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(→‎Handguns: And that's all from that batch, plus a few SPEQs that slipped in while I wasn't looking. MICA, please stop giving HGs completely different frames for their SPEQs; it doesn't make sense.)
 
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Since the work on this page is not eligible as a main article, being a mobile game, I'll work on it here. Every screencap of the game is done using my own mobile phone and game account, meaning if some of you play the game and don't see one peculiar T-Doll, it just means I haven't dropped it yet :).
Since the work on this page is not eligible as a main article, being a mobile game, I'll work on it here. Every screencap of the game is done using my own mobile phone and game account, meaning if some of you play the game and don't see one peculiar T-Doll, it just means I haven't dropped it yet :).
 
:As promised, I shall finish what you started.
{{WIP}}
{{WIP}}
= Girls' Frontline =
= Girls' Frontline =
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'''The following weapons appear in the video game ''Girls' Frontline'':'''
'''The following weapons appear in the video game ''Girls' Frontline'':'''


= Overview =
=Overview=
Players field squads, called "Echelons", of up to five T-Dolls (combat androids, identifying themselves as the gun they use) obtained as rewards for completing missions or by using a gacha mechanic, fighting Sangvis Ferri’s troops in tactical battles. Missions are usually won by capturing the enemy command post on each map, but additional or special objectives can pop up from time to time. In addition to battles, players must manage their base by training T-Dolls, composing Echelons, expanding facilities, building new T-Dolls or repairing damaged ones and sending Echelons on logistic missions to acquire ressources needed for construction and missions.
Players field squads, called "Echelons", of up to five T-Dolls (combat androids, identifying themselves as the gun they use, both including functioning models used by armed forces as well as prototypes) obtained as rewards for completing missions or by using a gacha mechanic, fighting Sangvis Ferri’s troops in tactical battles. Missions are usually won by capturing the enemy command post on each map, but additional or special objectives can pop up from time to time. In addition to battles, players must manage their base by training T-Dolls, composing Echelons, expanding facilities, building new T-Dolls or repairing damaged ones and sending Echelons on logistic missions to acquire ressources needed for construction and missions.


Depending on their rarity and capacities, T-Dolls are separated in five "levels" differencied by stars and background color : Common (2 stars, white background), Rare (3 stars, blue background), Epochal (4 stars, green background), Legendary (5 stars, yellow background) and Extra (1 star, purple background). T-Dolls can be upgraded by raising their stats, leveling up their skills and giving them various equipments such as optics, special ammunition and suppressors. Exclusive equipment for several T-Dolls can be either bought in-game, obtained as rewards from missions or gained by maxing out said T-Doll.
Depending on their rarity and capacities, T-Dolls are separated in five "levels" differencied by stars and background color: Common (2 stars, white background), Rare (3 stars, blue background), Epochal (4 stars, green background), Legendary (5 stars, yellow background) and Extra (1 star, purple background). T-Dolls can be upgraded by raising their stats, leveling up their skills and giving them various equipments such as optics, special ammunition and suppressors. Exclusive equipment for several T-Dolls can be either bought in-game, obtained as rewards from missions or gained by maxing out said T-Doll.


= Handguns =
=Handguns=
Handgun-equipped T-Dolls (HG) play a support role with powerful buffs as well as extended visual range during night battles and providing a line of physical defense to their squad’s rear lines; this is balanced by their lackluster combat stats. Their passive buffs affect all T-Dolls.
Handgun-equipped T-Dolls (HG) play a support role with powerful buffs as well as extended visual range during night battles and providing a line of physical defense to their squad’s rear lines; this is balanced by their lackluster combat stats. Their passive buffs affect all T-Dolls.
==Arex REX Zero 1==
The [[Arex REX pistol series|Arex REX Zero 1]] appears as an Epochal HG T-Doll, going by "Rex Zero 1" in-game (complete with the lack of capitalization). Her buff tiles increase allies' damage and accuracy; her active skill, "Intersecting Support", grants a damage boost to all echelon members barring the leader, who instead gets an HP shield.
[[File:Arex REX Zero 1 2.jpg|thumb|none|350px|Arex REX Zero 1 - 9x19mm]]
[[File:Rex Zero 1 GF.jpeg|thumb|none|600px|Rex Zero 1's in-game artwork. While large cases aren't terribly uncommon for T-Dolls with long guns, one has to wonder what a unit with only a handgun needs all that space for.]]
==Astra 357==
The [[Astra 357]] appears as a Rare HG T-Doll, going by the name "Astra Revolver" outside of the English server and simply "Astra" on it; she buffs her teammates' fire rate and accuracy passively (and actively, in the case of the former). Notably, she is capable of using a suppressor, despite the fact that a normal revolver's cylinder-barrel gap would render a suppressor pointless.
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357 with 6" barrel - .357 Magnum]]
[[File:Astrastainless.jpg|thumb|none|350px|Astra 357 with 4" barrel and stainless finish - .357 Magnum]]
[[File:Astra GF.jpeg|thumb|none|600px|Astra's in-game artwork; the revolver she carries is a mix of the two reference images above, having the 4" barrel of the bottom image and the standard finish and wooden grips of the top one. She also has a speedloader in her off-hand; more are presumably stored in the pouches on her belt, though where she keeps the gun itself is another matter.]]
==Beretta M9==
The [[Beretta M9]] appears as a Rare HG T-Doll, improving teammates' damage and evasion. Her active skill is a stun grenade that temporarily immobilizes enemies within a fixed radius; while several other T-Dolls have this skill, M9 is the only HG unit to use it.
Her exclusive equipment is a Recover Tactical BC2 Grip and Rail Adaptor (known simply as "M9 BC2 Grips" in-game) that increase her accuracy, evasion, and crit rate.
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]
[[File:M9 GF.jpeg|thumb|none|600px|M9's in-game artwork.]]
==Beretta Px4 Storm Inox==
The [[Beretta Px4 Storm Inox]] appears as a Legendary HG T-Doll, named "Px4 Storm". Her passive buffs increase allies' damage and accuracy; her active skill, "Hunter's Bargain", increases allies' crit damage at the cost of reducing their crit rate (one of the only skills in the game that provides a debuff, and quite possibly the only one to debut allies instead of the user).
[[File:PX4-Storm-Inox.jpg|thumb|none|350px|Beretta Px4 Storm Inox - .40 S&W]]
[[File:Px4 Storm GF.jpeg|thumb|none|600px|Px4 Storm's in-game artwork; note her pistol's stainless slide, indicating that it's an Inox (short for "inoxidizable") variant. She's better-prepared than may other T-Dolls, with a backpack and a multitude of vest pouches (with a holster presumably hidden somewhere); not all is well, however, since she appears to have rejected wearing practical shoes and pants in favor of high heels (not visible here) and absolutely nothing.]]
==Borchardt C-93==
The [[Borchardt C-93]] appears as a Legendary HG T-Doll, simply named "C-93". Her tile buffs are a simple, typical damage/accuracy boost; her active skill, "Pigeonwing Recording", however, is anything but simple, with just one of its two components being longer than the better part of the roster's entire skill descriptions. The first of these two, the passive component, grants her three Pigeonwings (a skill-specific version of many skills' counter systems) at the start of the battle, and one more every time she receives a debuff (up to a maximum of 6); when this happens (or when a teammate gets a debuff), the affected unit receives a small RoF buff (non-stackable, with a 3-second cooldown on repeat uses, and a special limitation that prevents it from activating other skills, presumably to prevent recursive looping with certain other skills). The active component, meanwhile, gives all allies a damage boost, and an additional rate of fire boost for every Pigeonwing she had upon its activation (all of which are consumed following the same), with these buffs being given out preferentially to the highest-DPS allies that haven't already gotten one (thus allowing only one to get the buff twice with a full set, assuming a full 5-Doll team), though they can stack with the passive boost. Once the skill ends, she automatically gets another 3 Pigeonwings, and the description, mercifully, comes to an end.
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]
[[File:C-93 GF.jpeg|thumb|none|600px|C-93's in-game artwork, complete with the world's tiniest Pickelhaube somehow managing to stay on her head. The butterflies are an interest of hers, apparently attracted by the pollen she sprinkles on herself; this is presumably from the pigeonwings that form the basis of her skill.]]


==Bren Ten==
==Bren Ten==
The [[Bren Ten]] appears as a Common HG T-Doll, giving teammates a damage and rate of fire boost, both active and passive.
The [[Bren Ten]] appears as a Common HG T-Doll, giving teammates a damage and rate of fire boost, both active and passive.
[[File:Bren-Ten-1.jpg|thumb|left|350px|Bren Ten Two-Tone - 10mm Auto]]
[[File:Bren-Ten-1.jpg|thumb|none|350px|Bren Ten Two-Tone - 10x25mm Auto]]
[[Image:Bren_Ten_GF.jpg|thumb|left|450px|Bren Ten in-game artwork, showing both the common sense of wearing a helmet as a soldier and complete disregard of how to handle magazines safely.]]
[[File:Bren_Ten_GF.jpg|thumb|none|600px|Bren Ten's in-game artwork, showing both the common sense of wearing a helmet as a soldier (one of very few in-game characters to do so) and a complete disregard of how to handle magazines safely.]]
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==Calico M950A==
The [[Calico M950A]] appears as a Legendary HG T-Doll, under the name "M950A"; she buffs allies' fire rate and accuracy passively, and the former moreso with her active skill.
[[File:Calico-M950A.jpg|thumb|none|350px|Calico M950A - 9x19mm]]
[[File:M950A GF.jpeg|thumb|none|600px|M950A's in-game artwork. While she does have magazine pouches on her outfit, they're all quite clearly too small for her weapon's 50-round helical magazines, begging the question of what exactly she keeps in there.]]
 
==Chiappa Rhino 60DS==
The [[Chiappa Rhino]] appears as a Legendary HG T-Doll, named "Rhino", with buff tiles that raise teammates' damage and crit rate. Her active skill, "Daredevil Roulette", is a two-component affair, with the passive part causing every sixth attack's damage to be random (either 10% of her nominal damage stat, half of it, it exactly, or one of three increasing buffed stats that can be raised by leveling the skill), with the first of these being totally random, and all subsequent sixth attacks following from that point in the order presented; if the first one does at least as much damage as her nominal stat, she receives a buff to accuracy and crit damage, while if not, she instead gets a temporary evasion and movement speed debuff. The active component, on the other hand, simply boosts her fire rate. Like Astra above, she is inappropriately able to equip a suppressor.
[[File:Chiappa Rhino 6".jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]
[[File:Rhino GF.jpeg|thumb|none|600px|Rhino's in-game artwork. She has the opposite of Astra's problem - a clearly-defined holster for holding the gun, but no obvious place for ammunition (though it's not hard to imagine she has some hidden somewhere within the cavernous depths of that coat).]]
 
==Colt Python==
The [[Colt Python]] appears as a Legendary HG T-Doll, simply named "Python". Her passive buffs increase allies' damage and crit rate; her skill, "Embrace of the Fearless", has both passive and active components, with the former giving all allies a temporary buff to any stats that she herself receives buffs to, and the latter giving her next 6 attacks a chance (100% with the skill maxed out) to temporarily increase her damage. Like Astra and Rhino, she can incorrectly equip a suppressor.
[[File:Colt8inchTarget.jpg|thumb|none|350px|Colt Python Target with 8" barrel & nickel finish - .357 Magnum]]
[[File:Python GF.jpeg|thumb|none|600px|Python's in-game artwork. This image is about the only time you'll see her holding her gun still; in combat, she near-perpetually spins the Python if she has nothing else to do.]]
 
==CZ 100==
The [[CZ 100]] appears as an Epochal HG T-Doll, with buff tiles that raise allies' damage and accuracy, and an active skill ("Interlude Division") that swaps between one of two effects: in "Advance State" (the default), she temporarily increases her allies' damage further (with the effect being stronger at night), while in "Suppression State", she instead temporarily reduces enemies' damage output (again, more strongly at night).
[[File:CZ100.jpg|thumb|none|350px|CZ 100 - 9x19mm]]
[[File:CZ 100 GF.jpeg|thumb|none|600px|CZ 100's in-game artwork. Her use of safety goggles is sensible; her nonchalant handling of her issued weapon, not so much.]]
 
==CZ 52==
The [[CZ 52]] appears as a Rare HG T-Doll, boosting allies' evasion and damage (the former passively, the latter both passively and actively).
[[File:Cz52.jpg|thumb|none|350px|CZ 52 - 7.62x25mm Tokarev]]
[[File:CZ52 GF.jpeg|thumb|none|600px|CZ 52's in-game artwork. While not visible here, she notably has a synthetic replacement leg, though how much that means when her entire body is synthetic is questionable.]]
 
==CZ 75 "Pre-B"==
The [[CZ 75]] appears as a Legendary HG T-Doll, whose tile buffs increase allies' damage and fire rate; her active skill, "Observer's Strike", is a single hard-hitting attack towards her current target (dealing up to 10 times her stated damage stat), achieved by throwing an axe at them.
 
She has one piece of special equipment, the "OMEGA Slide"; this is a later B variant's slide (as noted by the pinned-in front sight and its in-game description), though it also apparently comes with a later Omega variant's trigger group (not shown on the icon). Gameplay-wise, it increases accuracy, crit rate, and (somewhat oddly) damage.
[[File:Cz75.jpg|thumb|none|350px|CZ 75 "Pre-B" - 9x19mm]]
[[File:CZ75 GF.jpeg|thumb|none|600px|CZ 75's in-game artwork; the non-pinned front sight and spur-type hammer distinguish her CZ as a "Pre-B" model. She also carries around a tomahawk with a scope, for that extra bit of precision in her axe-throwing.]]
 
==Daewoo K5==
The [[Daewoo K5]] appears as an Epochal HG T-Doll, simply named "K5". Her passive buffs increase teammates' damage and accuracy; her active skill, "Museum of War Philosophy", further buffs her teammates, with different classes receiving different benefits - improved evasion for handguns and SMGs, improved damage for rifles and ARs, and improved accuracy for shotguns and MGs.
[[File:Daewoo K5.jpg|thumb|none|350px|Daewoo K5 - 9x19mm]]
[[File:GFL K5.jpg|thumb|none|600px|K5's in-game artwork, letting the voice of love take her higher; while not visible here, K5 is unique among T-Dolls in that, for some reason, she doesn't wear shoes.]]
 
==FN Five-seveN USG==
The [[FN Five-seveN USG]] appears as a Legendary HG T-Doll, named "Five-seveN" on non-English servers and "Five-seven" on the English one; her passive buffs increase allies' fire and crit rates, while her active skill boosts both even further.
 
Her unique equipment is a Steiner Optics SBAL-PL laser/light combo (simply called the "SBAL-PL" in-game); this (strangely) increases her evasion, (more understandably) slightly boosts the entire echelon's night vision, and adds an extra effect to her skill (a buff to allies' damage during night battles when it's active).
[[File:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]
[[File:Five-seveN GF.jpeg|thumb|none|600px|Five-seveN's in-game artwork; this is the censored version, lacking the FN logo belt buckle that the original had.]]
 
==FN FNP-9==
The [[FN FNP-9]] appears as a Common HG T-Doll, giving teammates an accuracy and rate of fire boost, with her active skill lowering enmy dodge ability.
[[File:FNP-9mm2Tone.jpg|thumb|none|350px|FNP-9 with stainless slide - 9x19mm]]
[[File:FNP9_GF.jpg|thumb|none|600px|FNP-9's in-game artwork. The French text behind, reading "Unity makes Strength" (the official motto of Belgium), is likely due to Herstal being located in Wallonia, the French-speaking area of Belgium as it is common to all T-Dolls using FN Herstal equipment.]]
 
==Franz Pfannl Kolibri==
The [[Kolibri Pistol]], a novelty pistol made by Austro-Hungarian watchmaker Franz Pfannl that holds the distinction of being the smallest-caliber centerfire handgun ever produced, appears as a Legendary HG T-Doll. As one would expect, her accuracy and health are sub-par at best, and her damage is the literal worst in her class (and, indeed, the entire game), deficiencies somewhat compensated for by her best-in-class evasion. Passively, she buffs allies' accuracy and damage; her active skill, "Hummingbird Resonance", is a fair bit more complicated, with both passive and active components. The former gives her a Hummingbird every 2 seconds (and 3 at the start of a given battle if she's alone in her column), to a maximum of 9, with each one in her possession raising her damage by 100%; the latter clears out all her Hummingbirds in exchange for temporary team-wide buffs (during whose duration she can't gain any more birds) - the first 3 give a series of increasing damage buffs, the next 3 add on increasing fire rate buffs, and if the top 3 slots are used, a final set of increasing crit rate buffs are added as well. As a note of trivia, the choice of hummingbirds is deliberate - the word "kolibri" means "hummingbird" in both German and Hungarian.
[[File:Kolibri.jpg|thumb|none|350px|Franz Pfannl Kolibri (with US penny for scale) - 2.7x9mm Kolibri]]
[[File:Kolibri GF.jpeg|thumb|none|600px|Kolibri's in-game artwork; rather than holding it in her hands (or one of her myriad pockets), she wears the pistol as a necklace. Contrary to what her headwear may suggest, nothing in the game suggests that she holds any sort of religious authority.]]
 
==Glock 17==
The [[Glock 17]] is another Rare HG T-Doll, increasing teammates' accuracy and evasion passively, and decreasing enemies' damage actively.
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]
[[File:G17 GF.jpeg|thumb|none|600px|G17's in-game artwork; her uniform says "police officer", her use of two guns says either "gangster" or "action movie character", and her actual job is none of those things. She appears to be carrying 3rd-generation Glocks, as noted by the rail cut into the frame and the older-style grip texturing; one would assume that the 4th- or 5th-gen models would be more common by 2062 (the former even existing when the game was released), but then again, this is the same PMC that fields combat androids armed with century-old revolvers, so make of that what you will.]]
 
==GSh-18==
The [[GSh-18]] appears as a Rare HG T-Doll, with buff tiles that increase allies' damage and accuracy; her skill, "Chain Assault", has her pull out a second pistol and dual-wield, with the main gameplay benefit of this being a few seconds of guaranteed crits.
[[File:GSh18.jpg|thumb|none|350px|GSh-18 with two-tone finish - 9x19mm]]
[[File:GSh-18 GF.jpeg|thumb|none|600px|GSh-18's in-game artwork; despite being dressed as a medic, she (unfortunately) can't function as one. If she looks like a 4-koma character, that's because she more or less is - her artist, AC130, also draws the game's official 4-koma series; fittingly, GSh-18 is given as a reward for buying 5 issues of said 4-koma in the in-game store - thankfully, not with real money.]]
 
==Heckler & Koch HK45==
The [[Heckler & Koch HK45]] appears as a Rare HG T-Doll, simply named "HK45". Her passive buffs increase allies' damage; her active skill raises it further, and boosts their accuracy as well.
[[File:HK45.JPG|thumb|none|350px|Heckler & Koch HK45 - .45 ACP]]
[[File:GFL HK45.jpg|thumb|none|600px|HK45's in-game artwork, displaying a complete lack of concern for the safety of her hat.]]


==Nagant Revolver==
==Heckler & Koch Mark 23 Phase II Prototype==
The [[Russian_Nagant_M1895|Nagant Revolver]] (named "M1895" in the English version) appears as a Common HG T-Doll, giving allies an increased critical hit rate and damage; her active skill decreases enemy damage, especially during night missions. Her exclusive equipment, obtained by reaching her maximum level, is an exclusive suppressor.
The [[Heckler & Koch Mark 23|Heckler & Koch Mark 23 Phase II Prototype]] appears as an Epochal HG T-Doll, named "Mk23" or "Gr Mk23" depending on the server. Her buff tiles increase allies' damage; her skill does so as well, with a stronger effect at night than during the day.
[[File:Nagant-1895.jpg|thumb|left|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]
[[File:SOCOM.jpg|thumb|none|350px|Heckler & Koch Mark 23 Phase II Prototype with suppressor and LAM (Tokyo Marui airsoft replica) - .45 ACP]]
[[Image:M1895_GF.jpg|thumb|left|450px|Nagant Revolver in-game artwork.]]
[[File:Mk23 GF.jpeg|thumb|none|600px|Mk23's in-game artwork; note her handgun's front slide serrations, showing it to be the Phase II prototype rather than the final production model. The combination of a German background with an American flag-themed outfit may seem odd, but it makes sense in context, since the Mark 23 was developed by H&K (a German company) for the US Special Operations Command.]]
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==P38==
==Heckler & Koch P30==
The [[Walther P38]] appears as a Common HG T-Doll, giving allies an increased rate of fire and accuracy. Her active skill is a flare gun, only usable during night missions, which gives a massive accuracy buff to allies.
The [[Heckler & Koch P30]] appears as an Epochal HG T-Doll, passively boosting teammates' damage and accuracy, with a skill ("Eye for an Eye") that toggles between two passive effects on activation - "In the Midst of Revenge", which boosts the echelon's fire rate (and is the default), and "Determination to Pursue", which increases all members' movement speed instead.
[[File:Mauser-P38.jpg|thumb|left|350px|Mauser-built P38 - 9x19mm]]
[[File:HKP30ThumbSafety.jpg|thumb|none|350px|Heckler & Koch P30 with ambidextrous thumb safety - 9x19mm]]
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[[File:P30 GF.jpeg|thumb|none|600px|P30's in-game artwork. If the choice of gun, vindictive personality, and skill named "Eye for an Eye" didn't make the [[John Wick|reference]] clear enough, the frame-mounted compensator should seal the deal.]]


==PPK==
==Heckler & Koch P7==
The [[Heckler & Koch P7]] appears as an Epochal HG T-Doll. Her passive buffs increase allies' fire rate and evasion, with the latter being buffed further by her active skill.
 
Her unique equipment is the "M13 Receiver", which boosts her evasion and crit rate, and causes her skill to de-buff enemies' damage, accuracy, and armor on top of its usual effects. To call it an "accessory" would be a bit misleading; the P7M13 uses a completely separate frame (to accommodate its also-different 13-round double-stack magazines), a fact which its in-game icon (showing a P7M13's frame with the entire trigger group and barrel installed), so this "accessory" replaces more or less her entire gun.
[[File:H&K P7.jpg|thumb|none|350px|Heckler & Koch P7 - 9x19mm]]
[[File:P7 GF.jpeg|thumb|none|600px|P7's in-game artwork. Precisely why she's dressed as a cat-nun is unclear, but there are some things worth pointing out: in particular, the white band on her left has what appears to be the logo of the Sony PSP cut into it, as a reference to the P7's original name being the PSP (short for "Polizei Selbstlade Pistole", or "Police Self-Loading Pistol"). Additionally, the artist appears to have thought that the P7 was a much smaller gun than it actually is; the artist claims that she's supposed to be 120 cm tall (just under 4 feet), but if her gun is used as a reference, she's closer to 210 cm, or around ''six foot ten''.]]
 
==Heckler & Koch USP Compact==
The [[Heckler & Koch USP Compact]] appears as a Common HG T-Doll, giving allies an increased rate of fire and (as her active skill) accuracy.
[[File:USPc_9mm_two_tone.jpg|thumb|none|350px|Heckler & Koch USP Compact with stainless slide - 9x19mm]]
[[File:USP_Compact_GF.jpg|thumb|none|600px|USP Compact's in-game artwork.]]
 
==Heckler & Koch VP70M==
The [[Heckler & Koch VP70]]M appears as a Rare HG T-Doll, buffing allies' rate of fire and accuracy, and decreasing enemies' damage actively.
[[File:VP-70.jpg|thumb|none|350px|Heckler & Koch VP70M with stock - 9x19mm]]
[[File:VP70 GF.jpeg|thumb|none|600px|VP70's in-game artwork. Her uniform's lack of a holster is excusable, as the VP70M's stock is actually hollow, allowing it to function as a holster.]]
 
==HS Produkt HS2000==
The [[HS Produkt HS2000]] appears as a Legendary HG T-Doll, simply named "HS2000". Her passive buffs increase allies' evasion and fire rate; her active skill, "Counterattacker Barrier", grants a temporary HP-based shield to all active teammates, with an accuracy buff for any units whose shield lasts 3 seconds without being broken.
[[File:HS2000.jpg|thumb|none|350px|HS Produkt HS2000 - 9x19mm]]
[[File:HS2000 GF.jpeg|thumb|none|600px|HS2000's in-game artwork. Despite the overall medical theme of her outfit, she has no healing-related abilities; then again, no other units do at the moment, and an HP shield is about as close as we'll probably ever get.]]
 
==IMI Jericho 941 F==
The [[Jericho 941|IMI Jericho 941 F]] appears as an Epochal HG T-Doll, under the name "Jericho". Her buff tiles increase allies' damage and accuracy; her active skill, "Crimson Eclipse", has both passive and active components, with the former temporarily increasing the damage and accuracy of any ally on her tiles when they reload, and the latter simply increasing all tile-residing allies' damage.
 
Her unique equipment is the "RBL Grip", is the entire grip and frame of the compact RBL model; this raises her crit rate and evasion, and gives any SG or MG units on her tiles 3 extra rounds instantly when Crimson Eclipse is activated. It's an odd choice to say the least - not only does the "grip" in question comprise at least half of the entire gun, it isn't compatible with the full-length slide and barrel of her normal 941 F, and its use of a slide-mounted safety/decocker would prevent the use of the F model's trigger components to boot, essentially requiring a completely new gun instead of just one different component.
[[File:Jericho 941 F 2tone.jpg|thumb|none|350px|IMI Jericho 941 F (two-toned) - 9x19mm]]
[[File:Jericho GF.jpeg|thumb|none|600px|Jericho's in-game artwork; note that her Jericho lacks a slide-mounted safety, identifying it as an F model (as opposed to the R models, which have slide-mounted safeties). The object in her right hand is, despite its appearance, not actually a cane; instead, going by her MVP animation, it's actually an oversized tonfa.]]
 
==Inglis Hi-Power==
The [[Inglis Hi-Power]] appears as a Legendary HG T-Doll, named "HP-35" (referencing the original 1935-produced FN variant]], buffing teammates' damage and evasion passively; her active skill, "Berserk Accompaniment", has both passive and active components, with the former raising enemies' (and reducing allies') damage vulnerability whenever they're under the effects of a de-buff (including the default night-battle accuracy penalty), and the latter increasing all enemies' damage vulnerability further.
[[File:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]
[[File:HP-35 GF.jpeg|thumb|none|600px|HP-35's in-game artwork; note the larger "hump"-type rear sight, distinguishing her HP as an Inglis-produced variant (1930s-produced Belgian guns generally had either adjustable tangent rear sights or simple fixed notch sights). The rest of the artwork doesn't seem to be any more certain about the gun's origins; she uses the standard US background, while her bike is likely a nod to FN's production of bicycles in the interwar years.]]
 
==Intratec TEC-9==
The [[Intratec TEC-9]] is a Rare HG T-Doll, with passive buffs to allies' fire rate and an active skill that decreases enemies' damage (especially at night). Going by her in-game stats (namely her high rate of fire compared to other HGs) and her chibi animations, her TEC-9 is apparently converted to full-auto.
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 (late model) - 9x19mm]]
[[File:TEC-9 GF.jpeg|thumb|none|600px|TEC-9's in-game artwork. Judging by the lower-profile sights, she seems to be carrying an earlier variant of the TEC-9 (before Intratec had to reduce the pistols' manufacturing quality due to expenses from lawsuits). Her overall design seems to reference the TEC-9's popularity with organized crime groups; in particular, the while X painted on her shirt may be a reference to the Rikers Gang from ''[[The Division]]''.]]
 
==Izhmekh MP-446 Viking==
The Izhmekh [[MP-446 Viking]] appears as a Common HG T-Doll, increasing allies' damage passively, and decreasing enemies' rate of fire passively.
[[File:MP-446Viking.jpg|thumb|none|350px|Ishmekh MP-446 Viking - 9x19mm]]
[[File:MP-446 GF.jpg|thumb|none|600px|MP-446's in-game artwork. Note how, despite only carrying one handgun, she has two holsters, though one could just be a magazine pouch. At any rate, she's better-equipped than several other T-Dolls, who have no holsters or ammo pouches to speak of.]]
 
==Izhmekh MP-448 Skyph==
The Izhmekh MP-448 Skyph, a somewhat obscure 90s-era modernized variant of the [[Makarov PM]], appears as a Rare HG T-Doll; her passive buffs increase teammates' damage and fire rate, while her active skill decreases enemies' evasion.
[[File:Skyph.jpg|thumb|none|350px|Izhmekh MP-448 Skyph - 9x18mm Makarov]]
[[File:MP-448 GF.jpeg|thumb|none|600px|MP-448's in-game artwork; she takes herself very seriously for someone wearing a blue cylinder on her head.]]
 
==JSL Spitfire Mk II==
The JSL Spitfire Mk II, a rare, little-known British variant of the [[CZ-75]], appears as an Epochal HG T-Doll. Her passive buff tiles increase allies' damage and accuracy, while her active skill reduces enemies' attack speed.
[[File:JSL Spitfire.jpg|thumb|none|350px|JSL Spitfire Mk II - 9x19mm]]
[[File:Spitfire GF.jpeg|thumb|none|600px|Spitfire's in-game artwork; not to be confused with [https://en.wikipedia.org/wiki/Supermarine_Spitfire the other British Spitfire.]]]
 
==LAR Grizzly Mark V==
The [[LAR Grizzly Pistol|LAR Grizzly Mark V]] appears as a Legendary HG T-Doll, named "Grizzly" on the English-language server and "Grizzly MkV" elsewhere; her passive buffs increase allies' damage and evasion, while her active skill raises the former even further.
[[File:Grizzly MkV.jpg|thumb|none|350px|LAR Grizzly Mark V - .50 AE]]
[[File:Grizzly GF.jpeg|thumb|none|600px|Grizzly's in-game artwork, showing both the style and sidearm choice of a maverick cop from an 80s action movie. As ever, the visible holster and mag pouches are a plus.]]
 
==Luger P08==
The [[Luger P08]] appears as a Rare HG T-Doll, increasing allies' accuracy, damage, and evasion, with the former two being passive buffs, and the latter being her more-effective-at-night active skill.
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]
[[File:P08 GF.jpeg|thumb|none|600px|P08's in-game artwork, which depicts her midway through a reload.]]
 
==M1911==
The [[M1911]] appears as another Common HG T-Doll, giving allies increased accuracy and fire rate; her active sill is a smoke grenade, reducing enemies' rate of fire and movement speed in a given radius. She carries a mismatched pair of secondary-manufacturer 1911-type pistols, akin to Dante from ''[[Devil May Cry]]'', with one being black with silver accents, and the other being stainless with wood grips and gold accents; while neither are clear enough to make a positive ID, they resemble [[Springfield Armory 1911 Series|Springfield Armory's 1911s]].
[[File:Springtfield-1911.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP. Somewhat similar to M1911's, well, M1911s.]]
[[File:M1911 GF.jpg|thumb|none|600px|M1911's in-game artwork. The text behind, "E Pluribus Unum" ("From Many, One"), is a traditional motto of the United States, appearing on its official seal.]]
 
==MAB PA-15==
The [[MAB PA-15]] appears as a Legendary HG T-Doll, named "PA-15". Her buff tiles increase allies' fire rate and accuracy; her skill, "High-Octane Paradise", is a special attack that deals bonus damage to (and temporarily stuns) the highest-health enemy in range, with a dampened version of the same effects on enemies horizontally adjacent to the target.
[[File:MAB-PA-15.jpg|thumb|none|350px|MAB PA-15 - 9x19mm]]
[[File:PA-15 GF.jpeg|thumb|none|600px|PA-15's in-game artwork. As odd as this over-the-top outfit is for a handgun that was primarily used by police forces, it does at least line up with her stated thrill-seeker personality (and has mag pouches and a holster).]]
 
==Makarov PM==
The [[Makarov PM]] appears as a Rare HG T-Doll, simply named "Makarov"; her passive buffs raise allies' damage and attack speed, while her active skill reduces enemies' accuracy.
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
[[File:Makarov GF.jpeg|thumb|none|600px|Makarov's in-game artwork. Robot or not, combing all that hair must be quite a task.]]
 
==Mauser C96==
The [[Mauser C96]] appears as a Rare HG T-Doll, buffing teammates' accuracy and evasion stats; her active skill is a nighttime-only flare that increases teammates' accuracy substantially.
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]
[[File:C96 GF.jpeg|thumb|none|600px|C96's in-game artwork. Notably, the original version of this artwork has several ''Balkenkruez'' crosses on the Doll's clothes (namely one on her tie, one on her right sock, and one on a no-longer-present red armband); the censored version removes these (and gives her a proper shirt instead of just a bra), though the decidedly more Nazi-looking eagle emblem on her hat was retained. Furthermore, the censored artwork still does contain ''Balkenkreuzes''; granted, the remaining ones would be considerably harder to remove, since they're the character's pupils, but the inconsistency is still worth pointing out.]]
 
==Magnum Research Desert Eagle Mark XIX==
The [[Desert Eagle Mark XIX|Magnum Research Desert Eagle Mark XIX]] appears as a Legendary HG T-Doll, simply named "Desert Eagle"; her passive buffs increase allies' damage and crit rate. Her skill, "Deterrent Mark", has both active and passive components, with the former causing her to boost her own fire rate, mark the 3 highest-health enemies in range (including both base and shield health) to increase their damage vulnerability, and preferentially attack said enemies, dealing even greater increased damage to them with sequential hits; the latter simply (but very usefully) allows her to pierce health-based enemy shields, dealing her standard damage value to both the target and their shield.
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 AE]]
[[File:Desert Eagle GF.jpeg|thumb|none|600px|Desert Eagle's in-game artwork; while one would expect a larger, more bombastic-looking character to represent the Desert Eagle, the artist instead apparently designed her around an actual bald eagle, as evidenced by her white-on-dark-brown colorscheme, yellow eyes and shoes, and distinctive cross-footed pose. Interestingly, she uses the generic G&K background rather than the US-specific one; while this would imply an IMI-produced Desert Eagle rather than a Magnum Research one (as Israeli weapons don't yet have a unique background), the Picatinny-railed barrel gives away Desert Eagle's Desert Eagle as an MR-made gun. Still, it's not necessarily incorrect overall, as the Desert Eagle was originally an Israeli-made gun; still, given ''GF'''s treatment of "transplanted" US-made/issued weapons (e.g. M9), this inconsistency is notable.]]
 
==Nagant M1895==
The [[Nagant M1895]] (named "M1895" in the English version) appears as a Common HG T-Doll, giving allies an increased critical hit rate and damage; her active skill decreases enemy damage, especially during night missions. Her exclusive equipment, obtained by reaching her maximum level, is an exclusive suppressor.
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 (post-1930s model) - 7.62x38mmR Nagant]]
[[File:M1895 GF.jpg|thumb|none|600px|Nagant's in-game artwork; note her revolver's angular front sight, which identifies it as a post-1930s model. The Russian text behind reads "Ура!", a Slavic expression of joy or pleasant surprise.]]
 
==Norinco NZ-75==
The Norinco NZ-75, a Chinese [[CZ-75]] clone, appears as a Legendary HG T-Doll, simply named "NZ75"; her buff tiles increase allies' evasion and damage, while her active skill reduces enemies' fire rate.
 
Her event-limited unique equipment consists of a pair of wooden grip panels; these increase her crit rate and evasion.
[[File:NZ75.jpg|thumb|none|350px|Norinco NZ-75 - 9x19mm]]
[[File:NZ75 GF.jpeg|thumb|none|600px|NZ75's in-game artwork; presumably, the special wooden grips are for the left (camera right) gun, since the right (camera left) one already has them. The two pistols' asymmetry goes beyond grips and finishes - while the wooden-gripped, bronze(?)-colored pistol looks more or less normal, the black-finished, synthetic-gripped one has a rather strangely vertically-stretched frame.]]
 
==Norinco QSB-91==
The '''Norinco QSB-91''', a rather obscure Chinese knife/handgun (in the vein of the [[NRS-2 Scout Firing Knife]], albeit with 4 times the barrels and none of the silence), appears as a Rare HG T-Doll. Her passive buff tiles increase allies' damage; her active skill, "Sharpshooting", has both active and passive components, with the former causing her to fire 4 consecutive damage-boosted shots that can't miss or be stopped by HP shields (with an aiming delay before each), and the latter causing her to switch to using melee attacks against any close-in enemies, trading a substantial hit to damage for an inability to miss.
[[File:QSB-91.jpg|thumb|none|350px|Norinco QSB-91 - 7.62x17mm]]
[[File:QSB-91 GF.jpeg|thumb|none|600px|QSB-91's in-game artwork. The hooked projection under the handle is the weapon's trigger, with the barrels running through the handle along either side of the blade; contrary to how it may appear, the weapon is not a revolver, with each barrel remaining fixed in place and being fired in succession by a rotary striker. While the QSB-91 has several stated functions, a bottle opener is not one of them; being an android, she can apparently just do that with her hands.]]
 
==Norinco QSZ-92==
The [[Norinco QSZ-92]] appears as a Rare HG T-Doll (under the name "Type92" on the English-language server and "Type 92" everywhere else), boosting allies' accuracy and evasion (passively) and damage and fire rate (actively).
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92-9 - 9x19mm]]
[[File:Type92 GF.jpeg|thumb|none|600px|Type 92's in-game artwork; note her pistol's hooked trigger guard and black-star grips, confirming that it is the QSZ-92-9 variant (as opposed to the QSZ-92-5.8 variant, which has a rounded trigger guard and plain checkered grips).]]
 
==Norinco Type 59==
The [[Norinco Type 59]] appears as a Rare HG T-Doll, named "Type 59" (with the same server-specific spacing shenanigans as Type 92). Her passive buffs increase allies' damage and accuracy, while her active skill decreases enemy evasion (moreso at night).
[[File:Type59.jpg|thumb|none|350px|Norinco Type 59 - 9x18mm Makarov]]
[[File:Type 59 GF.jpeg|thumb|none|600px|Type 59's in-game artwork. Interestingly, despite being more or less an exact clone of the [[Makarov PM]], she looks nothing like her.]]
 
==PSM==
The [[PSM]] appears as a Rare HG T-Doll, buffing allies' evasion and accuracy both passively and actively; she has the former stat in spades, though her rather low health pool makes this a somewhat inadvisable stat to gamble on.
[[File:Psmp.jpg|thumb|none|350px|PSM - 5.45x18mm]]
[[File:PSM GF.jpeg|thumb|none|600px|PSM's in-game artwork. If there was any doubt about her weapon's country of origin, her 3-striped track pants should clear it up. Also worth noting is the fact that PSM is one of the only characters in the game that actually wears pants.]]
 
==Remington 1866 Derringer==
Simply named "Derringer", the [[Remington 1866 Derringer]] appears as an Epochal HG T-Doll, with buff tiles that increase allies' damage (which she herself lacks) and evasion (which she does not, though hers still isn't as high as one might expect). Her skill, "Covert Killer", has both passive and active components; the former causes each attack to do 2 instances of damage (each dealing of her nominal damage stat), with a slight damage boost if both rounds hit (calculated as a percentage of the targeted enemy's missing HP, capped at 5 times her own damage stat), while the latter boosts each damage instance further (maxing out at her actual damage stat), doubles the double-hit damage bonus, and ensures that attacks against enemies below half health can't miss.
[[File:Remington1866Type4.jpg|thumb|none|350px|Remington 1866 Derringer - .41 RF]]
[[File:Derringer GF.jpeg|thumb|none|600px|Derringer's in-game artwork, complete with a somewhat poorly-secured box of .41 RF ammo; it's not explicitly stated whether the double-attack mechanic is meant to be her firing both barrels of one gun in quick succession, or both guns simultaneously. What is explicitly stated is that her shield-shaped hair ornament is actually a cookie.]]
 
==Ruger Blackhawk==
Despite what her name ("SAA" on the English-language server and "Colt Revolver" elsewhere) would imply, the Epochal HG T-Doll in question actually uses a [[Ruger Blackhawk]], a modern reproduction of the original [[Colt SAA]]. Her tile buffs increase allies' accuracy and damage, with her active skill increasing the latter even further.
[[File:RugerBlackhawk44magnum.jpg|thumb|none|350px|Ruger Blackhawk (early model) - .44 Magnum]]
[[File:ColtSAALongBarrel.jpg|thumb|none|350px|An actual Colt Single Action Army, for comparison - .45 Long Colt]]
[[File:SAA GF.jpeg|thumb|none|600px|SAA's in-game artwork; note her revolver's two-piece front sight, barely-visible adjustable rear sight, metal grip medallion, and 6.5" barrel, all features of a Blackhawk rather than an SAA. She seems entirely unconcerned with the fact that her revolver entered production in 1955, given her decidedly Wild West-themed outfit; she seems equally unconcerned with the fact that such an outfit is generally expected to include a place to keep ammunition.]]
 
==SIG-Sauer P290RS==
The '''SIG-Sauer P290RS''' appears as an Epochal HG T-Doll, simply named "P290". Her buff tiles increase teammates' accuracy and damage; her active skill, "Dizzying Nightmare", has both passive and active components, with the former being a one-use-per-battle attack that automatically stuns the 4 enemies with the highest "threat" rating (a stat which is conspicuously hard to find information on) whenever there are 8 or more enemy groups in the echelon's firing range, and the latter nerfing all current enemies' damage and (when applicable) boosting all allies' night vision.
[[File:P290RS.jpg|thumb|none|350px|SIG-Sauer P290RS - 9x19mm]]
[[File:P290 GF.jpeg|thumb|none|600px|P290's in-game artwork; certain features, the more prominent beavertail in particular, peg this as a later RS model, rather than an original P290.]]
 
==Smith & Wesson Model 327 Performance Center TRR8==
The [[Smith & Wesson Model 327 Performance Center TRR8]] appears as a Legendary HG T-Doll, simply named "M327". Her passive buffs raise allies' damage and evasion; her active skill, "DD-Black Claw Attack", has both passive and active components, with the former giving her one "Special Bullet" every time an ally on her tiles gets a buff (and 3 every time she herself gets one), to a maximum of 99. These deal substantially more damage than normal (from 180% initially to triple at the skill's maximum level), and are used when the skill is activated; this also causes all allies to switch their targeting to who/whatever the echelon's leader is currently shooting at.
[[File:S&W 327 TRR8.jpg|thumb|none|350px|Smith & Wesson Performance Center Model 327 TRR8 - .357 Magnum]]
[[File:M327 GF.jpeg|thumb|none|600px|M327's in-game artwork, repping the company's name on one of her coat's straps (as if to draw attention to how long the game had gone without anything from them), along with whatever "KERBEROS" is on its front. Her revolver features an Aimpoint-esque tube red dot on the factory attachable scope rail, and a rather large flashlight on the underbarrel rail; the fact that the latter rail is clearly a separate component (instead of being an integral part of the barrel itself) distinguishes her revolver from the externally-similar M&P R8.]]
 
==SPP-1M==
The [[SPP-1 Underwater Pistol|SPP-1M]] underwater pistol appears as an Epochal HG T-Doll (simply named "SPP-1"), increasing allies' damage and accuracy passively, and decreasing enemy evasion actively.
[[File:SPP-1M.jpg|thumb|none|350px|SPP-1M - 4.5x40mmR]]
[[File:SPP-1 GF.jpeg|thumb|none|600px|SPP-1's in-game artwork; note the larger, round-ended trigger that distinguishes the improved SPP-1M from the original SPP-1. Apparently nobody has told her that the SPP-1 is meant exclusively for underwater use, and highly ineffective on land; then again, going by the bubbles visible in her combat chibi sprites (and in this artwork, for that matter), she apparently gets around this by simply believing she's underwater hard enough to convince the laws of physics.]]
 
==SR-1M Vektor==
The [[Serdyukov SPS|SR-1M Vektor]] appears as a Rare HG T-Doll, named "Serdyukov" (after the original version's name, the Serdyukov SPS). Her passive buffs increase allies' damage and accuracy, while her active skill increases the former even further.
 
Her unique equipment is the "Tactical Guard Rail" (which boosts evasion and crit rate, for whatever reason); this appears to be the quad-rail mount from the SR-1MP version.
[[File:SR-1M.jpg|thumb|none|350px|SR-1M Vektor - 9x21mm Gyurza]]
[[File:GFL Serdyukov.jpg|thumb|none|600px|Serdyukov's in-game artwork. While a bit hard to spot, the back of the pistol's grip does show a set of serrations, indicating that this is the SR-1M model rather than the earlier SR-1.]]
 
==Stechkin APS==
The [[Stechkin APS]] appears as an Epochal HG T-Doll, simply named "Stechkin", with buff tiles that increase allies' damage and fire rate; the latter is also boosted by her active skill.
 
Her unique equipment consists of the APS's wooden stock/holster, known in-game as the "Stechkin Exclusive Stock"; aside from increasing her crit rate, evasion, and accuracy, it also impacts her skill, adding a small damage buff on top of the existing fire rate buff.
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stechkin APS with stock/holster - 9x18mm Makarov]]
[[File:Stechkin GF.jpeg|thumb|none|600px|Stechkin's in-game artwork; despite always being shown with the stock, it has no effect unless it's actually equipped, which requires the player to go through the less-than-enjoyable process of farming Midnight 9-4 for it. She also wears gloves - a good choice for the cold Eastern European climates that considerable portions of the game take place in, but a bit questionable for manipulating a handgun (especially one with a heel-mounted magazine release).]]
 
==Tokarev TT-33==
The [[Tokarev TT-33]] appears as another Rare HG T-Doll, known simply as "Tokarev". Her passive buffs increase teammates' accuracy and fire rate, while her active skill increases their evasion.
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]
[[File:Tokarev GF.jpeg|thumb|none|600px|Tokarev's in-game artwork. The abundance of stripes on her clothing is presumably a reference to the Tokarev's distinctive vertically-striped grip texturing, while the star on her bowtie is a reference to the star in the center of said grips.]]
 
==Triple Action Thunder==
The [[Triple Action Thunder]] appears as an Epochal HG T-Doll (and an event-exclusive one at that), with passive buffs that increase allies' damage. Her active skill is more akin to an RF unit's (befitting a rifle-caliber pistol), a "Critical Point Shot" that (following a second of aiming time) deals boosted damage to the closest enemy; unlike similar RF skills, however, this has no charge-up mechanic, and can be dodged (in which case there is a 2-second cooldown before she attempts the shot again).
[[File:Thunder 50.jpg|thumb|none|350px|Triple Action Thunder - .50 BMG]]
[[File:Thunder GF.jpeg|thumb|none|600px|Thunder's in-game artwork. While one would initially expect a single-shot .50 BMG pistol to be given a more aggressive, bombastic design, her calm, quiet, jaded demeanor make some sense: Thunder is stated to have been an early-model Doll on the verge of being phased out due to obsolescence before being picked up by G&K, which lines up with the actual Thunder being a one-off prototype designed more as a proof of concept for Triple Action's patented shock-absorbing mechanism than as a practical/mass-producible weapon, with the design seemingly going nowhere, the company going bankrupt a few years later, and the one extant pistol being sold off to a private collector.]]
 
==Walther Kampfpistole==
The [[Walther Kampfpistole]] appears as a Rare HG T-Doll, named "WKp" (presumably '''W'''alther '''K'''ampf'''p'''istole), with passive buffs that increase allies' damage and accuracy. Her active skill, "Nightfire", has both passive and active components - the latter only works at night, and causes her attacks to reduce targets' evasion (with enemies that haven't yet attacked being prioritized first); the former simply gives her attacks a small amount of splash damage.
[[File:Kampfpistole z.jpg|thumb|none|350px|Walther Kampfpistole - 25x35.5mmR]]
[[File:WKp GF.jpeg|thumb|none|600px|WKp's in-game artwork; presumably tired of flare gun-using HG T-Dolls being overlooked, Mica decided to release a HG T-Doll with nothing but a flare gun. The round in her other hand appears to be a ''Wurfgranate Patrone 326'' HE grenade round, which would explain the splash damage she provides (and make her choice of weapon a bit less ridiculous).]]
 
==USFA ZiP .22==
The [[USFA ZiP .22]], of all guns, appears as an Epochal HG T-Doll. Her buff tiles increase teammates' damage and accuracy; her active skill, "Rebellious Doctrine", has different effects depending on her position in the echelon - if she isn't the leader, then whoever gets hit with a slew of debuffs (evasion, accuracy, movement speed, and damage) in exchange for the same happening to all current enemies, while if she is (or if the leader isn't present), the entire echelon instead gets a boost to damage in exchange for a massive (fixed) 90% evasion hit.
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 (sans magazine) - .22 LR]]
[[File:ZiP .22 GF.jpeg|thumb|none|600px|ZiP .22's in-game artwork. We'd chaff her for not having a place to store extra mags, but in a combat situation, the ZiP's probably not gonna cycle through a full magazine anyway.]]
 
==Walther P22==
The [[Walther P22]] appears as a Legendary HG T-Doll, with tile buffs that increase allies' accuracy and damage. Her rather-popular active skill, "Decisive Battle Sequence", gives different buffs to allies (including herself) based on their position in the echelon - HP shields for the front column, extra accuracy and evasion for the middle, and extra damage for the back; one aspect of its popularity is the fact that these aren't mutually exclusive, allowing a Doll caught moving between columns when the skill is activated to get the buffs for both.
 
Her unique equipment is a Walther-produced laser sight, referred to in-game as the "P22 Laser Pointer"; this increases her crit rate and, oddly enough, her evasion.
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]
[[File:P22 GF.jpeg|thumb|none|600px|P22's in-game artwork, once again (if just barely, in this aspect ratio) showing the odd combo of magazine pouches without a holster. Also worth noting that said magazine pouches are attached to her shoes.]]
 
==Walther P38==
The [[Walther P38]] appears as a Common HG T-Doll, giving allies an increased rate of fire and accuracy. Her active skill is a flare gun (or rather, judging by her chibi animations, a flare round that she can somehow fire out of one of her pistols), only usable during night missions, which gives a massive accuracy buff to allies.
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]
[[File:P38_GF.jpg|thumb|none|600px|P38's in-game artwork. The German text behind, reading "Unity Justice Freedom" (the third stanza of the ''Deutschlandlied'', the hymn of reunited Germany), the unofficial German motto, is common to all T-Dolls using German equipment.]]
 
==Walther P99==
The [[Walther P99]] appears as a Rare HG T-Doll, buffing allies' fire rate and evasion passively, and the latter further with her active skill.
[[File:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 - 9x19mm]]
[[File:P99 GF.jpeg|thumb|none|600px|P99's in-game artwork. While she appears rather small overall, she's apparently a bit bigger than she looks, going by the size of her gun relative to her hands - it appears that, the artist thought that the P99 was a somewhat smaller gun than it actually is, and drew it more along the lines of a compact carry gun than a full-sized service pistol.]]
 
==Walther PPK==
The [[Walther PPK]] appears as a Common HG T-Doll, giving allies an increased rate of fire and damage, both passively and with an active skill. Her exclusive equipment, obtained in a special in-game shop, is an exclusive suppressor.
The [[Walther PPK]] appears as a Common HG T-Doll, giving allies an increased rate of fire and damage, both passively and with an active skill. Her exclusive equipment, obtained in a special in-game shop, is an exclusive suppressor.
[[File:WaltherPPK.jpg|thumb|left|350px|Walther PPK - 9mm Kurz aka .380 ACP]]
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]
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[[File:PPK_GF.jpg|thumb|none|600px|PPK's in-game artwork.]]
 
==Walther PPQ M2==
The [[Walther PPQ M2]] appears as an Epochal HG T-Doll, simply named "PPQ", with tiles that boost teammates' accuracy and damage passively. Her active skill, the oddly-named "Bone-Scraping Silver Dust", is a two-part (passive/active) debuff-focused affair; the former component automatically gives a slight debuff to the corresponding stat of every enemy with the highest damage, accuracy, fire rate, and evasion (lasting 3 seconds, and refreshing every 5), while the latter gives an additional, longer-lasting debuff to the corresponding stat of any enemy with one of the aforementioned stats debuffed already.
[[File:Walther PPQ-M2 9mm.jpg|thumb|none|350px|Walther PPQ M2 - 9x19mm]]
[[File:PPQ GF.jpeg|thumb|none|600px|PPQ's in-game artwork. Despite seemingly dropping some sort of smoke grenade in this image, she has no such abilities in-game. Then again, going by her character bio, that might just be salt.]]
 
==Webley "WG" Army Model==
Simply named "Webley", the lesser-known [[Webley "WG" Army Model]] appears as a Legendary HG T-Doll, with passive buffs that increase allies' fire rate and damage. Her active skill, "Linked Order", has differing effects depending on her position in the echelon - if she's the leader, then everyone in the echelon gets a damage buff; if not, then whoever is gets a (slightly lower) damage buff, a fire rate buff, and a reduction to their current skill cooldown.
[[File:Wgl.jpg|thumb|none|350px|Webley "WG" Army Model - .455 Webley]]
[[File:Webley GF.jpeg|thumb|none|600px|Webley's in-game artwork, looking every bit the decorated and distinguished leader that her skill hopes she is. Fitting for a non-standard-issue revolver; despite the "Webley Government" moniker, the revolver in question wasn't ever formally adopted, but it could be (and often was) privately purchased by officers.]]
 
==Welrod Mark II==
The [[Welrod|Welrod Mark II]] appears as a Legendary HG T-Doll, with buff tiles that increase allies' damage and fire rate, and an active skill that reduces enemies' accuracy.
[[File:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]]
[[File:Welrod MkII GF.jpeg|thumb|none|600px|Welrod MkII's in-game artwork. While she holds two pistols here, she only uses one in her chibi animations - which (incorrectly show the pistol as semi-automatic, but) thus dodge the question of how you would even dual-wield bolt-action pistols in the first place. Although, given how she's holding them here, the answer may well be "use one of them as a tonfa".]]
 
=Submachine Guns=
Submachine gun-equipped T-Dolls (SMG) act as "evasion tanks", relying on their high dodge stat to protect their allies from enemy attacks, while their other stats are mediocre or average. Their passive buffs generally affect T-Dolls carrying assault rifles.
 
==Arsenal Shipka==
The [[Arsenal Shipka]] appears as an Epochal SMG T-Doll, with buff tiles that increase allies' evasion and fire rate, and an active skill that increases her own evasion.
[[File:Shipka.jpg|thumb|none|450px|Arsenal Shipka - 9x18mm Makarov]]
[[File:Shipka GF.jpeg|thumb|none|600px|Shipka's in-game artwork; apparently, she sees the weapon's wire stocks as more useful for holding her hair up than actually aiming.]]
 
==Beretta Cx4 Storm==
The [[Beretta Cx4 Storm]] appears as an Epochal SMG T-Doll, buffing teammates' evasion and fire rate passively; her active skill boosts her own evasion as well, along with her accuracy. The choice of a Cx4 is somewhat strange, given that it's a semi-auto carbine; Beretta does actually make a submachine gun variant, the [[Beretta Mx4 Storm|Mx4]], so it's not entirely clear why the Cx4 was chosen instead.
[[File:CX4 Storm .45ACP 20rd.jpg|thumb|none|450px|Beretta Cx4 Storm - .45 ACP]]
[[File:Cx4 Storm GF.jpeg|thumb|none|600px|Cx4 Storm's in-game artwork; note the long barrel, putting paid to any claim that she's using the select-fire Mx4; hers also has a vertical foregrip, an underbarrel flashlight, an Aimpoint-style tube reflex sight, and a considerable number of stock spacer pads.]]
 
==Beretta Model 38A==
The [[Beretta Model 38A]] appears as a common SMG T-Doll, under the name "M38" on the English server and "Beretta Model 38" elsewhere; her passive buffs increase allies' rate of fire and damage, while her active skill is a stun grenade that temporarily disables enemies within a radius.
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]
[[File:M38 GF.jpeg|thumb|none|600px|M38's in-game artwork, displaying a mix of WWII-era Italian uniform pieces. And a skirt.]]
 
==Carl Gustav m/45==
The [[Carl Gustav M/45]] appears as another Common SMG T-Doll, known simply as "m45" in-game; she increases allies' evasion and fire rate passively, with a smoke grenade that temporarily debuffs enemies' RoF and movement speed as an active skill.
[[File:Kp m45b.jpg|thumb|none|450px|Carl Gustav m/45BE - 9x19mm]]
[[File:M45 GF.jpeg|thumb|none|600px|m45's in-game artwork; a rather complex and delicate-looking design for such a rugged, simple weapon, especially one that saw service in the Vietnam War.]]
 
==Chang Feng CF-05==
The [[Chang Feng CF-05]] appears as an Epochal SMG T-Doll, simply named "CF-05" (on the EN server, and "CF05" elsewhere). Her buff tiles increase allies' damage and accuracy; her active skill, "Butter Cream", temporarily reduces the amount of damage received from enemy attacks by a flat, fixed amount.
[[File:CS LS06.jpg|thumb|none|450px|Chang Feng CF-05 (late model, with red-dot sight) - 9x19mm]]
[[File:CF05 GF.jpeg|thumb|none|600px|CF-05's in-game artwork. She uses a later-pattern version of the SMG, as noted by the grip design; the earlier model had a different grip that could accommodate QSZ-92 magazines in addition to its top-mounted helical ones. This was later dropped, as it was deemed needlessly complex, and generally didn't provide much in the way of benefits to make up for it.]]
 
==Cobray M11/9==
Despite going by the name "[[MAC-10]]" on non-English servers and "Ingram" on it, the Rare SMG T-Doll in question actually uses a [[Cobray M11/9]], though her chibi sprites show her with an actual MAC-10. Her skill is a smoke grenade, which temporarily reduces enemies' rate of fire and movement speed; her passive buffs increase allied ARs' damage. Her unique equipment is a Lage MAX-10 upper receiver (which would fit on the MAC that her chibi sprites use, but not her main art's Cobray), called the "MAX10 Upper Receiver" in-game; it correctly reduces her fire rate stat, in exchange for buffs to her crit rate and, curiously enough, her evasion (while doing nothing for accuracy); given that the MAX-10 upper increases a MAC's weight, it's not entirely clear how this works.
[[File:M11SMG.jpg|thumb|none|350px|Cobray M11/9 - 9x19mm]]
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10, for comparison - 9x19mm]]
[[File:Ingram GF.jpeg|thumb|none|600px|Ingram's in-game artwork. Her design (and apparent enjoyment of violence) seems to be a reference to the MAC family's association with, shall we say, unsavory types.]]
 
==CZ Scorpion Evo 3 A1==
The [[CZ Scorpion Evo 3 A1]] appears as a Rare SMG T-Doll, simply named "EVO 3"; her passive buff tile increases a single ally's accuracy, while her active skill is a hand grenade.
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]
[[File:GFL EVO3.jpg|thumb|none|600px|EVO 3's in-game artwork; this is the censored version, lacking the original artwork's red-and-gold armband for what are presumably complex and political reasons. Note that her SMG appears to have been drawn based on a factory or store image, as its translucent magazine is totally empty.]]
 
==F1 SMG==
The game's first (and, so far, only) Australian T-Doll, the [[F1 SMG]] appears as a Rare SMG T-Doll. Her passive buffs increase allies' accuracy and evasion; her active skill is a smoke grenade, which functions like those of other Dolls.
[[File:F1 SMG.jpg|thumb|none|450px|F1 SMG - 9x19mm]]
[[File:F1 GF.jpeg|thumb|none|600px|F1's in-game artwork; she's dressed somewhere between a soldier and a bushranger, having evidently not been informed that eastern Europe does not, in fact, have the same climate as Australia.]]
 
==Heckler & Koch MP5A3==
The [[Heckler & Koch MP5A3]] appears as an Epochal SMG T-Doll, named "MP5" on most servers and "Gr MP5" on the English-language one; her passive buffs grant her teammates increased accuracy and crit rate, while her active skill gives her a (temporary) damage-negating shield. Her unique equipment is a special exoskeleton (which, like other exoskeletons, increases her evasion in exchange for somehow decreasing her damage); it is called the "GSG UX Exoskeleton", presumably referencing either the [[MP5#German Sport Guns GSG-5|German Sport Guns GSG-5]] (a .22 LR clone of the MP5) or the German specialist police agency GSG-9 (who are known to use MP5s).
[[File:Hk-mp5n.jpg|thumb|none|450px|Heckler & Koch MP5A3 with Navy trigger group - 9x19mm]]
[[File:MP5 GF.jpeg|thumb|none|600px|MP5's in-game artwork.]]
 
==Heckler & Koch UMP40==
The [[H&K UMP|Heckler & Koch UMP40]] appears as an Epochal SMG T-Doll; unlike most H&K-produced weapons, her name lacks a "Gr" prefix on the English-language server, and remains "UMP40" across the board. Her passive buffs somewhat uniquely buff other SMG units exclusively, giving them a dramatic increase in critical hit rate; her skill, "Etching Overload", has both passive and active components, with the former slowly exchanging her damage in exchange for extra evasion (to a limit), and the latter immediately boosting her damage and slowly reducing her evasion (again, to a limit). Uniquely, this skill's cooldown time is also non-upgradeable, with a one-second warmup time and a six-hundred-and-sixty-six-second cooldown that effectively makes it a non-reversible mode-switch.
 
Her "unique" equipment (usable by any of the three UMPs) is the "UMP UX Exoskeleton", a unique exoskeleton that gives a substantial evasion boost without the usual damage penalty, plus a crit damage bonus to boot.
[[File:UMP40.jpg|thumb|none|450px|Heckler & Koch UMP40 - .40 S&W]]
[[File:UMP40 GF.jpeg|thumb|none|600px|UMP40's in-game artwork. Compared to the other two UMP sisters, she has a distinctly different appearance and outfit; her more law enforcement-esque gear makes some sense, seeing as the .40 S&W cartridge was primarily marketed towards and used by police forces. Also note her background image, which is the standard German background rather than the unique Squad 404 one; for story-relevant (and story-spoiling) reasons, she never formally joined 404.]]
 
==Heckler & Koch UMP45==
The [[Heckler & Koch UMP45]] appears as an Epochal SMG T-Doll, simply named "UMP45" (regardless of server); story-wise, she is a member of the highly-significant Squad 404. Her passive buffs increase allies' damage and crit rate; her active skill is a smoke grenade.
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
[[File:UMP45 GF.jpeg|thumb|none|600px|UMP45's in-game artwork, complete with an EOTech sight, suppressor, and exoskeleton that don't count gameplay-wise. Note the background: rather than using the same background image as the other German T-Dolls, the members of Squad 404 have this unique background. While cut off here, the group's motto is "Those who don't exist".]]
 
==Heckler & Koch UMP9==
The [[Heckler & Koch UMP9]] appears as another Epochal SMG T-Doll; like the other UMP-family SMGs, her name is constant across servers. Another member of the story-important Squad 404, she is the "sister" (whatever that means to a non-biological being) of [[UMP45]], and typically the first member of the team obtained (unless one of the others is acquired through random production). Her passive buffs increase allies' accuracy and fire rate; her active skill is a flashbang.
[[File:Hk ump9.jpg|thumb|none|450px|Heckler & Koch UMP9 - 9x19mm]]
[[File:UMP9 GF.jpeg|thumb|none|600px|UMP9's in-game artwork; as one would expect, the affixed EOTech sight and suppressor on her weapon serve no in-game function unless equipped. Her resemblance to UMP45 is intentional, in a very literal sense - apparently, she deliberately styled herself after UMP45, right down to the eye scar (which she accidentally put on the wrong eye).]]
 
==IMI Micro Uzi==
The [[IMI Micro Uzi]] appears as another Rare SMG T-Doll. Her tile buffs increase allies' damage, though their rather notoriously strange placement (at either side, forcing her to be in the same row as AR units) makes this rather difficult to take advantage of; her active skill is an incendiary grenade.
[[File:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]
[[File:Micro Uzi GF.jpeg|thumb|none|600px|Micro Uzi's in-game artwork. As a character, she has a reputation for being something of an idiot; this would presumably explain why her preferred method of wielding a compact machine pistol that fires at 1,200 RPM is to keep the stock folded and use two of them at once. This is another censored artwork; believe it or not, she was originally wearing even ''less'' clothing.]]
 
==Király 43M==
The [[Kiraly 43M|Király 43M]] appears as a Rare SMG T-Doll, simply named "43M"; her passive buffs increase allies' damage and evasion, while her active skill boosts her own evasion much further.
[[File:43m 2.jpg|thumb|none|450px|Király 43M - 9x25mm Mauser]]
[[File:43M GF.jpeg|thumb|none|600px|43M's in-game artwork. While her submachine gun may seem disproportionately big, this is deliberate; 43M herself isn't terribly tall, but the 43M is also a fair bit larger than the average submachine gun (over a meter long with the stock unfolded).]]
 
==M3 "Grease Gun"==
Known only as "M3" in-game, the [[M3 "Grease Gun"]] is a Common SMG T-Doll, buffing allies' evasion and accuracy passively. Her active skill is a hand grenade, which (as one would expect) damages enemies in a set radius; the precise amount of damage it deals is a function of her base damage stat, rather than a fixed value (presumably to make it viable at different stages of the game). Her unique equipment is a special "OSS" suppressor (modeled after the special integrated suppressor developed and used by the OSS during WWII), which increases her evasion, critical hit rate, and (for no obvious reason) damage.
[[File:M3 Grease.jpg|thumb|none|450px|M3 "Grease Gun" - .45 ACP]]
[[File:M3 GF.jpeg|thumb|none|600px|M3's in-game artwork. She wears what appears to be a mostly-accurate WWII-era US Army dress uniform from the waist up, though the skirt, stockings, and heels are understandably not original equipment. Same goes for the headband.]]
 
==Magpul FMG-9==
The [[Magpul FMG-9]] appears as a Rare SMG T-Doll, with buff tiles that increase allies' damage and evasion. Notably, she has the highest evasion stat in her class (which is bolstered even further by her active skill), though this theoretical damage-tanking advantage is offset by risk, since she also has the lowest HP stat in her class.
[[File:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 (unfolded) - 9x19mm]]
[[File:MAGPUL FMG9 2.jpg|thumb|none|350px|Magpul FMG-9 (folded) - 9x19mm]]
[[File:FMG-9 GF.jpeg|thumb|none|600px|FMG-9's in-game artwork. Somewhat confusingly, she carries two FMG-9s here, but only uses one in her chibi/battle sprites; furthermore, she introduces herself by stating that the Commander needn't worry, since she's "not in [her] firing mode at the moment", despite this clearly being untrue for the SMG in her right hand. Aesthetically, she's presumably meant to look like an undercover agent (hence the civilian clothes and what seems to be a recording device under her coat), which would fit the weapon's covert nature, though who she plans to fool with magazines attached to her legs is about as clear as how they're attached.]]
 
==MAS-38==
The [[MAS-38]] appears as a Rare SMG T-Doll; her passive buffs increase teammates' damage and crit rate, while her active skill boosts her own damage and evasion.
[[File:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]
[[File:MAS-38 GF.jpeg|thumb|none|600px|MAS-38's in-game artwork. While they may look like swords, the absurd number of blades she carries are all actually yataghan-style bayonets; the French did use these sorts of bayonets, though they were largely out of service by the time the MAS-38 entered, and it's not like the MAS-38 could use them anyway.]]
 
==MP40==
The [[MP40]] appears as a Common SMG T-Doll, with her passive buffs increasing allies' accuracy and evasion. Her active skill is an incendiary grenade, dealing both immediate splash damage and afterburn damage in a set radius; like other dolls' hand grenade skills, this damage is calculated based on her base damage stat.
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]
[[File:MP40 GF.jpeg|thumb|none|600px|MP40's in-game artwork. The tank crewman-esque uniform would make a bit more sense if not for her choice of secondary weapon: a ''sword''.]]
 
==MP41==
The [[MP41]] appears as a Rare SMG T-Doll; her passive buffs increase allies' damage and evasion, while her active skill is a smoke grenade (which, like other skills of the sort, decreases enemies' movement speed and fire rate).
[[File:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm]]
[[File:MP41 GF.jpeg|thumb|none|600px|MP41's in-game artwork; somewhat confusingly, she has a red armband, despite these being removed from artworks of even non-German T-Dolls. Her camera and collection of "TOP SECRET" documents tie into her stated personality (a somewhat incompetent schemer and blackmailer), which in turn likely references the MP41 being favored by groups like the SS and Gestapo.]]
 
==Norinco Type 64==
The [[Norinco Type 64]] appears as a Common SMG T-Doll, buffing rate of fire passively, with a stun grenade as an active skill.
[[File:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 - 7.62x25mm Tokarev]]
[[File:Type 64 GF.jpeg|thumb|none|600px|Type 64's in-game artwork. Being an integrally-suppressed weapon, Type 64 was meant to convey the idea of "quiet"; the toy giraffe on her canteen was apparently the result of the artist looking up "most quiet animal" and seeing the giraffe pop up.]]
 
==OTs-39==
The '''OTs-39''', a little-known Russian prototype submachine gun first shown off in 1999, appears as a Rare SMG T-Doll, with damage-increasing tile buffs and a stun grenade active skill.
[[File:OTs-39.jpg|thumb|none|450px|OTs-39P - 9x19mm]]
[[File:OTs-39 GF.jpeg|thumb|none|600px|OTs-39's in-game artwork. She appears to be using the 9x19mm version (the later OTs-39P), though her officially-released stat sheet implies that she's using the original 7.62x25mm Tokarev version. To be fair, information about this gun isn't exactly easy to come by; to give you an idea, one of the best English-language sources for info regarding this gun is OTs-39's character page on ''this very game's wiki.'']]
 
==Parker Hale PDW==
The '''Parker Hale PDW''', an obscure British prototype submachine gun, somewhat oddly appears as a Common SMG T-Doll, going by the name "IDW" (the name of the original Bushman prototype, prior to the project being picked up by Parker Hale). Her passive buffs increase allies' evasion, while her active skill temporarily increases her own.
 
IDW has achieved a fair deal of notoriety among the game's community, due to her sharing a production timer (1 hour and 10 minutes) with the far rarer, more desirable T-Doll [[LAR Grizzly|Grizzly MkV]], as well as being quite common in general, and being quite possibly the single loudest character in the entire game.
[[File:Parker Hale PDW.jpg|thumb|none|450px|Parker Hale PDW - 9x19mm]]
[[File:IDW GF.jpeg|thumb|none|600px|IDW's in-game artwork. Get used to this; you're gonna be seeing it a lot.]]
 
==PP-19 Bizon==
The [[PP-19 Bizon]] appears as an Epochal SMG T-Doll, buffing a single ally's damage passively; her active skill is a hand grenade.
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon - 9x18mm Makarov]]
[[File:PP-19 GF.jpeg|thumb|none|600px|PP-19's in-game artwork; she uses the earlier variant of the Bizon, as evidenced by the smooth magazine, cylindrical muzzle device, and larger rear sight. Notably, her Bizon appears to be mirrored; the ejection port is supposed to be on the other side.]]
 
==PP-19-01 Vityaz-SN==
The [[PP-19-01 Vityaz]]-SN appears as another Epochal SMG T-Doll; her passive buffs increase allies' accuracy and fire rate, while her active skill is a smoke grenade.
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]
[[File:PP-19-01 GF.jpeg|thumb|none|600px|PP-19-01's in-game artwork. Her SMG features the same Zenit accessories and clamped-together magazines as the one above, and may very well have been referenced from the same gun. Her red-starred book is a bit out of place for a gun used by the present-day Spetsnaz; then again, the fact that the Soviet Union never fully collapsed in ''GF'''s history does explain this somewhat.]]


= Rifles =
==PP-2000==
Rifle-equipped T-Dolls (RF) act as damage dealers, with powerful attacks mitigated by mediocre rate of fire and low evasive skills, requiring other T-Dolls to soak up damage for them. Their passive buffs affect T-Dolls carrying handguns. While only used for military rifles at first, recent updates added civilian rifles to this category.
The [[PP-2000]] appears as a Common SMG T-Doll, increasing allies' accuracy and damage; for an active skill, she has a hand grenade.
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]
[[File:PP-2000 GF.jpeg|thumb|none|600px|PP-2000's in-game artwork. If you get her off Grizzly's 1:10 production timer, count your blessings - you may not have a 5-star HG, but at least you still have eardrums.]]


==Gewehr 43==
==PP-9 Klin==
The [[Gewehr 43]] appears as a Common RF T-Doll, reducing skill cooldowns and giving allies an increased rate of fire, especially during night missions.
The [[PP-91 Kedr#PP-9 Klin|PP-9 Klin]] appears as a Legendary SMG T-Doll, simply named "KLIN" (written in all caps, for no clear reason beyond her tendency to yell it at the top of her mechanical lungs); her single buff tile increases an ally's fire rate, while her active skill is an incendiary grenade.
[[Image:Gew_43.jpg|thumb|left|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]
[[File:Klin1.jpg|thumb|none|450px|PP-9 Klin - 9x18mm PMM]]
[[Image:G43_GF.jpg|thumb|left|450px|Gewehr 43 in-game artwork. Like all weapons in-game, the scope is only decorative in artwork and has no effect unless a scope is equipped by the player.]]
[[File:KLIN GF.jpeg|thumb|none|600px|KLIN's in-game artwork. Both of her Klins seem to be exact duplicates of one another; while this would be appropriate (given their relative orientations), the Klin's ejection port is supposed to be on the right side, so they're ''both'' mirrored.]]
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==PP-90M==
The [[PP-90M]] appears as an Epochal SMG T-Doll, named "PP-90"; she buffs allies' damage and evasion passively, with the latter being self-buffed by her active skill.
[[File:PP901.jpg|thumb|none|450px|PP-90M - 9x18mm Makarov]]
[[File:PP-90 GF.jpeg|thumb|none|600px|PP-90's in-game artwork; note the distinct pattern of 4 horizontal ridges on the stock, denoting this as a select-fire PP-90M (as opposed to the full-auto-only PP-90, which has a pair of longer ridges). Her PP-90M is two-toned in black and tan; this was never done with factory PP-90s or -90Ms, and doesn't make much sense - the PP-90M was meant to be an inconspicuous folding gun for covert operatives, and this colorscheme doesn't do much to avoid drawing attention to it.]]


= Submachine guns =
==PPS-43==
Submachine gun-equipped T-Dolls (SMG) act as « evasion tanks », relying on their high dodge stat to protect their allies from enemy attacks, while their other stats are mediocre or average. Their passive buffs affect T-Dolls carrying assault rifles.
The [[PPS-43]] appears as a Rare SMG T-Doll; her tile buffs increase allies' damage, while her active skill is a hand grenade.
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]
[[File:PPS-43 GF.jpeg|thumb|none|600px|PPS-43's in-game artwork. She wears something approximating a WWII-era Soviet marine uniform, with a hat that reads "For Stalin" in Russian (this changes to "I lost" in her damaged art); for whatever reason, she also has six fingers on her right hand.]]


==PPSh-41==
==PPSh-41==
The [[PPSh-41]] appears as a Common SMG T-Doll, boosting damage and rate of fire. Her active skill is a hand grenade doing splash damage to enemies.
The [[PPSh-41]] appears as a Common SMG T-Doll, boosting damage and rate of fire. Her active skill is a hand grenade doing splash damage to enemies.
[[File:PPSH-01-SMG.jpg‎|thumb|left|350px|PPSh-41 - 7.62x25mm Tokarev]]
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]
[[Image:PPSh-41_GF.jpg|thumb|left|450px|PPSh-41 (nicknamed "Papasha") in-game artwork.]]
[[File:PPSh-41_GF.jpg|thumb|none|600px|PPSh-41's (or "Papasha's", if you prefer nicknames) in-game artwork.]]
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==Sa vz. 61 Škorpion==
The [[Skorpion|Sa vz. 61 Škorpion]] appears as a Rare SMG T-Doll, under the name "Skorpion"; her buff tiles increase allies' accuracy and fire rate, while her active skill is an incendiary grenade.
[[File:CZ Vz.61.jpg|thumb|none|450px|Sa vz. 61 Škorpion - .32 ACP]]
[[File:Skorpion GF.jpeg|thumb|none|600px|Skorpion's in-game artwork. Her eyepatch is supposedly a data scanner of some sort (which explains the electronic components), while her hair clip is seemingly based on the vz. 61's folding stock, and the band around her left leg on its pistol grip.]]
 
==Saab Bofors Dynamics CBJ-MS==
The [[Saab Bofors Dynamics CBJ-MS]] appears as a Legendary SMG T-Doll, under the considerably shorter name "C-MS". She buffs allied ARs' damage and fire rate passively; her active skill, "Fickle Temper" allows her to (instantaneously, though an animation was planned at one point) swap between three different ammo types: subsonic rounds (equipped by default), which increase evasion; standard rounds, which increase accuracy; and spoon-tipped (i.e. hollowpoint) rounds, which increase damage.


= Assault rifles =
Uniquely (for an SMG), CBJ-MS can equip armor-piercing ammo (presumably in reference to the real weapon's AP ammunition, consisting of a 4mm tungsten penetrator in a plastic discarding sabot); rather oddly, this applies a flat bonus to her armor-piercing performance across the board, regardless of which ammo type (skill-wise) she's actually using.
[[File:CBJ-MS.jpg|thumb|none|450px|Saab Bofors Dynamics CBJ-MS - 6.52x25mm CBJ-MS]]
[[File:GFL C-MS.jpg|thumb|none|600px|C-MS's in-game artwork; while her in-game name is abbreviated, the full version is written (several times) down the edge of her coat. Her appearance is apparently based on, of all things, a Chinese transient named Chen Guorong, nicknamed "Brother Sharp" online.]]
 
==SITES Spectre M4==
The [[Spectre M4|SITES Spectre M4]] appears as the final Common SMG T-Doll, buffing allies' damage passively and her own evasion actively.
[[File:Sites Spectre.jpg|thumb|none|450px|SITES Spectre M4 - 9x19mm]]
[[File:Spectre M4 GF.jpeg|thumb|none|600px|Spectre M4's in-game artwork. She serves as a clear example of the artwork censorship of the English server; her original artwork had her wearing nothing but a bra up top.]]
 
==Star Z-62==
The [[Star Z-62]] appears as a Rare SMG T-Doll, passively buffing damage and evasion, with an incendiary grenade for an active skill.
[[File:StarZ62SMG.jpg|thumb|none|450px|Star Z-62 - 9x23mm Largo]]
[[File:Z-62 GF.jpeg|thumb|none|600px|Z-62's in-game artwork. The use of a modern holographic sight on a sixties-era tube-receiver subgun makes for a curious yet satisfying combination.]]
 
==Sten Mk. II==
The [[Sten Mk II]] appears (going by the fully-capitalized form of the name in-game), ostensibly, as a Rare SMG T-Doll, though in practice it's rarer to ''not'' acquire her, since she's given to the player as a reward for completing the tutorial. Passively, she buffs accuracy and evasion; actively, she uses a hand grenade, in what is apparently a reference ro the assassination of Reinhard Heydrich by Sten-wielding Czech SOE assassins Josef Gabčik and Jan Kubiš, the latter of whom used a grenade after their plan went south.
[[File:Sten.jpg|thumb|none|450px|Sten Mk. II - 9x19mm]]
[[File:STEN MkII GF.jpeg|thumb|none|600px|STEN MkII's in-game artwork. She was apparently designed to look like a WWII-era British working-class subject; this would make sense, as the Sten was designed as a gun that the everyman could produce with the right equipment.]]
 
==Steyr TMP==
The [[Steyr TMP]] appears as a Rare SMG T-Doll, simply called "TMP"; her buff tiles increase allies' accuracy and damage, while her active skill increases her own evasion.
[[File:SteyrTMP.jpg|thumb|none|450px|Steyr TMP - 9x19mm]]
[[File:GFL TMP.jpg|thumb|none|600px|TMP's in-game artwork; her TMP features a rail mount, though it doesn't seem to serve any purpose here aside from making the irons harder to use. As a note of trivia, her cat-ear headphones are apparently wired into her directly, right down to being fully capable of sensing touch; as for her tail, let's just say that there's been speculation.]]
 
==T77==
The '''T77''', a lesser-known Taiwanese [[MAC-10]] derivative, appears as a Rare SMG T-Doll, passively buffing allies' fire rate and actively increasing her own evasion.
[[File:T77.jpg|thumb|none|450px|T77 - 9x19mm]]
[[File:T77 GF.jpeg|thumb|none|600px|T77's in-game artwork. I'm sure that her furry friend serves some important tactical purpose.]]
 
=Assault Rifles=
Assault rifle-equipped T-Dolls (AR) have average stats all around, making them polyvalent. Their passive buffs affect T-Dolls carrying submachine guns. Due to balance and design reasons, AR T-Dolls can use either assault or battle rifles; likewise, short-barreled assault rifles and carbines are sometimes classified as submachine guns in game for the same reasons.  
Assault rifle-equipped T-Dolls (AR) have average stats all around, making them polyvalent. Their passive buffs affect T-Dolls carrying submachine guns. Due to balance and design reasons, AR T-Dolls can use either assault or battle rifles; likewise, short-barreled assault rifles and carbines are sometimes classified as submachine guns in game for the same reasons.  


==L85A1==
==5.56A-91M==
The [[Enfield_L85|L85A1]] appears as a Common AR T-Doll, boosting the damage and accuracy of her teammates and hers as well, alongside her rate of fire.
The [[5.56A-91]]M appears as an Epochal AR T-Doll, under the name "A-91" (which normally applies to the 7.62x39mm version), with passive buffs that increase allies' damage and evasion; her active skill is an anti-personell grenade launched from her rifle's integrated grenade launcher, which has the additional effect of temporarily boosting her damage and accuracy when fired (during night battles only).
[[Image:L85A1.jpg|thumb|left|350px|L85A1 with SUSAT scope - 5.56x45mm NATO]]
[[File:A91.jpg|thumb|none|450px|5.56A91M - 5.56x45mm NATO & 40mm VOG caseless]]
[[Image:L85A1_GF.jpg|thumb|left|450px|L85A1 in-game artwork. Note the slightly different scope compared to the SUSAT used by the real L85A1.]]
[[File:A-91 GF.jpeg|thumb|none|600px|A-91's in-game artwork; note her rifle's nearly-straight magazine (indicating that it's a 5.56mm variant) and large, textured grip area (indicating that it's a more modern M variant). And yes, she is drinking from a flask; near-constant drunkenness is a character trait of hers, which raises some serious questions about how exactly a robot can get drunk.]]
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==6P62==
The '''6P62''', a Russian prototype select-fire anti-materiel rifle, appears as a Rare AR T-Doll, and seriously stretches the definition of the category in the process; as one would expect, she behaves differently from most AR T-Dolls, with bottom-tier evasion and fire rate offsetting her best-in-class damage and the unique ability (among ARs) to use AP ammo. Her passive buffs increase teammates' damage, while her active skill boosts her own damage and accuracy.
[[File:6P62.jpg|thumb|none|450px|6P62 - 12.7x108mm]]
[[File:6P62 GF.jpeg|thumb|none|600px|6P62's in-game artwork. Note her rifle's straight magazine and brakeless suppressor (as opposed to the reference image's curved magazine and brake-ended suppressor); hers appears to have been based on [https://guns.fandom.com/wiki/6P62?file=6P62_Firing.jpg a well-known image] of what is presumably a slightly different prototype being test-fired. The large device on her back (connected to the exoskeleton on her arms) is purportedly a stabilizer to help her aim her 6P62 and control its recoil; this somehow weighs 50 kilograms, or roughly 110 pounds.]]
 
==9A-91==
The [[9A-91]] appears as an Epochal AR T-Doll; she passively buffs allies' evasion and fire rate, and actively buffs her own damage (moreso at night).
 
Her unique equipment is the "PKN03M Night Vision Scope", apparently a fictional future variant of the BelOMO PKN-03P; gameplay-wise, it increases her night-battle accuracy and, for no particular reason, her damage. Those who don't already have the scope are currently unable to obtain it, as it was a limited-time reward for attaining a high rank during the Operation Deep Dive event.
[[File:9A-91silenced.jpg|thumb|none|450px|9A-91 (current model) with suppressor and Kobra red-dot sight - 9x39mm]]
[[File:9A-91 GF.jpeg|thumb|none|600px|9A-91's in-game artwork; her rifle's handguard indicates that it is the current-production variant - in fact, given the angle, handguard, sight, and suppressor, it may have been based on the one in the image above. This is also the censored version of this artwork; in the original version, the white portion of her uniform was both shorter and translucent.]]
 
==AAC Honey Badger==
The [[AAC Honey Badger]] appears as an Epochal SMG T-Doll (despite the Honey Badger being a compact assault rifle in reality), with passive buffs that increase allies' damage and crit rate, and an active skill that increases her own damage and evasion.
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger - .300 AAC Blackout]]
[[File:Honey Badger GF.jpeg|thumb|none|600px|Honey Badger's in-game artwork; her rifle features a shorter-than-standard suppressor, a red-dot sight (seemingly one of Aimpoint's Micro sights), a set of folded-down backup iron sights, and a Magpul RVG foregrip. Her pet is, fittingly enough, an actual Honey Badger; its name is "Betty", and its design is apparently a reference to the German Shepard "Riley" from ''[[Call of Duty: Ghosts]]'' (wherein the Honey Badger made one of its better-known media appearances).]]
 
==AKM==
The Rare AR T-Doll "[[AK-47]]" uses the later improved variation of said rifle, the [[AKM]] (though her chibi sprites instead use a Type 3 AK, which she fires with the safety on). Her buff tiles increase allies' evasion, while her active skill boosts her own damage and accuracy.
 
She has three "unique" optics (shared with her Chinese descendant below), all exclusively available as limited-time event ranking rewards, and all visually modeled off of the 1P78 Kashtan; they are known in-game as the "KST1P7", "KST1P8", and "KSTSP", all sharing the same crit chance buff, and having different (increasing, in that order) buffs to crit damage.
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
[[File:AK-47 GF.jpeg|thumb|none|600px|AK-47's in-game artwork. Note her rifle's in-line stock, ribbed receiver cover, small mag-well dimple, hole-less gas tube, and tall front sight block, all pinning it down as an AKM rather than an original AK-47; while it does appear to lack a slant compensator and palm-swell handguard, AKMs without these components are certainly not unheard of in the real world (especially in conflict zones, where repairs are made with whatever parts are handy). One does have to wonder why her skill doesn't involve that grenade she's carrying...]]
 
==AS Val==
The [[AS Val]] appears as an Epochal AR T-Doll, with passive buffs that increase allies' damage and fire rate; her active skill increases her own (rather low) damage, especially during night battles.
[[File:AS Val left.jpg|thumb|none|450px|AS Val - 9x39mm]]
[[File:AS Val GF.jpeg|thumb|none|600px|AS Val's (censored) in-game artwork; unlike the reference image, her rifle features a Kobra red-dot sight.]]
 
==ASh-12.7==
The [[ASh-12.7]] appears as a Rare AR T-Doll. Her passive buffs increase allies' damage; her active skill boosts her own, alongside her crit rate.
[[File:ASh-12.jpg|thumb|none|450px|ASh-12.9]]
[[File:ASh-12.7 GF.jpeg|thumb|none|600px|ASh-12.7's in-game artwork; note her rifle's flat-bottomed pistol grip and ventilated carrying handle, showing it to be the prototype Ash-12.7, rather than the production ShAK-12. As if the fact that her addition to the game predates the release of that version wasn't sufficient proof.]]
 
==Beretta AR-70/223==
The [[Beretta AR-70/223]] appears as a Rare AR T-Doll, simply named "AR70"; she passively buffs allies' fire rate and accuracy, while her active skill is a rifle grenade.
[[File:AR70223.jpg|thumb|none|450px|Beretta AR-70/223 - 5.56x45mm NATO]]
[[File:GFL AR70.jpg|thumb|none|600px|AR70's in-game artwork. Where she's keeping her spare mags, rifle grenades, or pupils? Anyone's guess.]]
 
==Beretta ARX-160==
The [[Beretta ARX-160]] appears as a Rare AR T-Doll; her buff tile increases a single ally's damage and accuracy, while her active skill is a rifle grenade.
[[File:Beretta ARX-160.jpg|thumb|none|450px|Beretta ARX-160 - 5.56x45mm NATO]]
[[File:ARX-160 GF.jpeg|thumb|none|600px|ARX-160's in-game artwork. Her rifle is fitted with a vertical foregrip, an EOTech holographic sight, and a pair of flip-up backup irons (somewhat oddly flipped up here); she also carries a holstered sidearm, though it isn't seen clearly enough to make a positive ID.]]
 
==CETME Model L==
The [[CETME Model L]] appears as a Rare AR T-Doll, under the name "Model L"; she buffs allies' damage and accuracy passively, while her active skill increases her fire rate and accuracy.
[[File:Cetme Model L.jpg|thumb|none|450px|CETME Model L - 5.56x45mm NATO]]
[[File:Model L GF.jpeg|thumb|none|600px|Model L's in-game artwork; she shows far more confidence in her rifle than most Spanish troops did. Note that her rifle has a black finish, whereas original Model Ls were all green; this could mean that her rifle is based on one of MarColMar Firearms' semi-auto rebuilds (which are available in black), or that her rifle was simply sandblasted and re-finished.]]
 
==CZ 805 BREN A1==
The [[CZ 805 BREN|CZ 805 BREN A1]] appears as a Rare AR T-Doll, with buff tiles that increase teammates' damage and fire rate. Her active skill is an HE grenade; unlike many other grenade-launching AR T-Dolls (who seemingly use rifle grenades), CZ-805 launches this grenade with her rifle's underslung [[CZ 805 G1]] grenade launcher.
[[File:CZ805bren-gl.jpg|thumb|none|450px|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red-dot sight, and CZ 805 G1 grenade launcher - 5.56x45mm NATO & 40x46mm]]
[[File:CZ-805 GF.jpeg|thumb|none|600px|CZ-805's in-game artwork (or more specifically, the censored version thereof; she originally wore a smaller top); her rifle appears to have been based directly on the above image, given that the attachment setup is identical (right down to the spacing between the magnifier and the RDS). Also, cyberpunk high heels.]]
 
==Daewoo K2==
Known simply as "K2", the [[Daewoo K2]] appears as a Legendary AR T-Doll, buffing allied SMGs' damage and accuracy passively. Her active skill, "Overheat", is a (reference to some of the alleged overheating issues with the K2C variant, and a) rather complicated affair, with skill activation swapping between one of two modes - "Fever Mode", the default, has K2 fire in 3-round bursts, with each individual hit doing less damage, and each burst building up heat, 15 bursts being enough to start decreasing accuracy and damage; in "Note Mode", K2 swaps to semi-auto, reducing her evasion and movement speed in exchange for full per-shot damage, compounding bonus damage for repeated attacks on the same enemy, and (in stark defiance of the generally-accepted laws of thermodynamics) the ability to cool down the weapon with each shot (with one shot canceling out one burst).
[[File:Daewoo-K2.jpg|thumb|none|450px|Daewoo K2 - 5.56x45mm NATO]]
[[File:GFL K2.jpg|thumb|none|600px|K2's in-game artwork. No, she isn't missing her middle finger; she just has odd gloves (which are, interestingly enough, complementary).]]
 
==Desert Tech MDR==
The [[Desert Tech MDR]] appears as a Legendary AR T-Doll, under the name "MDR"; her passive buffs increase allied SMGs' damage and accuracy, while her active skill, "Danger Sniffer", has two modes depending on whether or not there's an ally in front of her - if there is, she gives them an HP shield and an evasion buff, and if not, she boosts her own damage and fire rate.
 
Her unique equipment is a specialty suppressor, consisting of an OSS Suppressors BPR4 (Back Pressure Regulator, which helps regulate gas back-pressure to ensure consistent cycling) and SRM6 (Signature Reduction Module, the actual suppressor component); available only as a limited-time event reward, it increases MDR's evasion, crit rate, and (for some reason) damage.
[[File:MDR-BIG.jpg|thumb|none|450px|Desert Tech MDR with red-dot sight - 7.62x51mm NATO]]
[[File:GFL MDR.jpg|thumb|none|600px|MDR's in-game artwork, displaying a respectable degree of preparedness gear-wise; the placement of her arm makes it difficult to tell which caliber her rifle is configured for, though her chibi sprites suggest it's the 7.62x51mm variant. Also worth noting is that, by the 2060s, humanity will have gone back to using flip-phones.]]
 
==Enfield EM-2==
The [[Enfield EM-2]] appears as an Epochal AR T-Doll, under the name "EM-2". Her buff tiles increase allies' damage and accuracy; her active skill, "Crispy Cookie Shot", fires three damage-boosted shots in quick succession at randomly-selected targets.
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]
[[File:EM-2 GF.jpeg|thumb|none|600px|EM-2's in-game artwork, complete with a pile of her presumably-Shot-related Crispy Cookies.]]
 
==Enfield L85A1==
The [[Enfield L85A1]] appears as a Common AR T-Doll, boosting the damage and accuracy of her teammates passively, and her own damage and rate of fire actively.
[[File:L85A1.jpg|thumb|none|450px|L85A1 with SUSAT scope - 5.56x45mm NATO]]
[[File:L85A1 GF.jpg|thumb|none|600px|L85A1's in-game artwork. Note the slightly different scope compared to the SUSAT used by the real L85A1.]]
 
==FAMAS F1==
The [[FAMAS F1]] appears as an Epochal AR T-Doll, simply named "FAMAS"; her passive buffs increase allies' accuracy and damage, while her active skill is a rifle grenade (which she somehow manages to fire without removing her rifle's bayonet).
 
Her unique equipment is a Safran Electronics & Defense SWORD day/night scope, called the "FELIN System Sight" in-game (presumably due to its use as part of the French military's FÉLIN program); gameplay-wise, it increases her accuracy, damage, and crit chance, though not her night-battle accuracy for some reason. Notably, this sight was meant to be mounted onto program-specific flat-top FAMAS rifles rather than standard F1s, though it can theoretically fit onto anything with a Picatinny rail.
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]
[[File:FAMAS GF.jpeg|thumb|none|600px|FAMAS's in-game artwork; for whatever reason, it just cuts off at the edges. Notably, her rifle features a non-standard bayonet, more reminiscent of a US-issued M9 bayonet than a French one (for comparison, [[:File:FAMAS G2 with bayonet.jpg|this]] is what a normal FAMAS bayonet looks like); her bag also contains some oddly pointy rifle grenades (which look more like [[RPG-7]] rounds than NATO rifle grenades). Her rifle also appears to be drawn far too large, though this could simply be a matter of perspective.]]
 
==FN F2000==
The [[FN F2000]] is another Common AR T-Doll, going by "F2000" outside the English server and "FF F2000" on it; she passively buffs her allies' evasion and damage, with her active skill increasing the latter for herself.
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]
[[File:F2000 GF.jpeg|thumb|none|600px|F2000's in-game artwork.]]
 
==FN FNC==
The [[FN FNC]] appears as a Rare AR T-Doll; similarly to F2000, she goes by "FF FNC" on the English server, and "FNC" elsewhere. Her passive buffs increase evasion and accuracy, while her active skill boosts her own damage.
[[File:FN FNC.jpg|thumb|none|450px|FN FNC - 5.56x45mm NATO]]
[[File:FNC GF.jpeg|thumb|none|600px|FNC's in-game artwork; her fixation with chocolate is presumably a nod to the rifle's Belgian origins. Notably, her rifle lacks both the military variant's barrel-mounted bayonet lug and the civilian variant's barrel-mounted sling swivel, so it's unclear which one it was based on.]]
 
==Heckler & Koch G36==
The [[Heckler & Koch G36]] appears as an Epochal AR T-Doll, named "G36" on most servers and "Gr G36" on the English and Japanese ones; her passive buffs increase allies' ROF and damage, with her active skill boosting the latter stat for herself.
[[File:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 - 5.56x45mm NATO]]
[[File:G36 GF.jpeg|thumb|none|600px|G36's in-game artwork. Curiously, not even the integrated ZF dual sight counts in gameplay terms - that specific sight has to be unlocked. And don't bother asking what's holding that metal square onto her ponytail; levitation aside, it's (along with her various other similarly-designed buckles and ornaments) apparently meant as a reference to the holes in the rifle itself, such as those in the stock and under the carrying handle, while the six holes in her corset reference those in the rifle's handguard. Her skirt also has stitches spelling out "III VI", Roman numerals for "3 6", presumably since stitches spelling out "XXXVI" would look strange.]]
 
==Heckler & Koch G36C==
The [[Heckler & Koch G36C]] appears (incorrectly) as a Legendary SMG T-Doll; as with her rifle-length sister above, the English and Japanese servers prefix her name with "Gr". Being classed as an SMG (despite wielding a compact assault rifle), she buffs allied AR units' damage and fire rate passively; her active skill also ties into her SMG role, being a simple force shield.
[[File:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm NATO]]
[[File:GFL G36C.jpg|thumb|none|600px|G36C's in-game artwork; her rifle's magazine is appropriately full, though it does seem to be a bit more curved than a typical G36 mag.]]
 
==Heckler & Koch G3A3==
Going by "Gr G3" on the English and Japanese servers and "G3" elsewhere, the [[Heckler & Koch G3A3]] is another Common AR T-Doll. Her passive buffs increase allies' accuracy and rate of fire; her active skill is an anti-personnel rifle grenade (which isn't rendered in-game until it is in flight), dealing considerable damage to enemies in a fixed radius.
[[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 - 7.62x51mm NATO]]
[[File:G3 GF.jpeg|thumb|none|600px|G3's in-game artwork; her rifle largely matches the reference image, save for its use of non-waffle-pattern magazines. She also appears to be carrying 3 silver-colored cartridges between her fingers, for whatever reason.]]
 
==Heckler & Koch HK33A2==
The [[Heckler & Koch HK33]] appears as a Rare AR T-Doll, with the usual naming shenanigans (either "HK33" or "Gr HK33" depending on the server); her passive buffs increase allies' damage and evasion, while her active skill buffs her own fire rate.
[[File:HK33w25rdMag.jpg|thumb|none|450px|Heckler & Koch HK33A2- 5.56x45mm NATO]]
[[File:HK33 GF.jpeg|thumb|none|600px|HK33's in-game artwork. Notably, her rifle features the scope, scope mount, and cheek riser of an [[Heckler & Koch HK33SG/1|HK33SG/1]] (the DMR variant of the HK33); however, as it lacks that rifle's special trigger pack, it is not one. She is also one of the few non-HG T-Dolls to carry a sidearm; seeing as she never draws it, it's impossible to identify.]]
 
==Heckler & Koch HK416==
The [[Heckler & Koch HK416]] appears as a Legendary AR T-Doll (and a member of the story-significant Squad 404), named "HK416" everywhere except the English and Japanese servers, where she's instead simply named "416" (though whether this is a result of the common misinterpretation of the rifle's name - "Heckler & Koch 416" instead of the appropriate "Heckler & Koch '''HK'''416 - or simply a copyright-dodging measure is hard to say). Her single buff tile increases one allied SMG's damage, while her active skill is a (rather powerful) anti-personnel grenade.
 
Her unique equipment is the "EOT XPS3", a paired EOTech XPS3 holographic sight and a corresponding EOTech G33 flip-aside 3X magnifier; this increases her accuracy, crit rate, and (somehow) damage.
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler & Koch HK416 with 10.4" barrel (early model) - 5.56x45mm NATO]]
[[File:GFL 416.jpg|thumb|none|600px|HK416's in-game artwork. Her rifle features (as ever, not in a gameplay sense) a suppressor, a Magpul MOE stock, an EOTech holographic sight (mounted onto the handguard, a somewhat unusual - though not unheard of - arrangement), a PEQ-style laser sight, a Magpul RVG foregrip, and a flashlight, with all but the latter in tan; somewhat curiously, this tan colorscheme is also applied to the side rails of the rifle's handguard. She also carries several tan-painted magazines with black handling loops (though the one in her gun is black, and lacks this handling loop), a combat knife, an unidentifiable suppressed handgun, and a fair amount of Bundeswehr iconography, complete with two Iron Cross hair ornaments.]]
 
==Heckler & Koch XM8==
The [[Heckler & Koch XM8]] appears as an Epochal AR T-Doll, simply named "XM8" (regardless of server); her passive buffs increase allies' damage and evasion, while her active skill is a rifle grenade.
[[File:Xm8_rightmed.jpg|thumb|none|450px|Heckler & Koch XM8 (early version) - 5.56x45mm NATO]]
[[File:XM8 GF.jpeg|thumb|none|600px|XM8's in-game artwork. She carries an earlier version of the rifle, as noted by the open-fronted "duckbill" flash hider, the lack of PCAP accessory-mounting holes on the handguard, and the distinctive greenish-brownish-gray finish. While relatively accurate, her rifle does appear to be missing some details, notably the selector markings, the brass deflector, and the distinctive "XM8" label on the receiver; the magazine she's using is also either non-standardly opaque (normal G36/XM8 mags are translucent) or completely empty.]]
 
==IMI Galil ARM==
Simply named "Galil", the [[IMI Galil ARM]] is a Common AR T-Doll, increasing allies' evasion and accuracy passively, and buffing her own accuracy substantially as an active skill.
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]
[[File:Galil GF.jpeg|thumb|none|600px|Galil's in-game artwork. Her rifle appears to be mirrored, with the safety, charging handle, and stock hinge all on the left side instead of the right.]]
 
==IMI Magal==
The seldom-seen IMI Magal, a police variant of the [[IMI Galil MAR]] chambered in .30 Carbine, appears as a Rare AR T-Doll; despite being a semi-auto-only weapon in reality, she is depicted firing her rifle full-auto in-game. Her buff tiles increase teammates' accuracy and evasion, while her active skill raises her own damage and fire rate.
[[File:Magal.jpg|thumb|none|450px|IMI Magal - .30 Carbine]]
[[File:Magal GF.jpeg|thumb|none|600px|Magal's in-game artwork; as with other T-Dolls, her rifle's optic (a Meprolight M21, in this case) does nothing unless an optic is equipped as an attachment.]]
 
==IMI TAR-21==
The [[TAR-21|IMI TAR-21]] appears as an Epochal AR T-Doll, simply named "TAR-21"; her passive buffs increase allies' evasion, while her active skill boosts her own ROF and damage.
 
She has a unique piece of equipment, the "Tactical Earphones"; these increase her damage and ROF further, along with her evasion, freely available for anyone willing to farm Midnight 10-4 for them.
[[File:Tavor-tar.jpg|thumb|none|450px|IMI TAR-21 with Meprolight red-dot sight - 5.56x45mm NATO]]
[[File:TAR-21 GF.jpeg|thumb|none|600px|TAR-21's in-game artwork, complete with a red-dot sight that, as usual, doesn't count gameplay-wise; in fact, neither does the headset she's wearing, since (as mentioned) that has to be acquired as a separate piece of gear. She's shown yanking out a magazine here, presumably because it's too small, has no feed lips, and was full of spent casings.]]
 
==INSAS==
The [[INSAS]] appears as a Rare AR T-Doll, buffing allies' damage and evasion passively, and her own damage and accuracy actively.
[[File:INSAS 1B1 rifle.jpg|thumb|none|450px|INSAS 1B1 with black furniture - 5.56x45mm NATO]]
[[File:INSAS GF.jpeg|thumb|none|600px|INSAS's in-game artwork. She appears to be holding the rifle somewhat oddly, at arms' length and pointed straight down, giving the impression that her right arm is abnormally short; her baggy clothes further this illusion of unusually small limbs. Her rifle is also mirrored; from this side, the ejection port should be visible.]]
 
==Knight's Armament PDW==
The [[Knight's Armament PDW]] appears under the name "K-PDW" on the English server (and "KAC-PDW" elsewhere), incorrectly classified as an SMG unit (of Epochal rarity). Her buff tiles increase allies' damage and accuracy; her active skill, "D-Fense", clears any negative status effects applied to her, and grants her a temporary shield and an also-temporary evasion boost once it wears off.
[[File:KAC PDW 8in.jpg|thumb|none|450px|Knight's Armament PDW with 8" barrel - 6x35mm]]
[[File:K-PDW GF.jpeg|thumb|none|600px|K-PDW's in-game artwork. Gotta wonder who they think they're fooling calling her "K-PDW" when the manufacturer's logo is clearly visible on the rifle's magwell, and their name is written on her (translucent...) dress. As is its caliber.]]


= Machine guns =
==M16A1==
Machine gun-equipped T-Dolls (MG) are the most damaging regular units with a maxed out rate of fire and high damage per shot, but suffer from weak defenses as well as only attacking in short bursts before reloading, leaving them helpless without a front line to shield them. Their passive buffs affect T-Dolls carrying shotguns. Like AR T-Dolls above, this category contains both light and heavy machine guns.
The [[M16A1]] appears as an Epochal AR T-Doll, and the second-last member of the story-central AR Team obtained; her passive buffs increase allies' evasion and damage, while her active skill is a flashbang. Uniquely, she can't equip an optic or suppressor (despite there being no reason that an M16A1 couldn't be fitted with either of these things); instead, she has two personal equipment slots, and is the only AR T-Doll capable of equipping armor (an equipment type normally reserved for SGs). Her unique equipment capitalizes on this, being a specialized exoskeleton that provides both armor and evasion buffs at the cost of (strangely enough) attack speed.
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 - 5.56x45mm NATO]]
[[File:M16A1 GF.jpeg|thumb|none|600px|M16A1's in-game artwork, ''[[Metal Gear Solid]]'' influence and all. Despite having an eyepatch on her right eye (having apparently voluntarily chosen not to get it repaired), she aims and fires her rifle right-handed, both in-game and in official artworks (though her chibi sprites depict it as some form of collapsible-stocked carbine instead of a full-length rifle). As for the large box in her other hand, the artist describes it as being full of non-specific "accessories", liquor presumably among them.]]
[[File:M16A1 GF 2.jpeg|thumb|none|600px|The default position of her character portrait doesn't show the rifle in its entirety; fortunately, the index allows these portraits to be moved around, giving a better view of the rifle's details (and curiously yellow receiver markings).]]
 
==M4A1==
The [[M4A1]] appears as an Epochal AR T-Doll, and perhaps more significantly the first member of the AR Team acquired. Her passive buffs affect allied ARs rather than SMGs (presumably since the AR Team is meant to work as an actual echelon), increasing their damage and crit rate; her active skill increases her own damage.
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex sight, Knight's Armament RAS handguard, rail covers, and vertical foregrip - 5.56x45mm NATO]]
[[File:M4A1 GF.jpeg|thumb|none|600px|M4A1's in-game artwork. Her rifle features a similar handguard and foregrip to the one above, though it lacks the rail covers and has an EOTech holographic sight rather than an Aimpoint; it also somewhat curiously uses 20-round magazines with handling loops (rather than the 30-rounders used in most modern M4A1s), and has a low-profile gas block with a flip-up front sight, a corresponding flip-up rear sight, and a suppressor that covers most of the exposed portion of the barrel. Notably, she shoots left-handed; her more obviously mechanical right hand also only has 4 fingers (with the pinky apparently being replaced with a device that attaches directly to the gun, for whatever reason).]]
 
==M4A1 SOPMOD Block II==
The [[M4A1 SOPMOD Block II]] serves as the second member of the AR Team acquired (an Epochal AR T-Doll, like the others), named "M4 SOPMOD II"; her passive buffs increase allies' evasion and accuracy, and her active skill is a launched grenade (presumably a rifle grenade, though some artworks/pieces of media depict her with an [[M203 grenade launcher]] instead).
[[File:SOPMODBII.jpg|thumb|none|450px|M4A1 SOPMOD Block II with Crane stock, aftermarket pistol grip, flip-up sights, EOTech holographic sight, Primary Arms vertical foregrip, PEQ laser sight, flashlight, and Magpul PMag - 5.56x45mm NATO]]
[[File:M4 SOPMOD II GF.jpeg|thumb|none|600px|M4 SOPMOD II's in-game artwork. Her rifle's attachment setup is a bit simpler than the one above; it has the same Crane stock, and a similar EOTech sight and side-mounted flashlight, though it lacks a foregrip, laser, and (somewhat worryingly) backup irons, and uses Lancer magazines instead of Magpuls. The core concepts behind her design were apparently "destruction" and "modification"; the former explains her relative unhingedness, while the latter ties into the rifle's modularity, and is shown most clearly in her left arm - while several T-Dolls have clearly mechanical arms, this one's design is distinctly different, largely due to it coming from (in an in-lore sense) a destroyed Sangvis Ferri T-Doll, parts of which M4 SOPMOD II apparently collects.]]
 
==Norinco QBZ-03==
The [[Norinco QBZ-03]] appears as a Rare AR T-Doll (referred to as either "Type 03" or "Type03" depending on the server), with passive buffs that increase allies' damage and evasion, and an active skill that raises her own damage and crit rate.
[[File:QBZ-03.jpg|thumb|none|450px|Norinco QBZ-03 - 5.8x42mm]]
[[File:Type 03 GF.jpeg|thumb|none|600px|Type 03's in-game artwork; she wears a camouflaged version of a traditional Chinese-styled dress, complete with a belt of ammunition that won't actually fit into her magazine-fed rifle.]]
[[File:Type 03 GF 2.jpeg|thumb|none|600px|Shifting her portrait down allows for a view of the rifle's front end.]]
 
==Norinco QBZ-95==
The [[Norinco QBZ-95]] appears as a Legendary AR T-Doll, named "Type95" (without a space); her buff tile increases one ally's damage and evasion, while her active skill boosts the former stat for herself.
 
Her "unique" equipment (shared with her "sister" below) is the "Advanced Infantry Sight", available from the Black Market (or from crates in a limited-time event); it raises her crit rate and (somewhat oddly) damage.
[[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]
[[File:GFL Type 95.jpg|thumb|none|600px|Type95's in-game artwork. Her rifle's rear-lower receiver area seems to have been simplified somewhat; the Doll herself, meanwhile, seems to be experiencing some of the same random wind that affects several other characters' portraits.]]
 
==Norinco QBZ-97A==
The [[Norinco QBZ-97A]] also appears as a Legendary AR T-Doll, similarly named "Type97"; her one buff tile increases the affected SMG's evasion and fire rate, with the latter stat being the target of her self-buffing active skill.
 
Interestingly, she retains compatibility with her non-exported sister's special optic, despite being depicted with a completely different mounting system (Picatinny rails, rather than the QBZ-95/97's proprietary carry handle optic mount).
[[File:QBZ97A.jpg|thumb|none|450px|Norinco QBZ-97A - 5.56x45mm NATO]]
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR with T97.ca LHG and FTU (and a red-dot sight) - 5.56x45mm NATO]]
[[File:GFL Type 97.jpg|thumb|none|600px|Type97's in-game artwork, showing the characteristic smaller trigger guard of the QBZ-97A variant. Her rifle features the FTU (Flat Top Upper) modification from T97.ca; this is intended for the Emei Type 97 NSR (a semi-auto variant of the QBZ-97 sold in Canada), though it could conceivably be fitted to a select-fire QBZ-97A with some tweaking. As ever, the red-dot sight depicted in the artwork doesn't count for anything in-game; you need to supply your own.]]
 
==Norinco Type 56-1==
The [[Norinco Type 56-1]] appears as an Epochal AR T-Doll, under the name "Type56-1" (with no space on the EN server, much like Type 03); her passive buff tiles increase allies' evasion and crit rate, and her active skill is a rifle grenade.
 
As mentioned, she shares her Russian predecessor's set of unique event-reward optics, with the same corresponding stat effects.
[[File:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 (later model with stamped receiver) - 7.62x39mm]]
[[File:Type 56-1 GF.jpeg|thumb|none|600px|Type56-1's in-game artwork. Her rifle is rather oddly proportioned, with a somewhat oversized trigger guard and too-small magazine; she also lacks trigger discipline, though she does at least have safety on.]]
 
==Norinco Type 63==
The seldom-seen [[Norinco Type 63]] appears as a Common AR T-Doll; she increases allies' evasion and damage, and buffs her own accuracy.
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]
[[File:Type 63 GF.jpeg|thumb|none|600px|Type 63's in-game artwork.]]
 
==OTs-12 Tiss==
The OTs-12 Tiss, a prototype 9x39mm variant of the [[AKS-74U]] meant for Russian law enforcement, appears as a Rare AR T-Doll; she passively boosts teammates' damage and fire rate, and actively increases the latter for herself. Her unique equipment is SPP armor-piercing ammo, which increases her standard and crit damage stats; given that this particular ammo type was originally meant for the [[VSS Vintorez]], and is compatible with any 9x39mm firearm, it's safe to say that its exclusivity is more for gameplay reasons than anything else.
[[File:Tiss Early.jpg|thumb|none|450px|OTs-12 Tiss (early prototype) - 9x39mm]]
[[File:OTs-12 GF.jpeg|thumb|none|600px|OTs-12's in-game artwork; she carries one of the earlier variants of the rifle, with a longer barrel and standard AKS-74U rear sight. Her outfit looks heavily Soviet-inspired (which makes some sense, as the OTs-12 project began towards the very end of the USSR's existence, though it ended after said existence - then again, said existence never ended in ''GF'''s universe); the hearing protection and safety goggles presumably reference the weapon's status as an experimental prototype, something which she also references in her voice lines (wherein she frequently refers to herself as a "secret weapon").]]
 
==Ribeyrolles 1918 Automatic Carbine==
The [[Ribeyrolles 1918 Automatic Carbine]] appears as an Epochal AR T-Doll, simply named "Ribeyrolles". Her passive buffs affect allied ARs rather than SMGs, increasing their damage; her active skill, "Crimson Echoes", affects any allies on her tiles regardless of their class, increasing their damage, accuracy, and fire rate.
[[File:Ribeyrolle1918.jpg|thumb|none|450px|Ribeyrolles 1918 Automatic Carbine - 8x35mm Ribeyrolles]]
[[File:Ribeyrolles GF.jpeg|thumb|none|600px|Ribeyrolles' in-game artwork; her rifle is undoubtedly based on the image above, seeing as that image is the only picture of the gun known to exist. Her uniform is meant to echo both a WWI-era French military uniform and a medical patient (possibly to represent the severe losses France incurred during said war); this raises several questions (beyond where G&K managed to get the one prototype of a gun whose whereabouts still aren't known to this day), namely why a powerful, successful PMC have seen fit to send a barefoot, bandage-wearing, IV-drip-dependant soldier into frontline combat, and what an android would even do with an IV drip in the first place. Coolant, maybe?]]
 
==SIG Stgw 57==
The [[SIG SG 510|SIG Stgw 57]] appears as the final Common AR T-Doll, going by the rifle series' generic name of "SIG-510". Her buff tiles increase allies' damage and rate of fire, while her skill increases her own damage. Her unique equipment is a "fire selector", taking the form of a complete select-fire trigger pack, and increasing her damage, critical hit rate, and accuracy; this would make sense if she were wielding one of the many surplussed civilian Stgw 57s on the Swiss market that had their select-fire functionality removed, but she is always seen firing full-auto in-game, regardless of whether or not she has the upgrade.
[[File:SIG-StG-57.jpg|thumb|none|450px|SIG Stgw 57 - 7.5x55mm Swiss]]
[[File:SIG-510 GF.jpeg|thumb|none|600px|SIG-510's in-game artwork. Note her rifle's curved magazine and black polymer furniture, pinning it as the Stgw 57 variant of the SG 510.]]
 
==Spike's Tactical 10th Anniversary AR-15==
The 3rd-encountered member of the AR Team is ST AR-15, with "ST" apparently standing for "Spike's Tactical"; accordingly, she uses a [[Spike's Tactical rifle series|Spike's Tactical]]-made AR-15, more specifically one of a limited run of 100 made to celebrate the company's 10th anniversary back in 2011. Her passive buffs increase teammates' evasion and fire rate, while her active skill buffs her own fire rate.
 
Her unique equipment consists of ".300BLK High-Velocity Ammo", which increases her damage at the expense of accuracy; this is somewhat odd, as the primary purpose of the .300 Blackout round (often abbreviated as ".300BLK") is to be effective at subsonic velocities (unless the special aspect of the ammo in question is that it rides just barely under the speed of sound); it also implies that her rifle is chambered in .300 Blackout, which the ST 10th Anniversary wasn't normally, though the only things that would need to be swapped out to allow this are the barrel and gas system. She is also shown firing the rifle in full-auto in-game; while this particular rifle (like most/all civilian AR-15s) is semi-auto-only in reality, modifying one to fire full-auto is not a particularly difficult task for anyone with some basic machine tools (or a 3D printer, or a coat hanger and some spare time, for that matter).
[[File:ST 10th Anniversary.jpg|thumb|none|450px|Spike's Tactical 10th Anniversary AR-15 - 5.56x45mm NATO]]
[[File:ST AR-15 GF.jpeg|thumb|none|600px|ST AR-15's in-game artwork; her overall lighter-colored appearance and different art style compared to the rest of the AR Team could be meant to emphasize her "different-ness" as a civilian rifle rather than a military one (though it could also be due to her being the only member of the team drawn by a different artist). The "SPR" marking on her left sock apparently stands for either "Special Purpose Rifle" or "Semi-Automatic Precision Rifle", and sits right next to a sheathed M9 bayonet (which is apparently attached to her underwear, for whatever reason). Her rifle featuring a suppressor would make sense if it was supposed to be chambered in .300 Blackout (though as with all other suppressors in character portraits, one has to be manually equipped for it to have an effect); somewhat less sensible is the gigantic long-range scope on top, which doesn't exactly line up with a weapon using a sub-sonic round with an effective range under 500 meters.]]
 
==SR-3MP Vikhr==
The [[SR-3M|SR-3MP Vikhr]] appears (erroneously) as a Legendary SMG T-Doll, named "SR-3MP". Her buff tiles increase allies' (specifically allied ARs', given her classification as an SMG) fire rate and crit chance; her active skill simply (albeit massively) increases her own damage.
 
Her special equipment, an award for accumulating enough points in ranking (meaning that, unlike most other ranking rewards, it isn't tied to a player's position relative to others) is the "SR3 Special Suppressor"; stated to be special primarily in being shorter than the SR-3's normal suppressor (an understandable thing to desire, given that the SR-3M's normal suppressor is about as long as the rest of the gun with the stock folded), it increases her evasion, accuracy, and damage.
[[File:SR-3MP.jpg|thumb|none|450px|SR-3MP Vikhr - 9x39mm]]
[[File:GFL SR3MP.jpg|thumb|none|600px|SR-3MP's in-game artwork, complete with a functionless-in-gameplay red-dot sight and suppressor. The latter is of note - while her specialty suppressor prides itself on being shorter than the normal one, the can on her rifle in this image is shorter than both, and is of completely non-standard (and most likely fictional) design. Many of her rifle's parts are also painted pink (including a band on the aforementioned suppressor, the trigger, one of the ridges on the magazine, and the top rail), presumably to fit with her costume and eyes. The rifle's stock is also attached upside-down to the bottom of the pistol grip; this is an actual configuration of the weapon, though it's normally meant for keeping the stock out of the way when wearing a bulky helmet - as SR-3MP lacks a helmet (or any sort of protective gear, for that matter), this setup was likely chosen simply because it looks distinctive.]]
 
==STK SAR-21==
The [[SAR-21|STK SAR-21]] appears as an Epochal AR T-Doll, with passive buffs that increase teammates' accuracy and damage; her active skill, "Great Meteor Storm", temporarily reduces her accuracy, buffs her fire rate, and causes her to attack in a "sweeping" pattern (i.e. switching targets after every attack).
[[File:Sar21.jpg|thumb|none|450px|STK SAR-21 - 5.56x45mm NATO]]
[[File:SAR-21 GF.jpeg|thumb|none|600px|SAR-21's in-game artwork; as with most T-Dolls, her rifle's suppressor has no in-game effect unless one is equipped, and its integrated optic doesn't prevent you from adding a different one. She features a general theme color of blue, with a Miss Joaquim orchid hairpin (the national flower of Singapore), and a shoulder patch bearing markings associated with the Singaporean armed forces; she also carries several extra magazines, 3 glowsticks (which are commonly used in military applications), and several unusable [[M84 stun grenade]]s in a non-standard black-and-blue colorscheme. Even her rifle has some traces of blue on it (including an STK logo on the stock); this somewhat concerningly extends to the muzzle end of the suppressor, despite the fact that a blue-painted muzzle is normally used to indicate a less-lethal training weapon rather than a live-firing one.]]
 
==Sturmgewehr 44==
The [[Sturmgewehr 44]] appears as another Rare AR T-Doll, with passive buffs that increase allied SMGs' accuracy and evasion; her active skill is a high-explosive rifle grenade.
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]
[[File:StG-44 GF.jpeg|thumb|none|600px|StG44's in-game artwork. She wears what appears to be a Luftwaffe/Fallschirmjäger uniform, with certain elements conveying her rank as a general; as one would expect, the Nazi iconography has been removed (and, in this case, replaced with contemporary German symbols, as well as those of the G&K PMC), and StG herself states that the entire purpose behind the uniform is more for maintaining a professional appearance than anything else.]]
 
==Valmet M82==
The [[Valmet M82]] appears as an Epochal AR T-Doll, simply named "M82" on most servers, and "FI M82" on the English and Japanese ones. Her buff tiles raise allies' accuracy and evasion, while her active skill boosts her damage and fire rate.
[[File:Valmet 82-2.jpg|thumb|none|450px|Valmet M82 - 5.56x45mm NATO]]
[[File:M82 GF.jpeg|thumb|none|600px|M82's in-game artwork. Her outfit features a stylized (and sideways) Finnish flag, referencing the rifle's country of origin, along with several logos (including Griffin's), an ID card, what appears to be a holstered sidearm, no visible magazine pouches, and (confusingly) the text "VALMET M82 SEMI-AUTOMATIC RIFLE MANUAL", seemingly based on the text seen on the owner's manual for the civilian semi-auto versions of the rifle.]]
 
==Vektor CR-21==
The [[Vektor CR-21]] appears as an Epochal AR T-Doll, known simply as "CR-21"; her passive buffs increase teammates' accuracy and evasion, while her active skill, "Muscle Pump", raises her own damage and switches her targeting priority to the highest-damaging enemies within range.
[[File:Vektor-cr21-1.jpg|thumb|none|450px|Vektor CR-21 - 5.56x45mm NATO]]
[[File:CR-21 GF.jpeg|thumb|none|600px|CR-21's in-game artwork, boasting a grand total of one (1) magazine, unless her gym bag has a few extra in there somewhere. And also a set of mechanical claws on her feet, for whatever reason.]]
 
==Vepr==
The Ukranian [[Vepr]] (not to be confused with the [[Molot Vepr|Russian Vepr]], or the [[Vepr-12|other Russian Vepr]]) appears as a Rare AR T-Doll, buffing other AR units' damage passively; her skill, "Steel Blue Timpani", also raises any buff-tiled Dolls' damage (regardless of weapon type), along with their fire rate and accuracy.
[[File:Vepr.jpg|thumb|none|450px|Vepr - 5.45x39mm]]
[[File:Vepr GF.jpeg|thumb|none|600px|Vepr's in-game artwork. Aside from the scope, her rifle features what appears to be a rather oversized flash hider; it also features a charging handle attached directly to the bolt carrier, despite one of the important parts of converting an [[AK-74]] into a Vepr being the removal of this (since the cheek rest blocks it) and the addition of a charging handle on the left side of the handguard.]]
 
==Wieger StG-940==
The Wieger StG-940, an East German [[AK-74]] derivative primarily meant for export, appears as a Rare AR T-Doll. Her buff tiles increase allies' evasion, while her active skill boosts her damage, fire rate, and accuracy.
[[File:Wieger StG-940.jpg|thumb|none|450px|Wieger StG-940 - 5.56x45mm NATO]]
[[File:StG-940 GF.jpeg|thumb|none|600px|StG-940's in-game artwork, comically short tie and all.]]
[[File:StG-940 GF 2.jpeg|thumb|none|600px|As above, but panned slightly upwards to show the rest of the rifle's barrel.]]
 
=Rifles=
Rifle-equipped T-Dolls (RF) act as damage dealers, with powerful attacks mitigated by mediocre rate of fire and low evasive skills, requiring other T-Dolls to soak up damage for them. Uniquely, they also target the furthest enemies in their range first (rather than the closest ones like most other T-Dolls), allowing them to directly attack harder-hitting enemies protected by tankier units. Their passive buffs affect T-Dolls carrying handguns. While only used for military rifles at first, recent updates added civilian rifles to this category.
 
==Beretta BM59==
The [[Beretta BM59]] is a common RF T-Doll (going by "VM59" in the English version of the game, and "BM59" elsewhere), reducing allies' skill cooldowns and increasing her own rate of fire. Her unique equipment is a heavier barrel, increasing her accuracy, crit rate, and rate of fire (the latter being explained as something allowed by the barrel, rather than directly caused by it).
[[File:BM59.jpg|thumb|none|450px|Beretta BM59 - 7.62x51mm NATO]]
[[File:BM59 GF.jpg|thumb|none|600px|BM59's in-game artwork.]]
[[File:BM59 GF 2.jpeg|thumb|none|600px|Ditto, but shifted up to make the rest of the rifle visible. This is gonna be a theme throughout much of the RF section.]]
 
==Carcano M91/38==
The [[Carcano M91/38]] appears as an Epochal RF T-Doll, with an unusual pair of buff tiles that reduce the skill cooldowns of rifle units. Her spectacularly-popular active skill, "Mask of Hermes", has both passive and active components - the former gives a (level-dependent) chance for every successful attack to give her two "stacks" (unlike many other such skills, these have no special name); once she reaches 18 (or activates the skill's active component, which simply gives her 18 stacks immediately), she switches to targeting a boss (if available) and fires a special high-damaging round (doing even more damage to non-boss enemies).
[[File:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano M91/38 - 6.5x52mm Carcano]]
[[File:GFL grapecano.jpg|thumb|none|600px|Carcano M91/38's in-game artwork, showing precisely why many players (and this image's file name) call her "Grapecano"; how exactly one gets a hold of a purple leather sling is about as clear as the meaning of anything she's saying. Or where she's supposed to be keeping her ammo.]]
[[File:GFL grapecano full view.jpg|thumb|none|600px|Panning the image up to see the rest of the rifle; given the specific choice of model and scope setup, it was likely modeled off of the [[Media:Oswald-Carcano.jpg|actual M91/38 used by Lee Harvey Oswald to kill John F. Kennedy]]; even some of her dialogue references the assassination.]]
 
==Dragunov SVD==
The [[Dragunov SVD]] appears as an Epochal RF T-Doll, simply named "SVD"; her buff tiles reduce teammates' skill cooldowns, while her active skill boosts her own fire rate.
 
Her unique equipment, implemented as a log-in reward, is 7N14 armor-piercing ammo; alongside the expected boost to AP, this also slightly increases damage, and has a unique passive bonus: any attack on an armored enemy does an extra 10% damage - this is calculated relative to her base damage stat (rather than the damage the shot actually did), ignores armor, and can crit independently of the attack itself.
[[File:SVD Rifle.jpg|thumb|none|450px|Dragunov SVD with PSO-1 scope - 7.62x54mmR]]
[[File:GFL SVD.jpg|thumb|none|600px|SVD's in-game artwork. The gun has a few odd details missing - the front sight is either missing or drawn completely solid, the charging handle is similarly absent, and the space between the barrel and the (strangely flat) gas tube is both overly large and oddly fuzzy.]]
 
==FN FN-49==
The [[FN Model 1949]], going by the alternate name "FN-49" (or, in the English version, "FF FN-49"), is another common RF T-Doll, decreasing handgun units' skill cooldowns passively and buffing her own damage actively.
[[File:FN 1949.jpg|thumb|none|450px|FN FN-49 - 7.92x57mm Mauser]]
[[File:FN-49 GF.jpg|thumb|none|600px|FN-49's in-game artwork.]]
 
==Gewehr 43==
The [[Gewehr 43]] appears as a Common RF T-Doll, reducing allies' skill cooldowns and giving herself an increased rate of fire, especially during night missions.
[[File:Gew_43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]
[[File:G43 GF.jpg|thumb|none|600px|G43's in-game artwork. Like all weapons in-game, the scope is only decorative in artwork and has no effect unless a scope is equipped by the player.]]
 
==Hanyang Type 88==
The [[Hanyang 88|Hanyang Type 88]] appears as a Rare RF T-Doll, named as such everywhere except the English-language server (where she's instead called "Type88"); her buff tile (singular) increases an ally's skill cooldown time, while her active skill buffs her damage (moreso at night).
[[File:Hanyang 88.jpg|thumb|none|450px|Hanyang Type 88 - 7.92x57mm Mauser]]
[[File:Type 88 GF.jpeg|thumb|none|600px|Type 88's in-game artwork. Presumably, she's smiling because her rifle's in better condition than most actual Hanyang 88s; having been through multiple revolutions and civil wars, several years of warlord-related conflict, World War II, the Korean War, and in some cases the Vietnam War, without much re-arsenalling or maintenance in between, many 88s are in a decidedly "rode hard and put away wet" state - even the ''reference image'', unlike Type 88's rifle, is missing its cleaning rod.]]
 
==Heckler & Koch PSG-1==
The [[Heckler & Koch PSG-1]] appears as an Epochal RF T-Doll, simply named "PSG-1" on non-English/Japanese servers and "Gr PSG-1" on them; she passively reduces two teammates' skill cooldowns, while her active skill, "Designated Shot", is a "bamboo"-type attack targeted towards the furthest enemy.
[[File:H&KPSG01LongMag.jpg|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
[[File:GFL PSG1.jpg|thumb|none|600px|PSG-1's in-game artwork; contrary to many other Dolls' artworks, the HK logo on her right stocking isn't censored.]]
[[File:GFL PSG1 full view.jpg|thumb|none|600px|Her artwork is similar to many other RF Dolls', however, in that it needs to be shifted down to show the full length of the gun. Not much to note here; the PSG-1 has a bare muzzle, which the artist has correctly depicted (resisting the urge that many games have to put some sort of muzzle device on it).]]
 
==HEZI SM-1==
The HEZI SM-1, a somewhat obscure Israeli bullpup conversion of the [[M1 Carbine]], appears as a Rare RF T-Doll, under the name "SM-1". Like other RF units, she reduces allies' skill cooldowns passively; her active skill boosts her rate of fire, already one of her stronger traits compared to other members of her class (as opposed to her damage, which is somewhat lacking compared to other RF units - this makes sense, as the .30 Carbine cartridge is known for being light-recoiling and somewhat weaker than many other intermediate rifle rounds). While the SM-1 was generally a select-fire rifle, SM-1 in-game only seems to fire semi-auto; this could either mean that she simply chooses not to fire in full-auto, or that she uses one of the never-mass-produced civilian variants of the SM-1.
[[File:SM-1.jpg|thumb|none|450px|HEZI SM-1 with red-dot sight and laser - .30 Carbine]]
[[File:SM-1 GF.jpeg|thumb|none|600px|SM-1's in-game artwork. Her rifle seems to have been based at least in part on the image above, as it has an underbarrel laser and (visible in her damaged and chibi artworks) a tube red-dot sight, neither of which serve any function in-game unless directly equipped. The case behind her presumably houses her rifle, though it seems a bit too short height-wise to actually fit it.]]
 
==Izhmash SV-98==
The [[Izhmash SV-98]] appears as a Rare RF T-Doll, with the class's standard skill cooldown reduction tile buffs; her active skill, "Interdiction Shot", is another "bamboo", charging up over time to deal a single powerful attack to the closest enemy.
[[File:SV-98 early.jpg|thumb|none|450px|Izhmash SV-98 (early) - 7.62x54mmR]]
[[File:SV-98 GF.jpeg|thumb|none|600px|SV-98's in-game artwork. She seemingly carries the earlier version of the rifle, as evidenced by the lack of a vertical bar in the middle of the rear stock hole; as one would expect, the suppressor she uses does nothing unless deliberately equipped. She is noted in-game to be an avid collector of badges and medals; given the stains on her rifle's forend and her left hand, one has to wonder just how far she's willing to go to obtain them.]]
 
==Karabiner 31==
The [[K31 Rifle|Karabiner 31]] appears as an Epochal RF T-Doll, simply named "K31"; her passive buffs decrease allies' skill cooldowns, while her active skill, "Emergency Current", reduces her own accuracy in exchange for a substantial fire-rate buff.
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner 31 - 7.5x55mm Swiss (GP11)]]
[[File:K31 GF.jpeg|thumb|none|600px|K31's in-game artwork, which depicts her rifle with an aftermarket Picatinny scope mount; such mounts are relatively common aftermarket parts. As is customary, the scope does nothing in-game unless one is manually equipped. The position of her right hand also makes it hard to tell if the rifle has a magazine inserted.]]
 
==KSVK==
The [[KSVK]] appears as an Epochal RF T-Doll, reducing teammates' skill cooldowns as one would expect; her active skill, "Concussive Strike", is a variation on the typical "bamboo" skill that targets the closest enemy and does some additional damage to the enemy behind them, as well as reducing their accuracy and fire rate.
[[File:Ksvk2.jpg|thumb|none|450px|KSVK - 12.7x108mm]]
[[File:KSVK GF.jpeg|thumb|none|600px|KSVK's in-game artwork. Her rifle features the same style of scope and muzzle brake as the above image, and may indeed have been referenced from it (given certain details such as the angle of the front scope cover).]]
 
==LaRue Tactical OBR==
The [[LaRue Tactical OBR]] appears as a Rare RF T-Doll, known simply as "OBR" in-game. Her passive buffs reduce allies' skill cooldowns, while her active skill raises her own fire rate and accuracy; however, unused animations in the game files suggest that at one point she was meant to instead use a rifle grenade.
[[File:Larue Tactical obr 16 inch.jpg|thumb|none|450px|LaRue Tactical OBR fitted with Magpul CTR stock with RISR and POD, Magpul MOE pistol grip, SureFire MB762-211C flash hider/suppressor adapter, Harris bipod, Nightforce scope, Aimpoint Micro H-1 with angled mount, and a SureFire Mini Scout light on an offset mount - 7.62x51mm NATO]]
[[File:OBR GF.jpeg|thumb|none|600px|OBR's in-game artwork. Her rifle seems to have been referenced directly from the image above, as its veritable laundry list of aftermarket attachments match hers to a T.]]
 
==M1A1 Carbine==
The [[M1A1 Carbine]] appears as a Rare RF T-Doll, simply named "M1A1"; her tile buffs reduce allies' skill cooldowns, while her active skill boosts her already-good rate of fire (helping to compensate for her sub-par damage - as with SM-1, this makes sense for a gun chambered in .30 Carbine).
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]
[[File:M1A1 GF.jpeg|thumb|none|600px|M1A1's in-game artwork. The buckles on the lower portion of her coat are shaped like rifle rounds; it's not clear what cartridge they are, but it most definitely isn't the .30 Carbine round the M1A1 actually uses, since said round is straight-walled and round-nosed.]]
 
==M1 Garand==
The [[M1 Garand]] appears as another Rare RF T-Doll, complete with the usual tile buffs that reduce allies' skill cooldowns; her active skill is another "bamboo", the "Locked Shot", which differs from others in that it targets whatever enemy she was already targeting, rather than making the user switch targets. Somewhat amusingly, her in-battle chibi sprites do depict her rifle ejecting an en-bloc clip every eight shots (complete with the iconic "ping" sound); one side effect of the way this is coded is that her targeting resets to the back row of enemies after every shot, rather than only re-checking for the furthest-back enemy when she moves or kills her current target like other RF units do.
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06 Springfield]]
[[File:M1 Garand GF.jpeg|thumb|none|600px|M1 Garand's in-game artwork.]]
 
==M1903A1 Springfield==
The [[M1903A1 Springfield]] appears as an Epochal RF T-Doll, under the name "Springfield". Her tile buffs reduce allies' skill cooldowns; her active skill, "Designated Shot", is a different variety of "bamboo", chiefly distinguished by its ability to target the furthest enemy in her range. Her unique equipment is a special variety of ammo, the "National Match-Grade Armor-Piercing Ammo", which was supposedly developed for the National Springfield Rifle Match; while this match is a real event, and there was indeed specialty ammo developed for it, this was simple ball ammo, rather than AP (as AP ammo would serve no practical purpose in a target-shooting competition, and its use in matches is generally frowned upon due to its tendency to damage targets and start fires). Gameplay-wise, this ammo increases her armor-piercing capabilities and rate of fire; somewhat strangely, despite being match-grade, it gives no buffs whatsoever to her accuracy.
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06 Springfield]]
[[File:Springfield GF.jpeg|thumb|none|600px|Springfield's in-game artwork. Her rifle's semi-pistol-grip stock and barrel-mounted rear sight distinguish it as an M1903; notably, it appears to lack the baseplate of the magazine that would normally be visible on the bottom of the stock (possibly a result of the rifle being referenced from side-on photos, where the baseplate isn't visible). Uniform-wise, she's somewhere between a formal dress/parade uniform and a Revolutionary War-era uniform; she also carries a bayonet on her belt, which seems to be for a [[1903 Turkish Mauser]] rather than a Springfield (possibly due to the artist looking up "M1903 Bayonet" and picking one they liked, without checking which M1903 it was for).]]
 
==Mk 12 Mod 0 Special Purpose Rifle==
The [[Mk 12 Mod 0 SPR|Mk 12 Mod 0 Special Purpose Rifle]], a US-issued DMR variant of the [[M16A4]], appears in-game as an event-exclusive Epochal RF T-Doll. Her tile buffs reduce allies' skill cooldowns; her active skill, "Inspiration of Wrath", increases her fire rate and crit damage.
[[File:Mk12Mod0.jpg|thumb|none|450px|Mk 12 Mod 0 Special Purpose Rifle with A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leopold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO]]
[[File:Mk 12 GF.jpeg|thumb|none|600px|Mk 12's in-game artwork. Her rifle is configured similarly to the one above, but without the rear BUIS, and with a suppressor and slightly longer scope; her chibi sprites show the rifle with its bipod extended and a normal 20-round magazine, whereas her actual art depicts the bipod folded and the magazine curiously smooth. Her camouflage coat would probably be more helpful if it actually covered her. Or if she didn't have another coat on over it.]]
 
==Mosin-Nagant M91/30==
The [[Mosin-Nagant M91/30]] appears as an Epochal RF T-Doll, simply named "Mosin-Nagant". Her passive buffs, as one would expect, reduce teammates' skill cooldowns; her active skill is a "Designated Shot" like Springfield's. Her unique equipment is the "Hayha Memory Chip", which increases her evasion, as well as her standard and crit damage stats; visually, this appears to be a computer graphics card. The name is a reference to Simo Häyhä, a famed Finnish sniper who achieved the highest confirmed kill count of any sniper in history during the Winter War (at least 500), using an [[M39 Finnish Mosin-Nagant Rifle|M/28-30]] rifle (a Finnish derivative of the Mosin) and a [[Suomi KP/-31]] submachine gun.
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin-Nagant M91/30 with PU scope and turned-down bolt handle - 7.62x54mmR]]
[[File:Mosin-Nagant GF.jpeg|thumb|none|600px|Mosin-Nagant's in-game artwork. She carries what appears to be a factory sniper rifle (given the turned-down bolt handle), though her default artwork lacks a scope; her chibi sprites have a standard bolt handle instead. Somewhat disappointingly, the Molotov cocktail attached to her leg is unusable.]]
 
==ORSIS T-5000==
The [[ORSIS T-5000]] appears as another Epochal RF T-Doll, named "T-5000" in what is absolutely not a reference to the fact that T-Dolls are essentially [[The Terminator|Terminators]] with feelings; her buff tiles reduce allies' skill cooldowns, while her active skill boosts her own fire rate and accuracy.
[[File:ORSIS T-5000.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]
[[File:T-5000 GF.jpeg|thumb|none|600px|T-5000's in-game artwork, fully prepared to double the trouble; based on the simpler stock design, shorter magazine well, slanted trigger guard, shorter bolt handle (i.e. short enough to not be visible from this side of the rifle), and isolated front rail mount (rather than a full-length upper handguard), she uses an older variant of the T-5000.]]
 
==PTRD-41==
The [[PTRD-41]] appears as an Epochal RF T-Doll, named "PTRD". She reduces a single ally's skill cooldowns passively; her active skill is the same "Interdiction Shot" as some of the other RF dolls below.
 
Her unique equipment, the "Blue Thickened Cape", improves her crit damage and rate of fire in exchange for a movement speed penalty; given its appearance and description, it appears to be a reference to Suou Pavlichenko from ''[[Darker Than Black: Gemini of the Meteor]]'', who also uses a PTRD.
[[File:PTRD-41.jpg|thumb|none|450px|PTRD-41 - 14.5x114mm]]
[[File:PTRD GF.jpeg|thumb|none|600px|PTRD's in-game artwork; this is the censored version, which is far less... revealing.]]
[[File:PTRD GF 2.jpeg|thumb|none|600px|The remainder of the artwork, since neither PTRD nor her PTRD fit on the screen; note that the rifle appears to be missing its front sight. Given that she's about as tall as the rifle is long, she's somewhere around 7 feet tall.]]
 
==RT-20==
The '''RT-20''', a lesser-known Croatian recoilless anti-materiel rifle/cannon ("RT" is short for "Ručni Top", which means "Handheld Cannon"), appears as a Rare RF T-Doll. Aside from the usual passive skill cooldown buffs (and the high damage one would expect from a 20mm cannon), her active ability is a charge-up "Interdiction Shot" like SV-98's; however, seeing as the damage of the Interdiction Shot (and other such "bamboo" skills) is a function of the Doll's base damage stat, RT-20's is markedly more effective.
[[File:RT-20.jpg|thumb|none|450px|RT-20 with scope and loose rounds - 20x110mm Hispano]]
[[File:RT-20 GF.jpeg|thumb|none|600px|RT-20's in-game artwork. We'd tell her that dog tags aren't edible, but then again, a combat android with a 20mm cannon isn't exactly the sort of person whose personal choices you openly criticize.]]
 
==SIG-Sauer SSG 3000==
The [[SIG-Sauer SSG 3000]] appears as an Epochal RF T-Doll, named "SSG3000" on the English-language server and "SSG 3000" everywhere else. Her passive buffs reduce allies' skill cooldowns; her active skill, "Silent Hunter", has her temporarily enter a "sniper mode" where she deals slow, damage-boosted, perfectly-accurate attacks to the furthest enemy that briefly reduce their damage output.
[[File:SIG SSG 3000.jpg|thumb|none|450px|SIG-Sauer SSG 3000 - 7.62x51mm NATO]]
[[File:SSG3000 GF.jpeg|thumb|none|600px|SSG3000's in-game artwork. She uses a wooden-stocked version of the rifle (as opposed to the more common synthetic-stocked version); given that its bolt is shown in the same state (pulled back and turned down), and that the scope is identical (right down the covers being left on), her rifle was likely based directly on the image above.]]
[[File:SSG3000 GF 2.jpeg|thumb|none|600px|As with many RF T-Dolls, her weapon doesn't fit on the screen in its default orientation; shifting it downwards reveals the rifle's thick rubber butt-pad and SSG3000's even thicker shoe soles.]]
 
==SKS==
The [[SKS]] is another Common RF T-Doll, known as "Simonov" (the second "S" in "SKS") outside the English version; aside from reducing adjacent HGs' skill cooldowns, she can actively buff her own rate of fire. For whatever reason, she also occasionally appears in place of the standard target when conducting skill training.
[[File:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]
[[File:SKS GF.jpg|thumb|none|600px|SKS's in-game artwork.]]
 
==Springfield Armory M1A==
Despite what her name would imply, the Rare RF T-Doll "[[M14]]" actually uses a [[Springfield Armory M1A]], the civilian variant of the M14. Her tile buffs are the class's expected skill cooldown reduction, while her active skill increases her own damage.
[[File:SFA M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]
[[File:M14Rifle.jpg|thumb|none|450px|M14, for comparison - 7.62x51mm NATO]]
[[File:M14 GF.jpeg|thumb|none|600px|M14's in-game artwork. Note her rifle's lack of a selector switch (the small black component at the top of the stock, between the trigger and the rear sight), showing that it is an M1A, and not an original M14. Said rifle also appears to be fitted with a scope mount, though it lacks an actual optic.]]
 
==Springfield Armory M21==
The [[Springfield Armory M21]] appears as a Rare RF T-Doll, under the name "M21" (a name which would seemingly imply the original military-issued [[M21|M21 SWS]]; however, unlike her sister M14, M21's name is non-specific enough to allow for either). Her tile buffs are, like most other RFs, a skill cooldown reduction; her active skill is another charge-up "bamboo" attack, the "Aimed Shot", which specifically targets the closest enemy. Her unique equipment is a Leatherwood ART II scope (called the "ART2" in-game) that increases her damage and crit rate.
[[File:Springield Armory M21.jpg|thumb|none|450px|Springfield Armory M21 with scope and Harris bipod - 7.62x51mm NATO]]
[[File:M21 GF.jpeg|thumb|none|600px|M21's in-game artwork; note her rifle's adjustable cheekpad and rubber buttplate, showing that it is a civilian M21 rather than a military one. Her rifle appears to have been referenced directly from the image above, given the matching scope and bipod, and (more significantly) the fact that the charging handle is on the wrong side.]]
 
==Steyr Scout==
The [[Steyr Scout]] is another Rare RF T-Doll, going by "Scout" in-game (on the English-speaking server, at any rate; she uses the rifle's full name on other servers); her passive buffs reduce allies' skill cooldown times, while her active ability raises her own damage.
[[File:Scout Gray.jpg|thumb|none|450px|Steyr Scout (early model) with long-eye-relief scope - 7.62x51mm NATO]]
[[File:Scout GF.jpeg|thumb|none|600px|Scout's in-game artwork. The bird with a hat is almost cute enough to distract you from the fact that she apparently has translucent hair.]]
[[File:Scout GF 2.jpeg|thumb|none|600px|For the sake of completeness, here's the rest of her rifle; not much to see beyond a bare, un-adorned muzzle, but it's worth showing off for its own sake. And for the bird's.]]
 
==Tabuk==
The game's sole Iraqi firearm, the [[Tabuk]] (specifically the DMR variant) appears as an Epochal RF T-Doll. Her buff tiles reduce the skill cooldowns of HG units to her sides; her active skill, "Symmetrical Adjustment", boosts her own damage, and shifts her targeting priority to enemies within 5 units (to which she deals even further-boosted damage).
[[File:Tabuk-sniper.jpg|thumb|none|450px|Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]]
[[File:Tabuk GF.jpeg|thumb|none|600px|Tabuk's in-game artwork. While the missing cleaning rod might suggest that her rifle was directly based on the one above, the two-piece cheek rest suggests otherwise. Ultimately, nobody but the artist can be certain.]]
 
==Tokarev SVT-40==
The [[Tokarev SVT-40]] is the fifth and final Common RF T-Doll; oddly, despite wielding an SVT-40, the Doll herself is named "[[SVT-38]]". Like other RF T-Dolls, she decreases the skill cooldown times of handgun units (in front of her, in this case); her active skill is an "Aimed Shot", one of several so-called "bamboo" skills that charges up over time, yielding an increasingly-powerful single attack on the closest enemy.
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU scope - 7.62x54mmR]]
[[File:SVT-38 Sniper.jpg|thumb|none|450px|Tokarev SVT-38 with PU scope, for comparison - 7.62x54mmR]]
[[File:SVT-38 GF.jpg|thumb|none|600px|SVT-38's in-game artwork. Note the underbarrel cleaning rod on her rifle, showing that it is an SVT-40, and not the SVT-38 for which she is named.]]
 
==Truvelo CMS==
The [[Truvelo CMS]] appears as a Rare RF T-Doll, named "T-CMS"; she passively reduces allies' skill cooldowns, and actively buffs her own damage.
[[File:CMS 338.jpg|thumb|none|450px|Truvelo CMS - .338 Lapua Magnum]]
[[File:T-CMS GF.jpeg|thumb|none|600px|T-CMS's default artwork. She holds her rifle muzzle-up, stock-down in her default artwork; this leads to most of it being off the screen by default...]]
[[File:T-CMS GF 2.jpeg|thumb|none|600px|...however, thanks to the Index's free movement of artworks, a quick look downwards shows off the rest of the rifle; going by its proportions, it appears to be the .338 version. Note that a .338 CMS is 1.265 meters long (roughly 4'2"); even factoring in the suppressor, the fact that she's about as tall as the rifle is long means that she stands somewhere under 5 feet. Not the most absurdly-scaled character in the game - not by a longshot - but still worth pointing out.]]
 
==Type 4==
The [[Type 5|Type 4]] appears as an Epochal RF T-Doll, named "Type 4" outside the English server and "4 Shiki" on it (seemingly part of an effort to differentiate Chinese and Japanese weaponry, since both tend to be named "Type (number)"). Her buff tiles passively reduce teammates' skill cooldowns; her skill, "Dead Line Strike", has both a passive and an active component - the latter is a simple fire-rate increase, while the former causes every third attack to have perfect accuracy and a piercing effect that hits every enemy in her line of fire.
[[File:JapanType5.jpg|thumb|none|450px|Type 4 - 7.7x58mm Arisaka]]
[[File:4 Shiki GF.jpeg|thumb|none|600px|4 Shiki's in-game artwork. Her outfit appears to be mostly based on an Imperial Japanese naval uniform, albeit curiously adorned with what appears to be the flag of Hong Kong.]]
 
==Zastava M76==
The [[Zastava M76]] appears as a Rare RF T-Doll, under the name "Zas M76"; her passive buffs reduce allies' skill cooldown times, while her active skill increases her own fire rate.
[[File:Zastava-m76.jpg|thumb|none|450px|Zastava M76 - 7.92x57mm Mauser]]
[[File:Zas M76 GF.jpeg|thumb|none|600px|Zas M76's in-game artwork, complete with a suitable amount of Serbian military regalia attached to what appears to be a cross between a military dress uniform and a tracksuit. She also carries a bayonet in a scabbard; this makes sense, as (like some other Eastern Bloc sniper rifles), the M76 does indeed have a bayonet lug.]]
 
==ZVI Falcon==
The [[ZVI Falcon]] is the game's final Rare RF T-Doll, simply named "Falcon". Her tile buffs are the expected skill cooldown reductions for HGs; her skill, "Sunset Falcon", on the other hand, is nowhere near as simple. It consists of several components, both passive and active: she has a fixed fire rate of one shot per second, with each normal shot dealing 1.5 times her actual base damage stat (which begs the question of why that stat even exists in the first place), and her RoF stat instead determining the speed at which she reloads (an action which occurs every two shots, accurately reflecting the weapon's two-round internal magazine); uniquely, this makes her the only RF unit that has a reloading mechanic like the SGs and MGs. On top of this, she acquires one "Special Bullet" every ten seconds (the first one coming 6 seconds after the start of a battle), of which she can carry two, with each one she carries passively increasing her damage and accuracy; activating the skill consumes one of these to deal a damage-boosted shot to the enemy with the highest health.
[[File:Sniper Rifle Falcon.jpg|thumb|none|450px|ZVI Falcon OP-99 - .50 BMG]]
[[File:Falcon GF.jpeg|thumb|none|600px|Falcon's in-game artwork. She wears a semi-modernized version of a traditional Czech dress (presumably to reference that the rifle itself is Czech in origin, similarly to how she greets the Commander with "Ahoj", Czech for "Hi"); this is coupled with a pair of thick falconry gloves, which in turn complement the trained falcon sitting on her shoulder.]]
[[File:Falcon GF 2.jpeg|thumb|none|600px|Shifting the image up confirms that the artist did indeed draw in the rifle's muzzle brake and folding front sight.]]
 
=Machine Guns=
Machine gun-equipped T-Dolls (MG) are the most damaging regular units with a maxed out rate of fire and high damage per shot, but suffer from weak defenses as well as only attacking in short bursts before reloading, leaving them helpless without a front line to shield them. Their passive buffs affect T-Dolls carrying shotguns. Like AR T-Dolls above, this category contains a mix of light, medium, general-purpose, and heavy machine guns, as well as the occasional light automatic rifle.
 
==AEK-999 Barsuk==
The [[AEK-999|AEK-999 Barsuk]], an experimental modernized [[PKM]] variant that lost out to the [[PKP Pecheneg]] in trials (but still saw some use by Russian special forces) appears as an Epochal MG T-Doll, named "AEK-999". Her buff tiles increase allied SGs' fire rate and armor rating; her active skill, "Hunting Impulse N", gives her a temporary period of guaranteed crits, increased accuracy (moreso during night battles), and increased damage (only during night battles).
[[File:AEK-999.jpg|thumb|none|450px|AEK-999 "Barsuk" with PMS suppressor - 7.62x54mmR]]
[[File:GFL AEK999.jpg|thumb|none|600px|AEK-999's in-game artwork, complete with the weapon's PMS suppressor (which, naturally, has no effect unless a suppressor is deliberately equipped). Notably, the weapon is mirrored in this image, with the belt on the left side instead of the right.]]
 
==Bren Mk II==
The [[Bren|Bren Mk II]] appears as a Rare MG T-Doll, simply named "Bren"; she passively buffs shotguns' fire rate and accuracy, while her active skill, "Lock and Load", increases her damage and round count.
[[File:Bren mk2.jpg|thumb|none|450px|Bren Mk II - .303 British]]
[[File:Bren GF.jpeg|thumb|none|600px|Bren's in-game artwork. Note her Bren's simpler stock, ladder-type rear sight, and short, blued flash hider, all confirming its identity as a Mark II.]]
 
==Browning M1919A4==
The [[Browning M1919A4]] appears as a Rare MG T-Doll, named just "M1919A4"; her buff tiles increase allies' accuracy and armor, while her active skill is a "Hunting Impulse", a brief period wherein her accuracy is increased and all her attacks deal critical hits.
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]
[[File:M1919A4 GF.jpeg|thumb|none|600px|M1919A4's in-game artwork. While she uses a proper tripod and belt box in her chibi sprites, her artwork instead depicts her with what appears to be a chainsaw-style grip attached with wire, and a belt that simply disappears behind her coat. She also has a holstered sidearm, though like other Dolls with them, she never uses it.]]
 
==Browning M2HB==
The [[Browning M2HB]] is also a Rare MG T-Doll, likewise dropping the "Browning" bit of her weapon's name; appropriately for a weapon chambered in .50 BMG, she has one of the highest (and formerly ''the'' highest) damage stats in the MG category. Her passive buff solely increases one SG's damage; her skill, "Terminating Barrage", is a passive ability that boosts the damage of every fourth (successful) consecutive attack.
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB with M3 tripod - .50 BMG]]
[[File:M2HB GF.jpeg|thumb|none|600px|M2HB's in-game artwork. We would make a remark about her gun's lack of a front sight (or her, shall we say, ''attention-getting'' attire), but let's instead focus on the fact that she can apparently carry around an entire M2HB and its tripod (not to mention ammo), without even breaking a sweat; suffice it to say, it's clear that Dolls are stronger than humans. In fact, this feat would make her the strongest Doll in the game; an M2HB on a tripod weighs ~128 lbs (57 kg), making it the heaviest weapon used by any individual T-Doll, and second only overall to the [[BGM-71 TOW]], which is used in-game by a 4-Doll crew.]]
 
==CETME Ameli==
The [[CETME Ameli]] appears as an Epochal MG T-Doll, simply named "Ameli"; her passive buffs increase allied SGs' damage and armor, while her active skill is a night-specialized version of the aforementioned "Lock and Load" skill (i.e. granting a much greater damage boost during night battles).
 
She has an event-exclusive piece of special equipment, the "Tactical Memory Module"; despite what the name and design (a set of 3 Christmas-themed RAM sticks) would imply, this somewhat bafflingly functions like one of the high-capacity ammo box items, fitting in the same slot and giving similar stat changes (i.e. increased damage and capacity at the cost of accuracy).
[[File:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli - 5.56x45mm NATO]]
[[File:Ameli GF.jpeg|thumb|none|600px|Ameli's in-game artwork; the black/gray finish with orange markings is, needless to say, not standard. She doesn't seemingly carry any extra ammo boxes (nor does the one attached to the gun seem to be filled with properly-shaped 5.56mm ammo), though she does at least have a (non-identifiable) sidearm. Also note that the Ameli is not a particularly large gun (only {{convert|in|38.2}} long), so she'd have to be pretty short for it to look that big in her hands.]]
 
==Charlton Automatic Rifle==
The [[Charlton Automatic Rifle]] appears as a Rare MG T-Doll, with the rather abbreviated name "CAR"; her passive buffs increase allies' accuracy and fire rate, while her active skill boosts her own damage.
[[File:Charlton Automatic Rifle.jpg|thumb|none|450px|Charlton Automatic Rifle - .303 British]]
[[File:CAR GF.jpeg|thumb|none|600px|CAR's in-game artwork. Aside from the rifle-turned-LMG itself, she also notably carries a fire extinguisher; this is in reference to her apparent pyrophobia, which is in turn a reference to the rather tragic fate of the actual Charlton - after the end of WWII, nearly all of them were stored in a single warehouse, and then destroyed when said warehouse caught fire.]]
 
==Colt-Browning M1895==
The [[Colt Model 1895|Colt-Browning M1895]] appears as an Epochal MG T-Doll, named "M1895 CB". Her buff tiles increase allies' accuracy and armor; her skill, "Preparedness", is rather complex - it gives her 30 attacks' worth of "reserve ammo" at the start of a battle, with this number being gradually replenished whenever she isn't reloading (but never exceeding 30); activating the skill will cause her to begin using this ammo as soon as she runs out of normal ammo, increasing her damage at the cost of an accuracy reduction that snowballs until the skill is manually deactivated. Considering that she normally has 10 attacks' worth of ammo (each "attack" presumably consisting of a burst of 10-20 rounds), this represents a massive increase in firepower, though the accuracy reduction can eventually become so severe that she can't hit anything beyond zero-evasion armored units.
[[File:Colt3.jpg|thumb|none|450px|Colt-Browning M1895 - .30-40 Krag]]
[[File:M1895 CB GF.jpeg|thumb|none|600px|M1895 CB's in-game artwork; once again, the superhuman strength of Dolls becomes apparent through the sheer amount of equipment she carries around (including the gun itself, a tripod, several belts of ammo, what appears to be a rifle bayonet, and a large rucksack full of who-knows-what. The ammo belts she carries look a bit too big and widely-spaced to actually fit in the gun, though this could just be a matter of perspective.]]
 
==Daewoo K3==
The [[Daewoo K3]] appears as a Rare MG T-Doll, with buff tiles that increase allies' damage and armor; her active skill is "Lock and Load" (like the [[Bren]] above), increasing her damage and round count.
[[File:Daewoo K3.jpg|thumb|none|450px|Daewoo K3 - 5.56x45mm NATO]]
[[File:K3 GF.jpeg|thumb|none|600px|K3's in-game artwork; aside from the usual scope-that-doesn't-do-anything-gameplay-wise, worth noting here is K3's K3's abnormally short ammo belt - easily less than 25 rounds, as opposed to the 100- or 200-round belts typically issued with such a weapon. Working theory: her artist started drawing a belt, then very quickly got tired of it.]]


==DP-28==
==DP-28==
The [[Degtyaryov_DP_Series_Machine_Gun|DP-28]] appears as a Common MG T-Doll, boosting rate of fire and, as active skill, her own damage and number of bullets fired per volley.
The [[DP-28]] appears as a Common MG T-Doll, boosting rate of fire and, as active skill, her own damage and number of bullets fired per volley.
[[Image:DP-28.jpg|thumb|left|350px|Degtyaryov DP-28 - 7.62x54mm R]]
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 - 7.62x54mmR]]
[[Image:DP28_GF.jpg|thumb|left|450px|DP-28 in-game artwork, well-protected from Russian weather and stray ejected cartridges.]]
[[File:DP28 GF.jpg|thumb|none|600px|DP-28's in-game artwork, well-protected from Russian weather and stray ejected cartridges.]]
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==FG42==
The [[FG42]] appears as a Common MG T-Doll; while the FG42 was meant to serve as a light machine gun, it was never particularly effective in this role, and was generally used as a battle rifle. In-game, she buffs allies' accuracy passively; her active skill is the aforementioned "Hunting Impulse". Her unique equipment is a ZFG42 scope (which she is always depicted with in artwork) that increases her accuracy and crit rate at the cost of fire rate.
[[File:FG 42 with ZFG 42.jpg|thumb|none|450px|Second-model FG42 with ZFG42 scope - 7.92x57mm Mauser]]
[[File:FG42 GF.jpeg|thumb|none|600px|FG42's in-game artwork.]]
 
==FN M249 SAW==
The [[FN M249 SAW]] appears as a Rare MG T-Doll, going by "M249 SAW" on most servers and "FF M249SAW" on the English-language one; her buff tiles increase teammates' fire rate and accuracy, while her active skill boosts her own damage (moreso at night) and her rounds-per-salvo count.
[[File:M249 Para ACOG.jpg|thumb|none|450px|FN M249 SAW with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, railed handguard, Trijicon ACOG scope, and 100-round cloth belt bag - 5.56x45mm NATO]]
[[File:M249 SAW GF.jpeg|thumb|none|600px|M249's in-game artwork. Her SAW seems to have been based on the currently-issued version, complete with the PIP and RFI upgrades; it is rather similar to the one in the reference image, save for its use of an M145 MGO (instead of the reference gun's ACOG), a 200-round belt box (instead of a 100-round bag), and a vertical foregrip. She also seems to have taken the term "ammo belt" rather literally...]]
 
==FN Mk 48 Mod 1==
The [[Mk 48 Mod 1|FN Mk 48 Mod 1]] appears as an Epochal MG T-Doll, under the simple name "Mk48"; her passive buffs increase allied SGs' fire rate, while her active skill is the same "Hunting Impulse" as M1919A4 (albeit with a slightly higher accuracy buff, as is generally the case for higher-rarity versions of the same skill).
[[File:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO]]
[[File:GFL Mk48.jpg|thumb|none|600px|Mk48's in-game artwork, showing off the lower-profile heat shield distinctive to the Mod 1 variant; this angle also shows off the charging handle, indicating that the weapon was drawn mirrored (with no ammo or bipod, to boot - her chibi animations have both, fortunately). Her large "F" hair ornament is based off the stylized "F" in the FN logo, though the other side of her head doesn't have a corresponding "N"; she also has "FN HERSTAL" written on the strap across her left shoulder, a riflescope-based segment in her lower-right strap, and a hair clip based on the railed handguard of the earlier Mod 0 variant. This is the censored version of the image, featuring a more elaborate medallion on her chest; the original version's is simpler, and more closely resembles the logo of the US Navy SEALS (who use the weapon).]]
 
==General Dynamics Lightweight Medium Machine Gun==
Going by the considerably shorter abbreviated name "LWMMG", the [[General Dynamics Lightweight Medium Machine Gun]] is a Common MG T-Doll in-game. Well-regarded for her stats, she passively buffs allies' rate of fire and damage, with her active skill being the aforementioned "Hunting Impulse".
[[File:Lwmmg.jpg|thumb|none|450px|General Dynamics Lightweight Medium Machine Gun - .338 Norma Magnum]]
[[File:LWMMG GF.jpeg|thumb|none|600px|LWMMG's in-game artwork; like many other T-Dolls, her artwork depicts her weapon with attachments that she is not treated as having in-game (in this case a Trijicon ACOG scope, a PEQ-type laser sight, and a suppressor).]]
 
==M1918A2 Browning Automatic Rifle==
The [[M1918A2 Browning Automatic Rifle]] appears as an Epochal MG T-Doll, simply named "M1918"; her buff tiles increase allies' armor and damage, with the latter being self-buffed as her active skill.
 
Her unique equipment, the "Titan Fire Control Chip", appears to be visually based on a computer GPU (even sharing its name with a line of GPUs made by Nvidia); for reasons best known to itself, it somehow increases her capacity (i.e. attacks between reloads) at the cost of damage and "fire rate" (which, for MGs, translates to reload speed).
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carrying handle - .30-06 Springfield]]
[[File:M1918 GF.jpeg|thumb|none|600px|M1918's in-game artwork. Her BAR is an interwar/WWII-era A2 model, as opposed to an original M1918; this is evidenced by (among other things) its finish (Parkerized, rather than blued), short, non-checkered handguard, plastic stock, folding shoulder support, magazine guide on the front of the trigger guard, and flat-topped rear sight protector. Notably, hers lacks a carrying handle and bipod (features which some soldiers purportedly removed to reduce weight, though the relevance of this to a superhumanly strong android soldier is questionable); in keeping with this, she is one of the few MG T-Dolls who fires her weapon standing up (rather than kneeling with a tripod or lying down with a bipod like the others do). The bolt is also closed here (which would prevent the open-bolt BAR from firing), though this could just be a safety measure since she's not in combat.]]
 
==M60==
The [[M60]] appears as another Epochal MG T-Doll, with buff tiles that increase allies' damage and fire rate, and an active skill that boosts her own damage (especially at night).
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]
[[File:M60 GF.jpeg|thumb|none|600px|M60's in-game artwork. Along with Bren Ten, she's one of the only in-game characters with the good sense to wear a helmet - granted, it looks more like a motorcycle helmet than a military one, but it's better than nothing. Her M60 seems to have been drawn too small (being roughly the right length, but with about the same profile as an ordinary rifle, rather than the ten-and-a-half-pound GPMG that it is; it also isn't loaded. Like M1918 above, she fires her weapon standing up in-game; rather than a result of not having a bipod, this appears to simply be an homage to ''[[First Blood]]'', with M60 using her left arm to ensure proper feeding the same way Stallone did in the film.]]
 
==MAS AA-52==
The [[MAS AA-52]] appears as a Common MG T-Doll, under the name "AAT-52" (the weapon's full abbreviated name, including the oft-ignored T); she buffs allies' rate of fire passively, and her own damage actively (moreso at night).
[[File:AA52.jpg|thumb|none|450px|MAS AA-52 - 7.5x54mm French]]
[[File:AAT-52 GF.jpeg|thumb|none|600px|AAT-52's in-game artwork. While seldom seen, the soft belt pack pictured here is, in fact, a real piece of equipment.]]
 
==MG3==
The [[MG3]] appears as an Epochal MG T-Doll; her buff tiles increase allies' accuracy and damage, while her active skill is the same damage/capacity-boosting "Lock and Load" as Bren.
 
She has a unique piece of equipment, the "Infinite Ammo Box"; in spite of the name, this does not actually grant her infinite ammo - though the tripled capacity it grants may as well be limitless for the sake of most battles - with substantial nerfs to accuracy and damage as its downsides. The description refers to this as a rare item, with most having been confiscated; this is in reference to a bug in prior versions of the game where MG3's skill allowed her to fire indefinitely without reloading.
[[File:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO]]
[[File:MG3 GF.jpeg|thumb|none|600px|MG3's in-game artwork. While her gun does have most of the features of the MG3 (the muzzle device in particular), it somewhat oddly has the wooden grip panels more commonly associated with the [[MG42]] from which it was derived. She also can't seem to decide how high she wants her socks to go.]]
 
==MG34==
The [[MG34]] is the final Common MG T-Doll, boosting both allies' damage and her own (passively and actively, respectively). She is depicted using the ''Patronentrommel 34'' double drum magazine, rather than the more common ''Gurtrommel 34'' belt box or loose belt.
[[File:MG34 Patronentrommel34.jpg|thumb|none|450px|MG34 with ''Patronentrommel 34'' double drum magazine - 7.92x57mm Mauser]]
[[File:MG34 GF.jpeg|thumb|none|600px|MG34's in-game artwork. Upon being acquired, she introduces herself as "MG42's older sister", referencing the MG42's role as the MG34's successor (though the former never fully replaced the latter in service).]]
 
==MG42==
The [[MG42]] appears as a Rare MG T-Doll; like her "older sister" MG34, she exclusively buffs damage (allies' passively, and her own actively).
[[File:MG42 Left.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]
[[File:MG42 GF.jpeg|thumb|none|600px|MG42's in-game artwork. Her lack of trigger discipline is a bit moot considering the fact that her gun isn't actually loaded yet (her chibi sprites depict her using the ''Gurtrommel 34'' belt box). She's also dressed rather uniquely for a WWII-era German T-Doll (i.e. not wearing standard colors); this is apparently meant to contrast her with MG34, the brighter colors showing her to be a newer, flashier design.]]
 
==PK==
The [[PK]] appears as an Epochal MG T-Doll; her buff tiles increase teammates' damage, while her passive skill, "Terminating Barrage", boosts the damage of every fourth hit.
 
She has a piece of special equipment, the "PK Exclusive Tripod" (seemingly the tripod used with the PKS, though a PKS is effectively just a PK on said tripod); this boosts her accuracy, crit rate, and (somewhat confusingly) damage.
[[File:Pk machine gun.jpg|thumb|none|450px|PK - 7.62x54mmR]]
[[File:PK GF.jpeg|thumb|none|600px|PK's in-game artwork; the flat-topped stock, longer gas block mount, fluted barrel, and rounded trigger guard peg this as a PK, rather than the later PKM, though it does have that version's folding shoulder support, and the fluting somewhat confusingly starts a few inches forward of the receiver (rather than running the entire distance between it and the gas block). The flash hider looks to be shorter than normal, though this is seemingly the result of the character portrait somewhat awkwardly cutting off just before the gun ends.]]
 
==Sumitomo NTK-62==
The [[Sumitomo NTK-62]] appears as a Rare MG T-Doll, under the name "62 Shiki" (in keeping with the game's naming conventions for Japanese weapons); she buffs allies' accuracy and armor passively, and her own damage and accuracy actively.
[[File:Type 62 bipod.jpg|thumb|none|450px|Sumitomo NTK-62 with bipod - 7.62x51mm NATO]]
[[File:62 Shiki GF.jpeg|thumb|none|600px|62 Shiki's in-game artwork; she appears to be either folding or raising the rear sight here.]]
 
=Shotguns=
Shotgun-equipped T-Dolls (SG) are "meat shields", with very high health and damage-reducing armor, along with the ability to hit multiple enemies at once (unless using slug ammo), and a random chance to knock enemies back with each attack; however, all of their other stats are low and, like machine guns, they must periodically reload. Their passive buffs affect T-Dolls carrying machine guns. Due to their extremely high production cost and niche use, no Common-level SG exists as of today.
 
==Benelli M4 Super 90==
The [[Benelli M4 Super 90]] appears as an Epochal SG T-Doll, going by her US military designation of "M1014"; her passive buffs increase teammates' damage, while her active skill, "Stress Allusion", increases her damage and armor rating.
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]
[[File:M1014 GF.jpeg|thumb|none|600px|M1014's in-game artwork; despite using the US military designation, her shotgun has a 5-round magazine tube meant for civilian sales (as evidenced by the crimped section at the end). A particular song comes to mind...]]
 
==Crye Precision Six12==
The [[Crye Precision Six12]] appears as a Rare SG T-Doll, and the first SG available as a log-in reward, with buff tiles that increase allies' damage and accuracy; her active skill, "Burst Impact", consists of a single powerful attack that shoves enemies back a considerable distance.
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision Six12 - 12 gauge]]
[[File:Six12 GF.jpeg|thumb|none|600px|Six12's in-game artwork; her shotgun is based on the production model (as evidenced by the profile of the handguard), though the stock is somewhere between that and the second prototype's (having a buttplate more like the production model, but a sling bar like the prototype; it is also completely solid, matching no model of the Six12). Interestingly, she apparently carries extra ammo on her shield; the hexagonal tubes on the back of it appear to contain spare cylinders (and, presumably, some sort of system to lift these cylinders up to the top of the stack as they're removed, rather like a magazine).]]
 
==Daewoo USAS-12==
The [[Daewoo USAS-12]] appears as an Epochal SG T-Doll, buffing the damage and accuracy of precisely one ally passively; her active skill, "Frenzied Assault", boosts her rate of fire and currently-loaded ammo, at the cost of extending her next reload.
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]
[[File:USAS-12 GF.jpeg|thumb|none|600px|USAS-12's in-game artwork; her short stature makes the already-large shotgun seem even bulkier than it is. She's displaying good trigger discipline; this is especially relevant, given that she has the fire selector on full-auto.]]
 
==Franchi SPAS-12==
The [[Franchi SPAS-12]] appears as an Epochal SG T-Doll, with buff tiles that increase allies' damage, and a skill that boosts both her damage and her target count (from 3 to 5, or from 1 to 5 if she's using slugs).
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded - 12 gauge]]
[[File:SPAS-12 GF.jpeg|thumb|none|600px|SPAS-12's in-game artwork. There are a few things worth noting here: her SPAS-12 is fitted with a guide for tube speedloaders (the devices to her left), presumably custom-made given the lack of any such factory or aftermarket option for the SPAS; she doesn't use these in her in-game chibi sprites. Tube speedloaders are generally meant used in competition shooting (which lines up with her general attire, and in particular the "Jerry Miculek" marking on her speedloaders (Jerry Miculek being a famous competitive shooter)); the SPAS-12 is rarely used in competition shooting (largely due to its relative rarity), and the fact that the bolt release has to be held down to load it would make using them rather awkward (though not impossible). Her SPAS-12 is an earlier model, as indicated by the lever-type safety; character-wise, her fondness for eating and rather... *ahem* ''generous'' figure are a reference to the real weapon's weight (9.7 lbs, which is rather heavy for a semi-auto shotgun - for comparison, a [[Remington Model 1100]] weighs around 8 lbs, and a [[Browning Auto-5]] weighs around 9).]]
 
==Hawk Type 97-1==
The [[Hawk shotgun series#Hawk Type 97-1|Hawk Type 97-1]] appears as an Epochal SG T-Doll, named "Type 97 Shotgun" in most places and "Type 97S" on the EN server. Her passive buffs increase allies' damage, while her active skill increases her own, along with the number of targets she hits (from 3 to 5, even while using slugs, like SPAS-12 above).
[[File:Hawk 97-1 Folder.jpg|thumb|none|450px|Hawk Type 97-1 with folding stock - 12 gauge]]
[[File:Type 97S GF.jpeg|thumb|none|600px|<s>Captain China's</s>Type 97S's in-game artwork. She presumably has shells in the pouch on her belt, though that hardly seems like it could hold more than a full tube's worth; where the rest are is anybody's guess. Her belt buckle is in the shape of a gear; this is a reference to the [[Norinco]] company (of which Hawk is a division) having a gear-shaped logo.]]
 
==High Standard Model 10B==
The [[High Standard Model 10]]B appears as a Rare SG T-Doll, simply named "HSM10". Her buff tiles increase allied MGs' damage; her active skill, "Survival Instinct", raises her own evasion and armor rating, making her substantially tankier.
[[File:High standard 10 SHG.jpg|thumb|none|450px|High Standard Model 10B - 12 gauge]]
[[File:HSM10 GF.jpeg|thumb|none|600px|HSM10's in-game artwork. Her Model 10 is the B variant, as indicated by it having a folding carrying handle and separate flashlight mount (which she has instead fitted with an EOTech holographic sight that, as usual, only works if deliberately equipped in-game); hers also has the longer 6-round magazine tube, rather than the 4-rounder of the reference image. She also has plenty of spare shells, with some on the gun, some on her gear, and even a couple in her hair.]]
 
==KS-23==
The [[KS-23]] appears as a Rare SG T-Doll, named exactly as such; her buff tiles increase teammates' accuracy and damage, while her active skill boosts the latter for herself.
 
Her unique equipment consists of a special ammo type, the damage-boosting "20GA Buckshot"; this is rather bizarre, given that a 20-gauge shotgun shell generally has a projectile diameter of only 15.6mm, and wouldn't even fit properly in the KS-23's 23mm chamber. About the only way this could reasonably work is as an odd sort of slug round; given that a 20-gauge shell's rim diameter is only 19.46mm, the entire shell could be fired as a saboted slug (though the usefulness of doing so is questionable at best).
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 - 23x75mmR]]
[[File:GFL KS23.jpg|thumb|none|600px|KS-23's in-game artwork (or "Kacey", as she's become known - "KS-23" is "KC-23" in Cyrillic, leading some to pronounce "KC" as "Kacey"). Whether she attained the sharpened teeth before or after being repurposed as a combat android isn't entirely clear, though neither option points to an abundance of reason in the responsible party.]]
 
==Mossberg 590 SPX==
The [[Mossberg 590|Mossberg 590 SPX]] appears as an Epochal SG T-Doll, named "M590"; her passive buffs increase allies' accuracy, while her active skill raises her own armor rating.
[[File:M590 SPX.jpg|thumb|none|450px|Mossberg 590 SPX - 12 gauge]]
[[File:M590 GF.jpeg|thumb|none|600px|M590's in-game artwork. Her shotgun is set up similarly to the one in the reference image, albeit with some additional aftermarket parts - it features a railed forend (or possibly rails screwed into the normal one) with a vertical foregrip attached to it (seemingly a Magpul RVG), a Magpul stock in place of the factory one (complete with a shell holder), a door-breacher muzzle brake, and a red-dot sight in place of the original rear iron sight. Still, the configuration is mostly right, and the distinctive front sight identifies this 590 as an SPX model.]]
 
==Mossberg 590 Cruiser==
The [[Mossberg 590 Cruiser]] appears as a Rare SG T-Doll, under the simple name "M500"; this presumably alludes to the earlier [[Mossberg 500]], though the actual shotgun she carries is a 590. Her buff tiles increase allies' damage, while her active skill boosts her own armor rating.
[[File:Mossberg590CompactCruiserBreach.jpg|thumb|none|450px|Mossberg 590 Cruiser with door-breaching muzzle brake - 12 gauge]]
[[File:Mossberg500Cruiser.jpg|thumb|none|450px|An actual Mossberg 500 Cruiser, for comparison - 12 gauge]]
[[File:M500 GF.jpeg|thumb|none|600px|M500's in-game artwork, door-breaching muzzle brake and all; note the larger magazine tube cap, indicating that her shotgun is a 590 rather than a 500. We know what you're thinking, but no; this one actually knows how to use her indoor voice. Unless you were wondering how her belt is supposed to work, in which case your guess is as good as ours.]]
 
==RMB-93==
The [[RMB-93]] appears as a Rare SG T-Doll, buffing a single ally passively; her active skill is a "Burst Impact" shot, much like Six12's, that deals boosted damage and pushes targets back.
[[File:RMB-93.jpg|thumb|none|450px|RMB-93 - 12 gauge]]
[[File:RMB-93 GF.jpeg|thumb|none|600px|RMB-93's in-game artwork. She never bothers to unfold the stock, for whatever reason.]]


= Shotguns =
==Serbu Super Shorty==
Shotgun-equipped T-Dolls (SG) are « meat shields » with very high health and armor reducing damage done to them as well as a chance of knocking back enemies, but all of their other stats are low and, like machine guns, they must periodically reload. Their passive buffs affect T-Dolls carrying machine guns. Due to their extremely high production cost as well as niche use, no Common-level SG exists as of today.
The [[Serbu Super Shorty]] appears as an Epochal SG T-Doll, simply named "Super-Shorty", with a buff tile that increases a single ally's damage and accuracy; her skill is the same "Survival Instinct" as HS10, with buffs to evasion and armor rating.
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty ([[Remington 870]]-based) - 12 gauge]]
[[File:GFL SuperShorty.jpg|thumb|none|600px|Super-Shorty's in-game artwork; while the details are a bit difficult to make out at this angle, it's still apparent that she's using a Remington 870-based Super Shorty, rather than a [[Mossberg 500]]- or [[Maverick 88]]-based one. And, as her name would imply, she is indeed rather short, though this is hardly an oddity among T-Dolls.]]

Latest revision as of 04:10, 26 September 2023

Since the work on this page is not eligible as a main article, being a mobile game, I'll work on it here. Every screencap of the game is done using my own mobile phone and game account, meaning if some of you play the game and don't see one peculiar T-Doll, it just means I haven't dropped it yet :).

As promised, I shall finish what you started.
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Work In Progress

This article is still under construction. It may contain factual errors. See User talk:Closet-Warlock/Sandbox for current discussions. Content is subject to change.

Girls' Frontline

Girls’ Frontline (known as Dolls' Frontline in Japan) is a 2016 mobile strategy game developped by MICA Team and published in 2018 worldwide by Sunborn Network Technology.

The game is set in the late 21st century where, following a worldwide ecological catastrophe and a resulting third World War, androids called Dolls have been created to replace a severely reduced human population as laborers and soldiers. Players incarnate a newly-minted field commander working for the Griffin & Kruyger Security Firm (G&K), a private military company. G&K’s main mission is to fight off Sangvis Ferri (SF), a rival PMC gone rogue following the company’s takeover by their AI system, as well as other parties who have either a stake in the G&K/SF conflict or their own agenda.

The following weapons appear in the video game Girls' Frontline:

Overview

Players field squads, called "Echelons", of up to five T-Dolls (combat androids, identifying themselves as the gun they use, both including functioning models used by armed forces as well as prototypes) obtained as rewards for completing missions or by using a gacha mechanic, fighting Sangvis Ferri’s troops in tactical battles. Missions are usually won by capturing the enemy command post on each map, but additional or special objectives can pop up from time to time. In addition to battles, players must manage their base by training T-Dolls, composing Echelons, expanding facilities, building new T-Dolls or repairing damaged ones and sending Echelons on logistic missions to acquire ressources needed for construction and missions.

Depending on their rarity and capacities, T-Dolls are separated in five "levels" differencied by stars and background color: Common (2 stars, white background), Rare (3 stars, blue background), Epochal (4 stars, green background), Legendary (5 stars, yellow background) and Extra (1 star, purple background). T-Dolls can be upgraded by raising their stats, leveling up their skills and giving them various equipments such as optics, special ammunition and suppressors. Exclusive equipment for several T-Dolls can be either bought in-game, obtained as rewards from missions or gained by maxing out said T-Doll.

Handguns

Handgun-equipped T-Dolls (HG) play a support role with powerful buffs as well as extended visual range during night battles and providing a line of physical defense to their squad’s rear lines; this is balanced by their lackluster combat stats. Their passive buffs affect all T-Dolls.

Arex REX Zero 1

The Arex REX Zero 1 appears as an Epochal HG T-Doll, going by "Rex Zero 1" in-game (complete with the lack of capitalization). Her buff tiles increase allies' damage and accuracy; her active skill, "Intersecting Support", grants a damage boost to all echelon members barring the leader, who instead gets an HP shield.

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Arex REX Zero 1 - 9x19mm
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Rex Zero 1's in-game artwork. While large cases aren't terribly uncommon for T-Dolls with long guns, one has to wonder what a unit with only a handgun needs all that space for.

Astra 357

The Astra 357 appears as a Rare HG T-Doll, going by the name "Astra Revolver" outside of the English server and simply "Astra" on it; she buffs her teammates' fire rate and accuracy passively (and actively, in the case of the former). Notably, she is capable of using a suppressor, despite the fact that a normal revolver's cylinder-barrel gap would render a suppressor pointless.

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Astra 357 with 6" barrel - .357 Magnum
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Astra 357 with 4" barrel and stainless finish - .357 Magnum
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Astra's in-game artwork; the revolver she carries is a mix of the two reference images above, having the 4" barrel of the bottom image and the standard finish and wooden grips of the top one. She also has a speedloader in her off-hand; more are presumably stored in the pouches on her belt, though where she keeps the gun itself is another matter.

Beretta M9

The Beretta M9 appears as a Rare HG T-Doll, improving teammates' damage and evasion. Her active skill is a stun grenade that temporarily immobilizes enemies within a fixed radius; while several other T-Dolls have this skill, M9 is the only HG unit to use it.

Her exclusive equipment is a Recover Tactical BC2 Grip and Rail Adaptor (known simply as "M9 BC2 Grips" in-game) that increase her accuracy, evasion, and crit rate.

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Beretta M9 - 9x19mm
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M9's in-game artwork.

Beretta Px4 Storm Inox

The Beretta Px4 Storm Inox appears as a Legendary HG T-Doll, named "Px4 Storm". Her passive buffs increase allies' damage and accuracy; her active skill, "Hunter's Bargain", increases allies' crit damage at the cost of reducing their crit rate (one of the only skills in the game that provides a debuff, and quite possibly the only one to debut allies instead of the user).

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Beretta Px4 Storm Inox - .40 S&W
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Px4 Storm's in-game artwork; note her pistol's stainless slide, indicating that it's an Inox (short for "inoxidizable") variant. She's better-prepared than may other T-Dolls, with a backpack and a multitude of vest pouches (with a holster presumably hidden somewhere); not all is well, however, since she appears to have rejected wearing practical shoes and pants in favor of high heels (not visible here) and absolutely nothing.

Borchardt C-93

The Borchardt C-93 appears as a Legendary HG T-Doll, simply named "C-93". Her tile buffs are a simple, typical damage/accuracy boost; her active skill, "Pigeonwing Recording", however, is anything but simple, with just one of its two components being longer than the better part of the roster's entire skill descriptions. The first of these two, the passive component, grants her three Pigeonwings (a skill-specific version of many skills' counter systems) at the start of the battle, and one more every time she receives a debuff (up to a maximum of 6); when this happens (or when a teammate gets a debuff), the affected unit receives a small RoF buff (non-stackable, with a 3-second cooldown on repeat uses, and a special limitation that prevents it from activating other skills, presumably to prevent recursive looping with certain other skills). The active component, meanwhile, gives all allies a damage boost, and an additional rate of fire boost for every Pigeonwing she had upon its activation (all of which are consumed following the same), with these buffs being given out preferentially to the highest-DPS allies that haven't already gotten one (thus allowing only one to get the buff twice with a full set, assuming a full 5-Doll team), though they can stack with the passive boost. Once the skill ends, she automatically gets another 3 Pigeonwings, and the description, mercifully, comes to an end.

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Borchardt C-93 - 7.65x25mm Borchardt
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C-93's in-game artwork, complete with the world's tiniest Pickelhaube somehow managing to stay on her head. The butterflies are an interest of hers, apparently attracted by the pollen she sprinkles on herself; this is presumably from the pigeonwings that form the basis of her skill.

Bren Ten

The Bren Ten appears as a Common HG T-Doll, giving teammates a damage and rate of fire boost, both active and passive.

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Bren Ten Two-Tone - 10x25mm Auto
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Bren Ten's in-game artwork, showing both the common sense of wearing a helmet as a soldier (one of very few in-game characters to do so) and a complete disregard of how to handle magazines safely.

Calico M950A

The Calico M950A appears as a Legendary HG T-Doll, under the name "M950A"; she buffs allies' fire rate and accuracy passively, and the former moreso with her active skill.

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Calico M950A - 9x19mm
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M950A's in-game artwork. While she does have magazine pouches on her outfit, they're all quite clearly too small for her weapon's 50-round helical magazines, begging the question of what exactly she keeps in there.

Chiappa Rhino 60DS

The Chiappa Rhino appears as a Legendary HG T-Doll, named "Rhino", with buff tiles that raise teammates' damage and crit rate. Her active skill, "Daredevil Roulette", is a two-component affair, with the passive part causing every sixth attack's damage to be random (either 10% of her nominal damage stat, half of it, it exactly, or one of three increasing buffed stats that can be raised by leveling the skill), with the first of these being totally random, and all subsequent sixth attacks following from that point in the order presented; if the first one does at least as much damage as her nominal stat, she receives a buff to accuracy and crit damage, while if not, she instead gets a temporary evasion and movement speed debuff. The active component, on the other hand, simply boosts her fire rate. Like Astra above, she is inappropriately able to equip a suppressor.

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Chiappa Rhino 60DS - .357 Magnum
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Rhino's in-game artwork. She has the opposite of Astra's problem - a clearly-defined holster for holding the gun, but no obvious place for ammunition (though it's not hard to imagine she has some hidden somewhere within the cavernous depths of that coat).

Colt Python

The Colt Python appears as a Legendary HG T-Doll, simply named "Python". Her passive buffs increase allies' damage and crit rate; her skill, "Embrace of the Fearless", has both passive and active components, with the former giving all allies a temporary buff to any stats that she herself receives buffs to, and the latter giving her next 6 attacks a chance (100% with the skill maxed out) to temporarily increase her damage. Like Astra and Rhino, she can incorrectly equip a suppressor.

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Colt Python Target with 8" barrel & nickel finish - .357 Magnum
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Python's in-game artwork. This image is about the only time you'll see her holding her gun still; in combat, she near-perpetually spins the Python if she has nothing else to do.

CZ 100

The CZ 100 appears as an Epochal HG T-Doll, with buff tiles that raise allies' damage and accuracy, and an active skill ("Interlude Division") that swaps between one of two effects: in "Advance State" (the default), she temporarily increases her allies' damage further (with the effect being stronger at night), while in "Suppression State", she instead temporarily reduces enemies' damage output (again, more strongly at night).

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CZ 100 - 9x19mm
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CZ 100's in-game artwork. Her use of safety goggles is sensible; her nonchalant handling of her issued weapon, not so much.

CZ 52

The CZ 52 appears as a Rare HG T-Doll, boosting allies' evasion and damage (the former passively, the latter both passively and actively).

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CZ 52 - 7.62x25mm Tokarev
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CZ 52's in-game artwork. While not visible here, she notably has a synthetic replacement leg, though how much that means when her entire body is synthetic is questionable.

CZ 75 "Pre-B"

The CZ 75 appears as a Legendary HG T-Doll, whose tile buffs increase allies' damage and fire rate; her active skill, "Observer's Strike", is a single hard-hitting attack towards her current target (dealing up to 10 times her stated damage stat), achieved by throwing an axe at them.

She has one piece of special equipment, the "OMEGA Slide"; this is a later B variant's slide (as noted by the pinned-in front sight and its in-game description), though it also apparently comes with a later Omega variant's trigger group (not shown on the icon). Gameplay-wise, it increases accuracy, crit rate, and (somewhat oddly) damage.

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CZ 75 "Pre-B" - 9x19mm
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CZ 75's in-game artwork; the non-pinned front sight and spur-type hammer distinguish her CZ as a "Pre-B" model. She also carries around a tomahawk with a scope, for that extra bit of precision in her axe-throwing.

Daewoo K5

The Daewoo K5 appears as an Epochal HG T-Doll, simply named "K5". Her passive buffs increase teammates' damage and accuracy; her active skill, "Museum of War Philosophy", further buffs her teammates, with different classes receiving different benefits - improved evasion for handguns and SMGs, improved damage for rifles and ARs, and improved accuracy for shotguns and MGs.

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Daewoo K5 - 9x19mm
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K5's in-game artwork, letting the voice of love take her higher; while not visible here, K5 is unique among T-Dolls in that, for some reason, she doesn't wear shoes.

FN Five-seveN USG

The FN Five-seveN USG appears as a Legendary HG T-Doll, named "Five-seveN" on non-English servers and "Five-seven" on the English one; her passive buffs increase allies' fire and crit rates, while her active skill boosts both even further.

Her unique equipment is a Steiner Optics SBAL-PL laser/light combo (simply called the "SBAL-PL" in-game); this (strangely) increases her evasion, (more understandably) slightly boosts the entire echelon's night vision, and adds an extra effect to her skill (a buff to allies' damage during night battles when it's active).

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FN Five-seveN USG - 5.7x28mm
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Five-seveN's in-game artwork; this is the censored version, lacking the FN logo belt buckle that the original had.

FN FNP-9

The FN FNP-9 appears as a Common HG T-Doll, giving teammates an accuracy and rate of fire boost, with her active skill lowering enmy dodge ability.

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FNP-9 with stainless slide - 9x19mm
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FNP-9's in-game artwork. The French text behind, reading "Unity makes Strength" (the official motto of Belgium), is likely due to Herstal being located in Wallonia, the French-speaking area of Belgium as it is common to all T-Dolls using FN Herstal equipment.

Franz Pfannl Kolibri

The Kolibri Pistol, a novelty pistol made by Austro-Hungarian watchmaker Franz Pfannl that holds the distinction of being the smallest-caliber centerfire handgun ever produced, appears as a Legendary HG T-Doll. As one would expect, her accuracy and health are sub-par at best, and her damage is the literal worst in her class (and, indeed, the entire game), deficiencies somewhat compensated for by her best-in-class evasion. Passively, she buffs allies' accuracy and damage; her active skill, "Hummingbird Resonance", is a fair bit more complicated, with both passive and active components. The former gives her a Hummingbird every 2 seconds (and 3 at the start of a given battle if she's alone in her column), to a maximum of 9, with each one in her possession raising her damage by 100%; the latter clears out all her Hummingbirds in exchange for temporary team-wide buffs (during whose duration she can't gain any more birds) - the first 3 give a series of increasing damage buffs, the next 3 add on increasing fire rate buffs, and if the top 3 slots are used, a final set of increasing crit rate buffs are added as well. As a note of trivia, the choice of hummingbirds is deliberate - the word "kolibri" means "hummingbird" in both German and Hungarian.

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Franz Pfannl Kolibri (with US penny for scale) - 2.7x9mm Kolibri
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Kolibri's in-game artwork; rather than holding it in her hands (or one of her myriad pockets), she wears the pistol as a necklace. Contrary to what her headwear may suggest, nothing in the game suggests that she holds any sort of religious authority.

Glock 17

The Glock 17 is another Rare HG T-Doll, increasing teammates' accuracy and evasion passively, and decreasing enemies' damage actively.

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Glock 17 (3rd Generation) - 9x19mm
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G17's in-game artwork; her uniform says "police officer", her use of two guns says either "gangster" or "action movie character", and her actual job is none of those things. She appears to be carrying 3rd-generation Glocks, as noted by the rail cut into the frame and the older-style grip texturing; one would assume that the 4th- or 5th-gen models would be more common by 2062 (the former even existing when the game was released), but then again, this is the same PMC that fields combat androids armed with century-old revolvers, so make of that what you will.

GSh-18

The GSh-18 appears as a Rare HG T-Doll, with buff tiles that increase allies' damage and accuracy; her skill, "Chain Assault", has her pull out a second pistol and dual-wield, with the main gameplay benefit of this being a few seconds of guaranteed crits.

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GSh-18 with two-tone finish - 9x19mm
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GSh-18's in-game artwork; despite being dressed as a medic, she (unfortunately) can't function as one. If she looks like a 4-koma character, that's because she more or less is - her artist, AC130, also draws the game's official 4-koma series; fittingly, GSh-18 is given as a reward for buying 5 issues of said 4-koma in the in-game store - thankfully, not with real money.

Heckler & Koch HK45

The Heckler & Koch HK45 appears as a Rare HG T-Doll, simply named "HK45". Her passive buffs increase allies' damage; her active skill raises it further, and boosts their accuracy as well.

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Heckler & Koch HK45 - .45 ACP
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HK45's in-game artwork, displaying a complete lack of concern for the safety of her hat.

Heckler & Koch Mark 23 Phase II Prototype

The Heckler & Koch Mark 23 Phase II Prototype appears as an Epochal HG T-Doll, named "Mk23" or "Gr Mk23" depending on the server. Her buff tiles increase allies' damage; her skill does so as well, with a stronger effect at night than during the day.

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Heckler & Koch Mark 23 Phase II Prototype with suppressor and LAM (Tokyo Marui airsoft replica) - .45 ACP
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Mk23's in-game artwork; note her handgun's front slide serrations, showing it to be the Phase II prototype rather than the final production model. The combination of a German background with an American flag-themed outfit may seem odd, but it makes sense in context, since the Mark 23 was developed by H&K (a German company) for the US Special Operations Command.

Heckler & Koch P30

The Heckler & Koch P30 appears as an Epochal HG T-Doll, passively boosting teammates' damage and accuracy, with a skill ("Eye for an Eye") that toggles between two passive effects on activation - "In the Midst of Revenge", which boosts the echelon's fire rate (and is the default), and "Determination to Pursue", which increases all members' movement speed instead.

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Heckler & Koch P30 with ambidextrous thumb safety - 9x19mm
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P30's in-game artwork. If the choice of gun, vindictive personality, and skill named "Eye for an Eye" didn't make the reference clear enough, the frame-mounted compensator should seal the deal.

Heckler & Koch P7

The Heckler & Koch P7 appears as an Epochal HG T-Doll. Her passive buffs increase allies' fire rate and evasion, with the latter being buffed further by her active skill.

Her unique equipment is the "M13 Receiver", which boosts her evasion and crit rate, and causes her skill to de-buff enemies' damage, accuracy, and armor on top of its usual effects. To call it an "accessory" would be a bit misleading; the P7M13 uses a completely separate frame (to accommodate its also-different 13-round double-stack magazines), a fact which its in-game icon (showing a P7M13's frame with the entire trigger group and barrel installed), so this "accessory" replaces more or less her entire gun.

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Heckler & Koch P7 - 9x19mm
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P7's in-game artwork. Precisely why she's dressed as a cat-nun is unclear, but there are some things worth pointing out: in particular, the white band on her left has what appears to be the logo of the Sony PSP cut into it, as a reference to the P7's original name being the PSP (short for "Polizei Selbstlade Pistole", or "Police Self-Loading Pistol"). Additionally, the artist appears to have thought that the P7 was a much smaller gun than it actually is; the artist claims that she's supposed to be 120 cm tall (just under 4 feet), but if her gun is used as a reference, she's closer to 210 cm, or around six foot ten.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears as a Common HG T-Doll, giving allies an increased rate of fire and (as her active skill) accuracy.

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Heckler & Koch USP Compact with stainless slide - 9x19mm
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USP Compact's in-game artwork.

Heckler & Koch VP70M

The Heckler & Koch VP70M appears as a Rare HG T-Doll, buffing allies' rate of fire and accuracy, and decreasing enemies' damage actively.

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Heckler & Koch VP70M with stock - 9x19mm
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VP70's in-game artwork. Her uniform's lack of a holster is excusable, as the VP70M's stock is actually hollow, allowing it to function as a holster.

HS Produkt HS2000

The HS Produkt HS2000 appears as a Legendary HG T-Doll, simply named "HS2000". Her passive buffs increase allies' evasion and fire rate; her active skill, "Counterattacker Barrier", grants a temporary HP-based shield to all active teammates, with an accuracy buff for any units whose shield lasts 3 seconds without being broken.

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HS Produkt HS2000 - 9x19mm
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HS2000's in-game artwork. Despite the overall medical theme of her outfit, she has no healing-related abilities; then again, no other units do at the moment, and an HP shield is about as close as we'll probably ever get.

IMI Jericho 941 F

The IMI Jericho 941 F appears as an Epochal HG T-Doll, under the name "Jericho". Her buff tiles increase allies' damage and accuracy; her active skill, "Crimson Eclipse", has both passive and active components, with the former temporarily increasing the damage and accuracy of any ally on her tiles when they reload, and the latter simply increasing all tile-residing allies' damage.

Her unique equipment is the "RBL Grip", is the entire grip and frame of the compact RBL model; this raises her crit rate and evasion, and gives any SG or MG units on her tiles 3 extra rounds instantly when Crimson Eclipse is activated. It's an odd choice to say the least - not only does the "grip" in question comprise at least half of the entire gun, it isn't compatible with the full-length slide and barrel of her normal 941 F, and its use of a slide-mounted safety/decocker would prevent the use of the F model's trigger components to boot, essentially requiring a completely new gun instead of just one different component.

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IMI Jericho 941 F (two-toned) - 9x19mm
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Jericho's in-game artwork; note that her Jericho lacks a slide-mounted safety, identifying it as an F model (as opposed to the R models, which have slide-mounted safeties). The object in her right hand is, despite its appearance, not actually a cane; instead, going by her MVP animation, it's actually an oversized tonfa.

Inglis Hi-Power

The Inglis Hi-Power appears as a Legendary HG T-Doll, named "HP-35" (referencing the original 1935-produced FN variant]], buffing teammates' damage and evasion passively; her active skill, "Berserk Accompaniment", has both passive and active components, with the former raising enemies' (and reducing allies') damage vulnerability whenever they're under the effects of a de-buff (including the default night-battle accuracy penalty), and the latter increasing all enemies' damage vulnerability further.

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Inglis Hi-Power - 9x19mm
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HP-35's in-game artwork; note the larger "hump"-type rear sight, distinguishing her HP as an Inglis-produced variant (1930s-produced Belgian guns generally had either adjustable tangent rear sights or simple fixed notch sights). The rest of the artwork doesn't seem to be any more certain about the gun's origins; she uses the standard US background, while her bike is likely a nod to FN's production of bicycles in the interwar years.

Intratec TEC-9

The Intratec TEC-9 is a Rare HG T-Doll, with passive buffs to allies' fire rate and an active skill that decreases enemies' damage (especially at night). Going by her in-game stats (namely her high rate of fire compared to other HGs) and her chibi animations, her TEC-9 is apparently converted to full-auto.

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Intratec TEC-9 (late model) - 9x19mm
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TEC-9's in-game artwork. Judging by the lower-profile sights, she seems to be carrying an earlier variant of the TEC-9 (before Intratec had to reduce the pistols' manufacturing quality due to expenses from lawsuits). Her overall design seems to reference the TEC-9's popularity with organized crime groups; in particular, the while X painted on her shirt may be a reference to the Rikers Gang from The Division.

Izhmekh MP-446 Viking

The Izhmekh MP-446 Viking appears as a Common HG T-Doll, increasing allies' damage passively, and decreasing enemies' rate of fire passively.

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Ishmekh MP-446 Viking - 9x19mm
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MP-446's in-game artwork. Note how, despite only carrying one handgun, she has two holsters, though one could just be a magazine pouch. At any rate, she's better-equipped than several other T-Dolls, who have no holsters or ammo pouches to speak of.

Izhmekh MP-448 Skyph

The Izhmekh MP-448 Skyph, a somewhat obscure 90s-era modernized variant of the Makarov PM, appears as a Rare HG T-Doll; her passive buffs increase teammates' damage and fire rate, while her active skill decreases enemies' evasion.

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Izhmekh MP-448 Skyph - 9x18mm Makarov
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MP-448's in-game artwork; she takes herself very seriously for someone wearing a blue cylinder on her head.

JSL Spitfire Mk II

The JSL Spitfire Mk II, a rare, little-known British variant of the CZ-75, appears as an Epochal HG T-Doll. Her passive buff tiles increase allies' damage and accuracy, while her active skill reduces enemies' attack speed.

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JSL Spitfire Mk II - 9x19mm
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Spitfire's in-game artwork; not to be confused with the other British Spitfire.

LAR Grizzly Mark V

The LAR Grizzly Mark V appears as a Legendary HG T-Doll, named "Grizzly" on the English-language server and "Grizzly MkV" elsewhere; her passive buffs increase allies' damage and evasion, while her active skill raises the former even further.

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LAR Grizzly Mark V - .50 AE
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Grizzly's in-game artwork, showing both the style and sidearm choice of a maverick cop from an 80s action movie. As ever, the visible holster and mag pouches are a plus.

Luger P08

The Luger P08 appears as a Rare HG T-Doll, increasing allies' accuracy, damage, and evasion, with the former two being passive buffs, and the latter being her more-effective-at-night active skill.

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Luger P08 - 9x19mm
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P08's in-game artwork, which depicts her midway through a reload.

M1911

The M1911 appears as another Common HG T-Doll, giving allies increased accuracy and fire rate; her active sill is a smoke grenade, reducing enemies' rate of fire and movement speed in a given radius. She carries a mismatched pair of secondary-manufacturer 1911-type pistols, akin to Dante from Devil May Cry, with one being black with silver accents, and the other being stainless with wood grips and gold accents; while neither are clear enough to make a positive ID, they resemble Springfield Armory's 1911s.

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Springfield Armory Loaded - .45 ACP. Somewhat similar to M1911's, well, M1911s.
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M1911's in-game artwork. The text behind, "E Pluribus Unum" ("From Many, One"), is a traditional motto of the United States, appearing on its official seal.

MAB PA-15

The MAB PA-15 appears as a Legendary HG T-Doll, named "PA-15". Her buff tiles increase allies' fire rate and accuracy; her skill, "High-Octane Paradise", is a special attack that deals bonus damage to (and temporarily stuns) the highest-health enemy in range, with a dampened version of the same effects on enemies horizontally adjacent to the target.

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MAB PA-15 - 9x19mm
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PA-15's in-game artwork. As odd as this over-the-top outfit is for a handgun that was primarily used by police forces, it does at least line up with her stated thrill-seeker personality (and has mag pouches and a holster).

Makarov PM

The Makarov PM appears as a Rare HG T-Doll, simply named "Makarov"; her passive buffs raise allies' damage and attack speed, while her active skill reduces enemies' accuracy.

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Makarov PM - 9x18mm Makarov
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Makarov's in-game artwork. Robot or not, combing all that hair must be quite a task.

Mauser C96

The Mauser C96 appears as a Rare HG T-Doll, buffing teammates' accuracy and evasion stats; her active skill is a nighttime-only flare that increases teammates' accuracy substantially.

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Mauser C96 - 7.63x25mm Mauser
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C96's in-game artwork. Notably, the original version of this artwork has several Balkenkruez crosses on the Doll's clothes (namely one on her tie, one on her right sock, and one on a no-longer-present red armband); the censored version removes these (and gives her a proper shirt instead of just a bra), though the decidedly more Nazi-looking eagle emblem on her hat was retained. Furthermore, the censored artwork still does contain Balkenkreuzes; granted, the remaining ones would be considerably harder to remove, since they're the character's pupils, but the inconsistency is still worth pointing out.

Magnum Research Desert Eagle Mark XIX

The Magnum Research Desert Eagle Mark XIX appears as a Legendary HG T-Doll, simply named "Desert Eagle"; her passive buffs increase allies' damage and crit rate. Her skill, "Deterrent Mark", has both active and passive components, with the former causing her to boost her own fire rate, mark the 3 highest-health enemies in range (including both base and shield health) to increase their damage vulnerability, and preferentially attack said enemies, dealing even greater increased damage to them with sequential hits; the latter simply (but very usefully) allows her to pierce health-based enemy shields, dealing her standard damage value to both the target and their shield.

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Magnum Research Desert Eagle Mark XIX - .50 AE
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Desert Eagle's in-game artwork; while one would expect a larger, more bombastic-looking character to represent the Desert Eagle, the artist instead apparently designed her around an actual bald eagle, as evidenced by her white-on-dark-brown colorscheme, yellow eyes and shoes, and distinctive cross-footed pose. Interestingly, she uses the generic G&K background rather than the US-specific one; while this would imply an IMI-produced Desert Eagle rather than a Magnum Research one (as Israeli weapons don't yet have a unique background), the Picatinny-railed barrel gives away Desert Eagle's Desert Eagle as an MR-made gun. Still, it's not necessarily incorrect overall, as the Desert Eagle was originally an Israeli-made gun; still, given GF's treatment of "transplanted" US-made/issued weapons (e.g. M9), this inconsistency is notable.

Nagant M1895

The Nagant M1895 (named "M1895" in the English version) appears as a Common HG T-Doll, giving allies an increased critical hit rate and damage; her active skill decreases enemy damage, especially during night missions. Her exclusive equipment, obtained by reaching her maximum level, is an exclusive suppressor.

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Nagant M1895 (post-1930s model) - 7.62x38mmR Nagant
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Nagant's in-game artwork; note her revolver's angular front sight, which identifies it as a post-1930s model. The Russian text behind reads "Ура!", a Slavic expression of joy or pleasant surprise.

Norinco NZ-75

The Norinco NZ-75, a Chinese CZ-75 clone, appears as a Legendary HG T-Doll, simply named "NZ75"; her buff tiles increase allies' evasion and damage, while her active skill reduces enemies' fire rate.

Her event-limited unique equipment consists of a pair of wooden grip panels; these increase her crit rate and evasion.

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Norinco NZ-75 - 9x19mm
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NZ75's in-game artwork; presumably, the special wooden grips are for the left (camera right) gun, since the right (camera left) one already has them. The two pistols' asymmetry goes beyond grips and finishes - while the wooden-gripped, bronze(?)-colored pistol looks more or less normal, the black-finished, synthetic-gripped one has a rather strangely vertically-stretched frame.

Norinco QSB-91

The Norinco QSB-91, a rather obscure Chinese knife/handgun (in the vein of the NRS-2 Scout Firing Knife, albeit with 4 times the barrels and none of the silence), appears as a Rare HG T-Doll. Her passive buff tiles increase allies' damage; her active skill, "Sharpshooting", has both active and passive components, with the former causing her to fire 4 consecutive damage-boosted shots that can't miss or be stopped by HP shields (with an aiming delay before each), and the latter causing her to switch to using melee attacks against any close-in enemies, trading a substantial hit to damage for an inability to miss.

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Norinco QSB-91 - 7.62x17mm
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QSB-91's in-game artwork. The hooked projection under the handle is the weapon's trigger, with the barrels running through the handle along either side of the blade; contrary to how it may appear, the weapon is not a revolver, with each barrel remaining fixed in place and being fired in succession by a rotary striker. While the QSB-91 has several stated functions, a bottle opener is not one of them; being an android, she can apparently just do that with her hands.

Norinco QSZ-92

The Norinco QSZ-92 appears as a Rare HG T-Doll (under the name "Type92" on the English-language server and "Type 92" everywhere else), boosting allies' accuracy and evasion (passively) and damage and fire rate (actively).

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Norinco QSZ-92-9 - 9x19mm
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Type 92's in-game artwork; note her pistol's hooked trigger guard and black-star grips, confirming that it is the QSZ-92-9 variant (as opposed to the QSZ-92-5.8 variant, which has a rounded trigger guard and plain checkered grips).

Norinco Type 59

The Norinco Type 59 appears as a Rare HG T-Doll, named "Type 59" (with the same server-specific spacing shenanigans as Type 92). Her passive buffs increase allies' damage and accuracy, while her active skill decreases enemy evasion (moreso at night).

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Norinco Type 59 - 9x18mm Makarov
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Type 59's in-game artwork. Interestingly, despite being more or less an exact clone of the Makarov PM, she looks nothing like her.

PSM

The PSM appears as a Rare HG T-Doll, buffing allies' evasion and accuracy both passively and actively; she has the former stat in spades, though her rather low health pool makes this a somewhat inadvisable stat to gamble on.

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PSM - 5.45x18mm
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PSM's in-game artwork. If there was any doubt about her weapon's country of origin, her 3-striped track pants should clear it up. Also worth noting is the fact that PSM is one of the only characters in the game that actually wears pants.

Remington 1866 Derringer

Simply named "Derringer", the Remington 1866 Derringer appears as an Epochal HG T-Doll, with buff tiles that increase allies' damage (which she herself lacks) and evasion (which she does not, though hers still isn't as high as one might expect). Her skill, "Covert Killer", has both passive and active components; the former causes each attack to do 2 instances of damage (each dealing of her nominal damage stat), with a slight damage boost if both rounds hit (calculated as a percentage of the targeted enemy's missing HP, capped at 5 times her own damage stat), while the latter boosts each damage instance further (maxing out at her actual damage stat), doubles the double-hit damage bonus, and ensures that attacks against enemies below half health can't miss.

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Remington 1866 Derringer - .41 RF
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Derringer's in-game artwork, complete with a somewhat poorly-secured box of .41 RF ammo; it's not explicitly stated whether the double-attack mechanic is meant to be her firing both barrels of one gun in quick succession, or both guns simultaneously. What is explicitly stated is that her shield-shaped hair ornament is actually a cookie.

Ruger Blackhawk

Despite what her name ("SAA" on the English-language server and "Colt Revolver" elsewhere) would imply, the Epochal HG T-Doll in question actually uses a Ruger Blackhawk, a modern reproduction of the original Colt SAA. Her tile buffs increase allies' accuracy and damage, with her active skill increasing the latter even further.

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Ruger Blackhawk (early model) - .44 Magnum
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An actual Colt Single Action Army, for comparison - .45 Long Colt
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SAA's in-game artwork; note her revolver's two-piece front sight, barely-visible adjustable rear sight, metal grip medallion, and 6.5" barrel, all features of a Blackhawk rather than an SAA. She seems entirely unconcerned with the fact that her revolver entered production in 1955, given her decidedly Wild West-themed outfit; she seems equally unconcerned with the fact that such an outfit is generally expected to include a place to keep ammunition.

SIG-Sauer P290RS

The SIG-Sauer P290RS appears as an Epochal HG T-Doll, simply named "P290". Her buff tiles increase teammates' accuracy and damage; her active skill, "Dizzying Nightmare", has both passive and active components, with the former being a one-use-per-battle attack that automatically stuns the 4 enemies with the highest "threat" rating (a stat which is conspicuously hard to find information on) whenever there are 8 or more enemy groups in the echelon's firing range, and the latter nerfing all current enemies' damage and (when applicable) boosting all allies' night vision.

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SIG-Sauer P290RS - 9x19mm
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P290's in-game artwork; certain features, the more prominent beavertail in particular, peg this as a later RS model, rather than an original P290.

Smith & Wesson Model 327 Performance Center TRR8

The Smith & Wesson Model 327 Performance Center TRR8 appears as a Legendary HG T-Doll, simply named "M327". Her passive buffs raise allies' damage and evasion; her active skill, "DD-Black Claw Attack", has both passive and active components, with the former giving her one "Special Bullet" every time an ally on her tiles gets a buff (and 3 every time she herself gets one), to a maximum of 99. These deal substantially more damage than normal (from 180% initially to triple at the skill's maximum level), and are used when the skill is activated; this also causes all allies to switch their targeting to who/whatever the echelon's leader is currently shooting at.

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Smith & Wesson Performance Center Model 327 TRR8 - .357 Magnum
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M327's in-game artwork, repping the company's name on one of her coat's straps (as if to draw attention to how long the game had gone without anything from them), along with whatever "KERBEROS" is on its front. Her revolver features an Aimpoint-esque tube red dot on the factory attachable scope rail, and a rather large flashlight on the underbarrel rail; the fact that the latter rail is clearly a separate component (instead of being an integral part of the barrel itself) distinguishes her revolver from the externally-similar M&P R8.

SPP-1M

The SPP-1M underwater pistol appears as an Epochal HG T-Doll (simply named "SPP-1"), increasing allies' damage and accuracy passively, and decreasing enemy evasion actively.

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SPP-1M - 4.5x40mmR
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SPP-1's in-game artwork; note the larger, round-ended trigger that distinguishes the improved SPP-1M from the original SPP-1. Apparently nobody has told her that the SPP-1 is meant exclusively for underwater use, and highly ineffective on land; then again, going by the bubbles visible in her combat chibi sprites (and in this artwork, for that matter), she apparently gets around this by simply believing she's underwater hard enough to convince the laws of physics.

SR-1M Vektor

The SR-1M Vektor appears as a Rare HG T-Doll, named "Serdyukov" (after the original version's name, the Serdyukov SPS). Her passive buffs increase allies' damage and accuracy, while her active skill increases the former even further.

Her unique equipment is the "Tactical Guard Rail" (which boosts evasion and crit rate, for whatever reason); this appears to be the quad-rail mount from the SR-1MP version.

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SR-1M Vektor - 9x21mm Gyurza
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Serdyukov's in-game artwork. While a bit hard to spot, the back of the pistol's grip does show a set of serrations, indicating that this is the SR-1M model rather than the earlier SR-1.

Stechkin APS

The Stechkin APS appears as an Epochal HG T-Doll, simply named "Stechkin", with buff tiles that increase allies' damage and fire rate; the latter is also boosted by her active skill.

Her unique equipment consists of the APS's wooden stock/holster, known in-game as the "Stechkin Exclusive Stock"; aside from increasing her crit rate, evasion, and accuracy, it also impacts her skill, adding a small damage buff on top of the existing fire rate buff.

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Stechkin APS with stock/holster - 9x18mm Makarov
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Stechkin's in-game artwork; despite always being shown with the stock, it has no effect unless it's actually equipped, which requires the player to go through the less-than-enjoyable process of farming Midnight 9-4 for it. She also wears gloves - a good choice for the cold Eastern European climates that considerable portions of the game take place in, but a bit questionable for manipulating a handgun (especially one with a heel-mounted magazine release).

Tokarev TT-33

The Tokarev TT-33 appears as another Rare HG T-Doll, known simply as "Tokarev". Her passive buffs increase teammates' accuracy and fire rate, while her active skill increases their evasion.

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Tokarev TT-33 - 7.62x25mm Tokarev
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Tokarev's in-game artwork. The abundance of stripes on her clothing is presumably a reference to the Tokarev's distinctive vertically-striped grip texturing, while the star on her bowtie is a reference to the star in the center of said grips.

Triple Action Thunder

The Triple Action Thunder appears as an Epochal HG T-Doll (and an event-exclusive one at that), with passive buffs that increase allies' damage. Her active skill is more akin to an RF unit's (befitting a rifle-caliber pistol), a "Critical Point Shot" that (following a second of aiming time) deals boosted damage to the closest enemy; unlike similar RF skills, however, this has no charge-up mechanic, and can be dodged (in which case there is a 2-second cooldown before she attempts the shot again).

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Triple Action Thunder - .50 BMG
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Thunder's in-game artwork. While one would initially expect a single-shot .50 BMG pistol to be given a more aggressive, bombastic design, her calm, quiet, jaded demeanor make some sense: Thunder is stated to have been an early-model Doll on the verge of being phased out due to obsolescence before being picked up by G&K, which lines up with the actual Thunder being a one-off prototype designed more as a proof of concept for Triple Action's patented shock-absorbing mechanism than as a practical/mass-producible weapon, with the design seemingly going nowhere, the company going bankrupt a few years later, and the one extant pistol being sold off to a private collector.

Walther Kampfpistole

The Walther Kampfpistole appears as a Rare HG T-Doll, named "WKp" (presumably Walther Kampfpistole), with passive buffs that increase allies' damage and accuracy. Her active skill, "Nightfire", has both passive and active components - the latter only works at night, and causes her attacks to reduce targets' evasion (with enemies that haven't yet attacked being prioritized first); the former simply gives her attacks a small amount of splash damage.

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Walther Kampfpistole - 25x35.5mmR
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WKp's in-game artwork; presumably tired of flare gun-using HG T-Dolls being overlooked, Mica decided to release a HG T-Doll with nothing but a flare gun. The round in her other hand appears to be a Wurfgranate Patrone 326 HE grenade round, which would explain the splash damage she provides (and make her choice of weapon a bit less ridiculous).

USFA ZiP .22

The USFA ZiP .22, of all guns, appears as an Epochal HG T-Doll. Her buff tiles increase teammates' damage and accuracy; her active skill, "Rebellious Doctrine", has different effects depending on her position in the echelon - if she isn't the leader, then whoever gets hit with a slew of debuffs (evasion, accuracy, movement speed, and damage) in exchange for the same happening to all current enemies, while if she is (or if the leader isn't present), the entire echelon instead gets a boost to damage in exchange for a massive (fixed) 90% evasion hit.

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USFA ZiP .22 (sans magazine) - .22 LR
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ZiP .22's in-game artwork. We'd chaff her for not having a place to store extra mags, but in a combat situation, the ZiP's probably not gonna cycle through a full magazine anyway.

Walther P22

The Walther P22 appears as a Legendary HG T-Doll, with tile buffs that increase allies' accuracy and damage. Her rather-popular active skill, "Decisive Battle Sequence", gives different buffs to allies (including herself) based on their position in the echelon - HP shields for the front column, extra accuracy and evasion for the middle, and extra damage for the back; one aspect of its popularity is the fact that these aren't mutually exclusive, allowing a Doll caught moving between columns when the skill is activated to get the buffs for both.

Her unique equipment is a Walther-produced laser sight, referred to in-game as the "P22 Laser Pointer"; this increases her crit rate and, oddly enough, her evasion.

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Walther P22 - .22 LR
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P22's in-game artwork, once again (if just barely, in this aspect ratio) showing the odd combo of magazine pouches without a holster. Also worth noting that said magazine pouches are attached to her shoes.

Walther P38

The Walther P38 appears as a Common HG T-Doll, giving allies an increased rate of fire and accuracy. Her active skill is a flare gun (or rather, judging by her chibi animations, a flare round that she can somehow fire out of one of her pistols), only usable during night missions, which gives a massive accuracy buff to allies.

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Walther P38 - 9x19mm
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P38's in-game artwork. The German text behind, reading "Unity Justice Freedom" (the third stanza of the Deutschlandlied, the hymn of reunited Germany), the unofficial German motto, is common to all T-Dolls using German equipment.

Walther P99

The Walther P99 appears as a Rare HG T-Doll, buffing allies' fire rate and evasion passively, and the latter further with her active skill.

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Walther P99 - 9x19mm
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P99's in-game artwork. While she appears rather small overall, she's apparently a bit bigger than she looks, going by the size of her gun relative to her hands - it appears that, the artist thought that the P99 was a somewhat smaller gun than it actually is, and drew it more along the lines of a compact carry gun than a full-sized service pistol.

Walther PPK

The Walther PPK appears as a Common HG T-Doll, giving allies an increased rate of fire and damage, both passively and with an active skill. Her exclusive equipment, obtained in a special in-game shop, is an exclusive suppressor.

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Walther PPK - .380 ACP
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PPK's in-game artwork.

Walther PPQ M2

The Walther PPQ M2 appears as an Epochal HG T-Doll, simply named "PPQ", with tiles that boost teammates' accuracy and damage passively. Her active skill, the oddly-named "Bone-Scraping Silver Dust", is a two-part (passive/active) debuff-focused affair; the former component automatically gives a slight debuff to the corresponding stat of every enemy with the highest damage, accuracy, fire rate, and evasion (lasting 3 seconds, and refreshing every 5), while the latter gives an additional, longer-lasting debuff to the corresponding stat of any enemy with one of the aforementioned stats debuffed already.

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Walther PPQ M2 - 9x19mm
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PPQ's in-game artwork. Despite seemingly dropping some sort of smoke grenade in this image, she has no such abilities in-game. Then again, going by her character bio, that might just be salt.

Webley "WG" Army Model

Simply named "Webley", the lesser-known Webley "WG" Army Model appears as a Legendary HG T-Doll, with passive buffs that increase allies' fire rate and damage. Her active skill, "Linked Order", has differing effects depending on her position in the echelon - if she's the leader, then everyone in the echelon gets a damage buff; if not, then whoever is gets a (slightly lower) damage buff, a fire rate buff, and a reduction to their current skill cooldown.

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Webley "WG" Army Model - .455 Webley
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Webley's in-game artwork, looking every bit the decorated and distinguished leader that her skill hopes she is. Fitting for a non-standard-issue revolver; despite the "Webley Government" moniker, the revolver in question wasn't ever formally adopted, but it could be (and often was) privately purchased by officers.

Welrod Mark II

The Welrod Mark II appears as a Legendary HG T-Doll, with buff tiles that increase allies' damage and fire rate, and an active skill that reduces enemies' accuracy.

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Welrod Mark II - .32 ACP
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Welrod MkII's in-game artwork. While she holds two pistols here, she only uses one in her chibi animations - which (incorrectly show the pistol as semi-automatic, but) thus dodge the question of how you would even dual-wield bolt-action pistols in the first place. Although, given how she's holding them here, the answer may well be "use one of them as a tonfa".

Submachine Guns

Submachine gun-equipped T-Dolls (SMG) act as "evasion tanks", relying on their high dodge stat to protect their allies from enemy attacks, while their other stats are mediocre or average. Their passive buffs generally affect T-Dolls carrying assault rifles.

Arsenal Shipka

The Arsenal Shipka appears as an Epochal SMG T-Doll, with buff tiles that increase allies' evasion and fire rate, and an active skill that increases her own evasion.

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Arsenal Shipka - 9x18mm Makarov
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Shipka's in-game artwork; apparently, she sees the weapon's wire stocks as more useful for holding her hair up than actually aiming.

Beretta Cx4 Storm

The Beretta Cx4 Storm appears as an Epochal SMG T-Doll, buffing teammates' evasion and fire rate passively; her active skill boosts her own evasion as well, along with her accuracy. The choice of a Cx4 is somewhat strange, given that it's a semi-auto carbine; Beretta does actually make a submachine gun variant, the Mx4, so it's not entirely clear why the Cx4 was chosen instead.

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Beretta Cx4 Storm - .45 ACP
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Cx4 Storm's in-game artwork; note the long barrel, putting paid to any claim that she's using the select-fire Mx4; hers also has a vertical foregrip, an underbarrel flashlight, an Aimpoint-style tube reflex sight, and a considerable number of stock spacer pads.

Beretta Model 38A

The Beretta Model 38A appears as a common SMG T-Doll, under the name "M38" on the English server and "Beretta Model 38" elsewhere; her passive buffs increase allies' rate of fire and damage, while her active skill is a stun grenade that temporarily disables enemies within a radius.

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Beretta Model 38A - 9x19mm
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M38's in-game artwork, displaying a mix of WWII-era Italian uniform pieces. And a skirt.

Carl Gustav m/45

The Carl Gustav M/45 appears as another Common SMG T-Doll, known simply as "m45" in-game; she increases allies' evasion and fire rate passively, with a smoke grenade that temporarily debuffs enemies' RoF and movement speed as an active skill.

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Carl Gustav m/45BE - 9x19mm
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m45's in-game artwork; a rather complex and delicate-looking design for such a rugged, simple weapon, especially one that saw service in the Vietnam War.

Chang Feng CF-05

The Chang Feng CF-05 appears as an Epochal SMG T-Doll, simply named "CF-05" (on the EN server, and "CF05" elsewhere). Her buff tiles increase allies' damage and accuracy; her active skill, "Butter Cream", temporarily reduces the amount of damage received from enemy attacks by a flat, fixed amount.

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Chang Feng CF-05 (late model, with red-dot sight) - 9x19mm
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CF-05's in-game artwork. She uses a later-pattern version of the SMG, as noted by the grip design; the earlier model had a different grip that could accommodate QSZ-92 magazines in addition to its top-mounted helical ones. This was later dropped, as it was deemed needlessly complex, and generally didn't provide much in the way of benefits to make up for it.

Cobray M11/9

Despite going by the name "MAC-10" on non-English servers and "Ingram" on it, the Rare SMG T-Doll in question actually uses a Cobray M11/9, though her chibi sprites show her with an actual MAC-10. Her skill is a smoke grenade, which temporarily reduces enemies' rate of fire and movement speed; her passive buffs increase allied ARs' damage. Her unique equipment is a Lage MAX-10 upper receiver (which would fit on the MAC that her chibi sprites use, but not her main art's Cobray), called the "MAX10 Upper Receiver" in-game; it correctly reduces her fire rate stat, in exchange for buffs to her crit rate and, curiously enough, her evasion (while doing nothing for accuracy); given that the MAX-10 upper increases a MAC's weight, it's not entirely clear how this works.

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Cobray M11/9 - 9x19mm
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Ingram MAC-10, for comparison - 9x19mm
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Ingram's in-game artwork. Her design (and apparent enjoyment of violence) seems to be a reference to the MAC family's association with, shall we say, unsavory types.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears as a Rare SMG T-Doll, simply named "EVO 3"; her passive buff tile increases a single ally's accuracy, while her active skill is a hand grenade.

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CZ Scorpion Evo 3 A1 - 9x19mm
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EVO 3's in-game artwork; this is the censored version, lacking the original artwork's red-and-gold armband for what are presumably complex and political reasons. Note that her SMG appears to have been drawn based on a factory or store image, as its translucent magazine is totally empty.

F1 SMG

The game's first (and, so far, only) Australian T-Doll, the F1 SMG appears as a Rare SMG T-Doll. Her passive buffs increase allies' accuracy and evasion; her active skill is a smoke grenade, which functions like those of other Dolls.

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F1 SMG - 9x19mm
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F1's in-game artwork; she's dressed somewhere between a soldier and a bushranger, having evidently not been informed that eastern Europe does not, in fact, have the same climate as Australia.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears as an Epochal SMG T-Doll, named "MP5" on most servers and "Gr MP5" on the English-language one; her passive buffs grant her teammates increased accuracy and crit rate, while her active skill gives her a (temporary) damage-negating shield. Her unique equipment is a special exoskeleton (which, like other exoskeletons, increases her evasion in exchange for somehow decreasing her damage); it is called the "GSG UX Exoskeleton", presumably referencing either the German Sport Guns GSG-5 (a .22 LR clone of the MP5) or the German specialist police agency GSG-9 (who are known to use MP5s).

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Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
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MP5's in-game artwork.

Heckler & Koch UMP40

The Heckler & Koch UMP40 appears as an Epochal SMG T-Doll; unlike most H&K-produced weapons, her name lacks a "Gr" prefix on the English-language server, and remains "UMP40" across the board. Her passive buffs somewhat uniquely buff other SMG units exclusively, giving them a dramatic increase in critical hit rate; her skill, "Etching Overload", has both passive and active components, with the former slowly exchanging her damage in exchange for extra evasion (to a limit), and the latter immediately boosting her damage and slowly reducing her evasion (again, to a limit). Uniquely, this skill's cooldown time is also non-upgradeable, with a one-second warmup time and a six-hundred-and-sixty-six-second cooldown that effectively makes it a non-reversible mode-switch.

Her "unique" equipment (usable by any of the three UMPs) is the "UMP UX Exoskeleton", a unique exoskeleton that gives a substantial evasion boost without the usual damage penalty, plus a crit damage bonus to boot.

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Heckler & Koch UMP40 - .40 S&W
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UMP40's in-game artwork. Compared to the other two UMP sisters, she has a distinctly different appearance and outfit; her more law enforcement-esque gear makes some sense, seeing as the .40 S&W cartridge was primarily marketed towards and used by police forces. Also note her background image, which is the standard German background rather than the unique Squad 404 one; for story-relevant (and story-spoiling) reasons, she never formally joined 404.

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as an Epochal SMG T-Doll, simply named "UMP45" (regardless of server); story-wise, she is a member of the highly-significant Squad 404. Her passive buffs increase allies' damage and crit rate; her active skill is a smoke grenade.

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Heckler & Koch UMP45 - .45 ACP
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UMP45's in-game artwork, complete with an EOTech sight, suppressor, and exoskeleton that don't count gameplay-wise. Note the background: rather than using the same background image as the other German T-Dolls, the members of Squad 404 have this unique background. While cut off here, the group's motto is "Those who don't exist".

Heckler & Koch UMP9

The Heckler & Koch UMP9 appears as another Epochal SMG T-Doll; like the other UMP-family SMGs, her name is constant across servers. Another member of the story-important Squad 404, she is the "sister" (whatever that means to a non-biological being) of UMP45, and typically the first member of the team obtained (unless one of the others is acquired through random production). Her passive buffs increase allies' accuracy and fire rate; her active skill is a flashbang.

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Heckler & Koch UMP9 - 9x19mm
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UMP9's in-game artwork; as one would expect, the affixed EOTech sight and suppressor on her weapon serve no in-game function unless equipped. Her resemblance to UMP45 is intentional, in a very literal sense - apparently, she deliberately styled herself after UMP45, right down to the eye scar (which she accidentally put on the wrong eye).

IMI Micro Uzi

The IMI Micro Uzi appears as another Rare SMG T-Doll. Her tile buffs increase allies' damage, though their rather notoriously strange placement (at either side, forcing her to be in the same row as AR units) makes this rather difficult to take advantage of; her active skill is an incendiary grenade.

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IMI Micro Uzi - 9x19mm
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Micro Uzi's in-game artwork. As a character, she has a reputation for being something of an idiot; this would presumably explain why her preferred method of wielding a compact machine pistol that fires at 1,200 RPM is to keep the stock folded and use two of them at once. This is another censored artwork; believe it or not, she was originally wearing even less clothing.

Király 43M

The Király 43M appears as a Rare SMG T-Doll, simply named "43M"; her passive buffs increase allies' damage and evasion, while her active skill boosts her own evasion much further.

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Király 43M - 9x25mm Mauser
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43M's in-game artwork. While her submachine gun may seem disproportionately big, this is deliberate; 43M herself isn't terribly tall, but the 43M is also a fair bit larger than the average submachine gun (over a meter long with the stock unfolded).

M3 "Grease Gun"

Known only as "M3" in-game, the M3 "Grease Gun" is a Common SMG T-Doll, buffing allies' evasion and accuracy passively. Her active skill is a hand grenade, which (as one would expect) damages enemies in a set radius; the precise amount of damage it deals is a function of her base damage stat, rather than a fixed value (presumably to make it viable at different stages of the game). Her unique equipment is a special "OSS" suppressor (modeled after the special integrated suppressor developed and used by the OSS during WWII), which increases her evasion, critical hit rate, and (for no obvious reason) damage.

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M3 "Grease Gun" - .45 ACP
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M3's in-game artwork. She wears what appears to be a mostly-accurate WWII-era US Army dress uniform from the waist up, though the skirt, stockings, and heels are understandably not original equipment. Same goes for the headband.

Magpul FMG-9

The Magpul FMG-9 appears as a Rare SMG T-Doll, with buff tiles that increase allies' damage and evasion. Notably, she has the highest evasion stat in her class (which is bolstered even further by her active skill), though this theoretical damage-tanking advantage is offset by risk, since she also has the lowest HP stat in her class.

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Magpul FMG-9 (unfolded) - 9x19mm
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Magpul FMG-9 (folded) - 9x19mm
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FMG-9's in-game artwork. Somewhat confusingly, she carries two FMG-9s here, but only uses one in her chibi/battle sprites; furthermore, she introduces herself by stating that the Commander needn't worry, since she's "not in [her] firing mode at the moment", despite this clearly being untrue for the SMG in her right hand. Aesthetically, she's presumably meant to look like an undercover agent (hence the civilian clothes and what seems to be a recording device under her coat), which would fit the weapon's covert nature, though who she plans to fool with magazines attached to her legs is about as clear as how they're attached.

MAS-38

The MAS-38 appears as a Rare SMG T-Doll; her passive buffs increase teammates' damage and crit rate, while her active skill boosts her own damage and evasion.

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MAS-38 - 7.65x20mm Longue
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MAS-38's in-game artwork. While they may look like swords, the absurd number of blades she carries are all actually yataghan-style bayonets; the French did use these sorts of bayonets, though they were largely out of service by the time the MAS-38 entered, and it's not like the MAS-38 could use them anyway.

MP40

The MP40 appears as a Common SMG T-Doll, with her passive buffs increasing allies' accuracy and evasion. Her active skill is an incendiary grenade, dealing both immediate splash damage and afterburn damage in a set radius; like other dolls' hand grenade skills, this damage is calculated based on her base damage stat.

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MP40 - 9x19mm
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MP40's in-game artwork. The tank crewman-esque uniform would make a bit more sense if not for her choice of secondary weapon: a sword.

MP41

The MP41 appears as a Rare SMG T-Doll; her passive buffs increase allies' damage and evasion, while her active skill is a smoke grenade (which, like other skills of the sort, decreases enemies' movement speed and fire rate).

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MP41 - 9x19mm
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MP41's in-game artwork; somewhat confusingly, she has a red armband, despite these being removed from artworks of even non-German T-Dolls. Her camera and collection of "TOP SECRET" documents tie into her stated personality (a somewhat incompetent schemer and blackmailer), which in turn likely references the MP41 being favored by groups like the SS and Gestapo.

Norinco Type 64

The Norinco Type 64 appears as a Common SMG T-Doll, buffing rate of fire passively, with a stun grenade as an active skill.

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Norinco Type 64 - 7.62x25mm Tokarev
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Type 64's in-game artwork. Being an integrally-suppressed weapon, Type 64 was meant to convey the idea of "quiet"; the toy giraffe on her canteen was apparently the result of the artist looking up "most quiet animal" and seeing the giraffe pop up.

OTs-39

The OTs-39, a little-known Russian prototype submachine gun first shown off in 1999, appears as a Rare SMG T-Doll, with damage-increasing tile buffs and a stun grenade active skill.

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OTs-39P - 9x19mm
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OTs-39's in-game artwork. She appears to be using the 9x19mm version (the later OTs-39P), though her officially-released stat sheet implies that she's using the original 7.62x25mm Tokarev version. To be fair, information about this gun isn't exactly easy to come by; to give you an idea, one of the best English-language sources for info regarding this gun is OTs-39's character page on this very game's wiki.

Parker Hale PDW

The Parker Hale PDW, an obscure British prototype submachine gun, somewhat oddly appears as a Common SMG T-Doll, going by the name "IDW" (the name of the original Bushman prototype, prior to the project being picked up by Parker Hale). Her passive buffs increase allies' evasion, while her active skill temporarily increases her own.

IDW has achieved a fair deal of notoriety among the game's community, due to her sharing a production timer (1 hour and 10 minutes) with the far rarer, more desirable T-Doll Grizzly MkV, as well as being quite common in general, and being quite possibly the single loudest character in the entire game.

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Parker Hale PDW - 9x19mm
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IDW's in-game artwork. Get used to this; you're gonna be seeing it a lot.

PP-19 Bizon

The PP-19 Bizon appears as an Epochal SMG T-Doll, buffing a single ally's damage passively; her active skill is a hand grenade.

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PP-19 Bizon - 9x18mm Makarov
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PP-19's in-game artwork; she uses the earlier variant of the Bizon, as evidenced by the smooth magazine, cylindrical muzzle device, and larger rear sight. Notably, her Bizon appears to be mirrored; the ejection port is supposed to be on the other side.

PP-19-01 Vityaz-SN

The PP-19-01 Vityaz-SN appears as another Epochal SMG T-Doll; her passive buffs increase allies' accuracy and fire rate, while her active skill is a smoke grenade.

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PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm
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PP-19-01's in-game artwork. Her SMG features the same Zenit accessories and clamped-together magazines as the one above, and may very well have been referenced from the same gun. Her red-starred book is a bit out of place for a gun used by the present-day Spetsnaz; then again, the fact that the Soviet Union never fully collapsed in GF's history does explain this somewhat.

PP-2000

The PP-2000 appears as a Common SMG T-Doll, increasing allies' accuracy and damage; for an active skill, she has a hand grenade.

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PP-2000 - 9x19mm
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PP-2000's in-game artwork. If you get her off Grizzly's 1:10 production timer, count your blessings - you may not have a 5-star HG, but at least you still have eardrums.

PP-9 Klin

The PP-9 Klin appears as a Legendary SMG T-Doll, simply named "KLIN" (written in all caps, for no clear reason beyond her tendency to yell it at the top of her mechanical lungs); her single buff tile increases an ally's fire rate, while her active skill is an incendiary grenade.

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PP-9 Klin - 9x18mm PMM
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KLIN's in-game artwork. Both of her Klins seem to be exact duplicates of one another; while this would be appropriate (given their relative orientations), the Klin's ejection port is supposed to be on the right side, so they're both mirrored.

PP-90M

The PP-90M appears as an Epochal SMG T-Doll, named "PP-90"; she buffs allies' damage and evasion passively, with the latter being self-buffed by her active skill.

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PP-90M - 9x18mm Makarov
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PP-90's in-game artwork; note the distinct pattern of 4 horizontal ridges on the stock, denoting this as a select-fire PP-90M (as opposed to the full-auto-only PP-90, which has a pair of longer ridges). Her PP-90M is two-toned in black and tan; this was never done with factory PP-90s or -90Ms, and doesn't make much sense - the PP-90M was meant to be an inconspicuous folding gun for covert operatives, and this colorscheme doesn't do much to avoid drawing attention to it.

PPS-43

The PPS-43 appears as a Rare SMG T-Doll; her tile buffs increase allies' damage, while her active skill is a hand grenade.

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PPS-43 - 7.62x25mm Tokarev
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PPS-43's in-game artwork. She wears something approximating a WWII-era Soviet marine uniform, with a hat that reads "For Stalin" in Russian (this changes to "I lost" in her damaged art); for whatever reason, she also has six fingers on her right hand.

PPSh-41

The PPSh-41 appears as a Common SMG T-Doll, boosting damage and rate of fire. Her active skill is a hand grenade doing splash damage to enemies.

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PPSh-41 - 7.62x25mm Tokarev
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PPSh-41's (or "Papasha's", if you prefer nicknames) in-game artwork.

Sa vz. 61 Škorpion

The Sa vz. 61 Škorpion appears as a Rare SMG T-Doll, under the name "Skorpion"; her buff tiles increase allies' accuracy and fire rate, while her active skill is an incendiary grenade.

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Sa vz. 61 Škorpion - .32 ACP
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Skorpion's in-game artwork. Her eyepatch is supposedly a data scanner of some sort (which explains the electronic components), while her hair clip is seemingly based on the vz. 61's folding stock, and the band around her left leg on its pistol grip.

Saab Bofors Dynamics CBJ-MS

The Saab Bofors Dynamics CBJ-MS appears as a Legendary SMG T-Doll, under the considerably shorter name "C-MS". She buffs allied ARs' damage and fire rate passively; her active skill, "Fickle Temper" allows her to (instantaneously, though an animation was planned at one point) swap between three different ammo types: subsonic rounds (equipped by default), which increase evasion; standard rounds, which increase accuracy; and spoon-tipped (i.e. hollowpoint) rounds, which increase damage.

Uniquely (for an SMG), CBJ-MS can equip armor-piercing ammo (presumably in reference to the real weapon's AP ammunition, consisting of a 4mm tungsten penetrator in a plastic discarding sabot); rather oddly, this applies a flat bonus to her armor-piercing performance across the board, regardless of which ammo type (skill-wise) she's actually using.

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Saab Bofors Dynamics CBJ-MS - 6.52x25mm CBJ-MS
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C-MS's in-game artwork; while her in-game name is abbreviated, the full version is written (several times) down the edge of her coat. Her appearance is apparently based on, of all things, a Chinese transient named Chen Guorong, nicknamed "Brother Sharp" online.

SITES Spectre M4

The SITES Spectre M4 appears as the final Common SMG T-Doll, buffing allies' damage passively and her own evasion actively.

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SITES Spectre M4 - 9x19mm
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Spectre M4's in-game artwork. She serves as a clear example of the artwork censorship of the English server; her original artwork had her wearing nothing but a bra up top.

Star Z-62

The Star Z-62 appears as a Rare SMG T-Doll, passively buffing damage and evasion, with an incendiary grenade for an active skill.

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Star Z-62 - 9x23mm Largo
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Z-62's in-game artwork. The use of a modern holographic sight on a sixties-era tube-receiver subgun makes for a curious yet satisfying combination.

Sten Mk. II

The Sten Mk II appears (going by the fully-capitalized form of the name in-game), ostensibly, as a Rare SMG T-Doll, though in practice it's rarer to not acquire her, since she's given to the player as a reward for completing the tutorial. Passively, she buffs accuracy and evasion; actively, she uses a hand grenade, in what is apparently a reference ro the assassination of Reinhard Heydrich by Sten-wielding Czech SOE assassins Josef Gabčik and Jan Kubiš, the latter of whom used a grenade after their plan went south.

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Sten Mk. II - 9x19mm
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STEN MkII's in-game artwork. She was apparently designed to look like a WWII-era British working-class subject; this would make sense, as the Sten was designed as a gun that the everyman could produce with the right equipment.

Steyr TMP

The Steyr TMP appears as a Rare SMG T-Doll, simply called "TMP"; her buff tiles increase allies' accuracy and damage, while her active skill increases her own evasion.

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Steyr TMP - 9x19mm
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TMP's in-game artwork; her TMP features a rail mount, though it doesn't seem to serve any purpose here aside from making the irons harder to use. As a note of trivia, her cat-ear headphones are apparently wired into her directly, right down to being fully capable of sensing touch; as for her tail, let's just say that there's been speculation.

T77

The T77, a lesser-known Taiwanese MAC-10 derivative, appears as a Rare SMG T-Doll, passively buffing allies' fire rate and actively increasing her own evasion.

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T77 - 9x19mm
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T77's in-game artwork. I'm sure that her furry friend serves some important tactical purpose.

Assault Rifles

Assault rifle-equipped T-Dolls (AR) have average stats all around, making them polyvalent. Their passive buffs affect T-Dolls carrying submachine guns. Due to balance and design reasons, AR T-Dolls can use either assault or battle rifles; likewise, short-barreled assault rifles and carbines are sometimes classified as submachine guns in game for the same reasons.

5.56A-91M

The 5.56A-91M appears as an Epochal AR T-Doll, under the name "A-91" (which normally applies to the 7.62x39mm version), with passive buffs that increase allies' damage and evasion; her active skill is an anti-personell grenade launched from her rifle's integrated grenade launcher, which has the additional effect of temporarily boosting her damage and accuracy when fired (during night battles only).

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5.56A91M - 5.56x45mm NATO & 40mm VOG caseless
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A-91's in-game artwork; note her rifle's nearly-straight magazine (indicating that it's a 5.56mm variant) and large, textured grip area (indicating that it's a more modern M variant). And yes, she is drinking from a flask; near-constant drunkenness is a character trait of hers, which raises some serious questions about how exactly a robot can get drunk.

6P62

The 6P62, a Russian prototype select-fire anti-materiel rifle, appears as a Rare AR T-Doll, and seriously stretches the definition of the category in the process; as one would expect, she behaves differently from most AR T-Dolls, with bottom-tier evasion and fire rate offsetting her best-in-class damage and the unique ability (among ARs) to use AP ammo. Her passive buffs increase teammates' damage, while her active skill boosts her own damage and accuracy.

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6P62 - 12.7x108mm
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6P62's in-game artwork. Note her rifle's straight magazine and brakeless suppressor (as opposed to the reference image's curved magazine and brake-ended suppressor); hers appears to have been based on a well-known image of what is presumably a slightly different prototype being test-fired. The large device on her back (connected to the exoskeleton on her arms) is purportedly a stabilizer to help her aim her 6P62 and control its recoil; this somehow weighs 50 kilograms, or roughly 110 pounds.

9A-91

The 9A-91 appears as an Epochal AR T-Doll; she passively buffs allies' evasion and fire rate, and actively buffs her own damage (moreso at night).

Her unique equipment is the "PKN03M Night Vision Scope", apparently a fictional future variant of the BelOMO PKN-03P; gameplay-wise, it increases her night-battle accuracy and, for no particular reason, her damage. Those who don't already have the scope are currently unable to obtain it, as it was a limited-time reward for attaining a high rank during the Operation Deep Dive event.

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9A-91 (current model) with suppressor and Kobra red-dot sight - 9x39mm
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9A-91's in-game artwork; her rifle's handguard indicates that it is the current-production variant - in fact, given the angle, handguard, sight, and suppressor, it may have been based on the one in the image above. This is also the censored version of this artwork; in the original version, the white portion of her uniform was both shorter and translucent.

AAC Honey Badger

The AAC Honey Badger appears as an Epochal SMG T-Doll (despite the Honey Badger being a compact assault rifle in reality), with passive buffs that increase allies' damage and crit rate, and an active skill that increases her own damage and evasion.

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AAC Honey Badger - .300 AAC Blackout
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Honey Badger's in-game artwork; her rifle features a shorter-than-standard suppressor, a red-dot sight (seemingly one of Aimpoint's Micro sights), a set of folded-down backup iron sights, and a Magpul RVG foregrip. Her pet is, fittingly enough, an actual Honey Badger; its name is "Betty", and its design is apparently a reference to the German Shepard "Riley" from Call of Duty: Ghosts (wherein the Honey Badger made one of its better-known media appearances).

AKM

The Rare AR T-Doll "AK-47" uses the later improved variation of said rifle, the AKM (though her chibi sprites instead use a Type 3 AK, which she fires with the safety on). Her buff tiles increase allies' evasion, while her active skill boosts her own damage and accuracy.

She has three "unique" optics (shared with her Chinese descendant below), all exclusively available as limited-time event ranking rewards, and all visually modeled off of the 1P78 Kashtan; they are known in-game as the "KST1P7", "KST1P8", and "KSTSP", all sharing the same crit chance buff, and having different (increasing, in that order) buffs to crit damage.

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AKM - 7.62x39mm
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AK-47's in-game artwork. Note her rifle's in-line stock, ribbed receiver cover, small mag-well dimple, hole-less gas tube, and tall front sight block, all pinning it down as an AKM rather than an original AK-47; while it does appear to lack a slant compensator and palm-swell handguard, AKMs without these components are certainly not unheard of in the real world (especially in conflict zones, where repairs are made with whatever parts are handy). One does have to wonder why her skill doesn't involve that grenade she's carrying...

AS Val

The AS Val appears as an Epochal AR T-Doll, with passive buffs that increase allies' damage and fire rate; her active skill increases her own (rather low) damage, especially during night battles.

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AS Val - 9x39mm
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AS Val's (censored) in-game artwork; unlike the reference image, her rifle features a Kobra red-dot sight.

ASh-12.7

The ASh-12.7 appears as a Rare AR T-Doll. Her passive buffs increase allies' damage; her active skill boosts her own, alongside her crit rate.

ASh-12.9
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ASh-12.7's in-game artwork; note her rifle's flat-bottomed pistol grip and ventilated carrying handle, showing it to be the prototype Ash-12.7, rather than the production ShAK-12. As if the fact that her addition to the game predates the release of that version wasn't sufficient proof.

Beretta AR-70/223

The Beretta AR-70/223 appears as a Rare AR T-Doll, simply named "AR70"; she passively buffs allies' fire rate and accuracy, while her active skill is a rifle grenade.

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Beretta AR-70/223 - 5.56x45mm NATO
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AR70's in-game artwork. Where she's keeping her spare mags, rifle grenades, or pupils? Anyone's guess.

Beretta ARX-160

The Beretta ARX-160 appears as a Rare AR T-Doll; her buff tile increases a single ally's damage and accuracy, while her active skill is a rifle grenade.

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Beretta ARX-160 - 5.56x45mm NATO
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ARX-160's in-game artwork. Her rifle is fitted with a vertical foregrip, an EOTech holographic sight, and a pair of flip-up backup irons (somewhat oddly flipped up here); she also carries a holstered sidearm, though it isn't seen clearly enough to make a positive ID.

CETME Model L

The CETME Model L appears as a Rare AR T-Doll, under the name "Model L"; she buffs allies' damage and accuracy passively, while her active skill increases her fire rate and accuracy.

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CETME Model L - 5.56x45mm NATO
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Model L's in-game artwork; she shows far more confidence in her rifle than most Spanish troops did. Note that her rifle has a black finish, whereas original Model Ls were all green; this could mean that her rifle is based on one of MarColMar Firearms' semi-auto rebuilds (which are available in black), or that her rifle was simply sandblasted and re-finished.

CZ 805 BREN A1

The CZ 805 BREN A1 appears as a Rare AR T-Doll, with buff tiles that increase teammates' damage and fire rate. Her active skill is an HE grenade; unlike many other grenade-launching AR T-Dolls (who seemingly use rifle grenades), CZ-805 launches this grenade with her rifle's underslung CZ 805 G1 grenade launcher.

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CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red-dot sight, and CZ 805 G1 grenade launcher - 5.56x45mm NATO & 40x46mm
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CZ-805's in-game artwork (or more specifically, the censored version thereof; she originally wore a smaller top); her rifle appears to have been based directly on the above image, given that the attachment setup is identical (right down to the spacing between the magnifier and the RDS). Also, cyberpunk high heels.

Daewoo K2

Known simply as "K2", the Daewoo K2 appears as a Legendary AR T-Doll, buffing allied SMGs' damage and accuracy passively. Her active skill, "Overheat", is a (reference to some of the alleged overheating issues with the K2C variant, and a) rather complicated affair, with skill activation swapping between one of two modes - "Fever Mode", the default, has K2 fire in 3-round bursts, with each individual hit doing less damage, and each burst building up heat, 15 bursts being enough to start decreasing accuracy and damage; in "Note Mode", K2 swaps to semi-auto, reducing her evasion and movement speed in exchange for full per-shot damage, compounding bonus damage for repeated attacks on the same enemy, and (in stark defiance of the generally-accepted laws of thermodynamics) the ability to cool down the weapon with each shot (with one shot canceling out one burst).

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Daewoo K2 - 5.56x45mm NATO
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K2's in-game artwork. No, she isn't missing her middle finger; she just has odd gloves (which are, interestingly enough, complementary).

Desert Tech MDR

The Desert Tech MDR appears as a Legendary AR T-Doll, under the name "MDR"; her passive buffs increase allied SMGs' damage and accuracy, while her active skill, "Danger Sniffer", has two modes depending on whether or not there's an ally in front of her - if there is, she gives them an HP shield and an evasion buff, and if not, she boosts her own damage and fire rate.

Her unique equipment is a specialty suppressor, consisting of an OSS Suppressors BPR4 (Back Pressure Regulator, which helps regulate gas back-pressure to ensure consistent cycling) and SRM6 (Signature Reduction Module, the actual suppressor component); available only as a limited-time event reward, it increases MDR's evasion, crit rate, and (for some reason) damage.

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Desert Tech MDR with red-dot sight - 7.62x51mm NATO
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MDR's in-game artwork, displaying a respectable degree of preparedness gear-wise; the placement of her arm makes it difficult to tell which caliber her rifle is configured for, though her chibi sprites suggest it's the 7.62x51mm variant. Also worth noting is that, by the 2060s, humanity will have gone back to using flip-phones.

Enfield EM-2

The Enfield EM-2 appears as an Epochal AR T-Doll, under the name "EM-2". Her buff tiles increase allies' damage and accuracy; her active skill, "Crispy Cookie Shot", fires three damage-boosted shots in quick succession at randomly-selected targets.

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Enfield EM-2 - .280 British
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EM-2's in-game artwork, complete with a pile of her presumably-Shot-related Crispy Cookies.

Enfield L85A1

The Enfield L85A1 appears as a Common AR T-Doll, boosting the damage and accuracy of her teammates passively, and her own damage and rate of fire actively.

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L85A1 with SUSAT scope - 5.56x45mm NATO
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L85A1's in-game artwork. Note the slightly different scope compared to the SUSAT used by the real L85A1.

FAMAS F1

The FAMAS F1 appears as an Epochal AR T-Doll, simply named "FAMAS"; her passive buffs increase allies' accuracy and damage, while her active skill is a rifle grenade (which she somehow manages to fire without removing her rifle's bayonet).

Her unique equipment is a Safran Electronics & Defense SWORD day/night scope, called the "FELIN System Sight" in-game (presumably due to its use as part of the French military's FÉLIN program); gameplay-wise, it increases her accuracy, damage, and crit chance, though not her night-battle accuracy for some reason. Notably, this sight was meant to be mounted onto program-specific flat-top FAMAS rifles rather than standard F1s, though it can theoretically fit onto anything with a Picatinny rail.

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FAMAS F1 - 5.56x45mm NATO
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FAMAS's in-game artwork; for whatever reason, it just cuts off at the edges. Notably, her rifle features a non-standard bayonet, more reminiscent of a US-issued M9 bayonet than a French one (for comparison, this is what a normal FAMAS bayonet looks like); her bag also contains some oddly pointy rifle grenades (which look more like RPG-7 rounds than NATO rifle grenades). Her rifle also appears to be drawn far too large, though this could simply be a matter of perspective.

FN F2000

The FN F2000 is another Common AR T-Doll, going by "F2000" outside the English server and "FF F2000" on it; she passively buffs her allies' evasion and damage, with her active skill increasing the latter for herself.

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FN F2000 - 5.56x45mm NATO
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F2000's in-game artwork.

FN FNC

The FN FNC appears as a Rare AR T-Doll; similarly to F2000, she goes by "FF FNC" on the English server, and "FNC" elsewhere. Her passive buffs increase evasion and accuracy, while her active skill boosts her own damage.

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FN FNC - 5.56x45mm NATO
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FNC's in-game artwork; her fixation with chocolate is presumably a nod to the rifle's Belgian origins. Notably, her rifle lacks both the military variant's barrel-mounted bayonet lug and the civilian variant's barrel-mounted sling swivel, so it's unclear which one it was based on.

Heckler & Koch G36

The Heckler & Koch G36 appears as an Epochal AR T-Doll, named "G36" on most servers and "Gr G36" on the English and Japanese ones; her passive buffs increase allies' ROF and damage, with her active skill boosting the latter stat for herself.

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Heckler & Koch G36 - 5.56x45mm NATO
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G36's in-game artwork. Curiously, not even the integrated ZF dual sight counts in gameplay terms - that specific sight has to be unlocked. And don't bother asking what's holding that metal square onto her ponytail; levitation aside, it's (along with her various other similarly-designed buckles and ornaments) apparently meant as a reference to the holes in the rifle itself, such as those in the stock and under the carrying handle, while the six holes in her corset reference those in the rifle's handguard. Her skirt also has stitches spelling out "III VI", Roman numerals for "3 6", presumably since stitches spelling out "XXXVI" would look strange.

Heckler & Koch G36C

The Heckler & Koch G36C appears (incorrectly) as a Legendary SMG T-Doll; as with her rifle-length sister above, the English and Japanese servers prefix her name with "Gr". Being classed as an SMG (despite wielding a compact assault rifle), she buffs allied AR units' damage and fire rate passively; her active skill also ties into her SMG role, being a simple force shield.

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Heckler & Koch G36C - 5.56x45mm NATO
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G36C's in-game artwork; her rifle's magazine is appropriately full, though it does seem to be a bit more curved than a typical G36 mag.

Heckler & Koch G3A3

Going by "Gr G3" on the English and Japanese servers and "G3" elsewhere, the Heckler & Koch G3A3 is another Common AR T-Doll. Her passive buffs increase allies' accuracy and rate of fire; her active skill is an anti-personnel rifle grenade (which isn't rendered in-game until it is in flight), dealing considerable damage to enemies in a fixed radius.

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Heckler & Koch G3A3 - 7.62x51mm NATO
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G3's in-game artwork; her rifle largely matches the reference image, save for its use of non-waffle-pattern magazines. She also appears to be carrying 3 silver-colored cartridges between her fingers, for whatever reason.

Heckler & Koch HK33A2

The Heckler & Koch HK33 appears as a Rare AR T-Doll, with the usual naming shenanigans (either "HK33" or "Gr HK33" depending on the server); her passive buffs increase allies' damage and evasion, while her active skill buffs her own fire rate.

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Heckler & Koch HK33A2- 5.56x45mm NATO
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HK33's in-game artwork. Notably, her rifle features the scope, scope mount, and cheek riser of an HK33SG/1 (the DMR variant of the HK33); however, as it lacks that rifle's special trigger pack, it is not one. She is also one of the few non-HG T-Dolls to carry a sidearm; seeing as she never draws it, it's impossible to identify.

Heckler & Koch HK416

The Heckler & Koch HK416 appears as a Legendary AR T-Doll (and a member of the story-significant Squad 404), named "HK416" everywhere except the English and Japanese servers, where she's instead simply named "416" (though whether this is a result of the common misinterpretation of the rifle's name - "Heckler & Koch 416" instead of the appropriate "Heckler & Koch HK416 - or simply a copyright-dodging measure is hard to say). Her single buff tile increases one allied SMG's damage, while her active skill is a (rather powerful) anti-personnel grenade.

Her unique equipment is the "EOT XPS3", a paired EOTech XPS3 holographic sight and a corresponding EOTech G33 flip-aside 3X magnifier; this increases her accuracy, crit rate, and (somehow) damage.

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Heckler & Koch HK416 with 10.4" barrel (early model) - 5.56x45mm NATO
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HK416's in-game artwork. Her rifle features (as ever, not in a gameplay sense) a suppressor, a Magpul MOE stock, an EOTech holographic sight (mounted onto the handguard, a somewhat unusual - though not unheard of - arrangement), a PEQ-style laser sight, a Magpul RVG foregrip, and a flashlight, with all but the latter in tan; somewhat curiously, this tan colorscheme is also applied to the side rails of the rifle's handguard. She also carries several tan-painted magazines with black handling loops (though the one in her gun is black, and lacks this handling loop), a combat knife, an unidentifiable suppressed handgun, and a fair amount of Bundeswehr iconography, complete with two Iron Cross hair ornaments.

Heckler & Koch XM8

The Heckler & Koch XM8 appears as an Epochal AR T-Doll, simply named "XM8" (regardless of server); her passive buffs increase allies' damage and evasion, while her active skill is a rifle grenade.

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Heckler & Koch XM8 (early version) - 5.56x45mm NATO
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XM8's in-game artwork. She carries an earlier version of the rifle, as noted by the open-fronted "duckbill" flash hider, the lack of PCAP accessory-mounting holes on the handguard, and the distinctive greenish-brownish-gray finish. While relatively accurate, her rifle does appear to be missing some details, notably the selector markings, the brass deflector, and the distinctive "XM8" label on the receiver; the magazine she's using is also either non-standardly opaque (normal G36/XM8 mags are translucent) or completely empty.

IMI Galil ARM

Simply named "Galil", the IMI Galil ARM is a Common AR T-Doll, increasing allies' evasion and accuracy passively, and buffing her own accuracy substantially as an active skill.

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IMI Galil ARM - 5.56x45mm NATO
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Galil's in-game artwork. Her rifle appears to be mirrored, with the safety, charging handle, and stock hinge all on the left side instead of the right.

IMI Magal

The seldom-seen IMI Magal, a police variant of the IMI Galil MAR chambered in .30 Carbine, appears as a Rare AR T-Doll; despite being a semi-auto-only weapon in reality, she is depicted firing her rifle full-auto in-game. Her buff tiles increase teammates' accuracy and evasion, while her active skill raises her own damage and fire rate.

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IMI Magal - .30 Carbine
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Magal's in-game artwork; as with other T-Dolls, her rifle's optic (a Meprolight M21, in this case) does nothing unless an optic is equipped as an attachment.

IMI TAR-21

The IMI TAR-21 appears as an Epochal AR T-Doll, simply named "TAR-21"; her passive buffs increase allies' evasion, while her active skill boosts her own ROF and damage.

She has a unique piece of equipment, the "Tactical Earphones"; these increase her damage and ROF further, along with her evasion, freely available for anyone willing to farm Midnight 10-4 for them.

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IMI TAR-21 with Meprolight red-dot sight - 5.56x45mm NATO
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TAR-21's in-game artwork, complete with a red-dot sight that, as usual, doesn't count gameplay-wise; in fact, neither does the headset she's wearing, since (as mentioned) that has to be acquired as a separate piece of gear. She's shown yanking out a magazine here, presumably because it's too small, has no feed lips, and was full of spent casings.

INSAS

The INSAS appears as a Rare AR T-Doll, buffing allies' damage and evasion passively, and her own damage and accuracy actively.

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INSAS 1B1 with black furniture - 5.56x45mm NATO
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INSAS's in-game artwork. She appears to be holding the rifle somewhat oddly, at arms' length and pointed straight down, giving the impression that her right arm is abnormally short; her baggy clothes further this illusion of unusually small limbs. Her rifle is also mirrored; from this side, the ejection port should be visible.

Knight's Armament PDW

The Knight's Armament PDW appears under the name "K-PDW" on the English server (and "KAC-PDW" elsewhere), incorrectly classified as an SMG unit (of Epochal rarity). Her buff tiles increase allies' damage and accuracy; her active skill, "D-Fense", clears any negative status effects applied to her, and grants her a temporary shield and an also-temporary evasion boost once it wears off.

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Knight's Armament PDW with 8" barrel - 6x35mm
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K-PDW's in-game artwork. Gotta wonder who they think they're fooling calling her "K-PDW" when the manufacturer's logo is clearly visible on the rifle's magwell, and their name is written on her (translucent...) dress. As is its caliber.

M16A1

The M16A1 appears as an Epochal AR T-Doll, and the second-last member of the story-central AR Team obtained; her passive buffs increase allies' evasion and damage, while her active skill is a flashbang. Uniquely, she can't equip an optic or suppressor (despite there being no reason that an M16A1 couldn't be fitted with either of these things); instead, she has two personal equipment slots, and is the only AR T-Doll capable of equipping armor (an equipment type normally reserved for SGs). Her unique equipment capitalizes on this, being a specialized exoskeleton that provides both armor and evasion buffs at the cost of (strangely enough) attack speed.

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Colt M16A1 - 5.56x45mm NATO
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M16A1's in-game artwork, Metal Gear Solid influence and all. Despite having an eyepatch on her right eye (having apparently voluntarily chosen not to get it repaired), she aims and fires her rifle right-handed, both in-game and in official artworks (though her chibi sprites depict it as some form of collapsible-stocked carbine instead of a full-length rifle). As for the large box in her other hand, the artist describes it as being full of non-specific "accessories", liquor presumably among them.
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The default position of her character portrait doesn't show the rifle in its entirety; fortunately, the index allows these portraits to be moved around, giving a better view of the rifle's details (and curiously yellow receiver markings).

M4A1

The M4A1 appears as an Epochal AR T-Doll, and perhaps more significantly the first member of the AR Team acquired. Her passive buffs affect allied ARs rather than SMGs (presumably since the AR Team is meant to work as an actual echelon), increasing their damage and crit rate; her active skill increases her own damage.

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Colt M4A1 with Aimpoint CompM2 reflex sight, Knight's Armament RAS handguard, rail covers, and vertical foregrip - 5.56x45mm NATO
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M4A1's in-game artwork. Her rifle features a similar handguard and foregrip to the one above, though it lacks the rail covers and has an EOTech holographic sight rather than an Aimpoint; it also somewhat curiously uses 20-round magazines with handling loops (rather than the 30-rounders used in most modern M4A1s), and has a low-profile gas block with a flip-up front sight, a corresponding flip-up rear sight, and a suppressor that covers most of the exposed portion of the barrel. Notably, she shoots left-handed; her more obviously mechanical right hand also only has 4 fingers (with the pinky apparently being replaced with a device that attaches directly to the gun, for whatever reason).

M4A1 SOPMOD Block II

The M4A1 SOPMOD Block II serves as the second member of the AR Team acquired (an Epochal AR T-Doll, like the others), named "M4 SOPMOD II"; her passive buffs increase allies' evasion and accuracy, and her active skill is a launched grenade (presumably a rifle grenade, though some artworks/pieces of media depict her with an M203 grenade launcher instead).

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M4A1 SOPMOD Block II with Crane stock, aftermarket pistol grip, flip-up sights, EOTech holographic sight, Primary Arms vertical foregrip, PEQ laser sight, flashlight, and Magpul PMag - 5.56x45mm NATO
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M4 SOPMOD II's in-game artwork. Her rifle's attachment setup is a bit simpler than the one above; it has the same Crane stock, and a similar EOTech sight and side-mounted flashlight, though it lacks a foregrip, laser, and (somewhat worryingly) backup irons, and uses Lancer magazines instead of Magpuls. The core concepts behind her design were apparently "destruction" and "modification"; the former explains her relative unhingedness, while the latter ties into the rifle's modularity, and is shown most clearly in her left arm - while several T-Dolls have clearly mechanical arms, this one's design is distinctly different, largely due to it coming from (in an in-lore sense) a destroyed Sangvis Ferri T-Doll, parts of which M4 SOPMOD II apparently collects.

Norinco QBZ-03

The Norinco QBZ-03 appears as a Rare AR T-Doll (referred to as either "Type 03" or "Type03" depending on the server), with passive buffs that increase allies' damage and evasion, and an active skill that raises her own damage and crit rate.

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Norinco QBZ-03 - 5.8x42mm
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Type 03's in-game artwork; she wears a camouflaged version of a traditional Chinese-styled dress, complete with a belt of ammunition that won't actually fit into her magazine-fed rifle.
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Shifting her portrait down allows for a view of the rifle's front end.

Norinco QBZ-95

The Norinco QBZ-95 appears as a Legendary AR T-Doll, named "Type95" (without a space); her buff tile increases one ally's damage and evasion, while her active skill boosts the former stat for herself.

Her "unique" equipment (shared with her "sister" below) is the "Advanced Infantry Sight", available from the Black Market (or from crates in a limited-time event); it raises her crit rate and (somewhat oddly) damage.

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Norinco QBZ-95 - 5.8x42mm
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Type95's in-game artwork. Her rifle's rear-lower receiver area seems to have been simplified somewhat; the Doll herself, meanwhile, seems to be experiencing some of the same random wind that affects several other characters' portraits.

Norinco QBZ-97A

The Norinco QBZ-97A also appears as a Legendary AR T-Doll, similarly named "Type97"; her one buff tile increases the affected SMG's evasion and fire rate, with the latter stat being the target of her self-buffing active skill.

Interestingly, she retains compatibility with her non-exported sister's special optic, despite being depicted with a completely different mounting system (Picatinny rails, rather than the QBZ-95/97's proprietary carry handle optic mount).

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Norinco QBZ-97A - 5.56x45mm NATO
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Emei Type 97 NSR with T97.ca LHG and FTU (and a red-dot sight) - 5.56x45mm NATO
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Type97's in-game artwork, showing the characteristic smaller trigger guard of the QBZ-97A variant. Her rifle features the FTU (Flat Top Upper) modification from T97.ca; this is intended for the Emei Type 97 NSR (a semi-auto variant of the QBZ-97 sold in Canada), though it could conceivably be fitted to a select-fire QBZ-97A with some tweaking. As ever, the red-dot sight depicted in the artwork doesn't count for anything in-game; you need to supply your own.

Norinco Type 56-1

The Norinco Type 56-1 appears as an Epochal AR T-Doll, under the name "Type56-1" (with no space on the EN server, much like Type 03); her passive buff tiles increase allies' evasion and crit rate, and her active skill is a rifle grenade.

As mentioned, she shares her Russian predecessor's set of unique event-reward optics, with the same corresponding stat effects.

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Norinco Type 56-1 (later model with stamped receiver) - 7.62x39mm
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Type56-1's in-game artwork. Her rifle is rather oddly proportioned, with a somewhat oversized trigger guard and too-small magazine; she also lacks trigger discipline, though she does at least have safety on.

Norinco Type 63

The seldom-seen Norinco Type 63 appears as a Common AR T-Doll; she increases allies' evasion and damage, and buffs her own accuracy.

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Norinco Type 63 - 7.62x39mm
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Type 63's in-game artwork.

OTs-12 Tiss

The OTs-12 Tiss, a prototype 9x39mm variant of the AKS-74U meant for Russian law enforcement, appears as a Rare AR T-Doll; she passively boosts teammates' damage and fire rate, and actively increases the latter for herself. Her unique equipment is SPP armor-piercing ammo, which increases her standard and crit damage stats; given that this particular ammo type was originally meant for the VSS Vintorez, and is compatible with any 9x39mm firearm, it's safe to say that its exclusivity is more for gameplay reasons than anything else.

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OTs-12 Tiss (early prototype) - 9x39mm
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OTs-12's in-game artwork; she carries one of the earlier variants of the rifle, with a longer barrel and standard AKS-74U rear sight. Her outfit looks heavily Soviet-inspired (which makes some sense, as the OTs-12 project began towards the very end of the USSR's existence, though it ended after said existence - then again, said existence never ended in GF's universe); the hearing protection and safety goggles presumably reference the weapon's status as an experimental prototype, something which she also references in her voice lines (wherein she frequently refers to herself as a "secret weapon").

Ribeyrolles 1918 Automatic Carbine

The Ribeyrolles 1918 Automatic Carbine appears as an Epochal AR T-Doll, simply named "Ribeyrolles". Her passive buffs affect allied ARs rather than SMGs, increasing their damage; her active skill, "Crimson Echoes", affects any allies on her tiles regardless of their class, increasing their damage, accuracy, and fire rate.

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Ribeyrolles 1918 Automatic Carbine - 8x35mm Ribeyrolles
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Ribeyrolles' in-game artwork; her rifle is undoubtedly based on the image above, seeing as that image is the only picture of the gun known to exist. Her uniform is meant to echo both a WWI-era French military uniform and a medical patient (possibly to represent the severe losses France incurred during said war); this raises several questions (beyond where G&K managed to get the one prototype of a gun whose whereabouts still aren't known to this day), namely why a powerful, successful PMC have seen fit to send a barefoot, bandage-wearing, IV-drip-dependant soldier into frontline combat, and what an android would even do with an IV drip in the first place. Coolant, maybe?

SIG Stgw 57

The SIG Stgw 57 appears as the final Common AR T-Doll, going by the rifle series' generic name of "SIG-510". Her buff tiles increase allies' damage and rate of fire, while her skill increases her own damage. Her unique equipment is a "fire selector", taking the form of a complete select-fire trigger pack, and increasing her damage, critical hit rate, and accuracy; this would make sense if she were wielding one of the many surplussed civilian Stgw 57s on the Swiss market that had their select-fire functionality removed, but she is always seen firing full-auto in-game, regardless of whether or not she has the upgrade.

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SIG Stgw 57 - 7.5x55mm Swiss
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SIG-510's in-game artwork. Note her rifle's curved magazine and black polymer furniture, pinning it as the Stgw 57 variant of the SG 510.

Spike's Tactical 10th Anniversary AR-15

The 3rd-encountered member of the AR Team is ST AR-15, with "ST" apparently standing for "Spike's Tactical"; accordingly, she uses a Spike's Tactical-made AR-15, more specifically one of a limited run of 100 made to celebrate the company's 10th anniversary back in 2011. Her passive buffs increase teammates' evasion and fire rate, while her active skill buffs her own fire rate.

Her unique equipment consists of ".300BLK High-Velocity Ammo", which increases her damage at the expense of accuracy; this is somewhat odd, as the primary purpose of the .300 Blackout round (often abbreviated as ".300BLK") is to be effective at subsonic velocities (unless the special aspect of the ammo in question is that it rides just barely under the speed of sound); it also implies that her rifle is chambered in .300 Blackout, which the ST 10th Anniversary wasn't normally, though the only things that would need to be swapped out to allow this are the barrel and gas system. She is also shown firing the rifle in full-auto in-game; while this particular rifle (like most/all civilian AR-15s) is semi-auto-only in reality, modifying one to fire full-auto is not a particularly difficult task for anyone with some basic machine tools (or a 3D printer, or a coat hanger and some spare time, for that matter).

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Spike's Tactical 10th Anniversary AR-15 - 5.56x45mm NATO
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ST AR-15's in-game artwork; her overall lighter-colored appearance and different art style compared to the rest of the AR Team could be meant to emphasize her "different-ness" as a civilian rifle rather than a military one (though it could also be due to her being the only member of the team drawn by a different artist). The "SPR" marking on her left sock apparently stands for either "Special Purpose Rifle" or "Semi-Automatic Precision Rifle", and sits right next to a sheathed M9 bayonet (which is apparently attached to her underwear, for whatever reason). Her rifle featuring a suppressor would make sense if it was supposed to be chambered in .300 Blackout (though as with all other suppressors in character portraits, one has to be manually equipped for it to have an effect); somewhat less sensible is the gigantic long-range scope on top, which doesn't exactly line up with a weapon using a sub-sonic round with an effective range under 500 meters.

SR-3MP Vikhr

The SR-3MP Vikhr appears (erroneously) as a Legendary SMG T-Doll, named "SR-3MP". Her buff tiles increase allies' (specifically allied ARs', given her classification as an SMG) fire rate and crit chance; her active skill simply (albeit massively) increases her own damage.

Her special equipment, an award for accumulating enough points in ranking (meaning that, unlike most other ranking rewards, it isn't tied to a player's position relative to others) is the "SR3 Special Suppressor"; stated to be special primarily in being shorter than the SR-3's normal suppressor (an understandable thing to desire, given that the SR-3M's normal suppressor is about as long as the rest of the gun with the stock folded), it increases her evasion, accuracy, and damage.

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SR-3MP Vikhr - 9x39mm
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SR-3MP's in-game artwork, complete with a functionless-in-gameplay red-dot sight and suppressor. The latter is of note - while her specialty suppressor prides itself on being shorter than the normal one, the can on her rifle in this image is shorter than both, and is of completely non-standard (and most likely fictional) design. Many of her rifle's parts are also painted pink (including a band on the aforementioned suppressor, the trigger, one of the ridges on the magazine, and the top rail), presumably to fit with her costume and eyes. The rifle's stock is also attached upside-down to the bottom of the pistol grip; this is an actual configuration of the weapon, though it's normally meant for keeping the stock out of the way when wearing a bulky helmet - as SR-3MP lacks a helmet (or any sort of protective gear, for that matter), this setup was likely chosen simply because it looks distinctive.

STK SAR-21

The STK SAR-21 appears as an Epochal AR T-Doll, with passive buffs that increase teammates' accuracy and damage; her active skill, "Great Meteor Storm", temporarily reduces her accuracy, buffs her fire rate, and causes her to attack in a "sweeping" pattern (i.e. switching targets after every attack).

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STK SAR-21 - 5.56x45mm NATO
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SAR-21's in-game artwork; as with most T-Dolls, her rifle's suppressor has no in-game effect unless one is equipped, and its integrated optic doesn't prevent you from adding a different one. She features a general theme color of blue, with a Miss Joaquim orchid hairpin (the national flower of Singapore), and a shoulder patch bearing markings associated with the Singaporean armed forces; she also carries several extra magazines, 3 glowsticks (which are commonly used in military applications), and several unusable M84 stun grenades in a non-standard black-and-blue colorscheme. Even her rifle has some traces of blue on it (including an STK logo on the stock); this somewhat concerningly extends to the muzzle end of the suppressor, despite the fact that a blue-painted muzzle is normally used to indicate a less-lethal training weapon rather than a live-firing one.

Sturmgewehr 44

The Sturmgewehr 44 appears as another Rare AR T-Doll, with passive buffs that increase allied SMGs' accuracy and evasion; her active skill is a high-explosive rifle grenade.

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Sturmgewehr 44 - 7.92x33mm Kurz
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StG44's in-game artwork. She wears what appears to be a Luftwaffe/Fallschirmjäger uniform, with certain elements conveying her rank as a general; as one would expect, the Nazi iconography has been removed (and, in this case, replaced with contemporary German symbols, as well as those of the G&K PMC), and StG herself states that the entire purpose behind the uniform is more for maintaining a professional appearance than anything else.

Valmet M82

The Valmet M82 appears as an Epochal AR T-Doll, simply named "M82" on most servers, and "FI M82" on the English and Japanese ones. Her buff tiles raise allies' accuracy and evasion, while her active skill boosts her damage and fire rate.

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Valmet M82 - 5.56x45mm NATO
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M82's in-game artwork. Her outfit features a stylized (and sideways) Finnish flag, referencing the rifle's country of origin, along with several logos (including Griffin's), an ID card, what appears to be a holstered sidearm, no visible magazine pouches, and (confusingly) the text "VALMET M82 SEMI-AUTOMATIC RIFLE MANUAL", seemingly based on the text seen on the owner's manual for the civilian semi-auto versions of the rifle.

Vektor CR-21

The Vektor CR-21 appears as an Epochal AR T-Doll, known simply as "CR-21"; her passive buffs increase teammates' accuracy and evasion, while her active skill, "Muscle Pump", raises her own damage and switches her targeting priority to the highest-damaging enemies within range.

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Vektor CR-21 - 5.56x45mm NATO
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CR-21's in-game artwork, boasting a grand total of one (1) magazine, unless her gym bag has a few extra in there somewhere. And also a set of mechanical claws on her feet, for whatever reason.

Vepr

The Ukranian Vepr (not to be confused with the Russian Vepr, or the other Russian Vepr) appears as a Rare AR T-Doll, buffing other AR units' damage passively; her skill, "Steel Blue Timpani", also raises any buff-tiled Dolls' damage (regardless of weapon type), along with their fire rate and accuracy.

Vepr - 5.45x39mm
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Vepr's in-game artwork. Aside from the scope, her rifle features what appears to be a rather oversized flash hider; it also features a charging handle attached directly to the bolt carrier, despite one of the important parts of converting an AK-74 into a Vepr being the removal of this (since the cheek rest blocks it) and the addition of a charging handle on the left side of the handguard.

Wieger StG-940

The Wieger StG-940, an East German AK-74 derivative primarily meant for export, appears as a Rare AR T-Doll. Her buff tiles increase allies' evasion, while her active skill boosts her damage, fire rate, and accuracy.

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Wieger StG-940 - 5.56x45mm NATO
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StG-940's in-game artwork, comically short tie and all.
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As above, but panned slightly upwards to show the rest of the rifle's barrel.

Rifles

Rifle-equipped T-Dolls (RF) act as damage dealers, with powerful attacks mitigated by mediocre rate of fire and low evasive skills, requiring other T-Dolls to soak up damage for them. Uniquely, they also target the furthest enemies in their range first (rather than the closest ones like most other T-Dolls), allowing them to directly attack harder-hitting enemies protected by tankier units. Their passive buffs affect T-Dolls carrying handguns. While only used for military rifles at first, recent updates added civilian rifles to this category.

Beretta BM59

The Beretta BM59 is a common RF T-Doll (going by "VM59" in the English version of the game, and "BM59" elsewhere), reducing allies' skill cooldowns and increasing her own rate of fire. Her unique equipment is a heavier barrel, increasing her accuracy, crit rate, and rate of fire (the latter being explained as something allowed by the barrel, rather than directly caused by it).

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Beretta BM59 - 7.62x51mm NATO
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BM59's in-game artwork.
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Ditto, but shifted up to make the rest of the rifle visible. This is gonna be a theme throughout much of the RF section.

Carcano M91/38

The Carcano M91/38 appears as an Epochal RF T-Doll, with an unusual pair of buff tiles that reduce the skill cooldowns of rifle units. Her spectacularly-popular active skill, "Mask of Hermes", has both passive and active components - the former gives a (level-dependent) chance for every successful attack to give her two "stacks" (unlike many other such skills, these have no special name); once she reaches 18 (or activates the skill's active component, which simply gives her 18 stacks immediately), she switches to targeting a boss (if available) and fires a special high-damaging round (doing even more damage to non-boss enemies).

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Carcano M91/38 - 6.5x52mm Carcano
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Carcano M91/38's in-game artwork, showing precisely why many players (and this image's file name) call her "Grapecano"; how exactly one gets a hold of a purple leather sling is about as clear as the meaning of anything she's saying. Or where she's supposed to be keeping her ammo.
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Panning the image up to see the rest of the rifle; given the specific choice of model and scope setup, it was likely modeled off of the actual M91/38 used by Lee Harvey Oswald to kill John F. Kennedy; even some of her dialogue references the assassination.

Dragunov SVD

The Dragunov SVD appears as an Epochal RF T-Doll, simply named "SVD"; her buff tiles reduce teammates' skill cooldowns, while her active skill boosts her own fire rate.

Her unique equipment, implemented as a log-in reward, is 7N14 armor-piercing ammo; alongside the expected boost to AP, this also slightly increases damage, and has a unique passive bonus: any attack on an armored enemy does an extra 10% damage - this is calculated relative to her base damage stat (rather than the damage the shot actually did), ignores armor, and can crit independently of the attack itself.

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Dragunov SVD with PSO-1 scope - 7.62x54mmR
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SVD's in-game artwork. The gun has a few odd details missing - the front sight is either missing or drawn completely solid, the charging handle is similarly absent, and the space between the barrel and the (strangely flat) gas tube is both overly large and oddly fuzzy.

FN FN-49

The FN Model 1949, going by the alternate name "FN-49" (or, in the English version, "FF FN-49"), is another common RF T-Doll, decreasing handgun units' skill cooldowns passively and buffing her own damage actively.

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FN FN-49 - 7.92x57mm Mauser
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FN-49's in-game artwork.

Gewehr 43

The Gewehr 43 appears as a Common RF T-Doll, reducing allies' skill cooldowns and giving herself an increased rate of fire, especially during night missions.

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Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
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G43's in-game artwork. Like all weapons in-game, the scope is only decorative in artwork and has no effect unless a scope is equipped by the player.

Hanyang Type 88

The Hanyang Type 88 appears as a Rare RF T-Doll, named as such everywhere except the English-language server (where she's instead called "Type88"); her buff tile (singular) increases an ally's skill cooldown time, while her active skill buffs her damage (moreso at night).

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Hanyang Type 88 - 7.92x57mm Mauser
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Type 88's in-game artwork. Presumably, she's smiling because her rifle's in better condition than most actual Hanyang 88s; having been through multiple revolutions and civil wars, several years of warlord-related conflict, World War II, the Korean War, and in some cases the Vietnam War, without much re-arsenalling or maintenance in between, many 88s are in a decidedly "rode hard and put away wet" state - even the reference image, unlike Type 88's rifle, is missing its cleaning rod.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 appears as an Epochal RF T-Doll, simply named "PSG-1" on non-English/Japanese servers and "Gr PSG-1" on them; she passively reduces two teammates' skill cooldowns, while her active skill, "Designated Shot", is a "bamboo"-type attack targeted towards the furthest enemy.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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PSG-1's in-game artwork; contrary to many other Dolls' artworks, the HK logo on her right stocking isn't censored.
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Her artwork is similar to many other RF Dolls', however, in that it needs to be shifted down to show the full length of the gun. Not much to note here; the PSG-1 has a bare muzzle, which the artist has correctly depicted (resisting the urge that many games have to put some sort of muzzle device on it).

HEZI SM-1

The HEZI SM-1, a somewhat obscure Israeli bullpup conversion of the M1 Carbine, appears as a Rare RF T-Doll, under the name "SM-1". Like other RF units, she reduces allies' skill cooldowns passively; her active skill boosts her rate of fire, already one of her stronger traits compared to other members of her class (as opposed to her damage, which is somewhat lacking compared to other RF units - this makes sense, as the .30 Carbine cartridge is known for being light-recoiling and somewhat weaker than many other intermediate rifle rounds). While the SM-1 was generally a select-fire rifle, SM-1 in-game only seems to fire semi-auto; this could either mean that she simply chooses not to fire in full-auto, or that she uses one of the never-mass-produced civilian variants of the SM-1.

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HEZI SM-1 with red-dot sight and laser - .30 Carbine
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SM-1's in-game artwork. Her rifle seems to have been based at least in part on the image above, as it has an underbarrel laser and (visible in her damaged and chibi artworks) a tube red-dot sight, neither of which serve any function in-game unless directly equipped. The case behind her presumably houses her rifle, though it seems a bit too short height-wise to actually fit it.

Izhmash SV-98

The Izhmash SV-98 appears as a Rare RF T-Doll, with the class's standard skill cooldown reduction tile buffs; her active skill, "Interdiction Shot", is another "bamboo", charging up over time to deal a single powerful attack to the closest enemy.

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Izhmash SV-98 (early) - 7.62x54mmR
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SV-98's in-game artwork. She seemingly carries the earlier version of the rifle, as evidenced by the lack of a vertical bar in the middle of the rear stock hole; as one would expect, the suppressor she uses does nothing unless deliberately equipped. She is noted in-game to be an avid collector of badges and medals; given the stains on her rifle's forend and her left hand, one has to wonder just how far she's willing to go to obtain them.

Karabiner 31

The Karabiner 31 appears as an Epochal RF T-Doll, simply named "K31"; her passive buffs decrease allies' skill cooldowns, while her active skill, "Emergency Current", reduces her own accuracy in exchange for a substantial fire-rate buff.

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Karabiner 31 - 7.5x55mm Swiss (GP11)
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K31's in-game artwork, which depicts her rifle with an aftermarket Picatinny scope mount; such mounts are relatively common aftermarket parts. As is customary, the scope does nothing in-game unless one is manually equipped. The position of her right hand also makes it hard to tell if the rifle has a magazine inserted.

KSVK

The KSVK appears as an Epochal RF T-Doll, reducing teammates' skill cooldowns as one would expect; her active skill, "Concussive Strike", is a variation on the typical "bamboo" skill that targets the closest enemy and does some additional damage to the enemy behind them, as well as reducing their accuracy and fire rate.

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KSVK - 12.7x108mm
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KSVK's in-game artwork. Her rifle features the same style of scope and muzzle brake as the above image, and may indeed have been referenced from it (given certain details such as the angle of the front scope cover).

LaRue Tactical OBR

The LaRue Tactical OBR appears as a Rare RF T-Doll, known simply as "OBR" in-game. Her passive buffs reduce allies' skill cooldowns, while her active skill raises her own fire rate and accuracy; however, unused animations in the game files suggest that at one point she was meant to instead use a rifle grenade.

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LaRue Tactical OBR fitted with Magpul CTR stock with RISR and POD, Magpul MOE pistol grip, SureFire MB762-211C flash hider/suppressor adapter, Harris bipod, Nightforce scope, Aimpoint Micro H-1 with angled mount, and a SureFire Mini Scout light on an offset mount - 7.62x51mm NATO
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OBR's in-game artwork. Her rifle seems to have been referenced directly from the image above, as its veritable laundry list of aftermarket attachments match hers to a T.

M1A1 Carbine

The M1A1 Carbine appears as a Rare RF T-Doll, simply named "M1A1"; her tile buffs reduce allies' skill cooldowns, while her active skill boosts her already-good rate of fire (helping to compensate for her sub-par damage - as with SM-1, this makes sense for a gun chambered in .30 Carbine).

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M1A1 Carbine - .30 Carbine
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M1A1's in-game artwork. The buckles on the lower portion of her coat are shaped like rifle rounds; it's not clear what cartridge they are, but it most definitely isn't the .30 Carbine round the M1A1 actually uses, since said round is straight-walled and round-nosed.

M1 Garand

The M1 Garand appears as another Rare RF T-Doll, complete with the usual tile buffs that reduce allies' skill cooldowns; her active skill is another "bamboo", the "Locked Shot", which differs from others in that it targets whatever enemy she was already targeting, rather than making the user switch targets. Somewhat amusingly, her in-battle chibi sprites do depict her rifle ejecting an en-bloc clip every eight shots (complete with the iconic "ping" sound); one side effect of the way this is coded is that her targeting resets to the back row of enemies after every shot, rather than only re-checking for the furthest-back enemy when she moves or kills her current target like other RF units do.

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M1 Garand with leather M1917 sling - .30-06 Springfield
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M1 Garand's in-game artwork.

M1903A1 Springfield

The M1903A1 Springfield appears as an Epochal RF T-Doll, under the name "Springfield". Her tile buffs reduce allies' skill cooldowns; her active skill, "Designated Shot", is a different variety of "bamboo", chiefly distinguished by its ability to target the furthest enemy in her range. Her unique equipment is a special variety of ammo, the "National Match-Grade Armor-Piercing Ammo", which was supposedly developed for the National Springfield Rifle Match; while this match is a real event, and there was indeed specialty ammo developed for it, this was simple ball ammo, rather than AP (as AP ammo would serve no practical purpose in a target-shooting competition, and its use in matches is generally frowned upon due to its tendency to damage targets and start fires). Gameplay-wise, this ammo increases her armor-piercing capabilities and rate of fire; somewhat strangely, despite being match-grade, it gives no buffs whatsoever to her accuracy.

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M1903A1 Springfield - .30-06 Springfield
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Springfield's in-game artwork. Her rifle's semi-pistol-grip stock and barrel-mounted rear sight distinguish it as an M1903; notably, it appears to lack the baseplate of the magazine that would normally be visible on the bottom of the stock (possibly a result of the rifle being referenced from side-on photos, where the baseplate isn't visible). Uniform-wise, she's somewhere between a formal dress/parade uniform and a Revolutionary War-era uniform; she also carries a bayonet on her belt, which seems to be for a 1903 Turkish Mauser rather than a Springfield (possibly due to the artist looking up "M1903 Bayonet" and picking one they liked, without checking which M1903 it was for).

Mk 12 Mod 0 Special Purpose Rifle

The Mk 12 Mod 0 Special Purpose Rifle, a US-issued DMR variant of the M16A4, appears in-game as an event-exclusive Epochal RF T-Doll. Her tile buffs reduce allies' skill cooldowns; her active skill, "Inspiration of Wrath", increases her fire rate and crit damage.

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Mk 12 Mod 0 Special Purpose Rifle with A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leopold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO
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Mk 12's in-game artwork. Her rifle is configured similarly to the one above, but without the rear BUIS, and with a suppressor and slightly longer scope; her chibi sprites show the rifle with its bipod extended and a normal 20-round magazine, whereas her actual art depicts the bipod folded and the magazine curiously smooth. Her camouflage coat would probably be more helpful if it actually covered her. Or if she didn't have another coat on over it.

Mosin-Nagant M91/30

The Mosin-Nagant M91/30 appears as an Epochal RF T-Doll, simply named "Mosin-Nagant". Her passive buffs, as one would expect, reduce teammates' skill cooldowns; her active skill is a "Designated Shot" like Springfield's. Her unique equipment is the "Hayha Memory Chip", which increases her evasion, as well as her standard and crit damage stats; visually, this appears to be a computer graphics card. The name is a reference to Simo Häyhä, a famed Finnish sniper who achieved the highest confirmed kill count of any sniper in history during the Winter War (at least 500), using an M/28-30 rifle (a Finnish derivative of the Mosin) and a Suomi KP/-31 submachine gun.

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Mosin-Nagant M91/30 with PU scope and turned-down bolt handle - 7.62x54mmR
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Mosin-Nagant's in-game artwork. She carries what appears to be a factory sniper rifle (given the turned-down bolt handle), though her default artwork lacks a scope; her chibi sprites have a standard bolt handle instead. Somewhat disappointingly, the Molotov cocktail attached to her leg is unusable.

ORSIS T-5000

The ORSIS T-5000 appears as another Epochal RF T-Doll, named "T-5000" in what is absolutely not a reference to the fact that T-Dolls are essentially Terminators with feelings; her buff tiles reduce allies' skill cooldowns, while her active skill boosts her own fire rate and accuracy.

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ORSIS T-5000 - 7.62x51mm NATO
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T-5000's in-game artwork, fully prepared to double the trouble; based on the simpler stock design, shorter magazine well, slanted trigger guard, shorter bolt handle (i.e. short enough to not be visible from this side of the rifle), and isolated front rail mount (rather than a full-length upper handguard), she uses an older variant of the T-5000.

PTRD-41

The PTRD-41 appears as an Epochal RF T-Doll, named "PTRD". She reduces a single ally's skill cooldowns passively; her active skill is the same "Interdiction Shot" as some of the other RF dolls below.

Her unique equipment, the "Blue Thickened Cape", improves her crit damage and rate of fire in exchange for a movement speed penalty; given its appearance and description, it appears to be a reference to Suou Pavlichenko from Darker Than Black: Gemini of the Meteor, who also uses a PTRD.

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PTRD-41 - 14.5x114mm
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PTRD's in-game artwork; this is the censored version, which is far less... revealing.
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The remainder of the artwork, since neither PTRD nor her PTRD fit on the screen; note that the rifle appears to be missing its front sight. Given that she's about as tall as the rifle is long, she's somewhere around 7 feet tall.

RT-20

The RT-20, a lesser-known Croatian recoilless anti-materiel rifle/cannon ("RT" is short for "Ručni Top", which means "Handheld Cannon"), appears as a Rare RF T-Doll. Aside from the usual passive skill cooldown buffs (and the high damage one would expect from a 20mm cannon), her active ability is a charge-up "Interdiction Shot" like SV-98's; however, seeing as the damage of the Interdiction Shot (and other such "bamboo" skills) is a function of the Doll's base damage stat, RT-20's is markedly more effective.

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RT-20 with scope and loose rounds - 20x110mm Hispano
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RT-20's in-game artwork. We'd tell her that dog tags aren't edible, but then again, a combat android with a 20mm cannon isn't exactly the sort of person whose personal choices you openly criticize.

SIG-Sauer SSG 3000

The SIG-Sauer SSG 3000 appears as an Epochal RF T-Doll, named "SSG3000" on the English-language server and "SSG 3000" everywhere else. Her passive buffs reduce allies' skill cooldowns; her active skill, "Silent Hunter", has her temporarily enter a "sniper mode" where she deals slow, damage-boosted, perfectly-accurate attacks to the furthest enemy that briefly reduce their damage output.

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SIG-Sauer SSG 3000 - 7.62x51mm NATO
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SSG3000's in-game artwork. She uses a wooden-stocked version of the rifle (as opposed to the more common synthetic-stocked version); given that its bolt is shown in the same state (pulled back and turned down), and that the scope is identical (right down the covers being left on), her rifle was likely based directly on the image above.
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As with many RF T-Dolls, her weapon doesn't fit on the screen in its default orientation; shifting it downwards reveals the rifle's thick rubber butt-pad and SSG3000's even thicker shoe soles.

SKS

The SKS is another Common RF T-Doll, known as "Simonov" (the second "S" in "SKS") outside the English version; aside from reducing adjacent HGs' skill cooldowns, she can actively buff her own rate of fire. For whatever reason, she also occasionally appears in place of the standard target when conducting skill training.

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SKS - 7.62x39mm
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SKS's in-game artwork.

Springfield Armory M1A

Despite what her name would imply, the Rare RF T-Doll "M14" actually uses a Springfield Armory M1A, the civilian variant of the M14. Her tile buffs are the class's expected skill cooldown reduction, while her active skill increases her own damage.

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Springfield Armory M1A - 7.62x51mm NATO
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M14, for comparison - 7.62x51mm NATO
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M14's in-game artwork. Note her rifle's lack of a selector switch (the small black component at the top of the stock, between the trigger and the rear sight), showing that it is an M1A, and not an original M14. Said rifle also appears to be fitted with a scope mount, though it lacks an actual optic.

Springfield Armory M21

The Springfield Armory M21 appears as a Rare RF T-Doll, under the name "M21" (a name which would seemingly imply the original military-issued M21 SWS; however, unlike her sister M14, M21's name is non-specific enough to allow for either). Her tile buffs are, like most other RFs, a skill cooldown reduction; her active skill is another charge-up "bamboo" attack, the "Aimed Shot", which specifically targets the closest enemy. Her unique equipment is a Leatherwood ART II scope (called the "ART2" in-game) that increases her damage and crit rate.

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Springfield Armory M21 with scope and Harris bipod - 7.62x51mm NATO
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M21's in-game artwork; note her rifle's adjustable cheekpad and rubber buttplate, showing that it is a civilian M21 rather than a military one. Her rifle appears to have been referenced directly from the image above, given the matching scope and bipod, and (more significantly) the fact that the charging handle is on the wrong side.

Steyr Scout

The Steyr Scout is another Rare RF T-Doll, going by "Scout" in-game (on the English-speaking server, at any rate; she uses the rifle's full name on other servers); her passive buffs reduce allies' skill cooldown times, while her active ability raises her own damage.

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Steyr Scout (early model) with long-eye-relief scope - 7.62x51mm NATO
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Scout's in-game artwork. The bird with a hat is almost cute enough to distract you from the fact that she apparently has translucent hair.
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For the sake of completeness, here's the rest of her rifle; not much to see beyond a bare, un-adorned muzzle, but it's worth showing off for its own sake. And for the bird's.

Tabuk

The game's sole Iraqi firearm, the Tabuk (specifically the DMR variant) appears as an Epochal RF T-Doll. Her buff tiles reduce the skill cooldowns of HG units to her sides; her active skill, "Symmetrical Adjustment", boosts her own damage, and shifts her targeting priority to enemies within 5 units (to which she deals even further-boosted damage).

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Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm
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Tabuk's in-game artwork. While the missing cleaning rod might suggest that her rifle was directly based on the one above, the two-piece cheek rest suggests otherwise. Ultimately, nobody but the artist can be certain.

Tokarev SVT-40

The Tokarev SVT-40 is the fifth and final Common RF T-Doll; oddly, despite wielding an SVT-40, the Doll herself is named "SVT-38". Like other RF T-Dolls, she decreases the skill cooldown times of handgun units (in front of her, in this case); her active skill is an "Aimed Shot", one of several so-called "bamboo" skills that charges up over time, yielding an increasingly-powerful single attack on the closest enemy.

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Tokarev SVT-40 with PU scope - 7.62x54mmR
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Tokarev SVT-38 with PU scope, for comparison - 7.62x54mmR
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SVT-38's in-game artwork. Note the underbarrel cleaning rod on her rifle, showing that it is an SVT-40, and not the SVT-38 for which she is named.

Truvelo CMS

The Truvelo CMS appears as a Rare RF T-Doll, named "T-CMS"; she passively reduces allies' skill cooldowns, and actively buffs her own damage.

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Truvelo CMS - .338 Lapua Magnum
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T-CMS's default artwork. She holds her rifle muzzle-up, stock-down in her default artwork; this leads to most of it being off the screen by default...
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...however, thanks to the Index's free movement of artworks, a quick look downwards shows off the rest of the rifle; going by its proportions, it appears to be the .338 version. Note that a .338 CMS is 1.265 meters long (roughly 4'2"); even factoring in the suppressor, the fact that she's about as tall as the rifle is long means that she stands somewhere under 5 feet. Not the most absurdly-scaled character in the game - not by a longshot - but still worth pointing out.

Type 4

The Type 4 appears as an Epochal RF T-Doll, named "Type 4" outside the English server and "4 Shiki" on it (seemingly part of an effort to differentiate Chinese and Japanese weaponry, since both tend to be named "Type (number)"). Her buff tiles passively reduce teammates' skill cooldowns; her skill, "Dead Line Strike", has both a passive and an active component - the latter is a simple fire-rate increase, while the former causes every third attack to have perfect accuracy and a piercing effect that hits every enemy in her line of fire.

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Type 4 - 7.7x58mm Arisaka
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4 Shiki's in-game artwork. Her outfit appears to be mostly based on an Imperial Japanese naval uniform, albeit curiously adorned with what appears to be the flag of Hong Kong.

Zastava M76

The Zastava M76 appears as a Rare RF T-Doll, under the name "Zas M76"; her passive buffs reduce allies' skill cooldown times, while her active skill increases her own fire rate.

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Zastava M76 - 7.92x57mm Mauser
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Zas M76's in-game artwork, complete with a suitable amount of Serbian military regalia attached to what appears to be a cross between a military dress uniform and a tracksuit. She also carries a bayonet in a scabbard; this makes sense, as (like some other Eastern Bloc sniper rifles), the M76 does indeed have a bayonet lug.

ZVI Falcon

The ZVI Falcon is the game's final Rare RF T-Doll, simply named "Falcon". Her tile buffs are the expected skill cooldown reductions for HGs; her skill, "Sunset Falcon", on the other hand, is nowhere near as simple. It consists of several components, both passive and active: she has a fixed fire rate of one shot per second, with each normal shot dealing 1.5 times her actual base damage stat (which begs the question of why that stat even exists in the first place), and her RoF stat instead determining the speed at which she reloads (an action which occurs every two shots, accurately reflecting the weapon's two-round internal magazine); uniquely, this makes her the only RF unit that has a reloading mechanic like the SGs and MGs. On top of this, she acquires one "Special Bullet" every ten seconds (the first one coming 6 seconds after the start of a battle), of which she can carry two, with each one she carries passively increasing her damage and accuracy; activating the skill consumes one of these to deal a damage-boosted shot to the enemy with the highest health.

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ZVI Falcon OP-99 - .50 BMG
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Falcon's in-game artwork. She wears a semi-modernized version of a traditional Czech dress (presumably to reference that the rifle itself is Czech in origin, similarly to how she greets the Commander with "Ahoj", Czech for "Hi"); this is coupled with a pair of thick falconry gloves, which in turn complement the trained falcon sitting on her shoulder.
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Shifting the image up confirms that the artist did indeed draw in the rifle's muzzle brake and folding front sight.

Machine Guns

Machine gun-equipped T-Dolls (MG) are the most damaging regular units with a maxed out rate of fire and high damage per shot, but suffer from weak defenses as well as only attacking in short bursts before reloading, leaving them helpless without a front line to shield them. Their passive buffs affect T-Dolls carrying shotguns. Like AR T-Dolls above, this category contains a mix of light, medium, general-purpose, and heavy machine guns, as well as the occasional light automatic rifle.

AEK-999 Barsuk

The AEK-999 Barsuk, an experimental modernized PKM variant that lost out to the PKP Pecheneg in trials (but still saw some use by Russian special forces) appears as an Epochal MG T-Doll, named "AEK-999". Her buff tiles increase allied SGs' fire rate and armor rating; her active skill, "Hunting Impulse N", gives her a temporary period of guaranteed crits, increased accuracy (moreso during night battles), and increased damage (only during night battles).

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AEK-999 "Barsuk" with PMS suppressor - 7.62x54mmR
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AEK-999's in-game artwork, complete with the weapon's PMS suppressor (which, naturally, has no effect unless a suppressor is deliberately equipped). Notably, the weapon is mirrored in this image, with the belt on the left side instead of the right.

Bren Mk II

The Bren Mk II appears as a Rare MG T-Doll, simply named "Bren"; she passively buffs shotguns' fire rate and accuracy, while her active skill, "Lock and Load", increases her damage and round count.

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Bren Mk II - .303 British
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Bren's in-game artwork. Note her Bren's simpler stock, ladder-type rear sight, and short, blued flash hider, all confirming its identity as a Mark II.

Browning M1919A4

The Browning M1919A4 appears as a Rare MG T-Doll, named just "M1919A4"; her buff tiles increase allies' accuracy and armor, while her active skill is a "Hunting Impulse", a brief period wherein her accuracy is increased and all her attacks deal critical hits.

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Browning M1919A4 - .30-06 Springfield
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M1919A4's in-game artwork. While she uses a proper tripod and belt box in her chibi sprites, her artwork instead depicts her with what appears to be a chainsaw-style grip attached with wire, and a belt that simply disappears behind her coat. She also has a holstered sidearm, though like other Dolls with them, she never uses it.

Browning M2HB

The Browning M2HB is also a Rare MG T-Doll, likewise dropping the "Browning" bit of her weapon's name; appropriately for a weapon chambered in .50 BMG, she has one of the highest (and formerly the highest) damage stats in the MG category. Her passive buff solely increases one SG's damage; her skill, "Terminating Barrage", is a passive ability that boosts the damage of every fourth (successful) consecutive attack.

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Browning M2HB with M3 tripod - .50 BMG
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M2HB's in-game artwork. We would make a remark about her gun's lack of a front sight (or her, shall we say, attention-getting attire), but let's instead focus on the fact that she can apparently carry around an entire M2HB and its tripod (not to mention ammo), without even breaking a sweat; suffice it to say, it's clear that Dolls are stronger than humans. In fact, this feat would make her the strongest Doll in the game; an M2HB on a tripod weighs ~128 lbs (57 kg), making it the heaviest weapon used by any individual T-Doll, and second only overall to the BGM-71 TOW, which is used in-game by a 4-Doll crew.

CETME Ameli

The CETME Ameli appears as an Epochal MG T-Doll, simply named "Ameli"; her passive buffs increase allied SGs' damage and armor, while her active skill is a night-specialized version of the aforementioned "Lock and Load" skill (i.e. granting a much greater damage boost during night battles).

She has an event-exclusive piece of special equipment, the "Tactical Memory Module"; despite what the name and design (a set of 3 Christmas-themed RAM sticks) would imply, this somewhat bafflingly functions like one of the high-capacity ammo box items, fitting in the same slot and giving similar stat changes (i.e. increased damage and capacity at the cost of accuracy).

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CETME Ameli - 5.56x45mm NATO
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Ameli's in-game artwork; the black/gray finish with orange markings is, needless to say, not standard. She doesn't seemingly carry any extra ammo boxes (nor does the one attached to the gun seem to be filled with properly-shaped 5.56mm ammo), though she does at least have a (non-identifiable) sidearm. Also note that the Ameli is not a particularly large gun (only 38.2 in (97 cm) long), so she'd have to be pretty short for it to look that big in her hands.

Charlton Automatic Rifle

The Charlton Automatic Rifle appears as a Rare MG T-Doll, with the rather abbreviated name "CAR"; her passive buffs increase allies' accuracy and fire rate, while her active skill boosts her own damage.

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Charlton Automatic Rifle - .303 British
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CAR's in-game artwork. Aside from the rifle-turned-LMG itself, she also notably carries a fire extinguisher; this is in reference to her apparent pyrophobia, which is in turn a reference to the rather tragic fate of the actual Charlton - after the end of WWII, nearly all of them were stored in a single warehouse, and then destroyed when said warehouse caught fire.

Colt-Browning M1895

The Colt-Browning M1895 appears as an Epochal MG T-Doll, named "M1895 CB". Her buff tiles increase allies' accuracy and armor; her skill, "Preparedness", is rather complex - it gives her 30 attacks' worth of "reserve ammo" at the start of a battle, with this number being gradually replenished whenever she isn't reloading (but never exceeding 30); activating the skill will cause her to begin using this ammo as soon as she runs out of normal ammo, increasing her damage at the cost of an accuracy reduction that snowballs until the skill is manually deactivated. Considering that she normally has 10 attacks' worth of ammo (each "attack" presumably consisting of a burst of 10-20 rounds), this represents a massive increase in firepower, though the accuracy reduction can eventually become so severe that she can't hit anything beyond zero-evasion armored units.

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Colt-Browning M1895 - .30-40 Krag
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M1895 CB's in-game artwork; once again, the superhuman strength of Dolls becomes apparent through the sheer amount of equipment she carries around (including the gun itself, a tripod, several belts of ammo, what appears to be a rifle bayonet, and a large rucksack full of who-knows-what. The ammo belts she carries look a bit too big and widely-spaced to actually fit in the gun, though this could just be a matter of perspective.

Daewoo K3

The Daewoo K3 appears as a Rare MG T-Doll, with buff tiles that increase allies' damage and armor; her active skill is "Lock and Load" (like the Bren above), increasing her damage and round count.

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Daewoo K3 - 5.56x45mm NATO
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K3's in-game artwork; aside from the usual scope-that-doesn't-do-anything-gameplay-wise, worth noting here is K3's K3's abnormally short ammo belt - easily less than 25 rounds, as opposed to the 100- or 200-round belts typically issued with such a weapon. Working theory: her artist started drawing a belt, then very quickly got tired of it.

DP-28

The DP-28 appears as a Common MG T-Doll, boosting rate of fire and, as active skill, her own damage and number of bullets fired per volley.

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Degtyaryov DP-28 - 7.62x54mmR
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DP-28's in-game artwork, well-protected from Russian weather and stray ejected cartridges.

FG42

The FG42 appears as a Common MG T-Doll; while the FG42 was meant to serve as a light machine gun, it was never particularly effective in this role, and was generally used as a battle rifle. In-game, she buffs allies' accuracy passively; her active skill is the aforementioned "Hunting Impulse". Her unique equipment is a ZFG42 scope (which she is always depicted with in artwork) that increases her accuracy and crit rate at the cost of fire rate.

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Second-model FG42 with ZFG42 scope - 7.92x57mm Mauser
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FG42's in-game artwork.

FN M249 SAW

The FN M249 SAW appears as a Rare MG T-Doll, going by "M249 SAW" on most servers and "FF M249SAW" on the English-language one; her buff tiles increase teammates' fire rate and accuracy, while her active skill boosts her own damage (moreso at night) and her rounds-per-salvo count.

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FN M249 SAW with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, railed handguard, Trijicon ACOG scope, and 100-round cloth belt bag - 5.56x45mm NATO
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M249's in-game artwork. Her SAW seems to have been based on the currently-issued version, complete with the PIP and RFI upgrades; it is rather similar to the one in the reference image, save for its use of an M145 MGO (instead of the reference gun's ACOG), a 200-round belt box (instead of a 100-round bag), and a vertical foregrip. She also seems to have taken the term "ammo belt" rather literally...

FN Mk 48 Mod 1

The FN Mk 48 Mod 1 appears as an Epochal MG T-Doll, under the simple name "Mk48"; her passive buffs increase allied SGs' fire rate, while her active skill is the same "Hunting Impulse" as M1919A4 (albeit with a slightly higher accuracy buff, as is generally the case for higher-rarity versions of the same skill).

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FN Mk 48 Mod 1 - 7.62x51mm NATO
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Mk48's in-game artwork, showing off the lower-profile heat shield distinctive to the Mod 1 variant; this angle also shows off the charging handle, indicating that the weapon was drawn mirrored (with no ammo or bipod, to boot - her chibi animations have both, fortunately). Her large "F" hair ornament is based off the stylized "F" in the FN logo, though the other side of her head doesn't have a corresponding "N"; she also has "FN HERSTAL" written on the strap across her left shoulder, a riflescope-based segment in her lower-right strap, and a hair clip based on the railed handguard of the earlier Mod 0 variant. This is the censored version of the image, featuring a more elaborate medallion on her chest; the original version's is simpler, and more closely resembles the logo of the US Navy SEALS (who use the weapon).

General Dynamics Lightweight Medium Machine Gun

Going by the considerably shorter abbreviated name "LWMMG", the General Dynamics Lightweight Medium Machine Gun is a Common MG T-Doll in-game. Well-regarded for her stats, she passively buffs allies' rate of fire and damage, with her active skill being the aforementioned "Hunting Impulse".

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General Dynamics Lightweight Medium Machine Gun - .338 Norma Magnum
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LWMMG's in-game artwork; like many other T-Dolls, her artwork depicts her weapon with attachments that she is not treated as having in-game (in this case a Trijicon ACOG scope, a PEQ-type laser sight, and a suppressor).

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle appears as an Epochal MG T-Doll, simply named "M1918"; her buff tiles increase allies' armor and damage, with the latter being self-buffed as her active skill.

Her unique equipment, the "Titan Fire Control Chip", appears to be visually based on a computer GPU (even sharing its name with a line of GPUs made by Nvidia); for reasons best known to itself, it somehow increases her capacity (i.e. attacks between reloads) at the cost of damage and "fire rate" (which, for MGs, translates to reload speed).

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M1918A2 Browning Automatic Rifle without carrying handle - .30-06 Springfield
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M1918's in-game artwork. Her BAR is an interwar/WWII-era A2 model, as opposed to an original M1918; this is evidenced by (among other things) its finish (Parkerized, rather than blued), short, non-checkered handguard, plastic stock, folding shoulder support, magazine guide on the front of the trigger guard, and flat-topped rear sight protector. Notably, hers lacks a carrying handle and bipod (features which some soldiers purportedly removed to reduce weight, though the relevance of this to a superhumanly strong android soldier is questionable); in keeping with this, she is one of the few MG T-Dolls who fires her weapon standing up (rather than kneeling with a tripod or lying down with a bipod like the others do). The bolt is also closed here (which would prevent the open-bolt BAR from firing), though this could just be a safety measure since she's not in combat.

M60

The M60 appears as another Epochal MG T-Doll, with buff tiles that increase allies' damage and fire rate, and an active skill that boosts her own damage (especially at night).

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M60 - 7.62x51mm NATO
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M60's in-game artwork. Along with Bren Ten, she's one of the only in-game characters with the good sense to wear a helmet - granted, it looks more like a motorcycle helmet than a military one, but it's better than nothing. Her M60 seems to have been drawn too small (being roughly the right length, but with about the same profile as an ordinary rifle, rather than the ten-and-a-half-pound GPMG that it is; it also isn't loaded. Like M1918 above, she fires her weapon standing up in-game; rather than a result of not having a bipod, this appears to simply be an homage to First Blood, with M60 using her left arm to ensure proper feeding the same way Stallone did in the film.

MAS AA-52

The MAS AA-52 appears as a Common MG T-Doll, under the name "AAT-52" (the weapon's full abbreviated name, including the oft-ignored T); she buffs allies' rate of fire passively, and her own damage actively (moreso at night).

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MAS AA-52 - 7.5x54mm French
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AAT-52's in-game artwork. While seldom seen, the soft belt pack pictured here is, in fact, a real piece of equipment.

MG3

The MG3 appears as an Epochal MG T-Doll; her buff tiles increase allies' accuracy and damage, while her active skill is the same damage/capacity-boosting "Lock and Load" as Bren.

She has a unique piece of equipment, the "Infinite Ammo Box"; in spite of the name, this does not actually grant her infinite ammo - though the tripled capacity it grants may as well be limitless for the sake of most battles - with substantial nerfs to accuracy and damage as its downsides. The description refers to this as a rare item, with most having been confiscated; this is in reference to a bug in prior versions of the game where MG3's skill allowed her to fire indefinitely without reloading.

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MG3 - 7.62x51mm NATO
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MG3's in-game artwork. While her gun does have most of the features of the MG3 (the muzzle device in particular), it somewhat oddly has the wooden grip panels more commonly associated with the MG42 from which it was derived. She also can't seem to decide how high she wants her socks to go.

MG34

The MG34 is the final Common MG T-Doll, boosting both allies' damage and her own (passively and actively, respectively). She is depicted using the Patronentrommel 34 double drum magazine, rather than the more common Gurtrommel 34 belt box or loose belt.

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MG34 with Patronentrommel 34 double drum magazine - 7.92x57mm Mauser
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MG34's in-game artwork. Upon being acquired, she introduces herself as "MG42's older sister", referencing the MG42's role as the MG34's successor (though the former never fully replaced the latter in service).

MG42

The MG42 appears as a Rare MG T-Doll; like her "older sister" MG34, she exclusively buffs damage (allies' passively, and her own actively).

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MG42 - 7.92x57mm Mauser
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MG42's in-game artwork. Her lack of trigger discipline is a bit moot considering the fact that her gun isn't actually loaded yet (her chibi sprites depict her using the Gurtrommel 34 belt box). She's also dressed rather uniquely for a WWII-era German T-Doll (i.e. not wearing standard colors); this is apparently meant to contrast her with MG34, the brighter colors showing her to be a newer, flashier design.

PK

The PK appears as an Epochal MG T-Doll; her buff tiles increase teammates' damage, while her passive skill, "Terminating Barrage", boosts the damage of every fourth hit.

She has a piece of special equipment, the "PK Exclusive Tripod" (seemingly the tripod used with the PKS, though a PKS is effectively just a PK on said tripod); this boosts her accuracy, crit rate, and (somewhat confusingly) damage.

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PK - 7.62x54mmR
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PK's in-game artwork; the flat-topped stock, longer gas block mount, fluted barrel, and rounded trigger guard peg this as a PK, rather than the later PKM, though it does have that version's folding shoulder support, and the fluting somewhat confusingly starts a few inches forward of the receiver (rather than running the entire distance between it and the gas block). The flash hider looks to be shorter than normal, though this is seemingly the result of the character portrait somewhat awkwardly cutting off just before the gun ends.

Sumitomo NTK-62

The Sumitomo NTK-62 appears as a Rare MG T-Doll, under the name "62 Shiki" (in keeping with the game's naming conventions for Japanese weapons); she buffs allies' accuracy and armor passively, and her own damage and accuracy actively.

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Sumitomo NTK-62 with bipod - 7.62x51mm NATO
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62 Shiki's in-game artwork; she appears to be either folding or raising the rear sight here.

Shotguns

Shotgun-equipped T-Dolls (SG) are "meat shields", with very high health and damage-reducing armor, along with the ability to hit multiple enemies at once (unless using slug ammo), and a random chance to knock enemies back with each attack; however, all of their other stats are low and, like machine guns, they must periodically reload. Their passive buffs affect T-Dolls carrying machine guns. Due to their extremely high production cost and niche use, no Common-level SG exists as of today.

Benelli M4 Super 90

The Benelli M4 Super 90 appears as an Epochal SG T-Doll, going by her US military designation of "M1014"; her passive buffs increase teammates' damage, while her active skill, "Stress Allusion", increases her damage and armor rating.

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Benelli M4 Super 90 - 12 gauge
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M1014's in-game artwork; despite using the US military designation, her shotgun has a 5-round magazine tube meant for civilian sales (as evidenced by the crimped section at the end). A particular song comes to mind...

Crye Precision Six12

The Crye Precision Six12 appears as a Rare SG T-Doll, and the first SG available as a log-in reward, with buff tiles that increase allies' damage and accuracy; her active skill, "Burst Impact", consists of a single powerful attack that shoves enemies back a considerable distance.

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Crye Precision Six12 - 12 gauge
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Six12's in-game artwork; her shotgun is based on the production model (as evidenced by the profile of the handguard), though the stock is somewhere between that and the second prototype's (having a buttplate more like the production model, but a sling bar like the prototype; it is also completely solid, matching no model of the Six12). Interestingly, she apparently carries extra ammo on her shield; the hexagonal tubes on the back of it appear to contain spare cylinders (and, presumably, some sort of system to lift these cylinders up to the top of the stack as they're removed, rather like a magazine).

Daewoo USAS-12

The Daewoo USAS-12 appears as an Epochal SG T-Doll, buffing the damage and accuracy of precisely one ally passively; her active skill, "Frenzied Assault", boosts her rate of fire and currently-loaded ammo, at the cost of extending her next reload.

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Daewoo USAS-12 - 12 gauge
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USAS-12's in-game artwork; her short stature makes the already-large shotgun seem even bulkier than it is. She's displaying good trigger discipline; this is especially relevant, given that she has the fire selector on full-auto.

Franchi SPAS-12

The Franchi SPAS-12 appears as an Epochal SG T-Doll, with buff tiles that increase allies' damage, and a skill that boosts both her damage and her target count (from 3 to 5, or from 1 to 5 if she's using slugs).

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Franchi SPAS-12 with stock folded - 12 gauge
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SPAS-12's in-game artwork. There are a few things worth noting here: her SPAS-12 is fitted with a guide for tube speedloaders (the devices to her left), presumably custom-made given the lack of any such factory or aftermarket option for the SPAS; she doesn't use these in her in-game chibi sprites. Tube speedloaders are generally meant used in competition shooting (which lines up with her general attire, and in particular the "Jerry Miculek" marking on her speedloaders (Jerry Miculek being a famous competitive shooter)); the SPAS-12 is rarely used in competition shooting (largely due to its relative rarity), and the fact that the bolt release has to be held down to load it would make using them rather awkward (though not impossible). Her SPAS-12 is an earlier model, as indicated by the lever-type safety; character-wise, her fondness for eating and rather... *ahem* generous figure are a reference to the real weapon's weight (9.7 lbs, which is rather heavy for a semi-auto shotgun - for comparison, a Remington Model 1100 weighs around 8 lbs, and a Browning Auto-5 weighs around 9).

Hawk Type 97-1

The Hawk Type 97-1 appears as an Epochal SG T-Doll, named "Type 97 Shotgun" in most places and "Type 97S" on the EN server. Her passive buffs increase allies' damage, while her active skill increases her own, along with the number of targets she hits (from 3 to 5, even while using slugs, like SPAS-12 above).

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Hawk Type 97-1 with folding stock - 12 gauge
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Captain China'sType 97S's in-game artwork. She presumably has shells in the pouch on her belt, though that hardly seems like it could hold more than a full tube's worth; where the rest are is anybody's guess. Her belt buckle is in the shape of a gear; this is a reference to the Norinco company (of which Hawk is a division) having a gear-shaped logo.

High Standard Model 10B

The High Standard Model 10B appears as a Rare SG T-Doll, simply named "HSM10". Her buff tiles increase allied MGs' damage; her active skill, "Survival Instinct", raises her own evasion and armor rating, making her substantially tankier.

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High Standard Model 10B - 12 gauge
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HSM10's in-game artwork. Her Model 10 is the B variant, as indicated by it having a folding carrying handle and separate flashlight mount (which she has instead fitted with an EOTech holographic sight that, as usual, only works if deliberately equipped in-game); hers also has the longer 6-round magazine tube, rather than the 4-rounder of the reference image. She also has plenty of spare shells, with some on the gun, some on her gear, and even a couple in her hair.

KS-23

The KS-23 appears as a Rare SG T-Doll, named exactly as such; her buff tiles increase teammates' accuracy and damage, while her active skill boosts the latter for herself.

Her unique equipment consists of a special ammo type, the damage-boosting "20GA Buckshot"; this is rather bizarre, given that a 20-gauge shotgun shell generally has a projectile diameter of only 15.6mm, and wouldn't even fit properly in the KS-23's 23mm chamber. About the only way this could reasonably work is as an odd sort of slug round; given that a 20-gauge shell's rim diameter is only 19.46mm, the entire shell could be fired as a saboted slug (though the usefulness of doing so is questionable at best).

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KS-23 - 23x75mmR
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KS-23's in-game artwork (or "Kacey", as she's become known - "KS-23" is "KC-23" in Cyrillic, leading some to pronounce "KC" as "Kacey"). Whether she attained the sharpened teeth before or after being repurposed as a combat android isn't entirely clear, though neither option points to an abundance of reason in the responsible party.

Mossberg 590 SPX

The Mossberg 590 SPX appears as an Epochal SG T-Doll, named "M590"; her passive buffs increase allies' accuracy, while her active skill raises her own armor rating.

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Mossberg 590 SPX - 12 gauge
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M590's in-game artwork. Her shotgun is set up similarly to the one in the reference image, albeit with some additional aftermarket parts - it features a railed forend (or possibly rails screwed into the normal one) with a vertical foregrip attached to it (seemingly a Magpul RVG), a Magpul stock in place of the factory one (complete with a shell holder), a door-breacher muzzle brake, and a red-dot sight in place of the original rear iron sight. Still, the configuration is mostly right, and the distinctive front sight identifies this 590 as an SPX model.

Mossberg 590 Cruiser

The Mossberg 590 Cruiser appears as a Rare SG T-Doll, under the simple name "M500"; this presumably alludes to the earlier Mossberg 500, though the actual shotgun she carries is a 590. Her buff tiles increase allies' damage, while her active skill boosts her own armor rating.

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Mossberg 590 Cruiser with door-breaching muzzle brake - 12 gauge
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An actual Mossberg 500 Cruiser, for comparison - 12 gauge
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M500's in-game artwork, door-breaching muzzle brake and all; note the larger magazine tube cap, indicating that her shotgun is a 590 rather than a 500. We know what you're thinking, but no; this one actually knows how to use her indoor voice. Unless you were wondering how her belt is supposed to work, in which case your guess is as good as ours.

RMB-93

The RMB-93 appears as a Rare SG T-Doll, buffing a single ally passively; her active skill is a "Burst Impact" shot, much like Six12's, that deals boosted damage and pushes targets back.

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RMB-93 - 12 gauge
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RMB-93's in-game artwork. She never bothers to unfold the stock, for whatever reason.

Serbu Super Shorty

The Serbu Super Shorty appears as an Epochal SG T-Doll, simply named "Super-Shorty", with a buff tile that increases a single ally's damage and accuracy; her skill is the same "Survival Instinct" as HS10, with buffs to evasion and armor rating.

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Serbu Super Shorty (Remington 870-based) - 12 gauge
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Super-Shorty's in-game artwork; while the details are a bit difficult to make out at this angle, it's still apparent that she's using a Remington 870-based Super Shorty, rather than a Mossberg 500- or Maverick 88-based one. And, as her name would imply, she is indeed rather short, though this is hardly an oddity among T-Dolls.