Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

User:Lunar Watcher/Sandbox: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{wip}}
{{wip}}
{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name=Phantom Doctrine
|name = Easy Red 2
|picture=Phantom_Doctrine_cover_art.jpg
|picture = .jpg
|caption=''Official Box Art''
|caption=''Official Box Art''
|date='''Windows''', '''PlayStation 4'''<br>August 14, 2018<br>'''Xbox One'''<br>August 24, 2018<br>'''Nintendo Switch'''<br>June 6, 2019
|date = '''Windows, Linux'''<br>November 20, 2020 (Early Access release)<br>January 6, 2022 (Version 1.0 release)<br>'''Nintendo Switch'''<br>September 1, 2022<br>'''MacOS'''<br>April 26, 2023
|developer=CreativeForge Games
|developer = Marco Amadei
|publisher=Good Shepherd Entertainment
|publisher = Corvostudio
|platforms=Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch
|platforms = Microsoft Windows, MacOS, Linux, Nintendo Switch
}}
}}
'''''Phantom Doctrine''''' is a strategic turn-based espionage thriller game developed by CreativeForge Games and published by Good Shepherd Entertainment in 2018.
'''''Easy Red 2''''' is a first-person shooter set in the World War 2 setting. It is developed by Marco Amadei and published by Corvostudio. The game is notable for being developed by a very small independent developer team. It features vast battlefields, an authentic uniform and weapon selection for the setting, an impressive selection of vehicles and a squad-based gameplay. The game takes place across several war fronts that include the Western Front (Battle of Anzio, Battle of Kos and the upcoming Normandy landing), the Pacific War Theatre (Battle of Kwajalein), as well as the Eastern Front (Battle of Stalingrad, that becomes available with the Easy Red 2: Stalingrad DLC) and you can choose whether you want to complete the in-game missions both in singpleplayer mode and with other players, both against the AI and actual players.


{{VG Title}}
{{VG Title}}
= Overview =
Phantom Doctrine introduces the mechanic of weapon proficiency. Unlike in newer XCOM games, agents can use whatever weapons you will decide to give them, but having proficiency with the weapon allows you to customize it with different ammunition and accessories, as well as reduce the reload cost.
All weapons can have up to 3 attack options, based on firing modes of their real life counterparts: ''single shot'', 3-round burst (known as ''"burst"'' in the game) and ''"full auto"'' (in Phantom Doctrine firing in full auto simply means firing a longer burst, size of which depends on the weapon). Just like in isometric Fallout games, burst option does not necessarily mean that weapon is capable of firing bursts in real life, but rather that agents fire their weapons in short, controlled bursts.
Weapons are listed in order of their appearance in the game and sorted by categories. Their damage is not based on their real caliber, but rather on how late in the game they become available.


= Pistols =
= Pistols =
Pistols and revolvers are the bread and butter of the spy. They are, along with submachine guns, the only categories of weapons that are available for agents in disguise.
== Beretta M1934 ==
 
[[File:Beretta Model 1934 Pistol.jpg|thumb|none|400px|Beretta M1934 - .380 ACP.]]
Both pistols and revolvers have a unique attribute of not ending the turn of the agent, but while pistols offer more shots and accessory slots, revolvers offer more raw power.
 
Unlike in many other videogames, sidearms in this game have a rather impressive maximum damage value, but they also have a limited effective range and rather low minimum damage, meaning that enemies with high Awareness meter can negate most of the damage unless it is brought down first.
 
== Manufrance Le Francais ==
The [[Manufrance Le Francais|Manufrance Le Francais 7.65mm]] appears as the "French DAO".
 
Only agents with the DGSE background have proficiency with this pistol, which, considering its low damage, makes it one of the least useful weapons for both loud and stealth approaches unless the player gets the agent with said background early in the game.
 
[[File:Manufrance Le Francais 7.65mm.jpg|thumb|none|350px|Manufrance Le Français 7.65mm - .32 ACP]]
[[File:PD FrenchDAO umodel.jpg|thumb|none|600px|"French DAO" model in the model viewer]]
 
== Benelli B76 ==
The [[Benelli B76]] appears simply as the "B76".  
 
Agents with Mafia background are proficient with this pistol, and agent can also gain proficiency with it and M1911 after finishing Urban Operations training, making it one of the first real options for stealth approach in the early game.
 
[[Image:BenelliB76.jpg|thumb|none|350px|Benelli B76 - 9x19mm]]
[[File:PD B76 umodel.jpg|thumb|none|600px|B76 model in the model viewer]]


== Colt M1911A1 ==
== Colt M1911A1 ==
The [[Colt M1911A1]] appears as the ".45", referring to the ammunition it uses.
[[File:M1911Colt.jpg|thumb|400px|none|World War II Colt M1911A1 - .45 ACP.]]


[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]]
== Luger P08 ==
[[File:PD 45 umodel.jpg|thumb|none|600px|M1911 model in the model viewer]]
[[File:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm.]]


== Walther PPK ==
== Nambu Type 14 ==
The [[Walther PPK]] appears as the "PPK".  
[[File:Nambu Type 14.jpg|thumb|400px|none|Nambu Type 14 - 8x22mm Nambu]]
[[File:Late Nambu Type 14.jpg|thumb|400px|none|Nambu Type 14 (late) - 8x22mm Nambu]]


It is the weapon of choice for agents with Stasi background, and proficiency with this weapon, along with TT, can also be acquired by finishing the Warzone Operations training.
== Smith & Wesson Victory Model ==
 
[[Image:S&W-Victory-Model.jpg|thumb|none|400px|Smith & Wesson Victory Model - a modified and parkerized version of the [[Smith & Wesson Model 10]] - this is a British "Lend Lease" version chambered in .38 S&W]]
[[Image:WaltherPPK.jpg‎|thumb|350px|none|Walther PPK - .380 ACP]]
[[File:PD PPK shot.jpg|thumb|none|600px|"PPK" in the hands of the agent. For whatever reason, its grip panels are two-tone.]]
[[File:PD PPK umodel.jpg|thumb|none|600px|PPK model in the model viewer]]


== Tokarev TT-33 ==
== Tokarev TT-33 ==
The [[TT-33]] appears as the "TT".
[[Image:TT-33-Wartime.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]
 
Agents with KGB background have proficiency with TT.
 
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]
[[File:PD TT.jpg|thumb|none|600px|The "TT" in the hands of the agent. While the picture is blurry, wider slide serrations of the pre-1947 TT-33 can be seen in this shot.]]
[[File:PD TT umodel.jpg|thumb|none|600px|TT-33 model in the model viewer]]
 
== Gyrojet Rocket Pistol ==
The [[MBA Gyrojet#Pistol|Gyrojet pistol]] is known as the "Gyro-gun". It is the ultimate pistol, combining the power of the revolvers and modularity of the pistols.
 
You can acquire proficiency with this weapon only by finishing Black Ops Firearms Drill training.
[[File:Gyrojetpistol.jpg|thumb|none|350px|Gyrojet Pistol Mark 1 Model B - 13mm]]
[[File:PD Gyro Semi12.jpg|thumb|none|600px|Disguised agent is about to execute her opponent with the "Gyro-gun". Just like every other weapon in the game, Gyrojet pistol is compatible with suppresors, in this case, generic "pistol suppressors".]]
[[File:PD Gyrogun umodel.jpg|thumb|none|600px|Gyrojet pistol model in the model viewer]]
 
= Revolvers =
Every single revolver is compatible with pistol suppressors in this game, which is not possible in real life.
== Smith & Wesson Model 642 ==
The [[Smith & Wesson Model 642]] appears as the ".38". Referred to in the game files as "weapon_revolver_sw60", likely referring to [[Smith & Wesson Model 60]] instead.
 
This revolver, along with ".44", is a weapon of choice of agents with NSA background. It is slightly better than French DAO in terms of raw power, but its usefulness during stealth approach depends on whether or not the player can get an agent with NSA background early on.
 
[[Image:S&W642Airweight.jpg|thumb|none|350px|Smith & Wesson Model 642 Airweight - .38 Special]]
[[File:Mod60b.jpg|thumb|none|350px|Short barreled Smith & Wesson Model 60, for comparison.]]
[[File:PD 38 umodel.jpg|thumb|none|600px|".38" model in the model viewer]]
 
== Colt Python ==
The [[Colt Python]] with 4" barrel appears under the name of the other Colt revolver, "Cobra".
 
Agent can acquire proficiency with Python and Webley only by finishing Covert Operations training.
 
[[File:Colt Python .357.jpg|thumb|none|350px|Colt Python 4" barrel - .357 Magnum.]]
[[File:Cobra 38spl.jpg|thumb|none|350px|An actual Colt Cobra for comparison]]
[[File:PD Cobra umodel.jpg|thumb|none|600px|"Cobra" model in the model viewer]]
== Webley .455 Mk VI ==
The [[Webley Revolvers#Webley .455 Mk VI|Webley .455 Mk VI]] is known as the "Wembley".


[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]
== Walther P38 ==
[[File:PD Wembley umodel.jpg|thumb|none|600px|Webley model in the model viewer]] 
[[File:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]
 
== Smith & Wesson Model 29 ==
The [[Smith & Wesson Model 29]] appears as the ".44".
 
It is the weapon of choice of agents with CIA and NSA background, and proficiency with it can only be acquired by finishing the Expert Firearms Drill training.
 
[[Image:S&W M29 8 inch.jpg|thumb|none|350px|Smith & Wesson Model 29 revolver with 8 3/8" barrel - .44 Magnum]]
[[File:PD 44 umodel.jpg|thumb|none|600px|".44" model in the model viewer]]


= Submachine Guns =
= Submachine Guns =
Submachine guns and assault rifles are the jack-of-all-trades weapons. They deal enough damage for most purposes and have all 3 firing modes available, making them useful both for damage dealing and suppression fire.  But while submachine guns have higher damage while burst firing and more accessory slots, making them a slightly better choice for killing enemies out of cover, rifles have a longer effective range, making them slightly more valuable at maps with long sightlines.
== Beretta Model 38 ==
 
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]
== Sa vz. 61 Škorpion ==
== Lanchester Mk. I ==
The [[Sa vz. 61 Skorpion]] appears as the "VZ 61".
== MP28 ==
== MP40 ==
== Owen Mk.1/43 ==
== PPSh-41 ==
== Sten Mk. II ==
== Sten Mk. V ==
== Thompson M1A1 ==
== Thompson M1928 ==
=== Thompson M1928A1 ===
== Type 100/40 submachine gun ==


It is the weapon of choice of agents with Securitate background, and proficiency with it can be acquired by finishing Contact Tactics training.
= Rifles =
== Arisaka Type 38 ==
The [[Arisaka Type 38]] rifle is available in the game and serves as the main weapon of the Japanese forces in the Battle of Kwajalein campaign. It can be fitted with a Type 30 bayonet and a sniper scope, effectively allowing the player to mimic an appearance of the [[Arisaka Type 97]] sniper rifle, albeit still featuring a straight handle rather than a curved one of the real deal.
== Carcano M91/38 ==
The [[Carcano M91/38]] short rifle serves as the main weapon of the Italian forces in the Battle of Kos campaign.
== FG 42/II ==
== Gewehr 41 (W) ==
== Gewehr 43 ==
== Karabiner 98k ==
== Lee-Enfield No.1 Mk III ==
== Lee-Enfield No.4 Mk I ==
== M1 Carbine ==
== M1A1 Carbine ==
== M1 Garand ==
== Mosin-Nagant M91/30 ==
A sniper variant of the [[Mosin-Nagant M91/30]] rifle appears simply as the "Mosin-Nagant M91/30". It features a permanently affixed Kochetov mount for installation of the PU sniper scope and is also compatible with a standard Mosin rifle spike bayonet as well.
== Mosin-Nagant M38 ==
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Model_1938_Carbine|Mosin-Nagant M38]] carbine appears as the "Mosin-Nagant M38" and serves as the main weapon of the Soviet troops in the Stalingrad campaign, distributed among riflemen, medics and other such classes that don't get a special weapon. The list of available attachments is limited to a spike bayonet.


[[File:CZ Vz.61.jpg|thumb|350px|none|Sa vz. 61 Škorpion - .32 ACP]]
An M38-based Obrez This also available in the game and for obvious reasons is incompatible with a bayonet.
[[File:PD VZ 61 loadout.jpg|thumb|none|600px|"VZ 61" in the loadout screen.]]
== Springfield M1903A3 ==
 
The [[Springfield M1903A3]] appears simply as the "Springfield M1903". It is a relatively uncommon weapon in the in-game campaigns, being mostly used only by the United States Armed Forces marksmen. It is compatible with the U.S. bayonet, as well as the Model 330 Weaver scope.
== Star Z-62 ==
=== Springfield M1903A4 ===
The [[Star Z-62]] appears as the "Estrella". Its name means "Star" in Spanish, referring to both its manufacturer and to its country of origin.
Installing the sniper scope effectively turns the rifle into a sniper M1903A4 variant, albeit still featuring a front sight and a straight grip stock.
 
== Sturmgewehr 44 ==
Agents with Mossad background have proficiency with it, and it can also be acquired by finishing Fire and Movement Tactics training.
== Tokarev SVT-40 ==
 
The Tokarev SVT-40 serves as a somewhat uncommon weapon, utilized only by the Soviet radiomen in the Stalingrad campaign. It feeds from 10-round magazines and its only available attachment in the game is a PU sniper scope.
[[File:Star z62.jpg|thumb|none|350px|Star Z-62 - 9x23mm Largo]]
[[File:PD Estrella umodel.jpg|thumb|none|600px|"Estrella" model in the model viewer]]
 
== IMI Uzi ==
The [[Uzi|IMI Uzi]] appears as the "GAL", most likely referring to its creator, Uziel Gal.
 
Agents with Cartels, IRA and Triads backgrounds are proficient with this weapon, and you can also acquire proficiency with it by having the agent finish Basic Firearms Drill training.
 
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]
[[File:PD GAL loadout.jpg|thumb|none|600px|"GAL" in the loadout screen.]]
 
== MAC-10 ==
The [[MAC-10]] appears as the "M10".
Agents with MSS, PSIA and Yakuza backgrounds have proficiency with it, and it can also be acquired by finishing either Rapid Dominance Tactics or Basic Firearms Drill training.
 
[[Image:IngramMAC10.jpg|thumb|350px|none|MAC-10 - 9x19mm]]‎
[[File:PD M10 loadout.jpg|thumb|none|600px|"M10" in the loadout screen.]]
 
== Beretta M12 ==
The [[Beretta M12]] appears as the "M12". It incorrectly holds 40 rounds in the 32-round magazine.
 
Proficiency with this weapon can be acquired by finishing either Shock Tactics or Night Operations training.
 
[[Image:Beretta M12 Brown-Grips.jpg|thumb|none|350px|Beretta M12 - 9x19mm]]
[[File:PD M12 loadout.jpg|thumb|none|600px|"M12" in the loadout screen.]]
 
== PM-63 RAK ==
The [[PM-63 RAK]] appears as the "PM63". It incorrectly holds 25 rounds in the shorter 15-round magazine.
 
Agents with SB background are proficient with this weapon. Proficiency can also be acquired by finishing Skirmish Tactics or Specialist Firearms Drill trainings.
 
[[File:PM-63 RAK ready.jpg|thumb|350px|none|PM-63 RAK with stock unfolded - 9x18mm Makarov]]
[[File:PD PM63 loadout.jpg|thumb|none|600px|"PM63" in the loadout screen. Curiously enough, unlike Uzi and MAC-10, PM-63 is held with both hands in the loadout screen and during the mission.]]
 
== Heckler & Koch MP5A3 ==
The [[Heckler & Koch MP5#Heckler & Koch MP5A3|Heckler & Koch MP5A3]] with Navy trigger group appears as the "MP5".
 
Proficiency with MP5 can be acquired by finishing Specialist Firearms Drill training.
 
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]]
[[File:PD MP5 loadout.jpg|thumb|none|600px|"MP5" in the loadout screen.]]
 
== Walther MPK ==
The [[Walther MPK]] is available in the game simply as the "MPK".
 
It is the weapon of choice of agents with RAF and BND backgrounds. Proficiency with MPK can also be acquired by finishing Guerilla Operations training.
 
[[Image:Walther mpk unfolded.jpg|thumb|none|350px|Walther MPK with stock unfolded - 9x19mm]]
[[File:PD MPK loadout.jpg|thumb|none|600px|"MPK" in the loadout screen.]]
 
= Assault Rifles =
== AK hybrid ==
What appears to be a mix between [[AK-47]] (gas system and angle of the stock) and [[AK-74]] (the rest of the weapon) is available in the game as the "AK". It is one of the weapons used by Kingfish in the tutorial, and it is one of the starting weapons for the Cabal agents.
 
Agents with ASALA, IJO, MIT and Spetsnaz backgrounds have proficiency with AK, and you can't acquire it any other way.
 
[[File:TypeIII AK47.jpg|thumb|350px|none|Type 3 AK-47 with laminated stock - 7.62x39mm]]
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]
[[File:PD AK loadout.jpg|thumb|none|600px|"AK" in the loadout screen. Note that its icon doesn't correspond with the weapon: it has a straight stock and 90-degree gasblock, like a real AK-74 and unlike the in-game model.]]
[[File:PD PPK shot.jpg|thumb|none|600px|"AK" in the hands of the enemy soldier.]]
 
== Beretta BM59 "Truppe Alpine" ==
The [[Beretta BM59|Beretta BM59 "Truppe Alpine"]] with incorrectly modelled stock appears as the "BM".
 
Only agents with CIA background have proficiency with BM. There is no other way to acquire proficiency with it, so while it is a direct upgrade over AK in everything but magazine size, only a limited number of agents can use it effectively.
 
[[Image:BM59A.jpg|thumb|none|350px|Beretta BM59 "Truppe Alpine" - 7.62x51mm NATO]]
[[File:PD BM loadout.jpg|thumb|none|600px|"BM" in the loadout screen.]]
 
== Colt M16A2 ==
The [[Colt M16A2]] with wooden stock appears as the "M16". It is incorrectly depicted as having a full auto firing mode.
 
Only agents with USMC background have proficiency with it, making it yet another example of rare and not really useful rifle, unless you have no other choice.
 
[[File:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]
[[File:M16A1 Wood Furniture.jpg|thumb|none|350px|Custom M16A1 with wooden furniture identical to the one in [[Fallout: New Vegas]] -  5.56x45mm NATO]]
[[File:PD M16 loadout.jpg|thumb|none|600px|"M16" in the loadout screen.]]
 
== TKB-022PM ==
The [[TKB-022|TKB-022PM]] appears as the "TKB".
 
Agents with DGI and Spetsnaz background have proficiency with this weapons, and it can also be obtained by finishing Intermediate Firearms Drill training, making it the first real option for loud approach or stealth-oriented character with no disguise.
 
[[File:TKB-022PM.jpg|thumb|none|350px|TKB-022PM - 7.62x39mm]]
[[File:PD TKB loadout.jpg|thumb|none|600px|"TKB" in the loadout screen.]]
 
== Heckler & Koch G3A3 ==
The [[Heckler & Koch G3A3]] with plastic furniture appears as the "G3".
 
Proficiency with this weapon can be acquired by finishing Advanced Firearms Drill training.
 
[[File:G3a3.jpg|thumb|none|350px|Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO]]
[[File:PD G3 loadout.jpg|thumb|none|600px|"G3" in the loadout screen.]]
 
== Enfield EM-2 ==
The [[Enfield EM-2]] is known as the "EIW".
 
Agents with SAS background have proficiency with this rifle, and it can also be acquired by finishing Specialist Firearms Drill training.
 
[[File:EM-2.jpg|thumb|none|350px|Enfield EM-2 - .280 British]]
[[File:PD EM-2 loadout.jpg|thumb|none|600px|"EIW" in the loadout screen.]]
 
== Steyr AUG A1==
The [[Steyr AUG A1]] is known simply as the "AUG". It incorrectly holds 42 rounds in 30-round magazine.
 
Agents with GBU and Gladio backgrounds have proficiency with AUG, and it can also be acquired by finishing Expert Firearms Drill training.
 
[[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]
[[File:PD AUG loadout.jpg|thumb|none|600px|"AUG" in the loadout screen. Most likely, its front grip was folded up in order to reuse animations from other bullpup rifles.]]
 
== Harrington & Richardson SPIW ==
The [[Harrington & Richardson SPIW]] prototype is available in the game as the "AAR". You can't use its grenade launcher, making it unclear why this particular rifle was chosen as the final one.
 
Proficiency with this weapon can be acquired after finishing Black Ops Firearms training.
 
[[File:HR SPIW.jpg|thumb|none|350px|Harrington & Richardson SPIW - 5.6x57mm Triple-Bore Tround & 40x46mm]]
[[File:PD AAR loadout.jpg|thumb|none|600px|"AAR" in the loadout screen.]]


= Machine Guns =
= Machine Guns =
Unlike the other two types of automatic weapons, machine guns have only the full auto firing mode. While they don't slow their movement speed, your agents can't use them if they don't have at least one movement point in reserve, making them more suitable for defense-oriented character loadouts. In return, they offer the highest damage output among all automatic weapons when used in full auto and a pretty impressive number of shots in overwatch.
== Breda Model 30 ==
 
== Bren Mk2 ==
Dror and RPD are the only machine guns in this game to hold a correct number of rounds in their magazines.
== Browning M1918 ==
 
== Browning M1918A2 ==
== Dror ==
== Browning M1919A4 ==
Second-pattern [[Dror]] light machine gun is available in the game as the "Sparrow". Its in-game name is one of the meanings of the word "Dror".
== Degtyaryov DP-27 ==
 
== MG 34 ==
Agents with KGB and Mossad backgrounds have proficiency with this weapon, and it can also be acquired as part of the Contact Tactics training.
 
[[File:Second pattern Dror LMG.jpg|thumb|none|350px|Second pattern Dror - 7.92x57mmm Mauser]]
[[File:PD Sparrow loadout.jpg|thumb|none|600px|"Sparrow" in the loadout screen.]]
 
== Bren gun==
A hybrid between [[Bren gun|Bren Mk1 (M) and Mk2]] (simplified stock and non-adjustable rear sight of the latter with other parts being from the former) appears as the "LMG 26". Its name most likely references the weapon Bren was based on, [[ZB-26]]. It incorrectly holds 100 rounds in the 30-round magazine.
 
Agents with MI6 background have proficiency with Bren and it can also be acquired as part of the Basic Firearms Drill training.
 
[[File:Bren gun.JPG|thumb|none|350px|Bren Mk1 (M) - .303 British. Simplified version with no grip or butt strap on the stock and with dovetail mount on the left side of the receiver deleted, and a slightly different flash hider]]
[[File:Bren_mk2.jpg‎|thumb|none|350px|Bren Mk2 - .303 British. Even more simplified wartime production variant: note the lack of the Mk1's expensive stainless steel flash hider, differently-shaped carry handle, non-adjustable bipod legs, and the simplified ladder rear sight without the adjustment drum of the Mk1. The Mk2 also has a distinctive lightening hole drilled in the middle of the magazine release catch, though this Mk2 part could end up on other variants as a replacement.]]
[[File:PD LMG26 loadout.jpg|thumb|none|600px|"LMG 26" in the loadout screen.]]
[[File:PD LMG26 umodel.jpg|thumb|none|600px|Bren model in the model viewer]]
 
== RPD ==
The [[RPD]] is available as the "RP-4".
 
Agents with SAVAK background have proficiency with this weapon, and it can also be acquired after finishing Intermediate Firearms Drill training.
 
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]
[[File:PD RP4 loadout.jpg|thumb|none|600px|"RP-4" in the loadout screen.]]
 
== MG 42 ==
== MG 42 ==
The [[MG42]] appears as the "MG51", likely standing for the similar-looking Swiss W+F MG51 machine gun. It holds only 40 rounds in its 50-round drum.
== Type 99 light machine gun ==
 
Agents with Freelance background have proficiency with this weapon, and it can also be acquired as part of either Advanced Firearms Drill or Specialist Firearms Drill trainings.
 
[[File:MG42 Left.jpg|thumb|none|350px|MG42 with sling and bipod collapsed - 7.92x57mm Mauser]]
[[File:W+F MG51.jpg|thumb|none|350px|An actual W+F MG51 for comparison.]]
[[File:PD MG51 loadout.jpg|thumb|none|600px|"MG51" in the loadout screen.]]
[[File:PD MG51 umodel.jpg|thumb|none|600px|"MG51" model in the model viewer.]]
 
== M60 ==
The [[M60]] appears as the "MG60". Just like "MG51" and "Mini LMG", M60 holds only 40 rounds in its box.
 
Proficiency with this weapon can be acquired after finishing Expert Firearms Drill training.
 
[[File:M60.jpg|thumb|none|350px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
[[File:PD MG60 loadout.jpg|thumb|none|600px|"MG60" in the loadout screen.]]
[[File:PD CAWS MG60.jpg|thumb|none|600px|"MG60" in the hands of the Titan.]]
 
== M249E1 SAW ==
The [[M249|M249E1]] appears as the "Mini LMG", most likely standing for the original FN Minimi.
 
Proficiency with this weapon can be acquired after finishing Black Ops Firearms Drill training.
 
[[File:M249E1.jpg‎|thumb|none|350px|M249 with folding carry handle and 200-round drum - 5.56x45mm. This is a real blank adapted movie gun.]]
[[File:PD MiniLMG loadout.jpg|thumb|none|600px|"Mini LMG" in the loadout screen.]]
 
= Shotguns =
Shotguns have an interesting place in this game's arsenal. They have both high maximum and minimum damages, most likely reflecting them shooting multiple pellets per shot, meaning that they are fairly effective against enemies with high awareness meter, but their damage overall doesn't scale as well into late game and they have a limited effective range.
 
== Remington Model 870 ==
The [[Remington 870]] with the wooden stock and synthetic foregrip appears as the "Model 870".
 
Proficiency with this weapon can be acquired after finishing Basic Firearms Drill training.
 
‎[[File:Remington870NewModel.jpg‎|thumb|none|350px|Remington 870 Police Magnum with black synthetic furniture - 12 gauge]]
[[File:PD Model870 loadout.jpg|thumb|none|600px|"Model 870" in the loadout screen.]]
 
== MTs255 ==
The [[MTs255]] appears as the "MU-255". The appearance of this particular shotgun is slightly anachronistic, as it was not made until 1993.
 
Proficiency with this weapon can be acquired as part of the Intermediate Firearms Drill training.
[[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge]]
[[File:PD MU255 loadout.jpg|thumb|none|600px|"MU-255" in the loadout screen.]]
 
== Franchi SPAS-12 ==
The [[Franchi SPAS-12]] appears as the "Semi 12".
 
Proficiency with this weapon can be acquired as part of the Night Operations training.
 
[[File:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]
[[File:PD Semi12 loadout.jpg|thumb|none|600px|"Semi 12" in the loadout screen.]]
[[File:PD Gyro Semi12.jpg|thumb|none|600px|Enemy "Gorgon" with SPAS-12 in the hands.]]
 
== Heckler & Koch CAWS ==
The [[Heckler & Koch CAWS]] is available in the game simply as the "CAWS". Its select-fire capabilities are reflected in this game, making it the only shotgun with all 3 firing modes.
 
Proficiency with CAWS can be acquired after finishing Expert Firearms Drill training.
[[Image:Scoped CAWS.jpg|thumb|none|350px|Heckler & Koch CAWS with scope and short barrel - 12 gauge]]
[[File:PD CAWS loadout.jpg|thumb|none|600px|"CAWS" in the loadout screen.]]
[[File:PD CAWS MG60.jpg|thumb|none|600px|"CAWS" in agent's hands.]]
 
= Sniper Rifles =
Sniper rifles are somewhat similar to pistols and revolvers. They have high maximum damage, making them fairly effective against enemies with high amount of health points, no cover and depleted awareness meter, but their low minimum damage means that you either need to be up close to your target or have a special perk that would negate their dodge capabilities.
 
== SVD Dragunov ==
The [[SVD Dragunov]] appears as the "SV-63", with its name reflecting the year of its adoption.
 
Proficiency with this rifle can be acquired only as part of the Advanced Firearms Drill training.
 
SVD is also used by sniper support teams, should you choose to have them on the mission. Whether they do or not have suppressors on their rifles depends on what kind of sniper support you decided to use during the mission.
 
[[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]]
[[File:PD SV63 loadout.jpg|thumb|none|600px|"SV63" in the loadout screen.]]
[[File:PD SV63 support.jpg|thumb|none|600px|Agent from support team takes aim with his suppressed SVD.]]
 
== Steyr AMR 5075 ==
The [[Steyr IWS 2000|Steyr AMR 5075]] appears simply as the "AMR". It appears to be modeled using only the photo of its left side as the reference, since it lacks the magazine well (and, therefore, the magazine) and has an incorrect bolt handle on the right side, meaning that it has an incorrect capacity of 5 rounds for such configuration.
 
Proficiency with this rifle can be acquired only as part of the Advanced Firearms Drill training.
 
[[File:Steyr amr.jpg|thumb|none|350px|Steyr AMR 5075 - 15.2×169mm APFSDS]]
[[File:PD AMR loadout.jpg|thumb|none|600px|"AMR" in the loadout screen.]]
 
== Barrett M107 ==
The [[Barrett M107]] is available as the "M82". This particular model of M82 is anachronistic for the game setting, as it was not available in 1983.
 
Proficiency with "M82" can be acquired as part of the Black Ops Firearms Drill training.
 
[[File:Berrett M107.jpg|thumb|none|350px|Barrett M107 Long Range Sniper Rifle - .50 BMG.]]
[[File:PD M82 loadout.jpg|thumb|none|600px|"M82" in the loadout screen.]]
 
= Other =
== China Lake launcher ==
The [[China Lake Launcher]] is used by support forces when the appropriate option is chosen. It is used to launch different kinds of grenades, ranging from standard HE and smoke rounds to some more exotic ones.
[[File:China Lake.jpg|thumb|none|350px|China Lake Launcher - 40x46mm]]
[[File:PD China Lake.jpg|thumb|none|600px|Agent from support team is about to launch the grenade from her China Lake. Note the lack of the leaf sight and weird ribbing on the barrel, not present on the real China Lake.]]
 
== M84 stun grenade ==
The [[M84 stun grenade]].
 
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
[[File:PD M84 umodel.jpg|thumb|none|600px|M84 model in the model viewer]]
 
== M7 CS gas grenade ==
[[M7 CS gas grenade]] with the color scheme of [[M18 smoke grenade]].
 
[[File:M7A3.jpg|thumb|none|200px|M7A3 CS gas grenade]]
[[File:PD smokenade umodel.jpg|thumb|none|600px|Smoke grenade model in the model viewer]]
 
== PFM-1 Lepestok ==
[[PFM-1 Lepestok]].
[[Image:PFM-1 Lepestok.jpg|thumb|none|300px|PFM-1 Lepestok landmine. This is a training sample.]]
[[File:PD PFM1 umodel.jpg|thumb|none|600px|Low noise mine model in the model viewer]]


== Mk 2 hand grenade ==
= Anti-tank weapons =
[[Mk 2 hand grenade]].
== Boys MKI ==
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade.]]
== M1A1 Bazooka ==
[[File:PD Mk2 umodel.jpg|thumb|none|600px|Mk2 grenade model in the model viewer]]
== Panzerfaust 30 ==
== Panzerbüchse 39 ==
== PIAT ==
== PTRD-41 ==
== RPzB 54 Panzerschreck ==
== Type 97 anti-tank rifle ==


[[Category:Video Game]]
= Flamethrowers =
[[Category:Espionage]]
== Flammenwefer 35 ==
== M2 Flamethrower ==

Latest revision as of 05:58, 29 May 2023

Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See User talk:Lunar Watcher/Sandbox for current discussions. Content is subject to change.


Easy Red 2
File:.jpg
Official Box Art
Release Date: Windows, Linux
November 20, 2020 (Early Access release)
January 6, 2022 (Version 1.0 release)
Nintendo Switch
September 1, 2022
MacOS
April 26, 2023
Developer: Marco Amadei
Publisher: Corvostudio
Platforms: Microsoft Windows, MacOS, Linux, Nintendo Switch


Easy Red 2 is a first-person shooter set in the World War 2 setting. It is developed by Marco Amadei and published by Corvostudio. The game is notable for being developed by a very small independent developer team. It features vast battlefields, an authentic uniform and weapon selection for the setting, an impressive selection of vehicles and a squad-based gameplay. The game takes place across several war fronts that include the Western Front (Battle of Anzio, Battle of Kos and the upcoming Normandy landing), the Pacific War Theatre (Battle of Kwajalein), as well as the Eastern Front (Battle of Stalingrad, that becomes available with the Easy Red 2: Stalingrad DLC) and you can choose whether you want to complete the in-game missions both in singpleplayer mode and with other players, both against the AI and actual players.


The following weapons appear in the video game Lunar Watcher/Sandbox:

Pistols

Beretta M1934

Error creating thumbnail: File missing
Beretta M1934 - .380 ACP.

Colt M1911A1

Error creating thumbnail: File missing
World War II Colt M1911A1 - .45 ACP.

Luger P08

Error creating thumbnail: File missing
Luger P08 - 9x19mm.

Nambu Type 14

Error creating thumbnail: File missing
Nambu Type 14 - 8x22mm Nambu
Error creating thumbnail: File missing
Nambu Type 14 (late) - 8x22mm Nambu

Smith & Wesson Victory Model

Error creating thumbnail: File missing
Smith & Wesson Victory Model - a modified and parkerized version of the Smith & Wesson Model 10 - this is a British "Lend Lease" version chambered in .38 S&W

Tokarev TT-33

Error creating thumbnail: File missing
Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.

Walther P38

Error creating thumbnail: File missing
Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm

Submachine Guns

Beretta Model 38

Error creating thumbnail: File missing
Beretta Model 38A - 9x19mm

Lanchester Mk. I

MP28

MP40

Owen Mk.1/43

PPSh-41

Sten Mk. II

Sten Mk. V

Thompson M1A1

Thompson M1928

Thompson M1928A1

Type 100/40 submachine gun

Rifles

Arisaka Type 38

The Arisaka Type 38 rifle is available in the game and serves as the main weapon of the Japanese forces in the Battle of Kwajalein campaign. It can be fitted with a Type 30 bayonet and a sniper scope, effectively allowing the player to mimic an appearance of the Arisaka Type 97 sniper rifle, albeit still featuring a straight handle rather than a curved one of the real deal.

Carcano M91/38

The Carcano M91/38 short rifle serves as the main weapon of the Italian forces in the Battle of Kos campaign.

FG 42/II

Gewehr 41 (W)

Gewehr 43

Karabiner 98k

Lee-Enfield No.1 Mk III

Lee-Enfield No.4 Mk I

M1 Carbine

M1A1 Carbine

M1 Garand

Mosin-Nagant M91/30

A sniper variant of the Mosin-Nagant M91/30 rifle appears simply as the "Mosin-Nagant M91/30". It features a permanently affixed Kochetov mount for installation of the PU sniper scope and is also compatible with a standard Mosin rifle spike bayonet as well.

Mosin-Nagant M38

The Mosin-Nagant M38 carbine appears as the "Mosin-Nagant M38" and serves as the main weapon of the Soviet troops in the Stalingrad campaign, distributed among riflemen, medics and other such classes that don't get a special weapon. The list of available attachments is limited to a spike bayonet.

An M38-based Obrez This also available in the game and for obvious reasons is incompatible with a bayonet.

Springfield M1903A3

The Springfield M1903A3 appears simply as the "Springfield M1903". It is a relatively uncommon weapon in the in-game campaigns, being mostly used only by the United States Armed Forces marksmen. It is compatible with the U.S. bayonet, as well as the Model 330 Weaver scope.

Springfield M1903A4

Installing the sniper scope effectively turns the rifle into a sniper M1903A4 variant, albeit still featuring a front sight and a straight grip stock.

Sturmgewehr 44

Tokarev SVT-40

The Tokarev SVT-40 serves as a somewhat uncommon weapon, utilized only by the Soviet radiomen in the Stalingrad campaign. It feeds from 10-round magazines and its only available attachment in the game is a PU sniper scope.

Machine Guns

Breda Model 30

Bren Mk2

Browning M1918

Browning M1918A2

Browning M1919A4

Degtyaryov DP-27

MG 34

MG 42

Type 99 light machine gun

Anti-tank weapons

Boys MKI

M1A1 Bazooka

Panzerfaust 30

Panzerbüchse 39

PIAT

PTRD-41

RPzB 54 Panzerschreck

Type 97 anti-tank rifle

Flamethrowers

Flammenwefer 35

M2 Flamethrower