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[[File:Back 4 Blood.jpg|thumb|right|300px|''Back 4 Blood'' (2021)]] | |||
'''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, | '''''Back 4 Blood''''' is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first ''[[Left 4 Dead]]'' game with Valve. It is billed as a spiritual successor to the popular 2008 ''Left 4 Dead'' and 2009 ''[[Left 4 Dead 2]]'' games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021. | ||
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=Handguns= | =Handguns= | ||
==Beretta M9A1== | ==Beretta M9A1== | ||
The [[Beretta M9A1]] appears in-game. A version converted to firing three-round bursts is also available. | The [[Beretta M9A1]] appears in-game as the "M9"; its base magazine capacity is 12 rounds, appropriate for a [[Beretta 96]], but not any 9x19mm 92 variant. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the "M9 Burst" is also available. | ||
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]] | [[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]] | ||
[[File:Back 4 Blood, Standard M9.jpg|thumb|none|600px|Standard M9 in-game.]] | |||
[[File:Back 4 Blood, Burst M9.jpg|thumb|none|600px|The "M9 Burst" in-game.]] | |||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] appears in-game. | The [[Desert Eagle Mark XIX]] appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics. | ||
[[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]] | [[File:Desert_Eagle_Ported.jpg|thumb|none|350px|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]] | ||
[[File:Back 4 Blood, Deagle.jpg|thumb|none|600px|Desert Eagle in-game.]] | |||
==Glock 22== | ==Glock 22== | ||
A 4th Generation [[Glock 22]] incorrectly appears in-game as the "[[Glock 23]]". A version converted to full-auto is also available. | A 4th Generation [[Glock 22]] incorrectly appears in-game as the "[[Glock 23]]" with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the "Glock 23 Auto" is also available. | ||
[[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&W]] | [[File:Glock22.jpg|thumb|none|350px|3rd Generation Glock 22 - .40 S&W]] | ||
[[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&W]] | [[File:G23Gen4.JPG|thumb|none|350px|Actual Glock 23 (4th Gen), for comparison - .40 S&W]] | ||
==M1911 Variant== | ==M1911 Variant== | ||
An [[M1911]] variant appears in-game. | An [[M1911]] variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman. | ||
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | [[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | ||
[[File:Suppressed M1911A1, Back 4 Blood.jpg|thumb|none|600px|A suppressed M1911A1 in-game.]] | |||
==Smith & Wesson Model 327 R8== | ==Smith & Wesson Model 327 R8== | ||
The [[Smith & Wesson Model 327 R8]] appears in-game. | The [[Smith & Wesson Model 327 R8]] appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim. | ||
[[File:S%26WModel327.jpg|thumb|none|350px|Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum]] | [[File:S%26WModel327.jpg|thumb|none|350px|Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5A5== | ==Heckler & Koch MP5A5== | ||
The [[Heckler & Koch MP5A5]] appears in-game. | The [[Heckler & Koch MP5A5]] appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc. | ||
[[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler & Koch MP5A5 - 9x19mm Parabellum]] | [[File:H%26KMP5A5.jpg|thumb|none|450px|Heckler & Koch MP5A5 - 9x19mm Parabellum]] | ||
[[File:Back 4 Blood, MP5.jpg|thumb|none|600px|Heckler & Koch MP5A5 in game.]] | |||
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
The [[Heckler & Koch UMP45]] appears in-game. | The [[Heckler & Koch UMP45]] appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from ''[[Counter-Strike]]''. | ||
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]] | [[File:UMP45 RIS.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]] | ||
==IMI Mini Uzi== | ==IMI Mini Uzi== | ||
The [[IMI Mini Uzi]] appears in-game, simply called "Uzi". | The [[IMI Mini Uzi]] appears in-game, simply called "Uzi". It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo. | ||
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]] | [[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]] | ||
==Intratec TEC-9== | ==Intratec TEC-9== | ||
The [[Intratec TEC-9]] appears in-game. | The [[Intratec TEC-9]] appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee. | ||
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]] | [[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]] | ||
[[File:Back 4 Blood, Tec-9.jpg|thumb|none|600px|The TEC-9 in game.]] | |||
==KRISS Vector== | ==KRISS Vector== | ||
The [[KRISS Vector]] appears in-game. | The [[KRISS Vector]] appears in-game, with a base magazine capacity of 19 rounds. | ||
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]] | [[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP]] | ||
[[File:Back 4 Blood, Kriss.jpg|thumb|none|600px|The KRISS.]] | |||
=Shotguns= | =Shotguns= | ||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4 Super 90]] appears in-game. | The [[Benelli M4 Super 90]] appears in-game, called the "Super 90". It has a default capacity of six shells. | ||
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]] | [[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]] | ||
[[File:Super 90, Back 4 Blood.jpg|thumb|none|600px|Super 90 in game.]] | |||
==MPS AA-12 CQB== | ==MPS AA-12 CQB== | ||
The [[AA-12|MPS AA-12 CQB]] appears in-game. | The [[AA-12|MPS AA-12 CQB]] appears in-game, with a default drum capacity of 12 shells. | ||
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]] | [[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]] | ||
[[File:Back 4 Blood, AA-12.jpg|thumb|none|600px|AA-12 shown in-game.]] | |||
[[File:Back 4 Blood, AA-12, Optics.jpg|thumb|none|600px|AA-12 with optics.]] | |||
==Remington 870== | ==Remington 870== | ||
The [[Remington 870]] appears in-game. A sawn-off variant is also available. | The [[Remington 870]] appears in-game, under the name of "870 Express". It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the "Tac-14" is also available, holding 3 shells. It is the default primary weapon of Hoffman. | ||
[[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]] | [[File:Remington870NewModel.jpg|thumb|none|450px|Remington 870 with synthetic furniture - 12 gauge]] | ||
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]] | [[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]] | ||
[[File:Pump Shotgun, Back 4 Blood.jpg|thumb|none|600px|Wielding a scattergun as things heat up.]] | |||
[[File:Back 4 Blood, Pump, Silencer.jpg|thumb|none|600px|The shotgun equipped with a Salvo-12 silencer.]] | |||
[[File:Sawed Off, Back 4 Blood.jpg|thumb|none|600px|The sawed-off variant.]] | |||
==Sawn-off Double Barrel Shotgun== | ==Sawn-off Double Barrel Shotgun== | ||
A [[Sawn-off Double Barreled Shotgun]] appears in-game. | A [[Sawn-off Double Barreled Shotgun]] appears in-game, referred to as "The Belgian". It fires both shells at once and is the default sidearm of Mom. | ||
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]] | [[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland - 12 gauge]] | ||
[[File:Back 4 Blood, Double.jpg|thumb|none|600px|Sawed-off in-game.]] | |||
=Rifles= | =Rifles= | ||
==AKM== | ==AKM== | ||
The [[AKM]] appears in-game as the "AK-47" | The [[AKM]] appears in-game as the "AK-47" and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee. | ||
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:AK- | [[File:AK-101.jpg|thumb|none|450px|AK-101 with railed handguard, for comparison - 5.56x45mm NATO]] | ||
==AR-15 Carbine Variant== | ==AR-15 Carbine Variant== | ||
An AR-15 based carbine appears in-game as the " | An AR-15 based carbine appears in-game as the "M4 Carbine". It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker. | ||
==FN SCAR-H== | ==FN SCAR-H== | ||
The [[FN SCAR-H]] appears in-game. | The [[FN SCAR-H]] appears in-game with a black finish and a vertical foregrip. | ||
[[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]] | [[File:FN_SCAR-H_STD.jpg|thumb|none|450px|3rd Generation FN SCAR-H STD - 7.62x51mm NATO]] | ||
==M14 Variant== | ==M14 Variant== | ||
An [[M14]] variant appears in-game. | An [[M14]] variant appears in-game, referred to as the "M1A". It has a default capacity of 10 rounds and is the default primary weapon of Jim. | ||
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]] | [[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]] | ||
==M16A4== | ==M16A4== | ||
The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine. | The [[M16A4]] appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted firing in bursts. The rounded handguards are large in size much like the original M4A1 carbine rounded handguards but have been incorrectly stretched out long to look like traditional M16 rounded handguards. | ||
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]] | [[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]] | ||
==Ruger Mini-14== | ==Ruger Mini-14== | ||
The [[Ruger Mini-14]] appears in-game, with a | The [[Ruger Mini-14]] appears in-game, likely in a nod to its appearance in ''[[Left 4 Dead]]'', with a 15 round magazine by default. It is known in-game as the "Ranch Rifle" and is the default primary weapon of Mom. | ||
[[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]] | [[Image:Ruger-Mini-14.jpg|thumb|450px|none|Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO]] | ||
[[Image:Back 4 Blood, Mini-14.jpg|thumb|600px|none|The Ranch Rifle.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==Barrett M95== | ==Barrett M95== | ||
The [[Barrett M95]] appears in-game. | The [[Barrett M95]] appears in-game, with a base magazine capacity of 5 rounds. | ||
[[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]] | [[File:Barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]] | ||
== | ==Ruger American Rifle== | ||
The [[Ruger American Rifle]] appears as the "Phoenix 350L". It has a base magazine capacity of 5 rounds. | |||
[[File:Ruger-American-RifleB.jpg|thumb|none|450px|Ruger American Rifle - .308 Winchester]] | |||
=Machine Guns= | =Machine Guns= | ||
==FN M249-E2 SAW== | ==FN M249-E2 SAW== | ||
The [[M249 SAW]] appears in-game. | The [[M249 SAW]] appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds. | ||
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]] | [[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]] | ||
[[File:Back 4 Blood, Mini.jpg|thumb|none|600px|FN M249 in game.]] | |||
[[File:Back 4 Blood, FN, Shooting.jpg|thumb|none|600px|FN M249 being fired.]] | |||
[[File:Back 4 Blood, FN Reloading.jpg|thumb|none|600px|FN M249 being reloaded.]] | |||
==RPK== | ==RPK== | ||
The [[RPK]] appears in-game. | The [[RPK]] appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249. | ||
[[File:RPK right side.jpg|thumb|none|450px| | [[File:RPK right side.jpg|thumb|none|450px|RPK with cleaning rod removed, folded bipod and 40-round magazine - 7.62x39mm]] | ||
=Grenades & Explosives= | =Grenades & Explosives= | ||
==M67 Hand Grenade== | ==M67 Hand Grenade== | ||
The [[M67 hand grenade]] appears in-game. | The [[M67 hand grenade]] appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse. | ||
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]] | [[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]] | ||
[[File:Back 4 Blood, Grenade.jpg|thumb|none|600px|Grenade in game.]] | |||
=Mounted & Emplaced Weapons= | =Mounted & Emplaced Weapons= | ||
==General Dynamics GAU-17/A== | ==General Dynamics GAU-17/A== | ||
The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, "Evansburgh". | The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, "Evansburgh". Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates. | ||
[[File:GAU-17A_HH60.jpg|thumb|none| | [[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]] | ||
[[File:GAU-17A, Back 4 Blood.jpg|thumb|none|600px|The GAU-17/A being fired by a player.]] | |||
==M119 Howitzer== | |||
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round. | |||
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]] | |||
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Zombie]] | [[Category:Zombie]] |
Latest revision as of 14:28, 23 June 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Back 4 Blood is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, including seven of the developers who created the first Left 4 Dead game with Valve. It is billed as a spiritual successor to the popular 2008 Left 4 Dead and 2009 Left 4 Dead 2 games. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.
The following weapons appear in the video game Back 4 Blood:
Handguns
Beretta M9A1
The Beretta M9A1 appears in-game as the "M9"; its base magazine capacity is 12 rounds, appropriate for a Beretta 96, but not any 9x19mm 92 variant. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the "M9 Burst" is also available.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.
Glock 22
A 4th Generation Glock 22 incorrectly appears in-game as the "Glock 23" with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the "Glock 23 Auto" is also available.
M1911 Variant
An M1911 variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 R8 appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.
Submachine Guns
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from Counter-Strike.
IMI Mini Uzi
The IMI Mini Uzi appears in-game, simply called "Uzi". It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.
Intratec TEC-9
The Intratec TEC-9 appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.
KRISS Vector
The KRISS Vector appears in-game, with a base magazine capacity of 19 rounds.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in-game, called the "Super 90". It has a default capacity of six shells.
MPS AA-12 CQB
The MPS AA-12 CQB appears in-game, with a default drum capacity of 12 shells.
Remington 870
The Remington 870 appears in-game, under the name of "870 Express". It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the "Tac-14" is also available, holding 3 shells. It is the default primary weapon of Hoffman.
Sawn-off Double Barrel Shotgun
A Sawn-off Double Barreled Shotgun appears in-game, referred to as "The Belgian". It fires both shells at once and is the default sidearm of Mom.
Rifles
AKM
The AKM appears in-game as the "AK-47" and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.
AR-15 Carbine Variant
An AR-15 based carbine appears in-game as the "M4 Carbine". It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.
FN SCAR-H
The FN SCAR-H appears in-game with a black finish and a vertical foregrip.
M14 Variant
An M14 variant appears in-game, referred to as the "M1A". It has a default capacity of 10 rounds and is the default primary weapon of Jim.
M16A4
The M16A4 appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted firing in bursts. The rounded handguards are large in size much like the original M4A1 carbine rounded handguards but have been incorrectly stretched out long to look like traditional M16 rounded handguards.
Ruger Mini-14
The Ruger Mini-14 appears in-game, likely in a nod to its appearance in Left 4 Dead, with a 15 round magazine by default. It is known in-game as the "Ranch Rifle" and is the default primary weapon of Mom.
Sniper Rifles
Barrett M95
The Barrett M95 appears in-game, with a base magazine capacity of 5 rounds.
Ruger American Rifle
The Ruger American Rifle appears as the "Phoenix 350L". It has a base magazine capacity of 5 rounds.
Machine Guns
FN M249-E2 SAW
The M249 SAW appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.
RPK
The RPK appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.
Grenades & Explosives
M67 Hand Grenade
The M67 hand grenade appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.
Mounted & Emplaced Weapons
General Dynamics GAU-17/A
The General Dynamics GAU-17/A appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, "Evansburgh". Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.
M119 Howitzer
On one of the maps, an M119 Howitzer is a usable weapon and necessary to completing the round.