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Talk:Call of Duty: World at War: Difference between revisions

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In the Nazi Zombies map Der Riese the players can replace their usual knife with the Bowie knife for 3000 points that multiplies damage many-fold, allowing one-hit kills up to round 15 and double or triple strikes for as long as any game could hope to last. The Bowie knife upgrade remains after death and respawn, adding value.
In the Nazi Zombies map Der Riese the players can replace their usual knife with the Bowie knife for 3000 points that multiplies damage many-fold, allowing one-hit kills up to round 15 and double or triple strikes for as long as any game could hope to last. The Bowie knife upgrade remains after death and respawn, adding value.
The knife itself consists of a traditional Bowie knife blade affixed to a [https://www.proxibid.com/Firearms-Military-Artifacts/Military-Artifacts/US-WWII-MK1-MARKED-KNUCKLE-DUSTER-TRENCH-KNIFE/lotInformation/44438314 WW2 US MK1 Knuckle Duster Trench Knife] grip and knuckle.


[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]
[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]


[[Image:Bowie.jpg|thumb|none|400px|The Bowi Knife in-game.]]
[[Image:Bowie.jpg|thumb|none|400px|The Bowi Knife in-game.]]
== UVSR Taiga ==
Sergeant Victor Reznov wields a Soviet UVSR Taiga machete during the ending of "Blood and Iron" and at the game's ending in "Downfall." This style of machete is anachronistic by almost 50 years, as it was only introduced in the final years of the Soviet Union.


= Other explosives =
= Other explosives =
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== Telescopic Sight ==
== Telescopic Sight ==
The ZF4 scope appears as the "Telescopic Sight" for the Gewehr 43, FG42 and STG-44.
The '''ZF4 scope''' appears as the "Telescopic Sight" for the Gewehr 43, FG42 and STG-44.


The PU 3.5x scope with an SVT scope mount appears as the "Telescopic Sight" for the SVT-40. It is also used for the icon of the "Telescopic Scope" attachment.
The '''PU 3.5x scope''' with an SVT scope mount appears as the "Telescopic Sight" for the SVT-40. It is also used for the icon of the "Telescopic Scope" attachment.


Both the ZF4 and PU 3.5x reuse the ACOG scope reticle from Call of Duty 4, without the illuminated chevron. Actually, they should have reused the one from the ZF42 scope used by the Kar98k.
Both the ZF4 and PU 3.5x reuse the ACOG scope reticle from ''Call of Duty 4'', without the illuminated chevron. Actually, they should have reused the "German #1" style reticle from the ZF42 scope used by the Kar98k in singleplayer. It should be noted that both scopes have 1.25x zoom in game due to gameplay reasons while in reality the ZF4 has 4.0x and the PU has 3.5x.


== Sniper Scope ==
== Sniper Scope ==
The Zeiss ZF42 scope appears as the "Sniper Scope" for the Karabiner 98k. It is depicted with its proper "German #1" reticle in singleplayer.
The '''Zeiss ZF42 scope''' appears as the "Sniper Scope" for the Karabiner 98k. It is depicted with its proper "German #1" reticle in singleplayer.


The PU 3.5x scope appears as the "Sniper Scope" for the Mosin Nagant. It is also used for the icon of the "Sniper Scope" attachment. Its reticle in singleplayer is a slightly fictional version of the proper PU 3.5x reticle with the addition of a chervron when it should have simply reused the "German #1" style reticle from the aforementioned ZF42 scope.
The '''PU 3.5x scope''' appears as the "Sniper Scope" for the Mosin Nagant. It is also used for the icon of the "Sniper Scope" attachment. Its reticle in singleplayer is a slightly fictional version of the proper PU 3.5x reticle with the addition of a chervron when it should have simply reused the "German #1" style reticle from the aforementioned ZF42 scope.


The 4-Power NTC Kogaku Scope appears as the "Sniper Scope" for the Arisaka. It is depicted with its [https://www.milsurps.com/showthread.php?t=41981 proper reticle] in singleplayer.
The '''4-Power NTC Kogaku Scope''' appears as the "Sniper Scope" for the Arisaka. It is depicted with its [https://www.milsurps.com/showthread.php?t=41981 proper reticle] in singleplayer.


The Soviet PE PEM scope fitted with a German ZF39 scope mount modified with a "Russian style middle mount" appears as the "Sniper Scope" for the PTRS-41. This combination of German and Soviet scope mounts was typically used on [https://snipercollection.com/category/1918-to-1945/ Finnish sniper rifles].
The Soviet '''PE PEM scope''' fitted with a German ZF39 scope mount modified with a "Russian style middle mount" appears as the "Sniper Scope" for the PTRS-41. This combination of German and Soviet scope mounts was typically used on [https://snipercollection.com/category/1918-to-1945/ Finnish sniper rifles].


The Unertl scope appears as the "Sniper Scope" for the Springfield.
The '''Unertl scope''' appears as the "Sniper Scope" for the Springfield. It is depicted with its proper "Fine Cross" reticle in singleplayer.


What appears to be a hastily modeled M82 scope appears to be the "Sniper Scope" for the Garand.
The ''' Weaver M73B1 scope''' appears as the "Sniper Scope" for the Garand. It should have been depicted with a "T-Post" or "Fine Cross" reticle.


All sniper scopes in multiplayer share the same [https://www.armaholic.com/page.php?id=17426 reticle which is allegedly from an Arisaka rifle scope].
All sniper scopes in multiplayer share the same [https://www.armaholic.com/page.php?id=17426 reticle which is allegedly from an Arisaka rifle scope]. It should be noted that all scopes have around 5x zoom in the game's multiplayer due to gameplay reasons while in reality the ZF42, Kogaku Scope and the PE have 4.0x, the PU has 3.5x, the Unertl has 8x and the M73B1 has 2.5x. This also results in the PU 3.5x having different zoom levels, 1.25x in the role of a "Telescopic Sight" as mentioned above and 5x as a "Sniper Scope".


= Discussion =
= Discussion =

Latest revision as of 23:28, 17 January 2023

Knives

KA-BAR Knife

The knife in Call of Duty: World at War is rather inconsistent in its ability to connect and kill enemies. It also makes a very loud and distinguishable swinging noise, often causing the user to be exposed, as it is highly unreliable. This knife is only consistent at a one to two foot range, where it usually guarantees a kill.

KA-BAR Knife in real life.
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KA-BAR Knife in-game.

Bayonet

The Bayonet is an alternative to the knife, and can be attached on all bolt-action rifles - the Kar98k, Springfield, Mosin Nagant and Arisaka - the M1897 Trenchgun, the M1 Garand, the M1A1 Carbine and the Type 99. The Bayonet increases the lunge distance and thereby increases the odds of a successful attack.

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The M1 Bayonet, used by the USMC in-game.
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The Mosin Nagant Bayonet, used by the Red Army in-game.
Error creating thumbnail: File missing
The Type 30, used by the Japanese Imperial Army in-game.
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The S84/98 III Bayonet, used by the Nazi's in-game.
The M1 Bayonet in-game.
The Mosin Nagant Bayonet in-game.
The Type 30 Bayonet in-game.
Error creating thumbnail: File missing
A US Marine stabs a Japanese soldier with an Arisaka rifle's bayonet.
Error creating thumbnail: File missing
A scoped Mosin Nagant with a bayonet, available through the use of mods.

Bowie Knife

In the Nazi Zombies map Der Riese the players can replace their usual knife with the Bowie knife for 3000 points that multiplies damage many-fold, allowing one-hit kills up to round 15 and double or triple strikes for as long as any game could hope to last. The Bowie knife upgrade remains after death and respawn, adding value.

The knife itself consists of a traditional Bowie knife blade affixed to a WW2 US MK1 Knuckle Duster Trench Knife grip and knuckle.

Error creating thumbnail: File missing
The Bowie Knife in Real Life.
Error creating thumbnail: File missing
The Bowi Knife in-game.

UVSR Taiga

Sergeant Victor Reznov wields a Soviet UVSR Taiga machete during the ending of "Blood and Iron" and at the game's ending in "Downfall." This style of machete is anachronistic by almost 50 years, as it was only introduced in the final years of the Soviet Union.

Other explosives

Molotov cocktails are available as a secondary grenade during Soviet campaign levels.

Error creating thumbnail: File missing
The player playing as a Soviet soldier lights his Molotov cocktail.
Error creating thumbnail: File missing
The Molotov cocktail being thrown.

Attachments

Aperture Sight

The Aperture Sight appears to be inspired by WWI tubeless optical sights developed for the SMLE rifles such as the Martin sights.

Telescopic Sight

The ZF4 scope appears as the "Telescopic Sight" for the Gewehr 43, FG42 and STG-44.

The PU 3.5x scope with an SVT scope mount appears as the "Telescopic Sight" for the SVT-40. It is also used for the icon of the "Telescopic Scope" attachment.

Both the ZF4 and PU 3.5x reuse the ACOG scope reticle from Call of Duty 4, without the illuminated chevron. Actually, they should have reused the "German #1" style reticle from the ZF42 scope used by the Kar98k in singleplayer. It should be noted that both scopes have 1.25x zoom in game due to gameplay reasons while in reality the ZF4 has 4.0x and the PU has 3.5x.

Sniper Scope

The Zeiss ZF42 scope appears as the "Sniper Scope" for the Karabiner 98k. It is depicted with its proper "German #1" reticle in singleplayer.

The PU 3.5x scope appears as the "Sniper Scope" for the Mosin Nagant. It is also used for the icon of the "Sniper Scope" attachment. Its reticle in singleplayer is a slightly fictional version of the proper PU 3.5x reticle with the addition of a chervron when it should have simply reused the "German #1" style reticle from the aforementioned ZF42 scope.

The 4-Power NTC Kogaku Scope appears as the "Sniper Scope" for the Arisaka. It is depicted with its proper reticle in singleplayer.

The Soviet PE PEM scope fitted with a German ZF39 scope mount modified with a "Russian style middle mount" appears as the "Sniper Scope" for the PTRS-41. This combination of German and Soviet scope mounts was typically used on Finnish sniper rifles.

The Unertl scope appears as the "Sniper Scope" for the Springfield. It is depicted with its proper "Fine Cross" reticle in singleplayer.

The Weaver M73B1 scope appears as the "Sniper Scope" for the Garand. It should have been depicted with a "T-Post" or "Fine Cross" reticle.

All sniper scopes in multiplayer share the same reticle which is allegedly from an Arisaka rifle scope. It should be noted that all scopes have around 5x zoom in the game's multiplayer due to gameplay reasons while in reality the ZF42, Kogaku Scope and the PE have 4.0x, the PU has 3.5x, the Unertl has 8x and the M73B1 has 2.5x. This also results in the PU 3.5x having different zoom levels, 1.25x in the role of a "Telescopic Sight" as mentioned above and 5x as a "Sniper Scope".

Discussion

The picture for the M7 Grenade Launcher seems to be incorrect. It's showing the M9A1 bazooka

I think a double barrel shotgun varient can be used in the nazi zombies bonus level, but I can be mistaken

You can get the double barrel shotgun in the Nazi Zombie game, but you can only get the sawed off double barrel from the magic box as I call it, among other guns. Excalibur01 06:14, 16 January 2009 (UTC)
No, you get the full length one. If you can fend them off with the .45 and the knife long enough to open the door and grab the boomstick, zombie mode gets a lot easier. I think the zombie mode could have had more potential, maybe more levels and some open spaces. - Gunmaster45

PV-1?

Are you guys sure the MGs on the russian tanks aren't PV-1s? the game has realistic weapons for each side of the war, it would make sense that the MG would be the PV-1 Goryunov. and seeing as how its sights, barrel and overall look are similar to the PV-1, it could be a mis-ID. ive taken a close look at it and i think it is the PV-1 Shown here http://en.wikipedia.org/wiki/File:Bepo_022.jpg -User:SargeOverkill

Guns that aren't here but should have been

I wonder why the M3 (Grease gun) wasn't in this game. Or why the Tommy are using the 20 round mags and not the 30 round mags? What about the PPS-43? We also don't see the paratrooper verison of the M1 Carbine with the folding stock and pistol grip. I can understand in single player Marines in the Pacific might not be armed with the paratrooper verison of the carbine, but the Russian single player shoulda gotten the PPS-43, or even in multi player, it would have just been an extra gun to use. Excalibur01 06:14, 16 January 2009 (UTC)

What do you expect, Activision doesn't know shit about guns. Did you notice how a lot of the gun reloading animations were stolen straight from COD2? And for some reason, they did choose to issue 20 round mags with the Thompsons far more often then the 30s. During the Normandy invasion, 30s made their shine. Keep in mind, the gun in the game is the M1928A1 Thompson. Those were issed 20 round sticks. Then again, it would have been cool if you could use a Thompson with a drum. Personally, I was disapointed by this game. Two campaigns? No U.K.? I was expecting Pacific, Europe, Russia and UK. I guess they were so excited that they got Keifer Sutherland, they didn't think they needed another campaign. I think this game was way too short. I beat it in a day. At least it was better than COD3. Activision is getting a little better. - Gunmaster45

activison didn't make this game treyarch did

The Thompson SMG can be upgraded to a drum mag in multiplayer so that isn't as bad and also the PS2 version has a UK campaign where you are a UK soldier trying to cross the Rhine River and get into the heart of Germany.TheDon152 21:45, 18 February 2009 (UTC)

To be fair, COD4 Modern Warfare was a great breath of fresh air to the franchise and rather accurate when it came to weapons. But it was also handled by a different, much more capable developer (Infinity Ward, instead of COD3 and WaW's Treyarch). Frankly, if they haven't fired off every single round possible when it comes to WW2, then they're down to their last few bullets, so to speak. The COD franchise needs to replant itself back in modern times (or at the very least, sometime other than 1941-1945) and possibly, focus on maybe law enforcement areas and not just military aspects. Just my opinion. --Clutch 07:38, 21 January 2009 (UTC)
I say Vietnam, or Korea next, maybe even the First and second Gulf War. Excalibur01 09:41, 21 January 2009 (UTC)
Korea, yes. Vietnam will be touchy at best and possibly disastrous at worst to handle. The First Gulf War, I can see. The second...well, I think that COD4 touched on that basis already with the Marine levels... ----Clutch 00:45, 22 January 2009 (UTC)
What's so touchy about Vietnam that hasn't already been said about, parodied about, satired, joked, or debated? It's been almost 40 years, that's long enough for most things to be put to rest. Excalibur01 02:58, 22 January 2009 (UTC)
Well, the COD series has never been about parodies...and IIRC, the last serious depiction of Vietnam to show true-blue heroism was Forrest Gump and some episodes of the History Channel's Dogfights (a show about aerial dogfights - not another COD specialty). Point is, unless Activision and whomever develops it strays away from focusing on the general Army and focuses on specialized units - and if they do that, a long conversation and a military advisor credit had better be heading Dick Marcinko's way - any attempt may bring a lot of controversy with it. ----Clutch 04:00, 22 January 2009 (UTC)

I can't disagree with these arguments. While not a bad game by any means, about the only pros about W.A.W. were that you could take control of a tank or two, because it added a new game play dynamic by forcing players to use explosives for more then just pissing people off while they giggle like little boys in the first grade who have just heard the word p3n15 and think its just fr1661n6 hilarious (anyone can make a kill with a gigantic grenade that can fly you pint of annoyance!), the voice acting was well done (I'm sorry, but Keifer Sutherland as a marine that shoots copious numbers of people, well, he's played both parts of that combination very well, i.e. A Few Good Men and 24 and does a fine job of combining the two), the Nazi zombie level, the Co-op action, and the extra upgrade slots that you unlock when you use Prestige mode. personally, I'm pretty sure the L-E angle is well covered by Rainbow Six and SWAT, if you have a good enough PC. one idea that i haven't seen would be to have combined arms campaigns, probably Infantry, Vehicular, Aviation, and maybe Naval or Artillery to round out the spectrum. kinda like battlefield, but you would have to remain in that area until the campaign was over, instead of respawning as a different class, and of course you would have to customize your character for each mission, e.g. upgrades, weapons, perks, etc., and that would be single player. You could then take (one of) your Player Character(s) over to multiplayer. If Electronic Arts can do it several times over without making the series as bland as their sports games like madden, then Infinity Ward and Activision could probably do it, but make it better.

Another idea, which is a bit more in line with the topic of this discussion (sorry about that, I'm very tangent-prone), would be several small campaigns over the past century leading up to some fictional conflict in the year 2015, keeping the same character, with all of the progression of equipment, uniforms, weaponry, etc. with upgrades, and you can keep your say, FG-42 and bring it into Korea or The Middle East, either unmodified or with some modernizations, ex reflex sight. i have no idea how you could rationalize that, (I'm thinking Captain Price, before we were told that they were two different characters :) or maybe Wolverine, even though he's making his own movie/game at the moment), and i have no idea why you would bring a 60-ish year old battle rifle when there are better weapons, but you would probably have your reasons.

Some of these ideas sound good. Others, like the last paragraph...well, I just have to ask...How the hell did Wolverine get into this conversation? :) ----Clutch 00:45, 22 January 2009 (UTC)

Okay, i forgot to mention the Wolverine part. Sorry about that. Just look at the page for the new X-Men movie and you'll understand. Is it X-men Origins, or Legends? i forget


Does anyone else see the side by side shotgun ejecting a shell casing there while firing?67.149.192.84 07:12, 1 July 2009 (UTC) i thought i saw something like that in one of the pics


Would this page like some shots of every weapon? I could probably do some shots of them, as some are missing.

Ammo belt on M1919

Correct me if I am wrong. Far as I know, US only use metal disintegrating ammo belts on aircraft in WW2 and ground troops only issued with fabric belt. Did the guys nick those off from the flyboys?

They probably based the M1919 in this game on the so-called "Stinger," which was a shoulder-fired field-built unofficial variant used in the Pacific. Stingers were built using the aircraft version of the weapon, taken from downed fighters. Atypicaloracle 05:12, 4 February 2012 (CST)

Mosin-Nagant 91/30

At a glance the ingame rifle's world model seems to be closer in length to an M38 than a 91/30, including the sniper version... can someone who isn't half asleep confirm this?

If I recall correctly, I can confirm this. Another strange things about the Nagants: The standard models have bent bolt handles as they were used for the sniper versions, but only in the first person perspective. When you see rifles laying on the ground the bolt handle is straight as it should be. The weirdest thing: Also the sniper versions have straight bolt handles which would make them useless because the scope would block the bolt, but only when the rifle is not seen from the first person perspective. Conclusion: Treyarch made two bolt handle versions for the Nagant, but they mixed them up in a weird way. Sry for my bad and confusing English. ;) Greetings from Franconia. Paul_Baeumer 26.04.2010

This model IS the M38 and not the 91/30 as specified by the author. From what I heard the front right of the M38 also disallows it from using a bayonet. Someone's got to correct that on the main page ZuluSix (talk) 19:39, 8 April 2013 (EDT)

Reload on the PTRS-41

Can anyone confirm, the last time I played this I was sure the completely botched the reload animation. I know the real thing takes 5 round en bloc clips, and they go that right IIRC, but they loaded it by opening the magazine release and shoving the up into it rather than opening the bolt and seating them down as I believe you're supposed to load the gun.

Although it looks strange it seems to be right. The PTRS was loaded that way. Source: "II. Weltkrieg - Handfeuerwaffen" (German title) by John Weeks, Orbis Publishing Limited, London 1979. 30.04.2010; Paul_Baeumer

PTRS-41

Does someone have any ideas who inspired Treyarch to make a hand-held 14.5x114 mm rifle? Only Halo comes to mind...--109.252.15.58 14:12, 16 February 2011 (UTC)

What do you mean, make it? It's a perfectly real gun. Granted it weighs 20kg and is over 2m long, so picking it up and firing form the shoulder would be kind of hard. But you do more unrealistic things in this game. Pravda616 17:27 17/2/11

ppsh-41

there is a way that reznov could use the ppsh-41 without his index finger because he could use his middle finger and I know how hard it is to fire a mosin nagant sniper rifle using your middle finger is but it is fairly easy to fire any ww2 submachine gun using your middle finger if you are strong enough.

Weapons

http://www.imfdb.org/wiki/Call_of_Duty:_World_at_War

It says in the article that the PTRS 41 was never issued with a scope. This bit of error originated from Wikipedia. The Wikipedia article says that PTRS 41 rifles with scopes were the first .50 caliber rifles to be fitted with a scope before Barrett Sniper rifle.

Then again judgining Wiki, it's not very accurate and Wikipedia tends to write unsourced statements like that and its reputation for innaccuracy, I don't believe it either.

The writers of Call of Duty World at War decided to use Wikipedia on this one.

The Type 100 Submachine was not used very often by Japanese forces because there were only 10,000 of them made during the war. So, every Japanese soldier having one is historically inaccurate.

The Japanese leadership didn't have much faith in submachine guns because they felt that rifles were good enough for them. The US made over 2,000,000 Thompson guns.

to add to a user's statement about unused guns. How about the M3 Grease Gun? That was used in the Pacific in Okinawa for example, but few were used there.

That error with the PTRS originated from Wikipedia.

The Colt isn't an A1.Only the grips,parkerized finish and markings belong to M1911A1,otherwise,the mainspring housing is straight,indicating me a post-WW2 M1911.

IIRC they weren't issued with them but they were fitted with them in the field for use as heavy sniper rifles. The shot below appears to be authentic; it was never popular because the scope is a standard PU designed for rifle bullets and was only really useful for spotting.
I can't find the statements you're talking about on Wikipedia's PTRS article, are you confusing it with the PTRD? Evil Tim (talk) 01:53, 15 July 2015 (EDT)
DBS

???

How come every mother####ing call of duty page is full of PNGs stolen from the COD wikia??? That's pathetic if you as me.... bozitojugg3rn4ut 16:00, 21 May 2011 (CDT)

Bayonet

Are the Russian and German bayonets useable in the Single Player Campaign (Xbox 360 version)? Just wanted to know because I don't remember using them in the game. - User:1morey September 3, 2011 1:04 PM (EST)

M1 Carbine

Is it just me or is the M1 Carbine extremely over powered in game? There are some anarchorisms with the Carbine in multiplayer, those being a boyonet and a 30 round mag. --Gunner5

I noticed all that too. :\ - Mr. Wolf 18:34, 27 September 2011 (CDT)

Actually, to me knowledge, the M2 Carbine, entering service 1944, had 30 round mags. And it was basically an M1 with fire-selecter. Wouldn't the M2's mags work in the M1 Carbine?--Z008MJ 19:04, 5 April 2012 (CDT)

This Page...

What does (broken) mean? --Masterius 11:32, 28 September 2011 (CDT)

Enemy at the Gates

Who else caught the reference?

Scoped PTRS

Could the inclusion of the scope on the PTRS possibly be based on the story where Vasily Zaytsev fitted a scope on one to take out machine gun nests in Stalingrad? MasterHunter96 19:19, 23 December 2011 (CST)

This? --Masterius 13:32, 27 January 2012 (CST)

pics for trenchgun

sgt. sullivan is not the person in those pics

Thompson Fire-Selector Missing?

I can't see anything that looks like a thompson fire-selector on it, despite featuring proper "fire" and "safe" text, can anyone confirm this?--Z008MJ 17:27, 13 February 2012 (CST)

IJA Artillery identification

I'm recording new screencaps for the page to tidy up this beast of an article. Can somebody give a positive ID on this Japanese(?) artillery piece? --BeloglaviSup (talk) 13:39, 25 November 2012 (EST)

Error creating thumbnail: File missing
Unknown artillery gun from level Hard Landing
Looks like a Type 1 47mm. http://en.wikipedia.org/wiki/Type_1_47_mm_Anti-Tank_Gun Evil Tim (talk) 17:38, 25 November 2012 (EST)
Thanks a lot there Tim, much appreciated. --BeloglaviSup (talk) 18:32, 25 November 2012 (EST)

"Broken"

What's with the tit;e of this talk page? Spartan198 (talk) 21:19, 25 November 2012 (EST)

General fixes for this page to become not awful

1. Cut-down images need replacing with fullscreen images.
2. Watermarked images need to go.
3. Any remaining PNGs need to go.
4. References to "the player" need fixing; the player is the one who makes choices and presses buttons, the player character is the one who interacts with the weapons in the game.
5. Weapons need to be re-sorted by type rather than faction.
Evil Tim (talk) 01:51, 26 November 2012 (EST)
I have already taken most of the snapshot with US and Japanese weapons that are made available in the single player campaign, including mounted machine guns, tank, aircraft and armour armaments, artillery pieces and melee weapons. They are all in .jpg format, fullscreen and I'll tidy up rest of this beast once I get around to upload them and edit the page. Might take a bit due to my obligations here at home, but I'll work as fast as I can.

Mostly took care of the weapon assortment. --BeloglaviSup (talk) 03:26, 26 November 2012 (EST)

Mosin-Nagant?

I noticed the Mosin Nagant was changed to the M38 Carbine, and the screenshots confirm it. But I don't know about everyone else, but the Mosin in the PS3 version is a full sized 91/30, not the M38.-gunner5

8.8cm Pak 43/41

Call me stupid but I think I can remember a scene in this game where you had to snipe 2 or 3 8.8cm Pak 41/41 anti tank guns somewhere hidden in Berlin. You were standing on a roof with a sniper rifle and the German anti tank guns were hidden in a building. Can anybody else remember this scene or is this my imagination playing some tricks on me? --Hchris (talk) 09:05, 1 March 2015 (EST)

I think that's a different game, the only Berlin mission I remember with 88s is Heart of the Reich where they're in the square in front of the Reichstag. Evil Tim (talk) 03:45, 15 July 2015 (EDT)

Level of Detail?

Wasn't this page a lot more detailed before? Now it's been reduced to what you'd expect to find on the page for a Budget Shooter.

No, there were a lot less screenshots, and a few where of horrid quality. AgentGumby (talk) 10:41, 4 April 2015 (EDT)
I think he's talking about the copy-pasted captions. Evil Tim (talk) 12:31, 4 April 2015 (EDT)
My English is poor. So do not describe the screenshots. --Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr (talk) 12:48, 4 April 2015 (EDT)
If you don't mind me asking: What's wrong with describing screenshots? SeanWolf --SeanWolf 16:51, 5 April 2015 (EDT)
I think he's saying he didn't describe the screenshots. If you want to add appropriate captions, feel free. --Funkychinaman (talk) 17:04, 5 April 2015 (EDT)
Alright, when I have free time, I will SeanWolf --SeanWolf 11:51, 6 April 2015 (EDT)

Rifle Grenades

The rifle grenade launchers that can be attached to the non-american rifles (such as the Karabiner 98k and Mosin Nagant) still need to be identified and added to the page. --Ultimate94ninja (talk) 14:30, 23 June 2015 (EDT)

Post some screenshots and I will identify them :-) --Hchris (talk) 12:20, 12 August 2015 (EDT)
  • Arisaka Type 99: this image
  • Mosin Nagant: this image
  • Gewehr 43: this video at 0:36
  • Karabiner 98k: this video at 0:33 (there's also this image, but it doesn't completely show the launcher)
  • Extra: this image is for the Springfield M1903A1's grenade, but we have yet to see whether they used the proper M1 launcher model or they simply reused the Garand's M7 launcher model for it :P
--Ultimate94ninja (talk) 09:47, 21 November 2015 (EST)
Done; if I'm not wrong, they are the following: Type 2 rifle grenade launcher (for the Arisaka), Dyakonov (for the Mosin Nagant) and Gewehrgranatengerät (for the G43 and the 98k). But tbh I can't really tell if the Type 2 in-game has a 30mm grenade or a 40mm. --Ultimate94ninja (talk) 08:33, 11 March 2016 (EDT)
The Arisaka rifle grenade/launcher uses the same model as the German rifles, but I can't really tell for sure whether it is the Gewehrgranatengerät or the Type 2.--AgentGumby (talk) 11:50, 16 May 2017 (EDT)
Ah lol, didn't know that since I previously didn't have clear screencaps. Also, I think tests of the Gewehrgranatengerät on the Gewehr 43 were unsuccessful in reality, and as such shouldn't be available to this weapon as depicted in the game, right? --Ultimate94ninja (talk) 15:02, 16 May 2017 (EDT)

M1911

Did anyone noticed that the M1911 has a straight mainspring housing like a WW1 Colt 1911? But it's grips and blue finish makes me think that the gun is a late model of the 1911(series 80) Anyway, I'm 100% sure that the weapon is NOT a WW2 Colt M1911A1. VLAD M (talk) 03:49, 14 July 2015 (EDT)

I it most closely resembles a commercial M1911A1. --Slon95 (talk) 17:01, 15 September 2015 (UTC+2)
Error creating thumbnail: File missing
Pre-War Colt M1911A1 Pistol - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.

Overhaul

I don't know who originally wrote this page, but it was full of spelling/grammatical errors and poor English. I've gone through the whole thing and cleaned it up a bit. Apologies for anything I might have missed/messed up.--Leigh Burne (talk) 10:17, 8 October 2015 (EDT)

Sawn-off shotgun

Can someone find a cap of the sawn-off shotgun? I think it's the only cap missing. --Funkychinaman (talk) 12:50, 10 November 2015 (EST)

More, I think, it will be necessary to add a scoped versions of Mosin-Nagant and Kar 98k. --Slon95 (talk) 21:49, 10 November 2015 (UTC+2)
Thanks. Since it appears you still have the game, would you be able to fill in the gaps? --Funkychinaman (talk) 14:58, 10 November 2015 (EST)

Springfield in Zombies

WORST GUN IN ALL OF CALL OF DUTY ZOMBIES. Two shot kills in the chest on round 1, slow rate of fire, and the iron sights are off, so you had to aim off, or you will miss, I not lying, ask TheSmithPlays, you will miss.

That's all fine and dandy Treliazz777. Except that isn't important and doesn't hold any real merit here. If you want to discuss how good some of the rifles are, don't do it on the discussion page and go to an actual Call of Duty Zombies forum. --PaperCake 11:13, 12 November 2015 (EST)

Aperture Sight?

I have question about this sight, is that a prototype sight? or a Nydar Sight?--Treliazz777 (talk) 15:04, 30 October 2017 (EDT)

Double-barrel shotgun

Yup, I was wrong about the Winchester M21 but after googling for that Spanish shotgun all of the examples were too ornate compared to the in game version. After some search I found this, L.C. Smith shotgun, note how every bolt is in the same location as the thing depicted in game, and I believe this matches the game's description of being American. --Nanomat (talk) 22:44, 29 October 2018 (EDT)