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Talk:Call of Duty: Modern Warfare (2019): Difference between revisions

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=Extraneous Images=
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.
[[File:COD MWAlpha DesertEagle.jpg|thumb|none|600px|A player character holds a Desert Eagle Mark XIX fitted with a compensator.]]
[[File:MW M9A3 (8).jpg|thumb|none|600px|Acquiring a "Guard One" found in multiplayer. The M9A3's draw animation shows the user cocking the hammer.]]
[[File:MW19-P320-1.jpg|thumb|none|600px|Officer Kyle Garrick firing a P320 at a terrorist in London.]]
[[File:COD MWAlpha MP5.jpg|thumb|none|600px|A multiplayer character holds an MP5A3 with a SureFire 628LMF-B handguard and a red dot sight attached to a low profile rail system.]]
[[File:COD MWAlpha MP7.jpg|thumb|none|600px|The player character wields an MP7A2 outfitted with an EOtech EXPS2 sight.]]
[[File:COD MWAlpha AUG.jpg|thumb|none|600px|The player character holds an AUG A3 9mm XS with a long barrel and EOtech EXPS2 sight. Note the properly modeled safety switch in the fire position. Despite the AUG using a progressive trigger system, the beta build of Modern Warfare 2019 erroneously used the safety as a fire selector switch. As of launch, this has been fixed.]]
[[File:COD MWAlpha OU.jpg|thumb|none|600px|A player character wields a Citori 725 outfitted with a "Brownlee 32mm" magnified scope and a "Chronen Ergo Precision" adjustable stock. Although it might seem ridiculous to put a scope onto a shotgun, the 725 actually has the longest effective range out of any shotgun in the game, allowing it to practically snipe. Several nerfs have been implemented to remedy this, however it still remains deadly at such ranges a shotgun shouldn't be.]]
[[File:COD MWAlpha Ash12.jpg|thumb|none|600px|The player character holds an ASh-12.7 rifle equipped with a magnified optic, Magpul AFG2 and a large [[VSSK Vykhlop]]-like suppressor.]]
[[File:COD MWAlpha FAMAS.jpg|thumb|none|600px|A player character wields a FAMAS F1 equipped with an optic on the carry handle mounted rail.]]
[[File:COD MWAlpha M14.jpg|thumb|none|600px|The player character wields an M14 equipped with a Magpul AFG2 and magnified optic.]]
[[File:COD MWAlpha MarlinLeverAction.jpg|thumb|none|600px|A player character holds a Marlin Model 1895 equipped with a 1P29 Russian optical sight.]]
[[File:COD MWAlpha MCXVirtus.jpg|thumb|none|600px|The player character holds an MCX VIRTUS modified with a long barrel, suppressor, red dot optic, Magpul ACS stock, and a Magpul Rail Vertical Grip.]]
[[File:CoDMW-MG34-1.jpg|thumb|none|600px|Holding the MG34.]]
[[File:CoDMW-MG34-2.jpg|thumb|none|600px|Aiming.]]
[[File:CoDMW-MG34-3.jpg|thumb|none|600px|Placing a new ammo belt into the MG. Without Sleight of Hand, the operator will pull out the belt slightly too much and then push it back into position. With Sleight of Hand, the operator pulls the belt to the correct length on the first try.]]
[[File:MW 870 (9).jpg|thumb|none|600px|A Remington 870 modified from "The Ejector" blueprint, which features a redesigned receiver and new sights.]]
[[File:MW 870 (11).jpg|thumb|none|600px|Reloading a slug shell - note the TiN-finished bolt.]]
[[File:MW M16 CH 1.jpg|thumb|none|600px|An M16 build made from the OG blueprint. Note the reworked carry handle, which resembles a G36's scoped carry handle with the front end cut out, and another cutout is present along the rail. The RIS mount knobs are on the right-hand side, opposite of the real version.]]
[[File:MW M16 CH (2).jpg|thumb|none|600px|Aiming through the sights of the waifued up "The Breakup" blueprint.]]
[[File:MW2019 PM 01.jpg|thumb|none|600px|The "Sykov" unlocked.]]
[[File:MW2019 PM 02.jpg|thumb|none|600px|Inspecting the Makarov during Survival. It appears to use regular Makarov magazines, with 12 rounds crammed inside.]]
[[File:MW2019 PM 03.jpg|thumb|none|600px|The PM in idle.]]
[[File:MW2019 PM 04.jpg|thumb|none|600px|ADS with the Makarov.]]
[[File:MW2019 PM 05.jpg|thumb|none|600px|The "Sykov" in the combat record.]]
[[File:MW STI Tactical (1).jpg|thumb|none|600px|Reloading a "Javelina" found in multiplayer.]]
[[File:MW MP5 SEF (1).jpg|thumb|none|600px|About to reload an MP5 with a SEF trigger group and an M-LOK style handguard, found in "Proxy War"; this specific model was added to multiplayer post-release as the "Strapped" blueprint. As with the other blueprints, the triangular parts on the lower receiver are facing the opposite direction compared to real SEF lowers.]]
[[File:MW Mk18 Carry Handle.jpg|thumb|none|600px|A carry handle equipped Mk 18 Mod 0 made from the "Jumping Spider" blueprint. Prior to Season 5, the magazine and stock had the same tan color seen above but are now recolored black. The same color change is also present on the KAC rail cover on the 933's RIS II.]]
[[File:MW M16A3 (3).jpg|thumb|none|600px|Reloading the SureFire MAG5-based 50-round magazine.]]
[[File:MW 357 (7).jpg|thumb|none|600px|Meleeing with the Magnum, which shows its right side.]]
[[File:MW19-AK47-1.jpg|thumb|none|600px|The AK-47 in the official multiplayer trailer, equipped with what appears to be the "Flash Guard" attachment which is based on the SureFire SOCOM 3-Prong Flash Hider. However, in the final game the AK-47 uses a different flash guard.]]
[[File: MW DEagle (8).jpg|thumb|none|600px|An Allegiance soldier shows off his war face while dual-wielding Desert Eagles.]]
[[File:MW Ghost SCAR Traitor.jpg|thumb|none|600px|The Season 2 loading screen of Ghost, who seems to be wielding the same rifle with a scope.]]
[[File:MW VTOL M197.jpg|thumb|none|600px|An Allegiance psuedo-AV-8B armed with the Vulcan turret over the Karst River Quarry. The Allegiance version has a Sukhoi "Flanker"-like splinter paint scheme. Also note the presence of an (unused) gun pod housing that in real life would contain a GAU-12 25mm cannon.]]
[[File:MW AV-8B.jpg|thumb|none|600px|A damaged Coalition VTOL jet with its M197 aimed downwards. Note the low quality model of the cannon shows it only with two barrels. Note also that the vectored thrust nozzles are pointed towards the aft, despite hovering in place.]]
[[File:Codmw kpvt.jpg|thumb|none|600px|A KPVT almost installed on a truck.]]
[[File:codmw hellcannon.jpg|thumb|none|600px|The "Hell Cannon" with some of its peculiar warheads.]]
[[File:CoDMW-M29Mortar3.jpg|thumb|none|600px|Left view.]]
[[File:CoDMW-M29Mortar4.jpg|thumb|none|600px|A dead Al-Qatala member lies next to it.]]
[[File:MW M2HB (3).jpg|thumb|none|600px|Aiming simply zooms in the screen.]]
[[File:MW M2 Shield Turret (1).jpg|thumb|none|600px|The Shield Turret emplacement, which has a heavily modified barrel assembly and feeds from an AGS-style drum belt box.]]
[[File:MW2019M2HB3.jpg|thumb|none|600px|Closeup of the ejection.]]
[[File:MW2019M2HB8.jpg|thumb|none|600px|Left side closeup. Note the AGS-style ammo drum.]]
[[File:MW2019M2HB1.jpg|thumb|none|600px|An Allegiance soldier carrying a collapsed "Shield Turret".]]
[[File:MW2019M2HB12.jpg|thumb|none|600px|]]
[[File:MW2019M2HB14.jpg|thumb|none|600px|]]
[[File:MW2019M2HB15.jpg|thumb|none|600px|]]
[[File:MW2019AQTechie1.jpg|thumb|none|600px|An AQ 2016 Land-Rover Defender technical with a M2 affixed with light.]]
[[File:MW2019AQTechie6.jpg|thumb|none|600px|Other side.]]
[[File:MW2019M2HB13.jpg|thumb|none|600px|A Coalition soldier shows his "war face" while firing a M2 mounted on an Coalition Bradley.]]
[[File:MW2019M2HB5.jpg|thumb|none|600px|An M2 mounted in a RWS on a Stryker, which is strangely being used by US Marines.]]
[[File:MW2019M2HB7.jpg|thumb|none|600px|In what appears to be a glitch, a M2 appears to be stuck on Russian used OTO-Melara Pumas in single player. The weapon is never fired and doesn't move at all, unlike the turret.]]
[[File:MW M242 (1).jpg|thumb|none|600px|A M242 chaingun on a derelict Bradley from the "Euphrates River" multiplayer level.]]
[[File:MW2019Bradley2.jpg|thumb|none|600px|Other side of another Bradley in use by the ULF.]]
[[File:MW2019Bradley7.jpg|thumb|none|600px|Closeup of the up-armored barrel with massive muzzle brake.]]
[[File:MW2019Puma2.jpg|thumb|none|600px|The Puma in single player.]]
[[File:MW2019Puma4.jpg|thumb|none|600px|Firing it's main cannon.]]
[[File:MW Mk18 (9).jpg|thumb|none|600px|Curiously enough, black versions of the "XRK M4" can be found from Marines in the single player campaign, such as the "Zip Tie" here.]]
[[File:MW Mk18 (10).jpg|thumb|none|600px|Getting a good view of the carbine.]]
[[File:MW HDR (3).jpg|thumb|none|600px|View through the default sniper scope.]]
[[File:MW2019HDRSP6.jpg|thumb|none|600px|Aiming down the scope during a section reminiscent of the original Modern Warfare, with windage and elevation drop being a factor.]]
[[File:MW2019HDRSP7.jpg|thumb|none|600px|The maximum zoom of the scope.]]
[[File:MW19-HDR-1.jpg|thumb|none|600px|Operator D-Day using an "HDR" in the multiplayer trailer.]]
[[File:MW HDR Gunsmith.jpg|thumb|none|600px|A Gunsmith preview of "Hadir's Right Hand". The "FTAC Champion" stock appears to be a custom made skeletonized thumbhole stock resembling the ones found on sporting Anschutz rifles. The stock also has biathlon rifle style embellishments.]]
[[File:MW M933 Fog of War.jpg|thumb|none|600px|Loading a unique flashlight-equipped 933 taken from one of the Marine Raiders in the opening mission.]]
[[File:MW Mk18 .458 (1).jpg|thumb|none|600px|A modified Model 933 chambered in .458 SOCOM, including "The Purist" blueprint which makes the pistol grip black and uses iron sights from the XRK version.]]
[[File:MW M16M203 (1).jpg|thumb|none|600px|The M16/M203 combo setup in-game. Note that even with the M16 M203 handguard, the grenade launcher is still somehow mounted on a section of picatinny rail underneath the handguard. How this is done is unclear, but likely a custom handguard setup designed for the game.]]
[[File:MW M16A3 (2).jpg|thumb|none|600px|The auto M16 on the Gun Runner level.]]
[[File:MW M16A3 (1).jpg|thumb|none|600px|Smacking the forward assist on an M16A3/A4 lookalike.]]
[[File:MW Mock12 (2).jpg|thumb|none|600px|Scope view of the psuedo-SPR.]]
[[File:MW Colt 9mm (1).jpg|thumb|none|600px|A TangoDown Stubby foregrip-equipped 9mm SMG in idle - note the magwell insert.]]
[[File:MW Colt 9mm (3).jpg|thumb|none|600px|Inserting a magazine on the empty reload.]]
[[File:MW19-XRK-M4-1.jpg|thumb|none|600px|The "XRK M4" along with an "XRK .357". The right-side bolt release on the rifle is placed so far back that it would be awkward to use. Also note the lack of gas ports or forward assist notches on the bolt carrier group (characteristics more indicative of an airsoft gun), unlike the standard "M4" weapon model.]]
[[File:MW XRK M4.jpg|thumb|none|600px|Affixing the XRK M4 with the “FSS 14.5" Tac Lite” barrel assembly gives it a new unique forend, with what seems to be more of a 16" barrel. This has been removed as of the Season 2 battlepass, and the XRK M4 now uses the standard “FSS 14.5" Tac Lite” handguard. MW2019 Season 3 however, allows the unique forend (from the "Zip Tie" blueprint) to be attached to this blueprint (as well as many others, including the default RO933) through the use of the Gunsmith Customs function.]]
[[File:MW2019XRK3.jpg|thumb|none|600px|A Marine holds the rifle, this time with a black PMAG.]]
[[File:MW Mk18 (12).jpg|thumb|none|600px|The player holds the aforementioned "Zip Tie" blueprint in multiplayer, which comes with the unique fore-end.]]
[[File:MW2019MW2-M41.jpg|thumb|none|600px|Holding the M4A1. Note that instead of the original MW2 M4A1 A.R.M.S. S.I.R. rail system, this version has a KAC RAS with the typical ''Call of Duty'' six vent treatment, and has a non-standard charging handle like the other "M4A1" variants. Also note that the rear sight is more closely modeled after the real thing in comparison to the pseudo A.R.M.S. #40L seen on the "M13".]]
[[File:MW2019MW2-M400.jpg|thumb|none|600px|Just like with the base gun, picking up/spawning with the rifle involves pulling the charging handle and checking the chamber...]]
[[File:MW2019MW2-M401.jpg|thumb|none|600px|...then smacking the forward assist.]]
[[File:MW2019MW2-M45.jpg|thumb|none|600px|Performing a tactical reload. With Sleight of Hand the player drops simply drops the magazine. Also note the protruding magazine catch.]]
[[File:MW M134 Minigun (3).jpg|thumb|none|600px|"Aiming" the Minigun.]]
[[File:MW M134 Minigun (4).jpg|thumb|none|600px|Melee-ing results in thrusting the barrel cluster forward.]]
[[File:MW2019JuggMinigun1.jpg|thumb|none|600px|Front of the gun unleashing a flurry of 7.62.]]
[[File:MW2019JuggMinigun3.jpg|thumb|none|600px|Closeup of the grip assembly as the Juggernaut continues firing.]]
[[File:Mw2019revolver3rdperson.jpg|thumb|none|600px|An Allegiance soldier stops to examine the frankenvolver.]]
=Miscellaneous=
==Auto-injector Pen==
An auto-injector pen resembling EpiPen auto-injector pen is used when self healing.
==Ballistic Knife==
A Soviet ballistic knife is used in some Operator Finishing Moves in multiplayer/Warzone, including Bale's "Trick Shot", Minotaur's "Pinned", Rodion's "Walk Into It", and Woods' "Payback" (which is available to all Operators after Woods is unlocked from the Black Ops Cold War pre-order).
==Benchmade Fixed Osborne Contego==
The Benchmade Fixed Osborne Contego appears as the "Combat Knife" and many of its blueprints. It is also used as the "Throwing Knife".
[[Image:MW2019 knife.jpg|thumb|none|500px|The combat knife in the secondary weapon selection screen.]]
==Blackhawk Tatang==
The Blackhawk Tatang is once again available as the "Ghost Dance" blueprint. It's included in the "Ghost Pack: Contingency" pack in a reference to its appearance in ''[[Talk:Call_of_Duty:_Modern_Warfare_2#Blackhawk_Tatang|Modern Warfare 2]]''. 
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]
=="No Masters"==
The "No Masters" blueprint resembles M-Tech Tomahawk and Hardcore Hardware Australia Tactical Tomahawk.
==Kali Sticks==
The Philippine Kali sticks also known as Arnis were added with Season 4.
==Tanto==
A pair of Japanese Tanto appear as the "Aomi".
==2K25 Krasnopol==
A 2K25 Krasnopol guided artillery shell represents the Cluster Strike killstreak. This is inaccurate as Cluster Strike is meant to be a cluster mortar strike while the 2K25 Krasnopol is a conventional non-cluster laser-guided projectile.
==Storm Shadow/AGM-154 JSOW hybrid==
A hybrid of the Storm Shadow (or SCALP-EG) cruise missile and the AGM-154 JSOW (Joint Standoff Weapon) glide bomb appears as the Cruise Missile killstreak. The general shape mostly resembles the Storm Shadow, but lacks its underbelly exhaust and only has four tailfins, similar to the JSOW. It is erroneously depicted as a mother ship for an AGM-114 Hellfire missile, with the entire shell breaking away mid-flight to reveal the Hellfire. Neither weapon system are compatible with the Hellfire in real life; the AGM-154 was designed to carry BLU-97/B bomblets, BLU-108/B submunitions, or the BROACH (Bomb Royal Ordnance Augmented Charge) warhead; the Storm Shadow also uses the latter warhead. The breakaway function appears to be completely fabricated, as the Storm Shadow is only designed to jettison the nose cone when it bunts into a dive, and the JSOW has no such feature at all.
The Hellfire missile appears to have an additional set of fins around the middle of the main body, roughly around where the shaped charge and the explosive filler would meet; real Hellfires only have a single set of fins at the rear, in addition to canards towards the front of the warhead, near the guidance system. This appears to be a unique Hellfire model specific to the killstreak, as other appearances of the missile, like on the AH-64D and the UAV, use Hellfires without the additional fins.
==Randall Model 1==
A sylized [https://www.sharpinvestments.net/product/randall-knife-model-1-7-early-40s-u-s-m-c-blade-etched/ Randall Model 1] knife appears as the "Arterial" blueprint.
==Titan II ICBM==
The Titan II ICBM is featured as the Tactical Nuke killstreak. However, this is inaccurate as the Titan II is obsolete and was decommissioned by 1987. The appropriate US style ICBM for the game's setting (2019) would be Minuteman III.
==MK-12A==
The nuclear warhead found in the Bunker 11 Easter Egg in ''Call of Duty: Warzone'' appears to be based on the nuclear warhead prop from ''[[True_Lies#MK-12A|True Lies]]'' which itself is based on the MK-12A.
=="Snapshot Grenade"==
The "Snapshot Grenade" is a fictional device based on self flying disco ball toys.
=Attachments=
== Stocks ==
=== MFT Minimalist Stock ===
Available on certain blueprints as the "FSS Close Quarters Stock".
== Optics ==
=== 1P29 Scope ===
The Russian 1P29 appears as the "VLK 3.0x Optic" and is depicted with a custom Weaver/Picatinny mount. It uses a much more PSO-like reticle with a red dot replacing the center chevron instead of the real 1P29's distinct hanging post.
=== Aimpoint Micro T-1 ===
The Aimpoint Micro T-1 appears as the "Aim-Op" reflex sight. The model is reversed, with the controls on the left side and is depicted with incorrect crosshair reticle; the real sight features only a dot. It mounts via a stylized Daniel Defense Micro Mount.
=== Armasight Vulcan 3.5x MG Compact Night Vision Riflescope ===
The "Merc Thermal Optic" resembles a Vulcan 3.5x MG Night Vision Riflescope with some cosmetic alterations.
=== BelOMO PK-AS-W ===
The BelOMO PK-AS-W collimator sight appears as the "APX5 Holographic Sight" and is depicted with a much more low-profile mount than in reality, as well as a much thinner adjustment dial. It also sits flush with the mount, unlike the real version that has a visible gap.
=== BelOMO POSP ===
The "Variable Zoom" scope for the SVD and the SKS is a rail-mounted version of the POSP scope. It is also the default scope for the modernized Dragunov blueprints.
=== BelOMO PSO-1 ===
The Dragunov uses a PSO-1 scope with the rubber eyepiece by default, and it is available simply as the "Dragunov Optic" for the AS Val. The markings on it indicate it is of Belarusian (BelOMO) production.
=== EOTech EXPS2 ===
The EOTech EXPS2 appears as the "Corp Combat Holo Sight". It features a noticeably taller lens, and is slightly longer overall. It lacks an adjustment screw and the differently-modeled QD throw lever is reversed.
Given the lack of branding and the name, it is implied that the optic is produced directly by the US Military in the MW universe.
=== EOTech HHS II ===
The EOTech HHS II appears as the "4.0x Flip Hybrid". The EXPS2 used for the "Corp Combat Holo Sight" remains the same. The G33 magnifier is depicted with the older G23's "flip to slide" retention system that allows the user to move the magnifier out of view with the press of a button, as opposed to the real G33's "switch to side" retention system that requires the user to push the magnifier out of view by hand. The magnifier sits closer to the EXPS2's lens than its real life configuration, instead of having its objective lens flush with the ring mount. The rubber-like sleeve is a drab green instead of black and has a much different profile. It lacks an adjustment knob on its side.
The G33 in this universe is produced by "Solozero Optics" while the side-flipping mount is produced by "First Signal Solutions".
=== FLIR Systems RS-32 Thermal Night Vision Riflescope ===
Both the "Thermal Sniper Scope" and "Thermal Dual Power Scope" resemble the FLIR RS-32 optic, with an altered housing.
=== Hartman MH1 ===
The "PBX Holo 7" is based loosely on the Hartman MH1 optic.
=== HoloSun HS510C ===
The HoloSun HS510C appears as the "Operator Reflex Sight".
=== Kobra Red Dot ===
The Russian Kobra red dot sight appears as the "Viper Reflex Sight". As with the Micro T-1, the controls are reversed and modeled on the left side.
=== L3 Insight CNVD-T ===
The "Solozero NVG Enhanced" infrared scope resembles a slightly scaled-down L3 Insight CNVD-T thermal scope, with a larger objective endpiece.
=== Leupold HAMR ===
The Leupold HAMR appears as the "Integral Hybrid" optic. It sports a segment of rail along the right side.
=== OKP-7 ===
The Russian OKP-7 appears as the "Monocle Reflex Sight".
=== Raytheon ELCAN Specter DR 1-4x ===
The Raytheon ELCAN Specter DR 1-4x appears as the "Scout Combat Optic". It is depicted with its BUIS bases and even the mounting plate for the micro red dot that pairs with it, but neither can be equipped. It has an inaccurate Trijicon ACOG horseshoe style reticle instead of the proper one. The description also reads that it features a 3.25x magnification, which is impossible on a real Specter DR.
Given the lack of branding, in universe, the Specter DR may be manufactured directly by a nation's military, likely the US.
=== SIG-Sauer ROMEO 3 MAX ===
The "Cronen LP945 Mini Reflex" sight resembles a SIG ROMEO 3 micro red dot, having a very similar style of forward cant on the round lens housing.
=== Trijicon MGRS ===
The Trijicon Machine Gun Reflex Sight appears mounted on the M2HB as part of the "Shield Turret" killstreak.
=== Vortex Venom Red Dot ===
The Vortex Venom Red Dot appears as the "Solozero Optics Mini Reflex".
==="Cronen C480 Pro Optic"===
A fictitious 3.5x scope that somewhat resembles a Steiner T536/432/332 Battle Optic - the C480 is available standalone or as part of the "Canted Hybrid" sight system. It also has a few design elements similar to the Leupold HAMR, such as the rear lens housing, though the C480 is completely different from the in-game "Integral Hybrid."
== Foregrips ==
=== GPSI Grip Pod ===
A Grip Pod is a unique attachment for the SCAR-H; it combines the standing bonuses of a regular foregrip with the crouch/prone benefits of the bipod available on other weapons.
=== Knight's Armament Company Forward Pistol Grip ===
The "Ranger Foregrip" on some weapons such as the FAMAS and the MW2 M4A1 blueprint is a KAC foregrip.
=== Magpul AFG-2 ===
The Magpul AFG-2 appears as the "Commando Foregrip". The B&T APC9 and the later-added AS Val use a unique shorter variant that resembles a mix of Magpul and B&T's designs.
=== Magpul Rail Vertical Grip ===
The "Ranger Foregrip" takes the appearance of a Magpul Rail Vertical Grip on weapons such as the MP7, SMG-45, and M14. The "Wendigo" AK-47 variant uses the RVG as its "Operator Foregrip."
=== Strike Industries Cobra Tactical Fore Grip ===
A slightly modified version of the SI Cobra Tactical grip appears simply as the "Tactical Foregrip".
=== TangoDown Vertical Fore Grip ===
The TangoDown Vertical Fore Grip (with the QD variant's throw lever) appears in full length form as the "Ranger Foregrip" and in a stubby configuration as the "Operator Foregrip". An update in Season 3 changed the "Operator" model, with the grip featuring the same shaved off light switch mount sections on the 9 and 3'oclock positions. The original, correct QD model is still available as the Remington 870's tan stubby "Merc Foregrip."
=== Troy Industries Modular Combat Grip ===
The "Merc Foregrip" resembles the Troy Modular Combat Grip. The "Old Country" PKM blueprint turns it into the Magpul RVG used on other weapons, described above.
=== Zenit RK-series foregrips ===
The Origin-12's default horizontal grip resembles a Zenit RK-2 foregrip with fully round segments, and its "Merc" and "Commando" foregrips that are shared with the PKM's "Snatch Grip" all resemble a flatter RK-2 with larger scalloped flat sections, in a side-swiveling mount. The "Buzzsaw" blueprint for the L86A1 has a unique "Ranger" grip similar to the Origin-12's default  grip.
=== "Cronen Shark II" ===
An angled foregrip unique to the "Grau 5.56", based off of the angled foregrip integrated into the FAMAE SAF-200's handguard.
== Lasers ==
=== Tac Laser (Western) ===
The "Tac Laser" for certain Western rifles is based on the PEQ-15.
=== 5mw Laser (Western) ===
The "5mw Laser" for certain Western rifles is based on the Steiner DBAL.
=== 1mw Laser (Handgun) ===
The "1mw Laser" for handguns is based on the Surefire X400 series of flashlight/laser combination weaponlights.
=== 5mw Laser (Handgun) ===
The "5mw Laser" for handguns is loosely based on the Steiner DBAL-PL.
=== Tac Laser (Handgun) ===
The "Tac Laser" for handguns is a hybrid of the Viridian C5L-R and Streamlight TLR-8.
== Muzzle devices ==
=== "Flash Guard (Western)" ===
The Flash Guard attachment for NATO rifles is based on the Surefire SOCOM 3-Prong Flash Hider.
=== "Muzzle Brake (Western)" ===
The Muzzle Brake attachment for NATO rifles is based on the Surefire SFMB-556-1/2x28.
=== "Muzzle Brake (Western 2)" ===
The muzzle brake attachment for the "FiNN LMG" and "Holger 26" is modelled on the LANTAC Dragon.
=== "Compensator (1)" ===
The Compensator attachment for a large number of both Russian and western rifles and submachine guns is based on the KAC Triple Tap Flash Suppressor.
=== "Compensator (2)" ===
The "Compensator" attachment for the MP5 and SCAR is based on the Battlecomp 2.0.
=== "Monolithic Suppressor (Handgun)" ===
The "Monolithic Suppressor" for handguns is based on the full length Rugged Suppressors Obsidian 9. The "Heavy Silence" blueprint for the P320 turns it into a SilencerCo Osprey.
=== "Monolithic Suppressor (Western)" ===
The "Monolithic Suppressor" for NATO rifles, LMGs and submachine guns is based on the AAC M4-2000.
=== "Monolithic Suppressor (Russian)" ===
The "Monolithic Suppressor" for Russian rifles, LMGs and submachine guns is modelled after the TSNIITochMash PBS-4.
=== "Tactical Suppressor (Western)" ===
The "Tactical Suppressor" for Western rifles and submachine guns is based on the KAC 556QDSS-NT4 silencer.
=== "Tactical Suppressor (Russian)" ===
The "Tactical Suppressor" for Russian firearms and certain Western rifles is based on the PBS-1.
=== "Desperado Pro Compensator" ===
The "Desperado Pro Compensator" for the Beretta M9A3 is loosely based on the SGS compensator for Beretta pistols.
=== "FORGE TAC Marauder" ===
The "FORGE TAC Marauder" for the AA-12 is based on the SilencerCo Salvo 12.
== Bayonets ==
=== AKM Type II Bayonet ===
The AKM Type II Bayonet can be attached to the AK-47. Instead of being attached directly under the barrel, it is depicted as being attached at a slight angle, presumably to allow for the attachment of other underbarrel attachments, however, this would be impossible in reality as the bayonet wouldn't be able to lock into the bayonet lug. It is also inaccurately depicted as being attachable to the AKS-74U conversions.
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 (6H4) bayonet with scabbard.]]
[[File:MW AK-47 Gunsmith (1).jpg|thumb|none|600px|Previewing an AK with its unique bayonet attachment in Gunsmith. It is weirdly offset to allow for underbarrel attachments to be used.]]
=Discussion=
Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)
Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)


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== Mk 18 ID ==
== Mk 18 ID ==
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. But anyway, judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. EDIT: judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 style front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)
 
Coming back to the Mk 18, I'm thinking the base Mod 1 configuration might actually be a Model 933 with an RIS II.
 
[[File:CoD-MW2019-MK18.jpg|thumb|none|600px]]
 
Griggs in the front has a supposed Mk 18 Mod 1 while the Marine behind him has a Mod 0. You can see the barrel on Griggs' carbine is longer, extending further past the handguard than it should. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:15, 4 December 2019 (EST)
 
:Possibly just a wonky modeling work considering that the Mod 0 is also depicted with wonky shorter barrel. Or this whole "wrong barrel length" thing might be just another instance of those "let's make the gun different in some way in order to avoid legal complications." One thing is clear, the game heavily borrows from [[13 Hours: The Secret Soldiers of Benghazi]], which also had Mk 18, so it is clearly meant to be this particular AR. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:56, 8 December 2019 (EST)
 
:What legal complications could changing the barrel length from 10.5" to 11.5" serve to avoid? I wasn't aware 10.5" barrels were trademarked. Moreover, 13 Hours didn't have a single Mod 1 in it, so I don't see how it could have led to the devs choosing that variant. And, mind you, it also had M4s, M249s, a Salient Arms AR, HK416s, and an HK417 that aren't in it. The game also had a mission based on the UBL raid (even the target building in it had a similar layout to UBL's compound), so that's two counts on the missing HK416s. Aside from one mission, I really don't see this extensive correlation to 13 Hours. If the barrel on the Mod 1 is 11.5", that makes it a 933 regardless of what it's ''meant'' to be and it's been reiterated numerous times that we ID based on appearances rather than what someone may have intended. This is why the M4 identification on the CoD4 page was changed to an AR-15A3 carbine years ago, because like the supposed Mk 18 Mod 1 in this game, it had a longer barrel than an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:40, 12 December 2019 (EST)
::I was going to make that R0933 suggestion, but never got around to doing it. Anyway, yeah, I previously made side-by-side comparisons, and I'm also convinced that the gun's ID should be changed to this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:35, 13 December 2019 (EST)
 
:Nah, it's not that the barrel lengths are trademarked. It's just that COD games typically depict barrel lengths correctly but it looks like they intentionally have it wrong with the Mk 18 Mod 0. Now this doesn't prove anything in regards to the Mod 1 but makes me think that they MIGHT intentionally depict barrels with wrong length. At this point it is clear they intentionally have some wrong vent numbers here or missing pins there. How could all these mistakes help them in a legal trouble? Well, if any weapon company tries to sue them they will simply point out these mistakes and claim that they make their depiction different to the real weapon, at least that's why I think they are doing it. As for why they didn't copy every single weapon from 13 hours, well MWs AR can be modified into Mk 18 or M16 or whatever and it would be redundant to have a HK416/17 when you already have the newer 433 model. But still... let's take the literalist approach and judge the gun simply by its physical features. Even if we accept that the barrel is 11.5" does this make the entire gun an M933? As far as I know AR parts are interchangeable so it could simply be an Mk 18 gun with an 11.5" no? To be honest, I'm not really even sure what does make an Mk 18 what it is? I mean yeah, obviously the Mod 0 is defined by its 10.5 inch barrel but is the Mod 1 differing only in the handguard? Can you make an Mk 18 AR from let's say slapping a 10.5 inch barrel to an M4A1 receiver or vice versa because if that is the case then the devs are technically correct to call what they have in the game "M4A1". I suggest two things: either we call it simply AR and list the modifications in the subsections or we rename the current "Mk 18 Mod 1" to "Mk 18 Mod 1/M933 hybrid" or just point out that it is a Mod 1 with 933 barrel or it is a 933 with Mod 1 furnishing? ARs are confusing... btw is the barrel also longer in multiplayer because I can't see? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:40, 14 December 2019 (EST)
 
::In the military supply chain, there's technically no such thing as a Mk 18 Mod 1. The CQBR upper and Mk 18 are actually two different things, the CQBR being provided as a replacement upper for an M4 and the Mk 18 being a complete weapon produced by Crane (I posted [http://forum.imfdb.org/showthread.php?t=1939 a thread about this] on the forum a long time ago), and only the CQBR uppers are what have been upgraded to Block II standard with the RIS II from what I can find out. As a side note, CQBR uppers originally came with 10.''3''" barrels, but this doesn't seem to be the case anymore. So far, I've yet to find any pics of a definite Mk 18 fitted with a Block II upper in military hands. Here on IMFDb, the two are conflated under one entry for simplicity's sake because they're so similar. The Mk 18 Mod 0's barrel length isn't wrong from the comparison above, because the flash hider is nuzzled right up against the front sight post where it should be. If the base configuration was actually a Mk 18 it would be the same situation, but the barrel extends about an inch past the front of the handguard. That's 11.5", not 10.5".  And, no, an M933 with an RIS II handguard isn't a "hybrid", it's an M933 with an RIS II handguard.
::I can't tell you anything about multiplayer, I never messed with it when I had the game. And I don't see why the HK433 makes the HK416 redundant, they're two different weapons. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:50, 22 December 2019 (EST)


== Customization teaser ==
== Customization teaser ==
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::I think you're thinking of Udon. That's Japanese noodles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 7 November 2019 (EST)
::I think you're thinking of Udon. That's Japanese noodles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 7 November 2019 (EST)
::: There is a Japanese dish called [https://en.wikipedia.org/wiki/Oden Oden]. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:09, 8 November 2019 (EST)
::: There is a Japanese dish called [https://en.wikipedia.org/wiki/Oden Oden]. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:09, 8 November 2019 (EST)
::::Hi I'm the one that added the meaning of the "Oden" name. Seriously I just googled Oden meaning and it translated it as "Odin" from Russian.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:48, 16 December 2019 (EST)


== AK74 variants ==
== AK74 variants ==
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As such I am very much inclined that "AKM" section be removed (weapon not present in-game actually) and to rework AK74 section.<br>
As such I am very much inclined that "AKM" section be removed (weapon not present in-game actually) and to rework AK74 section.<br>
Would aprreciate input from other contributors before actually trying to fix the article... --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 07:30, 4 November 2019 (EST)
Would aprreciate input from other contributors before actually trying to fix the article... --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 07:30, 4 November 2019 (EST)
:Well, in the campaign you can actually find the 7.62mm AK combined with all the parts mentioned in the page (stamped receiver, ribbed cover, gas tube, handguard with palm swell. etc.). I guess this is enough for the AKM to actually warrant its own section. The only notable issue is that it has an AK-74's gas block and front sight block, but there's been some AKMs and similar AK derivatives modified with such parts ([[:File:WW2 AK-47 (1)-1-.jpg|this one]] from Wolf Warriors 2 is a good example). I think that an AKM modified with a 90 degree gas block is at least more plausible than (let's say) an AKM with an earlier AK-47 style gas block and gas tube.
:Well, in the campaign you can actually find the 7.62mm AK combined with all the parts mentioned in the page (stamped receiver, ribbed cover, gas tube, handguard with palm swell. etc.). I guess this is enough for the AKM to actually warrant its own section. The only notable issue is that it has an AK-74's gas block and front sight block, but there's been some AKMs and similar AK derivatives modified with such parts ([[:File:WW2 AK-47 (1)-1-.jpg|this one]] from Wolf Warrior 2 is a good example). I think that an AKM modified with a 90 degree gas block is at least more plausible than (let's say) an AKM with an earlier AK-47 style gas block and gas tube.
:That said, I've been thinking that maybe we could simplify things, by mentioning the AK-74 before the AKM (considering that the former is more correctly modeled than the latter), and then say that the same AK-74 same setup is found loaded with 7.62x39mm ammunition, giving it an approximation of an AKM.
:That said, I've been thinking that maybe we could simplify things, by mentioning the AK-74 before the AKM (considering that the former is more correctly modeled than the latter), and then say that the same AK-74 same setup is found loaded with 7.62x39mm ammunition, giving it an approximation of an AKM.
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:35, 4 November 2019 (EST)
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:35, 4 November 2019 (EST)
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:I generally think we should avoid phrases like "turning it into an" because fitting a milled AK47 receiver with furniture from AK74 models doesn't make it an actual AK74 specimen, it just makes it a frankengun. That's why I believe we should focus more on each furniture item separately rather than as a whole. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 6 November 2019 (EST)
:I generally think we should avoid phrases like "turning it into an" because fitting a milled AK47 receiver with furniture from AK74 models doesn't make it an actual AK74 specimen, it just makes it a frankengun. That's why I believe we should focus more on each furniture item separately rather than as a whole. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 6 November 2019 (EST)
::The "AK-12"in the single player does have a stamped receiver and not a milled one, FWIW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:45, 6 November 2019 (EST)
::The "AK-12"in the single player does have a stamped receiver and not a milled one, FWIW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:45, 6 November 2019 (EST)
:I clearly mentioned the presence of a stamped receiver in the AK-74 section (along with the other appropriate parts), and the other ones also have stamped receivers in singleplayer. Here are some videos, for reference: [http://youtu.be/4M0wAZ9x1Dc?t=232 AK-74], [http://youtu.be/rzr2G6bi3D4?t=4636 AKM], [http://youtu.be/yTnEIhE_8is?t=1339 AKS-74U], and [http://youtu.be/LeHWEMGCmd0?t=471 AKMSU] (which [http://youtu.be/BUdKTMt6en0?t=458 can] be found with a side folder). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:50, 7 November 2019 (EST)
:I clearly mentioned the presence of a stamped receiver in the AK-74 section (along with the other appropriate parts), and the other ones also have stamped receivers in singleplayer. Here are some videos, for reference: [http://youtu.be/4M0wAZ9x1Dc?t=232 AK-74], [http://youtu.be/rzr2G6bi3D4?t=4636 AKM], [http://youtu.be/yTnEIhE_8is?t=1339 AKS-74U], <s>and [http://youtu.be/LeHWEMGCmd0?t=471 AKMSU] (which [http://youtu.be/BUdKTMt6en0?t=458 can] be found with a side folder)</s>. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:50, 7 November 2019 (EST)
:::EDIT: The last one is actually an AKS-74U lookalike, not an AKMSU. The "AK-12" images recently provided on the main page have 5.45mm mags. I now made some more research, and if I'm not mistaken, all the AK-12s fitted with normal box magazines in the campaign are in 5.45mm, though the HUD icon is messing with us and shows them with 7.62mm magazines (not surprising at this point, considering that the icon also shows it with a milled receiver, which isn't the case). Nevertheless, the gun can be found with 75-round 7.62x39mm drum magazines (in both full-size and Krinkov length), so the AKMSU identification still stands. On another note, I have a question regarding the "Steel Curtain" blueprint in multiplayer: can it be modified with all the attachments of the normal AK-47? If yes, this would mean that the AKMSU and AKS-74U appearances can be achieved in multiplayer as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 8 November 2019 (EST)
::EDIT: The last one is actually an AKS-74U lookalike, not an AKMSU. The "AK-12" images recently provided on the main page have 5.45mm mags. I now made some more research, and if I'm not mistaken, all the AK-12s fitted with normal box magazines in the campaign are in 5.45mm, though the HUD icon is messing with us and shows them with 7.62mm magazines (not surprising at this point, considering that the icon also shows it with a milled receiver, which isn't the case). Nevertheless, the gun can be found with 75-round 7.62x39mm drum magazines (in both full-size and Krinkov length), so the AKMSU identification still stands. On another note, I have a question regarding the "Steel Curtain" blueprint in multiplayer: can it be modified with all the attachments of the normal AK-47? If yes, this would mean that the AKMSU and AKS-74U appearances can be achieved in multiplayer as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 8 November 2019 (EST)
::::I believe armory kits can be modified as I've seen XRK M4s with different attachments. I'm trying to unlock the "Steel Curtain" but the assignment tracking is rather buggy and actually winning objective matches is a bit troublesome.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:09, 8 November 2019 (EST)
:::I believe armory kits can be modified as I've seen XRK M4s with different attachments. I'm trying to unlock the "Steel Curtain" but the assignment tracking is rather buggy and actually winning objective matches is a bit troublesome.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:09, 8 November 2019 (EST)
:::::The "winning 5 objective based matches" only works with SnD, and even then I've had my progress wiped after logging out. Whoever coded these mission challenge trackers really messed up.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:34, 8 November 2019 (EST)
::::The "winning 5 objective based matches" only works with SnD, and even then I've had my progress wiped after logging out. Whoever coded these mission challenge trackers really messed up.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:34, 8 November 2019 (EST)
::So they actually bothered to model a stamped receiver. This means that we have two basic receivers to work with. I would suggest to split the AK section into two main weapons AK-47 and AK-74 and list the modifications as subsections. The reasoning is that we obviously have the AK47 in both single and multiplayer and the AK-74 in single player. "''This makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block''" this fact leads me to the conclusion that the AK-74 was the main weapon they modeled and then they recycled it as a pseudo AKM. This also raises few questions. Are the AK74 and AKM stamped receivers absolutely the same in reality? Can an AKM work with AK74 gas block and front sight? If this is the case, then it can pass as an actual AKM fitted with those items. If that is not the case then it is IW recycling the AK74 into pseudo AKM. Also check out how they [https://youtu.be/yHgiRdx7ocg?t=93 midgetized the krinkov handguard] in order to make it fit with the non-krinkov sight. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:55, 7 November 2019 (EST)
::So they actually bothered to model a stamped receiver. This means that we have two basic receivers to work with. I would suggest to split the AK section into two main weapons AK-47 and AK-74 and list the modifications as subsections. The reasoning is that we obviously have the AK47 in both single and multiplayer and the AK-74 in single player. "''This makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block''" this fact leads me to the conclusion that the AK-74 was the main weapon they modeled and then they recycled it as a pseudo AKM. This also raises few questions. Are the AK74 and AKM stamped receivers absolutely the same in reality? Can an AKM work with AK74 gas block and front sight? If this is the case, then it can pass as an actual AKM fitted with those items. If that is not the case then it is IW recycling the AK74 into pseudo AKM. Also check out how they [https://youtu.be/yHgiRdx7ocg?t=93 midgetized the krinkov handguard] in order to make it fit with the non-krinkov sight. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:55, 7 November 2019 (EST)
Speaking of the AK, specifically the "AK-12". Is the handguard that variant is using one of those Midwest Industries M-Lok handguards?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 9 November 2019 (EST)
Speaking of the AK, specifically the "AK-12". Is the handguard that variant is using one of those Midwest Industries M-Lok handguards?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 9 November 2019 (EST)
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::::You mean that the handguard is a gen 2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 10 November 2019 (EST)
::::You mean that the handguard is a gen 2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 10 November 2019 (EST)
:::::Yes. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 10 November 2019 (EST)
:::::Yes. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 10 November 2019 (EST)
<s>Ok here's a fun fact that I just discovered: while the base AK-47 seems to be an original Soviet one, I'm fairly sure the variants with stamped receivers (currently identified as AK-74, AKS-74U, etc.) are in fact based on Bulgarian Arsenal derivatives, as noted by the rivet pattern on the left side above the trigger guard. I'm gonna do an overhaul of those subsections in a while.</s> --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:40, 17 December 2019 (EST)
:What "rivet" specifically are you talking about, can you point it out in a screencap? I ask because the things above the trigger guard are are not rivets but pins, and there are different numbers depending on whether or not it has an auto sear or not. It is like the extra hole over an AR-15 selector if it is a full auto gun. For reference, the Mk18 in this lacks the pin so it firing in FA would be technically incorrect, but this happens so much it is not worth commenting on as if we did the same thing would be written in the majority of AR entries. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:15, 17 December 2019 (EST)
::Ah, I see. I knew about the AR-15's pin for the auto sear, but I didn't know about the AK's. So nevermind about the Arsenal thing. Now, [[:File:MW AKM Gunsmith (1).jpg|here's]] a screencap for reference, and interestingly enough, the weapon got the same treatment as the Mk 18 <small>(which, by the way, will probably have the ID changed to R0933, per an ongoing discussion in [[#Mk 18 ID|this section]])</small>, as it lacks the extra pin while also having a three-position selector switch, as seen [http://youtu.be/GoUJydE-gj4?t=14 here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 17 December 2019 (EST)
:::On another note, I guess we could still add the full-sized 7.62mm Arsenal AR-M1 as a resemblance to [[:File:MW AK (1).jpg|this specific model]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:05, 17 December 2019 (EST)


==M14==
==M14==
The default stock may be brown-ish, but I don't think it's wood. You can see edges on it where the paint has worn away and black polymer can be seen. Combined with the lack of a selector switch in the image of it equipped with the EBR stock, I'm inclined to say it's a SOCOM 16. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:00, 18 November 2019 (EST)
The default stock may be brown-ish, but I don't think it's wood. You can see edges on it where the paint has worn away and black polymer can be seen. Combined with the lack of a selector switch in the image of it equipped with the EBR stock, I'm inclined to say it's a SOCOM 16. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:00, 18 November 2019 (EST)
:Wot... it clearly has a selector switch (in fact, it's even more obvious [http://youtu.be/kOlEnrEpL5o?t=402 here]). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 01:22, 19 November 2019 (EST)
:Wot... it clearly has a selector switch (in fact, it's even more obvious [http://youtu.be/FD7kTc_qyQk?t=791 here]). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 01:22, 19 November 2019 (EST)
::It didn't really look like it from the images on the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)
::It didn't really look like it from the images on the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)


== Laser module ID==
== Laser module ID==
Any idea what the laser module used in the game is? Seems too small to be a PEQ-15 or LA-5. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)
Any idea what the laser module used in the game is? Seems too small to be a PEQ-15 or LA-5. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)
:I'm guessing fictional, but based off of a real design, like so many of MW2019's attachments.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:14, 4 December 2019 (EST)
If you are referring to [[Call_of_Duty:_Modern_Warfare_(2019)#.22XRK_M4.22|this thing seen here]], yeah, it appears to be a pseudo PEQ-15. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:42, 8 December 2019 (EST)
==Need some ID for the Tavor underbarrels==
So this thing has its own unique grenade launcher and shotgun. The latter looks pretty fictitious, but here they are:
[[File:MW Tavor 40mm.jpg|thumb|none|600px|]]
[[File:MW Tavor Masterkey.jpg|thumb|none|600px|]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:38, 4 December 2019 (EST)
The grenade launcher looks like a Madbull XM203, an airsoft grenade launcher that, in fact, looks nothing even remotely like an M203. The only thing remotely familiar on the shotgun is the trigger and trigger guard, which looks like they were taken from the Crye Six12. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 4 December 2019 (EST)
:The GL does look like a Madbull with a more conventional trigger design (I'm not sure where I've seen that trigger guard before, but I definitely have seen it); the shotgun kinda looks to me like they tried to turn an M26 MASS into a normal pump-action - the receiver shape's about right (sans the bolt handle), and the mag tube and pump handle look clumsy enough that they probably weren't mean to be part of the original design. Also, they apparently haven't learned from ''MW2'', since the attachment method for underbarrels on the Tavor still looks [[Media:Mw2tar21stupid.jpg|stupid]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:57, 4 December 2019 (EST)
::To be fair, that's pretty much the only way to do it on the shorter-barreled variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 17 April 2020 (EDT)
:::UPDATE: I found the trigger group on the XM203 - it's from the ISTEC ISL-200, a prototype GL meant for the MP5 (and some early MP7 prototypes). Would this be worth mentioning? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:53, 10 October 2021 (EDT) P.S.: Should probably also get an actual reference image for the XM203.
::::Yeah, it would be worth mentioning. Don't see a reason why it wouldn't. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:45, 10 October 2021 (EDT)
==Open bolt fire delay==
I didn't see this mentioned on the page, but all guns that fire from an open bolt have a small delay before they actually fire, and usually feature the sound of the bolt dropping right before the actual gunshot. Seems worth fitting in somewhere. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:10, 7 December 2019 (EST)
:I'm just gonna add this to Overview. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 15:11, 8 December 2019 (EST)
::On a semi-related note, I've noticed the belf fed MGs (at least the MG5) have a unique reload animation when you have about 5 or so rounds in reserve and perform an empty reload - the charging animation is different and the MG is not lowered off screen.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:05, 8 December 2019 (EST)
== Trivia question ==
Kinda unrelated to IMFDB things, but what happens when you climb up a ladder while equipped with two primary weapons in MW (like with Overkill)? In earlier games you holster your weapon when you climb, but in MW you can hold your pistol and even shoot while climbing ladders. What happens when you climb a ladder with two primaries, i.e. you don't have a pistol? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:30, 8 December 2019 (EST)
:You just climb it as normal without the ability to shoot at anything.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:46, 8 December 2019 (EST)
:OK, so I found out that if you combine dual Glocks with shoulder stocks, get on a ladder, and ADS, this happens: [[File:MW Glock ladder bug.jpg|thumb|none|600px|]]
== 1 Season ==
Hmm, in 1 season added a lot of unique variants of weapons, should we add their description and foto to the page? --[[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]])  11 December 2019 (EDT)
== Combat Knife ID ==
[[Image:MW2019_knife.jpg|thumb|none|600px]]
Anyone care to ID the combat knife? -[[User:1morey]] January 22, 2020 12:22 AM (EST)
== Not a UMP ==
The "Striker 45" is actually an LWRC SMG45, a UMP45 lookalike built on the AR platform and uses UMP45 magazines. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:56, 7 February 2020 (EST)
:Or is it a hybrid of both? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:26, 8 February 2020 (EST)
== New gun in Season 2 trailer ==
I noticed a new weapon in the second season trailer.  The rate of fire is similar to a shotgun.  Anyone have any ideas? --[[User:Pustelga7|Pustelga7]] 11 February 2020
:[[M26 Modular Accessory Shotgun System]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:01, 11 February 2020 (EST)
== SG 552 barrels ==
Pretty sure the Nexus is a pure hybrid of the 550/551, while the Archangel is purely the 550 SR. The Nexus has three vent holes (551) but also a bipod (550), and while it's a shorter barrel than the Archangel, the handguard is basically the same length (as the 550 and 550 SR are). The Nexus is also a classic SIG front end in design, while calling the super custom Archangel a 550 visually doesn't really fit. The barrel length in front of the handguard (proportionally) also only really matches the 550 SR, while the Nexus exposed barrel is between the 550 and 551. Not sure about the CZEN barrel, but the gas block and muzzle area definitely look like the CZ 805 BREN, which definitely fits the MW name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:53, 12 February 2020 (EST)
I totally agree.
[[File:Mw19sg550comparison.jpg|thumb|none|400px]]
The Archangel barrel is not the one used by Swiss Military STGW90, which is based on the Nexus barrel. Photo proof I've made my own standard issued battle rifle
[[User:Solarriors|Solarriors]]
== Some trivia ==
[[File:MW BFBC2 pose.jpg|thumb|none|600px|]]
Thought the bottom image looked familiar. Figured ya'll might like this.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:25, 17 February 2020 (EST)
== Weapon filenames ==
Right now there's a bug where a gun's filename is visible in the place the ammo type should be, and (as expected) there are a whole bunch that are closer to their real names; a quirk is that, seemingly as a stylistic choice, one letter is always written out in the phonetic alphabet. A few neat examples are (from memory) "sierra552", "romeo870", and "lima86". I know a lot of pages on the site note filenames when they more accurately name the gun, so that seems worth doing here. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:05, 16 March 2020 (EDT)
== Season 2 Loadup Screen ==
I can get a screencap to verify, but I'm pretty sure it's the "Traitor" SCAR-H as it looks like it has the same rail extension. I will say, it seems to have more ACR-like receiver pins just ahead of the stock though. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:08, 24 March 2020 (EDT)
:Yeah, it looks like you are correct. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:34, 24 March 2020 (EDT)
== Weapon/vehicle likeness in Call of Duty lawsuit ==
https://www.gtplanet.net/call-of-duty-legal-victory-20200403/
https://assets.documentcloud.org/documents/6823541/Humvee.txt
I was browsing twitter and saw that Activision won the lawsuit brought against it by the company that made the Humvee. I guess future CoD games will no longer have to modify vehicles/guns in order to bypass lawsuits from respective manufacturers? Would be nice.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:20, 3 April 2020 (EDT)
:Although this a good win in the courts (I remember Textron and EA had a dispute over the Marine Corps helicopters from Battlefield 3), I doubt this will have much effect on weapon and vehicle models - the devs don't want to be seen as endorsing a particular brand, especially firearms and optics manufacturers.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:53, 3 April 2020 (EDT)
::Didn't they already use Remington and EOTech logos in MW3? Why would they change their minds now? -[[User:1morey]] April 3, 2020 5:54 PM (EST)
:::Gun control groups drew links between the sponsored Remington products in MW3 to the 2012 Connecticut school shooting; game publishers (most vocally EA) began distancing themselves from the firearms manufacturers since then. Also note how the Holographic sights in many of the recent games are "totally-not-EOTechs."--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:02, 3 April 2020 (EDT)
::::If I recall, artists for CoD have said that a lot of the push for the slightly fictionalized optics and weapons were due to legal concerns, and not a worry over being seen as "endorsing" IRL products. Now that they've won this case, I hope that they are free of this issue, and can go back to just using accurate weapon and attachment models. After all, Ubisoft's The Division series has 1:1 attachments and weapon models, and that's a pretty high profile series. Frankly, this trend of slightly modifying guns and sights in order to appease lawyers for the publisher irritated me to no end.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:29, 4 April 2020 (EDT)
:::::It's especially amusing/depressing with the release of the MW2 remaster, complete with all its proper weapon models and (especially) names. >.> [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 4 April 2020 (EDT)
::::::Everything except, amusingly enough, the Humvee.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 4 April 2020 (EDT)
:::::::The EOTech looks a bit different from what I've seen. Also I guess Ubisoft must still have some deals though, like Wildlands had a licensed Ruger pistol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:10, 5 April 2020 (EDT)
==Screencap/in-game brightness==
This isn't directed at anyone specific or from anything recent, but since it was on my mind, please make sure your in-game brightness slider isn't cranked (ideally it should be right at 50). Increasing in-game brightness doesn't do anything but wash out the image and make stuff look grey; it doesn't actually improve visibility. There are definitely some screencaps here like that (probably not worth redoing or anything) and it's all too common in videos/clips floating around online. Just a friendly PSA. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:34, 10 April 2020 (EDT)
:I messed some up with the 1911, .357, and some shotgun, SCAR, and the sniper rifle images. I've been meaning to redo them at some point. Also, I'd recommend to turn down motion blur and set the game to Realism in a private lobby.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:05, 16 April 2020 (EDT)
== Highly-Modified L86 ==
Several blueprints of the L86 feature a completely custom receiver that looks nothing like the original. I can only assume that the design of it was influenced by other weapons, but I can't quite put my finger on where the inspiration comes from. I'd like to say the MSBS/Grot, but I don't know. What do you all think?
--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 20:03, 15 April 2020 (EDT)
[[File:MW Abyss Walker 1.jpg|600px]]
:They remind me of CBRPS bullpup kits, kinda.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:21, 16 April 2020 (EDT)
::[[File:MW L86 Stratagem.jpg|thumb|none|600px|]] This is another example that has the different set of iron sights. It looks pretty fictitious other than the triggerguard and pistol grip look kinda QBZ-ish. And yeah, they look kinda CBRPS but that seems weird as the L86 is already a bullpup. Also note the "ambidextrous" charging handle right where the user's cheek would go...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:41, 16 April 2020 (EDT)
:::It also now lacks a rear fire selector, and the cross-bolt safety's been replaced with a two-position lever marked "0" and "A". Plenty of empty space within the rail system as well. Yikes to that ambi charging handle too, but at least it's got a brass deflector, right? --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 16:42, 16 April 2020 (EDT)
==Hadir's AUG==
Just a heads up that his personal AUG (the one with the proper flash hider, tape wrapped around parts of it, etc) is available right now as the reward for winning one of those weekly tournament things. On a related note, someone on reddit noticed that you can actually recognize Hadir in the intro mission in the campaign, because despite wearing a gas mask / disguise, he's still using his AUG. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:55, 16 April 2020 (EDT)
:I caught that pretty early on, although I'm still trying to figure out why Hadir's AUG went from 5.56 to 9mm, I guess from a patch?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:52, 20 April 2020 (EDT)
::I would bet it's a bug, with the "attachment" getting removed. I'll see if I can ask [https://old.reddit.com/user/artpeasant/ the art guy] next time he's poking his head around reddit, he's pretty active there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)
==CoD Tracker unlockables database==
The CoD Tracker site has just recently put up a database of all the operator skins, weapon blueprints, calling cards, and all that stuff that's in the game; [https://cod.tracker.gg/warzone/db/weapons the list of weapon blueprints could prove handy around here.] These are pulled from the files, though it's not datamining in the same sense we're used to with games, with bits of code or whatever referencing leftovers/unfinished stuff; this is all the items that are fully finished and implemented into the game, but including those that haven't been "switched on" or been given a bundle or other way of unlocking them yet. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:12, 17 April 2020 (EDT)
:Some of the weapon images are apparently pre-release models. For example, the HK433 has the markings of the Beta version, and the "Renetti" has a grip identical to that of a real Beretta M9A3 (unlike the final model, which was altered). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:42, 17 April 2020 (EDT)
:::EDIT: they now changed the Renetti's image to reflect the in-game grip. And it turned out that the menu icons with beta features (such as the HK433 and MCX) are actually in the retail game, but these are just the small menu icons, not the actual usable weapon models. --[[User:Ultimate94ninja|Ultimate94ninja]]
::I've seen the tracker site, nice to be able to have something of a loot master list. About the beta stuff, I've noticed that the MG5 "Dusk" has the proper "Kal." marking on its receiver. Not sure if it's intentional or they forgot to change it, since I'm pretty sure the fictional Mack8 Armory is US-based. --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 19:29, 17 April 2020 (EDT)
:::The "Monochromatic" Desert Eagle also still says ".50AE" on the barrel, instead of just ".50". On that note, it's especially odd they dropped all references to "AE" from the Desert Eagle, but then added a .41AE conversion for the Uzi, named exactly that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 18 April 2020 (EDT)
::::Trying to make sense of these changes is an exercise in futility.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:12, 18 April 2020 (EDT)
:::::Yeah, it is. It's almost as futile as trying to find all the branding inconsistencies with blueprints. I would know since that's something I've been doing in my lock-down boredom.--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 13:07, 19 April 2020 (EDT)
==Real world attachments section addition?==
I'm wondering if its worth adding a section for real world attachments that appear across multiple weapon systems in game. The "Commando Foregrip" is obviously a magpul angled foregrip. There is a full size and stubby version of the TangoDown vertical foregrip. There is an EOTech-like optic, I think an Aimpont one and one that looked like an Elcan Specter. There are buttstocks that resemble BCM/Crane and Magpul.
Anyways, just food for thought. The developers did really good using a lot of real world accessories. Someone let me know if this is worth having its own section. --[[User:TheFlyingDutchman|TheFlyingDutchman]] ([[User talk:TheFlyingDutchman|talk]]) 05:10, 20 April 2020 (EDT)
:Usually I'm the guy with the IRL attachments info. I was always in favor of adding some kind of a section for the attachments. However, given the sheer amount of attachments in this game and the fact that the main page is already getting too big I think the best way to do it would be to add the attachments section in the discussion tab similar to how we've done with the "miscellaneous" and melee weapons sections in other CoD articles. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 11:44, 20 April 2020 (EDT)
::ArmA 3's talk page has a section on attachments, like Nanomat's suggestion.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:50, 20 April 2020 (EDT)
:::I would love to see a section on attachments. It's only the most "common" stuff I can recognize myself (EOTech of some model, Elcan Speter, PBS-1/PBS-4 suppressors, etc), but most of it I have no idea, and there's no easy way to find all of it if you don't already know them or know what you're looking for. Specific IDs (if possible) for more "generic"/same-y stuff like sniper rifle scopes or suppressors is always cool to have. I've been wondering, what's the PBX Holo 7 optic based on? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)
::::I think it's supposed to be the Hartmann MH1, which is also in Breakpoint.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:09, 20 April 2020 (EDT)
== M249 or Minimi? ==
[http://i.redd.it/sxvaklnhopv41.png Here's] a high-res render of the "Bruen Mk9". It appears that the handguard was based on that of a current-production FN Minimi ([http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Standard-6-1280x800.jpg right side] and [http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Tactical-SB-2-1280x800.jpg left side], for comparison), and I don't think that this type of handguard is used on the M249, is it? Then again, the handguard model is not an exact match, but I'm wondering, should the ID be changed to the Minimi due to the similarity? On that note, the game files refer the weapon to as "mkilo3", which matches the Mk3 designation of the current-production Belgian FN Minimi.
A couple of additional notes: it lacks a heat shield by default, but gains one via a couple of barrel attachments, and anyway there are some Minimis and M249 with or without heat shields. On the opposite end of the scale, the in-game receiver has American markings (Glendale CA), but these are just fictional markings; many of the in-game weapons have markings that contradict the real-life origin of the weapons. The gas regulator lever is also fictionalized.
Any opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:29, 29 April 2020 (EDT)
:That sounds right. I'm sure there's gonna be a lot of variations available in game once we see all the Gunsmith customizations.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:13, 29 April 2020 (EDT)
::The "Mk3" filename and handguard alone is enough to go with Minimi, but the European-sounding "Bruen" name and similar-to-Mk3 "MK9" definitely fit with that too. And if all things were equal, I feel it's better to credit something to its original form than what X or Y nation adopts it as. Naturally there are M249 elements in here too, like the Para barrel's heatshield. The skeleton stock seems to be a take on the classic/original Minimi stock (though it's somewhat Para-like too, so it would work as a stand-in for that build), and similarly the Summit barrel handguard looks to be the classic/original Minimi handguard, with the cutouts "upside down". As an aside, thanks for adding Bucky's SAW build to the page, I'm so happy that's actually a setup we can make. :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:27, 29 April 2020 (EDT)
Apparently, the "stock" image of the vehicle mounted Minimi is from here (Promotional for Elbit Systems USMC night vision contract): https://www.facebook.com/elbitsystemsltd/photos/a.234964346835232/1050089205322738/
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:51, 16 September 2020 (EDT)
==Datamine==
There's now an actual Vector that's been datamined IN ADDITION to the APC9.  Also, what appears to be a Galil ACE 31 and a Barrett XM109 are part of it as well. https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/ --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 12:32, 16 May 2020 (EDT)
:There's also mention of a H&K G28 (already acknowledged at the top of the page) within data as "sn_golf28" and statistics, no assets so far though. About Vector: if assuming [https://www.reddit.com/r/modernwarfare/comments/gp1z56/for_all_the_vector_lovers_can_we_talk_about_this/ this] untextured model of Vector is ''finished'' then it's not going to be functional from realism standpoint? --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 11:05, 23 May 2020 (EDT)
::I mean, I guess there ''could'' be room for a recoil/weight system in there, but it'd be a stretch for sure - your best bet would be a rat-tailed bolt weight (kinda like an Auto-5, but for completely different reasons); at any rate, it's not going to work like a normal Vector anymore. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:50, 23 May 2020 (EDT)
:::I'd suspect they might be doing the same thing with the LWRC/UMP where they add the APC9 as the base weapon and then the Vector as a blueprint variant or vice versa, but we'll see.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:14, 23 May 2020 (EDT)
::::On another note, I noticed that the APC9's receiver is extended to the rear, similarly to the B&T GHM9. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:39, 23 May 2020 (EDT)
:::::Checking back that main thread about probable S4 weapons: the Vector model with all attachments was already datamined 4 days ago and the missing bridge one is outdated. [https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/fr54c5l?utm_source=share&utm_medium=web2x Updated model with some attachments]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:05, 23 May 2020 (EDT)
::::::Looks like that UI symbol was just an older version, before the legal team had a go-over of the weapon models (probably to justify their salaries). Talk about a disappointment though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 12 June 2020 (EDT)
==Changes to default attachments==
Season 5 has updated the default look for barrels/stocks/mags on a few guns, as in the appearance you get if you remove a special attachment on a blueprint weapon. The M4's barrel, stock, and mag now default to black, the AK's handguard and stock default to black and mag to not-rusty, SCAR's upper reciever and stock to black, P320's slide to black, and M9's slide and mag to black (though technically the slide is the new default regardless). EDIT: Also the DP-12, 725, PKM, MG5, MG 34, M14, and SVD. We also have a plain, no-frills black SCAR and M9 in the Battlepass, along with an AKS-74U type build that features a black/normal version of the Polish-style stock from Farah's rifle. And of course, weapon inspect animations. [https://old.reddit.com/r/modernwarfare/comments/i44c23/attention_to_detail_with_weapon_inspect_we_can/ Worth noting is that bolts properly lock back and such even on weapons we couldn't directly see without the inspect animations, like the MCX.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:00, 6 August 2020 (EDT)
:I'm split on whether to add screencaps showing off the locked back bolts/open bolts now that we have a working weapon inspect in the game. A part of me thinks it would be relevant as a showcase of the generally high quality nature of the gun modelling, but this page is getting pretty bloated and having a trillion new pics might be overkill. Thoughts? Perhaps time to clean up some of the old beta screencaps and redundant images to make room?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 6 August 2020 (EDT)
::I think it'd be worth showing off; if we do really need the space, we could (as you mentioned) get rid of some of the first-person beta images, since all they really show is the same gun with a few attachments on a different map. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:49, 6 August 2020 (EDT)
:::With the current depth of detail in MW and presumably future COD games, I think we will need a new format for these articles. Maybe have each section (assault rifles, SMGs, etc) be a separate subpage like in [http://www.imfdb.org/wiki/Hot_Dogs,_Horseshoes_%26_Hand_Grenades Hot Dogs, Horseshoes & Hand Grenades]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:31, 6 August 2020 (EDT)
::::You could see the BHO features prior when reloading while aiming through a canted RDS (I have an image of this in the L86 entry). I've been thinking too that some sections have extraneous images that could be moved to the top of this page. Having said that, I don't think we need to show every locked-open bolt in a screenshot nor do we need to adopt the H3VR format, there won't be nearly that many weapons. Also, the SG 552 has a new fancy barrel attachment, has anyone else found other new attachments?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:56, 6 August 2020 (EDT)
:::::The AUG has had its muzzle brake model changed.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 8 August 2020 (EDT)
::::::It has? It seems the same to me, that squarish, side-vent thingy. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:37, 9 August 2020 (EDT)
:::::::Ah, you're right. I guess the only thing they did was update the menu UI symbol for the muzzle brake to reflect the actual world model.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:47, 9 August 2020 (EDT)
::::::::You had me really excited there, for a moment I thought they might have made it the proper AUG flash hider, so I don't have to use the Gremlin barrel (and no muzzle attachment) to get the look haha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:58, 9 August 2020 (EDT)
:::::::::Are you talking about the "Death Roll" AUG blueprint which has the closed OG AUG flash hider? Yeah, hopefully they'll do some more Cold War-esque attachment options in later updates to hype up the BLOPS reboot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:53, 9 August 2020 (EDT)
::::::::::Alex mentioned above that the Gremlin blueprint (Hadir's A2 style AUG) was an unlockable from winning a gunfight tourney, but the Death Roll is basically the same thing just with an alligator skin and brown colored tape.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:53, 10 August 2020 (EDT)
== AN-94 hyperburst  ==
If I'm not mistake, it seems like the recent mid-season updates fixed the full-auto's hyperburst salvo to behave as it should, similar to ''BOII''. Can anyone else verify/confirm this?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:43, 31 August 2020 (EDT)
== C4 clacker ==
The C4 clacker in this game is a weird thing shaped like a radio. Is it based on anything in real life? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:25, 16 September 2020 (EDT)
[[File:MW2019 Clacker.jpg|thumb|none|400px|]]
Actually, I found it. Here is a [https://jaythurm.artstation.com/projects/0XKaLe detailed model of the in game detonator] which is based on [https://free3d.com/it/3d-model/military-radio-rf23-epm-5659.html RF23 EPM handheld radio]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:33, 17 September 2020 (EDT)
== Makarov Gameplay ==
[https://www.reddit.com/r/modernwarfare/comments/jb29a8/new_pistol/ Here's some gameplay of the as-of-yet unfinished Makarov pistol.]
It's about time this game has a Russian handgun. While the Makarov is still widely used worldwide, I kinda expected an MP-443 to be the Russian pistol of choice that would get added. Or better yet, the GSh-18 since that hasn't been featured in a ''Call of Duty'' before. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:36, 14 October 2020 (EDT)
:I thought the "Makarov" datamine was supposed to be of the character from the original series, lol. I wonder if this is supposed to release as a crossover weapon for Warzone with BOCW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:49, 15 October 2020 (EDT)
Well, is not really on time. This gun or better his descendant; the PMM should have been in game since Day 1 like the Sten in CoD WWII and in campaign used by Barkov's men during flashbacks, while a MP-443 during 2019 segment. Especially jarring since before "Old Comrades" Laswell ask to use "Russian weapons only". The only Russian weapons are AKs and a RPG-7. Nikolai should have give a PMM, a MP-443 Granch and a spec ops pistol like a PL-14 or a SP-1 instead of a Glock 21, a P320 and a Desert Eagle. I assume all of you are gonna agree.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:40, 9 November 2020 (EST)
== AA-12 ==
Am I the only one who feels like in-game AA-12 with all of its fictional details looks somewhat like AA from MW2? Namely, I am talking about the ribs on the magazine and the charging handle.
NVM, I didnt know about COD:O model.[[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 18:15, 15 October 2020 (EDT)
==Warzone weapons==
How are we going to handle the recent news that all BOCW weapons will be in Warzone? Just pretend Warzone doesn't exist?--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 18:01, 5 November 2020 (EST)
:It would be kinda redundant to list Cold War weapons on the MW article which is already quite extensive. On the other hand making a separate article for Warzone would also be kinda redundant since it will just combine the MW and CW articles. So I suggest just list the CW weapons on the CW article and mention that they also appear in Warzone and have a notice on the MW article like ''for Black Ops Cold War weaponry in Warzone see <Black Ops Cold War article>''? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:49, 5 November 2020 (EST)
::I second that method, it's definitely the simplest and cleanest way to handle this. Still bummed we can't use CW weapons in MW MP when they already had to make them work in the MW engine, but oh well. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 6 November 2020 (EST)
https://www.pcgamer.com/call-of-duty-warzone-is-getting-a-major-facelift-in-cold-war-season-1/
This article shows how it's gonna work. I think it would make sense to add a Warzone subsection to the BOCW page for the depiction of its guns in the different engine, assuming there are some differences. Or maybe a "Warzone version" subsection for each entry, like what we've done with the remastered games.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:12, 11 December 2020 (EST)
:Judging by the implementation of operators there won't be any significant difference. The engine being different doesn't mean much, the models are basically unchanged, it's like porting weapons from COD4 to MW2. Having subsections for the remastered weapons made sense because the models there are essentially different but here they would be the same so I think having these additional sections would be redundant. Just mentioning that the gun also appears in Warzone and having a Warzone screenshot would be enough. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:10, 11 December 2020 (EST)
== "SP-R 208" ==
I identified the "SP-R 208" as an M24 when it got released. However, I've been wondering for a while if it's better to identify it as a heavy-barreled Remington 700 modified with an H-S Precision M24-style stock. For starters, the handguard appears to have been based on that of a Remington 700 SPS (or ADL), and the in-game gun has a variety of ammunition options that include .300 Norma Magnum, the latter seeming unusual for an M24. On another note, the game files refer the gun to as "sn_romeo700" (gamefile names aren't necessarily a true representation of the gun model, but still). Any opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:42, 5 December 2020 (EST)
:I've always thought it should probably be indexed as the R700, given the wide latitude of configurations.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:25, 5 December 2020 (EST)
::On a related tangent, can anyone tell if the two alternate bolts are based on anything in particular? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:13, 6 December 2020 (EST)
:::So, the rifle is returning in MWII. Interestingly, one of the recent leaks for the sequel shows that the gamefile name has been rectified to "dm_mike24". --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:51, 18 October 2022 (UTC)
== Makarov and Scorpion ==
For anyone who hasn't heard, these two have snuck into a playable state within the Survival mode (and within the service record weapon menu), and we can use them and all their attachments in a '''Local''' match of that mode. It's a bit of a pain to test since you only have 30 seconds between waves to customize your loadout, but I had quite a lot of success on Backlot, hiding in the stairwell of that central building. [https://i.imgur.com/Upv9cvo.png I put together this image of the different barrel attachments for the Makarov, which actually change both the slide and frame.] The ADS barrel gives it different slide serrations and a stainless finish, the suppressed barrel gives it the barrel, suppressor, extended frame, and half-slide of the PB, and the auto barrel gives it the slide, forward frame, and trigger guard of the Stechkin APS in a shiny blued finish. It also borrows the PMM's 12 round capacity; the magazine model is that of the PM, but can be seen holding 12 rounds in a double-stack pattern (which deplete when used). The pistol fires double action only by default and with two of the trigger attachments, however the third trigger makes it single action and the animations change to reflect this; the single action trigger also adds an animation of decocking the pistol with the safety when switching away from it. It can also use the real pistol's crazy 80-round drum (as well as a 20-round stick mag) as well as the APS's bakelite stock or wire stock, and I believe one of the grip attachment options is the PMM's grips. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:56, 19 December 2020 (EST)
I find the name obfuscation for the Makarov (Sykov) completely pointless as the its chambering already shows "9mm Makarov". [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:17, 20 December 2020 (EST)
:Yeah, they've been really inconsistent with some of this stuff - the MP5 and MP7 both use their real names, but only the MP7 is visually altered, the HK433 is visually normal but has a fictional name, and the G36 has a different name and design (despite all four coming from the same company). Not to mention how they changed .50 AE to ".50 pistol", but then added a .41 AE conversion for the Uzi... lawyers are weird. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:42, 20 December 2020 (EST)
::Tell me about it, its not like anyone can sue over a 1950s pistol design from the USSR.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:49, 20 December 2020 (EST)
:::I unlocked both and bought both in online Survival games. At this point, there's no reason not to include them on the page. I have a few screenshots if necessary. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:09, 27 December 2020 (EST)
::::Sure, go ahead. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:36, 27 December 2020 (EST)
== FAMAS G1 trigger guard PSA ==
So after a whole pile more bundles finally showed up for me (through the create a class menu, not the shop tab) I finally got my hands on the Fractured FAMAS, currently the only one with the big G1 trigger guard. And I discovered that because Fractured comes with Granulated Grip Tape by default... '''you can put its Grip Tape onto any other FAMAS blueprint, and it'll change it to the G1 trigger guard!''' It won't look ''quite'' perfect since it carries over the colour scheme too, but it's still awesome! As for Fractured itself, it still keeps the G1 guard with the Tape removed, though it'll change to a normal trigger guard with any Tape but its own. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:53, 29 January 2021 (EST)
== RAM-7 9mm Tavor conversion ==
[https://www.youtube.com/watch?v=yD3JvkLsjVw&ab_channel=JarekTheGamingDragon2 This video] shows the cut or hidden 9mm conversion (using a drum mag) on the TAR-21.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:00, 14 July 2021 (EDT)
:I distinctly remember playing with an AK that had the 74u-esque barrel but with the Romanian dong grip handguard in a Gunfight match as well.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:48, 15 July 2021 (EDT)
Well, here it is in Garry's Mod at least -
[[File:GMOD Ram-7 9mm (1).jpg|thumb|none|600px|The 9mm drum conversion as seen with the GMod SWEP inspection.]]
[[File:GMOD Ram-7 9mm (2).jpg|thumb|none|600px|Tapping in a new drum on the normal non-empty reload.]]
[[File:GMOD Ram-7 9mm (3).jpg|thumb|none|600px|Reloading with Sleight-of-Hand.]]
[[File:GMOD Ram-7 9mm (4).jpg|thumb|none|600px|Thumbing the bolt release.]]

Latest revision as of 02:42, 18 December 2023

Extraneous Images

For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.

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A player character holds a Desert Eagle Mark XIX fitted with a compensator.
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Acquiring a "Guard One" found in multiplayer. The M9A3's draw animation shows the user cocking the hammer.
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Officer Kyle Garrick firing a P320 at a terrorist in London.
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A multiplayer character holds an MP5A3 with a SureFire 628LMF-B handguard and a red dot sight attached to a low profile rail system.
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The player character wields an MP7A2 outfitted with an EOtech EXPS2 sight.
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The player character holds an AUG A3 9mm XS with a long barrel and EOtech EXPS2 sight. Note the properly modeled safety switch in the fire position. Despite the AUG using a progressive trigger system, the beta build of Modern Warfare 2019 erroneously used the safety as a fire selector switch. As of launch, this has been fixed.
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A player character wields a Citori 725 outfitted with a "Brownlee 32mm" magnified scope and a "Chronen Ergo Precision" adjustable stock. Although it might seem ridiculous to put a scope onto a shotgun, the 725 actually has the longest effective range out of any shotgun in the game, allowing it to practically snipe. Several nerfs have been implemented to remedy this, however it still remains deadly at such ranges a shotgun shouldn't be.
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The player character holds an ASh-12.7 rifle equipped with a magnified optic, Magpul AFG2 and a large VSSK Vykhlop-like suppressor.
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A player character wields a FAMAS F1 equipped with an optic on the carry handle mounted rail.
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The player character wields an M14 equipped with a Magpul AFG2 and magnified optic.
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A player character holds a Marlin Model 1895 equipped with a 1P29 Russian optical sight.
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The player character holds an MCX VIRTUS modified with a long barrel, suppressor, red dot optic, Magpul ACS stock, and a Magpul Rail Vertical Grip.
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Holding the MG34.
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Aiming.
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Placing a new ammo belt into the MG. Without Sleight of Hand, the operator will pull out the belt slightly too much and then push it back into position. With Sleight of Hand, the operator pulls the belt to the correct length on the first try.
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A Remington 870 modified from "The Ejector" blueprint, which features a redesigned receiver and new sights.
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Reloading a slug shell - note the TiN-finished bolt.
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An M16 build made from the OG blueprint. Note the reworked carry handle, which resembles a G36's scoped carry handle with the front end cut out, and another cutout is present along the rail. The RIS mount knobs are on the right-hand side, opposite of the real version.
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Aiming through the sights of the waifued up "The Breakup" blueprint.
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The "Sykov" unlocked.
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Inspecting the Makarov during Survival. It appears to use regular Makarov magazines, with 12 rounds crammed inside.
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The PM in idle.
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ADS with the Makarov.
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The "Sykov" in the combat record.
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Reloading a "Javelina" found in multiplayer.
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About to reload an MP5 with a SEF trigger group and an M-LOK style handguard, found in "Proxy War"; this specific model was added to multiplayer post-release as the "Strapped" blueprint. As with the other blueprints, the triangular parts on the lower receiver are facing the opposite direction compared to real SEF lowers.
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A carry handle equipped Mk 18 Mod 0 made from the "Jumping Spider" blueprint. Prior to Season 5, the magazine and stock had the same tan color seen above but are now recolored black. The same color change is also present on the KAC rail cover on the 933's RIS II.
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Reloading the SureFire MAG5-based 50-round magazine.
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Meleeing with the Magnum, which shows its right side.
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The AK-47 in the official multiplayer trailer, equipped with what appears to be the "Flash Guard" attachment which is based on the SureFire SOCOM 3-Prong Flash Hider. However, in the final game the AK-47 uses a different flash guard.
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An Allegiance soldier shows off his war face while dual-wielding Desert Eagles.
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The Season 2 loading screen of Ghost, who seems to be wielding the same rifle with a scope.
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An Allegiance psuedo-AV-8B armed with the Vulcan turret over the Karst River Quarry. The Allegiance version has a Sukhoi "Flanker"-like splinter paint scheme. Also note the presence of an (unused) gun pod housing that in real life would contain a GAU-12 25mm cannon.
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A damaged Coalition VTOL jet with its M197 aimed downwards. Note the low quality model of the cannon shows it only with two barrels. Note also that the vectored thrust nozzles are pointed towards the aft, despite hovering in place.
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A KPVT almost installed on a truck.
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The "Hell Cannon" with some of its peculiar warheads.
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Left view.
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A dead Al-Qatala member lies next to it.
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Aiming simply zooms in the screen.
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The Shield Turret emplacement, which has a heavily modified barrel assembly and feeds from an AGS-style drum belt box.
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Closeup of the ejection.
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Left side closeup. Note the AGS-style ammo drum.
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An Allegiance soldier carrying a collapsed "Shield Turret".
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An AQ 2016 Land-Rover Defender technical with a M2 affixed with light.
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Other side.
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A Coalition soldier shows his "war face" while firing a M2 mounted on an Coalition Bradley.
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An M2 mounted in a RWS on a Stryker, which is strangely being used by US Marines.
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In what appears to be a glitch, a M2 appears to be stuck on Russian used OTO-Melara Pumas in single player. The weapon is never fired and doesn't move at all, unlike the turret.
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A M242 chaingun on a derelict Bradley from the "Euphrates River" multiplayer level.
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Other side of another Bradley in use by the ULF.
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Closeup of the up-armored barrel with massive muzzle brake.
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The Puma in single player.
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Firing it's main cannon.
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Curiously enough, black versions of the "XRK M4" can be found from Marines in the single player campaign, such as the "Zip Tie" here.
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Getting a good view of the carbine.
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View through the default sniper scope.
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Aiming down the scope during a section reminiscent of the original Modern Warfare, with windage and elevation drop being a factor.
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The maximum zoom of the scope.
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Operator D-Day using an "HDR" in the multiplayer trailer.
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A Gunsmith preview of "Hadir's Right Hand". The "FTAC Champion" stock appears to be a custom made skeletonized thumbhole stock resembling the ones found on sporting Anschutz rifles. The stock also has biathlon rifle style embellishments.
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Loading a unique flashlight-equipped 933 taken from one of the Marine Raiders in the opening mission.
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A modified Model 933 chambered in .458 SOCOM, including "The Purist" blueprint which makes the pistol grip black and uses iron sights from the XRK version.
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The M16/M203 combo setup in-game. Note that even with the M16 M203 handguard, the grenade launcher is still somehow mounted on a section of picatinny rail underneath the handguard. How this is done is unclear, but likely a custom handguard setup designed for the game.
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The auto M16 on the Gun Runner level.
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Smacking the forward assist on an M16A3/A4 lookalike.
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Scope view of the psuedo-SPR.
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A TangoDown Stubby foregrip-equipped 9mm SMG in idle - note the magwell insert.
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Inserting a magazine on the empty reload.
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The "XRK M4" along with an "XRK .357". The right-side bolt release on the rifle is placed so far back that it would be awkward to use. Also note the lack of gas ports or forward assist notches on the bolt carrier group (characteristics more indicative of an airsoft gun), unlike the standard "M4" weapon model.
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Affixing the XRK M4 with the “FSS 14.5" Tac Lite” barrel assembly gives it a new unique forend, with what seems to be more of a 16" barrel. This has been removed as of the Season 2 battlepass, and the XRK M4 now uses the standard “FSS 14.5" Tac Lite” handguard. MW2019 Season 3 however, allows the unique forend (from the "Zip Tie" blueprint) to be attached to this blueprint (as well as many others, including the default RO933) through the use of the Gunsmith Customs function.
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A Marine holds the rifle, this time with a black PMAG.
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The player holds the aforementioned "Zip Tie" blueprint in multiplayer, which comes with the unique fore-end.
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Holding the M4A1. Note that instead of the original MW2 M4A1 A.R.M.S. S.I.R. rail system, this version has a KAC RAS with the typical Call of Duty six vent treatment, and has a non-standard charging handle like the other "M4A1" variants. Also note that the rear sight is more closely modeled after the real thing in comparison to the pseudo A.R.M.S. #40L seen on the "M13".
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Just like with the base gun, picking up/spawning with the rifle involves pulling the charging handle and checking the chamber...
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...then smacking the forward assist.
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Performing a tactical reload. With Sleight of Hand the player drops simply drops the magazine. Also note the protruding magazine catch.
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"Aiming" the Minigun.
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Melee-ing results in thrusting the barrel cluster forward.
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Front of the gun unleashing a flurry of 7.62.
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Closeup of the grip assembly as the Juggernaut continues firing.
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An Allegiance soldier stops to examine the frankenvolver.

Miscellaneous

Auto-injector Pen

An auto-injector pen resembling EpiPen auto-injector pen is used when self healing.

Ballistic Knife

A Soviet ballistic knife is used in some Operator Finishing Moves in multiplayer/Warzone, including Bale's "Trick Shot", Minotaur's "Pinned", Rodion's "Walk Into It", and Woods' "Payback" (which is available to all Operators after Woods is unlocked from the Black Ops Cold War pre-order).

Benchmade Fixed Osborne Contego

The Benchmade Fixed Osborne Contego appears as the "Combat Knife" and many of its blueprints. It is also used as the "Throwing Knife".

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The combat knife in the secondary weapon selection screen.

Blackhawk Tatang

The Blackhawk Tatang is once again available as the "Ghost Dance" blueprint. It's included in the "Ghost Pack: Contingency" pack in a reference to its appearance in Modern Warfare 2.

The Blackhawk Tatang in real life.

"No Masters"

The "No Masters" blueprint resembles M-Tech Tomahawk and Hardcore Hardware Australia Tactical Tomahawk.

Kali Sticks

The Philippine Kali sticks also known as Arnis were added with Season 4.

Tanto

A pair of Japanese Tanto appear as the "Aomi".

2K25 Krasnopol

A 2K25 Krasnopol guided artillery shell represents the Cluster Strike killstreak. This is inaccurate as Cluster Strike is meant to be a cluster mortar strike while the 2K25 Krasnopol is a conventional non-cluster laser-guided projectile.

Storm Shadow/AGM-154 JSOW hybrid

A hybrid of the Storm Shadow (or SCALP-EG) cruise missile and the AGM-154 JSOW (Joint Standoff Weapon) glide bomb appears as the Cruise Missile killstreak. The general shape mostly resembles the Storm Shadow, but lacks its underbelly exhaust and only has four tailfins, similar to the JSOW. It is erroneously depicted as a mother ship for an AGM-114 Hellfire missile, with the entire shell breaking away mid-flight to reveal the Hellfire. Neither weapon system are compatible with the Hellfire in real life; the AGM-154 was designed to carry BLU-97/B bomblets, BLU-108/B submunitions, or the BROACH (Bomb Royal Ordnance Augmented Charge) warhead; the Storm Shadow also uses the latter warhead. The breakaway function appears to be completely fabricated, as the Storm Shadow is only designed to jettison the nose cone when it bunts into a dive, and the JSOW has no such feature at all.

The Hellfire missile appears to have an additional set of fins around the middle of the main body, roughly around where the shaped charge and the explosive filler would meet; real Hellfires only have a single set of fins at the rear, in addition to canards towards the front of the warhead, near the guidance system. This appears to be a unique Hellfire model specific to the killstreak, as other appearances of the missile, like on the AH-64D and the UAV, use Hellfires without the additional fins.

Randall Model 1

A sylized Randall Model 1 knife appears as the "Arterial" blueprint.

Titan II ICBM

The Titan II ICBM is featured as the Tactical Nuke killstreak. However, this is inaccurate as the Titan II is obsolete and was decommissioned by 1987. The appropriate US style ICBM for the game's setting (2019) would be Minuteman III.

MK-12A

The nuclear warhead found in the Bunker 11 Easter Egg in Call of Duty: Warzone appears to be based on the nuclear warhead prop from True Lies which itself is based on the MK-12A.

"Snapshot Grenade"

The "Snapshot Grenade" is a fictional device based on self flying disco ball toys.

Attachments

Stocks

MFT Minimalist Stock

Available on certain blueprints as the "FSS Close Quarters Stock".

Optics

1P29 Scope

The Russian 1P29 appears as the "VLK 3.0x Optic" and is depicted with a custom Weaver/Picatinny mount. It uses a much more PSO-like reticle with a red dot replacing the center chevron instead of the real 1P29's distinct hanging post.

Aimpoint Micro T-1

The Aimpoint Micro T-1 appears as the "Aim-Op" reflex sight. The model is reversed, with the controls on the left side and is depicted with incorrect crosshair reticle; the real sight features only a dot. It mounts via a stylized Daniel Defense Micro Mount.

Armasight Vulcan 3.5x MG Compact Night Vision Riflescope

The "Merc Thermal Optic" resembles a Vulcan 3.5x MG Night Vision Riflescope with some cosmetic alterations.

BelOMO PK-AS-W

The BelOMO PK-AS-W collimator sight appears as the "APX5 Holographic Sight" and is depicted with a much more low-profile mount than in reality, as well as a much thinner adjustment dial. It also sits flush with the mount, unlike the real version that has a visible gap.

BelOMO POSP

The "Variable Zoom" scope for the SVD and the SKS is a rail-mounted version of the POSP scope. It is also the default scope for the modernized Dragunov blueprints.

BelOMO PSO-1

The Dragunov uses a PSO-1 scope with the rubber eyepiece by default, and it is available simply as the "Dragunov Optic" for the AS Val. The markings on it indicate it is of Belarusian (BelOMO) production.

EOTech EXPS2

The EOTech EXPS2 appears as the "Corp Combat Holo Sight". It features a noticeably taller lens, and is slightly longer overall. It lacks an adjustment screw and the differently-modeled QD throw lever is reversed.

Given the lack of branding and the name, it is implied that the optic is produced directly by the US Military in the MW universe.

EOTech HHS II

The EOTech HHS II appears as the "4.0x Flip Hybrid". The EXPS2 used for the "Corp Combat Holo Sight" remains the same. The G33 magnifier is depicted with the older G23's "flip to slide" retention system that allows the user to move the magnifier out of view with the press of a button, as opposed to the real G33's "switch to side" retention system that requires the user to push the magnifier out of view by hand. The magnifier sits closer to the EXPS2's lens than its real life configuration, instead of having its objective lens flush with the ring mount. The rubber-like sleeve is a drab green instead of black and has a much different profile. It lacks an adjustment knob on its side.

The G33 in this universe is produced by "Solozero Optics" while the side-flipping mount is produced by "First Signal Solutions".

FLIR Systems RS-32 Thermal Night Vision Riflescope

Both the "Thermal Sniper Scope" and "Thermal Dual Power Scope" resemble the FLIR RS-32 optic, with an altered housing.

Hartman MH1

The "PBX Holo 7" is based loosely on the Hartman MH1 optic.

HoloSun HS510C

The HoloSun HS510C appears as the "Operator Reflex Sight".

Kobra Red Dot

The Russian Kobra red dot sight appears as the "Viper Reflex Sight". As with the Micro T-1, the controls are reversed and modeled on the left side.

L3 Insight CNVD-T

The "Solozero NVG Enhanced" infrared scope resembles a slightly scaled-down L3 Insight CNVD-T thermal scope, with a larger objective endpiece.

Leupold HAMR

The Leupold HAMR appears as the "Integral Hybrid" optic. It sports a segment of rail along the right side.

OKP-7

The Russian OKP-7 appears as the "Monocle Reflex Sight".

Raytheon ELCAN Specter DR 1-4x

The Raytheon ELCAN Specter DR 1-4x appears as the "Scout Combat Optic". It is depicted with its BUIS bases and even the mounting plate for the micro red dot that pairs with it, but neither can be equipped. It has an inaccurate Trijicon ACOG horseshoe style reticle instead of the proper one. The description also reads that it features a 3.25x magnification, which is impossible on a real Specter DR.

Given the lack of branding, in universe, the Specter DR may be manufactured directly by a nation's military, likely the US.

SIG-Sauer ROMEO 3 MAX

The "Cronen LP945 Mini Reflex" sight resembles a SIG ROMEO 3 micro red dot, having a very similar style of forward cant on the round lens housing.

Trijicon MGRS

The Trijicon Machine Gun Reflex Sight appears mounted on the M2HB as part of the "Shield Turret" killstreak.

Vortex Venom Red Dot

The Vortex Venom Red Dot appears as the "Solozero Optics Mini Reflex".

"Cronen C480 Pro Optic"

A fictitious 3.5x scope that somewhat resembles a Steiner T536/432/332 Battle Optic - the C480 is available standalone or as part of the "Canted Hybrid" sight system. It also has a few design elements similar to the Leupold HAMR, such as the rear lens housing, though the C480 is completely different from the in-game "Integral Hybrid."

Foregrips

GPSI Grip Pod

A Grip Pod is a unique attachment for the SCAR-H; it combines the standing bonuses of a regular foregrip with the crouch/prone benefits of the bipod available on other weapons.

Knight's Armament Company Forward Pistol Grip

The "Ranger Foregrip" on some weapons such as the FAMAS and the MW2 M4A1 blueprint is a KAC foregrip.

Magpul AFG-2

The Magpul AFG-2 appears as the "Commando Foregrip". The B&T APC9 and the later-added AS Val use a unique shorter variant that resembles a mix of Magpul and B&T's designs.

Magpul Rail Vertical Grip

The "Ranger Foregrip" takes the appearance of a Magpul Rail Vertical Grip on weapons such as the MP7, SMG-45, and M14. The "Wendigo" AK-47 variant uses the RVG as its "Operator Foregrip."

Strike Industries Cobra Tactical Fore Grip

A slightly modified version of the SI Cobra Tactical grip appears simply as the "Tactical Foregrip".

TangoDown Vertical Fore Grip

The TangoDown Vertical Fore Grip (with the QD variant's throw lever) appears in full length form as the "Ranger Foregrip" and in a stubby configuration as the "Operator Foregrip". An update in Season 3 changed the "Operator" model, with the grip featuring the same shaved off light switch mount sections on the 9 and 3'oclock positions. The original, correct QD model is still available as the Remington 870's tan stubby "Merc Foregrip."

Troy Industries Modular Combat Grip

The "Merc Foregrip" resembles the Troy Modular Combat Grip. The "Old Country" PKM blueprint turns it into the Magpul RVG used on other weapons, described above.

Zenit RK-series foregrips

The Origin-12's default horizontal grip resembles a Zenit RK-2 foregrip with fully round segments, and its "Merc" and "Commando" foregrips that are shared with the PKM's "Snatch Grip" all resemble a flatter RK-2 with larger scalloped flat sections, in a side-swiveling mount. The "Buzzsaw" blueprint for the L86A1 has a unique "Ranger" grip similar to the Origin-12's default grip.

"Cronen Shark II"

An angled foregrip unique to the "Grau 5.56", based off of the angled foregrip integrated into the FAMAE SAF-200's handguard.

Lasers

Tac Laser (Western)

The "Tac Laser" for certain Western rifles is based on the PEQ-15.

5mw Laser (Western)

The "5mw Laser" for certain Western rifles is based on the Steiner DBAL.

1mw Laser (Handgun)

The "1mw Laser" for handguns is based on the Surefire X400 series of flashlight/laser combination weaponlights.

5mw Laser (Handgun)

The "5mw Laser" for handguns is loosely based on the Steiner DBAL-PL.

Tac Laser (Handgun)

The "Tac Laser" for handguns is a hybrid of the Viridian C5L-R and Streamlight TLR-8.

Muzzle devices

"Flash Guard (Western)"

The Flash Guard attachment for NATO rifles is based on the Surefire SOCOM 3-Prong Flash Hider.

"Muzzle Brake (Western)"

The Muzzle Brake attachment for NATO rifles is based on the Surefire SFMB-556-1/2x28.

"Muzzle Brake (Western 2)"

The muzzle brake attachment for the "FiNN LMG" and "Holger 26" is modelled on the LANTAC Dragon.

"Compensator (1)"

The Compensator attachment for a large number of both Russian and western rifles and submachine guns is based on the KAC Triple Tap Flash Suppressor.

"Compensator (2)"

The "Compensator" attachment for the MP5 and SCAR is based on the Battlecomp 2.0.

"Monolithic Suppressor (Handgun)"

The "Monolithic Suppressor" for handguns is based on the full length Rugged Suppressors Obsidian 9. The "Heavy Silence" blueprint for the P320 turns it into a SilencerCo Osprey.

"Monolithic Suppressor (Western)"

The "Monolithic Suppressor" for NATO rifles, LMGs and submachine guns is based on the AAC M4-2000.

"Monolithic Suppressor (Russian)"

The "Monolithic Suppressor" for Russian rifles, LMGs and submachine guns is modelled after the TSNIITochMash PBS-4.

"Tactical Suppressor (Western)"

The "Tactical Suppressor" for Western rifles and submachine guns is based on the KAC 556QDSS-NT4 silencer.

"Tactical Suppressor (Russian)"

The "Tactical Suppressor" for Russian firearms and certain Western rifles is based on the PBS-1.

"Desperado Pro Compensator"

The "Desperado Pro Compensator" for the Beretta M9A3 is loosely based on the SGS compensator for Beretta pistols.

"FORGE TAC Marauder"

The "FORGE TAC Marauder" for the AA-12 is based on the SilencerCo Salvo 12.

Bayonets

AKM Type II Bayonet

The AKM Type II Bayonet can be attached to the AK-47. Instead of being attached directly under the barrel, it is depicted as being attached at a slight angle, presumably to allow for the attachment of other underbarrel attachments, however, this would be impossible in reality as the bayonet wouldn't be able to lock into the bayonet lug. It is also inaccurately depicted as being attachable to the AKS-74U conversions.

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An AKM type 2 (6H4) bayonet with scabbard.
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Previewing an AK with its unique bayonet attachment in Gunsmith. It is weirdly offset to allow for underbarrel attachments to be used.

Discussion

Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--Death Shadow20 (talk) 08:26, 31 May 2019 (EDT)

B&T APC556

Hi guys,

I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&T APC556.

What did you think? --Grasyl (talk) 09:02, 31 May 2019 (EDT)

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APC556 held by an SAS Recon.
Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --Ultimate94ninja (talk) 09:55, 31 May 2019 (EDT)

One more rifle from promo-material

https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg Any thoughts? --Iskorka416 (talk) 09:33, 31 May 2019 (EDT)

It's an HK433, just with an AAC Honey Badger-like stock. --Ultimate94ninja (talk) 09:55, 31 May 2019 (EDT)
Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--Iskorka416 (talk) 10:10, 31 May 2019 (EDT)
One more image , better view on a M4
That Aimpoint is mounted way too low. Spartan198 (talk) 21:13, 31 May 2019 (EDT)

Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different --Forrest1985 (talk) 08:38, 1 June 2019 (EDT)

Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get "stock" customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --Ultimate94ninja (talk) 10:35, 1 June 2019 (EDT)
Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --Nanomat (talk) 10:55, 1 June 2019 (EDT)

My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot), there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --Forrest1985 (talk) 12:27, 1 June 2019 (EDT)

Unknown bolt-action

I don't know what this could be.--Death Shadow20 (talk) 15:15, 31 May 2019 (EDT)

I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --Nanomat (talk) 16:45, 31 May 2019 (EDT)
From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a PGM Hecate II, though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. Pyr0m4n14c (talk) 20:54, 31 May 2019 (EDT)

Looking at the receiver shape my thought was definitely something by PGM --Forrest1985 (talk) 08:40, 1 June 2019 (EDT)

Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --Iskorka416 (talk) 19:33, 16 June 2019 (EDT)

I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- Hijeffrey95 (talk) 12:19, 27 June 2019

I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --Ultimate94ninja (talk) 05:37, 20 August 2019 (EDT)

2v2 Gameplay footage

Here. --Tamarin88 (talk) 17:11, 11 July 2019 (EDT)

Some stuff worth noting - the P320 is called the "M19", after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an Accuracy International AX50, the 870 is an MCS that they're calling the "Model 680" for some reason, and the MG4 is called an "M91" (probably implying a US military designation), with 75 round being the "Extended Mags" capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the "725" over/under; the name implies a Browning Citori, though the series is no stranger to misnaming O/Us. There are 2 different kinds of stun grenade (an M84 and a M7290), though we didn't actually get to see what the normal frag grenades are. Oh, and the RPG-7 has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? Pyr0m4n14c (talk) 20:05, 11 July 2019 (EDT)
The MG appears to be MG5 not MG4. --Nanomat (talk) 20:13, 11 July 2019 (EDT)
Yeah, it's definitely an MG5. Also, that "M19" name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --Ultimate94ninja (talk) 07:08, 14 July 2019 (EDT)
I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--Aidoru (talk) 03:19, 17 July 2019 (EDT)

Modern Warfare 2011

I can’t help feel that the weapons list is well...dated!

Famas...dropped by French for Hk416 because its outdated

L86 rarely used by British Army and completely replaced as of April 2019

AUG, Mp5, M14 really?

Desert Eagle ffs come on!

Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality?

--Forrest1985 (talk) 05:20, 14 July 2019 (EDT)

Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--Aidoru (talk) 15:36, 14 July 2019 (EDT)
There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--AgentGumby (talk) 15
51, 14 July 2019 (EDT)

Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --Forrest1985 (talk) 16:02, 14 July 2019 (EDT)

Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only main games in which they appeared are MW2 and *facepalm* Black Ops - unless you consider the "futurized" versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not the most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that "modernization" attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and especially the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --Ultimate94ninja (talk) 17:02, 14 July 2019 (EDT)

Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --Forrest1985 (talk) 07:59, 20 July 2019 (EDT)

In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --Ultimate94ninja (talk) 08:26, 20 July 2019 (EDT)

Raw multiplayer footage

Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons.

Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs

What I noticed right off the bat:

-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.

-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.

-A .357 magnum revolver, probably a Smith and Wesson.

-A compact AR-15-style rifle.

-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock.

-The SIG-Sauer MCX made an appearance. It's known as the "M13."

-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.

--PyramidHead (talk) 18:10, 18 July 2019 (EDT)

It is an MG34, yeah in a modern game. And the AK is either type II or III. --Nanomat (talk) 19:11, 18 July 2019 (EDT)
The bullpup rifle was a ShAK-12, interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the Marlin Model 1894, which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not that far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. Pyr0m4n14c (talk) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the P320 a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.
As always, gameplay balancing I guess. --Nanomat (talk) 19:55, 18 July 2019 (EDT)
Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--AgentGumby (talk) 23:18, 18 July 2019 (EDT)
I hope they don't bring back the "kit" system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--Aidoru (talk) 01:31, 19 July 2019 (EDT)
Funny thing is that I mentioned two months ago the fact that I hadn't seen yet the "universal" revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a 336 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs once again chose to slap a ribbed receiver cover on it. --Ultimate94ninja (talk) 08:06, 19 July 2019 (EDT)
EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. The footage that I previously watched was at low quality, and some scratches on the cover made it seem like a ribbed one. --Ultimate94ninja (talk) 16:29, 2 August 2019 (EDT)
Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --PyramidHead (talk) 15:19, 19 July 2019 (EDT)
Just make it the mass production AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. Spartan198 (talk) 19:17, 1 August 2019 (EDT)

Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --Forrest1985 (talk) 08:06, 20 July 2019 (EDT)

Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--Aidoru (talk) 01:33, 13 August 2019 (EDT) https://www.youtube.com/watch?v=cJ-fuJRgqUc

Mk 18 ID

Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. Spartan198 (talk) 13:53, 22 July 2019 (EDT)

Here's some gameplay footage of it, if it helps. EDIT: judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 style front sight. --Ultimate94ninja (talk) 14:24, 22 July 2019 (EDT)

Coming back to the Mk 18, I'm thinking the base Mod 1 configuration might actually be a Model 933 with an RIS II.

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Griggs in the front has a supposed Mk 18 Mod 1 while the Marine behind him has a Mod 0. You can see the barrel on Griggs' carbine is longer, extending further past the handguard than it should. Spartan198 (talk) 03:15, 4 December 2019 (EST)

Possibly just a wonky modeling work considering that the Mod 0 is also depicted with wonky shorter barrel. Or this whole "wrong barrel length" thing might be just another instance of those "let's make the gun different in some way in order to avoid legal complications." One thing is clear, the game heavily borrows from 13 Hours: The Secret Soldiers of Benghazi, which also had Mk 18, so it is clearly meant to be this particular AR. --Nanomat (talk) 19:56, 8 December 2019 (EST)
What legal complications could changing the barrel length from 10.5" to 11.5" serve to avoid? I wasn't aware 10.5" barrels were trademarked. Moreover, 13 Hours didn't have a single Mod 1 in it, so I don't see how it could have led to the devs choosing that variant. And, mind you, it also had M4s, M249s, a Salient Arms AR, HK416s, and an HK417 that aren't in it. The game also had a mission based on the UBL raid (even the target building in it had a similar layout to UBL's compound), so that's two counts on the missing HK416s. Aside from one mission, I really don't see this extensive correlation to 13 Hours. If the barrel on the Mod 1 is 11.5", that makes it a 933 regardless of what it's meant to be and it's been reiterated numerous times that we ID based on appearances rather than what someone may have intended. This is why the M4 identification on the CoD4 page was changed to an AR-15A3 carbine years ago, because like the supposed Mk 18 Mod 1 in this game, it had a longer barrel than an M4. Spartan198 (talk) 08:40, 12 December 2019 (EST)
I was going to make that R0933 suggestion, but never got around to doing it. Anyway, yeah, I previously made side-by-side comparisons, and I'm also convinced that the gun's ID should be changed to this. --Ultimate94ninja (talk) 11:35, 13 December 2019 (EST)
Nah, it's not that the barrel lengths are trademarked. It's just that COD games typically depict barrel lengths correctly but it looks like they intentionally have it wrong with the Mk 18 Mod 0. Now this doesn't prove anything in regards to the Mod 1 but makes me think that they MIGHT intentionally depict barrels with wrong length. At this point it is clear they intentionally have some wrong vent numbers here or missing pins there. How could all these mistakes help them in a legal trouble? Well, if any weapon company tries to sue them they will simply point out these mistakes and claim that they make their depiction different to the real weapon, at least that's why I think they are doing it. As for why they didn't copy every single weapon from 13 hours, well MWs AR can be modified into Mk 18 or M16 or whatever and it would be redundant to have a HK416/17 when you already have the newer 433 model. But still... let's take the literalist approach and judge the gun simply by its physical features. Even if we accept that the barrel is 11.5" does this make the entire gun an M933? As far as I know AR parts are interchangeable so it could simply be an Mk 18 gun with an 11.5" no? To be honest, I'm not really even sure what does make an Mk 18 what it is? I mean yeah, obviously the Mod 0 is defined by its 10.5 inch barrel but is the Mod 1 differing only in the handguard? Can you make an Mk 18 AR from let's say slapping a 10.5 inch barrel to an M4A1 receiver or vice versa because if that is the case then the devs are technically correct to call what they have in the game "M4A1". I suggest two things: either we call it simply AR and list the modifications in the subsections or we rename the current "Mk 18 Mod 1" to "Mk 18 Mod 1/M933 hybrid" or just point out that it is a Mod 1 with 933 barrel or it is a 933 with Mod 1 furnishing? ARs are confusing... btw is the barrel also longer in multiplayer because I can't see? --Nanomat (talk) 17:40, 14 December 2019 (EST)
In the military supply chain, there's technically no such thing as a Mk 18 Mod 1. The CQBR upper and Mk 18 are actually two different things, the CQBR being provided as a replacement upper for an M4 and the Mk 18 being a complete weapon produced by Crane (I posted a thread about this on the forum a long time ago), and only the CQBR uppers are what have been upgraded to Block II standard with the RIS II from what I can find out. As a side note, CQBR uppers originally came with 10.3" barrels, but this doesn't seem to be the case anymore. So far, I've yet to find any pics of a definite Mk 18 fitted with a Block II upper in military hands. Here on IMFDb, the two are conflated under one entry for simplicity's sake because they're so similar. The Mk 18 Mod 0's barrel length isn't wrong from the comparison above, because the flash hider is nuzzled right up against the front sight post where it should be. If the base configuration was actually a Mk 18 it would be the same situation, but the barrel extends about an inch past the front of the handguard. That's 11.5", not 10.5". And, no, an M933 with an RIS II handguard isn't a "hybrid", it's an M933 with an RIS II handguard.
I can't tell you anything about multiplayer, I never messed with it when I had the game. And I don't see why the HK433 makes the HK416 redundant, they're two different weapons. Spartan198 (talk) 13:50, 22 December 2019 (EST)

Customization teaser

Looks pretty extensive.--Tamarin88 (talk) 14:04, 22 July 2019 (EDT)

Ohhhh, I think I'm gonna enjoy this --PyramidHead (talk) 14:43, 22 July 2019 (EDT)
Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --Ultimate94ninja (talk) 18:00, 22 July 2019 (EDT)
Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--Aidoru (talk) 00:47, 23 July 2019 (EDT)

New Trailer

The multiplayer reveal came out; here's a link. Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, Pyr0m4n14c (talk) 13:59, 1 August 2019 (EDT)

There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --Tamarin88 (talk) 14:32, 1 August 2019 (EDT)

Revolver

Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. Black Irish Paddy (talk) 19:19, 1 August 2019 (EDT)

IGN Loadout montage video

https://www.youtube.com/watch?v=iiKHyejWvzQ

They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm "conversion kit" to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.Temp89 (talk)

FN FAL/DSA 58

Noticed this in a screen https://imgur.com/a/AtTaJ5u

Not sure how to edit on here though, apologies...

I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --PyramidHead (talk) 20:49, 2 August 2019 (EDT)

Price's carbine

So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, here's a very high resolution image of it, and here's a nearly full view of the weapon. --Ultimate94ninja (talk) 10:43, 7 August 2019 (EDT)

Weapon Prediction

Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the "Prokolot","D-25S",Saiga-12,Cheytac M200,"Fang 45" are on the table.--Dannyguns (talk) 03:28, 12 August 2019 (EDT)

I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--Aidoru (talk) 09:25, 12 August 2019 (EDT)
Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from MWR that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. Pyr0m4n14c (talk) 10:25, 12 August 2019 (EDT)

Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, who was already known for creating frankenguns. --Ultimate94ninja (talk) 16:09, 12 August 2019 (EDT)

I doubt we'll see any reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --Tamarin88 (talk) 14:43, 12 August 2019 (EDT)

Frankenguns

Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an "AK74u" however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a 7.62 x 39mm krinkov muzzle. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?

Also would there be any issue with attaching a 20" barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's "cosmetic modifications" section because the way things are currently listed on the MW page is gonna cause a lot of confusion like "What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???" --Nanomat (talk) 19:06, 16 August 2019 (EDT)

Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the BFV system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for Payday 2. Hope this helps. Pyr0m4n14c (talk) 21:04, 16 August 2019 (EDT)
And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that "it resembles" an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --Ultimate94ninja (talk) 15:45, 18 August 2019 (EDT)
I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from "secondary" weapons are attached to the "main" receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --Nanomat (talk) 21:59, 19 August 2019 (EDT)
Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like Banlieue 13 and 36 Quai des Orfèvres. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the "M4 Commando Enhanced" and the "M4 Carbine Enhanced" as discussed here, but either way it's kinda irrelevant, since I'm pretty sure that this "burst" perk is available on many weapons in-game, not just the "M4A1". --Ultimate94ninja (talk) 05:06, 20 August 2019 (EDT)

Public Beta

So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was for: there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. Pyr0m4n14c (talk) 22:49, 19 August 2019 (EDT)

Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-Aidoru (talk) 00:53, 20 August 2019 (EDT)

I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--Aidoru (talk) 04:43, 25 August 2019 (EDT)

Revolver

I think the revolver is Taurus Model 689 at least for me it looks like one --Relb357 September 8 2019

P320 ID

If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? Spartan198 (talk) 23:13, 12 September 2019 (EDT)

It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it can easily be removed, which I have yet to check). --Ultimate94ninja (talk) 23:44, 12 September 2019 (EDT)
They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. Spartan198 (talk) 06:10, 13 September 2019 (EDT)
Yep, plus I now checked a video; when Phil Strader talks about the RDS here, he says "if you don't feel like using it and you want to use regular iron sights". Here's a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --Ultimate94ninja (talk) 09:16, 13 September 2019 (EDT)
By the way, I was partly wrong in my first comment. It's actually the P320-M17 (the commercial variant of the M17 MHS) that can be offered without a manual safety, not the M17 itself. --Ultimate94ninja (talk) 13:49, 27 October 2019 (EDT)

About the "HDR"

Carrying on from one of the early discussions regarding the unidentified sniper rifle, here's a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:

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As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --Ultimate94ninja (talk) 09:48, 13 September 2019 (EDT)

Here is an overview. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the carbine length M203 GL handguard.--Nanomat (talk) 14:21, 16 September 2019 (EDT)
Damn, this thing has the problem of a whole lot of the guns in MGS5 - it kinda looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. Pyr0m4n14c (talk) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.
Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at MW's Harrier and a real one. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the real Deagle to the game's version. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit "Heyyy, u can't use our weapon in ur game!" and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--Nanomat (talk) 19:20, 16 September 2019 (EDT)
Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the "M13" which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--Aidoru (talk) 00:52, 17 September 2019 (EDT)
One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--Tamarin88 (talk) 07:09, 17 September 2019 (EDT)

I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--BaileyJIII (talk) 09:43, 20 September 2019 (EDT)

Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's "problematic" or something to depict guns to realistically. Then again, I'm not sure about that.--AnActualAK47 (talk) 15:15, 26 September 2019 (EDT)
Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--AgentGumby (talk) 15:33, 26 September 2019 (EDT)
Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--AnActualAK47 (talk) 16:20, 26 September 2019 (EDT)

Well, I noted VLK markings in Cyrillic. This could further lead to the "modified Lobaev" hypotesis. Plus the Lobaev is stated to be custom build upon clients request. Like for example Hadir rifle is chambered in .338 Lapua and the MP version is different.--Dannyguns (talk) 03:37, 23 November 2019 (EST)

Red Dots mounted too low for ARs

Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low Excalibur01 (talk) 01:10, 11 October 2019 (EDT)

Reminds me a little of Far Cry 5. That game had the same problem.--AnActualAK47 (talk) 09:08, 11 October 2019 (EDT)

Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.

EDIT: Actually just checked and it's incorrectly setup on the 141 too, dissapointed to see Russians still operating AK-47s instead of the more appropiate AK-74m or even the 12/15. Or even more bizarrelly; Blackhawks and Little Birds, saves the developers time on creating new models i guess...--Death Shadow20 (talk) 13:32, 20 October 2019 (EDT)

I kinda hoped for a Makarov or a Grach too, hope they add more pistols down the line. The M249 SAW is also rather conspicuously absent despite being in a lot of the promotional art.--AgentGumby (talk) 20:13, 26 October 2019 (EDT)


Well, the 57,181GB update for play even in SP, is a bit a low hit. But according to lore, seems like is not real Russian military but a rogue forces comprised by Russian grunts and mercenaries. That couuld explain the Blackhawks and Little Birds. Hoping for a Russian shotgun. Meanwhile need to wait 2 months for play the game 'cause the size!--Dannyguns (talk) 13:12, 27 October 2019 (EDT)

But wouldn't they'd still be using equipment native to that part of the world? It's not like Blackhawks and Little Birds are sold like Toyotas all over the world. Excalibur01 (talk) 21:56, 7 November 2019 (EST)
I just assume they got them from the same weapons dealer that sold the entire Russian Army on obscure rotary cylinder South African shotguns and Israeli bullpups.--Aidoru (talk) 02:02, 8 November 2019 (EST)

Ironically, I have seen Mi-esque helicopters being used in the Aynah Palace map, being used by the Demon Dogs. What about the Bradleys? I thought they were FV101 Scorpion (althought the cannon is weird) for the coalition and brand-new Kurganets-25 for the Allegiance.--Dannyguns (talk) 04:57, 25 November 2019 (EST)

FAL PARA

Due to customization options, you can make a FAL Para in MW. Does it deserve its own section then? --Jaxxons11 (talk) 23:35, 16 November 2019 (EDT)

Different MP5s and AKs and the like get their own sections because of attachment options to make them out of the base weapon, I don't see why it shouldn't apply for the FAL. Kadorhal (talk) 17:13, 1 November 2019 (EDT)

Oden, bleyat

You won't believe it, but Russian for "Odin" is actually "Odin". So unless you consider this some sort of "padonag" lingo, where people intentionally make as many mistakes as possible, this is plain wrong. It's not like we Russians call Jesus differe- oh wait DJ_von_CAHEK (talk) 14:45, 2 November 2019 (EDT)

I actually made fun of the in-game name during the beta, comparing it to the Japanese dish of the same name. --HashiriyaR32 (talk) 20:35, 4 November 2019 (EST)

I think you're thinking of Udon. That's Japanese noodles Excalibur01 (talk) 21:57, 7 November 2019 (EST)
There is a Japanese dish called Oden. --Wuzh (talk) 02:09, 8 November 2019 (EST)
Hi I'm the one that added the meaning of the "Oden" name. Seriously I just googled Oden meaning and it translated it as "Odin" from Russian.--Dannyguns (talk) 03:48, 16 December 2019 (EST)

AK74 variants

So lets try to sort that out.. maybe
First we got Farah's weapon. Judging from the stock it is most likely derived from either East German MPi-AKS74 or Romanian AIMS-74, however it is chambered in 7,62x39mm. Not available for player both in Campaign and Multiplayer.
Second, in Single Player campaign a player could encounter and pick up some "AK-47" rifles with AK74-derived gas block and muzzle brake (or without the latter). These are Single player campaign-exclusive.
As such I am very much inclined that "AKM" section be removed (weapon not present in-game actually) and to rework AK74 section.
Would aprreciate input from other contributors before actually trying to fix the article... --RussianTrooper (talk) 07:30, 4 November 2019 (EST)

Well, in the campaign you can actually find the 7.62mm AK combined with all the parts mentioned in the page (stamped receiver, ribbed cover, gas tube, handguard with palm swell. etc.). I guess this is enough for the AKM to actually warrant its own section. The only notable issue is that it has an AK-74's gas block and front sight block, but there's been some AKMs and similar AK derivatives modified with such parts (this one from Wolf Warrior 2 is a good example). I think that an AKM modified with a 90 degree gas block is at least more plausible than (let's say) an AKM with an earlier AK-47 style gas block and gas tube.
That said, I've been thinking that maybe we could simplify things, by mentioning the AK-74 before the AKM (considering that the former is more correctly modeled than the latter), and then say that the same AK-74 same setup is found loaded with 7.62x39mm ammunition, giving it an approximation of an AKM.
--Ultimate94ninja (talk) 09:35, 4 November 2019 (EST)

The AK-47 section still seems quite messy. Maybe we could give a rundown of all the customization options in the leading AK-47 section, and detail all the configurations in subsections following it? --Wuzh (talk) 12:16, 5 November 2019 (EST)

I think the problem stems from the fact that currently we are trying to comply with IW's idea that changing several parts of a gun turns it into a completely different weapon. Is there in the game any AK receiver other than the milled AK47 receiver with the large cutout? Because I'm under the impression that all the AKs in the game use this basic milled receiver and only change handguards, barrels, stocks, magazine etc.
Now, if that is the case I think we should simply list from which AK variant does a particular handguard or magazine come (simililar to the BFV cosmetic modification sections) instead of trying to make it fit a particular AK model as a whole. Let's take for instance the SAM7K example. In my opinion listing this particular model here is a bit of a stretch. In game we basically have the milled AK47 receiver complete with the sights which can be modified with krinkov muzzle and 5.45x39mm magazine. We should only add to this that while 7.62x39mm krinkov exists in reality, the 5.45x39mm magazine working with the 7.62x39mm milled receiver is not plausible.
I generally think we should avoid phrases like "turning it into an" because fitting a milled AK47 receiver with furniture from AK74 models doesn't make it an actual AK74 specimen, it just makes it a frankengun. That's why I believe we should focus more on each furniture item separately rather than as a whole. --Nanomat (talk) 20:56, 6 November 2019 (EST)
The "AK-12"in the single player does have a stamped receiver and not a milled one, FWIW.--AgentGumby (talk) 21:45, 6 November 2019 (EST)
I clearly mentioned the presence of a stamped receiver in the AK-74 section (along with the other appropriate parts), and the other ones also have stamped receivers in singleplayer. Here are some videos, for reference: AK-74, AKM, AKS-74U, and AKMSU (which can be found with a side folder). --Ultimate94ninja (talk) 03:50, 7 November 2019 (EST)
EDIT: The last one is actually an AKS-74U lookalike, not an AKMSU. The "AK-12" images recently provided on the main page have 5.45mm mags. I now made some more research, and if I'm not mistaken, all the AK-12s fitted with normal box magazines in the campaign are in 5.45mm, though the HUD icon is messing with us and shows them with 7.62mm magazines (not surprising at this point, considering that the icon also shows it with a milled receiver, which isn't the case). Nevertheless, the gun can be found with 75-round 7.62x39mm drum magazines (in both full-size and Krinkov length), so the AKMSU identification still stands. On another note, I have a question regarding the "Steel Curtain" blueprint in multiplayer: can it be modified with all the attachments of the normal AK-47? If yes, this would mean that the AKMSU and AKS-74U appearances can be achieved in multiplayer as well. --Ultimate94ninja (talk) 09:54, 8 November 2019 (EST)
I believe armory kits can be modified as I've seen XRK M4s with different attachments. I'm trying to unlock the "Steel Curtain" but the assignment tracking is rather buggy and actually winning objective matches is a bit troublesome.--AgentGumby (talk) 11:09, 8 November 2019 (EST)
The "winning 5 objective based matches" only works with SnD, and even then I've had my progress wiped after logging out. Whoever coded these mission challenge trackers really messed up.--Aidoru (talk) 12:34, 8 November 2019 (EST)
So they actually bothered to model a stamped receiver. This means that we have two basic receivers to work with. I would suggest to split the AK section into two main weapons AK-47 and AK-74 and list the modifications as subsections. The reasoning is that we obviously have the AK47 in both single and multiplayer and the AK-74 in single player. "This makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block" this fact leads me to the conclusion that the AK-74 was the main weapon they modeled and then they recycled it as a pseudo AKM. This also raises few questions. Are the AK74 and AKM stamped receivers absolutely the same in reality? Can an AKM work with AK74 gas block and front sight? If this is the case, then it can pass as an actual AKM fitted with those items. If that is not the case then it is IW recycling the AK74 into pseudo AKM. Also check out how they midgetized the krinkov handguard in order to make it fit with the non-krinkov sight. --Nanomat (talk) 18:55, 7 November 2019 (EST)

Speaking of the AK, specifically the "AK-12". Is the handguard that variant is using one of those Midwest Industries M-Lok handguards?--AnActualAK47 (talk) 12:52, 9 November 2019 (EST)

Yeah, you are on point but they omitted two pins. --Nanomat (talk) 13:18, 9 November 2019 (EST)
I was thinking that it should be more clearly pointed out that the so called "AK-12" is not actually an AK-12 but rather a AK-74 variant with some tacticool stuff on it. Maybe I'll change that myself later...--AnActualAK47 (talk) 15:26, 9 November 2019 (EST)
Just don't forget to mention that it is Gen 2.--Nanomat (talk) 18:02, 9 November 2019 (EST)
You mean that the handguard is a gen 2?--AnActualAK47 (talk) 08:00, 10 November 2019 (EST)
Yes. --Nanomat (talk) 12:31, 10 November 2019 (EST)

Ok here's a fun fact that I just discovered: while the base AK-47 seems to be an original Soviet one, I'm fairly sure the variants with stamped receivers (currently identified as AK-74, AKS-74U, etc.) are in fact based on Bulgarian Arsenal derivatives, as noted by the rivet pattern on the left side above the trigger guard. I'm gonna do an overhaul of those subsections in a while. --Ultimate94ninja (talk) 15:40, 17 December 2019 (EST)

What "rivet" specifically are you talking about, can you point it out in a screencap? I ask because the things above the trigger guard are are not rivets but pins, and there are different numbers depending on whether or not it has an auto sear or not. It is like the extra hole over an AR-15 selector if it is a full auto gun. For reference, the Mk18 in this lacks the pin so it firing in FA would be technically incorrect, but this happens so much it is not worth commenting on as if we did the same thing would be written in the majority of AR entries. --commando552 (talk) 16:15, 17 December 2019 (EST)
Ah, I see. I knew about the AR-15's pin for the auto sear, but I didn't know about the AK's. So nevermind about the Arsenal thing. Now, here's a screencap for reference, and interestingly enough, the weapon got the same treatment as the Mk 18 (which, by the way, will probably have the ID changed to R0933, per an ongoing discussion in this section), as it lacks the extra pin while also having a three-position selector switch, as seen here. --Ultimate94ninja (talk) 16:56, 17 December 2019 (EST)
On another note, I guess we could still add the full-sized 7.62mm Arsenal AR-M1 as a resemblance to this specific model. --Ultimate94ninja (talk) 17:05, 17 December 2019 (EST)

M14

The default stock may be brown-ish, but I don't think it's wood. You can see edges on it where the paint has worn away and black polymer can be seen. Combined with the lack of a selector switch in the image of it equipped with the EBR stock, I'm inclined to say it's a SOCOM 16. Spartan198 (talk) 20:00, 18 November 2019 (EST)

Wot... it clearly has a selector switch (in fact, it's even more obvious here). --Ultimate94ninja (talk) 01:22, 19 November 2019 (EST)
It didn't really look like it from the images on the page. Spartan198 (talk) 03:09, 4 December 2019 (EST)

Laser module ID

Any idea what the laser module used in the game is? Seems too small to be a PEQ-15 or LA-5. Spartan198 (talk) 03:09, 4 December 2019 (EST)

I'm guessing fictional, but based off of a real design, like so many of MW2019's attachments.--Aidoru (talk) 14:14, 4 December 2019 (EST)

If you are referring to this thing seen here, yeah, it appears to be a pseudo PEQ-15. --Nanomat (talk) 19:42, 8 December 2019 (EST)

Need some ID for the Tavor underbarrels

So this thing has its own unique grenade launcher and shotgun. The latter looks pretty fictitious, but here they are:

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Error creating thumbnail: File missing

--AgentGumby (talk) 21:38, 4 December 2019 (EST)

The grenade launcher looks like a Madbull XM203, an airsoft grenade launcher that, in fact, looks nothing even remotely like an M203. The only thing remotely familiar on the shotgun is the trigger and trigger guard, which looks like they were taken from the Crye Six12. Spartan198 (talk) 22:28, 4 December 2019 (EST)

The GL does look like a Madbull with a more conventional trigger design (I'm not sure where I've seen that trigger guard before, but I definitely have seen it); the shotgun kinda looks to me like they tried to turn an M26 MASS into a normal pump-action - the receiver shape's about right (sans the bolt handle), and the mag tube and pump handle look clumsy enough that they probably weren't mean to be part of the original design. Also, they apparently haven't learned from MW2, since the attachment method for underbarrels on the Tavor still looks stupid. Pyr0m4n14c (talk) 22:57, 4 December 2019 (EST)
To be fair, that's pretty much the only way to do it on the shorter-barreled variants.--AgentGumby (talk) 16:19, 17 April 2020 (EDT)
UPDATE: I found the trigger group on the XM203 - it's from the ISTEC ISL-200, a prototype GL meant for the MP5 (and some early MP7 prototypes). Would this be worth mentioning? Pyr0m4n14c (talk) 10:53, 10 October 2021 (EDT) P.S.: Should probably also get an actual reference image for the XM203.
Yeah, it would be worth mentioning. Don't see a reason why it wouldn't. --Nanomat (talk) 21:45, 10 October 2021 (EDT)

Open bolt fire delay

I didn't see this mentioned on the page, but all guns that fire from an open bolt have a small delay before they actually fire, and usually feature the sound of the bolt dropping right before the actual gunshot. Seems worth fitting in somewhere. Alex T Snow (talk) 19:10, 7 December 2019 (EST)

I'm just gonna add this to Overview. --Wuzh (talk) 15:11, 8 December 2019 (EST)
On a semi-related note, I've noticed the belf fed MGs (at least the MG5) have a unique reload animation when you have about 5 or so rounds in reserve and perform an empty reload - the charging animation is different and the MG is not lowered off screen.--AgentGumby (talk) 17:05, 8 December 2019 (EST)

Trivia question

Kinda unrelated to IMFDB things, but what happens when you climb up a ladder while equipped with two primary weapons in MW (like with Overkill)? In earlier games you holster your weapon when you climb, but in MW you can hold your pistol and even shoot while climbing ladders. What happens when you climb a ladder with two primaries, i.e. you don't have a pistol? --Wuzh (talk) 19:30, 8 December 2019 (EST)

You just climb it as normal without the ability to shoot at anything.--AgentGumby (talk) 20:46, 8 December 2019 (EST)
OK, so I found out that if you combine dual Glocks with shoulder stocks, get on a ladder, and ADS, this happens:
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1 Season

Hmm, in 1 season added a lot of unique variants of weapons, should we add their description and foto to the page? --Pustelga7 (talk) 11 December 2019 (EDT)

Combat Knife ID

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Anyone care to ID the combat knife? -User:1morey January 22, 2020 12:22 AM (EST)

Not a UMP

The "Striker 45" is actually an LWRC SMG45, a UMP45 lookalike built on the AR platform and uses UMP45 magazines. --HashiriyaR32 (talk) 23:56, 7 February 2020 (EST)

Or is it a hybrid of both? Alex T Snow (talk) 01:26, 8 February 2020 (EST)

New gun in Season 2 trailer

I noticed a new weapon in the second season trailer. The rate of fire is similar to a shotgun. Anyone have any ideas? --Pustelga7 11 February 2020

M26 Modular Accessory Shotgun System. --commando552 (talk) 13:01, 11 February 2020 (EST)

SG 552 barrels

Pretty sure the Nexus is a pure hybrid of the 550/551, while the Archangel is purely the 550 SR. The Nexus has three vent holes (551) but also a bipod (550), and while it's a shorter barrel than the Archangel, the handguard is basically the same length (as the 550 and 550 SR are). The Nexus is also a classic SIG front end in design, while calling the super custom Archangel a 550 visually doesn't really fit. The barrel length in front of the handguard (proportionally) also only really matches the 550 SR, while the Nexus exposed barrel is between the 550 and 551. Not sure about the CZEN barrel, but the gas block and muzzle area definitely look like the CZ 805 BREN, which definitely fits the MW name. Alex T Snow (talk) 23:53, 12 February 2020 (EST)

I totally agree.

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The Archangel barrel is not the one used by Swiss Military STGW90, which is based on the Nexus barrel. Photo proof I've made my own standard issued battle rifle Solarriors

Some trivia

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Thought the bottom image looked familiar. Figured ya'll might like this.--AgentGumby (talk) 18:25, 17 February 2020 (EST)

Weapon filenames

Right now there's a bug where a gun's filename is visible in the place the ammo type should be, and (as expected) there are a whole bunch that are closer to their real names; a quirk is that, seemingly as a stylistic choice, one letter is always written out in the phonetic alphabet. A few neat examples are (from memory) "sierra552", "romeo870", and "lima86". I know a lot of pages on the site note filenames when they more accurately name the gun, so that seems worth doing here. Alex T Snow (talk) 22:05, 16 March 2020 (EDT)

Season 2 Loadup Screen

I can get a screencap to verify, but I'm pretty sure it's the "Traitor" SCAR-H as it looks like it has the same rail extension. I will say, it seems to have more ACR-like receiver pins just ahead of the stock though. --AgentGumby (talk) 13:08, 24 March 2020 (EDT)

Yeah, it looks like you are correct. --Nanomat (talk) 13:34, 24 March 2020 (EDT)

Weapon/vehicle likeness in Call of Duty lawsuit

https://www.gtplanet.net/call-of-duty-legal-victory-20200403/ https://assets.documentcloud.org/documents/6823541/Humvee.txt I was browsing twitter and saw that Activision won the lawsuit brought against it by the company that made the Humvee. I guess future CoD games will no longer have to modify vehicles/guns in order to bypass lawsuits from respective manufacturers? Would be nice.--Aidoru (talk) 16:20, 3 April 2020 (EDT)

Although this a good win in the courts (I remember Textron and EA had a dispute over the Marine Corps helicopters from Battlefield 3), I doubt this will have much effect on weapon and vehicle models - the devs don't want to be seen as endorsing a particular brand, especially firearms and optics manufacturers.--AgentGumby (talk) 16:53, 3 April 2020 (EDT)
Didn't they already use Remington and EOTech logos in MW3? Why would they change their minds now? -User:1morey April 3, 2020 5:54 PM (EST)
Gun control groups drew links between the sponsored Remington products in MW3 to the 2012 Connecticut school shooting; game publishers (most vocally EA) began distancing themselves from the firearms manufacturers since then. Also note how the Holographic sights in many of the recent games are "totally-not-EOTechs."--AgentGumby (talk) 18:02, 3 April 2020 (EDT)
If I recall, artists for CoD have said that a lot of the push for the slightly fictionalized optics and weapons were due to legal concerns, and not a worry over being seen as "endorsing" IRL products. Now that they've won this case, I hope that they are free of this issue, and can go back to just using accurate weapon and attachment models. After all, Ubisoft's The Division series has 1:1 attachments and weapon models, and that's a pretty high profile series. Frankly, this trend of slightly modifying guns and sights in order to appease lawyers for the publisher irritated me to no end.--Aidoru (talk) 00:29, 4 April 2020 (EDT)
It's especially amusing/depressing with the release of the MW2 remaster, complete with all its proper weapon models and (especially) names. >.> Alex T Snow (talk) 16:56, 4 April 2020 (EDT)
Everything except, amusingly enough, the Humvee.--Aidoru (talk) 18:52, 4 April 2020 (EDT)
The EOTech looks a bit different from what I've seen. Also I guess Ubisoft must still have some deals though, like Wildlands had a licensed Ruger pistol.--AgentGumby (talk) 11:10, 5 April 2020 (EDT)

Screencap/in-game brightness

This isn't directed at anyone specific or from anything recent, but since it was on my mind, please make sure your in-game brightness slider isn't cranked (ideally it should be right at 50). Increasing in-game brightness doesn't do anything but wash out the image and make stuff look grey; it doesn't actually improve visibility. There are definitely some screencaps here like that (probably not worth redoing or anything) and it's all too common in videos/clips floating around online. Just a friendly PSA. Alex T Snow (talk) 03:34, 10 April 2020 (EDT)

I messed some up with the 1911, .357, and some shotgun, SCAR, and the sniper rifle images. I've been meaning to redo them at some point. Also, I'd recommend to turn down motion blur and set the game to Realism in a private lobby.--AgentGumby (talk) 10:05, 16 April 2020 (EDT)

Highly-Modified L86

Several blueprints of the L86 feature a completely custom receiver that looks nothing like the original. I can only assume that the design of it was influenced by other weapons, but I can't quite put my finger on where the inspiration comes from. I'd like to say the MSBS/Grot, but I don't know. What do you all think?

--FPS FTW (talk) 20:03, 15 April 2020 (EDT)

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They remind me of CBRPS bullpup kits, kinda.--Aidoru (talk) 01:21, 16 April 2020 (EDT)
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This is another example that has the different set of iron sights. It looks pretty fictitious other than the triggerguard and pistol grip look kinda QBZ-ish. And yeah, they look kinda CBRPS but that seems weird as the L86 is already a bullpup. Also note the "ambidextrous" charging handle right where the user's cheek would go...--AgentGumby (talk) 14:41, 16 April 2020 (EDT)
It also now lacks a rear fire selector, and the cross-bolt safety's been replaced with a two-position lever marked "0" and "A". Plenty of empty space within the rail system as well. Yikes to that ambi charging handle too, but at least it's got a brass deflector, right? --FPS FTW (talk) 16:42, 16 April 2020 (EDT)

Hadir's AUG

Just a heads up that his personal AUG (the one with the proper flash hider, tape wrapped around parts of it, etc) is available right now as the reward for winning one of those weekly tournament things. On a related note, someone on reddit noticed that you can actually recognize Hadir in the intro mission in the campaign, because despite wearing a gas mask / disguise, he's still using his AUG. Alex T Snow (talk) 15:55, 16 April 2020 (EDT)

I caught that pretty early on, although I'm still trying to figure out why Hadir's AUG went from 5.56 to 9mm, I guess from a patch?--AgentGumby (talk) 12:52, 20 April 2020 (EDT)
I would bet it's a bug, with the "attachment" getting removed. I'll see if I can ask the art guy next time he's poking his head around reddit, he's pretty active there. Alex T Snow (talk) 13:44, 20 April 2020 (EDT)

CoD Tracker unlockables database

The CoD Tracker site has just recently put up a database of all the operator skins, weapon blueprints, calling cards, and all that stuff that's in the game; the list of weapon blueprints could prove handy around here. These are pulled from the files, though it's not datamining in the same sense we're used to with games, with bits of code or whatever referencing leftovers/unfinished stuff; this is all the items that are fully finished and implemented into the game, but including those that haven't been "switched on" or been given a bundle or other way of unlocking them yet. Alex T Snow (talk) 17:12, 17 April 2020 (EDT)

Some of the weapon images are apparently pre-release models. For example, the HK433 has the markings of the Beta version, and the "Renetti" has a grip identical to that of a real Beretta M9A3 (unlike the final model, which was altered). --Ultimate94ninja (talk) 17:42, 17 April 2020 (EDT)
EDIT: they now changed the Renetti's image to reflect the in-game grip. And it turned out that the menu icons with beta features (such as the HK433 and MCX) are actually in the retail game, but these are just the small menu icons, not the actual usable weapon models. --Ultimate94ninja
I've seen the tracker site, nice to be able to have something of a loot master list. About the beta stuff, I've noticed that the MG5 "Dusk" has the proper "Kal." marking on its receiver. Not sure if it's intentional or they forgot to change it, since I'm pretty sure the fictional Mack8 Armory is US-based. --FPS FTW (talk) 19:29, 17 April 2020 (EDT)
The "Monochromatic" Desert Eagle also still says ".50AE" on the barrel, instead of just ".50". On that note, it's especially odd they dropped all references to "AE" from the Desert Eagle, but then added a .41AE conversion for the Uzi, named exactly that. Alex T Snow (talk) 14:29, 18 April 2020 (EDT)
Trying to make sense of these changes is an exercise in futility.--Aidoru (talk) 23:12, 18 April 2020 (EDT)
Yeah, it is. It's almost as futile as trying to find all the branding inconsistencies with blueprints. I would know since that's something I've been doing in my lock-down boredom.--FPS FTW (talk) 13:07, 19 April 2020 (EDT)

Real world attachments section addition?

I'm wondering if its worth adding a section for real world attachments that appear across multiple weapon systems in game. The "Commando Foregrip" is obviously a magpul angled foregrip. There is a full size and stubby version of the TangoDown vertical foregrip. There is an EOTech-like optic, I think an Aimpont one and one that looked like an Elcan Specter. There are buttstocks that resemble BCM/Crane and Magpul.

Anyways, just food for thought. The developers did really good using a lot of real world accessories. Someone let me know if this is worth having its own section. --TheFlyingDutchman (talk) 05:10, 20 April 2020 (EDT)

Usually I'm the guy with the IRL attachments info. I was always in favor of adding some kind of a section for the attachments. However, given the sheer amount of attachments in this game and the fact that the main page is already getting too big I think the best way to do it would be to add the attachments section in the discussion tab similar to how we've done with the "miscellaneous" and melee weapons sections in other CoD articles. --Nanomat (talk) 11:44, 20 April 2020 (EDT)
ArmA 3's talk page has a section on attachments, like Nanomat's suggestion.--AgentGumby (talk) 12:50, 20 April 2020 (EDT)
I would love to see a section on attachments. It's only the most "common" stuff I can recognize myself (EOTech of some model, Elcan Speter, PBS-1/PBS-4 suppressors, etc), but most of it I have no idea, and there's no easy way to find all of it if you don't already know them or know what you're looking for. Specific IDs (if possible) for more "generic"/same-y stuff like sniper rifle scopes or suppressors is always cool to have. I've been wondering, what's the PBX Holo 7 optic based on? Alex T Snow (talk) 13:44, 20 April 2020 (EDT)
I think it's supposed to be the Hartmann MH1, which is also in Breakpoint.--AgentGumby (talk) 14:09, 20 April 2020 (EDT)

M249 or Minimi?

Here's a high-res render of the "Bruen Mk9". It appears that the handguard was based on that of a current-production FN Minimi (right side and left side, for comparison), and I don't think that this type of handguard is used on the M249, is it? Then again, the handguard model is not an exact match, but I'm wondering, should the ID be changed to the Minimi due to the similarity? On that note, the game files refer the weapon to as "mkilo3", which matches the Mk3 designation of the current-production Belgian FN Minimi.

A couple of additional notes: it lacks a heat shield by default, but gains one via a couple of barrel attachments, and anyway there are some Minimis and M249 with or without heat shields. On the opposite end of the scale, the in-game receiver has American markings (Glendale CA), but these are just fictional markings; many of the in-game weapons have markings that contradict the real-life origin of the weapons. The gas regulator lever is also fictionalized.

Any opinions? --Ultimate94ninja (talk) 07:29, 29 April 2020 (EDT)

That sounds right. I'm sure there's gonna be a lot of variations available in game once we see all the Gunsmith customizations.--AgentGumby (talk) 10:13, 29 April 2020 (EDT)
The "Mk3" filename and handguard alone is enough to go with Minimi, but the European-sounding "Bruen" name and similar-to-Mk3 "MK9" definitely fit with that too. And if all things were equal, I feel it's better to credit something to its original form than what X or Y nation adopts it as. Naturally there are M249 elements in here too, like the Para barrel's heatshield. The skeleton stock seems to be a take on the classic/original Minimi stock (though it's somewhat Para-like too, so it would work as a stand-in for that build), and similarly the Summit barrel handguard looks to be the classic/original Minimi handguard, with the cutouts "upside down". As an aside, thanks for adding Bucky's SAW build to the page, I'm so happy that's actually a setup we can make. :D Alex T Snow (talk) 13:27, 29 April 2020 (EDT)

Apparently, the "stock" image of the vehicle mounted Minimi is from here (Promotional for Elbit Systems USMC night vision contract): https://www.facebook.com/elbitsystemsltd/photos/a.234964346835232/1050089205322738/ --AgentGumby (talk) 10:51, 16 September 2020 (EDT)

Datamine

There's now an actual Vector that's been datamined IN ADDITION to the APC9. Also, what appears to be a Galil ACE 31 and a Barrett XM109 are part of it as well. https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/ --HashiriyaR32 (talk) 12:32, 16 May 2020 (EDT)

There's also mention of a H&K G28 (already acknowledged at the top of the page) within data as "sn_golf28" and statistics, no assets so far though. About Vector: if assuming this untextured model of Vector is finished then it's not going to be functional from realism standpoint? --Terramax (talk) 11:05, 23 May 2020 (EDT)
I mean, I guess there could be room for a recoil/weight system in there, but it'd be a stretch for sure - your best bet would be a rat-tailed bolt weight (kinda like an Auto-5, but for completely different reasons); at any rate, it's not going to work like a normal Vector anymore. Pyr0m4n14c (talk) 11:50, 23 May 2020 (EDT)
I'd suspect they might be doing the same thing with the LWRC/UMP where they add the APC9 as the base weapon and then the Vector as a blueprint variant or vice versa, but we'll see.--AgentGumby (talk) 13:14, 23 May 2020 (EDT)
On another note, I noticed that the APC9's receiver is extended to the rear, similarly to the B&T GHM9. --Ultimate94ninja (talk) 14:39, 23 May 2020 (EDT)
Checking back that main thread about probable S4 weapons: the Vector model with all attachments was already datamined 4 days ago and the missing bridge one is outdated. Updated model with some attachments. --Terramax (talk) 18:05, 23 May 2020 (EDT)
Looks like that UI symbol was just an older version, before the legal team had a go-over of the weapon models (probably to justify their salaries). Talk about a disappointment though.--Aidoru (talk) 01:33, 12 June 2020 (EDT)

Changes to default attachments

Season 5 has updated the default look for barrels/stocks/mags on a few guns, as in the appearance you get if you remove a special attachment on a blueprint weapon. The M4's barrel, stock, and mag now default to black, the AK's handguard and stock default to black and mag to not-rusty, SCAR's upper reciever and stock to black, P320's slide to black, and M9's slide and mag to black (though technically the slide is the new default regardless). EDIT: Also the DP-12, 725, PKM, MG5, MG 34, M14, and SVD. We also have a plain, no-frills black SCAR and M9 in the Battlepass, along with an AKS-74U type build that features a black/normal version of the Polish-style stock from Farah's rifle. And of course, weapon inspect animations. Worth noting is that bolts properly lock back and such even on weapons we couldn't directly see without the inspect animations, like the MCX. Alex T Snow (talk) 02:00, 6 August 2020 (EDT)

I'm split on whether to add screencaps showing off the locked back bolts/open bolts now that we have a working weapon inspect in the game. A part of me thinks it would be relevant as a showcase of the generally high quality nature of the gun modelling, but this page is getting pretty bloated and having a trillion new pics might be overkill. Thoughts? Perhaps time to clean up some of the old beta screencaps and redundant images to make room?--Aidoru (talk) 03:19, 6 August 2020 (EDT)
I think it'd be worth showing off; if we do really need the space, we could (as you mentioned) get rid of some of the first-person beta images, since all they really show is the same gun with a few attachments on a different map. Pyr0m4n14c (talk) 08:49, 6 August 2020 (EDT)
With the current depth of detail in MW and presumably future COD games, I think we will need a new format for these articles. Maybe have each section (assault rifles, SMGs, etc) be a separate subpage like in Hot Dogs, Horseshoes & Hand Grenades? --Nanomat (talk) 09:31, 6 August 2020 (EDT)
You could see the BHO features prior when reloading while aiming through a canted RDS (I have an image of this in the L86 entry). I've been thinking too that some sections have extraneous images that could be moved to the top of this page. Having said that, I don't think we need to show every locked-open bolt in a screenshot nor do we need to adopt the H3VR format, there won't be nearly that many weapons. Also, the SG 552 has a new fancy barrel attachment, has anyone else found other new attachments?--AgentGumby (talk) 09:56, 6 August 2020 (EDT)
The AUG has had its muzzle brake model changed.--Aidoru (talk) 03:24, 8 August 2020 (EDT)
It has? It seems the same to me, that squarish, side-vent thingy. Alex T Snow (talk) 00:37, 9 August 2020 (EDT)
Ah, you're right. I guess the only thing they did was update the menu UI symbol for the muzzle brake to reflect the actual world model.--Aidoru (talk) 21:47, 9 August 2020 (EDT)
You had me really excited there, for a moment I thought they might have made it the proper AUG flash hider, so I don't have to use the Gremlin barrel (and no muzzle attachment) to get the look haha. Alex T Snow (talk) 21:58, 9 August 2020 (EDT)
Are you talking about the "Death Roll" AUG blueprint which has the closed OG AUG flash hider? Yeah, hopefully they'll do some more Cold War-esque attachment options in later updates to hype up the BLOPS reboot.--Aidoru (talk) 23:53, 9 August 2020 (EDT)
Alex mentioned above that the Gremlin blueprint (Hadir's A2 style AUG) was an unlockable from winning a gunfight tourney, but the Death Roll is basically the same thing just with an alligator skin and brown colored tape.--AgentGumby (talk) 10:53, 10 August 2020 (EDT)

AN-94 hyperburst

If I'm not mistake, it seems like the recent mid-season updates fixed the full-auto's hyperburst salvo to behave as it should, similar to BOII. Can anyone else verify/confirm this?--AgentGumby (talk) 09:43, 31 August 2020 (EDT)

C4 clacker

The C4 clacker in this game is a weird thing shaped like a radio. Is it based on anything in real life? --Wuzh (talk) 12:25, 16 September 2020 (EDT)

Actually, I found it. Here is a detailed model of the in game detonator which is based on RF23 EPM handheld radio. --Nanomat (talk) 21:33, 17 September 2020 (EDT)

Makarov Gameplay

Here's some gameplay of the as-of-yet unfinished Makarov pistol.

It's about time this game has a Russian handgun. While the Makarov is still widely used worldwide, I kinda expected an MP-443 to be the Russian pistol of choice that would get added. Or better yet, the GSh-18 since that hasn't been featured in a Call of Duty before. --PyramidHead (talk) 22:36, 14 October 2020 (EDT)

I thought the "Makarov" datamine was supposed to be of the character from the original series, lol. I wonder if this is supposed to release as a crossover weapon for Warzone with BOCW.--AgentGumby (talk) 09:49, 15 October 2020 (EDT)

Well, is not really on time. This gun or better his descendant; the PMM should have been in game since Day 1 like the Sten in CoD WWII and in campaign used by Barkov's men during flashbacks, while a MP-443 during 2019 segment. Especially jarring since before "Old Comrades" Laswell ask to use "Russian weapons only". The only Russian weapons are AKs and a RPG-7. Nikolai should have give a PMM, a MP-443 Granch and a spec ops pistol like a PL-14 or a SP-1 instead of a Glock 21, a P320 and a Desert Eagle. I assume all of you are gonna agree.--Dannyguns (talk) 11:40, 9 November 2020 (EST)

AA-12

Am I the only one who feels like in-game AA-12 with all of its fictional details looks somewhat like AA from MW2? Namely, I am talking about the ribs on the magazine and the charging handle.

NVM, I didnt know about COD:O model.Lunar Watcher (talk) 18:15, 15 October 2020 (EDT)

Warzone weapons

How are we going to handle the recent news that all BOCW weapons will be in Warzone? Just pretend Warzone doesn't exist?--Tamarin88 (talk) 18:01, 5 November 2020 (EST)

It would be kinda redundant to list Cold War weapons on the MW article which is already quite extensive. On the other hand making a separate article for Warzone would also be kinda redundant since it will just combine the MW and CW articles. So I suggest just list the CW weapons on the CW article and mention that they also appear in Warzone and have a notice on the MW article like for Black Ops Cold War weaponry in Warzone see <Black Ops Cold War article>? --Nanomat (talk) 18:49, 5 November 2020 (EST)
I second that method, it's definitely the simplest and cleanest way to handle this. Still bummed we can't use CW weapons in MW MP when they already had to make them work in the MW engine, but oh well. :P Alex T Snow (talk) 19:12, 6 November 2020 (EST)

https://www.pcgamer.com/call-of-duty-warzone-is-getting-a-major-facelift-in-cold-war-season-1/ This article shows how it's gonna work. I think it would make sense to add a Warzone subsection to the BOCW page for the depiction of its guns in the different engine, assuming there are some differences. Or maybe a "Warzone version" subsection for each entry, like what we've done with the remastered games.--AgentGumby (talk) 13:12, 11 December 2020 (EST)

Judging by the implementation of operators there won't be any significant difference. The engine being different doesn't mean much, the models are basically unchanged, it's like porting weapons from COD4 to MW2. Having subsections for the remastered weapons made sense because the models there are essentially different but here they would be the same so I think having these additional sections would be redundant. Just mentioning that the gun also appears in Warzone and having a Warzone screenshot would be enough. --Nanomat (talk) 18:10, 11 December 2020 (EST)

"SP-R 208"

I identified the "SP-R 208" as an M24 when it got released. However, I've been wondering for a while if it's better to identify it as a heavy-barreled Remington 700 modified with an H-S Precision M24-style stock. For starters, the handguard appears to have been based on that of a Remington 700 SPS (or ADL), and the in-game gun has a variety of ammunition options that include .300 Norma Magnum, the latter seeming unusual for an M24. On another note, the game files refer the gun to as "sn_romeo700" (gamefile names aren't necessarily a true representation of the gun model, but still). Any opinions? --Ultimate94ninja (talk) 13:42, 5 December 2020 (EST)

I've always thought it should probably be indexed as the R700, given the wide latitude of configurations.--AgentGumby (talk) 14:25, 5 December 2020 (EST)
On a related tangent, can anyone tell if the two alternate bolts are based on anything in particular? Alex T Snow (talk) 13:13, 6 December 2020 (EST)
So, the rifle is returning in MWII. Interestingly, one of the recent leaks for the sequel shows that the gamefile name has been rectified to "dm_mike24". --Ultimate94ninja (talk) 18:51, 18 October 2022 (UTC)

Makarov and Scorpion

For anyone who hasn't heard, these two have snuck into a playable state within the Survival mode (and within the service record weapon menu), and we can use them and all their attachments in a Local match of that mode. It's a bit of a pain to test since you only have 30 seconds between waves to customize your loadout, but I had quite a lot of success on Backlot, hiding in the stairwell of that central building. I put together this image of the different barrel attachments for the Makarov, which actually change both the slide and frame. The ADS barrel gives it different slide serrations and a stainless finish, the suppressed barrel gives it the barrel, suppressor, extended frame, and half-slide of the PB, and the auto barrel gives it the slide, forward frame, and trigger guard of the Stechkin APS in a shiny blued finish. It also borrows the PMM's 12 round capacity; the magazine model is that of the PM, but can be seen holding 12 rounds in a double-stack pattern (which deplete when used). The pistol fires double action only by default and with two of the trigger attachments, however the third trigger makes it single action and the animations change to reflect this; the single action trigger also adds an animation of decocking the pistol with the safety when switching away from it. It can also use the real pistol's crazy 80-round drum (as well as a 20-round stick mag) as well as the APS's bakelite stock or wire stock, and I believe one of the grip attachment options is the PMM's grips. Alex T Snow (talk) 22:56, 19 December 2020 (EST)

I find the name obfuscation for the Makarov (Sykov) completely pointless as the its chambering already shows "9mm Makarov". HashiriyaR32 (talk) 19:17, 20 December 2020 (EST)

Yeah, they've been really inconsistent with some of this stuff - the MP5 and MP7 both use their real names, but only the MP7 is visually altered, the HK433 is visually normal but has a fictional name, and the G36 has a different name and design (despite all four coming from the same company). Not to mention how they changed .50 AE to ".50 pistol", but then added a .41 AE conversion for the Uzi... lawyers are weird. Pyr0m4n14c (talk) 19:42, 20 December 2020 (EST)
Tell me about it, its not like anyone can sue over a 1950s pistol design from the USSR.--Aidoru (talk) 22:49, 20 December 2020 (EST)
I unlocked both and bought both in online Survival games. At this point, there's no reason not to include them on the page. I have a few screenshots if necessary. --Funkychinaman (talk) 03:09, 27 December 2020 (EST)
Sure, go ahead. --Ultimate94ninja (talk) 05:36, 27 December 2020 (EST)

FAMAS G1 trigger guard PSA

So after a whole pile more bundles finally showed up for me (through the create a class menu, not the shop tab) I finally got my hands on the Fractured FAMAS, currently the only one with the big G1 trigger guard. And I discovered that because Fractured comes with Granulated Grip Tape by default... you can put its Grip Tape onto any other FAMAS blueprint, and it'll change it to the G1 trigger guard! It won't look quite perfect since it carries over the colour scheme too, but it's still awesome! As for Fractured itself, it still keeps the G1 guard with the Tape removed, though it'll change to a normal trigger guard with any Tape but its own. Alex T Snow (talk) 21:53, 29 January 2021 (EST)

RAM-7 9mm Tavor conversion

This video shows the cut or hidden 9mm conversion (using a drum mag) on the TAR-21.--AgentGumby (talk) 23:00, 14 July 2021 (EDT)

I distinctly remember playing with an AK that had the 74u-esque barrel but with the Romanian dong grip handguard in a Gunfight match as well.--Aidoru (talk) 21:48, 15 July 2021 (EDT)

Well, here it is in Garry's Mod at least -

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The 9mm drum conversion as seen with the GMod SWEP inspection.
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Tapping in a new drum on the normal non-empty reload.
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Reloading with Sleight-of-Hand.
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Thumbing the bolt release.