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Talk:Call of Duty: Black Ops Cold War: Difference between revisions

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= Miscellaneous =
= Miscellaneous =
== US Air Force Pilot Survival Knife ==
== US Air Force Pilot Survival Knife ==
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Woods in promotional media. The same knife but with a different style of scabbard is also carried by a yet unknown character in the reveal trailer.
The Ontario Knives 499 US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission "Fracture Jaw". Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.


== Vietnam War Period US Military Tomahawk ==
== Vietnam War Period US Military Tomahawk ==
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== Hybrid AK Bayonet ==
== Hybrid AK Bayonet ==
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by operators in the multiplayer lobby. A proper AKM Type II Bayonet also appears as the "Anime Assassin" blueprint for the knife and the same model is also used by Kravchenko in the zombie mode cutscenes.
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]


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A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.


== KA-BAR Knife ==
== Ontario SP1 Marine Combat Knife ==
Th player character takes a serrated KA-BAR Knife from a dead enemy operative at the beginning of "Nowhere Left to Run". It can be used throughout the mission.
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of "Nowhere Left to Run" and can use it throughout the mission. Adler can potentially also use one on Bell in "Ashes to Ashes". It's appearance in the 1980s is anachronistic.
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]


== Unidentified Knife ==
== Unidentified Knife ==
The basic knife of the game is an unknown model.
The basic knife of the game is of unknown model but resembles vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives] or [http://www.usmilitaryknives.com/photos.htm Desert Storm knives].
 
== Tru-Bal Throwing Knife ==
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.
 
== Rambo II Survival Knife ==
Rambo's survival knife from ''[[Rambo: First Blood Part II]]'' was added as part of the '80s Action Heroes event.
[[Image:Rambo_knife_2.JPG‎|thumb|none|400px|Rambo II Survival Knife]]
 
== Tessina Camera ==
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].
 
== R-77PD Missile ==
Fictionalized R-77PD missiles are delivered by MiG-23 jet fighters as the "Cruise Missile" scorestreak. Their markings incorrectly label them as "AN/DSQ-28" which is actually an active radar homing head used on US missiles such as the Harpoon. Also the markings incorrectly depict them as US ARMY missiles instead of Soviet.
 
== M1942 Machete ==
An M1942 Machete is carried by Adler in "Fracture Jaw".
 
== "Kravchenko's Knife" ==
Kravchenko's knife is a hybrid consisting of an AKM Type II Bayonet blade combined with a MACV-SOG knife's handle.
 
== Buck 120 ==
The long Buck 120 hunting knife is Ghostface's signature knife like in the ''Scream'' franchise.
 
==Robbins of Dudley Push Dagger==
The [https://collections.royalarmouries.org/first-world-war/type/rac-narrative-140.html Robbins of Dudley Push Dagger] is carried on some of Park's outfit.
 
==W30 TADM/Mk-54 SADM Hybrid==
A hybrid between the W30 Tactical Atomic Demolition Munition and the Mk-54 Special Atomic Demolition Munition is used to depict the nuclear weapons central to operation Fracture Jaw. However, this is most likely inaccurate since the W30 was in service until [https://www.flickr.com/photos/rocbolt/8656438510 1966] when it was [https://twitter.com/atomicanalyst/status/1281975711700529152 replaced] by the W45 Medium Atomic Demolition Munition. Also, the in game bomb is depicted as being smaller and apparently much lighter than the real thing since two soldiers can carry it when in reality it weighs 840 pounds (381kg).
 
==Titan II ICBM==
The Titan II ICBM is featured in the multiplayer map ICBM. The map is set in an ICBM silo.
 
==Trident C4==
The launch of a Trident C4 SLBM is seen in archival footage in the Season 1 cinematic.
 
==Gerber Knife==
A Vietnam War Gerber Knife is seen on some multiplayer skins.


= Attachments =
= Attachments =
In the same vein as ''Black Ops'' emulating the attachment system of ''Modern Warfare 2'', ''Cold War'' also uses the extensive gunsmith system introduced with the rebooted ''Modern Warfare'' resulting in the same "moderno-retroism" as with the first ''Black Ops''. While the origin of modern tactical culture can be traced back to Delta Force in the 80s, the majority of the attachments in the game are anachronistic. Also Delta used relatively plain weapons with some optics or makeshift weaponlights at most and that was near the end of the decade during Operation Just Cause.
== Optics ==
== Optics ==


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=== C79 Optical Sight ===
=== C79 Optical Sight ===
The C79 Optical Sight appears as the "Visiontech 2x". It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.
The C79 Optical Sight appears as the "Visiontech 2x". It is slightly anachronistic even though it was introduced in 1982 with the adoption of the Colt ACR, it entered in service towards the end of the Cold War, in 1989.


=== Colt Scope ===
=== Colt Scope ===
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=== Elbit Falcon ===
=== Elbit Falcon ===
The Israeli Elbit Falcon sight appears as the "Millstop Reflex", and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.
The Israeli Elbit Falcon sight appears as the "Millstop Reflex", and its description describes that it is produced in the USA instead of Israel. It’s slightly anachronistic, as it was developed in 1986.


=== Kobra Red Dot Sight ===
=== Kobra Red Dot Sight ===
The anachronistic Russian Kobra red dot sight appears as the "Kobra Red Dot" and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.
The anachronistic Russian Kobra red dot sight appears as the "Kobra Red Dot" and its description mentions inaccurately that it is of Soviet origin; the real Kobra was introduced in 1996 after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.


=== "Sillix Holoscout" ===
=== "Sillix Holoscout" ===
The "Sillix Holoscout" is a red dot sight of unknown model and make. However, its design is too modern for the Cold War era and resembles in some aspects the Steiner Optics CQT which was unveiled at Shot Show 2019.
The "Sillix Holoscout" appears to be inspired by a mixture of NcStar Urban Dot Sight and the Aimpoint Electronic. However, the NcStar Urban Dot Sight is anachronistic as it was introduced around 2015 and the overall design is too modern for the Cold War era. Holographic Sights weren’t a thing until 1996.


=== SUIT Sight ===
=== SUIT Sight ===
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=== "Quickdot LED" ===
=== "Quickdot LED" ===
The "Quickdot LED" appears to be inspired by the C-More red dot sight. Most likely anachronistic.
The "Quickdot LED" appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.


=== "Hawksmoor" ===
=== "Hawksmoor" ===
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=== Rusak Red Dot Sight ===
=== Rusak Red Dot Sight ===
The "Diamondback Reflex" is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.
The "Diamondback Reflex" is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is incorrectly depicted with a generic red dot instead of its proper chevron style reticle. It is available only to SMGs.
 
=== OKP-7 ===
A stylized Russian OKP-7 red dot appears as the "Fastpoint Reflex". It's appearance is most likely anachronistic.
 
=== SUSAT Scope ===
The SUSAT scope appears as the "SUSAT Multizoom". It is anachronism, as it was developed in 1988.
 
=== AN/PVS-4 ===
The AN/PVS-4 appears as the "AN/PVS-4 Thermal". In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.
 
=== 1PN58 ===
The 1PN58 scope appears as the "Noch Sova Thermal". In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.
 
=== "SnapPoint" ===
The "SnapPoint" is loosely based on the Russian PK-122 holographic sight. Most likely anachronistic.


== Muzzle devices ==
== Muzzle devices ==
=== SilencerCo Salvo 12 ===
=== "Agency Choke" ===
The SilencerCo Salvo 12 suppressor appears as the "Agency Whisper Choke". Its depiction in the 1980s is anachronistic as it was introduced in 2014.
The "Agency Choke" ("Agency Whisper Choke" previously) is based on the SilencerCo Salvo 12 shotgun suppressor. Its depiction in the 1980s is anachronistic as it was introduced in 2014.
 
=== "Sound Suppressor" ===
The "Sound Suppressor" is based on the A-Tec A12 shotgun suppressor. It is anachronistic as the aforementioned SilencerCo Salvo 12 introduced in 2014 is the first dedicated shotgun suppressor and the A12 was likely introduced after that.


=== Sionics Two-Stage Sound Suppressor ===
=== Sionics Two-Stage Sound Suppressor ===
The Sionics Two-Stage Sound Suppressor appears as the "Agency Suppressor". It is depicted as being attachable to rifles which is dubious to work in reality.
The Sionics Two-Stage Sound Suppressor appears as the "Agency Suppressor". Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality. The "Swindler" blueprint however, allows the MAC 10 mount the Sionics suppressor model by default.


=== PBS-4 ===
=== PBS-4 ===
The PBS-4 appears as the "Agency Silencer".
The PBS-4 appears as the "GRU Suppressor" ("Agency Silencer" previously) for Eastern bloc weapons and the FARA 83.
[[Image:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|400px|AKS-74UB with PBS-4 suppressor - 5.45x39mm]]


=== PBS-1 ===
=== PBS-1 ===
The PBS-1 appears as the "Silencer".
The PBS-1 appears as the "Suppressor" ("Silencer" previously) for Eastern bloc weapons and the FARA 83.


=== .45 ACP Knight's Armament Suppressor ===
=== .45 ACP Knight's Armament Suppressor ===
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The Wilson Combat Multi-Comp Bushing Compensator appears as the "Muzzle Brake .45 APC" for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.
The Wilson Combat Multi-Comp Bushing Compensator appears as the "Muzzle Brake .45 APC" for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.


=== "Flashguard 5.56" ===
=== Surefire 4-Prong Flash Hider ===
The "Flashguard 5.56" used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.
The Surefire 4-Prong Flash Hider appears as a muzzle attachment. It's most likely anachronistic.
 
=== MG3 muzzle ===
An MG3 muzzle brake is used incorrectly on the PPSH-41.


== Foregrips ==
== Foregrips ==
The concept of dedicated weapon foregrips didn't exist in the 1980s, however, makeshift foregrips were used since the Vietnam War. This makes the majority of foregrip attachments in the game anachronistic.
=== A1 Pistol Grip ===
=== A1 Pistol Grip ===
A slightly modified A1 pistol grip was featured in the alpha as the "MI6 Ergonomic Grip". Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.
A slightly modified A1 pistol grip is featured as the "SFOD Speedgrip" ("MI6 Ergonomic Grip" in the alpha) for Western weapons and the "Spetsnaz Speedgrip" for the FARA 83. Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.


=== "Infiltrator Grip/Red Cell Foregrip" ===
=== XM148 grenade launcher grip ===
The "Infiltrator Grip" (known as "Marshal Foregrip" in the alpha) used on western rifles and "Red Cell Foregrip" used on western SMGs appear to be inspired by the BCM Gunfighter vertical grip. This kind of foregrip is anachronistic for the 1980s.
An [[XM148 grenade launcher]] grip appears as the "Infiltrator Grip" (known as "Marshal Foregrip" in the alpha) and "Red Cell Foregrip" for western weaponry.


The "Marshal Foregrip" used on eastern bloc weapons is a chopped BS-1 grenade launcher grip.
=== BS-1 grenade launcher grip ===
A [[BS-1 grenade launcher]] grip appears as the "Infiltrator Grip" (known as "Marshal Foregrip" in the alpha) and "Red Cell Foregrip" for eastern bloc weaponry.


=== "Front Grip" ===
=== "Front Grip" ===
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=== Knight's Armament Vertical Grip ===
=== Knight's Armament Vertical Grip ===
A stylized Knight's Armament vertical grip appears as the "Field Agent Grip" and "Foregrip" for the QBZ.
A stylized Knight's Armament vertical grip appears as the "Field Agent Grip" and "Foregrip" for the QBZ.
=== "Bruiser Grip" ===
The "Bruiser Grip" resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.


== Magazines ==
== Magazines ==
=== "40 Rd" ===
=== SureFire MAG5-60 ===
The "40 Rd" magazine used on western weapons is a fictional quad stack steel STANAG magazine inspired by the SureFire MAG5-60. The SureFire MAG5-60 is anachronistic for the 1980s and the concept of a quad stack STANAG magazine didn't exist back then.
The SureFire MAG5-60 appears as the "STANAG 50 Rnd" and "STANAG 54 Rnd" magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.


The "40 Rd" magazine used on eastern bloc weapons is a standard steel 7.62x39mm 40 round magazine.
=== Airsoft 850 round FAT magazine ===
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the "40 Rnd" magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.
 
=== 7.62x39mm steel 40 round magazine ===
A 7.62x39mm steel 40 round magazine appears as the "40 Rnd" magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.


=== 7.62x39mm Drum (converted) ===
=== 7.62x39mm Drum (converted) ===
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the "40 Rd Drum" and "STANAG 50 Rd Drum" magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors gunsmiths.
A Chinese style [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the "40 Rd Drum" and "STANAG 50 Rd Drum" magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.


=== Gurttrommel 34 ===
=== Gurttrommel 34 ===
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[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]


The QBZ's "STANAG 50 Rd Drum" resembles a more typical Chinese style AK drum magazine.
=== RPD Drum (modified) ===
The QBZ's "STANAG 50 Rd Drum" appears to be a fictionalized and shrunken RPD drum magazine.
 
=== MPA22-T Magazine ===
The MAC 10's "43 Rnd Speed Mag" and "Salvo 53 Rnd Fast Mag" appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.
 
=== Suomi Magazine (converted) ===
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.
 
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===
A Magpul .308 Gen 3 PMAG is available as the "STANAG 9" magazine for the LW3 "Tundra". The "Salvo 9 Rnd Fast Mag" is also the same model but somewhat shortened. It is heavily anachronistic.
 
=== X-Products 9mm 50 round drum ===
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the "STANAG 50 Rnd Drum" magazine for the MP5. The "40 Rnd Drum" is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.


== Barrels ==
== Barrels ==
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=== AK "Swiss Grater" Upper Handguard ===
=== AK "Swiss Grater" Upper Handguard ===
What is known as "Swiss Grater" Upper Handguard for AK weapons appears as "Cavalry Lancer" and "Paratrooper" barrel attachments for the AK-74u.
What is known as the "Swiss Grater" Upper Handguard for AK weapons appears as the "Cavalry Lancer" and "Paratrooper" barrel attachments for the AKS-74U and the "Ultralight", "Cavalry Lancer", "VDV Reinforced" and the "Spetsnaz RPK Barrel" for the AK-47. Similar devices can also be installed on the Remington and Arctic Warfare as the "Ultralight", "Tiger Team" and "Hammer Forged" barrel attachments.


=== MAC-10 barrel extension ===
=== MAC-10 barrel extension ===
A MAC-10 barrel extension is used as the "Takedown" barrel attachment for western SMGs.
A MAC-10 barrel extension is used as the "Takedown" barrel attachment for western SMGs.
=== M249 heat shield ===
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the "Cavalry Lancer", "Reinforced Heavy" and "Rapid Fire" barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.


== Laser Sights & Flashlights==
== Laser Sights & Flashlights==
While laser sight devices existed in the 80s, they were impractical due to low battery life and bulkiness and as such weren't actually used in military operations back then. Laser sights became practical in the 90s when they got satisfying battery life and size.
=== Generic Laser Sight ===
=== Generic Laser Sight ===
The "Steady Aim Laser" and "SWAT 5mw Laser Sight" used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.
The "Steady Aim Laser" and "SWAT 5mw Laser Sight" used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.
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=== "SWAT 5mw Laser Sight" ===
=== "SWAT 5mw Laser Sight" ===
The "SWAT 5mw Laser Sight" used on western weapons is loosely based on the Steiner DBAL, which is heavily anachronistic.
The "SWAT 5mw Laser Sight" used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.


=== Maglite Flashlight ===
=== Maglite Flashlight ===
A small Maglite C-cell flashlight appears as the "Mounted Flashlight". The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.
A small Maglite C-cell flashlight appears as the "Mounted Flashlight". The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.
=== Revolver laser sights ===
The various laser sights for the "Magnum" revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.
=== Imatronic LS45 laser sight ===
The "Ember Sighting Point" is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality. It is anachronistic by a few years as it was introduced in January 1987.
== Stocks ==
=== "SAS Combat Stock" ===
The "SAS Combat Stock" for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.
=== ACE Skeleton Entry Stock ===
The ACE Skeleton Entry Stock appears as the "Duster Stock" for the XM177E1 and M16A2. Most likely anachronistic.
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|400px|Ace Skeleton Stock.]]
=== AR-15 Wire Stock ===
The M231 firing port weapon wire collapsible stock appears as the "Wire Stock" for the XM177E1 and M16A2. It is depicted as being non-collapsible in game.
[[Image:Stock M231.jpg|thumb|none|400px|An M231 firing port weapon wire collapsible stock.]]
=== AR-15 1st Generation Collapsible ===
The 1st Generation Collapsible stock appears as the "Tactical Stock" for the Tec 9. It is depicted as being made of wood instead of plastic.
[[Image:Stock collapsible 1.jpg|thumb|none|400px|]]
=== AK Wire Stock ===
A Romanian push button style AK wire stock appears as the "Wire Stock" for the AK-47, Ak 5, AKS-74U and the "KSP 45". It has a cheek riser when used on the three weapons besides the AKS-74U.
=== Custom M60 Wood Stock ===
A wood stock based on the [https://www.reddit.com/r/airsoft/comments/4p98l8/wanted_wood_furniture_for_my_m60_so_i_made_it/ custom M60 oak wood stock made by reddit user Automobilie] appears as the "Tactical Stock" and "SAS Combat Stock" for the M60.


= Live Action Trailers =
= Live Action Trailers =
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)
Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)
Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)


== SWAT 5mw = Steiner DBAL ??? ==
== SWAT 5mw = Steiner DBAL ??? ==
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[[File:BO CW DBAL.jpg|thumb|none|600px]]
[[File:BO CW DBAL.jpg|thumb|none|600px]]
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)
:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)


== Marking on the side of QBZ-83 ==
== Marking on the side of QBZ-83 ==
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::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The "STANAG 55 Rd Drum" for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the "13.7" Ranger" barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The "STANAG 55 Rd Drum" for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the "13.7" Ranger" barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the "J358" revolver (not properly lined up with the barrel, but still). Also, "''Anti-infantry barrel increases damage against enemy vehicles''"... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the "J358" revolver (not properly lined up with the barrel, but still). Also, "''Anti-infantry barrel increases damage against enemy vehicles''"... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)


== RC-XD is fast enough to catch a plane? ==
== RC-XD is fast enough to catch a plane? ==
Line 324: Line 449:
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)
:That whole sequence calls to mind the Fast & Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)
:That whole sequence calls to mind the Fast & Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)
== Zombies trailer WWII weapons ==
Are these available to use in the Zombies mode? If not then I think they should be added to a "Misc" section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)
==Anachronistic weapons broke my immersion ==
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)
== Mountain Dew ads ==
Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's "LG Cinema Trailer". --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)
== Bullfrog's grip ==
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say "inspired by... based on... influenced by... etc." --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]
:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)
== A rare photo of the M16A2 and XM4 ==
So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.
[[File:XM4 Carbine & M16A2 (1982).jpg|thumb|none|600px|]]
Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name "M16A2" was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed since 1983. So why I put this in Black Ops Cold War? Because there an attachment that give the "XM4" a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)
== IMFDB Opinions on BOCW's gameplay and assets realism ==
I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)
== The worst thing about Cold War ==
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)
Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)
You can actually access all DLC and attachments in online private/custom matches ---[[User:Solarriors|Solarriors]]
:Doesnt seem to work on my end, tried setting up a custom private match and they're still locked--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:47, 25 February 2021 (EST)
== Firebase-Z AK "Wonder Weapon" ==
[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.
SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.
'''UPDATE:''' Never mind, it's already on the page. My bad.--[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 10:18, 1 February 2021 (EST)
==Reload timer adjustmnent in patch notes==
Just wanted to pass this on, [https://www.treyarch.com/game-intel/2021/02/Warzone_Season_One_Midseason_Patch_Notes today's patch notes] give the absolute most vague, unspecific note possible about this: "Adjusted the timing of ammo replenishment during empty reloads for BOCW weapons". No idea if this is a good or bad change. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 February 2021 (EST)
:I'd assume that they're changing the point during the reload animation when the game decides that the gun is finished reloading (since these have had a habit of being rather off in CoD games - the gun often counts as reloaded before your character has finished reloading it). Hopefully, they're making the timing match the animations better. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:19, 5 February 2021 (EST)
::That's what I assume too, but I don't have any hands-on experience with the CW weapons, so I have no idea how well they matched (or didn't) before or after the patch. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:56, 6 February 2021 (EST)
:::[https://www.youtube.com/watch?v=hSjfSkw5hJM Tested by TheXclusiveAce]. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 04:06, 17 February 2021 (EST)
::::Holy hell, I can't believe Treyarch managed to make the guns EVEN WORSE than they already were. The changes make it so you can skip the rechamber part of the animation on empty reloads now. :| This dev team really needs be kept far away from any future games, this is just embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:17, 17 February 2021 (EST)
:::::All changes in Warzone are made by Raven Software ([https://www.reddit.com/r/blackopscoldwar/comments/l876an/applying_the_3x_scope_to_the_m82_causes_the/glbfz4y?utm_source=share&utm_medium=web2x&context=3 referenced by u/FoxhoundFPS]). Weapon balancing (including changing reload add time) was probably done by Raven themselves to address CW weapons' long after-reload pauses specific only to Warzone. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:13, 18 February 2021 (EST)
== Season 2 Trailer ==
It just dropped, and showed off a few new guns - I spotted what looks like a screwed-up [[Walther MPK]], a probably-fictional crossbow, and (of all things) a [[FARA 83]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 16 February 2021 (EST)
:Yay more ''Upotte!!'' guns! :D In all seriousness, that would be a neat addition, I love when more obscure things show up in games. Though at this point I'm also sad all these guns aren't getting MW's much better treatment (and that we can't use them there). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:57, 16 February 2021 (EST)
:Nice ID work. Sadly people gonna call it "Galil" anyway. As for speculation about that sawed-off gun in the holster - I think it's just a China Lake blueprint. I mean M79. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:50, 17 February 2021 (EST)
::Huh. I thought that thing was a Galil. Maybe it'll end up being a Galil ARM with elements of the FARA 83 thrown in? Because as we've seen so far, this game isn't too big on having guns that are what they say they are. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:42, 17 February 2021 (EST)
:::It looks like [http://2.bp.blogspot.com/-KdnsXcQb_Tk/VnaJyrrI1rI/AAAAAAAB3CE/YGD2AfZC4V8/s1600/CampoHerrajecombatejunio1934.jpg this] variant, which has a bipod and FAL Para/Galil type stock, basically a discount ARM. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:56, 17 February 2021 (EST)
==Questionable captions==
Those two edits ([http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&diff=1400455&oldid=prev 1] - DE and Strife captions, [http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&diff=1400456&oldid=prev 2] - RAI K-84 caption) need to be toned down. [[IMFDB Style Guide#Media titles]] and [[Rules, Standards and Principles#No sarcastic or insulting Commentary]]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:00, 21 February 2021 (EST).
:Those seem perfectly acceptable to me. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 21 February 2021 (EST)
::I'm fine with captions describing the contents of images and weapon details. But there's no real need for comments about developers and writers choices for ZM characters. Including such commentary in the main game's wiki page doesn't make this wiki any more "informative" about firearms and sounds more like a point for discussion on talk page or other resources. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 20:29, 21 February 2021 (EST)
:::Comments like those are pretty much par for the course when it comes to VG pages. People've been doing it for a while, so I think it's safe to call it a ''de facto'' acceptable thing to do. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 21 February 2021 (EST)
::::I know. Still it can be done more tastefully even for IMFDB with less projecting. Or we could just comment on every frustration and missed opportunity of developers, like saying which weapon would be more era-appropriate on every weapon. I'm not all "anti-sarcasm caption" since there are really good comments people come up with on pages, but they at least assume that not all visitors are in "the know" or familiar with behind-the-scenes of the development. I've come around at the Strife commentary I should say. Operators being absolutely non-characters or related to ZM story is something that I dislike about CW too, but I'm not sure if there's need to over-explain who is holding the weapon in that picture on the gun wiki. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 21:04, 21 February 2021 (EST)
:::::Just to point out, the rule about sarcastic comments doesn't really apply to video games. It was mainly implemented for movie pages, to avoid insulting real actors and filmmakers. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:14, 22 February 2021 (EST)
::::::Point is acknowledged, even though those rules could be improved to include VG. Insulting real developers or writers is an issue too, it doesn't need to be downplayed because of different artform or media. As for my gripes about initial edits, I'm no longer pursuing to change that. Just to summarize, I got the clear message from this thread - captions can be used for everything related not only to weapon present in the image, but to include information about who is holding the weapon even if gloves are the only thing we can see from first person and this can be used to include all in-game or out-of-game facts including developer's choice for characters in one mode. In a gun wiki. I can understand the frustration about era-appropriate weapons on gun wiki, but I'm still questioning if not including Richtofen should be used as a starting point of caption for what is essentially "RAI K-84 in idle" image with nothing happening on it. After inspecting it again it seem like that remark was made to pad the caption's word count to be consistent with adjacent images. There's really nothing to call for it in that image too, so that's why it seems very strange among other comments. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 08:41, 22 February 2021 (EST)<br />'''Edit:''' added to be less vague about a point. I'm okay with DE and Strife captions and they seem to follow IMFDB style of captions. "Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK" is a good comment about BOCW. But I'm not sure if it is a good point to make in a gun wiki for "wonder weapon held by a pair of unique gloves" screenshot without any other information on it and inspecting it with all other weapon captions in the BOCW page seems uncalled for. Or it means it's OK to use any criticism valid for a game no matter the contents of image. As I wrote this, I found this [https://i.redd.it/pqrgt528tpg61.jpg image] (but used with mil-sim operators and equipped with RAI K-84s) would be an ideal fit for that caption and even justified in my opinion. That would be peak IMFDB and not de so detached from the commentary like a current one. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 09:12, 22 February 2021 (EST)
Wait wait wait, let's be clear : What are your complains about exactly?
[[User:Solarriors|Solarriors]] ([[User talk:Solarriors|talk]])
:If your issue is the comments, then you're at least a few years late to that whole discussion on the rules. As stated prior, the rule about sarcastic comments is kept for movies to keep people from throwing their personal opinions at whatever actor they don't like. Games normally don't follow that same rule, and if anything it's mostly done to give the page a form of flow. Reading the same "RAI K-84 in idle", "RAI K-84 firing", "RAI K-84 reloading 1" and so on is brain melting, and allowing an editor to jazz it up a bit with some sarcasm and dry humor is not a bad thing by any metric. The comments fit tonally with almost every other video game page on this site, bar the ones that are so old and forgotten that no one's bothered to edit them in the same style. --[[User:PaperCake|PaperCake]] 18:58, 22 February 2021 (EST)
::Agreed, especially due to the visual repetitiveness inherent to video game pages. For example, the [[Far Cry 2]] page is absolutely hilarious and witty, and very amusing to read even if you've never played the game. I ''do'' think there's a thin, but very important line between "witty" and "snarky" though, and it's definitely best if we all don't cross that and end up with pages that actually sound insulting/harassing, in a demeaning sort of way. But back on the flip side again, the more glaring and facepalm-inducing goofs/oversights are, the more calling those out with a bit of flair feels justified. So yeah, it's all a bit subjective and case-by-case, I guess. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:53, 22 February 2021 (EST)
==Official ZRG 20mm footage and LC10's lore==
Treyarch's YouTube channel uploaded [https://www.youtube.com/watch?v=0krEGBnWEag Season Two Studio Broadcast] detailing all S2 features. Includes gameplay footage of upcoming ZRG 20mm with developer's commentary (at 17:12). Interesting note about LC10: at 15:10 it is stated that "fictionally this is a weapon that was designed by the same manufacturers as the LW3 - Tundra … submachine gun version of that weapon." --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 19:14, 26 February 2021 (EST)
:Well, that would explain why it used to be called the "AI LC10" (and why it looks like that) - it's supposed to be made by Accuracy International. I can't help but feel like making a high-quality, precision-oriented SMG during the 1980s would be a rather stupid thing for a company to do (since the Cold War was the heyday of simple, cheap, stamped/tube-receiver subguns), but at least there's reasoning behind it, even if it's not particularly sound. Hell, it's also closer to an AW than the game's actual AW, given the one-piece handguard, stock and trigger guard shapes, and now-totally-redundant magazine well cutout.
:Oh, and they've mirrored the NTW-20. Because... reasons, I guess. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:40, 26 February 2021 (EST)
::Funkier weapon designs could probably be their unique way of avoiding licensing and also doing "Cold War is prequel to Black Ops 2 and 3" thing. Like FFAR 1 being an earliest prototype of FFAR from BO3. But, as you point out, it is still interesting how LC10 was modelled with more accurate parts from a gun... which is already available in the game. I was ready for ZRG to be Kraber-AP with side-loading magazine in first-person view at all times as a unique trait, but they subverted that by mirroring the whole model for some reason. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 22:14, 26 February 2021 (EST)
Does anyone feel like the LC10 kinda looks like the Parker Hale IDW prototype? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:06, 27 February 2021 (EST)
:: Oh god, not the NYAAAAAAA. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:42, 27 February 2021 (EST)
:Eh, kinda, but not all that much - the features it has in common with the IDW/PDW aren't exactly unique to it, and I still think it's closer to the MPK in overall proportions. Plus, it lacks some of the features that we'd want if we wanted to cite the IDW as source of inspiration (e.g. the really long magwell). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:21, 27 February 2021 (EST)
Here's some footage of the NTW in full: [https://www.youtube.com/watch?v=N9C-EHWNeHU]. Looks like, in addition to mirroring the whole thing and giving it a giant PSO-1 scope, they've also messed with the pistol grip, and made the barrel both way too short and non-reciprocating. Because shoulders don't matter, I guess. There's some other stuff in there, like how the supposedly 47-inch barrel has a wooden handguard on it, the extended magazine that clearly isn't meant for this gun since it has a catch hole nowhere near the magwell, and the fact that 80s-era body armor can somehow stop a 20mm shell. Except not, since it still has enough energy left over to one-shot the person behind you. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:42, 5 April 2021 (EDT)
::With each new gun they just seem to miss the point of the Cold War theme more and more. There are so many cool guns they could add that would fit the early 80s timeframe and yet they add fictional designs and anachronistic, stylized guns instead. Its not like they lack the funding or talent either, lots of the period correct weapon models are really decently modelled.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:53, 6 April 2021 (EDT)
==Magnum identification==
Now, the design doesn't line up one-hundred percent, but I'm pretty sure it was based on a G&G G733 airsoft revolver, the thin fluting in the cylinder, the weird half-full rod housing, and the long body match up to the G&G almost exactly, with the only difference being that the trigger sits ''way'' behind the cylinder in the in-game revolver. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:16, 6 March 2021 (EST)
:That would make some sense, actually - the back of the frame made me think of an airsoft revolver, and the G&G has that same weird partial-yet-full underlug setup. As for the trigger/cylinder placement, I'm pretty sure that's because they put a [[Ruger GP100]]-style recoil shield on it, but didn't give it a normal S&W cylinder latch (albeit mounted at an angle) instead of the Ruger-style one that sits on the recoil shield, so they had to stretch the frame forward to make everything fit.
:See, this is why I really don't like BOCW's fictional weapon designs. MW19's were a bit disappointing to have, but at least they looked convincing - we had a fair bit of talk-page discussion trying to identify the .357, because it looks like a real revolver that would actually exist. BOCW's, on the other hand, you can immediately tell that they're fictional, because they're often a weird mish-mash of parts from various guns put together without much regard for what they're supposed to do, and the resultant guns stick out awkwardly. It's a shame, too, because BOCW's normal guns are actually really well-modeled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:32, 6 March 2021 (EST)
::Agreed, and this is even kind of reflected in the battlepass cosmetics and skins, for MW there were a lot more believable designs while Cold War straight away went for the wacky cartoony aesthetic. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:37, 6 March 2021 (EST)
== Lever action in S6 ==
As seen in recent news, the in-game name of the gun is ".410 Ironhide". Judging from the Season 6 [https://youtu.be/LBOpIgK2lEQ?t=127 cinematic] and from the [https://i.redd.it/1xm5ss459oq71.png roadmap] (EDIT: there's also an image [https://live.staticflickr.com/65535/51535872616_09189a2952_4k.jpg here]), it's most definitely a [https://www.henryusa.com/shotgun/lever-action-410-shotgun-side-gate/ Henry .410 lever action shotgun] (specifically the version with a side loading gate) with a few minor differences, and this is the pinnacle of Treyarch's anachronisms (next to BO1's FAMAS Valorisé and the PTR 9KT-inspired receiver on BOCW's MP5 blueprints), since Henry .410 lever action shotguns were introduced [https://web.archive.org/web/20210619234228/https://www.henryusa.com/shotgun/lever-action-410-shotgun/ in 2017], nevermind that the side gate version was produced in 2019. I haven't found any closer match to that gun, but that said I think I'll wait until the gun gets released before adding the Henry ID to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 30 September 2021 (EDT)
:Yeah, looks like you nailed it. Though it seems like they gave it a more oldschool style furniture instead of the modernish checkered ones. Wondering why they can't have just some OG 19th century lever action. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:52, 30 September 2021 (EDT)
::I mean, Winchester 1887? They'ved used it before. It is literally. RIGHT. '''THERE'''. --[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 16:32, 30 September 2021 (EDT)
:::Can't wait for my yee-haw lever-action akimbo shotguns to be added to the game. They called it "Ironhide" for a reason, makes you think of either cowboys or dragons. (on a more serious note well done for identifying it correctly) --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 17:55, 30 September 2021 (EDT)
::::So, Season 6 is out. The shotgun is not a totally accurate representation of real-life counterparts (as obviously expected), but I can still tell that the Henry is the closest match, judging by the receiver and the tubular magazine's setup. However, the in-game gun has a longer handguard (almost the same length as a [https://www.gunsinternational.com/guns-for-sale-online/shotguns/marlin-shotguns/marlin-410-xlr-ss-410-ga-used-gun-inv-215369.cfm?gun_id=101185058 Marlin shotgun]), and the hammer is different (it's shaped similarly to that of other weapons, such as the [https://www.icollector.com/Rossi-Model-Rio-Grande-410-Ga-2-1-2-Lever-Action-Shotgun-w-20-bbl-stainless-finish-appears-ex_i29857090 Rossi]). Does anyone have a better ID in mind, or should we go with the info that I mentioned here? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:59, 7 October 2021 (EDT)
:::::Like usual, it seems to be another hybrid but yeah it is mainly a Henry. However, the furniture seems to be intended to look like a vintage shotgun. The wood seems to be genuine wood and not plastic-ey fake synthetic wood or whatever it is found on modern guns. I think the idea here was to mash the modern guns and present the mutant as some OG 19th century gun a la Winchester Model 1887. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 11:26, 7 October 2021 (EDT)
::::::[https://www.reddit.com/r/blackopscoldwar/comments/tam7of/what_is_the_henry_new_shotgun_i_got_this/ Aaaaaaaand the Henry is indeed what the developers had in mind for this shotgun.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:08, 28 June 2022 (EDT)
== Unknown pistol ==
Any ideas what gun is [https://i.redd.it/l63hlmdjzuu71.jpg this]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:46, 21 October 2021 (EDT)
== Understanding the Black Ops series ==
So I do think that Treyarch knew that there are so many anachronisms, but they throw it because Black Ops is not supposed to be a historical game, it been said since the original Black Ops with an interview. Plus, some of the guns were looking weird like the XM4 and Famas, because for legal reasons. This is also why the FAMAS F1 is not in Black Ops I. Keep in mind, they only got a year to develop the game, and to make matters worse, there’s the pandemic. So they didn’t have time to look up many information. If they do, then this game would be more historically accurate than now (not completely historically accurate because remember is not a historical game).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:45, 21 January 2023 (UTC)

Latest revision as of 03:00, 17 December 2023

Miscellaneous

US Air Force Pilot Survival Knife

The Ontario Knives 499 US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission "Fracture Jaw". Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.

Vietnam War Period US Military Tomahawk

A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.

Hybrid AK Bayonet

What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by operators in the multiplayer lobby. A proper AKM Type II Bayonet also appears as the "Anime Assassin" blueprint for the knife and the same model is also used by Kravchenko in the zombie mode cutscenes.

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An AKM type 2 bayonet with scabbard.

Shtrafbat Knife

What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a RAF aircrew knife sleeve sewn sheath. It is most likely anachronistic.

Vietnam War Period MACV-SOG Knife

A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.

Ontario SP1 Marine Combat Knife

The same Ontario SP1 Marine Combat Knife from Modern Warfare Remastered is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of "Nowhere Left to Run" and can use it throughout the mission. Adler can potentially also use one on Bell in "Ashes to Ashes". It's appearance in the 1980s is anachronistic.

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An Ontario SP1 Spec Plus Marine Combat Knife.

Unidentified Knife

The basic knife of the game is of unknown model but resembles vintage Swimaster diving knives or Desert Storm knives.

Tru-Bal Throwing Knife

A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.

Rambo II Survival Knife

Rambo's survival knife from Rambo: First Blood Part II was added as part of the '80s Action Heroes event.

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Rambo II Survival Knife

Tessina Camera

A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was actually used by the CIA.

R-77PD Missile

Fictionalized R-77PD missiles are delivered by MiG-23 jet fighters as the "Cruise Missile" scorestreak. Their markings incorrectly label them as "AN/DSQ-28" which is actually an active radar homing head used on US missiles such as the Harpoon. Also the markings incorrectly depict them as US ARMY missiles instead of Soviet.

M1942 Machete

An M1942 Machete is carried by Adler in "Fracture Jaw".

"Kravchenko's Knife"

Kravchenko's knife is a hybrid consisting of an AKM Type II Bayonet blade combined with a MACV-SOG knife's handle.

Buck 120

The long Buck 120 hunting knife is Ghostface's signature knife like in the Scream franchise.

Robbins of Dudley Push Dagger

The Robbins of Dudley Push Dagger is carried on some of Park's outfit.

W30 TADM/Mk-54 SADM Hybrid

A hybrid between the W30 Tactical Atomic Demolition Munition and the Mk-54 Special Atomic Demolition Munition is used to depict the nuclear weapons central to operation Fracture Jaw. However, this is most likely inaccurate since the W30 was in service until 1966 when it was replaced by the W45 Medium Atomic Demolition Munition. Also, the in game bomb is depicted as being smaller and apparently much lighter than the real thing since two soldiers can carry it when in reality it weighs 840 pounds (381kg).

Titan II ICBM

The Titan II ICBM is featured in the multiplayer map ICBM. The map is set in an ICBM silo.

Trident C4

The launch of a Trident C4 SLBM is seen in archival footage in the Season 1 cinematic.

Gerber Knife

A Vietnam War Gerber Knife is seen on some multiplayer skins.

Attachments

In the same vein as Black Ops emulating the attachment system of Modern Warfare 2, Cold War also uses the extensive gunsmith system introduced with the rebooted Modern Warfare resulting in the same "moderno-retroism" as with the first Black Ops. While the origin of modern tactical culture can be traced back to Delta Force in the 80s, the majority of the attachments in the game are anachronistic. Also Delta used relatively plain weapons with some optics or makeshift weaponlights at most and that was near the end of the decade during Operation Just Cause.

Optics

"Microflex LED"

The "Microflex LED" is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.

C79 Optical Sight

The C79 Optical Sight appears as the "Visiontech 2x". It is slightly anachronistic even though it was introduced in 1982 with the adoption of the Colt ACR, it entered in service towards the end of the Cold War, in 1989.

Colt Scope

The Colt scope appears as "Axial Arms 3x".

Elbit Falcon

The Israeli Elbit Falcon sight appears as the "Millstop Reflex", and its description describes that it is produced in the USA instead of Israel. It’s slightly anachronistic, as it was developed in 1986.

Kobra Red Dot Sight

The anachronistic Russian Kobra red dot sight appears as the "Kobra Red Dot" and its description mentions inaccurately that it is of Soviet origin; the real Kobra was introduced in 1996 after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier Black Ops iteration which had a fictional squareish shape.

"Sillix Holoscout"

The "Sillix Holoscout" appears to be inspired by a mixture of NcStar Urban Dot Sight and the Aimpoint Electronic. However, the NcStar Urban Dot Sight is anachronistic as it was introduced around 2015 and the overall design is too modern for the Cold War era. Holographic Sights weren’t a thing until 1996.

SUIT Sight

The SUIT sight appears as the "Royal & Kross 4x". The real scope's right side is depicted being on the left in game.

Tasco Red Dot Scope

On handguns, the "Millstop Reflex" sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.

"Quickdot LED"

The "Quickdot LED" appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.

"Hawksmoor"

The "Hawksmoor" appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.

Rusak Red Dot Sight

The "Diamondback Reflex" is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is incorrectly depicted with a generic red dot instead of its proper chevron style reticle. It is available only to SMGs.

OKP-7

A stylized Russian OKP-7 red dot appears as the "Fastpoint Reflex". It's appearance is most likely anachronistic.

SUSAT Scope

The SUSAT scope appears as the "SUSAT Multizoom". It is anachronism, as it was developed in 1988.

AN/PVS-4

The AN/PVS-4 appears as the "AN/PVS-4 Thermal". In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the Predator franchise.

1PN58

The 1PN58 scope appears as the "Noch Sova Thermal". In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the Predator franchise.

"SnapPoint"

The "SnapPoint" is loosely based on the Russian PK-122 holographic sight. Most likely anachronistic.

Muzzle devices

"Agency Choke"

The "Agency Choke" ("Agency Whisper Choke" previously) is based on the SilencerCo Salvo 12 shotgun suppressor. Its depiction in the 1980s is anachronistic as it was introduced in 2014.

"Sound Suppressor"

The "Sound Suppressor" is based on the A-Tec A12 shotgun suppressor. It is anachronistic as the aforementioned SilencerCo Salvo 12 introduced in 2014 is the first dedicated shotgun suppressor and the A12 was likely introduced after that.

Sionics Two-Stage Sound Suppressor

The Sionics Two-Stage Sound Suppressor appears as the "Agency Suppressor". Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality. The "Swindler" blueprint however, allows the MAC 10 mount the Sionics suppressor model by default.

PBS-4

The PBS-4 appears as the "GRU Suppressor" ("Agency Silencer" previously) for Eastern bloc weapons and the FARA 83.

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AKS-74UB with PBS-4 suppressor - 5.45x39mm

PBS-1

The PBS-1 appears as the "Suppressor" ("Silencer" previously) for Eastern bloc weapons and the FARA 83.

.45 ACP Knight's Armament Suppressor

The .45 ACP Knight's Armament Suppressor appears as the "Agency Suppressor" for handguns.

Wilson Combat Multi-Comp Bushing Compensator

The Wilson Combat Multi-Comp Bushing Compensator appears as the "Muzzle Brake .45 APC" for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.

Surefire 4-Prong Flash Hider

The Surefire 4-Prong Flash Hider appears as a muzzle attachment. It's most likely anachronistic.

MG3 muzzle

An MG3 muzzle brake is used incorrectly on the PPSH-41.

Foregrips

The concept of dedicated weapon foregrips didn't exist in the 1980s, however, makeshift foregrips were used since the Vietnam War. This makes the majority of foregrip attachments in the game anachronistic.

A1 Pistol Grip

A slightly modified A1 pistol grip is featured as the "SFOD Speedgrip" ("MI6 Ergonomic Grip" in the alpha) for Western weapons and the "Spetsnaz Speedgrip" for the FARA 83. Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.

XM148 grenade launcher grip

An XM148 grenade launcher grip appears as the "Infiltrator Grip" (known as "Marshal Foregrip" in the alpha) and "Red Cell Foregrip" for western weaponry.

BS-1 grenade launcher grip

A BS-1 grenade launcher grip appears as the "Infiltrator Grip" (known as "Marshal Foregrip" in the alpha) and "Red Cell Foregrip" for eastern bloc weaponry.

"Front Grip"

The "Front Grip" is essentially a chopped AIM grip.

"Patrol Grip"

The "Patrol Grip" used on western weapons is a modified FN Minimi style grip.

The "Patrol Grip" used on eastern bloc weapons is an AKM-63 foregrip.

"Foregrip"

The "Foregrip" appears to be inspired by the aluminum Kley Zion or LMT grip.

"Field Agent Grip"

The "Field Agent Grip" used on western weapons is an FN FAL grip.

Knight's Armament Vertical Grip

A stylized Knight's Armament vertical grip appears as the "Field Agent Grip" and "Foregrip" for the QBZ.

"Bruiser Grip"

The "Bruiser Grip" resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.

Magazines

SureFire MAG5-60

The SureFire MAG5-60 appears as the "STANAG 50 Rnd" and "STANAG 54 Rnd" magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.

Airsoft 850 round FAT magazine

A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the "40 Rnd" magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.

7.62x39mm steel 40 round magazine

A 7.62x39mm steel 40 round magazine appears as the "40 Rnd" magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.

7.62x39mm Drum (converted)

A Chinese style 7.62x39mm drum magazine converted to accept 5.45x39mm ammunition is used as the "40 Rd Drum" and "STANAG 50 Rd Drum" magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.

Gurttrommel 34

A stylized, backwards facing Gurttrommel 34 is used as the "40 Rd Drum" magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.

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The attachment's description further implies it is a helical magazine...

RPD Drum (modified)

The QBZ's "STANAG 50 Rd Drum" appears to be a fictionalized and shrunken RPD drum magazine.

MPA22-T Magazine

The MAC 10's "43 Rnd Speed Mag" and "Salvo 53 Rnd Fast Mag" appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.

Suomi Magazine (converted)

A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.

Magpul 7.62/.308 10 round Gen 3 PMAG

A Magpul .308 Gen 3 PMAG is available as the "STANAG 9" magazine for the LW3 "Tundra". The "Salvo 9 Rnd Fast Mag" is also the same model but somewhat shortened. It is heavily anachronistic.

X-Products 9mm 50 round drum

An X-Products 9mm 50 round drum is available as the "STANAG 50 Rnd Drum" magazine for the MP5. The "40 Rnd Drum" is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.

Barrels

TEC-9 barrel & shroud

A TEC-9 style barrel and shroud are used as the "Cavalry Lancer" and "Paratrooper" barrel attachments for western SMGs.

Fluted AR barrel

Custom AR pattern fluted barrels appear as the "Cavalry Lancer" and "Strike Team" barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.

AK "Swiss Grater" Upper Handguard

What is known as the "Swiss Grater" Upper Handguard for AK weapons appears as the "Cavalry Lancer" and "Paratrooper" barrel attachments for the AKS-74U and the "Ultralight", "Cavalry Lancer", "VDV Reinforced" and the "Spetsnaz RPK Barrel" for the AK-47. Similar devices can also be installed on the Remington and Arctic Warfare as the "Ultralight", "Tiger Team" and "Hammer Forged" barrel attachments.

MAC-10 barrel extension

A MAC-10 barrel extension is used as the "Takedown" barrel attachment for western SMGs.

M249 heat shield

An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the "Cavalry Lancer", "Reinforced Heavy" and "Rapid Fire" barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.

Laser Sights & Flashlights

While laser sight devices existed in the 80s, they were impractical due to low battery life and bulkiness and as such weren't actually used in military operations back then. Laser sights became practical in the 90s when they got satisfying battery life and size.

Generic Laser Sight

The "Steady Aim Laser" and "SWAT 5mw Laser Sight" used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.

AN/PAQ 4C Laser Sight

The "Steady Aim Laser" used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.

"SWAT 5mw Laser Sight"

The "SWAT 5mw Laser Sight" used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.

Maglite Flashlight

A small Maglite C-cell flashlight appears as the "Mounted Flashlight". The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.

Revolver laser sights

The various laser sights for the "Magnum" revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.

Imatronic LS45 laser sight

The "Ember Sighting Point" is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality. It is anachronistic by a few years as it was introduced in January 1987.

Stocks

"SAS Combat Stock"

The "SAS Combat Stock" for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.

ACE Skeleton Entry Stock

The ACE Skeleton Entry Stock appears as the "Duster Stock" for the XM177E1 and M16A2. Most likely anachronistic.

Ace Skeleton Stock.

AR-15 Wire Stock

The M231 firing port weapon wire collapsible stock appears as the "Wire Stock" for the XM177E1 and M16A2. It is depicted as being non-collapsible in game.

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An M231 firing port weapon wire collapsible stock.

AR-15 1st Generation Collapsible

The 1st Generation Collapsible stock appears as the "Tactical Stock" for the Tec 9. It is depicted as being made of wood instead of plastic.

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AK Wire Stock

A Romanian push button style AK wire stock appears as the "Wire Stock" for the AK-47, Ak 5, AKS-74U and the "KSP 45". It has a cheek riser when used on the three weapons besides the AKS-74U.

Custom M60 Wood Stock

A wood stock based on the custom M60 oak wood stock made by reddit user Automobilie appears as the "Tactical Stock" and "SAS Combat Stock" for the M60.

Live Action Trailers

"Teaser" Trailer

Thompson SMG

Carried by a US soldier deploying from a chopper in Vietnam.

M1 Garand

M1 Carbine???

M14

Unidentified US Rifle

An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?

Unidentified Russian Rifle

Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?

M1 flamethrower

Used by a US soldier probably in Vietnam.

Discussion

Weapons I Saw

I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This "Commando" however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--Treliazz (talk) 15:13, 26 August 2020 (EDT)

The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --PyramidHead (talk) 15:29, 26 August 2020 (EDT)
For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --Ultimate94ninja (talk) 15:41, 26 August 2020 (EDT)
As for the "SOCIMI Type 821", that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--AgentGumby (talk) 16:11, 26 August 2020 (EDT)
Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --Ultimate94ninja (talk) 16:33, 26 August 2020 (EDT)
I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --AgentGumby (talk) 17:32, 26 August 2020 (EDT)
I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --Ultimate94ninja (talk) 13:43, 27 August 2020 (EDT)

A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):

Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&format=pjpg&auto=webp&s=08e974eb33d15ceec5988ed578cd913930ee053f

Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&format=pjpg&auto=webp&s=09a14d017bef3e5e54ba18c69e13a90ec22e076e

In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt. --MJ79 (talk) 09:08, 28 August 2020 (EDT)

A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --PyramidHead (talk) 09:22, 28 August 2020 (EDT)
I can't exactly tell; it said "Type 63" in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --MJ79 (talk) 09:34, 28 August 2020 (EDT)

Finally

Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware.

So, what's on everyone's wishlists? Because I'm weird, I went and made my dream weapons list shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought Modern Warfare was pretty good with that. Like, can we finally have a standard AK-74? Please? --PyramidHead (talk) 16:04, 26 August 2020 (EDT)

Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in MW.--AgentGumby (talk) 17:47, 26 August 2020 (EDT)
Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--Aidoru (talk) 01:24, 27 August 2020 (EDT)
I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the "first results in google pictures" guys, so what am I talking about. --Slon95 (talk) 19:45, 29 August 2020 (EDT)

That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --Nanomat (talk) 18:56, 26 August 2020 (EDT)

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January 1984 - XM4 Carbine

My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--Treliazz (talk) 18:21, 27 August 2020 (EDT)

Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the "Death Machine" handheld minigun, "Grim Reaper" M202 rocket launcher and the underbarrel "Masterkey" shotgun and flamethrower attachments from the original Blops. --MJ79 (talk) 09:08, 28 August 2020 (EDT)

Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--Dannyguns (talk) 03:26, 8 September 2020 (EDT)

Steiner CQT

I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--Aidoru (talk) 02:04, 27 August 2020 (EDT)

This is the closest match I found. Also I believe they are going the same "modern warfare stylization" route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled "Cold War holographic sight" and it popped up. --Nanomat (talk) 10:35, 27 August 2020 (EDT)

XM177 promotional image

Just linking this high quality image, for reference's sake: [1]. --Ultimate94ninja (talk) 11:24, 27 August 2020 (EDT)

Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--Treliazz (talk) 14:05, 27 August 2020 (EDT)
I think they should definitely drop this whole "change it so they don't sue us" attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the rail seen on the Predator 2 Deagle, which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --Nanomat (talk) 14:20, 27 August 2020 (EDT)
Isn't this rifle closer to a 933 [2] than an XM177? Temp89 (talk)
No, it isn't. The in-game gun has a shorter 10" barrel, an earlier A1 forward assist, and no case deflector. --Ultimate94ninja (talk) 17:22, 28 August 2020 (EDT)

Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. Excalibur01 (talk) 01:18, 29 August 2020 (EDT)

Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. Pyr0m4n14c (talk) 08:16, 29 August 2020 (EDT)
The carrying handles were designed to mount optics. Special Forces were the first to do it. Excalibur01 (talk) 21:22, 29 August 2020 (EDT)
To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a "let's insert modernism and tacticoolism into everything" attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --Nanomat (talk) 09:58, 31 August 2020 (EDT)
Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in MW3, etc.). I just hope that they've learned from their mistakes. Pyr0m4n14c (talk) 15:35, 31 August 2020 (EDT)
The basic FAMAS in MW2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--AgentGumby (talk) 17:04, 31 August 2020 (EDT)
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Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO

Military ARs or civilian?

Does the semi-auto only selector markings on the "XM177E1" mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 "Retro Reissue" from BO3/4. --Nanomat (talk) 09:52, 31 August 2020 (EDT)

We'll see about that. Maybe they will make some changes in final game, you never know. --Ultimate94ninja (talk) 10:13, 1 September 2020 (EDT)

More Weapons!

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--Treliazz (talk) 13:51, 1 September 2020 (EDT) I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--Treliazz (talk) 14:05, 1 September 2020 (EDT)

I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--Treliazz (talk) 14:26, 1 September 2020 (EDT)
There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--Aidoru (talk) 14:41, 1 September 2020 (EDT)

CAR-15 Variants

Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.

M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.

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Colt 653

XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.

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January 1984 - XM4 Carbine

M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.

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Colt 723

M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.

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Colt 727

So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--Treliazz (talk) 13:58, 2 September 2020 (EDT)

For more AR variants we also have the Colt AR-15 Identification Guide. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the "M4" profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon. --commando552 (talk) 13:55, 10 September 2020 (EDT)

Leaked Multiplayer Alpha Footage

From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/

From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --MJ79 (talk) 01:28, 5 September 2020 (EDT)

I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--Aidoru (talk) 04:22, 5 September 2020 (EDT)
It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an "S" in "AKS-74U"? I know it's a minor thing and all, but still... gives me conniptions. Pyr0m4n14c (talk) 11:41, 5 September 2020 (EDT)
In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the "U". --Ultimate94ninja (talk) 07:19, 9 September 2020 (EDT)

One thing that I’m considering about

There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--Treliazz (talk) 09:51, 10 September 2020 (EDT)

If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --commando552 (talk) 13:51, 10 September 2020 (EDT)
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That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--Treliazz (talk) 14:47, 10 September 2020 (EDT)

That isn't a "real" 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard. --commando552 (talk) 13:43, 11 September 2020 (EDT)
I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--Treliazz (talk) 17:06, 11 September 2020 (EDT)
Here you can get a better look at the pseudo carbine handguard. --Nanomat (talk) 22:02, 11 September 2020 (EDT)

It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit Excalibur01 (talk) 12:32, 12 September 2020 (EDT)

"would've been a better choice"

I'm just gonna say this out loud right here: I don't think these "better alternatives" information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer "possible solutions" to "rectify" these errors. --Wuzh (talk) 08:57, 18 September 2020 (EDT)

I concur with this sentiment. As much as it is "neat" to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. PaperCake 10:38, 18 September 2020 (EST)
Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) Pyr0m4n14c (talk) 15:03, 18 September 2020 (EDT)
Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --Ultimate94ninja (talk) 16:13, 18 September 2020 (EDT)
I have moved the discussion about the M2 being an assault rifle to the M1 carbine discussion page as it is no longer relevant to this page and can be continued over there. --commando552 (talk) 07:04, 20 September 2020 (EDT)


Black ops get advanced weapons excuse

I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me Excalibur01 (talk) 20:10, 26 September 2020 (EDT)

We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get weapons that haven't been created yet. It's just that the "vintage" Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --Nanomat (talk) 20:31, 26 September 2020 (EDT)
They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm hoping this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I reaaaaally want the FNC / Ak 5 and Arctic Warfare in MW19. Alex T Snow (talk) 20:40, 26 September 2020 (EDT)

KSP-45 = Carl Gustav M/45?

The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--Dannyguns (talk) 08:41, 11 October 2020 (EDT)

I mean, the names are similar, sure, but they look absolutely nothing alike. Pyr0m4n14c (talk) 10:58, 11 October 2020 (EDT)
That's basically what I noted on the page, although "Kpist" is the more accurate designation for a submachinegun. --AgentGumby (talk) 11:35, 11 October 2020 (EDT)
Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--Bosoxboy521 (talk) 11:16, 16 October 2020 (EDT)
The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is some gameplay of the thing. --Nanomat (talk) 17:58, 17 October 2020 (EDT)

Isn't it is modified MP5/40? --Slon95 (talk) 10:22, 30 October 2020 (EDT)

Yeah, saw the pic... definite UMP!--Dannyguns (talk) 10:41, 9 November 2020 (EST)

SWAT 5mw = Steiner DBAL ???

Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --Nanomat (talk) 20:44, 12 October 2020 (EDT)

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It appears to me to be based mostly on the Offset Tactical Aiming Laser.[3] Spartan198 (talk) 06:21, 1 November 2020 (EST)

It appears to be a hybrid between the two, it is added now. --Nanomat (talk) 22:00, 4 November 2020 (EST)

Marking on the side of QBZ-83

I've read from a comment that the side of the QBZ-83 is marked with "T97NSR-PWC-5.56cal". Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --Wuzh (talk) 07:26, 17 October 2020 (EDT)

Yes. Note: the handle selection screen is the only one with most zoomed in picture. --Terramax (talk) 16:20, 17 October 2020 (EDT)
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Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say "名字叫宫 梦想", which is complete gibberish meaning something like "name is called Gong / dream". Not sure what's happening here. --Wuzh (talk) 02:05, 18 October 2020 (EDT)

Attachment descriptions

These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt --AgentGumby (talk) 14:46, 22 October 2020 (EDT)

I... I have no words. This is so many levels of embarrassing. Alex T Snow (talk) 19:07, 22 October 2020 (EDT)
Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the "27.2" Recon" barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. Pyr0m4n14c (talk) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.
Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, "Anti-infantry barrel increases damage against enemy vehicles."--AgentGumby (talk) 15:04, 23 October 2020 (EDT)
I do love the sniper rifle barrel that's smoothbore and rifled? Must be one of those .366 TKM rifles popular in Russia. The "STANAG 55 Rd Drum" for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the "13.7" Ranger" barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--PyramidHead (talk) 15:23, 23 October 2020 (EDT)
Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the "J358" revolver (not properly lined up with the barrel, but still). Also, "Anti-infantry barrel increases damage against enemy vehicles"... WHAT? Did I read that correctly? --Ultimate94ninja (talk) 17:39, 26 October 2020 (EDT)

This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--AnActualAK47 (talk) 12:46, 19 November 2020 (EST)

RC-XD is fast enough to catch a plane?

Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--MJ79 (talk) 09:25, 30 October 2020 (EDT)

That whole sequence calls to mind the Fast & Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--AgentGumby (talk) 14:57, 30 October 2020 (EDT)
Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --Nanomat (talk) 20:03, 30 October 2020 (EDT)

Zombies trailer WWII weapons

Are these available to use in the Zombies mode? If not then I think they should be added to a "Misc" section or to this page.--AgentGumby (talk) 19:58, 13 November 2020 (EST)

Anachronistic weapons broke my immersion

Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid Excalibur01 (talk) 01:51, 15 November 2020 (EST)

Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--Aidoru (talk) 02:16, 15 November 2020 (EST)
East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? Excalibur01 (talk) 12:18, 15 November 2020 (EST)
What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--Dannyguns (talk) 04:35, 9 December 2020 (EST)

Mountain Dew ads

Should we have a section here for the Mountain Dew ads as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's "LG Cinema Trailer". --Nanomat (talk) 19:21, 20 November 2020 (EST)

Bullfrog's grip

Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say "inspired by... based on... influenced by... etc." --Nanomat (talk) 20:27, 20 December 2020 (EST)

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The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --AgentGumby (talk) 12:23, 2 January 2021 (EST)

A rare photo of the M16A2 and XM4

So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.

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Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name "M16A2" was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed since 1983. So why I put this in Black Ops Cold War? Because there an attachment that give the "XM4" a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--Treliazz (talk) 13:36, 24 December 2020 (EST)

IMFDB Opinions on BOCW's gameplay and assets realism

I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)

The worst thing about Cold War

...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--Aidoru (talk) 22:19, 24 January 2021 (EST)

[4] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--AgentGumby (talk) 09:50, 25 January 2021 (EST)
Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --Funkychinaman (talk) 11:12, 25 January 2021 (EST)

Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way --Solarriors 04:42 28 January 2021 (GMT+1)

Warzone weapons XP will carry over to CW. --Funkychinaman (talk) 14:08, 28 January 2021 (EST)

You can actually access all DLC and attachments in online private/custom matches ---Solarriors

Doesnt seem to work on my end, tried setting up a custom private match and they're still locked--Aidoru (talk) 03:47, 25 February 2021 (EST)

Firebase-Z AK "Wonder Weapon"

So this is a thing. I tried to save an image but for some reason it wouldn't upload, so that'll do.

SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.

UPDATE: Never mind, it's already on the page. My bad.--Pez-Dispenser (talk) 10:18, 1 February 2021 (EST)

Reload timer adjustmnent in patch notes

Just wanted to pass this on, today's patch notes give the absolute most vague, unspecific note possible about this: "Adjusted the timing of ammo replenishment during empty reloads for BOCW weapons". No idea if this is a good or bad change. :P Alex T Snow (talk) 18:58, 5 February 2021 (EST)

I'd assume that they're changing the point during the reload animation when the game decides that the gun is finished reloading (since these have had a habit of being rather off in CoD games - the gun often counts as reloaded before your character has finished reloading it). Hopefully, they're making the timing match the animations better. Pyr0m4n14c (talk) 21:19, 5 February 2021 (EST)
That's what I assume too, but I don't have any hands-on experience with the CW weapons, so I have no idea how well they matched (or didn't) before or after the patch. Alex T Snow (talk) 14:56, 6 February 2021 (EST)
Tested by TheXclusiveAce. Terramax (talk) 04:06, 17 February 2021 (EST)
Holy hell, I can't believe Treyarch managed to make the guns EVEN WORSE than they already were. The changes make it so you can skip the rechamber part of the animation on empty reloads now. :| This dev team really needs be kept far away from any future games, this is just embarrassing. Alex T Snow (talk) 18:17, 17 February 2021 (EST)
All changes in Warzone are made by Raven Software (referenced by u/FoxhoundFPS). Weapon balancing (including changing reload add time) was probably done by Raven themselves to address CW weapons' long after-reload pauses specific only to Warzone. Terramax (talk) 02:13, 18 February 2021 (EST)

Season 2 Trailer

It just dropped, and showed off a few new guns - I spotted what looks like a screwed-up Walther MPK, a probably-fictional crossbow, and (of all things) a FARA 83. Pyr0m4n14c (talk) 19:54, 16 February 2021 (EST)

Yay more Upotte!! guns! :D In all seriousness, that would be a neat addition, I love when more obscure things show up in games. Though at this point I'm also sad all these guns aren't getting MW's much better treatment (and that we can't use them there). Alex T Snow (talk) 21:57, 16 February 2021 (EST)
Nice ID work. Sadly people gonna call it "Galil" anyway. As for speculation about that sawed-off gun in the holster - I think it's just a China Lake blueprint. I mean M79. Terramax (talk) 02:50, 17 February 2021 (EST)
Huh. I thought that thing was a Galil. Maybe it'll end up being a Galil ARM with elements of the FARA 83 thrown in? Because as we've seen so far, this game isn't too big on having guns that are what they say they are. --PyramidHead (talk) 16:42, 17 February 2021 (EST)
It looks like this variant, which has a bipod and FAL Para/Galil type stock, basically a discount ARM. --AgentGumby (talk) 16:56, 17 February 2021 (EST)

Questionable captions

Those two edits (1 - DE and Strife captions, 2 - RAI K-84 caption) need to be toned down. IMFDB Style Guide#Media titles and Rules, Standards and Principles#No sarcastic or insulting Commentary. --Terramax (talk) 18:00, 21 February 2021 (EST).

Those seem perfectly acceptable to me. Alex T Snow (talk) 19:02, 21 February 2021 (EST)
I'm fine with captions describing the contents of images and weapon details. But there's no real need for comments about developers and writers choices for ZM characters. Including such commentary in the main game's wiki page doesn't make this wiki any more "informative" about firearms and sounds more like a point for discussion on talk page or other resources. Terramax (talk) 20:29, 21 February 2021 (EST)
Comments like those are pretty much par for the course when it comes to VG pages. People've been doing it for a while, so I think it's safe to call it a de facto acceptable thing to do. Pyr0m4n14c (talk) 20:34, 21 February 2021 (EST)
I know. Still it can be done more tastefully even for IMFDB with less projecting. Or we could just comment on every frustration and missed opportunity of developers, like saying which weapon would be more era-appropriate on every weapon. I'm not all "anti-sarcasm caption" since there are really good comments people come up with on pages, but they at least assume that not all visitors are in "the know" or familiar with behind-the-scenes of the development. I've come around at the Strife commentary I should say. Operators being absolutely non-characters or related to ZM story is something that I dislike about CW too, but I'm not sure if there's need to over-explain who is holding the weapon in that picture on the gun wiki. Terramax (talk) 21:04, 21 February 2021 (EST)
Just to point out, the rule about sarcastic comments doesn't really apply to video games. It was mainly implemented for movie pages, to avoid insulting real actors and filmmakers. --Ultimate94ninja (talk) 06:14, 22 February 2021 (EST)
Point is acknowledged, even though those rules could be improved to include VG. Insulting real developers or writers is an issue too, it doesn't need to be downplayed because of different artform or media. As for my gripes about initial edits, I'm no longer pursuing to change that. Just to summarize, I got the clear message from this thread - captions can be used for everything related not only to weapon present in the image, but to include information about who is holding the weapon even if gloves are the only thing we can see from first person and this can be used to include all in-game or out-of-game facts including developer's choice for characters in one mode. In a gun wiki. I can understand the frustration about era-appropriate weapons on gun wiki, but I'm still questioning if not including Richtofen should be used as a starting point of caption for what is essentially "RAI K-84 in idle" image with nothing happening on it. After inspecting it again it seem like that remark was made to pad the caption's word count to be consistent with adjacent images. There's really nothing to call for it in that image too, so that's why it seems very strange among other comments. Terramax (talk) 08:41, 22 February 2021 (EST)
Edit: added to be less vague about a point. I'm okay with DE and Strife captions and they seem to follow IMFDB style of captions. "Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK" is a good comment about BOCW. But I'm not sure if it is a good point to make in a gun wiki for "wonder weapon held by a pair of unique gloves" screenshot without any other information on it and inspecting it with all other weapon captions in the BOCW page seems uncalled for. Or it means it's OK to use any criticism valid for a game no matter the contents of image. As I wrote this, I found this image (but used with mil-sim operators and equipped with RAI K-84s) would be an ideal fit for that caption and even justified in my opinion. That would be peak IMFDB and not de so detached from the commentary like a current one. Terramax (talk) 09:12, 22 February 2021 (EST)

Wait wait wait, let's be clear : What are your complains about exactly? Solarriors (talk)

If your issue is the comments, then you're at least a few years late to that whole discussion on the rules. As stated prior, the rule about sarcastic comments is kept for movies to keep people from throwing their personal opinions at whatever actor they don't like. Games normally don't follow that same rule, and if anything it's mostly done to give the page a form of flow. Reading the same "RAI K-84 in idle", "RAI K-84 firing", "RAI K-84 reloading 1" and so on is brain melting, and allowing an editor to jazz it up a bit with some sarcasm and dry humor is not a bad thing by any metric. The comments fit tonally with almost every other video game page on this site, bar the ones that are so old and forgotten that no one's bothered to edit them in the same style. --PaperCake 18:58, 22 February 2021 (EST)
Agreed, especially due to the visual repetitiveness inherent to video game pages. For example, the Far Cry 2 page is absolutely hilarious and witty, and very amusing to read even if you've never played the game. I do think there's a thin, but very important line between "witty" and "snarky" though, and it's definitely best if we all don't cross that and end up with pages that actually sound insulting/harassing, in a demeaning sort of way. But back on the flip side again, the more glaring and facepalm-inducing goofs/oversights are, the more calling those out with a bit of flair feels justified. So yeah, it's all a bit subjective and case-by-case, I guess. Alex T Snow (talk) 19:53, 22 February 2021 (EST)

Official ZRG 20mm footage and LC10's lore

Treyarch's YouTube channel uploaded Season Two Studio Broadcast detailing all S2 features. Includes gameplay footage of upcoming ZRG 20mm with developer's commentary (at 17:12). Interesting note about LC10: at 15:10 it is stated that "fictionally this is a weapon that was designed by the same manufacturers as the LW3 - Tundra … submachine gun version of that weapon." --Terramax (talk) 19:14, 26 February 2021 (EST)

Well, that would explain why it used to be called the "AI LC10" (and why it looks like that) - it's supposed to be made by Accuracy International. I can't help but feel like making a high-quality, precision-oriented SMG during the 1980s would be a rather stupid thing for a company to do (since the Cold War was the heyday of simple, cheap, stamped/tube-receiver subguns), but at least there's reasoning behind it, even if it's not particularly sound. Hell, it's also closer to an AW than the game's actual AW, given the one-piece handguard, stock and trigger guard shapes, and now-totally-redundant magazine well cutout.
Oh, and they've mirrored the NTW-20. Because... reasons, I guess. Pyr0m4n14c (talk) 21:40, 26 February 2021 (EST)
Funkier weapon designs could probably be their unique way of avoiding licensing and also doing "Cold War is prequel to Black Ops 2 and 3" thing. Like FFAR 1 being an earliest prototype of FFAR from BO3. But, as you point out, it is still interesting how LC10 was modelled with more accurate parts from a gun... which is already available in the game. I was ready for ZRG to be Kraber-AP with side-loading magazine in first-person view at all times as a unique trait, but they subverted that by mirroring the whole model for some reason. Terramax (talk) 22:14, 26 February 2021 (EST)

Does anyone feel like the LC10 kinda looks like the Parker Hale IDW prototype? --Wuzh (talk) 13:06, 27 February 2021 (EST)

Oh god, not the NYAAAAAAA. --HashiriyaR32 (talk) 18:42, 27 February 2021 (EST)
Eh, kinda, but not all that much - the features it has in common with the IDW/PDW aren't exactly unique to it, and I still think it's closer to the MPK in overall proportions. Plus, it lacks some of the features that we'd want if we wanted to cite the IDW as source of inspiration (e.g. the really long magwell). Pyr0m4n14c (talk) 22:21, 27 February 2021 (EST)

Here's some footage of the NTW in full: [5]. Looks like, in addition to mirroring the whole thing and giving it a giant PSO-1 scope, they've also messed with the pistol grip, and made the barrel both way too short and non-reciprocating. Because shoulders don't matter, I guess. There's some other stuff in there, like how the supposedly 47-inch barrel has a wooden handguard on it, the extended magazine that clearly isn't meant for this gun since it has a catch hole nowhere near the magwell, and the fact that 80s-era body armor can somehow stop a 20mm shell. Except not, since it still has enough energy left over to one-shot the person behind you. Pyr0m4n14c (talk) 20:42, 5 April 2021 (EDT)

With each new gun they just seem to miss the point of the Cold War theme more and more. There are so many cool guns they could add that would fit the early 80s timeframe and yet they add fictional designs and anachronistic, stylized guns instead. Its not like they lack the funding or talent either, lots of the period correct weapon models are really decently modelled.--Aidoru (talk) 01:53, 6 April 2021 (EDT)

Magnum identification

Now, the design doesn't line up one-hundred percent, but I'm pretty sure it was based on a G&G G733 airsoft revolver, the thin fluting in the cylinder, the weird half-full rod housing, and the long body match up to the G&G almost exactly, with the only difference being that the trigger sits way behind the cylinder in the in-game revolver. --yocapo32 (talk) 01:16, 6 March 2021 (EST)

That would make some sense, actually - the back of the frame made me think of an airsoft revolver, and the G&G has that same weird partial-yet-full underlug setup. As for the trigger/cylinder placement, I'm pretty sure that's because they put a Ruger GP100-style recoil shield on it, but didn't give it a normal S&W cylinder latch (albeit mounted at an angle) instead of the Ruger-style one that sits on the recoil shield, so they had to stretch the frame forward to make everything fit.
See, this is why I really don't like BOCW's fictional weapon designs. MW19's were a bit disappointing to have, but at least they looked convincing - we had a fair bit of talk-page discussion trying to identify the .357, because it looks like a real revolver that would actually exist. BOCW's, on the other hand, you can immediately tell that they're fictional, because they're often a weird mish-mash of parts from various guns put together without much regard for what they're supposed to do, and the resultant guns stick out awkwardly. It's a shame, too, because BOCW's normal guns are actually really well-modeled. Pyr0m4n14c (talk) 08:32, 6 March 2021 (EST)
Agreed, and this is even kind of reflected in the battlepass cosmetics and skins, for MW there were a lot more believable designs while Cold War straight away went for the wacky cartoony aesthetic. --Aidoru (talk) 19:37, 6 March 2021 (EST)

Lever action in S6

As seen in recent news, the in-game name of the gun is ".410 Ironhide". Judging from the Season 6 cinematic and from the roadmap (EDIT: there's also an image here), it's most definitely a Henry .410 lever action shotgun (specifically the version with a side loading gate) with a few minor differences, and this is the pinnacle of Treyarch's anachronisms (next to BO1's FAMAS Valorisé and the PTR 9KT-inspired receiver on BOCW's MP5 blueprints), since Henry .410 lever action shotguns were introduced in 2017, nevermind that the side gate version was produced in 2019. I haven't found any closer match to that gun, but that said I think I'll wait until the gun gets released before adding the Henry ID to the page. --Ultimate94ninja (talk) 14:51, 30 September 2021 (EDT)

Yeah, looks like you nailed it. Though it seems like they gave it a more oldschool style furniture instead of the modernish checkered ones. Wondering why they can't have just some OG 19th century lever action. --Nanomat (talk) 15:52, 30 September 2021 (EDT)
I mean, Winchester 1887? They'ved used it before. It is literally. RIGHT. THERE. --Pez-Dispenser (talk) 16:32, 30 September 2021 (EDT)
Can't wait for my yee-haw lever-action akimbo shotguns to be added to the game. They called it "Ironhide" for a reason, makes you think of either cowboys or dragons. (on a more serious note well done for identifying it correctly) --JackalUnderscore (talk) 17:55, 30 September 2021 (EDT)
So, Season 6 is out. The shotgun is not a totally accurate representation of real-life counterparts (as obviously expected), but I can still tell that the Henry is the closest match, judging by the receiver and the tubular magazine's setup. However, the in-game gun has a longer handguard (almost the same length as a Marlin shotgun), and the hammer is different (it's shaped similarly to that of other weapons, such as the Rossi). Does anyone have a better ID in mind, or should we go with the info that I mentioned here? --Ultimate94ninja (talk) 10:59, 7 October 2021 (EDT)
Like usual, it seems to be another hybrid but yeah it is mainly a Henry. However, the furniture seems to be intended to look like a vintage shotgun. The wood seems to be genuine wood and not plastic-ey fake synthetic wood or whatever it is found on modern guns. I think the idea here was to mash the modern guns and present the mutant as some OG 19th century gun a la Winchester Model 1887. --Nanomat (talk) 11:26, 7 October 2021 (EDT)
Aaaaaaaand the Henry is indeed what the developers had in mind for this shotgun. --Ultimate94ninja (talk) 14:08, 28 June 2022 (EDT)

Unknown pistol

Any ideas what gun is this? --Nanomat (talk) 21:46, 21 October 2021 (EDT)

Understanding the Black Ops series

So I do think that Treyarch knew that there are so many anachronisms, but they throw it because Black Ops is not supposed to be a historical game, it been said since the original Black Ops with an interview. Plus, some of the guns were looking weird like the XM4 and Famas, because for legal reasons. This is also why the FAMAS F1 is not in Black Ops I. Keep in mind, they only got a year to develop the game, and to make matters worse, there’s the pandemic. So they didn’t have time to look up many information. If they do, then this game would be more historically accurate than now (not completely historically accurate because remember is not a historical game).--Treliazz (talk) 14:45, 21 January 2023 (UTC)