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| [[File:007TNDPS1_MAC_2.jpg|thumb|none|500px|Image capture from native PS1 via HDMI upscaler]]
| | == Screencap Comparison == |
| [[ File:007TND PS1e SMG45 1.jpg|thumb|none|500px|Image capture from ePSXe with high 1920x1080 resolution]]
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| | [[File:007TNDPS1_MAC_2.jpg|thumb|none|500px|Screencap from a recording of gameplay from native PS1 via HDMI upscaler. I intended to upload like this at first, but I dropped it, since telling guns appart with native PS1 resolution is a fool's errand.]] |
| | [[File:007TND PS1e SMG45 1.jpg|thumb|none|500px|Image capture from ePSXe with high quality 1920x1080 resolution. 2K FHD is nice and all, but this game's visuals weren't designed for 16:9 aspect ratio.]] |
| | [[File:007TND_PS1e_MAC1_1280x960.jpg|thumb|none|500px|Image capture from ePSXe with high quality 1280x1080 resolution. With 4:3 aspect ratio, this is the best choice of screencap for now.]] |
| | [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 15:15, 11 June 2020 (EDT) |
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| = Archived Data =
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| [[Image:Tomorrow_Never_Dies_(VG).jpg|thumb|right|400px|''Tomorrow Never Dies (1999)'']]
| | == Removed gun - The MP5 == |
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| '''Tomorrow Never Dies''' (also known as '''007: Tomorrow Never Dies''') is a 1999 third-person shooter stealth PS1 game based on the James Bond [[Tomorrow Never Dies|film of the same name]]. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive. It is the first 007 game that was published by Electronic Arts since acquiring the James Bond licence.
| | There exists footage from E3 pre-release shows, that reveals there is a cut weapon. Judging from the weapon icon, the removed weapon appears to be MP5. While cut from the final game, the weapon is apparently present in the game's data. |
| | | [[File:007TND_PS1_beta_SMG.jpg|thumb|none|500px|Screencap from Beta footage. Weapon icon looks like MP5]] |
| It got very mixed reviews from the game reviewers of the time, with it being unfavorably compared to [[Metal Gear Solid|Metal Gear]] and/or [[Syphon Filter]], as well as being deemed to be significantly inferior to the preceeding Bond game adaption, the much heralded [[GoldenEye 007]]. Commercially it did not do as well as GoldenEye 007, but it atleast had enough success to get "Platinum" sales award from the ELSPA, indicating sales of at least 300,000 copies in the United Kingdom.
| | IMO, it's actually baffling just why this weapon didn't get in, considering the MP5 and it's variants are quite prominent in the movie. |
| | | [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 15:15, 11 June 2020 (EDT) |
| As the game's FMV sequences lift footage straight from the movie, the firearms depicted in those scenes are better explored on the [[Tomorrow Never Dies|the film version's]] IMFDB page.
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| NOTE: At times, the weapon icons don't match ingame renders.
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| '''The following weapons are used in the video game ''Tomorrow Never Dies (VG)'':'''
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| __TOC__<br clear=all>
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| == Walther PPK ==
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| The [[Walther PPK]] that is ever present in Bond's adventures appears here as '''"PK7"'''. Here it has a permanently supressor. It holds 16 rounds in magazine - which is erroneous as standard PPK mags hold 6 or 7 rounds - with unlimited ammunition in reserve. It is featured in all missions with exception to the final one. It is used by Bond in Missions 1-8, Way Lin in Mission 9 and in Mission 10 Bond carries the PK9 ([[Walther P99]]), like in the film.
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| [[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK (Suppressed)]]
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| [[File:007TND PS1e PK7 1a.jpg|thumb|none|500px|Bond draws his PK7 at start of Mission 1.]]
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| [[File:007TND PS1e PK7 2a.jpg|thumb|none|500px|PK7 seen thru Bond's body.]]
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| == Walther P99 ==
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| [[Walther P99]] appears as '''"PK9"'''. Much like in the movie, Bond carries this to the Stealth Ship for the final conflict. It holds 16 rounds in a magazine with unlimited ammunition in reserve.
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| Bond ([[Pierce Brosnan]]) is seen holding a [[Walther P99]] on the game cover, as well as on the game's title menu.
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| [[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99]]
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| [[Image:Walther-P99-Silenced.jpg|thumb|none|300px|Walther P99 (Suppressed)]]
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| [[File:007TNDPS1_TitleScreen.jpg|thumb|none|350px|James Bond ([[Pierce Brosnan]]) holding a P99 in the title screen.]]
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| == AK-47 ==
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| [[AK-47]] appears as '''"Assault"''' and hold 30 rounds in a magazine. It is sometimes powerful and sometimes weak, differing in every level. Despite it appearing lot in the game, the AK is not featured much in the movie except for the opening action scene.
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| [[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]
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| [[File:007TNDPS1_AK1.jpg|thumb|none|500px|AK-47 left on the ground by the recently deceased prior owner.]]
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| [[File:007TND PS1e AK 2.jpg|thumb|none|500px|Enemy sentry with an beautiful jagged PS1 AK-47 in mission 1.]]
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| [[File:007TND PS1e AK 3.jpg|thumb|none|500px|Bond aiming his AK at picture of Elliot Carver in mission 3. Bond doesn't like this painting, it's smug aura mocks him.]]
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| == MAC-10 ==
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| [[Ingram MAC-10]] appears as '''"SMG 45"'''. It holds 40 bullets in a single magazine and 250 at max in reserve. It appears to be enfitted with some sort of safety extension on the barrel. It is featured in missions 3 & 10.
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| [[Image:IngramMAC10.jpg|thumb|none|350px|MAC-10]]
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| [[File:007TND PS1e SMG45 1.jpg|thumb|none|500px|Bond observing his surroundings while holding an MAC-10.]] | |
| [[File:007TND PS1e SMG45 2a.jpg|thumb|none|500px|Bond with the MAC-10]]
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| == Full-Auto Glock ==
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| A full-auto [[Glock]] (can't tell if Glock 18 or converted Glock 17) appears as '''"Auto 9mm"'''. It holds 30 bullets in a clip and 300 at max in reserve. It is featured in missions 7 & 8.
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| [[Image:G17pro.jpg|thumb|none|350px|Glock 17]]
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| == Barrett M82 ==
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| [[Barrett M82]] appears in the game in two configurations. There is a standard '''"Sniper"''' variation, with an basic scope with and a zoom function, which is featured in first two missions. There is also a '''"Infrared"''' variation with an infrared scope and zoom function, which featured in missions 6 & 7.
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| Curiously, when the enemy fire the Barrett, it fires in full-auto like a AK-47.
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| [[Image:BarM82Early.jpg|thumb|none|450px|Early Barrett M82A1 - .50 BMG. One of the first versions adopted by U.S. forces in Operation Desert Shield/Desert Storm. Note different muzzle-brake and scope mount than the later A1 models.]]
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| [[File:007TND PS1e Sniper1.jpg|thumb|none|500px|Enemy sentry showing Bond his Barrett M82]]
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| [[File:007TNDPS1 Sniper1.jpg|thumb|none|500px|Barrett M82 left on the ground by a downed enemy.]]
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| [[File:007TNDPS1 Sniper3.jpg|thumb|none|500px|View through the scope of the Sniper variation. The sentry is about to get a warhead into the forehead.]]
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| [[File:007TND PS1e Sniper4.jpg |thumb|none|500px|Bond aiming the Barrett M82]]
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| == Sticky Mines ==
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| The sticky mine - or '''"STK.Mine"''' is shot to the surface where it sticks and is exploded with STK. DETN. when ready. It only appears in Mission 2 "Arms Bazaar", where it is needed to destroy large containers to reach mission objectives. It comes with only 5 mines to use.
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| The launcher Bond uses - although seemingly inspired by break-open grenade launchers like [[HK69A1]] - is about beyond identification.
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| The sticky mines themselves appear to be modelled after - though not identical to - the prop bombs Bond uses in [[GoldenEye (1995)|GoldenEye]].
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| [[File:007TND PS1e STK 1.jpg|thumb|none|500px|Bond holding the STK Mine launcher - whatever it's supposed to be.]]
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| [[File:007TND_PS1e_STK_2.jpg|thumb|none|500px|Sticky mine planted on a container.]]
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| [[File:007TND_PS1e_STKLaunch3.jpg|thumb|none|500px|Better view of the STK Mine Launcher. Regrettably, Bond had to be obliterated by a Tomahawk Missile in order to get this picture. His sacrifice won't be in vain.]]
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| [[File:007TND_PS1e_STKLaunch4.jpg|thumb|none|500px|Side view of the STK Mine Launcher. Again Bond had to be obliterated by a Tomahawk Missile in order to get this picture. Life is pain, Mr. Bond.]]
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| == Carl-Gustav M2 ==
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| The Carl Gustav rocket launcher appears as the '''"RL66"''' in the game. It holds 20 rockets. It is featured in mission 9, where it is necessary to defeat the helicopter gunship boss.
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| == Hawk MM1 grenade launcher ==
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| [[Hawk MM1 grenade launcher]] appears as the '''"GL40"'''. It holds 12 grenades in a drum and 18 at max in reserve, but with cheats we can see that true max is 25. It is featured in
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| mission 10, where Stamper uses it as his weapon of choice for the boss fight.
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| The GL40 later reprises its appearance in [[The World Is Not Enough (video game)|''The World Is Not Enough'']] and was designed as original [[M79 grenade launcher|M79 Grenade Launcher]].
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| [[Image:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]
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| [[Image:GL40_TND.jpg|thumb|none|400px|Stamper with his "GL40" in the game.]]
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| == Gas Grenades ==
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| Appears as '''"Gasbomb"''', when it is thrown and it impacts the surface, it explodes into a cloud of lethal smoke.
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| It is featured in mission 5 where player is given 10 bombs to use.
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| == Skipole ==
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| Weapon used in skiing sections. Name never shows up in-game. Unique in a sense that you use both, left and right and both have their own buttons. It is featured in missions 1 and 7.
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| == Concealed Machine Guns ==
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| '''"7.62 MM"''' is BMW 7’s machine guns. Comes with unlimited ammo. It's available in Mission 6 "Convoy" when driving the BMW 7.
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| The weapon icon appears to be machine guns of Aston Martin DB5 from Goldfinger.
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| == Missile ==
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| '''"Missle"''' is BMW 7’s missile system. It holds 10 missiles initially. It's available in Mission 6 "Convoy" when driving the BMW 7.
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| == Sterling Armalite AR-180 (heavily modified) ==
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| On main menu, Bond is seen holding the [[Tomorrow_Never_Dies#Sterling_Armalite_AR-180_.28heavily_modified.29|highly modified AR-180]] that he uses in the opening pre-title action sequence.
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| Regrettably, this gun is not available in the main game.
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| [[Image:Goldeneye-BondGun2.jpg|500px|thumb|none|The modified AR-18 used in ''Tomorrow Never Dies'' - 5.56x45mm]]
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| [[File:007TNDPS1_Mainmenu.jpg|thumb|none|400px|Main menu, picture of Bond holding the modded AR-180]]
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| [[Image:Bondar1801.jpg|thumb|none|600px|Production image of Pierce Brosnan as James Bond holding the AR-180. '''This is the picture used for the main menu graphic.''']]
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| == Mortars ==
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| Non-descript Mortars appear at Mission 2's Arms Bazaar. Photographing the group of mortars is one of targets the player must photograph during this level.
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| [[File:007TND_PS1e_MortarLv2.jpg|thumb|none|500px|Camera view of the Mortars appearing in Mission 2.]]
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| == Gatling Guns ==
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| Featured in Mission 2, The Arms Bazaar. Much like in the movie, there is a twin [[Gatling]]-style guns mounted on a truck during the arms bazaar shootout.
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| [[File:Tomorrow never dies minigun robur.jpg|thumb|none|600px|'''From the movie''' - Twin Gatling-style guns are seen firing at 007.]] | |
| [[File:007TNDPS1 GatlingTruck.jpg|thumb|none|400px|Truck with Twin Gatlings mouted on top. Appears at the Arms Bazaar main area, with the L-39 Albatros aircraft.]] | |
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| == The Gunbarrel ==
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| The game intro has the opening gunbarrel sequence in FMV format, lifted straight from the original film.
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| [[Image:007TNDPS1 Gunbarrel.jpg|thumb|none|400px|The gunbarrel sequence (with [[Pierce Brosnan]])in all of it's crusty PS1 FMV glory.]]
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| [[File:Goldeneye 900.jpg|thumb|none|600px|[[Pierce Brosnan]] as James Bond fires the Walther in the gunbarrel for the film. '''This particiular screencap is from the [[GoldenEye_(1995)|movie GoldenEye]], but same gunbarrel sequence is essentially reused in Tomorrow Never Dies.''']]
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| [[Category: Storage]]
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