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Talk:Call of Duty: Vanguard: Difference between revisions

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=Extraneous Images=
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]
[[File:CODV M1911 (1).jpg|thumb|none|600px|The M1911 pistol in the ''Warzone Caldera'' mode.]]
[[File:CODV M1911 (2).jpg|thumb|none|600px|Aiming reveals it has somewhat cropped iron sights by default.]]
[[File:CODV M1911 (3).jpg|thumb|none|600px|Changing out mags tacticool style...]]
[[File:CODV M1911 (4).jpg|thumb|none|600px|...and the M1911's empty reload, of more typical style.]]
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]
[[File:CODV Luger (1).jpg|thumb|none|600px|Inspecting some refinery tanks with the P.08, held with a two-handed grip.]]
[[File:CODV Luger (2).jpg|thumb|none|600px|The Luger has a fairly accurate set of sights.]]
[[File:CODV Luger (3).jpg|thumb|none|600px|Reloading the eight round magazine from empty.]]
[[File:CODV Luger (4).jpg|thumb|none|600px|Pinching the toggle locks to chamber the pistol.]]
[[File:CoDVanguard Luger 07 emptybug.jpg|thumb|none|600px|A bug seen with the Luger, a round depicted in the barrel.]]
[[File:CODV TT (1).jpg|thumb|none|600px|Holding down a billiards room with the TT, Russian mob style.]]
[[File:CODV TT (2).jpg|thumb|none|600px|The Tokarev's sights.]]
[[File:CODV TT (3).jpg|thumb|none|600px|Palming a mag in on the normal reload.]]
[[File:CODV TT (4).jpg|thumb|none|600px|Actuating the slide catch from empty.]]
[[File:CODV MkVI (1).jpg|thumb|none|600px|Arthur Kingsley observes an old car with his Webley.]]
[[File:CODV MkVI (2).jpg|thumb|none|600px|Aiming upon another house, with the sickly green gas cloud in the background.]]
[[File:CODV MkVI (3).jpg|thumb|none|600px|Opening and ejecting out the wafer-clip .45 cartridges.]]
[[File:CODV MkVI (4).jpg|thumb|none|600px|In with a new set...]]
[[File:CODV MkVI (5).jpg|thumb|none|600px|...and closing the Webley up.]]
[[File:VanguardWelgun1.jpg|thumb|none|600px|Stock Welgun]]
[[File:CODV Welgun (1).jpg|thumb|none|600px|The Welgun in Warzone deathmatch.]]
[[File:CODV Welgun (2).jpg|thumb|none|600px|Aiming the SMG.]]
[[File:CODV Welgun (3).jpg|thumb|none|600px|Reloading from empty, with the bolt forward.]]
[[File:CODV Welgun (4).jpg|thumb|none|600px|Pulling it back into battery.]]
[[File:CODV m45 (1).jpg|thumb|none|600px|Holding the stubby Carl G SMG upon a particularly suspect wall.]]
[[File:CODV m45 (2).jpg|thumb|none|600px|The iron sights of the Swedish K.]]
[[File:CODV m45 (3).jpg|thumb|none|600px|The m/45's reload.]]
[[File:CODV m45 (4).jpg|thumb|none|600px|Tugging the bolt back with the trigger finger.]]
[[File:CODV thompson 1.jpg|thumb|none|601px|The M1A1 Thompson with a drum magazine in ''Warzone''. Despite the gun having a handguard, the player character holds it by the drum like the PPSh. This inexplicably remains the case when fitted with 30 round stick magazines as well.]]
[[File:CODV thompson 2.jpg|thumb|none|601px|The Thompson's sights.]]
[[File:CODV Thompson (3).jpg|thumb|none|600px|Flicking the fire selector.]]
[[File:CODV thomspon 4.jpg|thumb|none|600px|Reloading from empty - about to swap out the drum magazines like they're thin magazines.]]
[[File:CODV thompson 3.jpg|thumb|none|601px|Lining in the new one.]]
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine (though changed to 50 rounds post-Season 3).]]
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to some previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself (the latter option is likely to cause a malfunction).]]
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]
[[File:CODV MP40 (1).jpg|thumb|none|600px|Arthur with his own MP40 in the hostile rent-a-garage area on Caldera.]]
[[File:CODV MP40 (2).jpg|thumb|none|600px|The MP40's irons against the rocks.]]
[[File:CODV MP40 (3).jpg|thumb|none|600px|Notching the bolt back on the full reload.]]
[[File:CODV MP40 (4).jpg|thumb|none|600px|Changing out magazines.]]
[[File:CODV MP40 (5).jpg|thumb|none|600px|And sending it back into battery.]]
The "Shredder" submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm Parabellum]]
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]
[[File:CODV Owen (1).jpg|thumb|none|600px|The Owen Gun in ''Warzone''.]]
[[File:CODV Owen (2).jpg|thumb|none|600px|Aiming with the mirrored sights.]]
[[File:CODV Owen (3).jpg|thumb|none|600px|Inserting a new magazine on the reload.]]
[[File:CODV Owen (4).jpg|thumb|none|600px|Pulling the mirrored charging handle back.]]
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]
[[File:CODV PPSh-41 (1).jpg|thumb|none|600px|Enjoying some clear skies over Caldera with the standard PPSh-41.]]
[[File:CODV PPSh-41 (2).jpg|thumb|none|600px|The PPSh's iron sights.]]
[[File:CODV PPSh-41 (3).jpg|thumb|none|600px|Actuating the fire selector lever.]]
[[File:CODV PPSh-41 (4).jpg|thumb|none|600px|Tossing aside an empty magazine on the reload.]]
[[File:CODV PPSh-41 (5).jpg|thumb|none|600px|Loading in a new one.]]
[[File:CODV PPSh-41 (6).jpg|thumb|none|600px|About to lock the bolt back.]]
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired correctly depict the gun firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]
[[File:CODV Sten (1).jpg|thumb|none|600px|Arthur with the Sten in a Warzone match.]]
[[File:CODV Sten (2).jpg|thumb|none|600px|Aiming with the Sten's rather cut down, sparse iron sights.]]
[[File:CODV Sten (3).jpg|thumb|none|600px|It does have a nice fire selector animation, though.]]
[[File:CODV Sten (4).jpg|thumb|none|600px|Reloading the 32-round magazine.]]
[[File:CODV Sten (5).jpg|thumb|none|600px|Working the Sten's bolt.]]
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet "Normandy" chicken wire style camouflage. Note the similarity with the "Rooted II" variant from ''Call of Duty: WWII''.]]
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]
[[File:CODV Type 100 (1).jpg|thumb|none|600px|The Type 100 out on the tropical side of Caldera, along with the local cloud of death-gas.]]
[[File:CODV Type 100 (2).jpg|thumb|none|600px|Using the Type 100's simple sights.]]
[[File:CODV Type 100 (3).jpg|thumb|none|600px|Locking the bolt back comes first on its empty reload.]]
[[File:CODV Type 100 (4).jpg|thumb|none|600px|Pulling out the magazine..]]
[[File:CODV Type 100 (5).jpg|thumb|none|600px|...and down in with a new one.]]
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]
[[File:CODV Becker pickup.jpg|thumb|none|600px|Polina picks up the exotic and historically inaccurate shotgun brought by the invaders of Stalingrad. The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming the Becker.]]
[[File:CODV Becker reload1.jpg|thumb|none|600px|At the start of every reload, the ejector rod is correctly used to remove the last spent shell.]]
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]
[[Image:CODV auto 1.jpg|thumb|none|601px|The Auto 5 in ''Warzone''. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]
[[Image:CODV auto aiming.jpg|thumb|none|601px|Aiming down the sights.]]
[[Image:CODV auto 3.jpg|thumb|none|601px|Reloading from empty - a shell is sent through the closed loading gate, then the bolt drops forward and somehow chambers it. Well, at least an attempt was made at portraying a tube-loading semiautomatic shotgun, a rarity in ''Call of Duty''. Note the user's thumb clipping through the weapon.]]
[[Image:CODV auto 4.jpg|thumb|none|601px|Reloading the rest of the tube as normal.]]
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the "Toggle Action" from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]
[[File:CODV LincolnJeffries (1).jpg|thumb|none|600px|On the prowl for birds with the Lincoln Jeffries shotgun.]]
[[File:CODV LincolnJeffries (2).jpg|thumb|none|600px|Aiming upon the sky.]]
[[File:CODV LincolnJeffries (3).jpg|thumb|none|600px|Thumbing the barrels open, revealing the two rounds are unfired (unstruck primers).]]
[[File:CODV LincolnJeffries (4).jpg|thumb|none|600px|Otter loads in a new set.]]
[[File:CODV LincolnJeffries (5).jpg|thumb|none|600px|Removing another pristine, unfired round on the single barrel reload.]]
[[File:CODV LincolnJeffries (6).jpg|thumb|none|600px|Thumbing in another.]]
[[File:Codvg-m1897-gunsmith.jpg|thumb|none|600px|The base "Combat Shotgun" in the Gunsmith.]]
[[File:CODV 1897 (1).jpg|thumb|none|600px|Armed with the M1897, Kingsley prepares to break up a labor strike at the Caldera mining site.]]
[[File:CODV 1897 (2).jpg|thumb|none|600px|Aiming with ahistorical rear sight.]]
[[File:CODV 1897 (3).jpg|thumb|none|600px|Loading up the magazine with also ahistorical plastic shells.]]
[[File:CODV 1897 (4).jpg|thumb|none|600px|Pumping out a spent, low detail shell.]]
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 "Trench" Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.]]
[[File:FileCoDVanguard Trench 07 spawn.jpg|thumb|none|600px|Chambering a shell on the shotgun modified to be a proper "Trench Gun".]]
It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug).
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]
[[File:CODV Bren (1).jpg|thumb|none|600px|Overlooking much of Caldera with the Bren gun.]]
[[File:CODV Bren (2).jpg|thumb|none|600px|The view through the Mk2 style sights.]]
[[File:CODV Bren (3).jpg|thumb|none|600px|Actuating the fire selector lever.]]
[[File:CODV Bren (4).jpg|thumb|none|600px|Pulling the bolt from empty - it isn't really visible though, since the Bren is kept shouldered.]]
[[File:CODV Bren (5).jpg|thumb|none|600px|Yanking out the Bren magazine.]]
[[File:CODV Bren (6).jpg|thumb|none|600px|Rocking in another one.]]
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]
[[File:CODV Charlton (1).jpg|thumb|none|600px|Nikolai holds a Charlton contraption in Warzone, wondering why Sledgehammer insists on mirroring the ANZAC weapons.]]
[[File:CODV Charlton (2).jpg|thumb|none|600px|Aiming the Charlton.]]
[[File:CODV Charlton (3).jpg|thumb|none|600px|Removing Lee's detachable magazine - note the release is shown being used here, a nice detail.]]
[[File:CODV Charlton (4).jpg|thumb|none|600px|In with another - it appears to lack bullets, though.]]
[[File:CODV Charlton (5).jpg|thumb|none|600px|Working the mirrored Charlton action.]]
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a bipod and 30 round Bren magazine that holds 45 rounds of "6.5mm Sakura" (6.5x50mm Arisaka) in-game.]]
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]
[[File:CODV DP-27 (1).jpg|thumb|none|600px|Nikolai here again in Warzone, with the DP-27.]]
[[File:CODV DP-27 (2).jpg|thumb|none|600px|Aiming - the sights aren't really misaligned, they just have a high degree of sway on some weapons.]]
[[File:CODV DP-27 (3).jpg|thumb|none|600px|Releasing the pan magazine...]]
[[File:CODV DP-27 (4).jpg|thumb|none|600px|..and replacing it with another one.]]
[[File:CODV DP-27 (5).jpg|thumb|none|600px|When empty, the pan is popped off, then the bolt is run back.]]
[[File:CODV DP-27 (6).jpg|thumb|none|600px|The new magazine is loaded on top with the left hand.]]
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]
[[File:CODV BAR (1).jpg|thumb|none|600px|The BAR in Warzone deathmatch.]]
[[File:CODV BAR (2).jpg|thumb|none|600px|Aiming with its default WWII-era sights.]]
[[File:CODV BAR (3).jpg|thumb|none|600px|Reloading the BAR.]]
[[File:CODV BAR (4).jpg|thumb|none|600px|Working the charging handle.]]
[[File:Codvg-marlin-gunsmith.jpg|thumb|none|600px|The base Marlin M1897 in the Gunsmith.]]
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]
[[File:CoDVanguard-Type11-NoStock1.jpg|thumb|none|600px|]]
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers and its explosive ammo.]]
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the "8mm Klauser mags" attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons.
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.]]
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.]]
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper "German #1" in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]
[[File:CODV Breda PG (1).jpg|thumb|none|600px|At the Caldera airstrip with the Breda PG.]]
[[File:CODV Breda PG (2).jpg|thumb|none|600px|Aiming the Breda rifle.]]
[[File:CODV Breda PG (3).jpg|thumb|none|600px|Throwing out a spent magazine.]]
[[File:CODV Breda PG (4).jpg|thumb|none|600px|Strong-arming in a new one.]]
[[File:CODV Breda PG (5).jpg|thumb|none|600px|Opening back the Breda's bolt.]]
[[File:CODV Federov (1).jpg|thumb|none|600px|Nikolai with a Federov Avtomat in ''Warzone''.]]
[[File:CODV Federov (2).jpg|thumb|none|600px|Aiming with the raised rear sight.]]
[[File:CODV Federov (3).jpg|thumb|none|600px|As with the Breda, it reloads with the dominant arm.]]
[[File:CODV Federov (4).jpg|thumb|none|600px|Working the Federov's action.]]
[[File:VanguardAutomaton1.jpg|thumb|none|600px|Golden Avtomat with the "meta" 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.]]
[[File:VanguardAutomaton2.jpg|thumb|none|600px|Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the ''Zombies'' community. Animated PAP camos were added in Season 2.]]
[[File:CODV-Gewehr43-1.jpg|thumb|none|600px|Holding a Gewehr 43.]]
[[File:CODV-Gewehr43-2.jpg|thumb|none|600px|Aiming.]]
[[File:CODV-Gewehr43-3.jpg|thumb|none|600px|Dropping the used magazine.]]
[[File:CODV-Gewehr43-4.jpg|thumb|none|600px|Inserting a full one.]]
[[File:CODV-Gewehr43-5.jpg|thumb|none|600px|Finishing the reload by releasing the bolt.]]
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.]]
[[File:CODV Volkssturmgewehr (1).jpg|thumb|none|600px|Atop the rooftop resort with the Volkssturmgewehr.]]
[[File:CODV Volkssturmgewehr (2).jpg|thumb|none|600px|The view down the sights.]]
[[File:CODV Volkssturmgewehr (3).jpg|thumb|none|600px|Removing the StG magazine.]]
[[File:CODV Volkssturmgewehr (4).jpg|thumb|none|600px|Reloading with another.]]
[[File:CODV Volkssturmgewehr (5).jpg|thumb|none|600px|Tugging the upper sliding assembly back to charge the VG.]]
[[File:Codvg-hyde-gunsmith.jpg|thumb|none|600px|The base Hyde 1944 in Gunsmith.]]
[[File:VanguardCooper1.jpg|thumb|none|600px|Shooting the "Harvester" blueprint variant in Zombies.]]
[[File:VanguardCooper2.jpg|thumb|none|600px|Reloading a modified base "Cooper Carbine".]]
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]
[[File:CODV M1 Garand (1).jpg|thumb|none|600px|Kingsley with the Garand in Warzone.]]
[[File:CODV M1 Garand (2).jpg|thumb|none|600px|Aiming with the giant ghost ring rear sight, a common affliction with US service rifles in the series.]]
[[File:CODV M1 Garand (3).jpg|thumb|none|600px|Pinging out an empty clip.]]
[[File:CODV M1 Garand (4).jpg|thumb|none|600px|Manually removing it on the tactical reload.]]
[[File:CODV M1 Garand (5).jpg|thumb|none|600px|And in with a new one.]]
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]
[[File:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 "blueprint" is available as part of the Task Force One pack included in the Ultimate Edition of the game.]]
[[File:CODV stg 2.jpg|thumb|none|601px|Admiring a blue-striped wall with the Sturmgewehr.]]
[[File:CODV stg 3.jpg|thumb|none|601px|The StG-44's iron sights.]]
[[File:CODV stg 4.jpg|thumb|none|601px|Thumbing the StG's fire selector.]]
[[File:CODV stg 5.jpg|thumb|none|601px|Tactical reloads are done with two magazines in one hand, similar to ''Modern Warfare'''s style.]]
[[File:CODV stg 6.jpg|thumb|none|601px|Loading in a new 30-round magazine from empty.]]
[[File:CODV stg 7.jpg|thumb|none|601px|Charging the StG-44.]]
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the "Stalingrad" mission. Its appearance is anachronistic since the mission takes place in 1942.]]
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]
[[File:CODV AS-44 (1).jpg|thumb|none|600px|The AS-44 in a ''Warzone'' pre-round.]]
[[File:CODV AS-44 (2).jpg|thumb|none|600px|Iron sights of the Sudayev.]]
[[File:CODV AS-44 (3).jpg|thumb|none|600px|Reloading the slabside magazine.]]
[[File:CODV AS-44 (4).jpg|thumb|none|600px|Right-handing the charging handle and bolt.]]
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]
[[File:CODV SVT-40 (1).jpg|thumb|none|600px|The Tokarev rifle in ''Warzone''.]]
[[File:CODV SVT-40 (2).jpg|thumb|none|600px|Iron sights of the rifle.]]
[[File:CODV SVT-40 (3).jpg|thumb|none|600px|Reloading the box magazine from empty.]]
[[File:CODV SVT-40 (4).jpg|thumb|none|600px|Chambering the SVT-40.]]
=Miscellaneous=
=Miscellaneous=
==3rd Pattern Fairbairn Sykes==
The '''3rd Pattern Fairbairn Sykes''' knife appears as the "FS Fighting Knife".
[[Image:FairburnSykesCommandoDagger.jpg|thumb|none|300px|Fairbairn-Sykes Fighting Knife 3rd pattern]]
==AN-M64 GP500 Bomb==
The American AN-M64 GP500 Bomb is seen and used in "The Battle of Midway" single-player campaign mission.
[[File:CoDVanguard-AN-M64Bomb1.jpg|thumb|none|600px|AN-M64 GP500 Bombs seen prominently as apparent homage to a similar scene in ''[[Talk:Pearl_Harbor#AN-M64_GP500_Bomb|Pearl Harbor]]''.]]
==Arisaka Type 30 Bayonet==
Despite the German S84/98 being the standard used bayonet for the Japanese rifles, the Type 30 Bayonet is seen on Japanese soldiers' uniforms.
[[Image:Japan_bayonet_Type_30.jpg|thumb|none|400px|Arisaka Type 30, used  on the Type 30, Type 38 and Type 99.]]
[[File:CoDVanguard-TypeBayonet1.jpg|thumb|none|600px|]]
[[File:CoDVanguard-TypeBayonet2.jpg|thumb|none|600px|The late-war model without the Quillon hook.]]
==Decoy Grenade==
A seemingly-fictional device (possibly somewhat loosely inspired by the [[Jam Tin Grenade]]) known as the "Decoy Grenade" is available in multiplayer; as the name implies, it simulates the sound of gunfire, creating fake enemy pop-ups on enemy players' minimaps.
[[File:Vanguard Decoy.jpg|thumb|none|600px|The "Decoy Grenade" in the multiplayer grenade selection menu.]]
==Demolition Charge==
A bundle of seven dynamite sticks bound together with tape appears as the "Demolition Charge", equipped in the same slot as lethal grenades/equipment. It functions similarly to the C4 charges from the series' more modern entries, right down to the somewhat anachronistic wireless remote detonation and inexplicable automatic adhesion to whatever surface they touch.
[[File:Vanguard Demolition Charge.jpg|thumb|none|600px|The "Demolition Charge" in the multiplayer grenade selection menu; the black box to its left is the detonator.]]
==Fritz X Glide Bomb==
The German Fritz X glide bomb is featured as the "Glide Bomb" killstreak like in ''Call of Duty: WWII''.
[[File:Vanguard Glide Bomb.jpg|thumb|none|600px|Fritz X glide bomb & B-17 behind.]]
==G7e torpedo==
Several German G7e torpedos are seen during the single-player campaign mission and on some multiplayer maps.
[[File:CoDVanguard-G7etorpedo1.jpg|thumb|none|600px|]]
==Goliath Tracked Mine==
Simply called the "Goliath", the German-designed Goliath tracked mine appears as a field upgrade in multiplayer, serving a similar role to the "RC-XD" from the ''Black Ops'' sub-series. Its in-game incarnation is a fair bit faster and less powerful than its real-world counterpart, and (as one would expect) is incorrectly shown as radio-controlled instead of the wire-based control system of the real mine; it also has a somewhat unrealistically low fuel supply, most likely for balance (as is the case with the rest of its less-than-realistic features).
[[File:Vanguard Goliath.jpg|thumb|none|600px|The Goliath field upgrade's artwork.]]
==Knife-Crafters Throwing Knife==
==Knife-Crafters Throwing Knife==
The Knife-Crafters throwing knife appears in the Alpha as the "Throwing Knife".
The Knife-Crafters throwing knife appears in the Alpha as the "Throwing Knife".
==SC 500 bomb==
A German SC 500 bomb is seen in the first single-player Stalingrad mission.
[[File:CoDVanguard-SCBomb1.jpg|thumb|none|600px|]]
==SC 50 bomb==
German SC 50 bombs are inaccurately delivered by the B-17 bomber with the "Bombing Run" killstreak.
==Shin guntō==
Some Japanese officers use Shin guntō swords in the single-player campaign.
[[Image:Shin gunto.jpg|thumb|none|300px|Shin Guntō with Holster]]
[[File:CoDVanguard-ShinSword1.jpg|thumb|none|600px|]]
[[File:CoDVanguard-ShinSword2.jpg|thumb|none|600px|]]


=Attachments=
=Attachments=
==Sights==
==Sights==
===4-Power NTC Kogaku Scope===
The '''4-Power NTC Kogaku''' scope is seen in the Alpha as the "Type 99 Mod. 2 7x Telescopic" (in reality, it is a 4x scope not 2.7x). It can be attached to the Mosin Nagant.
===Barr & Stroud Reflector Gun Sight Mk II===
===Barr & Stroud Reflector Gun Sight Mk II===
The late model (1941) '''Barr & Stroud Reflector Gun Sight Mk II''' is called the "Spitfire Mk. 3 Reflector" and is seen being attached to an StG 44 in the Playstation Alpha trailer. In reality, the Mk II was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.
The [https://www.sarikhobbies.com/product/reflector-gunsight-mkii/ late model (1941)] '''Barr & Stroud Reflector Gun Sight Mk II''' is called the "Spitfire Mk. 3 Reflector" and is seen being attached to an StG 44 in the Playstation Alpha trailer. In reality, the Mk II was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.


===Barr & Stroud Reflector Gun Sight Mk III===
===Barr & Stroud Reflector Gun Sight Mk III===
The '''Barr & Stroud Reflector Gun Sight Mk III''' is seen being attached to an StG 44 in promotional screenshots. In reality, the Mk III was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. It is also miniaturized to the size of a modern holographic sight which would have been impossible with the technology of the 1940s.
The '''Barr & Stroud Reflector Gun Sight Mk III''' also known as '''Mark III Free Mounted Gun Reflector Sight''' appears as the "Mk 3 Sunfilter". The "Mk 3 Mod. 2 Sunfilter" and "Mk 18 Sunfilter" are further fictionalized versions. All three versions use a stylized depiction of the real reticle. In reality, the Mk III was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. It is also miniaturized to the size of a modern holographic sight which would have been impossible with the technology of the 1940s.
 
===Bell & Howell Reflector Gun Sight Mk VIII===
The '''Bell & Howell Reflector Gun Sight Mk VIII''', a US modification of the British early model Barr & Stroud Reflector Gun Sight Mk II, appears as the "Mustang Mk. 8 Reflector". In reality, the Mk VIII was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.


===Nydar Model 47===
===M47A2 Sherman sight===
The '''Nydar Model 47 Sight''' is seen in the Playstation Alpha trailer. It is depicted as being slightly smaller compared to the real thing probably to make it easier to fit to the various weapon models. The Nydar was introduced in 1945 so technically it is anachronistic for all segments of the game. Moreover, it was not a military device and as such it never saw combat action. The Nydar was intended as a sight for shotgun hunters, to aid in firing on flying birds, however, it didn't become popular.
The '''M47A2 Sherman sight''' appears as the "M38 5.0x Telescopic". The "M38/Slate 2.5x Custom" is the same optic with the aforementioned "Slate Reflector" mounted on top akin to a modern Leupold HAMR. The M47A2 was a gunsight commonly found among American 76mm-armed tanks and tank destroyers, and was never used in a handheld weapon configuration. Both depictions of the M47A2 depict it with much higher magnification than in real life (5.0x and 2.5x, versus the 1.44x of the real optic).


==="Monocular Reflector"===
==="Monocular Reflector"===
The "Monocular Reflector" appears to be a hybrid of the '''Nydar Model 47 Sight''' and the '''OKP-7''' reflex sight. Both are anachronistic, with the OKP-7 originating from the late 1990s or early 2000s and the Nydar from 1945. It has a green dot, like the OKP-7.
The "Monocular Reflector" appears to be a hybrid of the '''Nydar Model 47 Sight''' and the '''OKP-7''' reflex sight. Both are anachronistic, with the OKP-7 originating from the late 1990s or early 2000s and the Nydar from 1945. It has a further anachronistic Advanced Combined Sighting System (ACSS) style reticle.
 
===NSP-2 Night Vision Scope===
The Soviet NSP-2 Night Vision Scope is featured as the "MK. 12 Night Vision". In the beta, it was incorrectly dubbed the ZG 1229 Vampir which is an entirely different German scope. It is anachronistic since the NSP-2 was [http://www.ak-info.ru/joomla/index.php/devices/9-optics/84-nsp2about introduced in 1956] in reality.


==="Mustang Mk. 8 Reflector"===
===Nydar Model 47===
Some sort of shrunken down aircraft sight appears as the "Mustang Mk. 8 Reflector".
The '''Nydar Model 47''' sight is available under its real designation. It is depicted as being slightly smaller compared to the real thing probably to make it easier to fit to the various weapon models. The Nydar was introduced in 1945 so technically it is anachronistic for all segments of the game. Moreover, it was not a military device and as such it never saw combat action. The Nydar was intended as a sight for shotgun hunters, to aid in firing on flying birds, however, it didn't become popular.


==="Slate Reflector"===
==="Slate Reflector"===
The "Slate Reflector" bears some similarity to the "G.I. Mini Reflex" sight from ''Modern Warfare''.
The "Slate Reflector" bears some similarity to the "G.I. Mini Reflex" sight from ''Modern Warfare''.
===Warner & Swasey M1908 Musket Sight===
The '''Warner & Swasey M1908 Musket Sight''' is available as the "M1913 Variable 4-8x".
===Zeiss Glasvisier 16===
The '''Zeiss Glasvisier 16''' sight appears as the "Zeiss G16 2.5x".


===ZF4 Scope===
===ZF4 Scope===
The '''ZF4''' scope is seen in the Alpha as the "ZF4 3.5x Rifle Scope" (in reality, it is a 4x scope not 3.5x). It is reusing the anachronistic and inaccurate PSO-like reticle from Modern Warfare's "VLK 3.0x Optic" instead of the proper "German #1" style reticle.
The '''ZF4''' scope is seen in the Alpha as the "ZF4 3.5x Rifle Scope" (in reality, it is a 4x scope not 3.5x). It is reusing the anachronistic and inaccurate PSO-like reticle from Modern Warfare's "VLK 3.0x Optic" instead of the proper "German #1" style reticle.


===4-Power NTC Kogaku Scope===
==Foregrips==
The '''4-Power NTC Kogaku''' scope is seen in the Alpha as the "Type 99 Mod. 2 7x Telescopic" (in reality, it is a 4x scope not 2.7x). It can be attached to the Mosin Nagant.
===Thompson foregrip===
The Thompson foregrip is available as the '''"M1093 Madsen"''' grip, which is a very unusual name, as the Thompson grip as it appears in-game first appeared on an early "Annihilator" prototype from 1919, and the [[Madsen machine gun]] has nothing to do with the Thompson, nor does it have a foregrip.
 
==="M1941 Handstop"===
A custom handstop style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the handstop design is heavily anachronistic as these were first conceived in the 2000s or 2010s.
 
==="Mk6 Para"===
A custom angled style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the angled design is heavily anachronistic as these were first conceived in the 2000s or 2010s.
 
==Stocks==
===AKS-74 Folding Stock===
An anachronistic [[AKS-74]] folding stock is available as the "Warubachi Skeletal" stock attachment for the Type 100.
 
===H&K PSG-1/StG 44 Stock Hybrid===
The "VDD 34S Weighted" stock for the StG 44 has the shape of an H&K [[PSG-1]] but is made of wood instead of plastic and has an StG 44 stock sling attachment point. The PSG-1 design is heavily anachronistic, as the PSG-1 was produced in 1972.
 
===Rexim-Favor Mk 5 stock===
The stock from the [[Rexim-Favor]] Mk 5 appears on some guns in the game, notably the MP40. It is anachronistic, along with the gun itself, by 10 years.
 
===Sport-Systeme Dittrich BD-44 Folding Stock===
A folding stock from the BD-44, a modern replica of the StG 44 made by Sport-Systeme Dittrich, is featured as the "Krausnick S11S Folding". The folding stock StG 44 replica itself is allegedly [https://forum.axishistory.com/viewtopic.php?t=159913 based on an experimental variant developed for tank crews near the end of WW2].
 
==Magazines==
===Beta-C Magazine===
A fictional double-drum magazine resembling the ''Beta-C'' is available for the Volksturmgewehr and Fedorov Avtomat. The design is anachronistic as the Beta-C was first developed in 1987.
 
===Gurttrommel 34===
The extended magazine for the Sturmgewhr 44 is a modified Gurttrommel 34 drum originally designed for the MG34/42 machine guns. A similar design appeared in Raven and id Software's [[Wolfenstein]], which also happens to be published by Activision.
 
===MG3 Box Magazine===
The anachronistic MG3 Box Magazine is featured as an extended magazine attachment for the MG42.
 
===Trommelmagazin 08===
A magazine based on the ''Trommelmagazin 08'' is available as an extended magazine attachment for the MP40, Sten, Type 100 and the Luger. However, the TM08 is not compatible with the MP40, Sten and Type 100 in reality, and it holds only 32 rounds, no more than the default magazine capacities for the former two SMGs.
 
===Monarch Arms .45 ACP Extended Magazine===
The [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms & Manufacturing Sales Company in the 20s and 30s is available as the ".45 ACP 18 Round Mags". The in game depiction provides 18 rounds in total which accurately reflects the real thing's 18 or 22 round capacity.
 
==Muzzle==
===Cutts Compensator===
The Cutts Compensator is available as the "Strife Compensator" muzzle attachment.
 
===FG42 Muzzle===
The muzzle of the [[FG42]] appears as the "T1 Flash Hider".
 
===LAD Muzzle===
The muzzle of the [[LAD machine gun]] appears as the "Scythe Compensator".
 
===M9 Flash Hider===
The M9 Flash Hider for the [[M3 Grease Gun]] is available under its correct name.
 
===Maxim Suppressor===
The Maxim Suppressor appears with slight visual differences as the "MX Suppressor".
 
===MG42 Post-1943 Muzzle Brake===
A special post-1943 muzzle brake for the [[MG42]], shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, appears as the "F8 Stabilizer" muzzle attachment. It is depicted as being smaller than the real thing and is erroneously compatible with all the weapons.
 
==="Recoil Booster"===
The "Recoil Booster" muzzle attachment appears to be a generic perforated muzzle or recoil booster muzzle, with a conical shape. It is most similar to the [[MG81]] muzzle device in appearance, albeit shorter.
 
==Others==
===MX-993/U Flashlight===
The MX-993/U flashlight appears as the "GF-59 Flashlight". The MX-993/U itself appears to be period appropriate, however, it is mounted onto the barrel via a barrel clamp. This is heavily anachronistic as the practice of mounting flashlights onto the barrel appears to have originated in the early 90s when barrel mounted SureFire flashlights were utilized by Delta operators during the Battle of Mogadishu in 1993.
 
===3rd Pattern M1884/98 Bayonet===
The German 3rd Pattern M1884/98 bayonet is used as the "Bayonet" attachment for the Volkssturmgewehr and PTRS-41. However, this is inaccurate as these weapons didn't have a bayonet lug and couldn't accept a bayonet.


==Foregrips==
===Unidentified Spike Bayonet===
===Unknown angled foregrip===
An unknown spike bayonet is used as the "Bayonet" attachment for most weapons.
A custom angled style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the angled design is heavily anachronistic as angled foregrips were first conceived in the 2000s or 2010s.


=Discussion=
=Discussion=
Line 77: Line 422:
:There are definitely some odd placeholders in the current build - the Thompson is apparently chambered in 5.7x28mm, for one. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 27 August 2021 (EDT)
:There are definitely some odd placeholders in the current build - the Thompson is apparently chambered in 5.7x28mm, for one. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 27 August 2021 (EDT)
The BAR apparently uses 7.62 NATO. I guess to be expected but you seem to be able to use the Arisaka Kogaku scope and side mounted on other bolt actions so you can reload with stripper clips. Really strange seeing it on a Mosin. --[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:05, 28 August 2021 (EDT)
The BAR apparently uses 7.62 NATO. I guess to be expected but you seem to be able to use the Arisaka Kogaku scope and side mounted on other bolt actions so you can reload with stripper clips. Really strange seeing it on a Mosin. --[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:05, 28 August 2021 (EDT)
:Actually, I've just noticed a placeholder that seemingly made it into the final game: while the regular smoke grenade is an accurate-looking yellow M18 (that still releases gray smoke for some reason), the white-topped M18 with the weird ridges from ''MW19'' is used to call in some of the killstreaks. Probably worth pointing out. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:10, 7 December 2021 (EST)
==Multiplayer anachronisms==
I think it is important to point out anachronisms both in single player and multiplayer otherwise people might be like ''"But hey look they have the StG44 in Stalingrad in CODs multiplayer so it must be correct."'' As for why I use "potential" and "would be" when referring to multiplayer anachronisms, that is because as you said due to the lack of equipment restrictions in MP the anachronistic use of a weapon is a potentiality depending on the players. If a player chooses to bring an StG44 to a multiplayer Stalingrad map then in that case the weapon would be anachronism, if they don't bring it then there is no anachronism, that's why I use "would be". The anachronism is player-determined. Of course we can also just say something like ''"It can be anachronistically used in the multiplayer maps X."'' --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 08:28, 8 September 2021 (EDT)
:I think it is worth mentioning in story/campaign modes but a bit pedantic to state "its use on (list of 10+ maps) is anachronistic" for every later war weapon. See the discussion we had on BFV's talk page - best to just note major anachronisms.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:32, 8 September 2021 (EDT)
::I concur. It is IMFDB's job to point out anachronisms, but doing the whole "player-determined anachronism" thing is pointless pedantry. A more general statement should suffice. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:12, 8 September 2021 (EDT)
:::Alright, I got carried away. I should have just used the Cold War format which is more simple and general. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 8 September 2021 (EDT)
== Modern Warfare 2 weapons ==
If you wanted a headstart on 2022's title, a leaker with a track record posted about the current build
:Weapons:
:AR: Mk47, DT MDR, Beretta ARX-160, Ak (Multiple variants)
:SMG: MP5K, MP9, MP7, UMP45, Vz.61
:Marksman Rifles: Kel-Tec RFB, M110 SASS
:Shotguns: SPAS-12, Savage M24
:Pistols: AMT Hardballer, Beretta, CZ P-09
:Snipers: BFG-50, CheyTac Intervention
:Lever action: Winchester 92,
:Browning BLR, Savage M99
:Launchers: RPG-7
:Knives: Karambit, Butterfly Knife, Combat Knife
:
:Infinity Ward seem to be re-doubling their efforts behind the Gunsmith, featuring a myriad of different caliber: .300 AAC Blackout, .458, .45 ACP, 7.62, .350 Legend, .450 Bushmaster. As well as a great many of different grips, magazines, stocks, muzzle devices and hand-guards.
https://mobile.twitter.com/RalphsValve/status/1455631696368394242
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:45, 3 November 2021 (EDT)
:BFG? Consider me intrigued. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 15:46, 15 November 2021 (EST)
== Screencap storage ==
I've been putting this off for a while now, and I'm not sure when I'll be able to properly add these shots to the page (especially since I'd have to ask/figure out what all the planes are and what guns are on them), so I'm just gonna put them here for now so nobody wastes their time getting duplicates. And hey, if someone decides to put them up themselves before I get a chance to, they won't hear any complaints from me.
[[File:Vanguard Strafing Run.jpg|thumb|none|600px|Douglas SBD Dauntless dive bomber]]
[[File:Vanguard Bombing Run.jpg|thumb|none|600px|B-17 bomber]]
[[File:Vanguard Glide Bomb.jpg|thumb|none|600px|Fritz X glide bomb & B-17 behind]]
And yes, I remember being told what at least some of these planes are in the Discord, but I've forgotten already, and more to the point I still need time. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:17, 7 December 2021 (EST)
== Sturmkrieger weapon ID ==
[https://static.wikia.nocookie.net/callofduty/images/3/37/Zombies_Promo_1_VG.jpg/revision/latest?cb=20211014170141 Can anyone ID the machine gun used by the Sturmkrieger enemies in Zombies mode?]
:If I had to hazard a guess, I'd say that it's a heavily modified LMG 08/15 (modified in a similar way to the Vickers/"Deathmachine", in fact), but it's hard to say given that exactly one half-decent image of it appears to exist anywhere (sidenote - that image link doesn't seem to work). Also, don't forget to sign your posts by typing "<nowiki>~~~~</nowiki>" (without the nowiki tags) at the end. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:38, 22 December 2021 (EST)
::Yeah, that link is broken but it's easy to find on the wiki. It looks like Black Ops' Death Machine receiver with, as Pyro said, a stylized LMG 08/15 barrel/shroud with air-cooling style cutouts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 22 December 2021 (EST)
:::Sorry, I forgot that wikia doesn't like direct image linking. [https://i.imgur.com/g69xEWG.jpg Reuploaded it to imgur.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 16:17, 22 December 2021 (EST)
::::That thing has the barrel/jacket assembly of the "Zweihänder" from Black Ops 4 Zombies. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:25, 11 April 2022 (EDT)
==Season Five==
I fucking give up with this game. But that's okay, 'cause it seems Sledgehammer has, too.
[[File:Vanguardseasonfive.jpeg|400px|thumb|none|why]]
So stuff for the final season dropped and...yeah it's pretty clear that they just gave up and started shilling for Modern Warfare 2-2. Or, Activision forced them to, most likely. Anyway, let's ID some of these. Apart from the EM1 'cause...yeah. Only the revolver and the SMG have anything to do with the time period this game is supposed to be set in, so any help IDing everything outside the F2000 would be helpful, thank you. --[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 11:45, 19 August 2022 (EDT)
:The "Valois" is already on the page; the "RA 225" is an [[Sa 25]], the "Lienna 57" is a weirdly-stylized [[SIG 510|Stgw 57]], Rorke has what looks like some sort of modernized AK variant, the EM-1 is nonsense, and the F2000 doesn't have enough space in the stock for the bolt. They just stopped caring at some point, I guess. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:40, 19 August 2022 (EDT)
::These updates are really just content drops for Warzone. According to Wikipedia, the live service story is in the 70s now, so Vanguard's original WWII setting isn't really relevant now. Also, easy on the language there.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:14, 19 August 2022 (EDT)
:::That image of Rorke is reused from Call of Duty: Mobile, and what he's holding here is the "AK117" from that game lmao (a modified AK-102). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:41, 22 August 2022 (EDT)
::::Tbh it was pretty evident from the start that they didn't want to make a WW2 game. Rorke was also a huge missed opportunity to show off some of the more interesting kit that the Federation had, but nah they gave him a plate carrier with belt straps for a harness (???) and fake Factory Pilot gloves lol. Big sad. [[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 16:00, 23 August 2022 (EDT)
:::::Speaking of Federation Kit, do you have any idea what gloves they wear in Ghosts (when not wearing the oakley-esque style)?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:23, 30 August 2022 (EDT)
::::::In the 1st person screens they wear what seems like Strongsuit SWAT tac and Damascus D90X. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:40, 30 August 2022 (EDT)
:::::::thanks.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:16, 30 August 2022 (EDT)

Latest revision as of 04:05, 27 September 2023

Extraneous Images

For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.

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An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.
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The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.
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Performing a press check very similar to the one in Modern Warfare during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.
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The M1911 pistol in the Warzone Caldera mode.
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Aiming reveals it has somewhat cropped iron sights by default.
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Changing out mags tacticool style...
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...and the M1911's empty reload, of more typical style.
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A German tank commander with his Luger.
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Inspecting some refinery tanks with the P.08, held with a two-handed grip.
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The Luger has a fairly accurate set of sights.
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Reloading the eight round magazine from empty.
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Pinching the toggle locks to chamber the pistol.
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A bug seen with the Luger, a round depicted in the barrel.
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Holding down a billiards room with the TT, Russian mob style.
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The Tokarev's sights.
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Palming a mag in on the normal reload.
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Actuating the slide catch from empty.
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Arthur Kingsley observes an old car with his Webley.
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Aiming upon another house, with the sickly green gas cloud in the background.
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Opening and ejecting out the wafer-clip .45 cartridges.
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In with a new set...
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...and closing the Webley up.
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Stock Welgun
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The Welgun in Warzone deathmatch.
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Aiming the SMG.
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Reloading from empty, with the bolt forward.
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Pulling it back into battery.
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Holding the stubby Carl G SMG upon a particularly suspect wall.
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The iron sights of the Swedish K.
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The m/45's reload.
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Tugging the bolt back with the trigger finger.
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The M1A1 Thompson with a drum magazine in Warzone. Despite the gun having a handguard, the player character holds it by the drum like the PPSh. This inexplicably remains the case when fitted with 30 round stick magazines as well.
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The Thompson's sights.
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Flicking the fire selector.
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Reloading from empty - about to swap out the drum magazines like they're thin magazines.
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Lining in the new one.
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A proper M1A1 Thompson fitted with a 30 round box magazine (though changed to 50 rounds post-Season 3).
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The MP40 held in first-person, as seen in the promotional art. Compared to some previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself (the latter option is likely to cause a malfunction).
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A soldier fires his MP40 in the Champion Hill mode.
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A German guard holds the MP40 on Lieutenant Arthur Kingsley.
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Arthur with his own MP40 in the hostile rent-a-garage area on Caldera.
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The MP40's irons against the rocks.
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Notching the bolt back on the full reload.
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Changing out magazines.
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And sending it back into battery.

The "Shredder" submachine gun in the Frontline weapons pack is a blueprint for the MP40, turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.

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MP41 - 9x19mm Parabellum
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The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the MP18 barrel and a Glasvisier 16 scope.
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A soldier holds a heavily customized MP41 in the Champion Hill mode.
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The Owen slung on Riggs' back when he opens the train doors.
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The Owen Gun in Warzone.
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Aiming with the mirrored sights.
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Inserting a new magazine on the reload.
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Pulling the mirrored charging handle back.
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Gunsmith view of the PPSh-41 with the 71 round drum.
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The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.
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Enjoying some clear skies over Caldera with the standard PPSh-41.
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The PPSh's iron sights.
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Actuating the fire selector lever.
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Tossing aside an empty magazine on the reload.
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Loading in a new one.
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About to lock the bolt back.
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Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired correctly depict the gun firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.
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Arthur with the Sten in a Warzone match.
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Aiming with the Sten's rather cut down, sparse iron sights.
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It does have a nice fire selector animation, though.
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Reloading the 32-round magazine.
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Working the Sten's bolt.
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The custom Sten on the bottom, painted with German helmet "Normandy" chicken wire style camouflage. Note the similarity with the "Rooted II" variant from Call of Duty: WWII.
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A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.
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A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.
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Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.
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The Type 100 out on the tropical side of Caldera, along with the local cloud of death-gas.
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Using the Type 100's simple sights.
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Locking the bolt back comes first on its empty reload.
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Pulling out the magazine..
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...and down in with a new one.
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A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.
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Polina picks up the exotic and historically inaccurate shotgun brought by the invaders of Stalingrad. The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.
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The weapon in idle.
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Aiming the Becker.
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At the start of every reload, the ejector rod is correctly used to remove the last spent shell.
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Inserting a period-correct brass shell.
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Rotating the cylinder.
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The Auto 5 in Warzone. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.
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Aiming down the sights.
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Reloading from empty - a shell is sent through the closed loading gate, then the bolt drops forward and somehow chambers it. Well, at least an attempt was made at portraying a tube-loading semiautomatic shotgun, a rarity in Call of Duty. Note the user's thumb clipping through the weapon.
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Reloading the rest of the tube as normal.
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A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.
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Removing the drum magazine without pressing a release of any sort - this drum is the same as the "Toggle Action" from WWII, and it holds 10 shells. While not visible here, the Trommelmagazin 08-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.
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Getting a good look at the open ejection port, note the foregrip is now more visible.
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On the prowl for birds with the Lincoln Jeffries shotgun.
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Aiming upon the sky.
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Thumbing the barrels open, revealing the two rounds are unfired (unstruck primers).
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Otter loads in a new set.
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Removing another pristine, unfired round on the single barrel reload.
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Thumbing in another.
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The base "Combat Shotgun" in the Gunsmith.
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Armed with the M1897, Kingsley prepares to break up a labor strike at the Caldera mining site.
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Aiming with ahistorical rear sight.
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Loading up the magazine with also ahistorical plastic shells.
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Pumping out a spent, low detail shell.
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Gunsmith view of a proper Winchester M1897 "Trench" Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.
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Chambering a shell on the shotgun modified to be a proper "Trench Gun".

It has a much more accurate fire rate than in Call of Duty: WWII, but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug).

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The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.
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Overlooking much of Caldera with the Bren gun.
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The view through the Mk2 style sights.
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Actuating the fire selector lever.
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Pulling the bolt from empty - it isn't really visible though, since the Bren is kept shouldered.
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Yanking out the Bren magazine.
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Rocking in another one.
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Riggs fires his Charlton while fighting in North Africa.
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Viewing the model of the mirrored Charlton.
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Nikolai holds a Charlton contraption in Warzone, wondering why Sledgehammer insists on mirroring the ANZAC weapons.
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Aiming the Charlton.
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Removing Lee's detachable magazine - note the release is shown being used here, a nice detail.
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In with another - it appears to lack bullets, though.
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Working the mirrored Charlton action.
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Gunsmith view of the Charlton Automatic Rifle with a bipod and 30 round Bren magazine that holds 45 rounds of "6.5mm Sakura" (6.5x50mm Arisaka) in-game.
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A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.
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Nikolai here again in Warzone, with the DP-27.
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Aiming - the sights aren't really misaligned, they just have a high degree of sway on some weapons.
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Releasing the pan magazine...
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..and replacing it with another one.
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When empty, the pan is popped off, then the bolt is run back.
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The new magazine is loaded on top with the left hand.
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A soldier fires his BAR through some destroyed cover in the Champion Hill mode.
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The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.
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The BAR in Warzone deathmatch.
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Aiming with its default WWII-era sights.
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Reloading the BAR.
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Working the charging handle.
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The base Marlin M1897 in the Gunsmith.
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Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the MG15 machine gun, which the Japanese copied as the Type 98.
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The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.
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Wreaking havoc with the Vickers and its explosive ammo.

The weapon can be modified to use the 7.7x58mm ammunition of the real Type 99, albeit in a detachable magazine; this is done with the "8mm Klauser mags" attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons.

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Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.
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Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.
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Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.
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Drawing the rifle.
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Idle with the Kar98 rifle.
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Aiming.
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Working the bolt while aiming.
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Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.
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Inserting shiny brass 7.92 Mauser rounds.
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Although barely visible here, one round is left on the stripper clip.
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Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.
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The stripper clip flies off into the shadows as the bolt is pushed forward.
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A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.
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The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.
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Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.
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The Mosin rifle on the ground.
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Equipping the rifle.
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The second half of the draw animation.
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Overlooking a courtyard with the Mosin rifle.
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Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from Call of Duty: Modern Warfare as a placeholder in the Stalingrad demo.
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Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.
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Reloading while scoped in. The Modern Warfare placeholder reticle seen in the demo was changed to a proper "German #1" in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.
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A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.
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Gunsmith view of the M1891/30 Mosin Nagant with no scope.
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Gunsmith view of the Breda PG rifle.
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At the Caldera airstrip with the Breda PG.
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Aiming the Breda rifle.
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Throwing out a spent magazine.
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Strong-arming in a new one.
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Opening back the Breda's bolt.
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Nikolai with a Federov Avtomat in Warzone.
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Aiming with the raised rear sight.
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As with the Breda, it reloads with the dominant arm.
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Working the Federov's action.
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Golden Avtomat with the "meta" 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.
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Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the Zombies community. Animated PAP camos were added in Season 2.
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Holding a Gewehr 43.
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Aiming.
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Dropping the used magazine.
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Inserting a full one.
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Finishing the reload by releasing the bolt.
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The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.
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Atop the rooftop resort with the Volkssturmgewehr.
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The view down the sights.
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Removing the StG magazine.
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Reloading with another.
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Tugging the upper sliding assembly back to charge the VG.
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The base Hyde 1944 in Gunsmith.
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Shooting the "Harvester" blueprint variant in Zombies.
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Reloading a modified base "Cooper Carbine".
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The model of the M1 rifle in Gunsmith.
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Kingsley with the Garand in Warzone.
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Aiming with the giant ghost ring rear sight, a common affliction with US service rifles in the series.
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Pinging out an empty clip.
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Manually removing it on the tactical reload.
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And in with a new one.
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The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.
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Sturmgewehr 44 - 7.92x33mm Kurz
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A customized Sturmgewehr 44 "blueprint" is available as part of the Task Force One pack included in the Ultimate Edition of the game.
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Admiring a blue-striped wall with the Sturmgewehr.
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The StG-44's iron sights.
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Thumbing the StG's fire selector.
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Tactical reloads are done with two magazines in one hand, similar to Modern Warfare's style.
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Loading in a new 30-round magazine from empty.
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Charging the StG-44.
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Polina reloads a customized AS-44 during the "Stalingrad" mission. Its appearance is anachronistic since the mission takes place in 1942.
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Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.
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The AS-44 in a Warzone pre-round.
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Iron sights of the Sudayev.
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Reloading the slabside magazine.
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Right-handing the charging handle and bolt.
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Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.
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The Tokarev rifle in Warzone.
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Iron sights of the rifle.
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Reloading the box magazine from empty.
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Chambering the SVT-40.

Miscellaneous

3rd Pattern Fairbairn Sykes

The 3rd Pattern Fairbairn Sykes knife appears as the "FS Fighting Knife".

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Fairbairn-Sykes Fighting Knife 3rd pattern

AN-M64 GP500 Bomb

The American AN-M64 GP500 Bomb is seen and used in "The Battle of Midway" single-player campaign mission.

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AN-M64 GP500 Bombs seen prominently as apparent homage to a similar scene in Pearl Harbor.

Arisaka Type 30 Bayonet

Despite the German S84/98 being the standard used bayonet for the Japanese rifles, the Type 30 Bayonet is seen on Japanese soldiers' uniforms.

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Arisaka Type 30, used on the Type 30, Type 38 and Type 99.
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The late-war model without the Quillon hook.

Decoy Grenade

A seemingly-fictional device (possibly somewhat loosely inspired by the Jam Tin Grenade) known as the "Decoy Grenade" is available in multiplayer; as the name implies, it simulates the sound of gunfire, creating fake enemy pop-ups on enemy players' minimaps.

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The "Decoy Grenade" in the multiplayer grenade selection menu.

Demolition Charge

A bundle of seven dynamite sticks bound together with tape appears as the "Demolition Charge", equipped in the same slot as lethal grenades/equipment. It functions similarly to the C4 charges from the series' more modern entries, right down to the somewhat anachronistic wireless remote detonation and inexplicable automatic adhesion to whatever surface they touch.

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The "Demolition Charge" in the multiplayer grenade selection menu; the black box to its left is the detonator.

Fritz X Glide Bomb

The German Fritz X glide bomb is featured as the "Glide Bomb" killstreak like in Call of Duty: WWII.

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Fritz X glide bomb & B-17 behind.

G7e torpedo

Several German G7e torpedos are seen during the single-player campaign mission and on some multiplayer maps.

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Goliath Tracked Mine

Simply called the "Goliath", the German-designed Goliath tracked mine appears as a field upgrade in multiplayer, serving a similar role to the "RC-XD" from the Black Ops sub-series. Its in-game incarnation is a fair bit faster and less powerful than its real-world counterpart, and (as one would expect) is incorrectly shown as radio-controlled instead of the wire-based control system of the real mine; it also has a somewhat unrealistically low fuel supply, most likely for balance (as is the case with the rest of its less-than-realistic features).

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The Goliath field upgrade's artwork.

Knife-Crafters Throwing Knife

The Knife-Crafters throwing knife appears in the Alpha as the "Throwing Knife".

SC 500 bomb

A German SC 500 bomb is seen in the first single-player Stalingrad mission.

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SC 50 bomb

German SC 50 bombs are inaccurately delivered by the B-17 bomber with the "Bombing Run" killstreak.

Shin guntō

Some Japanese officers use Shin guntō swords in the single-player campaign.

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Shin Guntō with Holster
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Attachments

Sights

4-Power NTC Kogaku Scope

The 4-Power NTC Kogaku scope is seen in the Alpha as the "Type 99 Mod. 2 7x Telescopic" (in reality, it is a 4x scope not 2.7x). It can be attached to the Mosin Nagant.

Barr & Stroud Reflector Gun Sight Mk II

The late model (1941) Barr & Stroud Reflector Gun Sight Mk II is called the "Spitfire Mk. 3 Reflector" and is seen being attached to an StG 44 in the Playstation Alpha trailer. In reality, the Mk II was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.

Barr & Stroud Reflector Gun Sight Mk III

The Barr & Stroud Reflector Gun Sight Mk III also known as Mark III Free Mounted Gun Reflector Sight appears as the "Mk 3 Sunfilter". The "Mk 3 Mod. 2 Sunfilter" and "Mk 18 Sunfilter" are further fictionalized versions. All three versions use a stylized depiction of the real reticle. In reality, the Mk III was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. It is also miniaturized to the size of a modern holographic sight which would have been impossible with the technology of the 1940s.

Bell & Howell Reflector Gun Sight Mk VIII

The Bell & Howell Reflector Gun Sight Mk VIII, a US modification of the British early model Barr & Stroud Reflector Gun Sight Mk II, appears as the "Mustang Mk. 8 Reflector". In reality, the Mk VIII was an aircraft sight and its usage in a handheld weapon configuration is impossible due to the bulk and its need for an external power supply. The crosshairs are absent in game and only the central dot is used akin to a modern red dot sight. It is also miniaturized to the size of a modern micro red dot sight which would have been impossible with the technology of the 1940s.

M47A2 Sherman sight

The M47A2 Sherman sight appears as the "M38 5.0x Telescopic". The "M38/Slate 2.5x Custom" is the same optic with the aforementioned "Slate Reflector" mounted on top akin to a modern Leupold HAMR. The M47A2 was a gunsight commonly found among American 76mm-armed tanks and tank destroyers, and was never used in a handheld weapon configuration. Both depictions of the M47A2 depict it with much higher magnification than in real life (5.0x and 2.5x, versus the 1.44x of the real optic).

"Monocular Reflector"

The "Monocular Reflector" appears to be a hybrid of the Nydar Model 47 Sight and the OKP-7 reflex sight. Both are anachronistic, with the OKP-7 originating from the late 1990s or early 2000s and the Nydar from 1945. It has a further anachronistic Advanced Combined Sighting System (ACSS) style reticle.

NSP-2 Night Vision Scope

The Soviet NSP-2 Night Vision Scope is featured as the "MK. 12 Night Vision". In the beta, it was incorrectly dubbed the ZG 1229 Vampir which is an entirely different German scope. It is anachronistic since the NSP-2 was introduced in 1956 in reality.

Nydar Model 47

The Nydar Model 47 sight is available under its real designation. It is depicted as being slightly smaller compared to the real thing probably to make it easier to fit to the various weapon models. The Nydar was introduced in 1945 so technically it is anachronistic for all segments of the game. Moreover, it was not a military device and as such it never saw combat action. The Nydar was intended as a sight for shotgun hunters, to aid in firing on flying birds, however, it didn't become popular.

"Slate Reflector"

The "Slate Reflector" bears some similarity to the "G.I. Mini Reflex" sight from Modern Warfare.

Warner & Swasey M1908 Musket Sight

The Warner & Swasey M1908 Musket Sight is available as the "M1913 Variable 4-8x".

Zeiss Glasvisier 16

The Zeiss Glasvisier 16 sight appears as the "Zeiss G16 2.5x".

ZF4 Scope

The ZF4 scope is seen in the Alpha as the "ZF4 3.5x Rifle Scope" (in reality, it is a 4x scope not 3.5x). It is reusing the anachronistic and inaccurate PSO-like reticle from Modern Warfare's "VLK 3.0x Optic" instead of the proper "German #1" style reticle.

Foregrips

Thompson foregrip

The Thompson foregrip is available as the "M1093 Madsen" grip, which is a very unusual name, as the Thompson grip as it appears in-game first appeared on an early "Annihilator" prototype from 1919, and the Madsen machine gun has nothing to do with the Thompson, nor does it have a foregrip.

"M1941 Handstop"

A custom handstop style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the handstop design is heavily anachronistic as these were first conceived in the 2000s or 2010s.

"Mk6 Para"

A custom angled style foregrip is featured in the alpha. While makeshift vertical foregrips were used in WWII, the angled design is heavily anachronistic as these were first conceived in the 2000s or 2010s.

Stocks

AKS-74 Folding Stock

An anachronistic AKS-74 folding stock is available as the "Warubachi Skeletal" stock attachment for the Type 100.

H&K PSG-1/StG 44 Stock Hybrid

The "VDD 34S Weighted" stock for the StG 44 has the shape of an H&K PSG-1 but is made of wood instead of plastic and has an StG 44 stock sling attachment point. The PSG-1 design is heavily anachronistic, as the PSG-1 was produced in 1972.

Rexim-Favor Mk 5 stock

The stock from the Rexim-Favor Mk 5 appears on some guns in the game, notably the MP40. It is anachronistic, along with the gun itself, by 10 years.

Sport-Systeme Dittrich BD-44 Folding Stock

A folding stock from the BD-44, a modern replica of the StG 44 made by Sport-Systeme Dittrich, is featured as the "Krausnick S11S Folding". The folding stock StG 44 replica itself is allegedly based on an experimental variant developed for tank crews near the end of WW2.

Magazines

Beta-C Magazine

A fictional double-drum magazine resembling the Beta-C is available for the Volksturmgewehr and Fedorov Avtomat. The design is anachronistic as the Beta-C was first developed in 1987.

Gurttrommel 34

The extended magazine for the Sturmgewhr 44 is a modified Gurttrommel 34 drum originally designed for the MG34/42 machine guns. A similar design appeared in Raven and id Software's Wolfenstein, which also happens to be published by Activision.

MG3 Box Magazine

The anachronistic MG3 Box Magazine is featured as an extended magazine attachment for the MG42.

Trommelmagazin 08

A magazine based on the Trommelmagazin 08 is available as an extended magazine attachment for the MP40, Sten, Type 100 and the Luger. However, the TM08 is not compatible with the MP40, Sten and Type 100 in reality, and it holds only 32 rounds, no more than the default magazine capacities for the former two SMGs.

Monarch Arms .45 ACP Extended Magazine

The .45 ACP extended magazine made by Monarch Arms & Manufacturing Sales Company in the 20s and 30s is available as the ".45 ACP 18 Round Mags". The in game depiction provides 18 rounds in total which accurately reflects the real thing's 18 or 22 round capacity.

Muzzle

Cutts Compensator

The Cutts Compensator is available as the "Strife Compensator" muzzle attachment.

FG42 Muzzle

The muzzle of the FG42 appears as the "T1 Flash Hider".

LAD Muzzle

The muzzle of the LAD machine gun appears as the "Scythe Compensator".

M9 Flash Hider

The M9 Flash Hider for the M3 Grease Gun is available under its correct name.

Maxim Suppressor

The Maxim Suppressor appears with slight visual differences as the "MX Suppressor".

MG42 Post-1943 Muzzle Brake

A special post-1943 muzzle brake for the MG42, shown in the book Tactical and Technical Trends, No. 57, April 1945, appears as the "F8 Stabilizer" muzzle attachment. It is depicted as being smaller than the real thing and is erroneously compatible with all the weapons.

"Recoil Booster"

The "Recoil Booster" muzzle attachment appears to be a generic perforated muzzle or recoil booster muzzle, with a conical shape. It is most similar to the MG81 muzzle device in appearance, albeit shorter.

Others

MX-993/U Flashlight

The MX-993/U flashlight appears as the "GF-59 Flashlight". The MX-993/U itself appears to be period appropriate, however, it is mounted onto the barrel via a barrel clamp. This is heavily anachronistic as the practice of mounting flashlights onto the barrel appears to have originated in the early 90s when barrel mounted SureFire flashlights were utilized by Delta operators during the Battle of Mogadishu in 1993.

3rd Pattern M1884/98 Bayonet

The German 3rd Pattern M1884/98 bayonet is used as the "Bayonet" attachment for the Volkssturmgewehr and PTRS-41. However, this is inaccurate as these weapons didn't have a bayonet lug and couldn't accept a bayonet.

Unidentified Spike Bayonet

An unknown spike bayonet is used as the "Bayonet" attachment for most weapons.

Discussion

Call of Duty Vanguard aka COD WWII 2: Pacific Boogaloo

Note, images and info are from leaks, so nothing's final..yet. Reveal trailer will be coming real soon, will move to main page when that does.

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Possible cover art depicting the main characters in the campaign.
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Possible season pass stuff, showing operators and their wacky WWII guns again.
Top image has (right to left) a Mosin with a PU scope, a Type 100, a Lee-Enfield No. 4 (and what looks like a holstered M1911, or something of the sort), and a Sten Mk. II. With a drum mag. Again. Hooray...
Also, those promo guns look, for lack of a better word, horrible. I mean, really? A hybrid Mk. I/V Sten with a suppressor and one of those aircraft MG reflex sights? A longer-barreled MP41 with a tiny scope, a muzzle brake, and a Thompson foregrip? Plus a hilariously gaudy-looking PPSh, a screwed-up shorty Sturmgewehr with what looks like a ~20 round straight mag and a vertical foregrip, a cut-down Type 100 with a handstop(?), and what I can only assume is supposed to be a Mosin (based purely on context and the scope, since practically no feature of the actual rifle looks like a Mosin). I was hoping that they'd've learned their lessons from COD:WWII, but it seems they've instead doubled down on everything wrong with that game's aesthetics, plus everything wrong with BOCW's for good measure. Just... why?

Pyr0m4n14c (talk) 12:21, 14 August 2021 (EDT)

This PPSh looks like a water toygun, LOLest. --Slon95 (talk) 12:29, 14 August 2021 (EDT)
Thank the lord its a Cold War blueprint, not a Vanguard blueprint. It was at the end of the trailer for Vanguard. --JackalUnderscore (talk) 14:05, 19 August 2021 (EDT)

Page Up

With the release of an official teaser trailer, I think its safe to make the page now, so I did and added the guns and grenades from the teaser. Hope nobody minds, seeing as the full reveal and first proper trailer is on the 19th. --JackalUnderscore (talk) 15:50, 16 August 2021 (EDT)

Weapon Wishlist

A small list of desired weapons besides the expected usual chestnuts, including the ones that weren’t in the previous game:

Also, a few ideas for scorestreaks that are basically WWII counterparts of the ones in BOCW:

  • Hand Cannon: Smith & Wesson Model 27. One-hit kill to infantry and high damage to other scorestreaks. Maybe make it ivory-gripped as like General Patton’s gun.
  • War Machine: Kulakov Grenade Launcher. Holds only 5 grenades but otherwise still powerful.
  • Death Machine: Hard to say, given the M134 Minigun was developed in the 60s. The closest I can come up with for WWII is a Slostin machine gun, but that is mounted on a carriage and not man-portable at all. The next best thing could be a twin MG81 setup since it is kind of man-portable and has an extremely high fire rate, and after that maybe the M1919 AN/M2 Stinger from CoD:WWII. Or a big water-cooled MG like the Maxim or Browning M1917.

Most of this is a pipe dream knowing Sledge and Acti but they did add some weapons like the Charlton Automatic Rifle in CoD:WWII so who knows. Feel free to add to the list if you want. --MJ79 (talk) 22:01, 17 August 2021 (EDT)

I don't know half the things on this list. What's the Trigun and the Slostin? --JackalUnderscore (talk) 13:48, 19 August 2021 (EDT)

Links on those two guns are down below: https://guns.fandom.com/wiki/Spasov_M1944_Trigun https://guns.fandom.com/wiki/Slostin_machine_gun --MJ79 (talk) 10:44, 21 August 2021 (EDT)

Trailer Dropped

This is a pretty epic trailer, not looking bad at all. There must be at least one multiplayer WWII game on all 4 major fronts, but I haven't heard of any. Looks pretty darn good. https://www.youtube.com/watch?v=OQ1CwPhE8KQ --JackalUnderscore (talk) 14:07, 19 August 2021 (EDT)

Something funny

Finishing moves use Modern Warfare's P320 as a placeholder in the current Alpha build lol. [1] --Ultimate94ninja (talk) 17:31, 27 August 2021 (EDT)

There are definitely some odd placeholders in the current build - the Thompson is apparently chambered in 5.7x28mm, for one. Pyr0m4n14c (talk) 18:17, 27 August 2021 (EDT)

The BAR apparently uses 7.62 NATO. I guess to be expected but you seem to be able to use the Arisaka Kogaku scope and side mounted on other bolt actions so you can reload with stripper clips. Really strange seeing it on a Mosin. --Kona (talk) 03:05, 28 August 2021 (EDT)

Actually, I've just noticed a placeholder that seemingly made it into the final game: while the regular smoke grenade is an accurate-looking yellow M18 (that still releases gray smoke for some reason), the white-topped M18 with the weird ridges from MW19 is used to call in some of the killstreaks. Probably worth pointing out. Pyr0m4n14c (talk) 21:10, 7 December 2021 (EST)

Multiplayer anachronisms

I think it is important to point out anachronisms both in single player and multiplayer otherwise people might be like "But hey look they have the StG44 in Stalingrad in CODs multiplayer so it must be correct." As for why I use "potential" and "would be" when referring to multiplayer anachronisms, that is because as you said due to the lack of equipment restrictions in MP the anachronistic use of a weapon is a potentiality depending on the players. If a player chooses to bring an StG44 to a multiplayer Stalingrad map then in that case the weapon would be anachronism, if they don't bring it then there is no anachronism, that's why I use "would be". The anachronism is player-determined. Of course we can also just say something like "It can be anachronistically used in the multiplayer maps X." --Nanomat (talk) 08:28, 8 September 2021 (EDT)

I think it is worth mentioning in story/campaign modes but a bit pedantic to state "its use on (list of 10+ maps) is anachronistic" for every later war weapon. See the discussion we had on BFV's talk page - best to just note major anachronisms.--AgentGumby (talk) 10:32, 8 September 2021 (EDT)
I concur. It is IMFDB's job to point out anachronisms, but doing the whole "player-determined anachronism" thing is pointless pedantry. A more general statement should suffice. --Wuzh (talk) 11:12, 8 September 2021 (EDT)
Alright, I got carried away. I should have just used the Cold War format which is more simple and general. --Nanomat (talk) 12:31, 8 September 2021 (EDT)

Modern Warfare 2 weapons

If you wanted a headstart on 2022's title, a leaker with a track record posted about the current build

Weapons:
AR: Mk47, DT MDR, Beretta ARX-160, Ak (Multiple variants)
SMG: MP5K, MP9, MP7, UMP45, Vz.61
Marksman Rifles: Kel-Tec RFB, M110 SASS
Shotguns: SPAS-12, Savage M24
Pistols: AMT Hardballer, Beretta, CZ P-09
Snipers: BFG-50, CheyTac Intervention
Lever action: Winchester 92,
Browning BLR, Savage M99
Launchers: RPG-7
Knives: Karambit, Butterfly Knife, Combat Knife
Infinity Ward seem to be re-doubling their efforts behind the Gunsmith, featuring a myriad of different caliber: .300 AAC Blackout, .458, .45 ACP, 7.62, .350 Legend, .450 Bushmaster. As well as a great many of different grips, magazines, stocks, muzzle devices and hand-guards.

https://mobile.twitter.com/RalphsValve/status/1455631696368394242

Temp89 (talk) 09:45, 3 November 2021 (EDT)

BFG? Consider me intrigued. --JackalUnderscore (talk) 15:46, 15 November 2021 (EST)

Screencap storage

I've been putting this off for a while now, and I'm not sure when I'll be able to properly add these shots to the page (especially since I'd have to ask/figure out what all the planes are and what guns are on them), so I'm just gonna put them here for now so nobody wastes their time getting duplicates. And hey, if someone decides to put them up themselves before I get a chance to, they won't hear any complaints from me.

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Douglas SBD Dauntless dive bomber
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B-17 bomber
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Fritz X glide bomb & B-17 behind

And yes, I remember being told what at least some of these planes are in the Discord, but I've forgotten already, and more to the point I still need time. Pyr0m4n14c (talk) 21:17, 7 December 2021 (EST)

Sturmkrieger weapon ID

Can anyone ID the machine gun used by the Sturmkrieger enemies in Zombies mode?

If I had to hazard a guess, I'd say that it's a heavily modified LMG 08/15 (modified in a similar way to the Vickers/"Deathmachine", in fact), but it's hard to say given that exactly one half-decent image of it appears to exist anywhere (sidenote - that image link doesn't seem to work). Also, don't forget to sign your posts by typing "~~~~" (without the nowiki tags) at the end. Pyr0m4n14c (talk) 11:38, 22 December 2021 (EST)
Yeah, that link is broken but it's easy to find on the wiki. It looks like Black Ops' Death Machine receiver with, as Pyro said, a stylized LMG 08/15 barrel/shroud with air-cooling style cutouts.--AgentGumby (talk) 11:58, 22 December 2021 (EST)
Sorry, I forgot that wikia doesn't like direct image linking. Reuploaded it to imgur. --Tamarin88 (talk) 16:17, 22 December 2021 (EST)
That thing has the barrel/jacket assembly of the "Zweihänder" from Black Ops 4 Zombies. --Ultimate94ninja (talk) 17:25, 11 April 2022 (EDT)

Season Five

I fucking give up with this game. But that's okay, 'cause it seems Sledgehammer has, too.

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why

So stuff for the final season dropped and...yeah it's pretty clear that they just gave up and started shilling for Modern Warfare 2-2. Or, Activision forced them to, most likely. Anyway, let's ID some of these. Apart from the EM1 'cause...yeah. Only the revolver and the SMG have anything to do with the time period this game is supposed to be set in, so any help IDing everything outside the F2000 would be helpful, thank you. --Pez-Dispenser (talk) 11:45, 19 August 2022 (EDT)

The "Valois" is already on the page; the "RA 225" is an Sa 25, the "Lienna 57" is a weirdly-stylized Stgw 57, Rorke has what looks like some sort of modernized AK variant, the EM-1 is nonsense, and the F2000 doesn't have enough space in the stock for the bolt. They just stopped caring at some point, I guess. Pyr0m4n14c (talk) 12:40, 19 August 2022 (EDT)
These updates are really just content drops for Warzone. According to Wikipedia, the live service story is in the 70s now, so Vanguard's original WWII setting isn't really relevant now. Also, easy on the language there.--AgentGumby (talk) 13:14, 19 August 2022 (EDT)
That image of Rorke is reused from Call of Duty: Mobile, and what he's holding here is the "AK117" from that game lmao (a modified AK-102). --Ultimate94ninja (talk) 12:41, 22 August 2022 (EDT)
Tbh it was pretty evident from the start that they didn't want to make a WW2 game. Rorke was also a huge missed opportunity to show off some of the more interesting kit that the Federation had, but nah they gave him a plate carrier with belt straps for a harness (???) and fake Factory Pilot gloves lol. Big sad. Fine cuisine (talk) 16:00, 23 August 2022 (EDT)
Speaking of Federation Kit, do you have any idea what gloves they wear in Ghosts (when not wearing the oakley-esque style)?--AgentGumby (talk) 16:23, 30 August 2022 (EDT)
In the 1st person screens they wear what seems like Strongsuit SWAT tac and Damascus D90X. --Nanomat (talk) 16:40, 30 August 2022 (EDT)
thanks.--AgentGumby (talk) 17:16, 30 August 2022 (EDT)