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Deadly Dozen Pacific Theater: Difference between revisions
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[[Image:DDPTColt19113.jpg|thumb|none|500px|The Colt laying on the ground.]] | [[Image:DDPTColt19113.jpg|thumb|none|500px|The Colt laying on the ground.]] | ||
==Nambu Type 14== | ==Nambu Type 14 (Transition model)== | ||
The [[Nambu Type 14]] is the Japanese handgun used mainly by Japanese Officers as well as a single surivivng crewman whenever the player destroys a tank, it is notebly higher detailed than the 1911, with the Bolt locking back on a reload and visibily replacing the magazine. | The [[Nambu Type 14]] is the Japanese handgun used mainly by Japanese Officers as well as a single surivivng crewman whenever the player destroys a tank, it is notebly higher detailed than the 1911, with the Bolt locking back on a reload and visibily replacing the magazine. | ||
[[ | [[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.]] | ||
[[file:DDPTType14.jpg|thumb|none|600px|The Nambu Type 14 in first person.]] | [[file:DDPTType14.jpg|thumb|none|600px|The Nambu Type 14 in first person.]] | ||
[[file:DDPTType142.jpg|thumb|none|600px|At the start of a reload, the Bolt locks back initially.]] | [[file:DDPTType142.jpg|thumb|none|600px|At the start of a reload, the Bolt locks back initially.]] | ||
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==Type 100== | ==Type 100== | ||
The [[Type 100 submachine gun|Type 100]] appears as the Submachine Gun for Japanese Forces, it is equipped with an unusuable Bayonet in First Person but lacks one in third person, it seems the devs mistakenly thought the gun was chambered like the Type 14 as the reload animation features the player pulling back on the rear of the weapon like it's a bolt. | The [[Type 100 submachine gun|Type 100]] appears as the Submachine Gun for Japanese Forces, it is equipped with an unusuable Bayonet in First Person but lacks one in third person, it seems the devs mistakenly thought the gun was chambered like the Type 14 as the reload animation features the player pulling back on the rear of the weapon like it's a bolt, it is also inaccurately portrayed as holding only 20 rounds like the Thompson. | ||
[[File:Type100 1944.jpg|thumb|none|450px|Type 100 with magazine removed - 8x22mm Nambu]] | [[File:Type100 1944.jpg|thumb|none|450px|Type 100 with magazine removed - 8x22mm Nambu]] | ||
[[file:DDPTType100.jpg|thumb|none|600px|Holding a Type 100.]] | [[file:DDPTType100.jpg|thumb|none|600px|Holding a Type 100.]] | ||
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[[file:DDPTBAR3.jpg|thumb|none|600px|The BAR laying on the ground..]] | [[file:DDPTBAR3.jpg|thumb|none|600px|The BAR laying on the ground..]] | ||
==Type | ==Type 96== | ||
The [[Type 96 Light Machine Gun|Type 96]], which is incorrectly called "[[Type 99 Light Machine Gun]]" in-game, is the Japanese light machine gun of choice, it is a somewhat infrequent find and is surprisingly inaccuarate compared to other automatic weapons. | The [[Type 96 Light Machine Gun|Type 96]], which is incorrectly called "[[Type 99 Light Machine Gun]]" in-game, is the Japanese light machine gun of choice, it is a somewhat infrequent find and is surprisingly inaccuarate compared to other automatic weapons. | ||
[[file:Type96.jpg|thumb|none|500px|Nambu Type 96 equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]] | [[file:Type96.jpg|thumb|none|500px|Nambu Type 96 equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]] |
Latest revision as of 07:57, 25 July 2023
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Deadly Dozen Pacific Theater is a tactical first-person/third-person shooter, squad-based video game, developed by nFusion and published by Infogames exclusively for the PC.
It's set in WW2 during the Pacific Theater, with the player taking up to 4 soldiers from a selection of a dozen through various operations against the Japanese Army with perma-death for fallen soldiers.
It is a sequel to the original Deadly Dozen
The following weapons are featured in the video game Deadly Dozen Pacific Theater:
Handguns
Colt M1911A1
A M1911A1 appears as the Handgun for the Dozen, the Slide on the gun never moves when firing or reloading.
Nambu Type 14 (Transition model)
The Nambu Type 14 is the Japanese handgun used mainly by Japanese Officers as well as a single surivivng crewman whenever the player destroys a tank, it is notebly higher detailed than the 1911, with the Bolt locking back on a reload and visibily replacing the magazine.
Submachine Guns
M1A1 Thompson
The M1A1 Thompson is the Submachine Gun that the the player can opt to start missions with, it holds 20 rounds and has higher damage than the Type 100.
Type 100
The Type 100 appears as the Submachine Gun for Japanese Forces, it is equipped with an unusuable Bayonet in First Person but lacks one in third person, it seems the devs mistakenly thought the gun was chambered like the Type 14 as the reload animation features the player pulling back on the rear of the weapon like it's a bolt, it is also inaccurately portrayed as holding only 20 rounds like the Thompson.
Rifles
M1 Garand
The M1 Garand is the Dozen's main Rifle, while it lacks a scope it still does decent damage with good range, while there is a ping while reloading, the animation still features the player manually pulling the bolt back manually due to re-using the reloading animation for other Rifles, this also means no En-bloc Clip is actually ejected and the animation resembles putting in a rifle bullet like with a Springfield.
M1 Carbine
The M1 Carbine is the alternative rifle option for the Deadly Dozen, it holds more ammo than the Garand but with less high potential damage and range, it also uses the "Sidearm" skill shared with the Colt/Nambu as opposed to the Rifle skill, it's third-person model would later be recycled for Line of Sight: Vietnam and Elite Warriors Vietnam.
M1903A4 Springfield
The only scoped US rifle in the game, the M1903A4 Springfield can be brought into missions by the Dozen, it has high accuracy and range due to the scope, an odd quirk of the Bolt-Action reloading animations is that only a single round is seemingly inserted yet it fully reloads the rifle.
Arisaka Type 99
The Arisaka Type 99 is the main weapon of the Japanese Army, it has high damage and accuracy in exchange for a slow fire rate, it can be found equipped with a scope, which uses different ammunition than the regular version, the unscoped version has an unusable bayonet and is depicted with it's aircraft sights up in first person.
Machine Guns
Browning Automatic Rifle M1918A2
Appearing as the US Machine Gun, the M1918A2 Browning Automatic Rifle holds 20 rounds and is a relatively accurate high damage weapon.
Type 96
The Type 96, which is incorrectly called "Type 99 Light Machine Gun" in-game, is the Japanese light machine gun of choice, it is a somewhat infrequent find and is surprisingly inaccuarate compared to other automatic weapons.
Flamethrowers
M2 Flamethrower
Available from the loadout menu, when equipped, a Fuel Tank will appear on the back of the soldier using it, an small burst of flame will set an enemy on fire and kill them after a few seconds while burning an enemy for a few seconds straight will instantly kill them, it holds 100 percent of Fuel that cannot be replenished during a mission and is heavy enough to always inflict a weight penalty on the operator.
Rocket Launchers
M1 Bazooka
While mislabeled as the M1A1 Bazooka'' In-game, the model for the Bazooka more closely resembles the M1 Bazooka, in stark contrast to the previous game, enemy tanks can often survive around 3 rockets before being destroyed.
Type 4 Anti-Tank Rocket Launcher
The Type 4 Anti-Tank Rocket Launcher appears as the Japanese Rocket Launcher, it is mostly found laying around in levels but rarely you wil encounter enemies using it, it has similar shockingly low damage against tanks as the M1 Bazooka.
Grenades
Mk 2 hand grenade
The Mk 2 hand grenade appears as the Allied grenade in the game.
Type 97 hand grenade
The Type 97 hand grenade appears as the Japanese Grenade, it can be found in missions, AI Japanese soldiers do not seem to throw them, due to an error, it and the Japanese Type rocket launcher cannot be equipped via the hotkey for selecting explosive weapons and must be selected manually, it appears to be missing the pin.