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7 Days To Die: Difference between revisions
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[[File:2016-02-25_00031.jpg|thumb|none|600px|The player holding the .44 Magnum, [[Dirty Harry|"The Most Powerful Handgun in the World"]].]] | [[File:2016-02-25_00031.jpg|thumb|none|600px|The player holding the .44 Magnum, [[Dirty Harry|"The Most Powerful Handgun in the World"]].]] | ||
[[File:2016-02-25_00032.jpg|thumb|none|600px|"Go ahead... Make my day."]] | [[File:2016-02-25_00032.jpg|thumb|none|600px|"Go ahead... Make my day."]] | ||
[[File:2016-02-25_00033.jpg|thumb|none|600px|Reloading the .44 Magnum. The casings are inserted via | [[File:2016-02-25_00033.jpg|thumb|none|600px|Reloading the .44 Magnum. The casings are inserted via an invisible speed loader.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch | ==Heckler & Koch MP5SD6== | ||
The [[Heckler & Koch MP5SD6]] appears in the game as the "SMG", and much like the other firearms it remains the only submachine gun in-game. Oddly though, the gun is never fired suppressed nor the "suppressor" hide the weapons flash. | The [[Heckler & Koch MP5SD6]] appears in the game as the "SMG", and much like the other firearms it remains the only submachine gun in-game. Oddly though, the gun is never fired suppressed nor the "suppressor" hide the weapons flash. | ||
[[File:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 with stock extended - 9x19mm]] | [[File:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 with stock extended - 9x19mm]] | ||
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[[File:7DTDBlunderbuss.jpg|thumb|none|600px|The player holds the Blunderbuss while staring out at the desert.]] | [[File:7DTDBlunderbuss.jpg|thumb|none|600px|The player holds the Blunderbuss while staring out at the desert.]] | ||
[[File:7DTDBlunderbussAim.jpg|thumb|none|600px|Thinking he saw a rattlesnake, the player takes aim with the Blunderbuss.]] | [[File:7DTDBlunderbussAim.jpg|thumb|none|600px|Thinking he saw a rattlesnake, the player takes aim with the Blunderbuss.]] | ||
[[File:7DTDBlunderfire.jpg|thumb|none|600px|The player fires the Blunderbuss ( | [[File:7DTDBlunderfire.jpg|thumb|none|600px|The player fires the Blunderbuss (has one heck of a kickback to it).]] | ||
[[File:7DTDBlunderReload.jpg|thumb|none|600px|The reloading process is somewhat accurate to the real-world Blunderbuss as it shows the player inserting ammo then jamming it down with a rod.]] | [[File:7DTDBlunderReload.jpg|thumb|none|600px|The reloading process is somewhat accurate to the real-world Blunderbuss as it shows the player inserting ammo then jamming it down with a rod.]] | ||
[[File:7DTDBlunderReload2.jpg|thumb|none|600px|Then, in a neat little touch, the player replaces the percussion cap before cocking the hammer.]] | [[File:7DTDBlunderReload2.jpg|thumb|none|600px|Then, in a neat little touch, the player replaces the percussion cap before cocking the hammer.]] | ||
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=Assault Rifles= | =Assault Rifles= | ||
==AKMS== | ==AKMS== | ||
The last of the rifles you can craft, the [[AKMS]] is also the only one to be fully automatic (at the cost of a very poor framerate). In game it is identified as the "Ak 47". | The last of the rifles you can craft, the [[AKMS]] is also the only one to be fully automatic (at the cost of a very poor framerate). In-game it is identified as the "Ak 47". | ||
[[File:AKMS.jpg|thumb|400px|none|AKMS - 7.62x39mm]] | [[File:AKMS.jpg|thumb|400px|none|AKMS - 7.62x39mm]] | ||
[[File:7daystodie_gunAK47.jpg|thumb|none|600px|The Ak 47's world model. Note the | [[File:7daystodie_gunAK47.jpg|thumb|none|600px|The Ak 47's world model. Note the Tapco SAW replacement pistol grip.]] | ||
[[File:2016-02-25_00005.jpg|thumb|none|600px|The player holds the AKMS at, once again, the DEADLY FOG!]] | [[File:2016-02-25_00005.jpg|thumb|none|600px|The player holds the AKMS at, once again, the DEADLY FOG!]] | ||
[[File:2016-02-25_00004.jpg|thumb|none|600px|Finally getting fed up at starring at the fog, the player opens fire. Note that the flash doesn't seem to be emitting from the rifle.]] | [[File:2016-02-25_00004.jpg|thumb|none|600px|Finally getting fed up at starring at the fog, the player opens fire. Note that the flash doesn't seem to be emitting from the rifle.]] | ||
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==Remington Model 700 BDL== | ==Remington Model 700 BDL== | ||
The [[Remington Model 700 BDL]] appears in the game as the The "Hunting Rifle". Oddly, it | The [[Remington Model 700 BDL]] appears in the game as the The "Hunting Rifle". Oddly, it can only fire one round before needing to be reloaded despite being based on a magazine fed rifle. In another odd design choice, you can't put a scope on it. | ||
[[File:Remington 700 bdl.jpg|thumb|500px|none|Remington Model 700 BDL - .300 Win Mag]] | [[File:Remington 700 bdl.jpg|thumb|500px|none|Remington Model 700 BDL - .300 Win Mag]] | ||
[[File:7daystodie_gunHuntingRifle.jpg|thumb|none|600px|The Hunting Rifle's world model.]] | [[File:7daystodie_gunHuntingRifle.jpg|thumb|none|600px|The Hunting Rifle's world model.]] |
Latest revision as of 14:49, 4 September 2020
The following weapons are seen in the video game 7 Days To Die:
Handguns
Beretta M9
The Beretta M9 appears in the game as the "Pistol", and is the first handgun in-game. In a odd design choice, the slide never moves when the pistol is either fired nor reloaded.
Smith & Wesson Model 629
The Smith & Wesson Model 629 appears in the game as the ".44 Magnum", and is the only revolver in the game. The .44 Magnum is the strongest handgun the player can find, using the .44 Cartridge. Strangely, the icon for the magnum has a silver color while the actual model is darker. Another odd thing is that the hammer seems to be non-functional, as it's never cocked or moves when the weapon is fired. Lastly, the description of the gun references the film Dirty Harry.
Submachine Guns
Heckler & Koch MP5SD6
The Heckler & Koch MP5SD6 appears in the game as the "SMG", and much like the other firearms it remains the only submachine gun in-game. Oddly though, the gun is never fired suppressed nor the "suppressor" hide the weapons flash.
Shotguns
Mossberg 500A
One of two shotguns in the game, the "Shotgun" is a Mossberg 500A Field Gun. It is one of the strongest weapons in the entire game, able to deliver devastating damage up close. Two variants are available: a standard full-length version, and a variant with a shortened barrel and a sawed-off stock. Like the .44 Magnum, the weapons are colorized in their icons, but their actual models are blackened.
Blunderbuss
The oldest weapon in the game (at least in terms of design), the Blunderbuss is the only gun in the game to not require weapon parts to craft; it appears to be completely handmade from various bits and pieces.
Assault Rifles
AKMS
The last of the rifles you can craft, the AKMS is also the only one to be fully automatic (at the cost of a very poor framerate). In-game it is identified as the "Ak 47".
Sniper Rifles
Remington R11 RSASS
The Remington R11 RSASS appears in the game as the "Sniper Rifle", and is the strongest of the two sniper rifles you can acquire in-game. Surprisingly, unlike the Magnum and Shotguns, both the icon and real-world model are the same color. Again, the weapon is fitted with a suppressor but it seems to just be there for cosmetic reasons.
Remington Model 700 BDL
The Remington Model 700 BDL appears in the game as the The "Hunting Rifle". Oddly, it can only fire one round before needing to be reloaded despite being based on a magazine fed rifle. In another odd design choice, you can't put a scope on it.