extensive use of them - including dropping eight active ones at their feet when they are killed.

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Type 97 High-Explosive Fragmentation hand grenade
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M26 HE Frag hand grenade
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A Type 97 in an ammo box.
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A grenade lands at Rico's feet during the agency mission "Casino Bust".

Heavy Weaponry

LeFH 18/40

What appear to be lengthened 10.5 cm leichte FeldHaubitze 18/40 with a mislocated handwheel on the breech and a fictional turntable mounting with fuze-setting equipment are found at certain high-security locations throughout Panau. They can be used by Rico, and are shown as slow-firing self-loading weapons, with no real way given for them to fire more than once since he simply sits in a seat to one side when he is using them.

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Leichte Feldhaubitze 18/40 field gun displayed in Hämeenlinna Artillery Museum - 105mm
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Rico looks over the LeFH 18/40.
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The other side of the LeFH 18/40, showing the seat.
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Aiming the gun. Note the huge cutout for Rico's head that would essentially provide no protection at all.

Pansarskott m/86

The Pansarskott m/86, a Swedish variant of the M136 AT4 with a folding front grip, is called the "Rocket Launcher". Holds an unrealistic 3 rockets at upgrade level 1. "Baby" Panay carries an even more unrealistic version which is semi-automatic and never reloads.

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Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm
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A Pansarskott m/86 lies on the ground next to one of the hand grenades.
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A Reaper opens fire with his Pansarskott m/86.
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Pandak Panay holds his Pansarskott m/86 during the final agency mission "A Just Cause".

GE M134 Minigun

The GE M134 can be found mounted in emplacements, on patrol boats and helicopters. It's most prominent appearance is during the mission "The White Tiger". The M134 in emplacements can be removed and carried around similar to the GE M134 handheld Minigun in Terminator 2. Although in Just Cause 2 the weapon retains it's spade grips along with the added pistol grip.

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General Electric M134 - 7.62x51mm
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Rico looks over an M134.
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The left side of the same M134.
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Rico takes control of the gun.
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He then decides to take it with him.
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Rico poses with a dismounted M134. Rico finds that even his ability to defy physics has its limits, as carrying the M134 slows him down considerably, and he must discard the minigun to switch to one of his stowed weapons or use his grappling hook.
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A M134 mounted underneath the right wing of a fighter jet.
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A M134 in a Reaper controlled military base. Note the belt feeding from the box to the left of the weapon into the underside; this is part of the mounting, and is left behind when Rico detaches the M134 and carries it around.
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As with the M249's lack of an ammo belt, Rico is not in the least bit deterred by this. Here he strikes a suitably heroic pose while demonstrating the M134's ridiculous power during the first Agency mission.
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Alexander Mirkov mans an M134 during the fifth agency mission, "Three Kings".

M202 FLASH Rocket Launcher

The M202 FLASH quad-barreled rocket launcher is a weapon contained in the 'Boom Pack' DLC; the weapon is shown with an extended midsection which appears to be a copy of the loaded rounds at the rear. The M202 rather bizarrely holds eight shots; all the more bizarre since each "shot" is all four tubes firing at once.

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M202 FLASH - 66mm
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Rico carries an M202 FLASH on his back as he has one of his Schwarzenegger moments.

Standalone M203 Grenade Launcher

A fictional weapon called the 'Cluster Bomb Launcher' appears as part of the 'Boom Pack' DLC. it appears to be a magazine-fed M203 mounted on a stand alone frame unit. When fired, it fires several grenade-like projectiles that explode after a few seconds.

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Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm

Flakvierling 38

Flakvierling 38 quad guns are present in most high-security locations belonging to the Panauan military.

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Flakvierling 38 - 20x138mm B
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Rico looks over a Panauan Flakvierling 38. Note the weapon is not loaded.
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Based on his experience with the M249 and M134, he comes to the entirely logical conclusion this means it can never run out of ammunition, and gets down to his usual hobby of blowing things up.