Hot Dogs, Horseshoes & Hand Grenades/Revolvers: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Revolvers: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Revolvers: Difference between revisions
The [[Colt Detective Special]] was added on Meatmas Day 2020.
The [[Colt Detective Special]] was added on Meatmas Day 2020.
[[File:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]
[[File:ColtDS.jpg|thumb|none|350px|Colt Detective Special 3rd Gen - .38 Special]]
[[File:H3VR DetectiveSpecial Present.JPG|thumb|none|600px|Awww.... the wittle Colt wants to play detective. How cute.]]
[[File:H3VR DetectiveSpecial Present.JPG|thumb|none|600px|Awww... the wittle Colt wants to play detective. How cute.]]
[[File:H3VR DetectiveSpecial Left.JPG|thumb|none|600px|It may not be very big, but you can't deny that the Detective Special looks sleek.]]
[[File:H3VR DetectiveSpecial Left.JPG|thumb|none|600px|It may not be very big, but you can't deny that the Detective Special looks sleek.]]
[[File:H3VR DetectiveSpecial Right.JPG|thumb|none|600px|You know what the Detective Special is big on though? FIGHTING CRIME!]]
[[File:H3VR DetectiveSpecial Right.JPG|thumb|none|600px|You know what the Detective Special is big on though? FIGHTING CRIME!]]
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[[File:H3VR DetectiveSpecial Aim.JPG|thumb|none|600px|"HALT! YOU'VE VIOLATED THE LAW! I've got you in my sights, so don't do anything stupid!"]]
[[File:H3VR DetectiveSpecial Aim.JPG|thumb|none|600px|"HALT! YOU'VE VIOLATED THE LAW! I've got you in my sights, so don't do anything stupid!"]]
[[File:H3VR DetectiveSpecial Fire.JPG|thumb|none|600px|"YOU ASKED FOR IT!"]]
[[File:H3VR DetectiveSpecial Fire.JPG|thumb|none|600px|"YOU ASKED FOR IT!"]]
[[File:H3VR DetectiveSpecial Eject.JPG|thumb|none|600px|"Phew... that was one tough light, I had to empty my gun just to bring it down. But its all in a day's work.]]
[[File:H3VR DetectiveSpecial Eject.JPG|thumb|none|600px|"Phew... that was one tough light, I had to empty my gun just to bring it down. But it's all in a day's work."]]
==Colt Python==
==Colt Python==
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[[File:H3VR Python Scope Close.jpg|thumb|none|600px|...which is good, as holding it much closer would leave the user with a nice circular bruise around their dominant eye.]]
[[File:H3VR Python Scope Close.jpg|thumb|none|600px|...which is good, as holding it much closer would leave the user with a nice circular bruise around their dominant eye.]]
[[File:H3VR Python Spinning.jpg|thumb|none|600px|Eye uninjured, our hero celebrates by giving the revolver a twirl.]]
[[File:H3VR Python Spinning.jpg|thumb|none|600px|Eye uninjured, our hero celebrates by giving the revolver a twirl.]]
==="Revolver"===
[[File:ColtPython&IvoryGrips.jpg|thumb|none|350px|Colt Python with 6" barrel and ivory grips - .357 Magnum]]
[[File:ColtPython&IvoryGrips.jpg|thumb|none|350px|Colt Python with 6" barrel and ivory grips - .357 Magnum]]
[[File:H3VR TF2 Revolver Right.jpg|thumb|none|600px|While stylized like the rest of its arsenal, the Python is definitely one of ''TF2'''s game's more recognizable weapons.]]
[[File:H3VR TF2 Revolver Right.jpg|thumb|none|600px|While stylized like the rest of its arsenal, the Python is definitely one of ''TF2'''s game's more recognizable weapons.]]
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[[File:H3VR TF2 Revolver Ejection.jpg|thumb|none|600px|...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.]]
[[File:H3VR TF2 Revolver Ejection.jpg|thumb|none|600px|...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.]]
[[File:H3VR TF2 Revolver Suppressor.jpg|thumb|none|600px|It should also be noted that the Revolver is one of ''H3'''s few revolvers that allows for the attachment of suppressors; its justification is largely simply the inherently cartoonish and nonsensical nature of ''TF2'' as a whole, though lore-wise it's probably due to Australium or something. This particular can is designed specficially for it (though others will work as well), another one of the set added back in Update #83.]]
[[File:H3VR TF2 Revolver Suppressor.jpg|thumb|none|600px|It should also be noted that the Revolver is one of ''H3'''s few revolvers that allows for the attachment of suppressors; its justification is largely simply the inherently cartoonish and nonsensical nature of ''TF2'' as a whole, though lore-wise it's probably due to Australium or something. This particular can is designed specficially for it (though others will work as well), another one of the set added back in Update #83.]]
==="Le Petite Liaison"===
[[File:H3VR LPL Right.jpg|thumb|none|600px|And hey, while we're making the thing bigger, why don't we make it smaller as well?]]
[[File:H3VR LPL Right.jpg|thumb|none|600px|And hey, while we're making the thing bigger, why don't we make it smaller as well?]]
[[File:H3VR LPL Left.jpg|thumb|none|600px|Yep, definitely smaller. Note the short tube in front of the trigger guard; this is the integrated laser sight...]]
[[File:H3VR LPL Left.jpg|thumb|none|600px|Yep, definitely smaller. Note the short tube in front of the trigger guard; this is the integrated laser sight...]]
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==Continental Arms Ladies' Companion==
==Continental Arms Ladies' Companion==
Added in Update #79, the Continental Arms Ladies' Companion makes its media debut in ''H3''; it holds the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added [[Remington Rolling Block]] pistol.
Added in Update #79, the [[Continental Arms Ladies' Companion]] makes its media debut in ''H3''; at the time of its introduction, it held the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added [[Remington Rolling Block]] pistol.
[[File:H3VR Companion Left.jpg|thumb|none|600px|Just what the doctor ordered.]]
[[File:H3VR Companion Left.jpg|thumb|none|600px|Just what the doctor ordered.]]
[[File:H3VR Companion Right.jpg|thumb|none|600px|After all, lady or otherwise, we could all use a little companion in our lives.]]
[[File:H3VR Companion Right.jpg|thumb|none|600px|After all, lady or otherwise, we could all use a little companion in our lives.]]
[[File:H3VR Companion Loading.jpg|thumb|none|600px|Loading in some .22 rounds; while the original weapon used .22 RF, the in-game one uses .22 LR (implying either re-bored chambers or a modern reproduction). Additionally, the loading state consists simply of half-cocking the hammer, as the Ladies' Companion has no loading gate.]]
[[File:H3VR Companion Loading.jpg|thumb|none|600px|Loading in some .22 rounds. While the original weapon used .22 RF, the in-game one initially used .22 LR (implying either re-bored chambers or a modern reproduction); later on in Update #105's first experimental build, this was swapped for the more appropriate .22 Short. Additionally, the loading state consists simply of half-cocking the hammer, as the Ladies' Companion has no loading gate.]]
[[File:H3VR Companion Aiming.jpg|thumb|none|600px|"Aiming" the handgun; being a small-caliber pocket pepperbox intended for close-range self-defense, the Ladies' Companion lacks sights of any sort, making aiming rather tricky.]]
[[File:H3VR Companion Aiming.jpg|thumb|none|600px|"Aiming" the handgun; being a small-caliber pocket pepperbox intended for close-range self-defense, the Ladies' Companion lacks sights of any sort, making aiming rather tricky.]]
[[File:H3VR Companion Firing.jpg|thumb|none|600px|Pulling the short, sheath-style trigger produces a puff of smoke, with very little movement of the gun, hammer, or surrounding air.]]
[[File:H3VR Companion Firing.jpg|thumb|none|600px|Pulling the short, sheath-style trigger produces a puff of smoke, with very little movement of the gun, hammer, or surrounding air.]]
[[File:H3VR Companion Ejecting.jpg|thumb|none|600px|Ejecting spent cases; lacking an ejector rod, the Companion is presumably unloaded primarily via fingernails and swearing.]]
[[File:H3VR Companion Ejecting.jpg|thumb|none|600px|Ejecting spent cases; lacking an ejector rod, the Companion is presumably unloaded primarily via fingernails and swearing.]]
==Dardick Model 1500==
Added in Update #99's 5th alpha build as a rather belated reward for the winner of the Meatmas postcard contest back in 2016, the [[Dardick Model 1500]] magazine-fed revolver (yes, you read that right) makes its first known media appearance in ''H3VR''. Two versions are available - the standard revolver, and a version fitted with the "Switch-Hitter" carbine conversion kit (a factory option); both chamber the .38 Tround cartridge, a round understandably used by nothing else in the game.
[[File:Dardick 1500.jpg|thumb|none|350px|Dardick Model 1500 - .38 Tround]]
[[File:H3VR Dardick Left.jpg|thumb|none|600px|Behold, the FUTURE!]]
[[File:H3VR Dardick Right.jpg|thumb|none|600px|Or, at least, one man's idea of the future, circa 1950s. Which, like many 50s-era futures, never came to be.]]
[[File:H3VR Dardick Opening.jpg|thumb|none|600px|Opening up the Dardick for loading is simple: just push down the gray button to expose the revolver's cylinder...]]
[[File:H3VR Dardick Loading.jpg|thumb|none|600px|...and then shove 13 rounds of proprietary brass-headed polymer-bodied cased telescoped ammunition into the integral double-stack magazine. Truly, the best bits of a revolver and a semi-auto, all wrapped up into one - the Edsel of handguns, if you will.]]
[[File:H3VR Dardick Chambering.jpg|thumb|none|600px|Taking a close look at the side of the Dardick shows off the markings on the barrel, and the large screw on the rear of the frame that (on the real weapon, at least) allows the firing pin to be swapped between centerfire and rimfire modes (the latter of which was meant for use with .22 Tround ammo, which is really just .22 LR shoved into a Tround-shaped sleeve). Pulling the trigger while doing so additionally shows off the distinctive blue-green color of a Tround's Celanese Fortiflex outer wall as it passes by the witness hole in the frame on its way to the 12 o'clock cylinder position.]]
[[File:H3VR Dardick Accident.jpg|thumb|none|600px|It also shows off why you don't demonstrate a revolver's action while it's loaded with live ammo. And why you should always double-check to make sure you've turned off bullet trails before you start collecting screencaps.]]
[[File:H3VR Dardick Cocking.jpg|thumb|none|600px|Cocking the hammer again (without pulling the trigger this time); while it does automatically extract and eject spent cases, it ejects them from the 4 o'clock position of the cylinder, meaning that ejecting a fired round requires indexing the next one.]]
[[File:H3VR Dardick Aiming.jpg|thumb|none|600px|Aiming at a lamp, and demanding that it explain where it's getting its power from; for all the unusual features it possesses, the Dardick uses a relatively simple, bog-standard notch-and-post sight setup.]]
[[File:H3VR Dardick Firing.jpg|thumb|none|600px|Dumping some Trounds into the offending light fixture for refusing to answer. This sort of screenshot looks relatively typical for an autoloading handgun from the previous page, until you remember that (as mentioned above), unlike an ordinary autoloader, the round being fired and the round being ejected are not the same. Accordingly, achieving a screenshot like this requires a quick trigger finger, and some good timing. Or just trying a bunch and picking the one that looks best.]]
[[File:Dardick 1500 Carbine.jpeg|thumb|none|450px|Dardick Model 1500 with "Switch-Hitter" carbine kit - .38 Tround]]
[[File:H3VR Dardick Carbine Left.jpg|thumb|none|600px|Looking over the Dardick carbine in the indoor range, for reasons totally unrelated to its absence from the item spawner upon its introduction.]]
[[File:H3VR Dardick Carbine Right.jpg|thumb|none|600px|If there ever were a pistol-carbine that was more transparently a pistol in a simple carbine kit than this, it'd scarcely be anything more than a pistol with a stock and long barrel attached with tape.]]
[[File:H3VR Dardick Carbine Opening.jpg|thumb|none|600px|Accordingly, the manual of arms is identical for everything that doesn't involve the stock or forend; this includes opening up the loading port cover, which is accomplished by pushing the same small gray button down.]]
[[File:H3VR Dardick Carbine Clip.jpg|thumb|none|600px|The next step, then, is to figure out what this thing is.]]
[[File:H3VR Dardick Carbine Loading.jpg|thumb|none|600px|The answer, as anyone who looked at the name of the previous screenshot would know, is a stripper clip; these work with both the revolver and the carbine (in case you somehow thought they didn't), and hold 10 rounds - perfect for a gun with a 13-round magazine.]]
[[File:H3VR Dardick Carbine Chamberloading.jpg|thumb|none|600px|"But wait!", you yell. "Doesn't the Dardick Model 1500's name come from the fact that it holds 15 rounds?" <br> <br> Well, to that I say "you don't need to yell, I'm right next to you." But yes, it does - the other two have to be loaded individually, with one going in the exposed chamber...]]
[[File:H3VR Dardick Carbine Chambering.jpg|thumb|none|600px|...and the other one going in the other exposed chamber, which first has to be exposed by cocking the hammer, thus rotating the previous round into the path of the hammer. It should go without saying, but when you're doing this, be careful - we wouldn't want a repeat of the sixth screenshot down, now would we?]]
[[File:H3VR Dardick Carbine Closing.jpg|thumb|none|600px|Closing the cover with an ill-advised flick of the wrist; while not as bad as a traditional revolver (since timing isn't really an issue with a simple action cover), it's still a shame that there's no other way to close this in-game. These are collector's items, after all.]]
[[File:H3VR Dardick Carbine Aiming.jpg|thumb|none|600px|Aiming the magazine-fed revolver-carbine; while the sights have been relocated, they're ultimately still the same wide-open notch-and-post setup as the original handgun's.]]
[[File:H3VR Dardick Carbine Firing.jpg|thumb|none|600px|That being said, the longer barrel, forend, and stock all make for an overall easier shooting experience than that of the handgun. Which, in turn, makes getting a good firing/ejecting screencap easier as well.]]
[[File:H3VR Dardick Carbine Suppressor.jpg|thumb|none|600px|Oh, and if all this weren't sufficiently silly for you, the largely-sealed design of the Dardick means that it (in both handgun and carbine forms) can take suppressors. Do with this information what you will; whatever you do, I'm not liable.]]
==Freedom Arms Model 83==
==Freedom Arms Model 83==
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==LAPD 2019 Blaster==
==LAPD 2019 Blaster==
Update #43 introduced the [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]] from ''[[Blade Runner]]'', referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and most certainly the most complex weapon in the game):
Update #43 introduced the [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'', referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and, when it was introduced, the most complex firearm in the game):
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
*"Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
*"Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
*Fragmentation rounds (yes, the weapon can fire grenades),
*Fragmentation rounds (yes, the weapon can fire grenades),
*"Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
*"Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
*and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
*and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
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==Mateba Sei Unica==
==Mateba Sei Unica==
Added in Update #79, the much-requested [[Mateba Autorevolver|Mateba Sei Unica]] is available in ''H3'', chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways).
Added in Update #79, the much-requested [[Mateba Autorevolver|Mateba Sei Unica]] is available in ''H3'', chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways). This was changed in Update #99 Alpha 5, with the reciprocation slowed down enough to be visible in VR.
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Sei Unica with 6" barrel - .357 Magnum]]
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Sei Unica with 6" barrel - .357 Magnum]]
[[File:H3VR Unica Left.jpg|thumb|none|600px|Admiring the Mateba. It truly is a thing of beauty.]]
[[File:H3VR Unica Left.jpg|thumb|none|600px|Admiring the Mateba. It truly is a thing of beauty.]]
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[[File:H3VR Unica Cocked.jpg|thumb|none|600px|Pausing to take a look at the revolver; note that it is now cocked, thanks to the recoil-operated hammer-cocking mechanism.]]
[[File:H3VR Unica Cocked.jpg|thumb|none|600px|Pausing to take a look at the revolver; note that it is now cocked, thanks to the recoil-operated hammer-cocking mechanism.]]
[[File:H3VR Unica Ejecting.jpg|thumb|none|600px|Popping out the spent cases.]]
[[File:H3VR Unica Ejecting.jpg|thumb|none|600px|Popping out the spent cases.]]
[[File:H3VR Unica Recoiling.jpg|thumb|none|600px|Picking the Unica back up after a few (dozen) updates and patches, and basking in the glory of a recoil-operated revolver's, well, recoil.]]
=="Mammonth"==
This fictional revolver, originally designed by Anton Hand for the game ''Prodeus'', was added in Update #105 Experimental Build 3. It is a massive single-action, top-break revolver taking inspiration from the [[Webley]] line, with a "demonic" aesthetic, complete with specialty sounds and visual effects. It chambers the proprietary ".666 Chaos" round (of which it fittingly holds 6), with only one sub-type, "Infernal", being available.
[[File:H3VR Mammonth Right.jpg|thumb|none|600px|The Mammonth, in its natural habitat - a dimly red-illuminated room in a closed-in, facility-esque map full of monsters inspired by classic 90s shooters.]]
[[File:H3VR Mammonth Left.jpg|thumb|none|600px|Picking up the revolver seemingly wakes it up; the segments around the "barrel" begin floating, with red smoke and arcing electricity emanating from within, and a vaguely growly, fleshy sound effect plays. Also, shoutout to whoever took the time to line the two inverted-cross screw slots up on either side of the frame.]]
[[File:H3VR Mammonth Opening.jpg|thumb|none|600px|Pushing the Webley-style frame latch, and popping open the cylinder...]]
[[File:H3VR Mammonth Speedloader.jpg|thumb|none|600px|...before pausing to take a look at some of the completely normal ammunition it fires. Note the lack of a barrel opening in front of the cylinder; this is actually intentional - Mammonth lacks a "barrel" in the conventional sense, with the "projectile" merely serving as a source of power for a primarily energy-based projectile - a bit like a smaller-scale version of the Casaba-Howitzer project, but with what appear to be the souls of the damned in place of nuclear bombs.]]
[[File:H3VR Mammonth Loading.jpg|thumb|none|600px|Loading in the 6 .666 rounds, pretty much as normal.]]
[[File:H3VR Mammonth Closing.jpg|thumb|none|600px|Shutting the revolver is likewise a typical affair, if you can ignore the slight biological undertones to the sound it makes.]]
[[File:H3VR Mammonth Inactive.jpg|thumb|none|600px|Attempting to aim the revolver; while aiming any weapon without holding it is a tricky affair, Mammonth simply won't let you - the front sight is attached to one of the floating "barrel" segments, so it doesn't line up with the rear sight unless the gun's "awake".]]
[[File:H3VR Mammonth Aiming.jpg|thumb|none|600px|There we go, much better. (And yes, the sights do glow. Most of this gun does.)]]
[[File:H3VR Mammonth Cocking.jpg|thumb|none|600px|Of course, being a single-action revolver, the hammer has to be cocked for this to mean much; this also shuts the "mouth" formed by the hammer and the top of the grip tang, with a sound that's less of a "click" and more of a "clank". Now might be a good time to mention that, unlike some of the game's less advanced (or perhaps less primordial) single-action revolvers, Mammonth is drop-safe.]]
[[File:H3VR Mammonth Firing.jpg|thumb|none|600px|Firing Mammonth, with a sound that's part explosion and part anguished scream; even without the SFX, it's easy to see why the round is suffixed "Chaos". This is, in a sense, one of the weapon's balancing drawbacks (both here and in ''Prodeus'') - it's so large, and its firing effects are so flashy, that at times it's genuinely hard to tell what's going on. Especially if you fan-fire it - which, yes, you can do.]]
[[File:H3VR Mammonth Trail.jpg|thumb|none|600px|Holding the weapon-creature at a different angle while firing shows off another aspect of its VFX; the round leaves behind a trail of glowing, shifting runes, with a small (non-damaging) explosion at the site of impact.]]
[[File:H3VR Mammonth Ejecting.jpg|thumb|none|600px|Cracking open the revolver; the ejector star doesn't seem to move during this process, though with Mammonth being what it is, it could very well just be spitting the cases out of its own accord.]]
[[File:H3VR Mammonth Cases.jpg|thumb|none|600px|Taking a look at a couple of fired cases; there's apparently still some energy left over after the round is fired - though, as anyone who's had a spent case go down their shirt will tell you, this isn't exactly abnormal. There's also clearly a considerable amount of energy in the hammer spring - at least, if the completely punched-in primer is anything to go by.]]
[[File:H3VR Mammonth Piercing.jpg|thumb|none|600px|Demonstrating (emphasis on the first 5 letters) another one of Mammonth's properties; aside from dealing massive amounts of damage per shot, it also has impressive piercing abilities, with a single shot being able to punch through several inches of solid concrete. Notably, the explosion effect and rune-trail don't "follow" the round through the barrier, instead occuring/stopping (respectively) at the location of the first impact. In fairness, it is quite literally demon magic, so it doesn't really need to make all that much sense to mortal minds such as ours.]]
==MP-412 REX==
The much-requested [[MP-412 REX]] was added in Update #99 Alpha 4. It is the game's first (and only) top-break revolver chambered in .357 Magnum.
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]
[[File:H3VR REX Left.jpg|thumb|none|600px|Examining the MP-412 REX on not-quite-top of the Arizona range's climbing structure. These shots would've been from the top, but somebody dropped their climbing axes. And was too lazy to pick them back up.]]
[[File:H3VR REX Right.jpg|thumb|none|600px|The opposite side is pretty much identical, so a beautiful sunset has been added to keep things interesting.]]
[[File:H3VR REX Opening.jpg|thumb|none|600px|Cracking open the REX, and once again lamenting the fact that more modern revolvers don't work this way.]]
[[File:H3VR REX Loading.jpg|thumb|none|600px|Loading in 6 .357 hollowpoints with the aid of a speedloader...]]
[[File:H3VR REX Closing.jpg|thumb|none|600px|...and closing the revolver back up.]]
[[File:H3VR REX Mistake.jpg|thumb|none|600px|Immediately attempting to try again for a better closing shot, and promptly remembering how the REX actually works.]]
[[File:H3VR REX Cocking.jpg|thumb|none|600px|After picking up all of that pocket spaghetti, the next logical step is... cooking! <br> <br> ''"Wait, no, that says "cocking". Thinking about spaghetti's got me hungry again..."'']]
[[File:H3VR REX Aiming.jpg|thumb|none|600px|Speaking of food, there's an intact watermelon in the distance, and that's a problem.]]
[[File:H3VR REX Firing.jpg|thumb|none|600px|Fixing said problem; being a duty-sized .357, the REX has some decent kick to it.]]
[[File:H3VR REX Ejecting.jpg|thumb|none|600px|That round plus 5 more makes an empty revolver, and a perfect excuse to play with the automatic extractor again - with ammo that's actually worth ejecting this time, obviously.]]
[[File:H3VR REX Attacking.jpg|thumb|none|600px|Finishing off the last watermelon in suitably dramatic fashion, firing one-handed while sliding down a rope with the other; rope-sliding was a feature added concurrently with the REX, and that's as good an excuse as any to take a needlessly cinematic shot with it.]]
[[File:H3VR REX Suppressed.jpg|thumb|none|600px|As a final note of silliness, the REX could inappropriately equip suppressors upon its introduction; these functioned as "silencers" in the literal sense, removing more or less the entire sound effect of firing the gun. The Silencerco Salvo 12-based "Chuwungus" suppressor shown here was chosen because its profile is similar to that of the MP-412's barrel, and because "Chuwungus" is a funny word.]]
==Nagant M1895==
==Nagant M1895==
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[[File:H3VR Nagant Closeup Cocked.jpg|thumb|none|600px|...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.]]
[[File:H3VR Nagant Closeup Cocked.jpg|thumb|none|600px|...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.]]
[[File:H3VR Nagant Suppressed.jpg|thumb|none|600px|The Nagant's unique gas seal system also allows for... this.]]
[[File:H3VR Nagant Suppressed.jpg|thumb|none|600px|The Nagant's unique gas seal system also allows for... this.]]
==OTs-38==
The [[OTs-38]] was added in the fifth alpha of Update #99. It is the first (and, so far, the only) firearm in the game chambered in 7.62x42mm SP-4 (a round added long before the revolver itself); thanks to this, it is one of the quietest guns in the game (second only to the [[Welrod]] with a fresh stack of wipes), and the quietest one that can be fired rapidly.
[[File:H3VR OTs-38 Left.jpg|thumb|none|600px|Inspecting the OTs-38. Nifty little thing, isn't it?]]
[[File:H3VR OTs-38 Right.jpg|thumb|none|600px|And yes, we're in the "Meat Fortress" scene. After all, there's hardly a better place for stealth and revolvers to intersect.]]
[[File:H3VR OTs-38 Muzzle.jpg|thumb|none|600px|Getting a view that's normally reserved for enemies of the FSB; the OTs-38 fires from the cylinder's 6 o'clock chamber, and the top "barrel" is actually an integral laser sight.]]
[[File:H3VR OTs-38 Opening.jpg|thumb|none|600px|Popping open the cylinder; not only does it atypically swing out to the right instead of the left, but it also pivots at the front instead of swinging sideways.]]
[[File:H3VR OTs-38 Loading.jpg|thumb|none|600px|Loading in a 5-round moon clip of the OTs-38's special 7.62x42mm silent ammo; much as these may resemble spent cases, they're actually live rounds. On a sidenote, the OTs-38 is also ''H3'''s first revolver that takes moon clips.]]
[[File:H3VR OTs-38 Closing.jpg|thumb|none|600px|Pivoting the cylinder back into place.]]
[[File:H3VR OTs-38 Cocking.jpg|thumb|none|600px|Cocking the hammer; at least this works more or less normally.]]
[[File:H3VR OTs-38 Aiming.jpg|thumb|none|600px|Aiming at a wall; the OTs-38 has a nice, clear set of 3-dot irons...]]
[[File:H3VR OTs-38 Laser.jpg|thumb|none|600px|...not that you necessarily need to use them.]]
[[File:H3VR OTs-38 Firing.jpg|thumb|none|600px|Firing off a shot; thanks to its internal piston system, the 7.62x42mm cartridge can propel its projectile without releasing propellant gases, producing no muzzle flash and negligible amounts of sound in the process. Accordingly, this shot was fired at a steel shipping container; without the visible sparks and bullethole, it'd be rather difficult to tell that anything had happened from a still image.]]
[[File:H3VR OTs-38 Ejecting.jpg|thumb|none|600px|Realizing that none of these shots have happened outside the immediate spawn area, and quickly shoehorning in an in-combat reload; the revolver's moon clips eject automatically upon opening the cylinder, though whether this is a consequence of the side-pivoting cylinder not allowing a conventional ejector rod or the reason that said system was implemented in the first place isn't clear.]]
[[File:H3VR OTs-38 Clips.jpg|thumb|none|600px|Quickly running back to safety, and examining a pair of moon clips; the one on the right contains live ammo, while the one on the left has spent casings.]]
==Reichsrevolver M1879==
==Reichsrevolver M1879==
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[[File:H3VR Blackhawk Aiming.jpg|thumb|none|600px|Aiming; the Blackhawk's target sights would be nice anywhere else, but as with all too many guns' sights in this game, they blend right in with the darker center circle of the range target.]]
[[File:H3VR Blackhawk Aiming.jpg|thumb|none|600px|Aiming; the Blackhawk's target sights would be nice anywhere else, but as with all too many guns' sights in this game, they blend right in with the darker center circle of the range target.]]
[[File:H3VR Blackhawk Firing.jpg|thumb|none|600px|Having waited long enough, the hawk swoops in for the kill. A kill on a piece of paper. Dramatic.]]
[[File:H3VR Blackhawk Firing.jpg|thumb|none|600px|Having waited long enough, the hawk swoops in for the kill. A kill on a piece of paper. Dramatic.]]
==Ruger LCR==
The first experimental build of Update #102 added a [[Ruger LCR]], specifically the .22 LR version, under the name "LC22r".
[[File:H3VR LCR Left.jpg|thumb|none|600px|Examining the shiny new revolver in a not-so-shiny new bunker-house.]]
[[File:H3VR LCR Right.jpg|thumb|none|600px|Well, in truth, the revolver's not that shiny either, though the lighting's partly to blame for how it looks here.]]
[[File:H3VR LCR Cocking.jpg|thumb|none|600px|A curious note: upon introduction, the LCR's hammer could be cocked, despite being completely internal; this was later fixed, so you can just treat this as a shot of someone pulling the trigger partway back instead. Though, as a note of trivia, Ruger does offer a version of the LCR that ''is'' capable of this called the LCRx, which features an external hammer spur.]]
[[File:H3VR LCR Opening.jpg|thumb|none|600px|Opening up the cylinder (with the hammer decidedly not cocked)...]]
[[File:H3VR LCR Loading.jpg|thumb|none|600px|...and bringing in a concurrently-added 8-shot .22 LR speedloader, which appears to be a shrunken-down version of the [[Smith & Wesson Model 327 R8|R8]]'s .357 variant.]]
[[File:H3VR LCR Closing.jpg|thumb|none|600px|Gently pushing the filled-up cylinder shut.]]
[[File:H3VR LCR Aiming.jpg|thumb|none|600px|Taking aim at a wall; the sights are somewhat small, but serviceable enough for a handgun of this scale.]]
[[File:H3VR LCR Firing.jpg|thumb|none|600px|Punching some holes into said wall - after all, you can't just drill mounting screws straight into flat concrete, and these walls could sure use some picture frames.]]
[[File:H3VR LCR Ejecting.jpg|thumb|none|600px|8 holes later, the LCR runs empty, and thus has to be emptied of its emptiness. To make it emptier, obviously.]]
==Smith & Wesson Bodyguard 38==
==Smith & Wesson Bodyguard 38==
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[[File:H3VR Model10 Modified.JPG|thumb|none|600px|The Model 10, as well as all other revolvers, was also given a muzzle attachment point (though it still can't take suppressors). And since this is the Tacticool update, we have a muzzle-mounted Bipod, a muzzle-mounted shroud grip, and a rail adapter with a BR4 scope and ARCO red dot sight.]]
[[File:H3VR Model10 Modified.JPG|thumb|none|600px|The Model 10, as well as all other revolvers, was also given a muzzle attachment point (though it still can't take suppressors). And since this is the Tacticool update, we have a muzzle-mounted Bipod, a muzzle-mounted shroud grip, and a rail adapter with a BR4 scope and ARCO red dot sight.]]
[[File:H3VR Model10 Cowitness.JPG|thumb|none|600px|An advantage of mounting a red dot on top of a scope is being able to co-witness targets, as shown here.]]
[[File:H3VR Model10 Cowitness.JPG|thumb|none|600px|An advantage of mounting a red dot on top of a scope is being able to co-witness targets, as shown here.]]
[[File:H3VR SW M10 Fixed.jpg|thumb|none|600px|Suffice to say, a few updates later, the memo hit its mark.]]
==Smith & Wesson Model 29==
==Smith & Wesson Model 29==
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==Smith & Wesson Model 629 Stealth Hunter==
==Smith & Wesson Model 629 Stealth Hunter==
Replacing the hybrid model below, the [[Smith & Wesson Model 629 Stealth Hunter]] was added in Update #79, known in-game as the "SW Stealth".
Replacing the hybrid model below, the [[Smith & Wesson Model 629 Stealth Hunter]] was added in Update #79, known in-game as the "SW Stealth".
[[File:H3VR M629 Stealth Opening.jpg|thumb|none|600px|After having used its innate stealth capabilities to silently observe the normal 629, the Stealth Hunter follows suit, and swings open the cylinder.]]
[[File:H3VR M629 Stealth Opening.jpg|thumb|none|600px|After having used its innate stealth capabilities to silently observe the normal 629, the Stealth Hunter follows suit, and swings open the cylinder.]]
[[File:H3VR M629 Stealth Loading.jpg|thumb|none|600px|Popping in a speedloader. Well, nobody ever said that the "monkey-see-monkey-do" approach was perfect...]]
[[File:H3VR M629 Stealth Loading.jpg|thumb|none|600px|Popping in a speedloader. Well, nobody ever said that the "monkey-see-monkey-do" approach was perfect...]]
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==Smith & Wesson Model 629 Stealth Hunter/686P Hybrid==
==Smith & Wesson Model 629 Stealth Hunter/686P Hybrid==
One of the weapons added in the first Meatmas update was a strange hybrid of [[Smith & Wesson]] revolvers, with the overall appearance of a [[Smith & Wesson Model 629 Stealth Hunter|Model 629 Stealth Hunter]], but the .357 Magnum chambering and 7-shot cylinder of a [[Smith & Wesson Model 686|Model 686P]]. It was later removed in Update #79, being replaced with the standard Stealth Hunter above.
One of the weapons added in the first Meatmas update was a strange hybrid of [[Smith & Wesson]] revolvers, with the overall appearance of a [[Smith & Wesson Model 629 Stealth Hunter|Model 629 Stealth Hunter]], but the .357 Magnum chambering and 7-shot cylinder of a [[Smith & Wesson Model 686|Model 686P]]. It was later removed in Update #79, being replaced with the standard Stealth Hunter above.
[[File:S&W686Snub.jpg|thumb|none|350px|Smith & Wesson Model 686P w/3" barrel - .357 Magnum]]
[[File:S&W686Snub.jpg|thumb|none|350px|Smith & Wesson Model 686P w/3" barrel - .357 Magnum]]
[[File:H3VR 686.jpg|thumb|none|600px|Holding the revolver at the right angle gives a good idea of just how shiny it is.]]
[[File:H3VR 686.jpg|thumb|none|600px|Holding the revolver at the right angle gives a good idea of just how shiny it is.]]
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[[File:H3VR Bull Empty.jpg|thumb|none|600px|Swinging the cylinder open once more, reaching for the ejector rod, and...]]
[[File:H3VR Bull Empty.jpg|thumb|none|600px|Swinging the cylinder open once more, reaching for the ejector rod, and...]]
[[File:H3VR Bull Ejecting.jpg|thumb|none|600px|*boop* <br> Oh, and if you're wondering why there's no right-side shot, it's because there is no right side of a bull. You're either a target for ramming or kicking; either way, your skeleton isn't going to be very happy with you.]]
[[File:H3VR Bull Ejecting.jpg|thumb|none|600px|*boop* <br> Oh, and if you're wondering why there's no right-side shot, it's because there is no right side of a bull. You're either a target for ramming or kicking; either way, your skeleton isn't going to be very happy with you.]]
==Taurus Raging Hunter==
The [[Taurus Raging Hunter]] in .44 Magnum was added in Update #101 for Meatmas 2021, under the name "Hunter 44".
[[File:Taurus Raging Hunter 44 Magnum 8inch.jpg|thumb|none|350px|Taurus Raging Hunter with 8 inch barrel - .44 Magnum]]
[[File:H3VR Hunter Right.jpg|thumb|none|600px|Looking over the Raging Hunter's right side, which has no cylinder releases...]]
[[File:H3VR Hunter Left.jpg|thumb|none|600px|...and the left side, which has two.]]
[[File:H3VR Hunter Opening.jpg|thumb|none|600px|Using the more sensibly-placed cylinder release to release the cylinder.]]
[[File:H3VR Hunter Loading.jpg|thumb|none|600px|This, of course, being a means by which to allow cartridges into the cylinder.]]
[[File:H3VR Hunter Closing.jpg|thumb|none|600px|Closing up the cylinder, in a civilized fashion. The wielder's hands aren't visible here, so you'll just have to take our word for it that shot depicts a two-handed operation.]]
[[File:H3VR Hunter Cocking.jpg|thumb|none|600px|Cocking the hammer; it's only gone a short ways backward here, so the trigger and cylinder likewise haven't moved much.]]
[[File:H3VR Hunter Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; the hammer is fully cocked here.]]
[[File:H3VR Hunter Firing.jpg|thumb|none|600px|While the sights are normally relatively clear, the revolver's rather substantial kick does make it a bit difficult to see when a shot hits its mark.]]
[[File:H3VR Hunter Ejecting.jpg|thumb|none|600px|Swinging open the cylinder once again, pressing the ejector rod, and watching some spent casings fall to the ground in a graceful arc.]]
[[File:H3VR Hunter Attaching.jpg|thumb|none|600px|If the irons aren't to your liking, the Raging Hunter also features a barrel-mounted rail for optics, like this C-More-esque reflex sight.]]
[[File:H3VR Hunter Sight.jpg|thumb|none|600px|Said sight was another Meatmas gift, and is essentially a standalone version of the "IPSICK 2011"'s sight, complete with its "YOLO" reticle. Silly-looking as it may be, the results speak for themselves.]]
==Taurus Raging Judge==
The [[Taurus Raging Judge]] was added on day 11 of the Meatmas 2022 advent calendar event. It is the first firearm in the game to use .410 bore shells, and features a six round cylinder.
[[File:H3VR Judge Box.jpg|thumb|none|600px|The Judge sitting in its box; apparently, being in the dark for a while helped calm it down.]]
[[File:H3VR Judge Left.jpg|thumb|none|600px|Examining the no-longer-angry revolver; the barrel likewise lacks the "Raging" moniker, though largely as a consequence of the entire marking being removed.]]
[[File:H3VR Judge Right.jpg|thumb|none|600px|The right side's markings are a bit more extant, with appropriate "Made in Brazil" and "513" markings on the frame, a serial number repeated twice ("KT279645", seemingly based on serial number KT279545, the example shown on [https://www.taurususa.com/revolvers/taurus-judge/raging-judge-r-513-45-colt-454-410-ga-casull-matte-stainless-6-50-in Taurus's website]), and a rather faded-looking Taurus logo; the "Taurus Int'l Mfg" and "Miami, FL-USA" marks that would normally sit just above the trigger are absent, however.]]
[[File:H3VR Judge Opening.jpg|thumb|none|600px|Popping the Perfectly Calm Judge open; a minor error is present here, as the plunger at the back of the extractor rod (which helps lock the cylinder in place at the rear) doesn't compress in-game, causing it to clip through the recoil shie-
''"What? No, don't worry. We weren't talking about you, why do you ask?"''
<sub>Sorry about that - it's just, he's come so far dealing with his anger issues, and we wouldn't want to cause some sort of relapse by talking about his insecurities like that.</sub>]]
[[File:H3VR Judge Loading.jpg|thumb|none|600px|Loading in some .410 bore slugs, with the game's interpolation system shifting them into their respective places in this particular frame; rather than simply being a re-scaled version of the existing shotshells, these have their own unique model and textures. The Judge can't use .45 LC or .454 Casull in-game, though this is just a limitation of the game's code rather than any sort of inadequacy on the Judge's part.]]
[[File:H3VR Judge Closing.jpg|thumb|none|600px|Shutting the cylinder. Nothing to note about this process at all, really - say, this weather sure is funny, huh?]]
[[File:H3VR Judge Cocking.jpg|thumb|none|600px|Cocking the hammer, as is expected.]]
[[File:H3VR Judge Aiming.jpg|thumb|none|600px|Aiming at a distant target - simple stainless-on-black sights stand out against the steel, though the steel itself doesn't really stand out from this angle, courtesy of the giant coffee mug in the background.]]
[[File:H3VR Judge Firing.jpg|thumb|none|600px|Letting a .410 slug fly - the Judge has a fairly substantial amount of kick. Though, of course, that's part of the charm of a large, imposing revolver like this.]]
[[File:H3VR Judge Ejecting.jpg|thumb|none|600px|5 more shots later, and it's ejecting time. Being a completely new model, the .410 shells have all the new ammo-type improvements, including struck primers, blown-out crimps (which were on the old shells, to be fair), and burn marks at the end; according to their markings, Municipal Ammo uses the internal code "1755" to designate .410 slug ammo.]]
==Webley-Fosbery==
The [[Webley-Fosbery Automatic Revolver]] was added in the fifth alpha of Update #99.
[[File:H3VR Fosbery Left.jpg|thumb|none|600px|Heading out to the range, and taking a nice look at the beautiful anomaly that is the Webley-Fosbery. The markings on this side read "WEBLEY FOSBERY AUTOMATIC" on the top strap, and "[British proof mark] 455 CORDITE ONLY." on the lower frame; these are correct, at least for some versions.]]
[[File:H3VR Fosbery Right.jpg|thumb|none|600px|The right side is comparatively sparsely-marked, bearing nothing but a serial number. Which is, for the record, "3165".]]
[[File:H3VR Fosbery Opening.jpg|thumb|none|600px|Cracking the revolver open; note that the frame latch/release lever works backwards, starting out in the open (back up top, forward on the bottom) position, and getting pulled back at the bottom (i.e. put into the locked position) instead of pushed forward to open the frame. This'll be important later.]]
[[File:H3VR Fosbery Loading.jpg|thumb|none|600px|Mashing in an era-appropriate Prideaux speedloader full of .455 Webley ammo; this appears to be the Mark II variety, with an unjacketed round-nose bullet over cordite.]]
[[File:H3VR Fosbery Closing.jpg|thumb|none|600px|Grabbing the cylinder, and gently shutting the revolver. No wrist-flicking here; this is a collector's item.]]
[[File:H3VR Fosbery Cocked.jpg|thumb|none|600px|Cocking the hammer causes this to happen; as with the [[Smith & Wesson Schofield]] above, the Webley-Fosbery was incorrectly capable of double-action fire upon its introduction, causing the trigger to clip through the back of the trigger guard when the hammer was cocked.]]
[[File:H3VR Fosbery Aiming.jpg|thumb|none|600px|Taking aim at a clay pot...]]
[[File:H3VR Fosbery Firing.jpg|thumb|none|600px|...and missing completely. Remember the issue with the frame latch up above? Well, as luck would have it, the rear sight is mounted on that lever, so it being in the wrong position puts the rear sight down too low, and makes the gun shoot high.]]
[[File:H3VR Fosbery Recoiling.jpg|thumb|none|600px|Hey, at least the recoil mechanism works like it's supposed to.]]
[[File:H3VR Fosbery Ejecting.jpg|thumb|none|600px|As does the automatic extractor.]]
[[File:H3VR Fosbery Trigger.jpg|thumb|none|600px|With the release of the update proper came a series of fixes to the Webley-Fosbery; for starters, it's now single-action-only, and the trigger stays in the trigger guard when the hammer is cocked.]]
[[File:H3VR Fosbery Latch.jpg|thumb|none|600px|Additionally, the frame latch now works correctly, pivoting back at the top only when opened.]]
[[File:H3VR Fosbery Irons.jpg|thumb|none|600px|This, in turn, means that the sight picture is now correct, with the full depth of the rear sight visible.]]
[[File:H3VR Fosbery Hit.jpg|thumb|none|600px|It also means that you can actually hit things with it, which is a nice benefit.]]
==Webley Mk. VI==
==Webley Mk. VI==
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Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns|here]] to view the game's submachine guns.
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns|here]] to view the game's submachine guns.
[[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]]
As mentioned in the previous sub-page, revolvers occupy their own subcategory of handguns.
"B-600"
The first (and largest) revolver added in Update #79 was a fictional design known as the "B-600", chambered in a proprietary ".600 Magnum Bolt" cartridge. It is based on a design called the "M500", created by 3D artist Axel Kraefft, albeit scaled up to its new, larger cartridge, and given a different finish.
Chiappa Rhino
Update #39 added the Chiappa Rhino to the game's arsenal; rather than simply choosing one version, H3 made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS.
The 1st alpha build of Update #70 brought along another much-requested addition, a Colt Python, with wooden grips, an 8-inch barrel, and a nickel finish.
The "Meat Fortress" Team Fortress 2 crossover event added a replica of that game's Spy's Revolver, a stylized Python with pearl grips, a 6-inch barrel, and a deep-blued (i.e. nearly black) finish. A variation thereof was added in Update #86, under the name "Le Petite Liaison"; Le Petite Liaison features a nickel finish, a shortened barrel (roughly 4"), no sights, an integrated laser, and a bobbed, shrouded hammer.
"Revolver"
"Le Petite Liaison"
Colt Single Action Army
Update #42 made the Colt SAA available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by some of the other single-action revolvers added to the game later, for example the Reichsrevolver M1879; Update #79 further expanded upon this by limiting it to the older single-actions, with more modern revolvers (such as the Model 83 below) featuring transfer-bar safeties to prevent accidental discharges.
The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2.
Continental Arms Ladies' Companion
Added in Update #79, the Continental Arms Ladies' Companion makes its media debut in H3; at the time of its introduction, it held the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added Remington Rolling Block pistol.
Dardick Model 1500
Added in Update #99's 5th alpha build as a rather belated reward for the winner of the Meatmas postcard contest back in 2016, the Dardick Model 1500 magazine-fed revolver (yes, you read that right) makes its first known media appearance in H3VR. Two versions are available - the standard revolver, and a version fitted with the "Switch-Hitter" carbine conversion kit (a factory option); both chamber the .38 Tround cartridge, a round understandably used by nothing else in the game.
Freedom Arms Model 83
Added in Update #79, the Freedom Arms Model 83 is one of H3's two first firearms chambered in .454 Casull (a round which had been added a while earlier).
LAPD 2019 Blaster
Update #43 introduced the LAPD 2019 Blaster from Blade Runner, referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and, when it was introduced, the most complex firearm in the game):
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
"Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
Fragmentation rounds (yes, the weapon can fire grenades),
"Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).
To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the Steyr Mannlicher Model SL's chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
Magnum Research BFR
Update #77's first alpha build added an engraved, gold-decorated Magnum Research BFR in .45-70 Government, a much-requested addition.
Mateba Sei Unica
Added in Update #79, the much-requested Mateba Sei Unica is available in H3, chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways). This was changed in Update #99 Alpha 5, with the reciprocation slowed down enough to be visible in VR.
"Mammonth"
This fictional revolver, originally designed by Anton Hand for the game Prodeus, was added in Update #105 Experimental Build 3. It is a massive single-action, top-break revolver taking inspiration from the Webley line, with a "demonic" aesthetic, complete with specialty sounds and visual effects. It chambers the proprietary ".666 Chaos" round (of which it fittingly holds 6), with only one sub-type, "Infernal", being available.
MP-412 REX
The much-requested MP-412 REX was added in Update #99 Alpha 4. It is the game's first (and only) top-break revolver chambered in .357 Magnum.
Nagant M1895
The Nagant M1895 was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the Colt SAA and Reichsrevolver M1879, and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
OTs-38
The OTs-38 was added in the fifth alpha of Update #99. It is the first (and, so far, the only) firearm in the game chambered in 7.62x42mm SP-4 (a round added long before the revolver itself); thanks to this, it is one of the quietest guns in the game (second only to the Welrod with a fresh stack of wipes), and the quietest one that can be fired rapidly.
Reichsrevolver M1879
Added through the long-awaited Update #45, the Reichsrevolver M1879 is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
The other fictional revolver added in Update #79, the "RS-15" is a compact top-break double-action revolver, chambered in .22 Winchester Magnum. The model is an original design from 3D artist Egor Protonov; it was originally chambered in .45 Long Colt, but was scaled down for use in H3.
Ruger Blackhawk
Another revolver added in Update #79, the Ruger Blackhawk is available in-game, known simply as the "Hawk357"; as the name implies, it is chambered in .357 Magnum, with a 4-inch barrel, a glossy black finish, adjustable target sights, and wooden grips.
Ruger LCR
The first experimental build of Update #102 added a Ruger LCR, specifically the .22 LR version, under the name "LC22r".
Smith & Wesson Bodyguard 38
One of the gifts from the final day of the 2018 Meatmas event, the Smith & Wesson Bodyguard 38 (not to be confused with the Smith & Wesson Model 38, which is also often called the "Bodyguard") makes its first documented video game appearance in H3VR.
Smith & Wesson Model 10
A 5"-barreled Smith & Wesson Model 10 is one of the available firearms in-game, added in the Wurstworld update.
Smith & Wesson Model 29
The Smith & Wesson Model 29 is one of the available firearms in-game, having been added in the very first update to the game after its release. Update #79 replaced the original 8 3/8"-barreled model with a more worn-looking 6" one.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 R8 is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case.
Added in the 7th alpha build of Update #59, the Smith & Wesson Model 500 makes its mark as the most powerful (per-shot) non-fictional handgun in the game. The subsequent build added a 2.75"-barreled ES (Emergency Survival) variant, known in-game as the "Junior" version.
A fictional third version was added in the 2019 April Fools' Day update, known as the "Triple Regret". This version is largely the same as the "Junior", save for its cylinder, which holds 3 rounds of .50 BMG; because of this, it is placed alongside the anti-materiel rifles in-game.
"Triple Regret"
Smith & Wesson Model 629 Classic
Added in Update #79, the Smith & Wesson Model 629 Classic is available in-game, featuring custom wooden grips, an 8" barrel, and the same worn finish as the standard Model 29.
Smith & Wesson Model 629 Stealth Hunter/686P Hybrid
One of the weapons added in the first Meatmas update was a strange hybrid of Smith & Wesson revolvers, with the overall appearance of a Model 629 Stealth Hunter, but the .357 Magnum chambering and 7-shot cylinder of a Model 686P. It was later removed in Update #79, being replaced with the standard Stealth Hunter above.
Smith & Wesson Schofield
Added in Update #78, the much-awaited Smith & Wesson Schofield is available in H3, being only its second break-action revolver. Notably, the in-game revolver is chambered in .44-40 WCF (the first weapon in-game to use the round); like the in-game Winchester Model 1873, this suggests a modern variant, rather than an original-production model. The parent Smith & Wesson Model 3 was available in .44-40 WCF during its original production, but the in-game model's latch system makes it clear that it's the Schofield variant rather than the Model 3.
Taurus Raging Bull
Another revolver added in Update #79 the Taurus Raging Bull holds the distinction of being H3's other first .454 Casull revolver, and its sole first double-action one.
Taurus Raging Hunter
The Taurus Raging Hunter in .44 Magnum was added in Update #101 for Meatmas 2021, under the name "Hunter 44".
Taurus Raging Judge
The Taurus Raging Judge was added on day 11 of the Meatmas 2022 advent calendar event. It is the first firearm in the game to use .410 bore shells, and features a six round cylinder.
The Webley Mk VI has been added with the release of Update #47. It was initially chambered for the ".454 Webley" round, a mis-writing of .455 Webley; this error was later corrected. Notably, it is also the first top-break revolver in the game.
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