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Seed of the Dead: Sweet Home: Difference between revisions
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==Glock 18== | ==Glock 18== | ||
The player uses a [[Glock 18]] as his backup sidearm. Despite this model choice, full-automatic fire is not available in the game. The Glock 18 starts with a default 15 rounds magazine capacity, but this can be upgraded to 20 rounds. As a backup weapon, the player has unlimited magazines available for the Glock 18 should their primary weapons run empty. | The player uses a [[Glock 18]] as his backup sidearm. Despite this model choice, full-automatic fire is not available in the game. The Glock 18 starts with a default 15 rounds magazine capacity, but this can be upgraded to 20 rounds. As a backup weapon, the player has unlimited magazines available for the Glock 18 should their primary weapons run empty. | ||
[[Image:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]] | |||
[[File:ProTag Glock PromoArt.jpg|700px|thumb|none|A promo art by the developer showing the game's player character with a Glock 18.]] | |||
[[File:SoDSH Glock18 Reloading.jpg|700px|thumb|none|The player reloads the Glock 18. Here the selector lever on the slide is visible. Note also that the slide is locked back empty despite the user interface indicating a loaded magazine still.]] | |||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] is a magnum pistol that is discoverable in missions for use by the player. The weapon goes by the name "BattleHawk" in the game. Despite being chambered in .50 AE, the Desert Eagle is depicted as having a 10 round magazine capacity. However, the caliber's power is demonstrated by the pistol's ability to one-shot kill zombies with any hit. | The [[Desert Eagle Mark XIX]] is a magnum pistol that is discoverable in missions for use by the player. The weapon goes by the name "BattleHawk" in the game. Despite being chambered in .50 AE, the Desert Eagle is depicted as having a 10 round magazine capacity. However, the caliber's power is demonstrated by the pistol's ability to one-shot kill zombies with any hit. | ||
[[Image:Desert-Eagle.jpeg|thumb|none|300px|IMI Desert Eagle Mark XIX - .50 AE]] | |||
[[File:SoDSH Shop (1).jpg|700px|thumb|none|Two Desert Eagles on a countertop at the skill shop. The left is a green-toned Desert Eagle, while the right has a tiger-spot camouflage with a suppressor.]] | |||
==Beretta 92F/FS== | ==Beretta 92F/FS== | ||
A few [[Beretta 92F/FS]] pistols can be found on gun racks. They are unusable by the player. | A few [[Beretta 92F/FS]] pistols can be found on gun racks. They are unusable by the player. | ||
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]] | |||
[[File:SoDSH Shop (1).jpg|700px|thumb|none|A Beretta 92F/FS at the center of a countertop at the skill shop. It appears to be missing the right-side of the ambidextrous slide-mounted safety/decocker.]] | |||
[[File:SoDSH Shop (2).jpg|700px|thumb|none|On another countertop is another Beretta 92F/FS with a slide-mounted red dot and suppressor. Like the previous photo, this is also missing the right side slide-mounted safety as well.]] | |||
==Glock 17== | |||
A [[Glock 17]] could be found on a table in the safe zone's armory. This is unusable by the player. | |||
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 - 9x19mm]] | |||
[[File:SoDSH_ArmoryTable (1).jpg|700px|thumb|none|A Glock 17 resting on a table in the armory.]] | |||
==M1911== | |||
A [[M1911]] could be found on a table in the safe zone's armory. This is unusable by the player. | |||
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 - .45 ACP]] | |||
[[File:SoDSH_ArmoryTable (1).jpg|700px|thumb|none|A M1911 resting on a table in the armory.]] | |||
==Umarex Brodax== | ==Umarex Brodax== | ||
The player can replace their Glock 18 sidearm with a Umarex Brodax CO2-powered revolver once sufficient upgrades are obtained in the game. This air gun is treated as a magnum-caliber revolver in the game. The Brodax comes with a default 6 round capacity, though can be upgraded to an 8 round magazine capacity. | The player can replace their Glock 18 sidearm with a [[Umarex]] Brodax CO2-powered revolver once sufficient upgrades are obtained in the game. This air gun is treated as a magnum-caliber revolver in the game. The Brodax comes with a default 6 round capacity, though can be upgraded to an 8 round magazine capacity. | ||
[[Image:Umarex Brodax Rev.jpg|thumb|none|300px|Umarex Brodax - .177 BB]] | |||
[[File:SoDSH Shop (2).jpg|700px|thumb|none|The Umarex Brodax revolver can be found to the right on a countertop in the skill shop, appearing with tan grips.]] | |||
==Unidentified pistol== | |||
A currently unidentified pistol is found in various places. | |||
[[File:SoDSH Shop (2).jpg|700px|thumb|none|Right besides some flash grenades is a two-tone pistol of currently unknown identity.]] | |||
=Submachine guns= | =Submachine guns= | ||
==Heckler & Koch MP5A2== | ==Heckler & Koch MP5A2== | ||
The [[Heckler & Koch MP5A2]] is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "AP5" in the game. The weapon model comes with an attached flashlight handguard and a Navy trigger group. When picked up and used by the player, the MP5A2 gains an AAOK105 reflex sight with picatinny rail mounted on top without an adapter. The weapon comes with a 40 round magazine capacity. | The [[Heckler & Koch MP5A2]] is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "AP5" in the game. The weapon model comes with an attached flashlight handguard and a Navy trigger group. When picked up and used by the player, the MP5A2 gains an AAOK105 reflex sight with picatinny rail mounted on top without an adapter. The weapon comes with a 40 round magazine capacity. | ||
[[Image:SWATMP5.jpg|thumb|none|300px|Heckler & Koch MP5A2 with Surefire 628 dedicated forend weapon light and Navy trigger group - 9x19mm]] | |||
==TDI Vector== | ==TDI Vector== | ||
The [[TDI Vector]] is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "V014" in the game. Despite the model showing a drum magazine, the Vector is seen in-game with a default magazine capacity of 20 rounds. Variants of the TDI Vector can also be found in gun racks across the game. | The [[TDI Vector]] is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "V014" in the game. The gun model itself lacks a select-fire switch, implying the weapon is a SBR version. Despite the model showing a drum magazine, the Vector is seen in-game with a default magazine capacity of 20 rounds. Variants of the TDI Vector can also be found in gun racks across the game. | ||
[[Image:Vector SBR II.jpg|thumb|none|300px|Gen II TDI Vector SBR - .45 ACP / 9x19mm Parabellum]] | |||
==P90 TR== | ==P90 TR== | ||
The [[FN_P90#P90_TR|P90 TR]] is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "SMG90" in the game. When in use by the player, the P90 gains an AAOK105 reflex sight on top. The weapon comes with a 60 round magazine capacity. | The [[FN_P90#P90_TR|P90 TR]] is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "SMG90" in the game. When in use by the player, the P90 gains an AAOK105 reflex sight on top. The weapon comes with a 60 round magazine capacity. | ||
[[Image:P90 tact d 500px.jpg|thumb|none|300px|FN P90 Tactical - FN 5.7x28mm]] | |||
==MAC-10== | ==MAC-10== | ||
A [[MAC-10]] can be found on gun racks. They are unusable by the player. | A [[MAC-10]] can be found on gun racks. They are unusable by the player. | ||
[[Image:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]] | |||
=Assault and Battle rifles= | =Assault and Battle rifles= | ||
==AK-47== | ==AK-47== | ||
The [[AK-47]] is an assault rifle that is discoverable in missions for use by the player. The weapon goes by the name "KA47" in the game. When equipped, the AK-47 gains an RM05 reflex sight attached on the AK with a picatinny adaptor on the receiver. The AK-47 is depicted with its accurate magazine capacity of 30 rounds. Several NPCs in the safe zone are also seen wielding AK-47s. | The [[AK-47]] is an assault rifle that is discoverable in missions for use by the player. The weapon goes by the name "KA47" in the game. When equipped, the AK-47 gains an RM05 reflex sight attached on the AK with a picatinny adaptor on the receiver. The AK-47 is depicted with its accurate magazine capacity of 30 rounds. Several NPCs in the safe zone are also seen wielding AK-47s. | ||
[[Image:TypeIII AK47.jpg|thumb|none|300px|Type 3 AK-47 - 7.62x39mm]] | |||
[[File:SoDSH_AK47_NPC.jpg|700px|thumb|none|A NPC guard with his AK-47. As modeled, the AK-47 is the Type 3 version.]] | |||
[[File:SoDSH StoreGunRack (1).jpg|700px|thumb|none|A store's gun rack with an AK-47 in the middle-right.]] | |||
==M4 Carbine== | ==M4 Carbine== | ||
The [[M4/M4A1 Carbine|M4 carbine]] is an assault rifle that is discoverable in missions for use by the player. The weapon goes by the name "AR4" in the game. The weapon fires in 3 round bursts with each trigger pull. When in use by the player, the M4 gains an EOTech holographic sight for use. The M4 carbine is depicted with its accurate magazine capacity of 30 rounds. Several depictions of the M4 are also found on in-game posters. | The [[M4/M4A1 Carbine|M4 carbine]] is an assault rifle that is discoverable in missions for use by the player. The weapon goes by the name "AR4" in the game. The weapon fires in 3 round bursts with each trigger pull. When in use by the player, the M4 gains an EOTech holographic sight for use. The M4 carbine is depicted with its accurate magazine capacity of 30 rounds. Several depictions of the M4 are also found on in-game posters. | ||
[[Image:ColtM4A1-2.jpg|thumb|none|300px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]] | |||
[[File:ProTag M4 PromoArt.jpg|700px|thumb|none|The player character pose with his M4 carbine alongside a team of heroines.]] | |||
[[File:SoDSH_M4_PPEPoster.jpg|700px|thumb|none|A poster with a M4 carbine depicted on it.]] | |||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
Hikari uses a [[Heckler & Koch G36C|G36C]] as her main weapon. Several G36Cs can also be found on gun racks or in the armory. | Hikari uses a [[Heckler & Koch G36C|G36C]] as her main weapon. Several G36Cs can also be found on gun racks or in the armory. | ||
[[Image:Hkg36c.jpg|thumb|none|300px|Heckler & Koch G36C - 5.56x45mm]] | |||
[[File:Hikari G36C LevelUp.jpg|700px|thumb|none|Hikari with her G36C during her level-up animation.]] | |||
[[File:SoDSH G36C Gameplay.jpg|700px|thumb|none|Hikari holding her G36C during gameplay.]] | |||
==Zastava M59/66== | |||
The [[Zastava M59/66]] is a semi-automatic rifle that is discoverable in missions for use by the player. The weapon goes by the name "SKS" in the game. The M59/66 model comes with a Tapco Intrafuse Stock System furniture and picatinny rails. On the 3D model, the reflex sight is mounted backwards, though this is fixed if the player equips the weapon. The weapon is depicted with a detachable 20 round magazine. | |||
[[Image:Sks tapco stock.jpg|thumb|none|300px|Yugoslavian M59/66 SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]] | |||
==Ak 5C== | ==Ak 5C== | ||
The [[FN_FNC#Ak_5C|AK 5C]] can be found in various gun racks in the game. They are unusable by the player. | The [[FN_FNC#Ak_5C|AK 5C]] can be found in various gun racks in the game. They are unusable by the player. | ||
[[Image:Ak 5C.jpg|thumb|none|300px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]] | |||
[[File:SoDSH StoreGunRack (1).jpg|700px|thumb|none|The AK 5C can be found in the bottom right of the screen with an attached M203 grenade launcher.]] | |||
== | ==Unidentified STANAG rifle== | ||
A | A pink assault rifle utilizing STANAG magazines can be found on various gun racks in the game. They are unusable by the player. | ||
[[File:SoDSH StoreGunRack (1).jpg|700px|thumb|none|Right besides the store owner's head is the pink assault rifle. It looks similar to a [[Bushmaster ACR]].]] | |||
=Sniper rifles= | =Sniper rifles= | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
Ichika uses a [[SVD Dragunov]] as her main weapon. She uses it either unscoped or with a picatinny-mounted scope attached. | Ichika uses a [[SVD Dragunov]] as her main weapon. She uses it either unscoped or with a picatinny-mounted scope attached. | ||
[[Image:SVD Rifle.jpg|thumb|none|300px|SVD Dragunov - 7.62x54mm R]] | |||
[[File:Ichika SVD LevelUp.jpg|700px|thumb|none|Ichika with her non-scoped SVD during her level-up animation.]] | |||
[[File:SoDSH_SVD_Scoped_Gameplay.jpg|700px|thumb|none|Ichika with her scoped SVD.]] | |||
==Cheyenne Tactical M200 Intervention== | ==Cheyenne Tactical M200 Intervention== | ||
The [[Cheyenne Tactical M200 Intervention]] is a sniper rifle that is discoverable in missions for use by the player. The weapon goes by the name "CM200" in the game. Despite the bolt action design of the model, the game treats the weapon as a semi-automatic rifle. The weapon goes with a 10 round magazine capacity. | The [[Cheyenne Tactical M200 Intervention]] is a sniper rifle that is discoverable in missions for use by the player. The weapon goes by the name "CM200" in the game. Despite the bolt action design of the model, the game treats the weapon as a semi-automatic rifle. The weapon goes with a 10 round magazine capacity. | ||
[[Image:M200.jpg|thumb|none|300px|CheyTac M200 - .408 CheyTac]] | |||
==Accuracy International Arctic Warfare== | ==Accuracy International Arctic Warfare== | ||
Versions of the [[Accuracy International Arctic Warfare]] can be found hanging on gun racks in the game. They are unusable by the player. | Versions of the [[Accuracy International Arctic Warfare]] can be found hanging on gun racks in the game. They are unusable by the player. | ||
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|300px|Accuracy International AW - 7.62x51mm NATO]] | |||
=Shotguns= | =Shotguns= | ||
==Remington 870== | ==Remington 870== | ||
Aya uses a [[Remington 870]] as her main weapon. | Aya uses a [[Remington 870]] as her main weapon. | ||
[[Image:Remington870NewModel.jpg|thumb|none|300px|Remington 870 Police Magnum with black synthetic furniture - 12 gauge]] | |||
[[File:Aya Shotgun LevelUp.jpg|700px|thumb|none|Aya with her Remington 870 during her level-up animation.]] | |||
[[File:SoDSH R870 Gameplay.jpg|700px|thumb|none|Aya with her Remington 870 in gameplay.]] | |||
[[File:SoDSH ArmoryTable R870.jpg|700px|thumb|none|In the armory, a Remington 870 can be found laying on the table.]] | |||
==Mossberg 500== | ==Mossberg 500 Cruiser== | ||
The [[Mossberg 500]] is a pump-action shotgun that is discoverable in missions for use by the player. The weapon goes by the name "Moss500" in the game. | The [[Mossberg 500 Cruiser]] is a pump-action shotgun that is discoverable in missions for use by the player. The weapon goes by the name "Moss500" in the game. Despite the Cruiser configuration only allowing a 6 round tube capacity, the weapon is depicted with a 8 round tube capacity in the game. | ||
[[Image:Moss500CruiserForegrip.jpg|thumb|none|300px|Mossberg 500 Cruiser fitted with foregrip and saddle shell holder - 12 gauge]] | |||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] is a semi-automatic, tube-fed shotgun that is discoverable in missions for use by the player. The weapon goes by the name "Shot12" in the game. The weapon is depicted with a 10 round tube capacity. | The [[Franchi SPAS-12]] is a semi-automatic, tube-fed shotgun that is discoverable in missions for use by the player. The weapon goes by the name "Shot12" in the game. The weapon is depicted with a 10 round tube capacity. | ||
[[Image:Franchi-SPAS12.jpg|thumb|none|300px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] | |||
==AA-12== | ==AA-12 CQB== | ||
The [[AA-12]] is a semi-automatic, magazine-fed shotgun that is discoverable in missions for use by the player. The weapon goes by the name "MAS12" in the game. The weapon is depicted with a 10 round magazine capacity. | The [[AA-12]] is a semi-automatic, magazine-fed shotgun that is discoverable in missions for use by the player. The weapon goes by the name "MAS12" in the game. The weapon is depicted with a shortened "CQB" barrel. The weapon is shown with a 10 round magazine capacity. | ||
[[Image:AA-12 CQB.jpg|thumb|none|300px|MPS AA-12 CQB - 12 gauge]] | |||
=Machine guns= | =Machine guns= | ||
==IMI Negev== | ==IMI Negev== | ||
The [[IMI Negev]] is a light machine gun that is discoverable in missions for use by the player. The weapon goes by the name "N90" in the game. The Negev is shown with a M249 fixed stock. It has a 100-round belt capacity. | The [[IMI Negev]] is a light machine gun that is discoverable in missions for use by the player. The weapon goes by the name "N90" in the game. The Negev is shown with a M249 fixed stock. It has a 100-round belt capacity. | ||
[[Image:NegevLMG.jpg|thumb|none|300px|IMI Negev with 150-round cloth ammo bag - 5.56x45mm NATO]] | |||
==Hand Held M134 Minigun== | ==Hand Held M134 Minigun== | ||
Kirara uses a custom-built [[Hand Held M134 Minigun]] as her main weapon. | Kirara uses a custom-built [[Hand Held M134 Minigun]] as her main weapon. | ||
[[Image:Minigun 2.JPG|thumb|none|300px|Airsoft handheld M134 Minigun with 'Chainsaw grip']] | |||
==Browning M2== | ==Browning M2== | ||
Emplaced [[Browning M2]]s can be seen in a school gym for use to fend off zombie horde. These machine guns are fitted with a 200 round non-reloadable belt. | Emplaced [[Browning M2]]s can be seen in a school gym for use to fend off zombie horde. These machine guns are fitted with a 200 round non-reloadable belt. | ||
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]] | |||
[[File:SoDSH_M2Browning_Act4_Loaded.jpg|700px|thumb|none|A loaded M2 Browning ready for use on a crate.]] | |||
[[File:SoDSH_M2Browning_Act4_Firing.jpg|700px|thumb|none|Firing the M2 Browning at an incoming horde of zombie.]] | |||
[[File:SoDSH_M2Browning_Act4_Empty.jpg|700px|thumb|none|Another M2 Browning on a crate. This one is empty after its entire belt was used up.]] | |||
= | =Grenade launchers= | ||
==Milkor | ==Milkor Mark 14== | ||
The | The [[Milkor_Mark_14]] is a rotary grenade launcher that is discoverable in missions for use by the player. The weapon goes by the name "GreLauncher" in the game. When in use by the player, the weapon is equipped with a small holographic sight that does not help with the grenade drop over range. The weapon is depicted with the 6-round revolver capacity. Some versions of the MGL can be found hanging in the safe zone gun racks. | ||
[[Image:Milkor Mark 14.jpg|thumb|none|300px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]] | |||
==M203 grenade launcher== | ==M203 grenade launcher== | ||
A model of the [[M203 grenade launcher]] can be found mounted on an AK 5C in the safe zone. These are unusable by the player. | A model of the [[M203 grenade launcher]] can be found mounted on an AK 5C in the safe zone. These are unusable by the player. | ||
[[Image:M203.jpg|thumb|none|300px|M203 grenade launcher - 40x46mm]] | |||
=Grenades= | |||
==M67 hand grenade== | |||
The default grenades the player could use are the [[M67 hand grenade]]. | |||
[[Image:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade with "jungle clip".]] | |||
[[File:SoDSH_ArmoryTable M67.jpg|700px|thumb|none|To the left is some M84 stun grenades.]] | |||
==M84 stun grenade== | |||
[[M84 stun grenade]] can be found at the skill shop. | |||
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|300px|M84 stun grenade]] | |||
[[File:SoDSH Shop (2).jpg|700px|thumb|none|To the left is some M84 stun grenades.]] | |||
==M18 smoke grenade== | |||
[[M18 smoke grenade]] can be found at the skill shop. | |||
[[Image:M18green.jpg|thumb|none|300px|M18 smoke grenade - Green.]] | |||
[[File:SoDSH Shop (2).jpg|700px|thumb|none|To the very left is some M18 smoke grenades.]] | |||
=Fictional weapons= | |||
Firearms in the game that are fictional in nature. | |||
==Cyber pistol== | |||
==Phantom== | |||
==PulseRifle== | |||
==Flamethrower== | |||
==RockeLauncher==<!-- Not a misspell. It is titled as such in the game --> | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Latest revision as of 01:52, 20 September 2021
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Seed of the Dead: Sweet Home for current discussions. Content is subject to change. |
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Seed of the Dead: Sweet Home is a first-person shooter game developed by TeamKRAMA and published by Eroge Japan. It is a sequel to the developer's 2018 Seed of the Dead.
The story takes place in a post-apocalyptic environment overrun by zombies. Sometime after the events of the first game, the main characters have created a safe zone for survivors of the apocalypse. The player character is one of the newest survivor to reach safe zone, where he is introduced to the community leaders: Hikari Kondo, Aya Kagano, and Kirara Suzune. Volunteering himself to join outdoor excursions, the player character and the heroine trio soon meet another survivor, Ichika Hazuki, who's agenda soon involve the group's interest in their ongoing effort of self-preservation against the zombie horde.
The following weapons appear in the video game Seed of the Dead: Sweet Home:
Handguns
Glock 18
The player uses a Glock 18 as his backup sidearm. Despite this model choice, full-automatic fire is not available in the game. The Glock 18 starts with a default 15 rounds magazine capacity, but this can be upgraded to 20 rounds. As a backup weapon, the player has unlimited magazines available for the Glock 18 should their primary weapons run empty.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is a magnum pistol that is discoverable in missions for use by the player. The weapon goes by the name "BattleHawk" in the game. Despite being chambered in .50 AE, the Desert Eagle is depicted as having a 10 round magazine capacity. However, the caliber's power is demonstrated by the pistol's ability to one-shot kill zombies with any hit.
Beretta 92F/FS
A few Beretta 92F/FS pistols can be found on gun racks. They are unusable by the player.
Glock 17
A Glock 17 could be found on a table in the safe zone's armory. This is unusable by the player.
M1911
A M1911 could be found on a table in the safe zone's armory. This is unusable by the player.
Umarex Brodax
The player can replace their Glock 18 sidearm with a Umarex Brodax CO2-powered revolver once sufficient upgrades are obtained in the game. This air gun is treated as a magnum-caliber revolver in the game. The Brodax comes with a default 6 round capacity, though can be upgraded to an 8 round magazine capacity.
Unidentified pistol
A currently unidentified pistol is found in various places.
Submachine guns
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "AP5" in the game. The weapon model comes with an attached flashlight handguard and a Navy trigger group. When picked up and used by the player, the MP5A2 gains an AAOK105 reflex sight with picatinny rail mounted on top without an adapter. The weapon comes with a 40 round magazine capacity.
TDI Vector
The TDI Vector is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "V014" in the game. The gun model itself lacks a select-fire switch, implying the weapon is a SBR version. Despite the model showing a drum magazine, the Vector is seen in-game with a default magazine capacity of 20 rounds. Variants of the TDI Vector can also be found in gun racks across the game.
P90 TR
The P90 TR is a submachine gun that is discoverable in missions for use by the player. The weapon goes by the name "SMG90" in the game. When in use by the player, the P90 gains an AAOK105 reflex sight on top. The weapon comes with a 60 round magazine capacity.
MAC-10
A MAC-10 can be found on gun racks. They are unusable by the player.
Assault and Battle rifles
AK-47
The AK-47 is an assault rifle that is discoverable in missions for use by the player. The weapon goes by the name "KA47" in the game. When equipped, the AK-47 gains an RM05 reflex sight attached on the AK with a picatinny adaptor on the receiver. The AK-47 is depicted with its accurate magazine capacity of 30 rounds. Several NPCs in the safe zone are also seen wielding AK-47s.
M4 Carbine
The M4 carbine is an assault rifle that is discoverable in missions for use by the player. The weapon goes by the name "AR4" in the game. The weapon fires in 3 round bursts with each trigger pull. When in use by the player, the M4 gains an EOTech holographic sight for use. The M4 carbine is depicted with its accurate magazine capacity of 30 rounds. Several depictions of the M4 are also found on in-game posters.
Heckler & Koch G36C
Hikari uses a G36C as her main weapon. Several G36Cs can also be found on gun racks or in the armory.
Zastava M59/66
The Zastava M59/66 is a semi-automatic rifle that is discoverable in missions for use by the player. The weapon goes by the name "SKS" in the game. The M59/66 model comes with a Tapco Intrafuse Stock System furniture and picatinny rails. On the 3D model, the reflex sight is mounted backwards, though this is fixed if the player equips the weapon. The weapon is depicted with a detachable 20 round magazine.
Ak 5C
The AK 5C can be found in various gun racks in the game. They are unusable by the player.
Unidentified STANAG rifle
A pink assault rifle utilizing STANAG magazines can be found on various gun racks in the game. They are unusable by the player.
Sniper rifles
SVD Dragunov
Ichika uses a SVD Dragunov as her main weapon. She uses it either unscoped or with a picatinny-mounted scope attached.
Cheyenne Tactical M200 Intervention
The Cheyenne Tactical M200 Intervention is a sniper rifle that is discoverable in missions for use by the player. The weapon goes by the name "CM200" in the game. Despite the bolt action design of the model, the game treats the weapon as a semi-automatic rifle. The weapon goes with a 10 round magazine capacity.
Accuracy International Arctic Warfare
Versions of the Accuracy International Arctic Warfare can be found hanging on gun racks in the game. They are unusable by the player.
Shotguns
Remington 870
Aya uses a Remington 870 as her main weapon.
Mossberg 500 Cruiser
The Mossberg 500 Cruiser is a pump-action shotgun that is discoverable in missions for use by the player. The weapon goes by the name "Moss500" in the game. Despite the Cruiser configuration only allowing a 6 round tube capacity, the weapon is depicted with a 8 round tube capacity in the game.
Franchi SPAS-12
The Franchi SPAS-12 is a semi-automatic, tube-fed shotgun that is discoverable in missions for use by the player. The weapon goes by the name "Shot12" in the game. The weapon is depicted with a 10 round tube capacity.
AA-12 CQB
The AA-12 is a semi-automatic, magazine-fed shotgun that is discoverable in missions for use by the player. The weapon goes by the name "MAS12" in the game. The weapon is depicted with a shortened "CQB" barrel. The weapon is shown with a 10 round magazine capacity.
Machine guns
IMI Negev
The IMI Negev is a light machine gun that is discoverable in missions for use by the player. The weapon goes by the name "N90" in the game. The Negev is shown with a M249 fixed stock. It has a 100-round belt capacity.
Hand Held M134 Minigun
Kirara uses a custom-built Hand Held M134 Minigun as her main weapon.
Browning M2
Emplaced Browning M2s can be seen in a school gym for use to fend off zombie horde. These machine guns are fitted with a 200 round non-reloadable belt.
Grenade launchers
Milkor Mark 14
The Milkor_Mark_14 is a rotary grenade launcher that is discoverable in missions for use by the player. The weapon goes by the name "GreLauncher" in the game. When in use by the player, the weapon is equipped with a small holographic sight that does not help with the grenade drop over range. The weapon is depicted with the 6-round revolver capacity. Some versions of the MGL can be found hanging in the safe zone gun racks.
M203 grenade launcher
A model of the M203 grenade launcher can be found mounted on an AK 5C in the safe zone. These are unusable by the player.
Grenades
M67 hand grenade
The default grenades the player could use are the M67 hand grenade.
M84 stun grenade
M84 stun grenade can be found at the skill shop.
M18 smoke grenade
M18 smoke grenade can be found at the skill shop.
Fictional weapons
Firearms in the game that are fictional in nature.