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Talk:Battlefield 2: Modern Combat: Difference between revisions

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:::Wouldn't that be, like, excruciatingly painful to fire? (Also, I really wanna see this thing in a video game now.) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:29, 11 June 2020 (EDT)
:::Wouldn't that be, like, excruciatingly painful to fire? (Also, I really wanna see this thing in a video game now.) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:29, 11 June 2020 (EDT)
:::: Not sure how painful firing this thing would be, but there has been statements about the rocket burning its users, which contributed to the grenade being abandoned and not adopted.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:53, 12 June 2020 (EDT)
:::: Not sure how painful firing this thing would be, but there has been statements about the rocket burning its users, which contributed to the grenade being abandoned and not adopted.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:53, 12 June 2020 (EDT)
=Page=
'''The following weapons are seen in the video game ''Battlefield 2: Modern Combat'':'''
==Handguns==
===Beretta 92F===
The [[Beretta 92F]] appears as the "M92F".
[[File:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm]]
[[File:BF2MC M9 (1).jpg|thumb|none|600px|Drawing the M9 in the NATO forces' final campaign mission. All pistols have the slide pulled when drawn.]]
[[File:BF2MC M9 (2).jpg|thumb|none|600px|A US soldier wielding the Beretta.]]
[[File:BF2MC M9 (3).jpg|thumb|none|600px|Aiming brings the sights in close, but not completely.]]
[[File:BF2MC M9 (4).jpg|thumb|none|600px|Reloading the M9.]]
===Glock 19===
The [[Glock 19]] appears, erroneously referred to as the Glock 17.
[[File:Glock19 2ndGen.jpg|thumb|none|350px|Glock 19 (2nd Generation) - 9x19mm]]
[[File:BF2MC G19 (1).jpg|thumb|none|600px|An EU trooper pulls his Glock 19 in the arid Qyzylorda region of Kazakhstan.]]
[[File:BF2MC G19 (2).jpg|thumb|none|600px|The G19 in idle.]]
[[File:BF2MC G19 (3).jpg|thumb|none|600px|Aiming the pistol.]]
[[File:BF2MC G19 (4).jpg|thumb|none|600px|The Glock's reload.]]
===Norinco QSZ-92===
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]
[[File:BF2MC QSZ-92 (1).jpg|thumb|none|600px|Drawing the QSZ-92 in a Kazakh town.]]
[[File:BF2MC QSZ-92 (2).jpg|thumb|none|600px|Wielding the QSZ pistol.]]
[[File:BF2MC QSZ-92 (3).jpg|thumb|none|600px|Aiming.]]
[[File:BF2MC QSZ-92 (4).jpg|thumb|none|600px|Reloading the handgun.]]
===Tariq===
The Tariq, an Iraqi copy of the [[Beretta M1951]], appears in the game.
[[File:Tariq.jpg|thumb|none|350px|Tariq - 9x19mm]]
[[File:BF2-MC Tariq Render.jpeg|thumb|none|180px|The Tariq in-game render.]]
==Submachine Guns==
All Specialist kits wield SMGs by default, and all are equipped with sound suppressors and Aimpoint CompM2 reflex sights.
===Heckler & Koch MP5A3===
The US Specialist kit is equipped with the [[Heckler & Koch MP5A3]].
[[File:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]]
[[File:BF2MC MP5A3 (1).jpg|thumb|none|600px|An American specialist armed with the MP5A3 at  the start of the "Burning Bridges" mission.]]
[[File:BF2MC MP5A3 (2).jpg|thumb|none|600px|Reloading the MP5's stick magazine.]]
[[File:BF2MC MP5A3 (3).jpg|thumb|none|600px|Working the charging handle.]]
===Heckler & Koch UMP45===
EU Specialists use the [[Heckler & Koch UMP]] as their SMG of choice.
[[File:HKUMP45.JPG|thumb|none|400px|Heckler & Koch UMP45 with RIS foregrip - .45 ACP]]
[[File:BF2MC UMP45 (1).jpg|thumb|none|600px|The UMP45 at the beginning of the "Hotel Alpha" mission. Note the charging handle is bugged and sticks out of the top rail.]]
[[File:BF2MC UMP45 (2).jpg|thumb|none|600px|Aiming through the reflex sight; this reticle is used with all the SMGs.]]
[[File:BF2MC UMP45 (3).jpg|thumb|none|600px|Reloading the UMP.]]
[[File:BF2MC UMP45 (4).jpg|thumb|none|600px|Palming the bolt release. ''Battlefield: Bad Company'' and ''Battlefield 3'' would use a traditional HK-like reload, while the bolt release would eventually be used again in ''Battlefield 4.'']]
===Micro Uzi===
The [[Micro Uzi]] is only mounted on the snowmobiles in the map "Frost Bite".
[[File:MicroUziPistol02.jpg|thumb|none|275px|IMI Micro Uzi with 32 round magazine - 9x19mm]]
===Norinco Type 79===
The [[Norinco Type 79]] is the SMG issued to the PLA Specialist role.
[[File:Type79smg.jpg|thumb|none|400px|Norinco Type 79 with unfired rounds - 7.62x25mm Tokarev]]
[[File:BF2MC Type 79 (1).jpg|thumb|none|600px|A Chinese Specialist armed with the Type 79 in the PLA's "Endgame" mission.]]
[[File:BF2MC Type 79 (2).jpg|thumb|none|600px|Reloading the SMG. It uses a straight type of magazine.]]
[[File:BF2MC Type 79 (3).jpg|thumb|none|600px|Chambering the T79.]]
==Shotguns==
Combat Engineer roles are armed with combat shotguns for anti-personnel use. As with the light machine guns, the shotguns do not have an aiming option.
===Benelli M3T Super 90===
The EU Engineer class is armed with a [[Benelli M3 Super 90]], although it has the SPAS-12's inventory icon and third person model. It also functions in the pump mode, unlike the SPAS-12.
[[File:BenelliM3Super90foldingstock.jpg|thumb|none|450px|Benelli M3T Super 90 with top folding stock - 12 gauge]]
[[File:BF2MC M3T (1).jpg|thumb|none|600px|The Benelli M3T in the hands of an engineer in-game.]]
[[File:BF2MC M3T (2).jpg|thumb|none|600px|Pumping the shotgun.]]
[[File:BF2MC M3T (3).jpg|thumb|none|600px|Reloading the M3T. The shotgun reload animation simply shows one shell getting loaded into the tube magazine, and then the action is pumped.]]
[[File:BF2MC M3T (4).jpg|thumb|none|600px|Working the Benelli's action.]]
===Franchi SPAS-12===
American Engineers are armed with [[Franchi SPAS-12]] shotguns, set to semi-automatic function. As the other shotguns are pump-actions, the SPAS's higher firerate gives it an advantage.
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]
[[File:BF2MC SPAS-12 (1).jpg|thumb|none|600px|Parachuting into the NATO version of the "Flying the Flag" mission with a SPAS-12.]]
[[File:BF2MC SPAS-12 (2).jpg|thumb|none|600px|Reloading the Franchi.]]
[[File:BF2MC SPAS-12 (3).jpg|thumb|none|600px|As with most game depictions of the SPAS-12, the pump is used at the end of a reload despite being set to semi-auto.]]
[[File:BF2MC SPAS-12 (4).jpg|thumb|none|600px|A very early 2000s dressed US Engineer armed with the SPAS.]]
[[File:BF2MC SPAS-12 (5).jpg|thumb|none|600px|The SPAS as seen as the third person model for the Benelli M3T here with a European combat engineer.]]
===Mossberg 500===
The [[Mossberg 500]] is available to the MEC Engineer kit.
===RMB-93===
Oddly, PLA Combat Engineers utilize the Russian [[RMB-93]] forward pump action shotgun despite the presence of a Norinco Hawk 982 in the original PC version.
[[File:RMB93.jpg|thumb|none|450px|RMB-93 w/ stock extended - 12 gauge]]
[[File:BF2MC RMB-93 (1).jpg|thumb|none|600px|The RMB-93 shotgun in the "Submerged" level, the first PLA mission. Note the oversized magazine and barrel, which gives the shotgun some resemblance to the [[GM-94]] grenade launcher.]]
[[File:BF2MC RMB-93 (2).jpg|thumb|none|600px|Working the RMB's forward pump action.]]
[[File:BF2MC RMB-93 (3).jpg|thumb|none|600px|The reload animation rather oddly shows the engineer chamber-loading it through a non-existent side port.]]
[[File:BF2MC RMB-93 (4).jpg|thumb|none|600px|Chambering the shotgun.]]
[[File:BF2MC RMB-93 (5).jpg|thumb|none|600px|A PLA Engineer with his RMB-93 in third person.]]
==Assault Rifles==
As standard for modern-themed ''Battlefield'' games, the Assault class wields Assault Rifles combined with underbarrel grenade launchers.
===AK-47===
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]
===AKS-74U===
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
===Colt M4A1 Carbine===
The American Assault kit is equipped with an [[M4A1]]/[[M203]] combo, with an Aimpoint CompM2 sight.
[[File:CM4-M203.jpg|thumb|none|450px|M4A1 carbine with M203 grenade launcher - 5.56x45mm/40x46mm]]
[[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 carbine with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher - 5.56x45mm/40x46mm. The in-game configuration is very similar to this except for having the older handguard style seen above instead of the RAS forend.]]
[[File:B2MC-M4-1.jpg|thumb|none|600px|The M4 Carbine in one of the ''Hot-Swap'' challenges in-game (Xbox 360).]]
[[File:B2MC-M4-4.jpg|thumb|none|600px|Firing the M4 Carbine in "Radio Silence" (Xbox 360).]]
[[File:BF2MC M4A1-M203 (1).jpg|thumb|none|600px|Riding on a HMMWV in the "Radio Silence" mission with the M4A1/M203 combo.]]
[[File:BF2MC M4A1-M203 (2).jpg|thumb|none|600px|Reloading the M4A1's STANAG magazine.]]
[[File:BF2MC M4A1-M203 (3).jpg|thumb|none|600px|Pulling the charging handle.]]
[[File:BF2MC M4A1-M203 (4).jpg|thumb|none|600px|Using the M203 launcher.]]
[[File:BF2MC M4A1-M203 (5).jpg|thumb|none|600px|Reloading the 203; the 40mm casing is always modeled inside it though.]]
===Enfield L85A2===
EU Assault troops wield [[Enfield L85A2]] rifles outfitted with SUSAT scopes and M203 launchers attached to a modified original SA80 style handguard.
[[File:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]
[[File:BF2MC L85A2 (1).jpg|thumb|none|600px|Air-dropping into the first mission, "In and Out" with the L85A2. Note the front sight and grenade leaf sight.]]
[[File:BF2MC L85A2 (2).jpg|thumb|none|600px|Aiming with the SUSAT. This is the shared scope reticle for the assault rifles.]]
[[File:BF2MC L85A2 (3).jpg|thumb|none|600px|Reloading the rifle.]]
[[File:BF2MC L85A2 (4).jpg|thumb|none|600px|Working the L85's action.]]
[[File:BF2MC L85A2 5.jpg|thumb|none|600px|An EU soldier with the L85/M203 combo in the NATO "Endgame" mission.]]
[[File:BF2MC L85A2 (6).jpg|thumb|none|600px|Using the M203 launcher on the Enfield.]]
===Norinco QBZ-95===
Assault kits of the PLA are equipped with [[Norinco QBZ-95]] rifles and underslung Type 91 launchers.
[[File:Type95-2.jpg|thumb|none|450px|Norinco QBZ-95 with proprietary Y/MA 95-002 scope - 5.8x42mm]]
[[File:QBZ-96withType91.jpg|thumb|none|450px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]
[[File:BF2MC QBZ-95 (1).jpg|thumb|none|600px|The rather tall QBZ-95 in-game.]]
[[File:BF2MC QBZ-95 (2).jpg|thumb|none|600px|Removing the magazine on a reload.]]
[[File:BF2MC QBZ-95 (3).jpg|thumb|none|600px|The QBZ has no chambering animation; rather the user simply smacks the magazine on the bottom instead.]]
[[File:BF2MC QBZ-95 (4).jpg|thumb|none|600px|Using the Type 91.]]
[[File:BF2MC QBZ-95 (5).jpg|thumb|none|600px|Reloading the launcher.]]
==Sniper Rifles==
The Sniper role uses scoped Sniper Rifles as their primary weapon. All the rifles are portrayed as manual-action, despite the Barrett M95 being the only actual bolt-action in the game.
===Barrett M95===
The US Sniper class is equipped with the [[Barrett M95]] bullpup .50BMG bolt action.
[[File:Barrett m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]
[[File:BF2MC M95 (1).jpg|thumb|none|600px|The Barrett M95 in the "Air Traffic Control" mission.]]
[[File:BF2MC M95 (2).jpg|thumb|none|600px|Aiming through the Barrett's scope.]]
[[File:BF2MC M95 (3).jpg|thumb|none|600px|Cycling the bolt action.]]
[[File:BF2MC M95 (4).jpg|thumb|none|600px|Opening up the M95's bolt to reload.]]
[[File:BF2MC M95 (5).jpg|thumb|none|600px|Changing out the magazine.]]
===Norinco QBU-88===
Chinese Army snipers use the [[Norinco QBU-88]] sniper rifle. Bizarrely, it shares animations with the turnbolt M95 despite having a completely different operating mechanism, and the SVU reload animation could've been used instead.
[[File:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]
[[File:BF2MC QBU-88 (1).jpg|thumb|none|600px|A QBU-88 equipped PLA sniper during the sniper segment of the "DMZ" mission.]]
[[File:BF2MC QBU-88 (2).jpg|thumb|none|600px|Manually cycling the QBU.]]
[[File:BF2MC QBU-88 (3).jpg|thumb|none|600px|Reloading by attempting to lock the bolt back without the charging handle.]]
[[File:BF2MC QBU-88 (4).jpg|thumb|none|600px|Swapping the mag.]]
[[File:BF2MC QBU-88 (5).jpg|thumb|none|600px|"Seating" the bolt.]]
===SVD Dragunov===
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]
===SVU Dragunov===
EU Sniper kits rather oddly use the [[SVU Dragunov]] as their sniper rifle of choice, despite it being a Russian design.
[[File:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]
[[File:BF2MC SVU (1).jpg|thumb|none|600px|Wielding the SVU in the "Headshot" level.]]
[[File:BF2MC SVU (2).jpg|thumb|none|600px|Sniping an enemy PLA sharpshooter.]]
[[File:BF2MC SVU (3).jpg|thumb|none|600px|Rechambering the SVU.]]
[[File:BF2MC SVU (4).jpg|thumb|none|600px|Reloading with a detailed magazine.]]
[[File:BF2MC SVU (5).jpg|thumb|none|600px|Running the rifle's action.]]
==Machine Guns==
Machine Guns are used by the Support role.
===M249 SAW===
Both the US and EU Support classes are equipped with the [[M249 SAW]]. It is erroneously shown with the belt feeding into the STANAG magwell.
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW - 5.56x45mm]]
[[File:BF2MC M249 (1).jpg|thumb|none|600px|The M249 SAW in the Almaty region. Note the incorrect belt placement.]]
[[File:BF2MC M249 (2).jpg|thumb|none|600px|Reloading, the ammo belt of a new box points statically in the air and obligingly feeds itself into the magwell. ]]
[[File:BF2MC M249 (3).jpg|thumb|none|600px|Closing the top cover.]]
===Norinco QJY-88===
The PLA Support is armed with the [[Norinco QJY-88]] light machine gun.
[[File:Type88gpmg2.jpg|thumb|none|450px|Norinco QJY-88 - 5.8x42mm]]
[[File:BF2MC QJY-88 (1).jpg|thumb|none|600px|Holding a QJY-88 on a beachhead in the "Metal Island" level.]]
[[File:BF2MC QJY-88 (2).jpg|thumb|none|600px|Reloading the machine gun.]]
[[File:BF2MC QJY-88 (3).jpg|thumb|none|600px|Lowering the tray cover.]]
===PKM Machine Gun===
[[File:HungarianPKM.jpg|thumb|none|450px|PKM machine gun - 7.62x54mm R]]
==Launchers==
===Carl Gustav M3===
The [[Carl Gustav M3]] is used by the European Forces Engineer, erroneously referred to as the Carl Gustav M2.
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mm R]]
[[File:BF2MC CG M3 (1).jpg|thumb|none|600px|An EU Engineer wields the Carl Gustav M3 in the first level.]]
[[File:BF2MC CG M3 (2).jpg|thumb|none|600px|Aiming with the Carl Gustav's scope, a generic reticle used by all the launchers.]]
[[File:BF2MC CG M3 (3).jpg|thumb|none|600px|Opening the M3's breech.]]
[[File:BF2MC CG M3 (4).jpg|thumb|none|600px|Loading a new round.]]
===Mk 153 Mod 0 SMAW===
US Engineers use the [[Mk 153 Mod 0 SMAW]] as their AT launcher.
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]
[[File:BF2MC SMAW (1).jpg|thumb|none|600px|A SMAW illuminated by an explosion in the second mission, "Radio Silence."]]
[[File:BF2MC SMAW (2).jpg|thumb|none|600px|Reloading the SMAW.]]
[[File:BF2MC SMAW (3).jpg|thumb|none|600px|Inserting the new warhead.]]
===PF-98===
Chinese Engineers are equipped with the [[PF-98]] for anti-tank use.
[[File:PF-98.jpg|thumb|none|400px|PF-98 battalion version - 120mm]]
[[File:BF2MC PF-98 (1).jpg|thumb|none|600px|The PF-98 launcher in-game.]]
[[File:BF2MC PF-98 (2).jpg|thumb|none|600px|Reloading the PF-98.]]
===RPG-7===
[[File:Rpg-7.jpg|thumb|none|400px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]
==Explosives==
===AN/M8 smoke grenade===
The [[AN/M8 HC smoke grenade]] is usable by all factions' Assault and Sniper kits.
[[File:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]
[[File:BF2MC ANM8.jpg|thumb|none|600px|Holding an AN/M8 grenade in the final mission.]]
===M61 hand grenade===
US and EU Assault and Support roles have [[M61 Hand Grenade]]s.
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade]]
[[File:BF2MC M61.jpg|thumb|none|600px|The M61 grenade in the game.]]
===M84 stun grenade===
The Spec Ops kit for all forces includes [[M84 stun grenade]]s.
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
[[File:BF2MC M84.jpg|thumb|none|600px|A M84 flashbang in-game.]]
===RGO-78 hand grenade===
The RGO-78 hand grenade is available to the MEC Assault and Support kits.
===Type 79 hand grenade===
The Type 79 hand grenade is available to the PLA Assault and Support kits.
[[File:BF2MC Type 79 Grenade (1).jpg|thumb|none|600px|The Type 79 Grenade in the "Metal Island" mission.]]
[[File:BF2MC Type 79 Grenade (2).jpg|thumb|none|600px|Preparing to throw the stick grenade.]]
[[Category:Storage]]

Latest revision as of 07:50, 2 November 2021

Discussion

What's the US shotgun? Definitely not a SPAS-12 by default.

I'm an idiot. Going to the PC section to look.

Glock looks like a 19 to me

It looks too small to be an actual 17 and it has a 19 grip.--FIVETWOSEVEN 14:16, 22 August 2010 (UTC)

MEC sidearm

The MEC handgun isn't an MR-444, at least on the PS2 version. It's the Beretta M951, possibly the Egyptian or Iraqi clone. The Wierd It 10:17, 25 January 2012 (CST)

Same on 360. Alex T Snow 14:30, 25 January 2012 (CST)
It's pretty interesting to see how the console version of Battlefield 2 is so much different from the PC version. Unlike Battlefield 3 :\ --Masterius 09:20, 28 January 2012 (CST)
Honestly they don't really have anything to do with each other, this and BF2. Alex T Snow 19:31, 28 January 2012 (CST)

Type 79 hand grenade

I couldn't find anything about a Chinese Type 79 hand grenade that looks like the BF2MC Type 79 on the Chinese internet. The one hand grenade designated "Type 79" is a rare handheld rocket propelled hand grenade with an egg-shaped warhead that looks very different from what's in BF2MC. --Wuzh (talk) 04:14, 11 June 2020 (EDT)

Maybe it ended up getting mislabeled from "Type 67?" I will be getting a few more images of the emplaced/vehicle weapons and then I think this game will be ready for proper page status. Unfortunately, the MEC weapons are only in the long-shut down MP mode, sadly :(--AgentGumby (talk) 09:44, 11 June 2020 (EDT)
Wanna run that by me one more time? I think I might've misheard you, because it sounded like you just said "rocket propelled hand grenade". Pyr0m4n14c (talk) 10:00, 11 June 2020 (EDT)
Yup, rocket propelled hand grenade. It's basically a stick grenade with a rocket inside the handle. You can use it like a normal stick grenade if you activate the pull fuze on the warhead and throw it. Or you can use it like a single use grenade launcher by pressing a button on the grip, which triggers the rocket and launches the warhead, which is then triggered by its other base percussion fuze. The covering on the grip is removable, and becomes the iron sights when it's attached to a slot on the side. The launch has a maximum range of 400 meters, but isn't very accurate. --Wuzh (talk) 11:21, 11 June 2020 (EDT)
Wouldn't that be, like, excruciatingly painful to fire? (Also, I really wanna see this thing in a video game now.) Pyr0m4n14c (talk) 13:29, 11 June 2020 (EDT)
Not sure how painful firing this thing would be, but there has been statements about the rocket burning its users, which contributed to the grenade being abandoned and not adopted.--Wuzh (talk) 03:53, 12 June 2020 (EDT)