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XIII (2020): Difference between revisions

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{{WIP}}
{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name = XIII Remake
|name = ''XIII''
|picture = Xiii Remake PS4 Box Art.jpg
|picture = Xiii Remake PS4 Box Art.jpg
|caption =  PS4 Boxart
|caption =  PS4 Boxart
Line 7: Line 6:
|date= November 10, 2020
|date= November 10, 2020
|developer=PlayMagic
|developer=PlayMagic
|platforms=Microsoft Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One
|platforms=Microsoft Windows<br>Nintendo Switch<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S
|publisher= Microids
|publisher= Microids
|genre=First-person shooter, stealth
|genre=First-person shooter, stealth
}}
}}
'''''XIII''''' is a 2020 first-person shooter video game, a remake of the [[XIII (VG)|2003 first-person shooter of the same name]]. While retaining the same story and gameplay of the original, the remake radically changed the art style of the original game, departing from the cel-shaded visuals the original is known for. This includes changes to the weapon models used in the game, which are now more detailed and much more closely resemble their real-life counterparts.
 
{{VG Title}}
{{VG Title}}
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__TOC__<br clear=all>
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=Handguns=
=Handguns=
==Beretta 92FS Inox==
==Beretta 92FS Inox==
The [[Beretta 92FS Inox]]; it is oddly equipped with a standard blued barrel. The pistol incorrectly has 10 rounds in its magazine.
The [[Beretta 92FS Inox]] appears as the game's standard handgun and is oddly equipped with a standard blued barrel. This update model replaces the stylized, Beretta 92-based pistol from the original game. The pistol incorrectly only holds 10 rounds in its magazine.
[[file:USAMade92FSInox.jpg|thumb|350px|none|American made Beretta 92FS Inox - 9x19mm Parabellum]]
[[file:USAMade92FSInox.jpg|thumb|350px|none|American made Beretta 92FS Inox - 9x19mm]]
[[File:XIII re b92hold.jpg|thumb|none|600px|Standard hand position. Handgun with both hands. You can see a pulled hammer. Weapon ready to fire.]]
[[File:XIII re b92hold.jpg|thumb|none|600px|XIII holds a 92FS Inox with a teacup grip, hammer pulled back and ready to fire.]]
[[File:XIII re b92 aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re b92 aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re b92 rel 1.jpg|thumb|none|600px|Magazine replacement. Inserting a magazine with cartridges.]]
[[File:XIII re b92 rel 1.jpg|thumb|none|600px|Swapping magazines shows that new magazines have cartridges modeled in them, always nice to see. Note that the safety is on; for some reason, the safety automatically engages when the weapon runs dry.]]
[[File:XIII re b92 rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re b92 rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re b92 empty.jpg|thumb|none|600px|Out of ammo.]]
[[File:XIII re b92 empty.jpg|thumb|none|600px|Out of ammo. Note the red magazine follower.]]
===Beretta 92FS with Silencer===
===Beretta 92FS with Suppressor===
[[File:XIII re b92 sd hold.jpg|thumb|none|600px|The weapon is held in the hands. There is no difference to a pistol without a silencer.]]
[[File:XIII re b92 sd hold.jpg|thumb|none|600px|The weapon is held in XIII's hands, held the same way as the standard 92FS Inox.]]
[[File:XIII re b92 sd aim.jpg|thumb|none|600px|While aiming, you can't see the silencer.]]
[[File:XIII re b92 sd aim.jpg|thumb|none|600px|While aiming, you can't see the suppressor.]]
[[File:XIII re b92 sd rel 1.jpg|thumb|none|600px|Ejecting an empty magazine.]]
[[File:XIII re b92 sd rel 1.jpg|thumb|none|600px|Ejecting an empty magazine.]]
[[File:XIII re b92 sd rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re b92 sd rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re b92 sd empty.jpg|thumb|none|600px|Out of ammo. Same animation as the primary weapon.]]
[[File:XIII re b92 sd empty.jpg|thumb|none|600px|Out of ammo. Same animation as the primary weapon.]]
===Beretta 92FS Akimbo===
===Beretta 92FS Akimbo===
[[File:XIII re B92 Akimbo hold.jpg|thumb|none|600px|Handgun held in two hands.]]
[[File:XIII re B92 Akimbo hold.jpg|thumb|none|600px|XIII holds two handguns, because two guns is better than one gun.]]
[[File:XIII re B92 Akimbo rel 1.jpg|thumb|none|600px|Ejection of two magazines.]]
[[File:XIII re B92 Akimbo rel 1.jpg|thumb|none|600px|Ejection of two magazines.]]
[[File:XIII re B92 Akimbo rel 2.jpg|thumb|none|600px|Both pistols held in the left hand. Inserting a new magazine with the right hand.]]
[[File:XIII re B92 Akimbo rel 2.jpg|thumb|none|600px|Both pistols held in the left hand. Inserting a new magazine with the right hand.]]
[[File:XIII re B92 Akimbo empty.jpg|thumb|none|600px|Out of ammo again. :)]]
[[File:XIII re B92 Akimbo empty.jpg|thumb|none|600px|Out of ammo again.]]


==Colt Anaconda==
==Colt Anaconda==
The [[Colt Anaconda]]. A very strong weapon. Kills after two shots. Available in virtually every mission.
The [[Colt Anaconda]] returns from the original game, this time much more detailed. As in the original game, it is a very strong weapon, typically killing enemies in two shots. Available in virtually every mission.
[[File:Colt Anaconda 8 inch plain.jpg|thumb|350px|none|Colt Anaconda with 8" barrel - .44 Magnum]]
[[File:Colt Anaconda 8 inch plain.jpg|thumb|350px|none|Colt Anaconda with 8" barrel - .44 Magnum]]
[[File:XIII re anaconda hold.jpg|thumb|none|600px|Hand-held revolver.]]
[[File:XIII re anaconda hold.jpg|thumb|none|600px|Holding the revolver with two hands this time as opposed to one-handed in the original game.]]
[[File:XIII re anaconda aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re anaconda aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re anaconda rel 1.jpg|thumb|none|600px|Opening the cylinder and ejecting empty shells.]]
[[File:XIII re anaconda rel 1.jpg|thumb|none|600px|Opening the cylinder and ejecting empty shells.]]
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=Submachine Guns=
=Submachine Guns=
 
==Mini Uzi==
==Mini UZI==
The [[Mini Uzi]] reappears from the original. It now appears to have a stainless steel finish.
The [[Mini Uzi]].
[[file:MiniUzi 01.jpg|thumb|350px|none|IMI Mini Uzi with stock folded - 9x19mm]]
[[file:MiniUzi 01.jpg|thumb|350px|none|IMI Mini Uzi with stock folded - 9x19mm]]
[[File:XIII re uzi hold.jpg|thumb|none|600px|UZI held with both hands. It also has an unfolded stock.]]
[[File:XIII re uzi hold.jpg|thumb|none|600px|Like the Anaconda, the Mini Uzi is now held with both hands. It also has an unfolded stock, compared to the Mini Uzi in the original game, which had a stock that was always folded. The weapon's icon incorrectly shows a full-size Uzi.]]
[[File:XIII re uzi aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re uzi aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re uzi rel 1.jpg|thumb|none|600px|In the left hand there is a magazine ready for replacement.]]
[[File:XIII re uzi rel 1.jpg|thumb|none|600px|XIII performs a [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'']]-esque reload when the Mini Uzi is empty.]]
[[File:XIII re uzi rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re uzi rel 2.jpg|thumb|none|600px|Pulling the charging handle.]]
[[File:XIII re uzi empty.jpg|thumb|none|600px|Out of ammo.]]
[[File:XIII re uzi empty.jpg|thumb|none|600px|Out of ammo.]]
===Mini Uzi Akimbo===
===Mini Uzi Akimbo===
[[File:XIII re uzi akimbo hold.jpg|thumb|none|600px|UZI held in two hands. Weapon models are mirror images.]]
[[File:XIII re uzi akimbo hold.jpg|thumb|none|600px|Mini Uzis akimbo. Strangely, the left-hand Mini Uzi is simply a mirror of the other one, as evidenced by its lack of ejection port despite it being visible in the single-wielded Mini Uzi's reload animation.]]
[[File:XIII re uzi akimbo rel 1.jpg|thumb|none|600px|Magazine tapping on the magazine.]]
[[File:XIII re uzi akimbo rel 1.jpg|thumb|none|600px|Magazine tapping on the magazine.]]
[[File:XIII re uzi akimbo rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re uzi akimbo rel 2.jpg|thumb|none|600px|Pulling the charging handle with the off-hand gun during a reload.]]
[[File:XIII re uzi akimbo empty.jpg|thumb|none|600px|Out of ammo.]]
[[File:XIII re uzi akimbo empty.jpg|thumb|none|600px|Out of ammo.]]


=Shotguns=
=Shotguns=
==Remington 870 Marine Magnum==
==Remington 870 Marine Magnum==
The [[Remington 870|Remington 870 Marine Magnum]].
The [[Remington 870|Remington 870 Marine Magnum]] returns, once again in much greater detail than its original counterpart, which more closely resembled a combination of the 870 and an [[Ithaca 37]]. While it holds 5-rounds like in the 2003 game, this 870's magazine tube appears visually longer than one that holds 5.
[[file:Remington870MarineMagnum.jpg|thumb|350px|none|Remington 870 Marine Magnum - 12 gauge]]
[[file:Remington870MarineMagnum.jpg|thumb|450px|none|Remington 870 Marine Magnum - 12 gauge]]
[[File:XIII re remington hold.jpg|thumb|none|600px|Shotgun in hand.]]
[[File:XIII re remington hold.jpg|thumb|none|600px|The shotgun in hand.]]
[[File:XIII re remington aim.jpg|thumb|none|600px|The mounting rail has a cutout so that we can aim.]]
[[File:XIII re remington aim.jpg|thumb|none|600px|The picatinny rail has a cutout so that we can aim.]]
[[File:XIII re remington rel 1.jpg|thumb|none|600px|Preparation for charging.]]
[[File:XIII re remington rel 1.jpg|thumb|none|600px|Preparation for charging. According to text on the receiver, this universe's Remington is apparently manufactured by "Raynaud Rifleworks".]]
[[File:XIII re remington rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re remington rel 2.jpg|thumb|none|600px|Working the pump.]]
[[File:XIII re remington empty.jpg|thumb|none|600px|Out of ammo.]]
[[File:XIII re remington empty.jpg|thumb|none|600px|Out of ammo.]]


==12 Gauge Double Barreled Shotgun==
==12 Gauge Double Barreled Shotgun==
The [[12 Gauge Double Barreled Shotgun]].
The [[12 Gauge Double Barreled Shotgun]] returns as well.
[[file:Blued stainlessreceiver.jpg|thumb|none|350px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]
[[file:Blued stainlessreceiver.jpg|thumb|none|450px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]
[[File:XIII re 2barrelshotgun hold.jpg|thumb|none|600px|Shotgun in hand.]]
[[File:XIII re 2barrelshotgun hold.jpg|thumb|none|600px|The shotgun in hand. Thanks to the remake's decision to go for a more life-like visual style, the double-barrel looks much more like a real side-by-side shotgun compared to the vaguely shotgun-y looking stick from the original.]]
[[File:XIII re 2barrelshotgun aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re 2barrelshotgun aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re 2barrelshotgun rel 1.jpg|thumb|none|600px|Reload animation with one round in the barrel. Note that after opening the cartridge chamber. The cartridge does not fall out.]]
[[File:XIII re 2barrelshotgun rel 1.jpg|thumb|none|600px|When loading after firing one barrel, XIII will replace one shell from the fired barrel and leave the unfired shell in place. You love to see it.]]
[[File:XIII re 2barrelshotgun rel 2.jpg|thumb|none|600px|Here is an animation with an empty barrel.]]
[[File:XIII re 2barrelshotgun rel 2.jpg|thumb|none|600px|Here is an animation with an empty barrel.]]
[[File:XIII re 2barrelshotgun empty.jpg|thumb|none|600px|Out of ammo.]]
[[File:XIII re 2barrelshotgun empty.jpg|thumb|none|600px|Out of ammo, showing the side-by-side's well-worn stock.]]


=Assault Rifles=
=Assault Rifles=
==AKM==
==AKM==
The [[AKM]].
The [[AKM]] replaces the [[Norinco Type 56]] from the original game.
[[file:AKMRifle.jpg|thumb|350px|none|AKM - 7.62x39mm]]
[[file:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]
[[File:XIII re ak47 hold.jpg|thumb|none|600px|AKM in hand.]]
[[File:XIII re ak47 hold.jpg|thumb|none|600px|An AKM in hand.]]
[[File:XIII re ak47 aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re ak47 aim.jpg|thumb|none|600px|XIII aims his rifle to confirm that he has an AKM this time around as opposed to a Type 56.]]
[[File:XIII re ak47 rel 1.jpg|thumb|none|600px|Replacing an empty magazine.]]
[[File:XIII re ak47 rel 1.jpg|thumb|none|600px|Replacing an empty magazine.]]
[[File:XIII re ak47 rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re ak47 rel 2.jpg|thumb|none|600px|Pulling the charging handle. This wouldn't achieve much considering that the safety is on.]]
[[File:XIII re ak47 empty.jpg|thumb|none|600px|Out of ammo.]]
[[File:XIII re ak47 empty.jpg|thumb|none|600px|Out of ammo.]]


==M16A1 with M203==
==M16A1 with M203 Grenade Launcher==
The [[M16A1]].
The [[M16A1]] with its permanently fixed [[M203 Grenade Launcher]] replaces the original M16 from the original game.
[[file:M16A2 M203.jpg|thumb|350px|none|Colt M16A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]]
[[file:M16A2 M203.jpg|thumb|450px|none|Colt M16A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]]
[[File:XIII re m16 hold.jpg|thumb|none|600px|M16 in hand.]]
[[File:XIII re m16 hold.jpg|thumb|none|600px|M16 in hand. The M203 is now attached to the rifle with its proprietary handguard, as opposed to being simply glued on like in the original. The rifle is erroneously set to semi-auto, however.]]
[[File:XIII re m16 aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re m16 aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re m16 rel 1.jpg|thumb|none|600px|Inserting a new magazine.]]
[[File:XIII re m16 rel 1.jpg|thumb|none|600px|While inserting a new magazine, XIII finds that the M16A1 is now fitted with a 30-round STANAG magazine as opposed to a 20-rounder in the original, accented nicely by some orange tape.]]
[[File:XIII re m16 rel 2.jpg|thumb|none|600px|Lock release.]]
[[File:XIII re m16 rel 2.jpg|thumb|none|600px|Thumbing the bolt release.]]
[[File:XIII re m16 rel 3.jpg|thumb|none|600px|Grenade launcher open.]]
[[File:XIII re m16 rel 3.jpg|thumb|none|600px|Breaking the grenade launcher open...]]
[[File:XIII re m16 rel 4.jpg|thumb|none|600px|Putting a new grenade.]]
[[File:XIII re m16 rel 4.jpg|thumb|none|600px|...and inserting a new grenade.]]
[[File:XIII re m16 empty.jpg|thumb|none|600px|Out of ammo.]]
[[File:XIII re m16 empty.jpg|thumb|none|600px|Out of ammo. One could use it as a solid club in the meantime.]]


=Sniper Rifles=
=Sniper Rifles=
==SVD Dragunov==
==SVD Dragunov==
The [[SVD Dragunov]].
The [[SVD Dragunov]] reappears as the game's sole sniper rifle.
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mm R]]
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[File:XIII re svd hold.jpg|thumb|none|600px|SVD in hand.]]
[[File:XIII re svd hold.jpg|thumb|none|600px|SVD in hand.]]
[[File:XIII re svd aim.jpg|thumb|none|600px|The view from the scope is the same as in crossbows. The SVD has a 5x magnification. Crossbows have a magnification of 4.]]
[[File:XIII re svd aim.jpg|thumb|none|600px|The view from the scope is the same as the one used on the crossbows. The SVD, however, provides 5x magnification. Crossbows have a magnification of 4x.]]
[[File:XIII re svd rel 1.jpg|thumb|none|600px|Ejection of an empty magazine.]]
[[File:XIII re svd rel 1.jpg|thumb|none|600px|Tossing away an empty magazine.]]
[[File:XIII re svd rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re svd rel 2.jpg|thumb|none|600px|Enthusiastically pulling the charging handle.]]
[[File:XIII re svd empty.jpg|thumb|none|600px|Out of ammo. There are actually no cartridges inside the gun.]]
[[File:XIII re svd empty.jpg|thumb|none|600px|The "out-of-ammo" animation shows that the bolt is apparently motorised as it cycles without the weapon actually being fired.]]


=Machine Guns=
=Machine Guns=
==Browning M2HB==
==Browning M2HB==
The [[Browning M2HB]].
The [[Browning M2HB]] is once again used an an emplaced weapon in some missions.
[[file:BrowningM2 plain.jpg|thumb|350px|none|Browning M2HB - .50 BMG]]
[[file:BrowningM2 plain.jpg|thumb|450px|none|Browning M2HB - .50 BMG]]
[[File:XIII re m2hb .jpg|thumb|none|600px|Picking up a browning. A machine gun mounted on a rack has a barrel pointing towards the top.]]
[[File:XIII re m2hb .jpg|thumb|none|600px|Taking up a static Browning]]
[[File:XIII re m2hb hold.jpg|thumb|none|600px|Browning in hand.]]
[[File:XIII re m2hb hold.jpg|thumb|none|600px|Browning in hand.]]
[[File:XIII re m2hb aim.jpg|thumb|none|600px|While aiming, the anti-aircraft sight is pulled out.]]
[[File:XIII re m2hb aim.jpg|thumb|none|600px|While aiming, the anti-aircraft sight is pulled out.]]
[[File:XIII re m2hb rel 1.jpg|thumb|none|600px|Pulling the handle to load a new cartridge.]]
[[File:XIII re m2hb rel 1.jpg|thumb|none|600px|Pulling the handle to load a new cartridge.]]
[[File:XIII re m2hb rel 2.jpg|thumb|none|600px|When the weapon overheats, you have to wait a while. By the way, you can see that the barrel changes color.]]
[[File:XIII re m2hb rel 2.jpg|thumb|none|600px|The weapon overheats; as with most video game machine guns, such a situation does not necessitate breaking up the action for a tedious barrel change.]]


==M60==
==M60==
The [[M60]].
The [[M60]] once again appears as a portable machine gun and one of the strongest weapons in-game.
[[file:M60GPMG.jpg‎|thumb|none|350px|M60 machine gun with bipod folded - 7.62x51mm NATO]]
[[file:M60GPMG.jpg‎|thumb|none|450px|M60 machine gun with bipod folded - 7.62x51mm NATO]]
[[File:XIII re m60 hold.jpg|thumb|none|600px|M60 in hand.]]
[[File:XIII re m60 hold.jpg|thumb|none|600px|M60 in hand. The original game's M60 was rather small in XIII's hands and the remake scales it up a bit.]]
[[File:XIII re m60 aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re m60 aim.jpg|thumb|none|600px|Aiming.]]
[[File:XIII re m60 rel 1.jpg|thumb|none|600px|Removing the old magazine. A full magazine holds 200 rounds.]]
[[File:XIII re m60 rel 1.jpg|thumb|none|600px|Removing the old belt box. A full box holds 200 rounds.]]
[[File:XIII re m60 rel 2.jpg|thumb|none|600px|Pulling the slide.]]
[[File:XIII re m60 rel 2.jpg|thumb|none|600px|Pulling the charging handle.]]
[[File:XIII re m60 empty.jpg|thumb|none|600px|Out of ammo.]]
[[File:XIII re m60 empty.jpg|thumb|none|600px|Out of ammo.]]
=Launchers=
==Panzerfaust 3==
The [[Panzerfaust 3]] returns from the original game as the sole rocket launcher and once again referred to as a "[[Bazooka]]". It is also once again depicted as a reloadable rocket launcher like an [[RPG-7]].
[[file:PNZFT3.jpg|thumb|none|450px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]
[[File:XIII re rpg hold.jpg|thumb|none|600px|Panzerfaust in hand.]]
[[File:XIII re rpg aim.jpg|thumb|none|600px|Aiming. XIII is pleased to see the Panzerfaust has sights of some kind now.]]
[[File:XIII re rpg rel 1.jpg|thumb|none|600px|Slotting a new rocket into place.]]
[[File:XIII re rpg rel 2.jpg|thumb|none|600px|XIII presses a mysterious red button on the side of the launcher; this appears to actually be the "F" marking for the safety on a real Panzerfaust 3.]]
=Grenades=
==Mk 2 Grenade==
The [[Mk 2 hand grenade]] returns, predictably functioning much the same as the original game's grenades.
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]
[[File:XIII re mk2 hold 1.jpg|thumb|none|600px|Grenade in hand.]]
[[File:XIII re mk2 hold 2.jpg|thumb|none|600px|Pulling out the split pin.]]
=Other=
==Crossbow==
A crossbow returns as a weapon used for stealth sections.
[[File:XIII re Crossbow hold.jpg|thumb|none|600px|Crossbow in hand.]]
[[File:XIII re Crossbow aim.jpg|thumb|none|600px|As is mentioned in the case of SVD, the crossbow has the same sight, but only providing 4x magnification.]]
[[File:XIII re Crossbow rel 1.jpg|thumb|none|600px|The bolt is inserted from the front and the string is immediately pulled.]]
[[File:XIII re Crossbow rel 2.jpg|thumb|none|600px|Inserting the stretched string into the guides. The weapon is ready to fire.]]
[[File:XIII re Crossbow empty.jpg|thumb|none|600px|Out of ammo.]]
==Crossbow with a magazine==
As in the original, a crossbow with a 3-bolt magazine can also be used in stealth missions.
[[File:XIII re crossbow 3 shot hold.jpg|thumb|none|600px|Crossbow in hand.]]
[[File:XIII re crossbow 3 shot aim.jpg|thumb|none|600px|Still the same reticle.]]
[[File:XIII re crossbow 3 shot rel 1.jpg|thumb|none|600px|Ejection of an empty magazine.]]
[[File:XIII re crossbow 3 shot rel 2.jpg|thumb|none|600px|Inserting a new magazine. A full magazine has 3 bolts.]]
[[File:XIII re crossbow 3 shot empty.jpg|thumb|none|600px|Out of ammo.]]
==Harpoon Gun==
A significantly more detailed handheld harpoon gun appears in the remake.
[[File:XIII re harpoon hold.jpg|thumb|none|600px|The harpoon is held in one hand.]]
[[File:XIII re harpoon aim.jpg|thumb|none|600px|Aiming the best you can with this kind of weapon.]]
[[File:XIII re harpoon rel 1.jpg|thumb|none|600px|Inserting a new harpoon...]]
[[File:XIII re harpoon rel 2.jpg|thumb|none|600px|...and making sure it stays in place.]]


=See Also=
=See Also=
*''[[XIII (VG)]]''
*''[[XIII (VG)]]''
*''[[ XIII: The Conspiracy ]]''
*''[[XIII: The Conspiracy]]''
*''[[ XIII: The Series ]]''
*''[[XIII: The Series]]''


[[Category: Video Game]]
[[Category:Video Game]]
[[Category: First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category: War]]
[[Category:War]]

Latest revision as of 21:01, 4 October 2023


XIII
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PS4 Boxart
Release Date: November 10, 2020
Developer: PlayMagic
Publisher: Microids
Series: XIII
Platforms: Microsoft Windows
Nintendo Switch
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
Genre: First-person shooter, stealth


XIII is a 2020 first-person shooter video game, a remake of the 2003 first-person shooter of the same name. While retaining the same story and gameplay of the original, the remake radically changed the art style of the original game, departing from the cel-shaded visuals the original is known for. This includes changes to the weapon models used in the game, which are now more detailed and much more closely resemble their real-life counterparts.


The following weapons appear in the video game XIII (2020):


Handguns

Beretta 92FS Inox

The Beretta 92FS Inox appears as the game's standard handgun and is oddly equipped with a standard blued barrel. This update model replaces the stylized, Beretta 92-based pistol from the original game. The pistol incorrectly only holds 10 rounds in its magazine.

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American made Beretta 92FS Inox - 9x19mm
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XIII holds a 92FS Inox with a teacup grip, hammer pulled back and ready to fire.
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Aiming.
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Swapping magazines shows that new magazines have cartridges modeled in them, always nice to see. Note that the safety is on; for some reason, the safety automatically engages when the weapon runs dry.
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Pulling the slide.
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Out of ammo. Note the red magazine follower.

Beretta 92FS with Suppressor

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The weapon is held in XIII's hands, held the same way as the standard 92FS Inox.
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While aiming, you can't see the suppressor.
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Ejecting an empty magazine.
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Pulling the slide.
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Out of ammo. Same animation as the primary weapon.

Beretta 92FS Akimbo

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XIII holds two handguns, because two guns is better than one gun.
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Ejection of two magazines.
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Both pistols held in the left hand. Inserting a new magazine with the right hand.
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Out of ammo again.

Colt Anaconda

The Colt Anaconda returns from the original game, this time much more detailed. As in the original game, it is a very strong weapon, typically killing enemies in two shots. Available in virtually every mission.

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Colt Anaconda with 8" barrel - .44 Magnum
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Holding the revolver with two hands this time as opposed to one-handed in the original game.
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Aiming.
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Opening the cylinder and ejecting empty shells.
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Closing the cylinder with new cartridges.
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Out of ammo.

Submachine Guns

Mini Uzi

The Mini Uzi reappears from the original. It now appears to have a stainless steel finish.

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IMI Mini Uzi with stock folded - 9x19mm
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Like the Anaconda, the Mini Uzi is now held with both hands. It also has an unfolded stock, compared to the Mini Uzi in the original game, which had a stock that was always folded. The weapon's icon incorrectly shows a full-size Uzi.
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Aiming.
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XIII performs a Modern Warfare-esque reload when the Mini Uzi is empty.
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Pulling the charging handle.
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Out of ammo.

Mini Uzi Akimbo

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Mini Uzis akimbo. Strangely, the left-hand Mini Uzi is simply a mirror of the other one, as evidenced by its lack of ejection port despite it being visible in the single-wielded Mini Uzi's reload animation.
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Magazine tapping on the magazine.
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Pulling the charging handle with the off-hand gun during a reload.
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Out of ammo.

Shotguns

Remington 870 Marine Magnum

The Remington 870 Marine Magnum returns, once again in much greater detail than its original counterpart, which more closely resembled a combination of the 870 and an Ithaca 37. While it holds 5-rounds like in the 2003 game, this 870's magazine tube appears visually longer than one that holds 5.

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Remington 870 Marine Magnum - 12 gauge
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The shotgun in hand.
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The picatinny rail has a cutout so that we can aim.
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Preparation for charging. According to text on the receiver, this universe's Remington is apparently manufactured by "Raynaud Rifleworks".
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Working the pump.
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Out of ammo.

12 Gauge Double Barreled Shotgun

The 12 Gauge Double Barreled Shotgun returns as well.

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Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge
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The shotgun in hand. Thanks to the remake's decision to go for a more life-like visual style, the double-barrel looks much more like a real side-by-side shotgun compared to the vaguely shotgun-y looking stick from the original.
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Aiming.
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When loading after firing one barrel, XIII will replace one shell from the fired barrel and leave the unfired shell in place. You love to see it.
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Here is an animation with an empty barrel.
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Out of ammo, showing the side-by-side's well-worn stock.

Assault Rifles

AKM

The AKM replaces the Norinco Type 56 from the original game.

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AKM - 7.62x39mm
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An AKM in hand.
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XIII aims his rifle to confirm that he has an AKM this time around as opposed to a Type 56.
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Replacing an empty magazine.
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Pulling the charging handle. This wouldn't achieve much considering that the safety is on.
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Out of ammo.

M16A1 with M203 Grenade Launcher

The M16A1 with its permanently fixed M203 Grenade Launcher replaces the original M16 from the original game.

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Colt M16A1 with M203 grenade launcher - 5.56x45mm / 40x46mm
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M16 in hand. The M203 is now attached to the rifle with its proprietary handguard, as opposed to being simply glued on like in the original. The rifle is erroneously set to semi-auto, however.
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Aiming.
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While inserting a new magazine, XIII finds that the M16A1 is now fitted with a 30-round STANAG magazine as opposed to a 20-rounder in the original, accented nicely by some orange tape.
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Thumbing the bolt release.
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Breaking the grenade launcher open...
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...and inserting a new grenade.
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Out of ammo. One could use it as a solid club in the meantime.

Sniper Rifles

SVD Dragunov

The SVD Dragunov reappears as the game's sole sniper rifle.

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SVD Dragunov - 7.62x54mmR
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SVD in hand.
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The view from the scope is the same as the one used on the crossbows. The SVD, however, provides 5x magnification. Crossbows have a magnification of 4x.
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Tossing away an empty magazine.
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Enthusiastically pulling the charging handle.
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The "out-of-ammo" animation shows that the bolt is apparently motorised as it cycles without the weapon actually being fired.

Machine Guns

Browning M2HB

The Browning M2HB is once again used an an emplaced weapon in some missions.

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Browning M2HB - .50 BMG
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Taking up a static Browning
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Browning in hand.
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While aiming, the anti-aircraft sight is pulled out.
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Pulling the handle to load a new cartridge.
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The weapon overheats; as with most video game machine guns, such a situation does not necessitate breaking up the action for a tedious barrel change.

M60

The M60 once again appears as a portable machine gun and one of the strongest weapons in-game.

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M60 machine gun with bipod folded - 7.62x51mm NATO
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M60 in hand. The original game's M60 was rather small in XIII's hands and the remake scales it up a bit.
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Aiming.
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Removing the old belt box. A full box holds 200 rounds.
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Pulling the charging handle.
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Out of ammo.

Launchers

Panzerfaust 3

The Panzerfaust 3 returns from the original game as the sole rocket launcher and once again referred to as a "Bazooka". It is also once again depicted as a reloadable rocket launcher like an RPG-7.

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Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
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Panzerfaust in hand.
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Aiming. XIII is pleased to see the Panzerfaust has sights of some kind now.
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Slotting a new rocket into place.
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XIII presses a mysterious red button on the side of the launcher; this appears to actually be the "F" marking for the safety on a real Panzerfaust 3.

Grenades

Mk 2 Grenade

The Mk 2 hand grenade returns, predictably functioning much the same as the original game's grenades.

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Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)
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Grenade in hand.
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Pulling out the split pin.

Other

Crossbow

A crossbow returns as a weapon used for stealth sections.

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Crossbow in hand.
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As is mentioned in the case of SVD, the crossbow has the same sight, but only providing 4x magnification.
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The bolt is inserted from the front and the string is immediately pulled.
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Inserting the stretched string into the guides. The weapon is ready to fire.
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Out of ammo.

Crossbow with a magazine

As in the original, a crossbow with a 3-bolt magazine can also be used in stealth missions.

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Crossbow in hand.
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Still the same reticle.
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Ejection of an empty magazine.
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Inserting a new magazine. A full magazine has 3 bolts.
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Out of ammo.

Harpoon Gun

A significantly more detailed handheld harpoon gun appears in the remake.

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The harpoon is held in one hand.
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Aiming the best you can with this kind of weapon.
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Inserting a new harpoon...
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...and making sure it stays in place.

See Also