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Talk:Resident Evil 3 (2020 VG): Difference between revisions

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== Miscellaneous ==
== Miscellaneous ==
===Ballistic Knife===
===Ballistic Knife===
Nicholai uses a Soviet ballistic knife and will fire its blade at Jill's head if she hesitates to shoot for too long, resulting in a Game Over.
Nicholai uses a Soviet ballistic knife and will fire its blade at Jill's head if she misses or hesitates to shoot for too long, resulting in a Game Over.
[[File:RE3R-Nicholai-Knife.jpg|thumb|none|600px|Nicholai holds his ballistic knife while Carlos demonstrates what he learned from watching WWF Raw every week.]]
[[File:RE3R-Nicholai-Knife.jpg|thumb|none|600px|Nicholai holds his ballistic knife while Carlos demonstrates what he learned from watching WWF Raw every week.]]
[[File:REmake3blsknife2.jpg|thumb|none|600px|With Jill distraught after the realization that she now lives in a Carlos-less world, Nicholai takes advantage of her sorrow by launching the blade at her face. The end result is a non-standard Game Over, for obvious reasons.]]


===Brad's Knife===
===Brad's Knife===
While trying to hold the doors to Jack's Bar shut against a pack of zombies, Brad draws a knife with a paracord-wrapped handle with which to fight back, but is bitten and drops it before he can use it. Jill then grabs the knife and drives it into the head of the zombie which bit Brad, after which it's never seen again. It appears to be based on what is known as MP9 V-Kong III Knife and MP9 Enforcer Paracord or simply Jungle Recon knife.
While trying to hold the doors to Jack's Bar shut against a pack of zombies, Brad draws a knife with a paracord-wrapped handle with which to fight back, but is bitten and drops it before he can use it. Jill then grabs the knife and drives it into the head of the zombie which bit Brad, after which it's never seen again. It appears to be based on what is known as MP9 V-Kong III Knife, MP9 Enforcer Paracord, 101 Inc 10 inch paracord knife, Hero Edge 10 inch paracord knife or simply Jungle Recon knife.
[[File:RE3R-Brad-Knife.jpg|thumb|none|600px|Brad's knife on the floor. Strangely, it seems to have been modeled after a training knife with a carbon blade designed to leave black marks representing wounds during knife training.]]
[[File:RE3R-Brad-Knife.jpg|thumb|none|600px|Brad's knife on the floor. Strangely, it seems to have been modeled after a training knife with a carbon blade designed to leave black marks representing wounds during knife training.]]


===Combat Knife===
===D80 bayonet===
Carlos' knife is a D80 bayonet, a Chinese copy of the Smith and Wesson Special Ops M9 bayonet, reused from ''Resident Evil 2''.
Carlos' knife is a D80 bayonet, a Chinese copy of the Smith and Wesson Special Ops M9 bayonet, reused from ''Resident Evil 2''.
[[File:RE3R-Knife-Carlos.jpg|thumb|none|600px|Carlos tries to examine his bayonet while the voices in his head tell him to find Dr. Bard.]]
[[File:RE3R-Knife-Carlos.jpg|thumb|none|600px|Carlos tries to examine his bayonet while the voices in his head tell him to find Dr. Bard. Note the more rounded hole in the blade which confirms that the D80 was used as reference instead of the S&W M9.]]


===Randall Model 1===
===Randall Model 1===
Rather than the strangely elaborate dagger she used in the original game, Jill's knife now appears to be based on the Randall Model 1 fighting knife. She acquires it along with the rest of her gear from the same dead RPD officer as her Glock.
Rather than the strangely elaborate dagger she used in the original game, Jill's knife now appears to be based on the Randall Model 1 fighting knife. She acquires it along with the rest of her gear from the same dead RPD officer as her Glock. The model is reused from ''Resident Evil 2'''s unlockable infinite knife.
[[File:RE3R-Knife-Jill.jpg|thumb|none|600px|Jill examines her Randall while her own inner voices urge her to go to the rooftop parking lot.]]
[[File:RE3R-Knife-Jill.jpg|thumb|none|600px|Jill examines her Randall while her own inner voices urge her to go to the rooftop parking lot.]]
==="Hot Dogger"===
An unlockable knife with a super-heated blade that causes enemies to burst into flames. Because apparently Umbrella thought ''non-flaming'' zombies charging at you was just too lame.
[[File:RE3R-HotDogger.jpg|thumb|none|600px]]


=Discussion=
=Discussion=

Latest revision as of 04:38, 22 May 2021

Miscellaneous

Ballistic Knife

Nicholai uses a Soviet ballistic knife and will fire its blade at Jill's head if she misses or hesitates to shoot for too long, resulting in a Game Over.

Error creating thumbnail: File missing
Nicholai holds his ballistic knife while Carlos demonstrates what he learned from watching WWF Raw every week.
Error creating thumbnail: File missing
With Jill distraught after the realization that she now lives in a Carlos-less world, Nicholai takes advantage of her sorrow by launching the blade at her face. The end result is a non-standard Game Over, for obvious reasons.

Brad's Knife

While trying to hold the doors to Jack's Bar shut against a pack of zombies, Brad draws a knife with a paracord-wrapped handle with which to fight back, but is bitten and drops it before he can use it. Jill then grabs the knife and drives it into the head of the zombie which bit Brad, after which it's never seen again. It appears to be based on what is known as MP9 V-Kong III Knife, MP9 Enforcer Paracord, 101 Inc 10 inch paracord knife, Hero Edge 10 inch paracord knife or simply Jungle Recon knife.

Error creating thumbnail: File missing
Brad's knife on the floor. Strangely, it seems to have been modeled after a training knife with a carbon blade designed to leave black marks representing wounds during knife training.

D80 bayonet

Carlos' knife is a D80 bayonet, a Chinese copy of the Smith and Wesson Special Ops M9 bayonet, reused from Resident Evil 2.

Error creating thumbnail: File missing
Carlos tries to examine his bayonet while the voices in his head tell him to find Dr. Bard. Note the more rounded hole in the blade which confirms that the D80 was used as reference instead of the S&W M9.

Randall Model 1

Rather than the strangely elaborate dagger she used in the original game, Jill's knife now appears to be based on the Randall Model 1 fighting knife. She acquires it along with the rest of her gear from the same dead RPD officer as her Glock. The model is reused from Resident Evil 2's unlockable infinite knife.

Error creating thumbnail: File missing
Jill examines her Randall while her own inner voices urge her to go to the rooftop parking lot.

"Hot Dogger"

An unlockable knife with a super-heated blade that causes enemies to burst into flames. Because apparently Umbrella thought non-flaming zombies charging at you was just too lame.

Error creating thumbnail: File missing

Discussion

Title note

So far, Capcom's marketing has only referred to this remake as "Resident Evil 3" without the "Nemesis" subtitle. Spartan198 (talk) 21:54, 11 December 2019 (EST)


Glock

Jill's Glock looks more like the full size than the 19.

She's holding it in the statue that comes with the collector's edition of the game[1]. I'm pretty sure it's a 19. Spartan198 (talk) 06:44, 12 December 2019 (EST)

Here's a higher-res image of Jill's character model[2]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. Spartan198 (talk) 10:54, 12 December 2019 (EST)

I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. Excalibur01 (talk) 19:52, 12 December 2019 (EST)

Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.Kornflakes89 (talk) 16:43, 14 January 2020 (EST)
The Samurai Edge has become something of an "Excalibur" (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. Spartan198 (talk) 07:25, 13 December 2019 (EST)
I've always wanted an 92 ever since Die Hard Excalibur01 (talk) 22:46, 13 December 2019 (EST)


Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on Excalibur01 (talk) 19:52, 12 December 2019 (EST)

Keep in mind that stringent gun control keeps most Japanese from ever becoming "real shooters." Spartan198 (talk) 07:25, 13 December 2019 (EST)
You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore Excalibur01 (talk) 22:45, 13 December 2019 (EST)

I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --Bad Boy (talk) 20:48, 27 February 2020 (EST)

I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. Spartan198 (talk) 20:57, 27 February 2020 (EST)


I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. Excalibur01 (talk) 21:07, 18 March 2020 (EDT)


I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. Excalibur01 (talk) 21:25, 19 March 2020 (EDT)

How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --DeltaOne (talk) 16:59, 21 March 2020 (EDT)
It should eject fine. When the slide goes back, the brass will be ejected behind the mount Excalibur01 (talk) 19:13, 21 March 2020 (EDT)


Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. Spartan198 (talk) 19:00, 21 March 2020 (EDT)
Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. Excalibur01 (talk) 19
09, 21 March 2020 (EDT)

M933 possible in 1998

I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint Excalibur01 (talk) 23:59, 11 December 2019 (EST)


Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 Excalibur01 (talk) 00:07, 12 December 2019 (EST)

According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5" barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. Spartan198 (talk) 06:39, 12 December 2019 (EST)

This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--Death Shadow20 (talk) 10:41, 12 December 2019 (EST)

Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots Excalibur01 (talk) 00:16, 5 January 2020 (EST)


Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. Excalibur01 (talk) 19:48, 12 December 2019 (EST)

Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. Spartan198 (talk) 07:16, 13 December 2019 (EST)
In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. Spartan198 (talk) 07:28, 13 December 2019 (EST)

I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. Excalibur01 (talk) 19:48, 12 December 2019 (EST)

Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. Excalibur01 (talk) 22:46, 25 March 2020 (EDT)


I really wish the unlocked Infinite rifle is the fully upgraded one you get as Carlos with the double mags, the red dot, etc. For that matter, it doesn't make sense for the easy mode Jill to have a plain rifle. Like in the original, she should have the exact final rifle that Carlos gets because it's easy mode. You can't get the mods for them. Or I wish Capcom could of spend the extra money to design more guns. Excalibur01 (talk) 21:16, 9 April 2020 (EDT)

I sent a feedback email to Capcom a while back telling them I'd like to see weapons from the original game that didn't make it into the remake, like the Smith & Wesson 686 and tacticool M4, as DLC. Doubtful they do it, though, since any and all post-game support no doubt will unfortunately be centered around Resistance. F**king multiplayer... Spartan198 (talk) 07:04, 27 June 2020 (EDT)

Benelli M3 with M4 stock

There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. [1]

Appreciate that, thank you. Spartan198 (talk) 06:59, 13 December 2019 (EST)

Wanna bet they will only use the pump action feature and not the semi auto feature? Excalibur01 (talk) 22:29, 15 January 2020 (EST)

Possible 870

So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [1]

I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. Spartan198 (talk) 07:19, 16 January 2020 (EST)
I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. Jimona (talk) 13:10, 16 January 2020 (EST)
It's unusual, but not completely unheard of.
Error creating thumbnail: File missing
Remington 870 Police "Entry Gun" with a Surefire dedicated forend weaponlight - 12 gauge

Spartan198 (talk) 18:05, 16 January 2020 (EST)

It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --Slon95 (talk) 18:01, 20 March 2020 (EDT)
You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. Spartan198 (talk) 00:05, 21 March 2020 (EDT)

Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping Excalibur01 (talk) 19:08, 21 March 2020 (EDT)

Nemmy's rocket launcher

A Nintendo Super Scope? That's hilarious. I guess the Duck Hunt jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. Spartan198 (talk) 07:36, 16 January 2020 (EST)

Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --Bad Boy (talk) 16:44, 29 March 2020 (EDT)

Federal ammunition?

Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder... 1 Jimona (talk) 19:28, 19 March 2020 (EST)

Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo Excalibur01 (talk) 21:56, 19 March 2020 (EDT)

You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you can create magnum ammo, which is labeled as ".44 AE." Jimona (talk) 22:18, 19 March 2020 (EST)

I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. Excalibur01 (talk) 19:06, 21 March 2020 (EDT)


I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? Spartan198 (talk) 12:21, 20 March 2020 (EDT)

Just one. There's a button on the bottom right that should give you the ability to change the difficulty.

Easy mode returns

Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 Excalibur01 (talk) 21:55, 19 March 2020 (EDT)

There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--Death Shadow20 (talk) 07:55, 20 March 2020 (EDT)

It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of "training" oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide "stay at home" order went into effect at midnight with all non-essential businesses closing down. Spartan198 (talk) 12:20, 20 March 2020 (EDT)

  • Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode. Playing on assisted starts you with the Colt 933. As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him. But yeah, hope you can get the game when it releases.Kornflakes89 (talk) 02:02, 21 March 2020 (EDT)
GameStop is currently remaining open and considers themselves to be an "essential" retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I have been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. Spartan198 (talk) 02:51, 21 March 2020 (EDT)

Street date broken

An outlet in France broke street date due to everyone being trapped at home.

https://i.postimg.cc/rw6g7qRT/sss.png

My crude google translate:

"For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum."Temp89 (talk)

Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ Temp89 (talk)
And "G18" will be an update to G19, of course. --Slon95 (talk) 14:13, 22 March 2020 (EDT)
I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. Spartan198 (talk) 22:43, 22 March 2020 (EDT)

They cut out the S&W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. Spartan198 (talk) 15:50, 21 March 2020 (EDT)

The developers must like 90's Hollywood style movies, i guess.--Death Shadow20 (talk) 04:21, 22 March 2020 (EDT)

What catches my attention is the USP has infinite ammo Excalibur01 (talk) 19:36, 25 March 2020 (EDT)

Jill's shoulder holster

In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. Excalibur01 (talk) 14:09, 22 March 2020 (EDT)

It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. Spartan198 (talk) 22:37, 22 March 2020 (EDT)

It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. Excalibur01 (talk) 19:35, 25 March 2020 (EDT)

I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --Bad Boy (talk) 20:18, 25 March 2020 (EDT)

Doesn't Leon holster his pistol in the shoulder? Excalibur01 (talk) 22:19, 25 March 2020 (EDT)
Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster. Pretty sure he does the same in the scene with the first villager ganado.Kornflakes89 (talk) 18:13, 28 March 2020 (EDT)
So just like RE4, they made a shoulder holster for no reason Excalibur01 (talk) 13:27, 29 March 2020 (EDT)
I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --Bad Boy (talk) 16:37, 29 March 2020 (EDT)
Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 Excalibur01 (talk) 20:36, 29 March 2020 (EDT)

Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake Excalibur01 (talk) 20:37, 29 March 2020 (EDT)

So, we have our answer: the shoulder holster just randomly appears on her after picking up her Glock. Disappointed they didn't make a cutscene of her taking the dead officer's duty belt and gear. Spartan198 (talk) 20:07, 4 April 2020 (EDT)

That's just lazy as hell. In RE2 Remake, Leon started off in civilian clothes and when he got to the RPD, he put his uniform, which includes a thigh holster for his guns. Claire open carries her guns, which is awesome. Excalibur01 (talk) 21:23, 9 April 2020 (EDT)

What would make more sense if Jill had the shoulder holster the whole time and it was meant for her Samurai Edge that she lost in the beginning and she never got rid of the holster and picks up a thigh holster for the Glock Excalibur01 (talk) 21:23, 9 April 2020 (EDT)

Jill's Samurai Edge

Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.Kornflakes89 (talk) 16:35, 22 March 2020 (EDT)

Yeah, I'd like to see it. Spartan198 (talk) 22:35, 22 March 2020 (EDT)

Here ya go https://i.imgur.com/amRiXUU.jpg Kornflakes89 (talk)

The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. Spartan198 (talk) 02:15, 23 March 2020 (EDT)

That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --DeltaOne (talk) 16:53, 25 March 2020 (EDT)

So does this page mean we get to unlock additional content with playthroughs? I don't know the language here Excalibur01 (talk) 19:32, 25 March 2020 (EDT)

From the spoiler thread on the RE subreddit. You get points by completing challenges (Like the in-game "Kill X amount of enemies with this weapon" achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.Kornflakes89 (talk) 06:09, 26 March 2020 (EDT)

Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --Bad Boy (talk) 20:13, 25 March 2020 (EDT)

Ambassador points are for RE.net.Kornflakes89 (talk) 06:09, 26 March 2020 (EDT)
What do you mean "Press Reloading"? Spartan198 (talk) 01:25, 26 March 2020 (EDT)
In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). Pyr0m4n14c (talk) 01:54, 26 March 2020 (EDT)
Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. Spartan198 (talk) 18:01, 26 March 2020 (EDT)
That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. Pyr0m4n14c (talk)
Maybe it makes more ammo with one gunpowder than combining two of them? Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?Kornflakes89 (talk) 18:24, 26 March 2020 (EDT)
Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. Spartan198 (talk) 05:31, 27 March 2020 (EDT)
Well the description says "Allows crafting of more ammo" so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.Kornflakes89 (talk) 07:11, 27 March 2020 (EDT)

Guy on gamefaqs that got an early copy showed off the rewards screen, it's all in English, the description says that it increases the amount of ammo made when crafting.Kornflakes89 (talk) 03:12, 2 April 2020 (EDT)

I should add that the Samurai Edge modeled in this game is based on the original's Samurai Edge, of which an airsoft version was released. This was the original 'Jill's model', not the M9A1 that the RE2 remake claims is Jill's model. https://vignette.wikia.nocookie.net/residentevil/images/0/0a/00004_Jill_Samurai-Edge.jpg/revision/latest?cb=20180509180614

As you can see, it maintains the light blue grip medallion of this version.

RandomYoungPerson (talk) 23:31, 16 April 2020 (EDT)

Yeah, we're aware of that. Unfortunately, I can't seem to find a decent pic of the original model with Jill's medallions to use here. Seen plenty with a red medallion (probably Barry's with the compensator removed), a two-tone version, an Inox version, and a desert sand version, though. Spartan198 (talk) 23:51, 16 April 2020 (EDT)
Cleanest high-def version I can find. https://static.mercdn.net/item/detail/orig/photos/m75060418405_3.jpg?1584676607 RandomYoungPerson (talk) 23:57, 16 April 2020 (EDT)
Thank you. Interesting lore fact: I was looking at the page for the Samurai Edge on the RE Wiki and it says that the Samurai Edge A1 is a rebuilt version of Jill's original gun put together by a BSAA gunsmith around the time the organization was formed in 2009. Hmm, maybe he had a crush on her? What better way to win a girl's heart than to give her a shiny new gun, right? lol Spartan198 (talk) 02:02, 17 April 2020 (EDT)

More info from the subreddit.

https://i.imgur.com/vgteQJA.jpg This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points. They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points. The CQBR is an unlockable with infinite ammo for 28400 points. The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points. The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.Kornflakes89 (talk) 06:19, 26 March 2020 (EDT)


https://i.imgur.com/ui0BPko.jpg Found another thing, this comes from Gamefaqs. End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it) Not seen is the big cable in the back.Kornflakes89 (talk) 20:10, 26 March 2020 (EDT)

I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? Spartan198 (talk) 23:55, 26 March 2020 (EDT)

No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.Kornflakes89 (talk) 02:19, 27 March 2020 (EDT)
ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. Spartan198 (talk) 05:26, 27 March 2020 (EDT)
Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.Kornflakes89 (talk) 07:09, 27 March 2020 (EDT)
Oh, okay. Having looked at it, though ... WHAT. THE. F&*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? Spartan198 (talk) 08:17, 27 March 2020 (EDT)
As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not too absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. Pyr0m4n14c (talk) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.
I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. >_< Spartan198 (talk) 20:22, 27 March 2020 (EDT)
Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? Pyr0m4n14c (talk) 22:19, 27 March 2020 (EDT)
"You want STARS? I'll give you ST-OH GOD! MY BACK!" Is all I'm hearing in my head when I look at that picture. --Bad Boy (talk) 23:09, 27 March 2020 (EDT)

Got some more info.

The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says "Tightens spread, making critical shots easier." and from the video, it doesn't make the "Fwip" sound, it's loud, but not as loud as without it.

The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments.

The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).

The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing. The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).

Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)

And the Rai-Den only does damage when aimed at weak points.Kornflakes89 (talk) 00:47, 2 April 2020 (EDT)

I watched a video last night of all of the encounters with Nemesis. The Desert Eagle gets the same barrel attachment like in RE2 Remake but it's nickel plated by the looks of it, didn't get a good look. Not sure if there's more attachments, the guy playing looked he was doing kind of a speed run.
Nicholai uses a compact pistol that looks like Ada's from RE2 Remake. I also noticed in an trailer that Nicholai was also using a Beretta 92FS when he meets Jill and Carlos (It's hard to see since he keeps it down by his side but I recognized the shape).
Jill also had her Samurai Edge at the beginning of the game when she first encounters Nemesis during a cutscene but it looks like she loses it while escaping from Nemesis. --Bad Boy (talk) 09:40, 2 April 2020 (EDT)

So, it kind of just dawned on me that some of the images I've uploaded for the page, like the Samurai Edge and the Rai-Den, would technically be considered bootleg since the game's official release date is tomorrow and IMFDb has rules against bootleg screenshots, so I'm going to avoid uploading anymore that come from the early French release. But, I'm pretty sure I can still get the game tomorrow (I got an email about the game with info about GameStop's "Delivery@Door" policy), so I'll be basically redoing the page from scratch. However, that only goes for RE3. Someone else will have to cover Resistance since I neither have PS Plus to play it nor any real enjoyment of multiplayer in general to stick with it long enough to unlock everything. Spartan198 (talk) 11:04, 2 April 2020 (EDT)

Well that's good that you should be getting it tomorrow, I woke up to an email from UPS saying mine should be arriving tomorrow too.Kornflakes89 (talk) 14:07, 2 April 2020 (EDT)
Just found this. Looks like all the weapons in the game including the Infinite ammo weapons and the endgame weapon. https://m.youtube.com/watch?v=EUcTj9TbGGo --Bad Boy (talk) 13:52, 2 April 2020 (EDT)
I actually got it yesterday afternoon. I was headed into town to run some errands and got a call from GameStop telling me I could come and pick it up. I have a few screenshots to add, but it might be a couple days before I can get to doing so since the beginning of the month is always busy for me. Plus, I'm still on my first playthrough and wasn't prepared for things like the Claymore that flashed by too quick for me to get screencaps of. Spartan198 (talk) 04:10, 3 April 2020 (EDT)

Supply Cases

When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --Bad Boy (talk) 11:44, 30 March 2020 (EDT)

Nemesis is surprisingly easy to take down outside his actual boss battles. Granted, I'm only playing on Assisted Mode the first time around, but one frag grenade is enough to knock him down and make him drop weapon cases. Spartan198 (talk) 04:13, 3 April 2020 (EDT)

Glock 19X?

Are we seriously rolling with the idea that it's a Glock 19X by having lower profile sights? I mean this is a Glock, the most customized handgun on Earth next to the 1911, I think adding new sights is more a given than an example of it using a 19X slide. The bigger issue would be if it had the same front slide serrations like a 19X which it doesn't. It just looks like a Gen 2 with aftermarket sights. --PaperCake 23:32, 4 April 2020 (EST)

I'm a little iffy on the 19/19X hybrid idea, too. Sights on a Glock are easily swapped out. But just to point out, the G19X doesn't have front slide serrations either. Spartan198 (talk) 04:01, 3 April 2020 (EDT)

Yeah, it doesn't make sense to mention the 19X. Iron sights can be swapped on a lot of modern pistols. --Ultimate94ninja (talk) 04:30, 3 April 2020 (EDT)

Hey, haven't used this account in forever, but I felt I needed to log in because something was bugging me about the Glock model. The bottom part that makes up the grip seems to be flat and shaped after a 17 than a 19, which is more noticeably curved at the bottom with the base Gen 2 image. Does that make it a hybrid or an error?

EDIT: I have no idea how to post pictures to get my point across.

RandomYoungPerson (talk) 23:23, 14 April 2020 (EDT)

I see exactly what you're talking about. I'm inclined to say it's just a modeling goof. Spartan198 (talk) 00:17, 17 April 2020 (EDT)

Honestly, if I had to take a guess, I'd say it's a result of the G19's model being made from the G18's, to save on modeling time. Odds are that they essentially just cut the front and bottom off of the G18, removed the fire selector, and called it a day. Pyr0m4n14c (talk) 00:25, 17 April 2020 (EDT)
I thought so too but there's a few distinct differences such as the size of the ejection ports of both guns with one of them being larger than the other despite the same caliber/use of handgun ammo. That is why I believe they were modeled differently. I think the grip of the G19 is based on a Gen 1 G17, the shape seems to fit that look. I don't know what a 'Gen 1 G18' is but it also lacks finger stepping of the Gen 2s and above. RandomYoungPerson (talk) 00:43, 17 April 2020 (EDT)

Resistance

Resistance is shipped as its own game separate from RE3R, therefore I believe we should split off its content from the main RE3R page, like how Umbrella Corps was handled, or at least segregate them from base game weapons into their own section for better navigation. Shiro Okami (talk) 00:11, 4 April 2020 (EDT)

It wasn't shipped separately (at least in North America), because I get a prompt on my PS4's XMB menu to download it when putting the RE3 disc in. Resistance is basically the same situation as GTA Online or Red Dead Online which don't have their own pages, so I don't see why this one should be different. Spartan198 (talk) 10:40, 4 April 2020 (EDT)

On Steam at least, which is my home platform, we get it as a separate title. As far as I've seen however, none of the new guns in RE3R seem to be making an appearance. According to the in-game customization screen, all of the guns we get are returnees from RE2R and fully-modded. Shiro Okami (talk) 11:05, 4 April 2020 (EDT)
Huh, that's interesting. I wonder why RE3's guns don't appear? In regards to the Beretta in Resistance, is it cut or simply replaced by the Samurai Edge? Spartan198 (talk) 12:36, 6 April 2020 (EDT)
Being twenty-and-change hours in, I haven't seen a single new weapon. At first I thought the Samurai Edge is a special weapon dropped from supply zombies, since it doesn't show up in the customization menu, so I tried hunting for it, but no dice. If it's in the game, I don't think any player has seen it, since reports are the same across the board. Shiro Okami (talk) 12:57, 6 April 2020 (EDT)

So, since no one else is willing to chime in on the topic, I'd like to restate my argument: while Resistance is sold in the same bundle as RE3R, it's its own game and has no interaction with the other title. It's not a play mode that you can select within RE3R, and shares no content with it. In fact, all of the firearms available so far had been from RE2R, and none of the new guns make an appearance (yet). Therefore, I propose we split its content off from the current RE3R page into its own article, since most of this stuff don't belong on the main game page anyway. If I get no replies again, I guess I'll just proceed with the plan I've proposed. Cheers. Shiro Okami (talk) 18:26, 15 April 2020 (EDT)

Steam seems to be the exception here, as Resistance comes packaged with RE3R on all other platforms. It not having "interaction" with RE3R is no different from the GTA Online and Red Dead Online which do the same thing in respect to GTA V and RDR2, are treated as "separate" by their developers, and yet are still included on their parent games' pages. In fact, most games multiplayer modes are separate from their singleplayer counterparts. I certainly don't remember Nate and Elena busting through a wall in Uncharted 2 and finding themselves in the middle of a battle royal. It seems in this case, Capcom just threw SP gamers a bone and gave us the option of whether or not to install the MP component, which I wish more devs would do. So, I gotta say keep Resistance here. Spartan198 (talk) 22:45, 15 April 2020 (EDT)
Again, it is not a "component", never was. It has zero interaction and asset sharing with RE3R and is included on the disc as a side game, unlike Red Dead/Metal Gear/somesuch Online that runs on base game asset. My point was, it comes bundled with RE3R on Steam as well, and you can run either game without installing the other, and prior to the release was advertised as a separate title. Just because it came on the same disc and prompts you to install it, doesn't mean it's treated as the same game as the disc it's on. Capcom is simply zip-tying two games into one to force you to buy Resistance due to the negative first impression and a lack of a physical release. And to be frank I don't quite understand what your point about Uncharted 2 is. Shiro Okami (talk) 02:18, 16 April 2020 (EDT)
You said the exact opposite at the top of this section, that Resistance was released separately from RE3 on Steam. Which is it? If it's bundled with RE3 there, too, that's even more of an indication that Resistance should remain on this page since in order to get it, one has to buy RE3. Maybe Capcom is tying the two together for the reasons you give, but that distinction (as well as its reception among fans) is irrelevant to IMFDb. At this point, its release is tied entirely to RE3, so that's reason I think it should stay on this page for now. If Capcom ever decides to release it as a standalone game or it starts spanning multiple games (which most likely won't happen), we can split it off. And my point about Uncharted 2 was that, just like RE3 and Resistance, the singleplayer and multiplayer portions are separate yet still on the same page. Since we clearly can't agree, an admin will have to make a ruling here. Wait and see what they say. Spartan198 (talk) 05:44, 16 April 2020 (EDT)
By the two games being "bundled" on Steam, I meant that purchasing RE3R gives you two separate titles to download in your library, neither of which requires the other to function. It's by no means the "multiplayer component" of RE3R, since it has nothing to do with it, which you'd know if you play it. In fact it's an extension of RE2R if anything else due to the sheer amount of reused assets and characters. I'm somewhat fine with keeping the content on the page based on the argument that both games came in the same package, but only if we were to section or tag them based on which title they appear in, since RE3R and Resistance content mostly do not cross. The only weapon that appears in both is the USP9/MUP. Shiro Okami (talk) 06:08, 16 April 2020 (EDT)

Nicholai's Pistol

I want to say Makarov, but the hooked trigger guard is screaming otherwise at me.

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Spartan198 (talk) 11:53, 6 April 2020 (EDT)

Yep, it's a Makarov; to be exact, it's the weirdly-modeled one from RE7, with a squared-off trigger guard and spur hammer. No idea why they did that, since they had a proper model from RER2, but c'est la vie. Pyr0m4n14c (talk) 12:41, 6 April 2020 (EDT) P.S.: He looks like an older version of a particular actor (especially in that first shot), but I can't remember who. Any ideas?
According to the RE Wiki, he was modeled after Mark James Hill. He also looks kind of like a younger Jonathan Pryce, too. Spartan198 (talk) 17:42, 6 April 2020 (EDT)
That's a modification found on commercial Makarovs. There is also the Baikal 442. Just google "makarov pistol square trigger guard" and you'll find what you need. --Nanomat (talk) 13:10, 6 April 2020 (EDT)
So, should we would we just go with a modified a Makarov or a Baikal 442? Spartan198 (talk) 17:42, 6 April 2020 (EDT)
I don't know if there is some other external difference between the Baikal 442 and the standard Makarov. Maybe it could be described as a standard Makarov modified with commercial style trigger guard. Another thing that I found about the RE7 Makarov is that for some reason it has a custom grip for Walther PPK likely inspired by these Hogue grips and this one here from Eagle Grips. --Nanomat (talk) 18:39, 6 April 2020 (EDT)
The square trigger guard seems to have only two-row magazine models (actually an analogue of the PMM). So this is a regular PM, only with a different guard. --Slon95 (talk) 12:46, 25 May 2020 (EDT)

Here's something neat.

Apparently, someone made a mod that converts the game into an FPS. The animations work better than I'd expect (since they're just the original third-person animations seen from a first-person perspective), though they're a bit exaggerated. This also gives us a good view of both some details (e.g. the M933's bolt catch) and some errors (I still don't understand why both this game and Sniper: Ghost Warrior 3 managed to animate a Glock with a slide cover plate attached to the frame). Give it a good look. Pyr0m4n14c (talk) 21:58, 8 April 2020 (EDT)

Interesting. Maybe an optional (or unlockable) FPV mode was planned but scrapped? Seems to me the animations work a little too well for that to be unlikely. Spartan198 (talk) 20:51, 9 April 2020 (EDT)

Guessing the only screenshots to update is with Nemesis' flamethrower

'Nuff said. Ominae (talk) 00:05, 10 April 2020 (EDT)

For the most part, yeah. I've been neglecting both his missile launcher and flamethrower. Apologies for that. Unfortunately, good screenshots of them are hard to get because of him, you know, always trying to burn poor Jill alive or blow her to smithereens. I need to get enough points to buy the Rai-Den so I can get some images of it, too. Then I have to properly organize the page. Spartan198 (talk) 01:17, 10 April 2020 (EDT)

Marvin's Handgun

Marvin is actually using the M1911A1 that you unlock in Leon's B scenario in RE2. You can see the difference in the slide during the cutscene where he aims it. Also if you zoom in on his model in the model viewer, you can clearly see that it is the M19.

Agreed. Not sure how people think it's the Hi-Power. The model is clear in both the trailer shot of Marvin and his unlockable model once you finish the game. It is a continuity error but he does have the M19 now for some reason. RandomYoungPerson (talk) 23:29, 16 April 2020 (EDT)