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Terrorist Takedown 2: US Navy Seals: Difference between revisions
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=Assault Rifles= | =Assault Rifles= | ||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
The [[G36C]] with an EOTech holographic sight attachment appears in multiplayer and is called "H&K G36K". Fires in 3-round burst when the mouse is only clicked.<br> | The [[G36C]] with an EOTech 552 holographic sight attachment appears in multiplayer and is called "H&K G36K". Fires in 3-round burst when the mouse is only clicked.<br> | ||
'''Note:''' Some special G36 models can fire in 2-round burst mode, but NO rifle in the G36 family can fire in 3-round burst. | '''Note:''' Some special G36 models can fire in 2-round burst mode, but NO rifle in the G36 family can fire in 3-round burst. | ||
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==FN SCAR-L CQC== | ==FN SCAR-L CQC== | ||
The 3rd Gen [[FN SCAR|FN SCAR-L CQC]] is the standard issue weapon of the Navy SEALs in the game. It is fitted with an EOTech holographic sight and is called "FN SCAR". | The 3rd Gen [[FN SCAR|FN SCAR-L CQC]] is the standard issue weapon of the Navy SEALs in the game. It is fitted with an EOTech 552 holographic sight and is called "FN SCAR". | ||
[[Image:SCAR-L CQC.jpg|thumb|400px|none|FN SCAR-L CQC - 5.56x45mm]] | [[Image:SCAR-L CQC.jpg|thumb|400px|none|FN SCAR-L CQC - 5.56x45mm]] | ||
[[Image:TT2-SCAR-1.jpg|thumb|600px|none|The SCAR-L CQC in TT2. Note the EX 16 Mod 0 receiver marking. EX 16 was the designation given to the SCAR-L during the early phases of the SCAR program in the mid-2000s.]] | [[Image:TT2-SCAR-1.jpg|thumb|600px|none|The SCAR-L CQC in TT2. Note the EX 16 Mod 0 receiver marking. EX 16 was the designation given to the SCAR-L during the early phases of the SCAR program in the mid-2000s.]] | ||
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==OTs-14-1A-03 Groza== | ==OTs-14-1A-03 Groza== | ||
The [[ | The [[OTs-14-1A-03 Groza]] can be used in the multiplayer part of the game. Called "OC-14" in the game, which is the original Russian designation of the rifle. | ||
[[Image:OTs-14-1A-03.jpg|thumb|none|450px|OTs-14-1A-03 Groza - 7.62x39mm]] | [[Image:OTs-14-1A-03.jpg|thumb|none|450px|OTs-14-1A-03 Groza - 7.62x39mm]] | ||
[[Image:TT2-OTs14-1.jpg|thumb|600px|none|The player holding a OTs-14-1A-03 rifle.]] | [[Image:TT2-OTs14-1.jpg|thumb|600px|none|The player holding a OTs-14-1A-03 rifle.]] | ||
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==Steyr AUG A2== | ==Steyr AUG A2== | ||
The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2]] is always fitted with a | The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2]] is always fitted with a C-More red dot sight and has a shortened barrel. The two-stage trigger enables semi-auto and full-auto fire. | ||
[[Image:SteyrAUGSR.jpg|thumb|none|500px|Steyr AUG A2 - 5.56x45mm]] | [[Image:SteyrAUGSR.jpg|thumb|none|500px|Steyr AUG A2 - 5.56x45mm]] | ||
[[Image:TT2-AUG-1.jpg|thumb|600px|none|The player holds the AUG A2.]] | [[Image:TT2-AUG-1.jpg|thumb|600px|none|The player holds the AUG A2. Note the incorrect dot and circle on the C-More when it should be only a dot.]] | ||
[[Image:TT2-AUG-2.jpg|thumb|600px|none|Reloading the AUG A2 in the game.]] | [[Image:TT2-AUG-2.jpg|thumb|600px|none|Reloading the AUG A2 in the game.]] | ||
Latest revision as of 19:21, 27 October 2022
Terrorist Takedown 2: US Navy Seals (called simply Terrorist Takedown 2 in some European countries) is a low-budget first-person shooter video game developed and published by City Interactive. The game uses the "Lithtech" engine developed by Monolith for F.E.A.R.. Most of the gameplay elements and physics are similar to F.E.A.R.'s although new features are also present like the ability to aim down the sights. Unfortunately slow-mo is not one of those features.
The following weapons appear in the video game Terrorist Takedown 2: US Navy Seals:
Handguns
Beretta 92FS
The Beretta 92FS can be used in the multiplayer part only. It is equipped with the standard 15-round magazine and offers normal damage and decent accuracy. Strangely it appears as "Beretta 92FS" and not as the "M9" which is a more commonly used designation in military-oriented video games.
Heckler & Koch Mark 23 Mod 0
The Heckler & Koch Mark 23 Mod 0 is the standard sidearm of the SEALs in the single player campaign. In real life, the U.S. Navy SEALs use the SIG-Sauer P226 or its compact variant, the P228.
The Mark 23 appears as "H&K Mk.23 SOCOM". It can be used in the multiplayer if the "German soldier" class is selected in which the Mark 23 is paired with the G36C and the MP5SD6.
Izhmekh MP-444 "Baghira"
The MP-444 "Baghira" appears in the multiplayer part only. Holds 15 rounds like the 92FS. Referred to as "MP-444 Bagira", without the "H".
Calico M950 (converted)
The semi-automatic M950 has been converted to full-auto fire by genius terrorist engineers. A "bonus" 3-round burst fire mode has been added also. The M950 holds 50 rounds and is used by many terrorists throughout the game.
Submachine Guns
Heckler & Koch MP5SD3
The MP5SD3 in the game has a severe identity crisis: The model clearly lacks the 3-round burst mode on the selector, but the gun fires in that mode when the mouse is only clicked. Clicking while aiming down the sights causes the gun to fire 2-round bursts. Holding the mouse equals to full-auto fire. The MP5SD3 is always fitted with a reflex scope and appears in the game as "H&K MP5SD".
Note: Some special MP5Ax or MP5SDx models can fire in 2-round burst mode, but that mode cannot be present in conjunction with the standard 3-round burst. Those trigger groups are officially called "0-1-2" (safe, semi & 2-round burst) and "2-round burst" (safe, semi, 2-round burst & full-auto) by H&K.
Izhmash PP-19 Bizon-2
The Izhmash PP-19 Bizon-2 can only be used in multiplayer, by selecting the "Russian soldier" class. It holds 64 rounds and can be fired full-auto or an incorrect 3-round burst mode. It is perfect for spraying but the poor accuracy and the difficult to see iron sights can be problem.
Assault Rifles
Heckler & Koch G36C
The G36C with an EOTech 552 holographic sight attachment appears in multiplayer and is called "H&K G36K". Fires in 3-round burst when the mouse is only clicked.
Note: Some special G36 models can fire in 2-round burst mode, but NO rifle in the G36 family can fire in 3-round burst.
FN SCAR-L CQC
The 3rd Gen FN SCAR-L CQC is the standard issue weapon of the Navy SEALs in the game. It is fitted with an EOTech 552 holographic sight and is called "FN SCAR".
Colt M4A1
Several M4A1 rifles can be seen on the main menu background. This weapon is unusable by the player.
OTs-14-1A-03 Groza
The OTs-14-1A-03 Groza can be used in the multiplayer part of the game. Called "OC-14" in the game, which is the original Russian designation of the rifle.
GIAT FAMAS G1
Although the FAMAS G1 never saw mass production, it can be used in multiplayer. The non-removable low-power scope and the extremely fast reloading speed makes it a very popular weapon on MP servers. They incorrectly hold 30 rounds and have full-auto and (incorrect) 2-round burst firemodes.
AKMSU
The AKMSU is the most seen weapon in the game, being used by the majority of terrorists. It offers good stopping power, but has terrible accuracy. It is incorrectly referred to as the "AKS-74".
Steyr AUG A2
The Steyr AUG A2 is always fitted with a C-More red dot sight and has a shortened barrel. The two-stage trigger enables semi-auto and full-auto fire.
Other
M67 grenade
This is probably the only game where the M67 hand grenade appears as "M67 grenade" instead of "frag" or "grenade". These grenades are a little bit futuristic since they explode on contact.
Browning M2HB
The Browning M2HB can be seen mounted on U.S. Humvees. All of them have unlimited ammo.
M203
An M203 grenade launcher can be seen on the main menu background but is unusable by the player.
Fabrique Nationale M249E2
An M249-E2 SAW can be seen in the hands of a SEAL on the main menu background.