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| {{Infobox Video Game|{{PAGENAME}} | | {{Infobox Video Game|{{PAGENAME}} |
| |name=Phantom Doctrine | | |name = Easy Red 2 |
| |picture=Phantom_Doctrine_cover_art.jpg | | |picture = .jpg |
| |caption=''Official Box Art'' | | |caption=''Official Box Art'' |
| |date='''Windows''', '''PlayStation 4'''<br>August 14, 2018<br>'''Xbox One'''<br>August 24, 2018<br>'''Nintendo Switch'''<br>June 6, 2019 | | |date = '''Windows, Linux'''<br>November 20, 2020 (Early Access release)<br>January 6, 2022 (Version 1.0 release)<br>'''Nintendo Switch'''<br>September 1, 2022<br>'''MacOS'''<br>April 26, 2023 |
| |developer=CreativeForge Games | | |developer = Marco Amadei |
| |publisher=Good Shepherd Entertainment | | |publisher = Corvostudio |
| |platforms=Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch | | |platforms = Microsoft Windows, MacOS, Linux, Nintendo Switch |
| }} | | }} |
| '''''Phantom Doctrine''''' is a strategic turn-based espionage thriller game developed by CreativeForge Games and published by Good Shepherd Entertainment in 2018. | | '''''Easy Red 2''''' is a first-person shooter set in the World War 2 setting. It is developed by Marco Amadei and published by Corvostudio. The game is notable for being developed by a very small independent developer team. It features vast battlefields, an authentic uniform and weapon selection for the setting, an impressive selection of vehicles and a squad-based gameplay. The game takes place across several war fronts that include the Western Front (Battle of Anzio, Battle of Kos and the upcoming Normandy landing), the Pacific War Theatre (Battle of Kwajalein), as well as the Eastern Front (Battle of Stalingrad, that becomes available with the Easy Red 2: Stalingrad DLC) and you can choose whether you want to complete the in-game missions both in singpleplayer mode and with other players, both against the AI and actual players. |
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| Phantom Doctrine introduces the mechanic of weapon proficiency. Unlike in newer XCOM games, agents can use whatever weapons you will decide to give them, but having proficiency with the weapon allows you to customize their weapons with different ammunition and accessories, as well as reduce the reload cost.
| | {{VG Title}} |
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| All weapons can have up to 3 attack options, based on firing modes of their real life counterparts: ''single shot'', 3-round burst (known as ''"burst"'' in the game and ''"full auto"'' (in reality a longer burst, its size depends on the weapon). Just like in isometric Fallout games, burst option does not necessarily mean that weapon is capable of firing bursts in real life, but rather that agents fire their weapons in short, controlled bursts.
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| '''The following weapons make an appearance in the game Phantom Doctrine.''' Weapons are listed in order of their appearance in the game and sorted by categories. Their damage is not based on their real caliber, but rather on how late in the game they become available.
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| = Pistols = | | = Pistols = |
| Pistols and revolvers are the bread and butter of a spy. They, along with submachine guns, are the only types of weapons that can be used by disguised agents.
| | == Beretta M1934 == |
| Both pistols and revolvers have a unique attribute of not ending the turn of this agent, but while pistols offer more shots and more accessory slots, revolvers offer more raw power.
| | [[File:Beretta Model 1934 Pistol.jpg|thumb|none|400px|Beretta M1934 - .380 ACP.]] |
| Unlike in many other videogames, sidearms in this game have better single shot damage than SMGs and rifles, but they also have a limited effective range and rather low minimum damage, meaning that enemies with high Awareness meter can negate most of the damage unless it is brought down first.
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| == Manufrance Le Francais == | |
| The [[Manufrance Le Francais]] appears as the "French DAO". The Cabal has several of these pistols in their hideout at the start of the campaign.
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| Only agents with the DGSE background have proficiency with this pistol, which, considering its low damage, makes it one of the least useful weapons for both loud and stealth approaches unless the player gets the agent with said background early in the game.
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| [[File:Manufrance-Le Francais Pocket Pistol.jpg|thumb|none|350px|Manufrance Le Français Pocket Pistol - .25 ACP]] | |
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| == Benelli B76 ==
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| The [[Benelli B76]] appears simply as the "B76".
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| Agents with Mafia background are proficient with this pistol, and agent can also gain proficiency with it and M1911 after finishing Urban Operations training, making it one of the first real options for stealth approach in the early game.
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| [[Image:BenelliB76.jpg|thumb|none|350px|Benelli B76 - 9x19mm]]
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| == Colt M1911A1 == | | == Colt M1911A1 == |
| The [[Colt M1911A1]] appears simply as the ".45".
| | [[File:M1911Colt.jpg|thumb|400px|none|World War II Colt M1911A1 - .45 ACP.]] |
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| [[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]] | | == Luger P08 == |
| == Walther PPK ==
| | [[File:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm.]] |
| The [[Walther PPK]] appears as the "PPK".
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| It is the weapon of choice for agents with Stasi background, and proficiency with this weapon, along with TT, can also be acquired by finishing the Warzone Operations training.
| | == Nambu Type 14 == |
| | [[File:Nambu Type 14.jpg|thumb|400px|none|Nambu Type 14 - 8x22mm Nambu]] |
| | [[File:Late Nambu Type 14.jpg|thumb|400px|none|Nambu Type 14 (late) - 8x22mm Nambu]] |
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| [[Image:WaltherPPK.jpg|thumb|350px|none|Walther PPK - .380 ACP]] | | == Smith & Wesson Victory Model == |
| | [[Image:S&W-Victory-Model.jpg|thumb|none|400px|Smith & Wesson Victory Model - a modified and parkerized version of the [[Smith & Wesson Model 10]] - this is a British "Lend Lease" version chambered in .38 S&W]] |
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| == Tokarev TT-33 == | | == Tokarev TT-33 == |
| The [[TT-33]] appears as the "TT". Agents with KGB background have proficiency with TT.
| | [[Image:TT-33-Wartime.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]] |
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| [[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]] | |
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| == Gyrojet Rocket Pistol ==
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| The [[MBA Gyrojet#Pistol|Gyrojet pistol]] is knowns as the "Gyro-gun". It is the ultimate pistol, combining the power of the revolvers and modularity of the pistols.
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| You can acquire proficiency with this weapon only by finishing Black Ops Firearms Drill training.
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| [[File:Gyrojetpistol.jpg|thumb|none|350px|Gyrojet Pistol Mark 1 Model B - 13mm]]
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| = Revolvers =
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| Every single revolver is compatible with pistol suppressors in this game, which is not possible in real life.
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| == Smith & Wesson Model 642 ==
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| The [[Smith & Wesson Model 642]] appears as the ".38". Referred to in the game files as "weapon_revolver_sw60", likely referring to S&W Model 60 instead.
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| This revolver, along with SW Model 29, is a weapon of choice of agents with NSA background. It is slightly better than French DAO in terms of raw power, but its usability during stealth approach depends on whether or not the player can get an agent with NSA background early on.
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| [[Image:S&W642Airweight.jpg|thumb|none|350px|Smith & Wesson Model 642 Airweight - .38 Special]]
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| [[File:Mod60b.jpg|thumb|none|350px|Short barreled Smith & Wesson Model 60, for comparison.]]
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| == Colt Python ==
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| The [[Colt Python]] with the 4 inch barrel appears under the name of the other Colt revolver, "Cobra".
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| Agent can acquire proficiency with Python and Webley only by finishing Covert Operations training.
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| [[File:Colt Python .357.jpg|thumb|none|350px|Colt Python 4" barrel - .357 Magnum.]]
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| [[File:Cobra 38spl.jpg|thumb|none|350px|An actual Colt Cobra for comparison]]
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| == Webley .455 Mk VI ==
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| The [[Webley Revolvers#Webley .455 Mk VI|Webley .455 Mk VI]] is known as the "Wembley".
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| [[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]
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| == Smith & Wesson Model 29 == | | == Walther P38 == |
| The [[Smith & Wesson Model 29]] appears as the ".44".
| | [[File:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]] |
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| It is the weapon of choice of agents with CIA and NSA background, and proficiency with it can only be acquired by finishing the Expert Firearms Drill training.
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| [[Image:S&W M29 8 inch.jpg|thumb|none|350px|Smith & Wesson Model 29 revolver with 8 3/8" barrel - .44 Magnum]]
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| = Submachine Guns = | | = Submachine Guns = |
| Submachine guns, along with assault rifles, are the jack-of-all-trades weapons, available to The Cabal agents. They don't excel in any areas, but they offer enough of everything to be either the primary or the secondary weapons to something more specialized.
| | == Beretta Model 38 == |
| | | [[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]] |
| All submachine guns and assault rifles have all 3 firing modes options. They differ only in the damage distribution and number of accessory slots: submachine guns deal more damage per burst and have 3 attachment slots while assault rifles deal more damage with single shot and full auto options and have only 2 attachment slots.
| | == Lanchester Mk. I == |
| | | == MP28 == |
| == Sa vz. 61 Škorpion == | | == MP40 == |
| The [[Sa vz. 61 Skorpion]] appears as the "VZ 61". The Cabal has several of these submachine guns at the start of the campaign, whether equipped on proficient agents or in the inventory.
| | == Owen Mk.1/43 == |
| | | == PPSh-41 == |
| It is the weapon of choice of agents with Securitate background, and proficiency with it can be acquired by finishing Contact Tactics training.
| | == Sten Mk. II == |
| | | == Sten Mk. V == |
| [[File:CZ Vz.61.jpg|thumb|350px|none|Sa vz. 61 Škorpion - .32 ACP]] | | == Thompson M1A1 == |
| | | == Thompson M1928 == |
| == Star Z-62 == | | === Thompson M1928A1 === |
| The [[Star Z-62]] appears as the "Estrella", referencing both its manufacturer and its country of origin.
| | == Type 100/40 submachine gun == |
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| Agents with Mossad background have proficiency with it, and it can also be acquired by finishing Fire and Movement Tactics training.
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| [[File:Star z62.jpg|thumb|none|350px|Star Z-62 - 9x23mm Largo]]
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| == IMI Uzi == | |
| The [[Uzi|IMI Uzi]] appears as the "GAL", likely referring to its creator, Uziel Gal.
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| Agents with IRA and Triads backgrounds are proficient with this weapon, and you can also acquire proficiency with it by having the agent finish Basic Firearms Drill training.
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| [[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]
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| == MAC-10 == | |
| The [[MAC-10]] appears as the "M10". Judging by its magazine capacity, it is supposed to be a .45 ACP version.
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| Agents with MSS and Yakuza backgrounds have proficiency with it, and it can also be acquired by finishing either Rapid Dominance Tactics or Basic Firearms Drill training.
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| [[Image:IngramMAC10.jpg|thumb|350px|none|MAC-10 - 9x19mm]]
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| == Beretta M12 == | |
| The [[Beretta M12]] with wooden furniture appears as the "M12". Incorrectly holds 40 rounds in the 32-round magazine.
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| Proficiency with this weapon can be acquired by finishing either Shock Tactics or Night Operations training.
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| [[Image:Beretta M12 Brown-Grips.jpg|thumb|none|350px|Beretta M12 - 9x19mm]]
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| == PM-63 RAK ==
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| The [[PM-63 RAK]] appears as the "PM63". Incorrectly holds 25 rounds in the 15-round magazine.
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| Agents with SB background are proficient with this weapon. Proficiency can also be acquired by finishing Skirmish Tactics or Specialist Firearms Drill trainings.
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| [[File:PM-63 RAK ready.jpg|thumb|350px|none|PM-63 RAK with stock unfolded - 9x18mm Makarov]]
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| == Heckler & Koch MP5A3 ==
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| The [[Heckler & Koch MP5#Heckler & Koch MP5A3]] with Navy trigger group appears as the "MP5".
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| Proficiency with MP5 can be acquired by finishing Specialist Firearms Drill training.
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| [[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]]
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| == Walther MPK ==
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| The [[Walther MPK]] is available in the game simply as the "MPK".
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| It is the weapon of choice of agents with RAF and BND backgrounds. Proficiency with MPK can also be acquired by finishing Guerilla Operations training.
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| [[Image:Walther mpk unfolded.jpg|thumb|none|350px|Walther MPK with stock unfolded - 9x19mm]]
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| = Assault Rifles = | |
| == AK hybrid == | |
| What appears to be a mix between [[AK-47]] (gas system and angle of the stock) and [[AK-74]] (the rest of the weapon) is available in the game as the "AK". It is one of the weapons used by Kingfish in the tutorial, and it is one of the starting weapons for the Cabal agents.
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| Agents with ASALA, IJO, MIT and Spetsnaz backgrounds have proficiency with AK, and you can't acquire it any other way.
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| [[File:TypeIII AK47.jpg|thumb|350px|none|Type 3 AK-47 with laminated stock - 7.62x39mm]]
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| [[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]
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| === AK-74 ===
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| Weirdly enough, the inventory icon for this AK hybrid depicts a normal [[AK-74]] instead.
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| [[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]
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| == Beretta BM59 "Truppe Alpine" == | |
| The [[Beretta BM59]] "Truppe Alpine" with incorrectly modelled stock appears as the "BM".
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| Only agents with CIA background have proficiency with BM. There is no other way to acquire proficiency with it, so while it is a direct upgrade over AK in everything but magazine size, only a limited number of agents can use it effectively.
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| [[Image:BM59A.jpg|thumb|none|350px|Beretta BM59 "Truppe Alpine" - 7.62x51mm NATO]]
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| == Colt M16A2 == | |
| The [[Colt M16A2]] with wooden stock appears as the "M16". It is incorrectly depicted as having a full auto firing mode.
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| Only agents with USMC background have proficiency with it, making it yet another example of rare and not really useful rifle, unless you have no other choice.
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| [[File:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]
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| [[File:M16A1 Wood Furniture.jpg|thumb|none|350px|Custom M16A1 with wooden furniture identical to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]
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| == TKB-022 ==
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| The [[TKB-022]] appears as the "TKB".
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| Agents with DGI and Spetsnaz background have proficiency with this weapons, and it can also be obtained by finishing Intermediate Firearms Drill training, making it the first real option for loud approach or stealth-oriented character with no disguise.
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| == Heckler & Koch G3A3 == | |
| The [[Heckler & Koch G3A3]] with plastic furniture appears as the "G3".
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| Proficiency with this weapon can be acquired by finishing Advanced Firearms Drill training.
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| [[File:G3a3.jpg|thumb|none|350px|Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO]]
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| == Enfield EM-2 == | |
| The [[Enfield EM-2]] is known as the "EIW".
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| Agents with SAS backgrounds have proficiency with AUG, and it can also be acquired by finishing Specialist Firearms Drill training.
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| [[File:EM-2.jpg|thumb|none|350px|Enfield EM-2 - .280 British]]
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| == Steyr AUG A1== | | = Rifles = |
| Appears as "AUG". Incorrectly holds 42 rounds in 30-round magazine. It makes AUG, ironically enough, the weapon with the highest magazine size among the late-game weapons (considering that all late-game machine guns hold only 40 rounds in their boxes).
| | == Arisaka Type 38 == |
| | The [[Arisaka Type 38]] rifle is available in the game and serves as the main weapon of the Japanese forces in the Battle of Kwajalein campaign. It can be fitted with a Type 30 bayonet and a sniper scope, effectively allowing the player to mimic an appearance of the [[Arisaka Type 97]] sniper rifle, albeit still featuring a straight handle rather than a curved one of the real deal. |
| | == Carcano M91/38 == |
| | The [[Carcano M91/38]] short rifle serves as the main weapon of the Italian forces in the Battle of Kos campaign. |
| | == FG 42/II == |
| | == Gewehr 41 (W) == |
| | == Gewehr 43 == |
| | == Karabiner 98k == |
| | == Lee-Enfield No.1 Mk III == |
| | == Lee-Enfield No.4 Mk I == |
| | == M1 Carbine == |
| | == M1A1 Carbine == |
| | == M1 Garand == |
| | == Mosin-Nagant M91/30 == |
| | A sniper variant of the [[Mosin-Nagant M91/30]] rifle appears simply as the "Mosin-Nagant M91/30". It features a permanently affixed Kochetov mount for installation of the PU sniper scope and is also compatible with a standard Mosin rifle spike bayonet as well. |
| | == Mosin-Nagant M38 == |
| | The [[Mosin_Nagant_Rifle#Mosin_Nagant_Model_1938_Carbine|Mosin-Nagant M38]] carbine appears as the "Mosin-Nagant M38" and serves as the main weapon of the Soviet troops in the Stalingrad campaign, distributed among riflemen, medics and other such classes that don't get a special weapon. The list of available attachments is limited to a spike bayonet. |
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| Agents with GBU and Gladio backgrounds have proficiency with AUG, and it can also be acquired by finishing Expert Firearms Drill training.
| | An M38-based Obrez This also available in the game and for obvious reasons is incompatible with a bayonet. |
| | | == Springfield M1903A3 == |
| [[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]] | | The [[Springfield M1903A3]] appears simply as the "Springfield M1903". It is a relatively uncommon weapon in the in-game campaigns, being mostly used only by the United States Armed Forces marksmen. It is compatible with the U.S. bayonet, as well as the Model 330 Weaver scope. |
| | | === Springfield M1903A4 === |
| == Harrington & Richardson SPIW == | | Installing the sniper scope effectively turns the rifle into a sniper M1903A4 variant, albeit still featuring a front sight and a straight grip stock. |
| The [[Harrington & Richardson SPIW]] prototype is available in the game as the "AAR". | | == Sturmgewehr 44 == |
| | == Tokarev SVT-40 == |
| | The Tokarev SVT-40 serves as a somewhat uncommon weapon, utilized only by the Soviet radiomen in the Stalingrad campaign. It feeds from 10-round magazines and its only available attachment in the game is a PU sniper scope. |
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| = Machine Guns = | | = Machine Guns = |
| Machine guns are used primarily for suppression fire. Unlike the other two types of automatic weapons, machine guns have only the full auto firing option, requiring your agent to not move much in order for them to be used. In return, they deal the highest damage among automatic weapons when used in full auto mode, as well as have the biggest magazines among all the weapons in general.
| | == Breda Model 30 == |
| | | == Bren Mk2 == |
| == Dror == | | == Browning M1918 == |
| The [[Dror]] is available in the game as the "Sparrow", the name being one of the possible meanings of machine gun's original name. It is one of the weapons that The Cabal starts the campaign with. Dror, along with RPD, is the only machine gun in this game to hold a correct number of rounds in its magazine, holding 20 rounds in its magazine.
| | == Browning M1918A2 == |
| | | == Browning M1919A4 == |
| Agents with KGB background have proficiency with this weapon, and it can also be acquired as part of the Contact Tactics training.
| | == Degtyaryov DP-27 == |
| | | == MG 34 == |
| == Bren gun== | |
| A hybrid between [[Bren gun|Bren Mk1 (M) and Mk2]] (simplified stock and non-adjustable rear sight) appears as the "LMG 26", with its name most likely referencing its parent, [[ZB-26]]. Incorrectly holds 100 rounds in the 30-round magazine.
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| Proficiency with this weapon can be acquired as part of the Basic Firearms Drill training.
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| [[File:Bren gun.JPG|thumb|none|350px|Bren Mk1 (M) - .303 British. Simplified version with no grip or butt strap on the stock and with dovetail mount on the left side of the receiver deleted, and a slightly different flash hider]]
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| [[File:Bren_mk2.jpg|thumb|none|350px|Bren Mk2 - .303 British. Even more simplified wartime production variant: note the lack of the Mk1's expensive stainless steel flash hider, differently-shaped carry handle, non-adjustable bipod legs, and the simplified ladder rear sight without the adjustment drum of the Mk1. The Mk2 also has a distinctive lightening hole drilled in the middle of the magazine release catch, though this Mk2 part could end up on other variants as a replacement.]]
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| == RPD == | |
| The [[RPD]] is available as the "RP-4". It correctly holds 100 rounds in its drum.
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| Agents with SAVAK background have proficiency with this weapon, and it can also be acquired after finishing Intermediate Firearms Drill training.
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| [[File:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]
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| == MG 42 == | | == MG 42 == |
| The [[MG42]] appears as the "MG51", likely standing for the similar looking Swiss W+F MG51 machine gun. It holds only 40 rounds in its 50-round drum.
| | == Type 99 light machine gun == |
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| Agents with Freelance background have proficiency with this weapon, and it can also be acquired as part of either Advanced Firearms Drill or Specialist Firearms Drill trainings.
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| [[File:MG42 Left.jpg|thumb|none|350px|MG42 with sling and bipod collapsed - 7.92x57mm Mauser]]
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| == M60 ==
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| The [[M60]] appears as the "MG60".
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| [[File:M60.jpg|thumb|none|350px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
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| == FN M249E1 SAW ==
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| Appears as "Mini LMG", most likely standing for the original FN Minimi.
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| = Shotguns =
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| Shotguns have an interesting place in this game's arsenal. They have both high maximum and minimum damages, reflecting their multiple shots per shot nature, meaning that they are fairly effective against enemies with high awareness meter, but their damage overall doesn't scale as well into late game and they have a limited effective range.
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| == Remington Model 870 ==
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| Remington 870 with the wooden stock and polymer foregrip appears as "Model 870".
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| == MTs-255 ==
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| Appears as "MU-255".
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| == Franchi SPAS-12 ==
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| Appears as "Semi 12".
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| == Heckler & Koch CAWS ==
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| Appears as "CAWS". Just like in real life, its full auto capabilities are reflected in the game. It is the only shotgun that can be fired in burst or full auto.
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| = Sniper Rifles =
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| Sniper rifles act as bigger sidearms, having only single fire option, as well as a significant difference between maximun and minimum damage. Unlike other kinds of weapons, they have an infinite effective range, but their low minimum damage means that you either need to be up close to your target or have a special perk that would negate their dodge capabilities.
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| == Dragunov SVD ==
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| Appears as "SV-63". SVD is also used by Sniper support teams, should you choose to have them on the mission.
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| == Steyr AMR 5075 ==
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| Appears simply as "AMR". It appears to be modeled using only the photo of the left side as the reference, since it lacks the magazine well (and, therefore, the magazine) and has an incorrect bolt handle on the right side, meaning that it has an incorrect capacity of 5 rounds for such configuration.
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| == Barrett M107 ==
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| Appears as "M82". This particular model of M82 is anachronistic for the game setting, as it was not developed before 1983.
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| = Other =
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| == China Lake launcher ==
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| Used by support forces when the appropriate option is chosen.
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| == M84 ==
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| == C4 ==
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| == M18 smoke grenade ==
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| == PFM-1 (Stealth Mine) ==
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| == Mk 2 Frag Grenade ==
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| == Unidentified anti-personnel mine == | | = Anti-tank weapons = |
| | == Boys MKI == |
| | == M1A1 Bazooka == |
| | == Panzerfaust 30 == |
| | == Panzerbüchse 39 == |
| | == PIAT == |
| | == PTRD-41 == |
| | == RPzB 54 Panzerschreck == |
| | == Type 97 anti-tank rifle == |
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| [[Category:Video Game]]
| | = Flamethrowers = |
| [[Category:Espionage]]
| | == Flammenwefer 35 == |
| | == M2 Flamethrower == |