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Brothers in Arms: Earned in Blood: Difference between revisions
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'''''Brothers in Arms: Earned in Blood''''' is a 2005 video game, and the sequel to ''[[Brothers in Arms: Road to Hill 30]]''. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault". | '''''Brothers in Arms: Earned in Blood''''' is a 2005 video game, and the sequel to ''[[Brothers in Arms: Road to Hill 30]]''. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault". | ||
A notable realistic change in EIB that wouldn't stick for Hell's Highway is that when swapping certain weapons weapons, the "holster" animation actually involves using the sling to carry the weapon, as opposed to the "Video-game-y" lowering animations in Hill 30, this effects all rifles while pistols/submachine guns keep the quick arcade-y lowering animations for quickly swapping weapons. | |||
'''The following weapons appear in the video game Brothers in Arms: Earned in Blood''' | '''The following weapons appear in the video game Brothers in Arms: Earned in Blood''' | ||
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=Handguns= | =Handguns= | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
The [[M1911_pistol_series#M1911A1|Colt M1911A1]]. | The [[M1911_pistol_series#M1911A1|Colt M1911A1]] appears as the US handgun in the game, it is not present in the PS2 version. | ||
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | [[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | ||
[[file:EiB Colt M1911A1 holding.jpg|thumb|none|600px|Holding the Colt M1911A1.]] | [[file:EiB Colt M1911A1 holding.jpg|thumb|none|600px|Holding the Colt M1911A1.]] | ||
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==Walther P38== | ==Walther P38== | ||
The [[Walther P38]]. | The [[Walther P38]] appears in the PC version, it can occasionally be found in single player missions without mods as well as Multiplayer unlike Hill 30. | ||
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]] | [[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]] | ||
[[file:EiB Walther P38 holding.jpg|thumb|none|600px|Holding the Walther P38.]] | [[file:EiB Walther P38 holding.jpg|thumb|none|600px|Holding the Walther P38.]] | ||
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[[file:EiB M1 Garand mele.jpg|thumb|none|600px|Melee.]] | [[file:EiB M1 Garand mele.jpg|thumb|none|600px|Melee.]] | ||
[[file:EiB M1 Garand world.jpg|thumb|none|600px|World model of the M1 Garand.]] | [[file:EiB M1 Garand world.jpg|thumb|none|600px|World model of the M1 Garand.]] | ||
== M1 Carbine == | |||
The [[M1 Carbine]] appears on the ''Situational Awareness View'' (Basically the game's map) as the icon for the M1A1 Carbine. | |||
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine]] | |||
[[Image:EibSAVM1Carbine.jpg|thumb|none|600px|The M1 Carbine is visible as the weapon icon.]] | |||
==M1A1 Carbine== | ==M1A1 Carbine== | ||
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[[file:EiB kar98k sniper mele.jpg|thumb|none|600px|Melee.]] | [[file:EiB kar98k sniper mele.jpg|thumb|none|600px|Melee.]] | ||
[[file:EiB kar98k sniper world.jpg|thumb|none|600px|World model of the Karabiner 98k.]] | [[file:EiB kar98k sniper world.jpg|thumb|none|600px|World model of the Karabiner 98k.]] | ||
==M1903A4 Springfield== | |||
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] returns in Earned in Blood, it doesn't appear in the main campaign, only appearing in the Skrimish Mode map ''High Ground'' when playing as Baker and certain multiplayer maps. | |||
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield with Model 330 Weaver scope - .30-06]] | |||
[[File:BIAEIBSpringfield.jpg|thumb|none|600px|The M1903A4 Springfield in-game.]] | |||
[[File:BIAEIBSpringfieldmeleescope.jpg|thumb|none|600px|Looking through the M84 scope.]] | |||
[[File:BIAEIBSpringfieldHolster.jpg|thumb|none|600px|Switching weapons with the Springfield.]] | |||
[[File:BIAEIBSpringfieldmelee.jpg|thumb|none|600px|Melee.]] | |||
=Machine Guns= | =Machine Guns= | ||
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=Launchers= | =Launchers= | ||
==M1 Bazooka== | |||
The [[M1 Rocket Launcher "Bazooka"]] appears as a secret weapon in ''Hedgerow Hell'', being hidden in the back of a truck alongside a 1911 at the very end of the level, it can be used by the player and is identical to it's Hill 30 incarnation. | |||
[[File:Bazookasmithsonian.jpg|thumb|none|500px|M1 Bazooka - 2.36 inch]] | |||
[[file:EiB Bazooka world.jpg|thumb|none|600px|Hartsock finds the M1 Bazooka in a truck.]] | |||
==Panzerfaust 60== | ==Panzerfaust 60== | ||
The [[Panzerfaust|Panzerfaust 60]]. Appears as "Panzerfaust 60". | The [[Panzerfaust|Panzerfaust 60]]. Appears as "Panzerfaust 60". | ||
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=Grenades & Explosives= | =Grenades & Explosives= | ||
==M18 smoke grenade== | ==M18 smoke grenade== | ||
The [[M18 smoke grenade]]. | The [[M18 smoke grenade]] appears during certain scripted sequences, though the Warzone mod allows it to be used freely like the Mk2 grenade. | ||
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]] | [[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]] | ||
[[file:EiB M18 smoke.jpg|thumb|none|600px|M18 smoke grenade in game.]] | [[file:EiB M18 smoke.jpg|thumb|none|600px|M18 smoke grenade in game.]] | ||
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==Stielhandgranate 24== | ==Stielhandgranate 24== | ||
The [[Model 24 Stielhandgranate]]. Appears as "Stielhandgranate 24". | The [[Model 24 Stielhandgranate]]. Appears as "Stielhandgranate 24". | ||
It can be used by the player in Skirmish mode or Multiplayer | |||
[[file:24-43 grenade.jpg|thumb|none|250px|Model 24 Stielhandgranate.]] | [[file:24-43 grenade.jpg|thumb|none|250px|Model 24 Stielhandgranate.]] | ||
[[file:EiB Stielhandgranate 24 1.jpg|thumb|none|600px|Stielhandgranate 24 in game.]] | [[file:EiB Stielhandgranate 24 1.jpg|thumb|none|600px|Stielhandgranate 24 in game.]] | ||
[[file:EiB Stielhandgranate 24 2.jpg|thumb|none|600px|Stielhandgranate 24 in game.]] | [[file:EiB Stielhandgranate 24 2.jpg|thumb|none|600px|Stielhandgranate 24 in game.]] | ||
[[file:EiB Stielhandgranate Skirmish.jpg|thumb|none|600px|Throwing a Stielhandgranate 24 at US soldiers in Skirmish mode.]] | |||
==TNT== | ==TNT== |
Latest revision as of 21:14, 9 September 2023
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Brothers in Arms: Earned in Blood is a 2005 video game, and the sequel to Brothers in Arms: Road to Hill 30. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault".
A notable realistic change in EIB that wouldn't stick for Hell's Highway is that when swapping certain weapons weapons, the "holster" animation actually involves using the sling to carry the weapon, as opposed to the "Video-game-y" lowering animations in Hill 30, this effects all rifles while pistols/submachine guns keep the quick arcade-y lowering animations for quickly swapping weapons.
The following weapons appear in the video game Brothers in Arms: Earned in Blood
Handguns
Colt M1911A1
The Colt M1911A1 appears as the US handgun in the game, it is not present in the PS2 version.
Walther P38
The Walther P38 appears in the PC version, it can occasionally be found in single player missions without mods as well as Multiplayer unlike Hill 30.
Submachine Guns
M3A1 "Grease Gun"
The M3A1 "Grease Gun".
MP40
The MP40.
Thompson M1A1
The Thompson M1A1.
Assault Rifles
Sturmgewehr 44
The Sturmgewehr 44.
Battle Rifles
FG 42
The FG 42.
FG 42 With Zeiss ZF4 Scope
Karabiner 98k
The Karabiner 98k.
M1 Garand
The M1 Garand.
M1 Carbine
The M1 Carbine appears on the Situational Awareness View (Basically the game's map) as the icon for the M1A1 Carbine.
M1A1 Carbine
The M1A1 Carbine.
Sniper Rifles
Karabiner 98k
The Karabiner 98k.
M1903A4 Springfield
The M1903A4 Springfield returns in Earned in Blood, it doesn't appear in the main campaign, only appearing in the Skrimish Mode map High Ground when playing as Baker and certain multiplayer maps.
Machine Guns
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle.
Launchers
M1 Bazooka
The M1 Rocket Launcher "Bazooka" appears as a secret weapon in Hedgerow Hell, being hidden in the back of a truck alongside a 1911 at the very end of the level, it can be used by the player and is identical to it's Hill 30 incarnation.
Panzerfaust 60
The Panzerfaust 60. Appears as "Panzerfaust 60".
Grenades & Explosives
M18 smoke grenade
The M18 smoke grenade appears during certain scripted sequences, though the Warzone mod allows it to be used freely like the Mk2 grenade.
Mk 2 hand grenade
The Mk 2 hand grenade.
Stielhandgranate 24
The Model 24 Stielhandgranate. Appears as "Stielhandgranate 24". It can be used by the player in Skirmish mode or Multiplayer
TNT
Mounted Weapons
3.7 cm Pak 35/36
The 3.7 cm Pak 35/36
Browning M2HB
Browning M1919A4
Browning M1919A5
The Browning M1919A5
8.8 cm Flak 37
Flakvierling 38
The Flakvierling 38.
Granatwerfer 42 Mortar
MG42
The MG42.