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=Thoughts on the trailer?=
=Misc/old images=
[[File:BFPortal FIM-92 (2).jpg|thumb|none|600px|The FIM-92 Stinger out on the bow end of the USS Essex.]]
[[File:BFPortal FIM-92 (3).jpg|thumb|none|600px|The Stinger's old and rather inaccurate reticle.]]
[[File:BFPortal M98B (1).jpg|thumb|none|600px|Holding an unscoped Barret M98B atop the Caspian radio tower. Unlike the original game, it lacks BUIS without a scope selected...]]
[[File:BFPortal M98B (2).jpg|thumb|none|600px|...which leads to this happening when attempting to aim.]]
[[File:BFPortal M98B (3).jpg|thumb|none|600px|Thankfully, Attachments Plus does allow for a scope to be reaffixed easily. Note the fitting Barret BORS system.]]
[[File:BFPortal M98B (4).jpg|thumb|none|600px|About to release the .338 magazine.]]
[[File:BFPortal M98B (5).jpg|thumb|none|600px|Sliding in a new one.]]
[[File:BFPortal M98B (6).jpg|thumb|none|600px|Flicking out the magazine when empty. As with the two rifles below, the animations are straight from the base game's Sako TRG M10.]]
[[File:BFPortal FGM-148 (3).jpg|thumb|none|600px|Pre-December 2022 Javelin CLU scope view.]]
 
=Unreleased datamined weapons=
==Barrett XM109==
The [[Barrett XM109]] was datamined in the PC files.
[[File:SoldierTech XM109-2.jpg|thumb|none|450px|Barrett XM109 - 25x59mm]]
 
==M134 Minigun==
A hand held version of the [[M134 Minigun]] was referenced in datamined files.
[[File:Minigun 2.JPG|thumb|none|400px|Hand Held M134 Minigun]]
 
==MGA SAW K==
The MGA SAW K was referenced in the datamined files.
[[File:MGA SAW K.jpg|thumb|none|400px|MGA SAW K - 5.56x45mm NATO]]
 
==MGL Mk 1L==
Lastly, an [[MGL Mk 1L]] was also referenced in the datamine.
[[File:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L with Armson OEG reflex sight - 40x46mm]]
 
=Miscellaneous=
==ACB-90 Storm==
The [https://voentorg-spetsnaz.prom.ua/p1146478102-nozh-boevoj-takticheskij.html ACB-90 Storm] (ACB-90 Штурм), a tactical knife made by the Ukrainian company "Voentorg Spetsnaz", is once again featured as the "Baku ACB-90".
==Powered Rail Systems==
From the announcement trailer and gameplay reveal trailer, most weapons feature a non-standard rail interface instead of 1913 rails. The slots are far more spaced out from each other compared to a 1913 rail system. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow. This is perhaps a future iteration of the T-Worx Intelligent Rail system that was developed for the NGSW program; however, the “I-Rail” is 1913 compatible. There is no indication of where the power source is located.
 
=Attachments=
==Optics==
===Axion Kobra reflex sight===
Both the EKP-8-02 and EKP-8-18 variants of the Kobra sights are available on legacy weapons in Battlefield Portal; the -02 dovetail variant is correctly used on various Russian firearms with Warsaw Pact side rails.
 
===Holosun HE509T-RD===
Exclusive to the "MP28".
 
===Leupold Mark 4 HAMR with Deltapoint===
The Leupold Mark 4 HAMR with Deltapoint appears as the "Maul Hybrid 1.5-3x".
 
===SIG ROMEO5===
The SIG ROMEO5 sight appears as the "XDR Holo".
 
===SIG ROMEO8T Closed Red Dot Sight===
The SIG ROMEO8T Closed RDS appears as the "8R Holo".
 
===OKP-7===
The Russian OKP-7 reflex sight appears as the "K8 Holo".
 
===Raytheon ELCAN Specter DR 1-4x===
The ELCAN Specter DR 1-4x appears as the "Ghost Hybrid 1.25-4.5x" attachment.
 
===Vortex Razor AMG===
The Vortex Razor AMG red dot sight appears as the "UH-1 Smart 1.5x". In addition to the red dot (which is blue), it also has a rangefinder and an ammo counter.
 
===Vector Talos Scope===
The Vector Optics Talos is appears as the "TV 2x" attachment.
 
===Trijicon ACOG TA31===
The Trijicon ACOG TA31 appears as the "ACOG 4x" in ''Portal''.
[[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]]
 
===Trijicon RX01===
The RX01 appears as the "Reflex" sight for BF3 Portal weapons.
 
===Trijicon RMR===
The Trijicon RMR is the default optic of the MP28 (Flux Defense MP17).
 
===SIG Bravo 4===
The SIG Bravo 4 appears as the "Bravo 3x" in All-Out Warfare.
 
===NPZ 1P78 P1 Kashtan===
The "SHAN 2.5x" of All-Out Warfare is the new production 1P78 P1 Kashtan 2.8x scope, which as an updated RIS-mounted variant of the Kashtan scope.
 
===Nydar Model 47===
The Nydar Model 47 reflex sight appears as an optional attachment for 1942 Portal weapons.
 
===NPZ PSO-1===
Appears in Portal, available on certain Russian faction weapons in BF3 and BC2, now correctly depicted as mounting to the firearm via the dovetail scope mount on the side of the receiver.
 
===Torrey Pines T12M===
The Torrey Pines T12M appears as the "TR-1 Thermal 1.25x" as of Update 3.2.
 
===Burris TMPR Prism===
The Burris TMPR thermal optic appears as the "T4 Thermal 2.5x" as of Update 3.2.
 
===JSC Jupiter 1P87===
The JSC Jupiter 1P87 holographic sight appears as the "RPT-31 Holo" for the RPL-20 LMG, added in Season 4. It has an external skeletonized housing from the Valday PG-350 variant.
 
==Muzzle==
===Dead Air Wolverine PBS-1===
Appears as the "PB Heavy" silencer.
 
===SilencerCo Salvo 12===
Appears as the "Type 4". Available on rifles and submachine guns, as well as shotguns.
 
===Surefire Warden===
Known as the "Warhawk Compensator" in game.
 
===KAC QDSS NT-4===
Appears as the "6KU" silencer.
 
==Foregrips==
===BCM Gunfighter vertical grip===
Seen as one of two underbarrel options for the Vector, and equipped on an LWRC SMG-45 in the gameplay trailer. It appears on many weapons as the "BCG Light Grip".
===MFT REG React Full Size Grip===
Seen on the LWRC from the reveal trailer, and on the Daniel Defence DDM4V7 from the Portal reveal. It appears in the game as "Cobra Grip".
===Hera Arms HFGA===
The Hera Arms HFGA foregrip appears as the "Rattlesnake Light Grip".
===LWRCI Folding Grip===
The LWRCI Folding Grip appears as the "LWG Grip".
 
==Lights and Lasers==
===Steiner DBAL-D2===
Called the "STNR" in-game, emits a blue visible laser. Available to certain weapons in All Out Warfare.
===Surefire X300===
Given the generic "Flashlight" name, sole weaponlight of the 2042 portion of the game, available on all firearms.
===Laserspeed L9T===
Called the "LS-1 Laser Sight" in game.
===AN/PEQ-15===
Laser sight for US Marine faction weapons in the BF3 portion of Portal.
 
=Discussion=
==Thoughts on the trailer?==
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the ''design intent'' behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the ''design intent'' behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]])
::::The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 04:34, 10 June 2021 (EDT)
:::::I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:38, 10 June 2021 (EDT)
:They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:57, 10 June 2021 (EDT)
==Weapons - Gameplay Trailer==
Hello! Been a while since I contributed here. Hehe, I'm back after BFV.
Gameplay trailer has dropped and these are some of the weapons that came in:
'''PBX-9''' - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, '''TG-24''' - Unknown to me, looks like a modernized shell of the M40..., '''4V9''' - seems to be the unidentified AR-15 we saw before the tornado, '''M5A3''' this is likely the fictional name for the MCX Spear, '''K30''' - Vector, '''AK-24''' - this is basically the AK-12. Has a correct rear sight, '''LCMG''' - Knight's Armament MG.
The TG-24 is the most interesting so far.--[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:36, 13 June 2021 (EDT)
:Make sure to sign your posts :P Anyway, the "4V9" is indeed the DDM4. There's also the "G57", which is a Glock 18 (the fire selector is visible), and an "M44" revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:38, 13 June 2021 (EDT)
::The "TG-24" looks like the [[Sako TRG|Sako TRG M10]], which the ingame name seems to resemble anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:09, 13 June 2021 (EDT)
:::Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:37, 13 June 2021 (EDT)
::::There's also another machine pistol sidearm seen in the HUD, at 2:30 with the player holding the "TG-24". I'd never have noticed it myself, but someone posted a collection of every weapon HUD on reddit. More generally, I'm happy that while the names are futurized a bit, they all respect the original weapons' naming conversions, rather than being basically random gibberish like half of MW19's weapon names. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:45, 13 June 2021 (EDT)
:::::Weapon inspects were in BF5, and if they're planning on having battlepasses, its a feature that really helps sell skins.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:54, 14 June 2021 (EDT)
==Battlefield Portal==
So, is the remastered stuff going to go on this page? I feel that would get ridiculously convoluted, and not at all very user/reader-friendly. A separate "Battlefield Portal" page that specifically covers all of the non-2042 content would probably be the best way to handle this. Also, it looks incredible and so much fun! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:56, 22 July 2021 (EDT)
:I am just pleased to see the WWII stuff of 1942 picking up where BFV left off, and that's not even getting to the BC2 and BF3 stuff yet. I think we need to wait and see how it plays out and how much equipment is in Portal. Having a separate page would be a bit odd as it's just a gamemode within 2042. I'm thinking the way the Bad Company 2 Vietnam stuff is formatted might be the way to go, at least for now.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:14, 22 July 2021 (EDT)
::Yeah, the BC2 layout could definitely work well too. Given it's all known content we've already seen in previous games (aside from being new 3D models), it might be best to not add any Portal content to the page until closer to or even after launch. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 22 July 2021 (EDT)
If the models are recycled from previous games I'd suggest to implement the Black Ops Cold War / Warzone treatment.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:17, 22 July 2021 (EDT)
:All indications are that they are new models. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 15:24, 22 July 2021 (EDT)
::I suspect the WWII weapons could be from BFV but if eveything is new then I guess they can all be put here. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:58, 22 July 2021 (EDT)
:::There are M1 Thompsons, those weren't in BFV. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 16:30, 22 July 2021 (EDT)
::::Aside from that, the StG, M1 Garand, and MP40 probably are. The Gunter character from BFV is the German that assassinates the BF3 USMC Support.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:59, 22 July 2021 (EDT)
:::::The M1A1 Thompson model could be from ''Hardline''. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:14, 22 July 2021 (EDT)
::::::Plus, its not exactly an iron clad rule that games using recycled models cant have pages ahem *Far Cry 4/5/6*--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:10, 22 July 2021 (EDT)
::::::It isn't; the sights are completely different. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:44, 23 July 2021 (EDT)
[[File:Bf2024 portal list.jpg|500px|thumb|none]]
Every weapon "confirmed" for Portal, on Jack Frags video. Not sure how he got this info, take it with a grain of salt for now I guess. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 05:39, 29 July 2021 (EDT)
==More weapon calibre options==
Digging through some of the footage for the current test, I've managed to find a few calibre conversions, though this is not a full list. The MCX can swap between Medium Ammo (5.56mm), Heavy Ammo (6.8mm), and Light Ammo (presumably 9mm). The 870 can swap between buckshot, slugs, and flechettes. The G18 can swap between Light Ammo (9mm), Light Ammo Extended (presumably 33-round mags), and another short mag (presumably Heavy Ammo / .45). The Vector has Heavy Ammo, Extended Medium Ammo, and another short mag option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:00, 12 August 2021 (EDT)
=="AC-42" bullpup AR in Beta trailer==
[https://www.youtube.com/watch?v=UdA6V5PIEFw At 0:31 in the trailer,] the player parachuting and looking at the tornado has a bullpup AR named "AC-42" in their HUD. It kinda looks like a few different things, I can't nail it down. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:09, 30 September 2021 (EDT)
:Seems like a modified Thales F90MBR. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:52, 30 September 2021 (EDT)
::Okay, the gun appeared in the recent Hazard Zone trailer. It's not a true Thales, but it does have some similarities. It's probably a futuristic version of it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 16 October 2021 (EDT)
:::I'm getting some Tavor 7 vibes, though that slotted top rail also looks a bit like the SRSS Bulldog. <s>It appears to be a semi-auto DMR, at least in that trailer configuration.</s>--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:35, 21 October 2021 (EDT) Found an image of it from the Paik art - https://battlefield.fandom.com/wiki/File:Battlefield_2042_Ji-Soo_Paik.jpg I'm seeing some of the F90MBR in the stock and cutlass grip and then the TAR-like handguard but it seems to be very much an original design or something else.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:56, 21 October 2021 (EDT)
::::It was seen being fired in fast 3-roud bursts, not semi-auto. But eh, guess it's basically a hybrid. The handguard has the same shape as some [https://i0.wp.com/manticorearms.com/wp-content/uploads/2021/04/home-header3-980height.jpg?resize=1920%2C980&ssl=1 Manticore Arms forends] for Tavor rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:50, 22 October 2021 (EDT)
:Okay so this is something that was shared earlier in by Aidoru, not sure if this is the inspiration per se but it seems very familiar. https://dtrmagazine.com/wp-content/uploads/2021/11/Thales-6.8mm-on-pallet-a-cropped-1200x800-1.jpg , from [https://dtrmagazine.com/ | this website]. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:20, 6 November 2021 (EDT)
==Beta Weapons==
Heya all, I've started adding some screenshots I took from the Beta, starting with the AK12. I hope ya'll are fine with multiple for each gun (showing the weapon, how it's held and the reloads).
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 04:54, 06 October 2021 (EDT)
==Some Portal weapons in the Beta build==
[https://twitter.com/temporyal/status/1447835500426010624 A short clip showcasing a bunch of the weapons here, from the ever-reliable temporyal.] Most seem to share the same design (with updated 3D model / pixel count) and same or very similar animations to their original game, but a huge and amazing thing here is we're getting a ''real'' 93R model! With the proper sloped/squarish slide, trigger guard, and wood grips! Every previous iteration of the 93R in the BF series has always been just a 92FS with the foregrip and sometimes the muzzle brake! Oh, and it seems they're all keeping the same (actual real world) names they had in their original games too! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:22, 12 October 2021 (EDT)
==Full weapon & vehicle list==
https://review.portal.battlefield.com/
* https://i.postimg.cc/ZKjJJr0W/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-29-33.png
* https://i.postimg.cc/QdthCHW0/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-30-07.png
* https://i.postimg.cc/zfHNw67h/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-26-07.png
* https://i.postimg.cc/TYTR8k28/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-24-09.png
* https://i.postimg.cc/NM1wSXWf/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-26-38.png
* https://i.postimg.cc/W3Rv58YH/screencapture-review-portal-battlefield-experience-package-weapons-2021-11-10-15-27-52.png
* https://i.postimg.cc/sxsRrXrP/screencapture-review-portal-battlefield-experience-package-vehicles-2021-11-10-15-28-52.png
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:14, 10 November 2021 (EST)
==The SCAR-H==
Should we have separate sections for weapons like the SCAR-H that appear in both the regular game and Portal? My instinct is that we should. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:43, 27 November 2021 (EST)
:I'm inclined to agree, keeping all the Portal stuff separate makes the most sense. Especially when the game won't let us mix-and-match weapons at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:36, 27 November 2021 (EST)
::Also, I've looked at videos of both the 2042 and Portal versions and they're clearly two different models. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 15:19, 27 November 2021 (EST)
==IDing Portal weapons==
I took some quick Youtube video screenshots of the weapons that I was not comfortable IDing because of their nature in the original game. Can anyone ID them?
- [https://i.imgur.com/Zp24R4P.png M93R]
- [https://i.imgur.com/CL3K19d.png DAO-12]
- [https://i.imgur.com/8guIAFw.png M16A2]
- [https://i.imgur.com/hqsmH9C.png M16A3]
- [https://i.imgur.com/vl0Kezu.png M39 EMR]
- [https://i.imgur.com/d24sy72.png SVD]
--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 10:41, 28 November 2021 (EST)
:The 93R, M16A2, M39, and SVD all look to be what they claim; the M16A3 is a full-auto A4 like previous titles (it does at least have a proper selector and autosear pin, so it's a legit M16 - I guess we'd just call it an R0901 if the selector markings are right). Not sure about the DAO; we'd need to see some of the other identifying features (namely the front of the cylinder) to make any sort of confident ID, especially given the propensity of games to mix and match components from different variants. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:43, 3 December 2021 (EST)
::How precisely can you confirm the M39 id? I'm still very unclear as to what makes the "M39" in 3/4/Hardline an M14 rather than an M39. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 13:55, 5 December 2021 (EST)
:::It's the gas tube, mainly - here are some images:
[[File:Sagem14 09-1-.jpg|thumb|none|450px|Here's an M14 in a Sage stock - note the single-clamp gas tube...]]
[[File:M-39EMR.jpg|thumb|none|450px|...while an actual M39 EMR has a longer two-clamp gas tube.]]
[[File:BF4 M14 left.jpg|thumb|none|600px|Here's BF4's (and, by extension, BF3's and Hardline's) "M39"; it has a shorter single-clamp gas tube, making it an M14. Also, I just now noticed this, but what's the deal with that flash hider? (looks like a SOCOM 16 variant flash hider, to answer that question late)]] [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:30, 5 December 2021 (EST)
:I have to chime in on this. In the past, I made the relevant edits on the 3/4/Hardline pages regarding the M14 with Sage chassis. However, I recently noticed that the difference between the M14 & M39 images above isn't the gas tube (it appears to be the same on both weapons); it's actually the length of the handguard. I looked it up, and it turns out that some M14s with Sage chassis have the same handguard as the Mk 14 EBR and the M39 EMR, while some others have a longer handguard that nearly reaches the first clamp (this is the case for the M14 w/ Sage chassis image that we have here). I'm not sure if the M39 EMR was made with this longer handguard too (it probably wasn't). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:50, 26 April 2023 (UTC)
::[https://www.athenswater.com/M1A_Scout_Squad_EBR.htm Here's] an interesting post about this (specifically where the "Vibro Peen" chassis is mentioned). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:22, 26 April 2023 (UTC)
I've got images on the page of the alleged "M45 MEU(SOC)", it appears to be a totally different modern 1911 variant given the hammer shape, slide serrations, stainless finish, and grips.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:09, 18 December 2021 (EST)
:<s>One other thing - I couldn't get a good screenshot to confirm this, but I think the BC2 US Army and BF3 Marines have M9 pistols in their holsters</s>. Did get a look a while back, it's the Grach or M1911A1. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:16, 2 January 2022 (EST)
==Calling it now...==
...they're gonna make weapon charms (a la ''[[Rainbow Six Siege]]'') a thing at some point. Notice how every gun has a near-identical little hook somewhere on the left side - it serves absolutely no purpose at the moment, and the only thing that I can think of that it'd be used for is mounting a little decorative trinket that you'll probably get out of a lootbox. Gotta fund that post-launch content somehow, I guess... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:39, 3 December 2021 (EST)
:I've already seen charms in youtube footage - they added them in BFV's last patch anyway. It's an industry standard now thanks to Siege. Oh, and these probably are just sold in cosmetic packs, lootboxes are kind of out of fashion now anyway and [[Star Wars Battlefront II|EA knows this all too well]].--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:18, 5 December 2021 (EST)
==Changing rifle categorisation==
I think the page would make more sense (and be easier to navigate once we start adding update weapons) if we split the rifle sections into "Automatic Rifles",  "Semi-automatic Rifles", and "Bolt-action/Lever-action Rifles", as the current setup means we have to call stuff like the unscoped Kar98k a "sniper rifle". --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:42, 6 December 2021 (EST)
== NTW-20 ".50-caliber" version ==
For what it may be worth, the actual Denel/Mechem NTW-20 is only available in 20x82mm, 14.5x114mm and 20x110mm Hispano, there ''is'' a ".50" version of it. Kinda. Ordnance Factory Tiruchirapalli in India manufactures a copy of the NTW-20 called the [https://en.wikipedia.org/wiki/Vidhwansak Vidhwansak] that can be converted to 12.7x108mm. Whether that bears mentioning on the page I'm not sure, it would be a ".50-caliber" version, but that nomenclature is never applied to the 12.7x108 (though it was occasionally known as the "Russian .51" during the Cold War, from what I've read). [[User:Raven|Raven]] ([[User talk:Raven|talk]]) 01:19, 21 July 2023 (UTC)
:I originally wrote in that it is likely .50 caliber, but the more I look at it now I think the modeled cartridge in the magazine is (fittingly) a 20x42mm round from the [[Neopup PAW-20]], though I don't feel there's enough concrete evidence otherwise to state that. The actual in-game ballistics are probably a lot closer to a .50/12.7mm round anyway instead of the 20mm grenade. Unfortunately I doubt this will ever be clarified, as the game files state caliber anymore (they used to in the previous games) due to the dynamic ammo system for Attachments+.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:51, 21 July 2023 (UTC)

Latest revision as of 10:16, 12 November 2023

Misc/old images

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The FIM-92 Stinger out on the bow end of the USS Essex.
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The Stinger's old and rather inaccurate reticle.
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Holding an unscoped Barret M98B atop the Caspian radio tower. Unlike the original game, it lacks BUIS without a scope selected...
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...which leads to this happening when attempting to aim.
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Thankfully, Attachments Plus does allow for a scope to be reaffixed easily. Note the fitting Barret BORS system.
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About to release the .338 magazine.
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Sliding in a new one.
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Flicking out the magazine when empty. As with the two rifles below, the animations are straight from the base game's Sako TRG M10.
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Pre-December 2022 Javelin CLU scope view.

Unreleased datamined weapons

Barrett XM109

The Barrett XM109 was datamined in the PC files.

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Barrett XM109 - 25x59mm

M134 Minigun

A hand held version of the M134 Minigun was referenced in datamined files.

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Hand Held M134 Minigun

MGA SAW K

The MGA SAW K was referenced in the datamined files.

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MGA SAW K - 5.56x45mm NATO

MGL Mk 1L

Lastly, an MGL Mk 1L was also referenced in the datamine.

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Milkor MGL Mk 1L with Armson OEG reflex sight - 40x46mm

Miscellaneous

ACB-90 Storm

The ACB-90 Storm (ACB-90 Штурм), a tactical knife made by the Ukrainian company "Voentorg Spetsnaz", is once again featured as the "Baku ACB-90".

Powered Rail Systems

From the announcement trailer and gameplay reveal trailer, most weapons feature a non-standard rail interface instead of 1913 rails. The slots are far more spaced out from each other compared to a 1913 rail system. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow. This is perhaps a future iteration of the T-Worx Intelligent Rail system that was developed for the NGSW program; however, the “I-Rail” is 1913 compatible. There is no indication of where the power source is located.

Attachments

Optics

Axion Kobra reflex sight

Both the EKP-8-02 and EKP-8-18 variants of the Kobra sights are available on legacy weapons in Battlefield Portal; the -02 dovetail variant is correctly used on various Russian firearms with Warsaw Pact side rails.

Holosun HE509T-RD

Exclusive to the "MP28".

Leupold Mark 4 HAMR with Deltapoint

The Leupold Mark 4 HAMR with Deltapoint appears as the "Maul Hybrid 1.5-3x".

SIG ROMEO5

The SIG ROMEO5 sight appears as the "XDR Holo".

SIG ROMEO8T Closed Red Dot Sight

The SIG ROMEO8T Closed RDS appears as the "8R Holo".

OKP-7

The Russian OKP-7 reflex sight appears as the "K8 Holo".

Raytheon ELCAN Specter DR 1-4x

The ELCAN Specter DR 1-4x appears as the "Ghost Hybrid 1.25-4.5x" attachment.

Vortex Razor AMG

The Vortex Razor AMG red dot sight appears as the "UH-1 Smart 1.5x". In addition to the red dot (which is blue), it also has a rangefinder and an ammo counter.

Vector Talos Scope

The Vector Optics Talos is appears as the "TV 2x" attachment.

Trijicon ACOG TA31

The Trijicon ACOG TA31 appears as the "ACOG 4x" in Portal.

Trijicon ACOG TA31F.

Trijicon RX01

The RX01 appears as the "Reflex" sight for BF3 Portal weapons.

Trijicon RMR

The Trijicon RMR is the default optic of the MP28 (Flux Defense MP17).

SIG Bravo 4

The SIG Bravo 4 appears as the "Bravo 3x" in All-Out Warfare.

NPZ 1P78 P1 Kashtan

The "SHAN 2.5x" of All-Out Warfare is the new production 1P78 P1 Kashtan 2.8x scope, which as an updated RIS-mounted variant of the Kashtan scope.

Nydar Model 47

The Nydar Model 47 reflex sight appears as an optional attachment for 1942 Portal weapons.

NPZ PSO-1

Appears in Portal, available on certain Russian faction weapons in BF3 and BC2, now correctly depicted as mounting to the firearm via the dovetail scope mount on the side of the receiver.

Torrey Pines T12M

The Torrey Pines T12M appears as the "TR-1 Thermal 1.25x" as of Update 3.2.

Burris TMPR Prism

The Burris TMPR thermal optic appears as the "T4 Thermal 2.5x" as of Update 3.2.

JSC Jupiter 1P87

The JSC Jupiter 1P87 holographic sight appears as the "RPT-31 Holo" for the RPL-20 LMG, added in Season 4. It has an external skeletonized housing from the Valday PG-350 variant.

Muzzle

Dead Air Wolverine PBS-1

Appears as the "PB Heavy" silencer.

SilencerCo Salvo 12

Appears as the "Type 4". Available on rifles and submachine guns, as well as shotguns.

Surefire Warden

Known as the "Warhawk Compensator" in game.

KAC QDSS NT-4

Appears as the "6KU" silencer.

Foregrips

BCM Gunfighter vertical grip

Seen as one of two underbarrel options for the Vector, and equipped on an LWRC SMG-45 in the gameplay trailer. It appears on many weapons as the "BCG Light Grip".

MFT REG React Full Size Grip

Seen on the LWRC from the reveal trailer, and on the Daniel Defence DDM4V7 from the Portal reveal. It appears in the game as "Cobra Grip".

Hera Arms HFGA

The Hera Arms HFGA foregrip appears as the "Rattlesnake Light Grip".

LWRCI Folding Grip

The LWRCI Folding Grip appears as the "LWG Grip".

Lights and Lasers

Steiner DBAL-D2

Called the "STNR" in-game, emits a blue visible laser. Available to certain weapons in All Out Warfare.

Surefire X300

Given the generic "Flashlight" name, sole weaponlight of the 2042 portion of the game, available on all firearms.

Laserspeed L9T

Called the "LS-1 Laser Sight" in game.

AN/PEQ-15

Laser sight for US Marine faction weapons in the BF3 portion of Portal.

Discussion

Thoughts on the trailer?

So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --JackalUnderscore (talk) 16:48, 9 June 2021 (EDT)

I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --Bob juan santos
As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the design intent behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. Alex T Snow (talk) 18:39, 9 June 2021 (EDT)
It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --PyramidHead (talk) 18:41, 9 June 2021 (EDT)
I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. Bob juan santos (talk)
The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --JackalUnderscore (talk) 04:34, 10 June 2021 (EDT)
I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --PyramidHead (talk) 17:38, 10 June 2021 (EDT)
They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--Aidoru (talk) 23:57, 10 June 2021 (EDT)

Weapons - Gameplay Trailer

Hello! Been a while since I contributed here. Hehe, I'm back after BFV.

Gameplay trailer has dropped and these are some of the weapons that came in:

PBX-9 - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, TG-24 - Unknown to me, looks like a modernized shell of the M40..., 4V9 - seems to be the unidentified AR-15 we saw before the tornado, M5A3 this is likely the fictional name for the MCX Spear, K30 - Vector, AK-24 - this is basically the AK-12. Has a correct rear sight, LCMG - Knight's Armament MG.

The TG-24 is the most interesting so far.--Akane miyoshi (talk) 18:36, 13 June 2021 (EDT)

Make sure to sign your posts :P Anyway, the "4V9" is indeed the DDM4. There's also the "G57", which is a Glock 18 (the fire selector is visible), and an "M44" revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --Ultimate94ninja (talk) 14:38, 13 June 2021 (EDT)
The "TG-24" looks like the Sako TRG M10, which the ingame name seems to resemble anyway.--AgentGumby (talk) 15:09, 13 June 2021 (EDT)
Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --Akane miyoshi (talk) 18:37, 13 June 2021 (EDT)
There's also another machine pistol sidearm seen in the HUD, at 2:30 with the player holding the "TG-24". I'd never have noticed it myself, but someone posted a collection of every weapon HUD on reddit. More generally, I'm happy that while the names are futurized a bit, they all respect the original weapons' naming conversions, rather than being basically random gibberish like half of MW19's weapon names. Alex T Snow (talk) 20:45, 13 June 2021 (EDT)
Weapon inspects were in BF5, and if they're planning on having battlepasses, its a feature that really helps sell skins.--Aidoru (talk) 01:54, 14 June 2021 (EDT)

Battlefield Portal

So, is the remastered stuff going to go on this page? I feel that would get ridiculously convoluted, and not at all very user/reader-friendly. A separate "Battlefield Portal" page that specifically covers all of the non-2042 content would probably be the best way to handle this. Also, it looks incredible and so much fun! :D Alex T Snow (talk) 14:56, 22 July 2021 (EDT)

I am just pleased to see the WWII stuff of 1942 picking up where BFV left off, and that's not even getting to the BC2 and BF3 stuff yet. I think we need to wait and see how it plays out and how much equipment is in Portal. Having a separate page would be a bit odd as it's just a gamemode within 2042. I'm thinking the way the Bad Company 2 Vietnam stuff is formatted might be the way to go, at least for now.--AgentGumby (talk) 15:14, 22 July 2021 (EDT)
Yeah, the BC2 layout could definitely work well too. Given it's all known content we've already seen in previous games (aside from being new 3D models), it might be best to not add any Portal content to the page until closer to or even after launch. Alex T Snow (talk) 15:31, 22 July 2021 (EDT)

If the models are recycled from previous games I'd suggest to implement the Black Ops Cold War / Warzone treatment.--Nanomat (talk) 15:17, 22 July 2021 (EDT)

All indications are that they are new models. --Tamarin88 (talk) 15:24, 22 July 2021 (EDT)
I suspect the WWII weapons could be from BFV but if eveything is new then I guess they can all be put here. --Nanomat (talk) 15:58, 22 July 2021 (EDT)
There are M1 Thompsons, those weren't in BFV. --Tamarin88 (talk) 16:30, 22 July 2021 (EDT)
Aside from that, the StG, M1 Garand, and MP40 probably are. The Gunter character from BFV is the German that assassinates the BF3 USMC Support.--AgentGumby (talk) 17:59, 22 July 2021 (EDT)
The M1A1 Thompson model could be from Hardline. Pyr0m4n14c (talk) 19:14, 22 July 2021 (EDT)
Plus, its not exactly an iron clad rule that games using recycled models cant have pages ahem *Far Cry 4/5/6*--Aidoru (talk) 21:10, 22 July 2021 (EDT)
It isn't; the sights are completely different. --Tamarin88 (talk) 13:44, 23 July 2021 (EDT)
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Every weapon "confirmed" for Portal, on Jack Frags video. Not sure how he got this info, take it with a grain of salt for now I guess. --JackalUnderscore (talk) 05:39, 29 July 2021 (EDT)

More weapon calibre options

Digging through some of the footage for the current test, I've managed to find a few calibre conversions, though this is not a full list. The MCX can swap between Medium Ammo (5.56mm), Heavy Ammo (6.8mm), and Light Ammo (presumably 9mm). The 870 can swap between buckshot, slugs, and flechettes. The G18 can swap between Light Ammo (9mm), Light Ammo Extended (presumably 33-round mags), and another short mag (presumably Heavy Ammo / .45). The Vector has Heavy Ammo, Extended Medium Ammo, and another short mag option. Alex T Snow (talk) 20:00, 12 August 2021 (EDT)

"AC-42" bullpup AR in Beta trailer

At 0:31 in the trailer, the player parachuting and looking at the tornado has a bullpup AR named "AC-42" in their HUD. It kinda looks like a few different things, I can't nail it down. Alex T Snow (talk) 13:09, 30 September 2021 (EDT)

Seems like a modified Thales F90MBR. --Ultimate94ninja (talk) 13:52, 30 September 2021 (EDT)
Okay, the gun appeared in the recent Hazard Zone trailer. It's not a true Thales, but it does have some similarities. It's probably a futuristic version of it. --Ultimate94ninja (talk) 12:54, 16 October 2021 (EDT)
I'm getting some Tavor 7 vibes, though that slotted top rail also looks a bit like the SRSS Bulldog. It appears to be a semi-auto DMR, at least in that trailer configuration.--AgentGumby (talk) 15:35, 21 October 2021 (EDT) Found an image of it from the Paik art - https://battlefield.fandom.com/wiki/File:Battlefield_2042_Ji-Soo_Paik.jpg I'm seeing some of the F90MBR in the stock and cutlass grip and then the TAR-like handguard but it seems to be very much an original design or something else.--AgentGumby (talk) 18:56, 21 October 2021 (EDT)
It was seen being fired in fast 3-roud bursts, not semi-auto. But eh, guess it's basically a hybrid. The handguard has the same shape as some Manticore Arms forends for Tavor rifles. --Ultimate94ninja (talk) 08:50, 22 October 2021 (EDT)
Okay so this is something that was shared earlier in by Aidoru, not sure if this is the inspiration per se but it seems very familiar. https://dtrmagazine.com/wp-content/uploads/2021/11/Thales-6.8mm-on-pallet-a-cropped-1200x800-1.jpg , from | this website. --AgentGumby (talk) 14:20, 6 November 2021 (EDT)

Beta Weapons

Heya all, I've started adding some screenshots I took from the Beta, starting with the AK12. I hope ya'll are fine with multiple for each gun (showing the weapon, how it's held and the reloads). Kona (talk) 04:54, 06 October 2021 (EDT)

Some Portal weapons in the Beta build

A short clip showcasing a bunch of the weapons here, from the ever-reliable temporyal. Most seem to share the same design (with updated 3D model / pixel count) and same or very similar animations to their original game, but a huge and amazing thing here is we're getting a real 93R model! With the proper sloped/squarish slide, trigger guard, and wood grips! Every previous iteration of the 93R in the BF series has always been just a 92FS with the foregrip and sometimes the muzzle brake! Oh, and it seems they're all keeping the same (actual real world) names they had in their original games too! Alex T Snow (talk) 20:22, 12 October 2021 (EDT)

Full weapon & vehicle list

https://review.portal.battlefield.com/

Temp89 (talk) 11:14, 10 November 2021 (EST)

The SCAR-H

Should we have separate sections for weapons like the SCAR-H that appear in both the regular game and Portal? My instinct is that we should. --Tamarin88 (talk) 13:43, 27 November 2021 (EST)

I'm inclined to agree, keeping all the Portal stuff separate makes the most sense. Especially when the game won't let us mix-and-match weapons at all. Alex T Snow (talk) 14:36, 27 November 2021 (EST)
Also, I've looked at videos of both the 2042 and Portal versions and they're clearly two different models. --Tamarin88 (talk) 15:19, 27 November 2021 (EST)

IDing Portal weapons

I took some quick Youtube video screenshots of the weapons that I was not comfortable IDing because of their nature in the original game. Can anyone ID them?

- M93R

- DAO-12

- M16A2

- M16A3

- M39 EMR

- SVD

--Tamarin88 (talk) 10:41, 28 November 2021 (EST)

The 93R, M16A2, M39, and SVD all look to be what they claim; the M16A3 is a full-auto A4 like previous titles (it does at least have a proper selector and autosear pin, so it's a legit M16 - I guess we'd just call it an R0901 if the selector markings are right). Not sure about the DAO; we'd need to see some of the other identifying features (namely the front of the cylinder) to make any sort of confident ID, especially given the propensity of games to mix and match components from different variants. Pyr0m4n14c (talk) 00:43, 3 December 2021 (EST)
How precisely can you confirm the M39 id? I'm still very unclear as to what makes the "M39" in 3/4/Hardline an M14 rather than an M39. --Tamarin88 (talk) 13:55, 5 December 2021 (EST)
It's the gas tube, mainly - here are some images:
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Here's an M14 in a Sage stock - note the single-clamp gas tube...
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...while an actual M39 EMR has a longer two-clamp gas tube.
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Here's BF4's (and, by extension, BF3's and Hardline's) "M39"; it has a shorter single-clamp gas tube, making it an M14. Also, I just now noticed this, but what's the deal with that flash hider? (looks like a SOCOM 16 variant flash hider, to answer that question late)

Pyr0m4n14c (talk) 21:30, 5 December 2021 (EST)

I have to chime in on this. In the past, I made the relevant edits on the 3/4/Hardline pages regarding the M14 with Sage chassis. However, I recently noticed that the difference between the M14 & M39 images above isn't the gas tube (it appears to be the same on both weapons); it's actually the length of the handguard. I looked it up, and it turns out that some M14s with Sage chassis have the same handguard as the Mk 14 EBR and the M39 EMR, while some others have a longer handguard that nearly reaches the first clamp (this is the case for the M14 w/ Sage chassis image that we have here). I'm not sure if the M39 EMR was made with this longer handguard too (it probably wasn't). --Ultimate94ninja (talk) 14:50, 26 April 2023 (UTC)
Here's an interesting post about this (specifically where the "Vibro Peen" chassis is mentioned). --Ultimate94ninja (talk) 15:22, 26 April 2023 (UTC)

I've got images on the page of the alleged "M45 MEU(SOC)", it appears to be a totally different modern 1911 variant given the hammer shape, slide serrations, stainless finish, and grips.--AgentGumby (talk) 22:09, 18 December 2021 (EST)

One other thing - I couldn't get a good screenshot to confirm this, but I think the BC2 US Army and BF3 Marines have M9 pistols in their holsters. Did get a look a while back, it's the Grach or M1911A1. --AgentGumby (talk) 23:16, 2 January 2022 (EST)

Calling it now...

...they're gonna make weapon charms (a la Rainbow Six Siege) a thing at some point. Notice how every gun has a near-identical little hook somewhere on the left side - it serves absolutely no purpose at the moment, and the only thing that I can think of that it'd be used for is mounting a little decorative trinket that you'll probably get out of a lootbox. Gotta fund that post-launch content somehow, I guess... Pyr0m4n14c (talk) 00:39, 3 December 2021 (EST)

I've already seen charms in youtube footage - they added them in BFV's last patch anyway. It's an industry standard now thanks to Siege. Oh, and these probably are just sold in cosmetic packs, lootboxes are kind of out of fashion now anyway and EA knows this all too well.--AgentGumby (talk) 14:18, 5 December 2021 (EST)

Changing rifle categorisation

I think the page would make more sense (and be easier to navigate once we start adding update weapons) if we split the rifle sections into "Automatic Rifles", "Semi-automatic Rifles", and "Bolt-action/Lever-action Rifles", as the current setup means we have to call stuff like the unscoped Kar98k a "sniper rifle". --Tamarin88 (talk) 14:42, 6 December 2021 (EST)

NTW-20 ".50-caliber" version

For what it may be worth, the actual Denel/Mechem NTW-20 is only available in 20x82mm, 14.5x114mm and 20x110mm Hispano, there is a ".50" version of it. Kinda. Ordnance Factory Tiruchirapalli in India manufactures a copy of the NTW-20 called the Vidhwansak that can be converted to 12.7x108mm. Whether that bears mentioning on the page I'm not sure, it would be a ".50-caliber" version, but that nomenclature is never applied to the 12.7x108 (though it was occasionally known as the "Russian .51" during the Cold War, from what I've read). Raven (talk) 01:19, 21 July 2023 (UTC)

I originally wrote in that it is likely .50 caliber, but the more I look at it now I think the modeled cartridge in the magazine is (fittingly) a 20x42mm round from the Neopup PAW-20, though I don't feel there's enough concrete evidence otherwise to state that. The actual in-game ballistics are probably a lot closer to a .50/12.7mm round anyway instead of the 20mm grenade. Unfortunately I doubt this will ever be clarified, as the game files state caliber anymore (they used to in the previous games) due to the dynamic ammo system for Attachments+.--AgentGumby (talk) 12:51, 21 July 2023 (UTC)