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Generation Zero: Difference between revisions

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{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name=Generation Zero
|name=Generation Zero
|picture=‎Artwork.jpg
|picture=Artwork.jpg
|caption=Menu Loading Screen
|caption=Menu Loading Screen
|date=March 26, 2019
|date=March 26, 2019
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}}
}}


The game is set in a post-apocalyptic alternate-reality Sweden, which has become overrun by killer robot machines. According to the plot, these robots were built after World War II for defensive purposes however have subsequently become oppressive to humans and will attempt to kill the player on sight. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there
'''''Generation Zero''''' is a 2019 co-op, open world, first-person shooter survival game developed and published by Avalanche Studios. The game is set in a post-apocalyptic Sweden in an alternate 1989, which has become overrun by killer robots. These robots were built after World War II for defensive purposes, but have since become hostile to all humans. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots, and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there.


Weapons, ammo, and weapon modifications in ''Generation Zero'' are found scattered across the open world map. Weapons have up to five possible modifications: scopes, vision modules (modules equipped on scopes, excluding the red dot sight, that grant infrared, night, or wall-penetrating vision), barrel modifications, magazine extensions, and alternate ammunition. Weapons and weapon modifications come in five quality tiers, improving in capability as the tiers go up.
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==Walther PP==
==Walther PP==
The [[Walther PP]] appears as the "Möller PP". The base pistol has a capacity of 8 rounds (13 with extended magazine upgrade). Barrel can be fitted with a suppressor for less noticeably or a Muzzle brake for lower recoil. Pistol can be loaded with Full metal jacket or hollow point rounds. In game the description reads : A .32 ACP semi-automatic police pistol. Not very powerful, but easy to handle.
The [[Walther PP]] appears as the "Möller PP". The pistol has a base capacity of 8 rounds. Can be fitted with a suppressor. Fires .32 ACP FMJ or Hollow-Point rounds.
[[File:Walther PP.jpg|thumb|none|400px|Walther PP - .32 ACP]]
[[File:Walther PP.jpg|thumb|none|350px|Walther PP - .32 ACP]]
[[File:Moller_PP.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Moller_PP.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Moller_PP-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Moller_PP-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Moller_PP-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Moller_PP-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


==Glock 17==
==Glock 17==
The [[Glock 17]] appears as the "Klaucke 17" The base pistol has a capacity of 17 rounds (25 with extended magazine upgrade). Barrel can be fitted with a suppressor for less noticeably or a Muzzle brake for lower recoil. Pistol can be loaded with Full metal jacket or hollow point rounds (despite being the same chambering as the SMGs in the game the 9mm pistol ammo only works in the pistol while the SMG has its own ammo type). In game the description reads : A reliable, medium-power 9mm semi-automatic pistol. It is the standard-issue pistol for the Swedish police in 1989.
A very embellished [[Glock 17]] appears as the "Klaucke 17" and has a base capacity of 17 rounds. The barrel can be fitted with a suppressor. It fires 9mm FMJ or AP Pistol rounds, which are incompatible with those used by 9mm SMGs.
[[File:Glock173rdGen.jpg|thumb|none|350px|]]
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]
[[File:Klaucke_17.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Klaucke_17.jpg|thumb|none|600px|View of the gun in the inventory. The shape of the rail (which would be anachronistic for 1989), the thumb indent, and the shape of the slide are reminiscent of the [[Steyr M9-A1]].]]
[[File:Klaucke_17-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Klaucke_17-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Klaucke_17-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Klaucke_17-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


==Unknown 44 magnum revolver==
==Ruger Super Redhawk==
The [[Unknown 44 magnum revolver]] appears as the ".44 Magnus". The base pistol has a capacity of 6 rounds (unknown if extended magazine upgrade exist). Barrel can be fitted with a suppressor for less noticeably (oddly) or a Muzzle brake for lower recoil. Pistol can be loaded with Full metal jacket or hollow point rounds (FMJ is rare to find in the game). A “pistol” optic can be added along with various vision enhances. In game the description reads : A high-power, single-action revolver using .44 cartridges. Slower than other handguns, but can be a life saver in hostile situations.
The [[Ruger Super Redhawk]] appears in-game as the ".44 Magnus". The pistol has a capacity of 6 rounds, which cannot be expanded. It is the only pistol that can be use a short-range scope and vision modules. Muzzle attachments include a recoil-reducing compensator or a suppressor (despite the fact that, realistically, the gases escaping from the gap between the cylinder and barrel would render a suppressor pointless). Fires .44 Magnum in two ammo types: hollow point and FMJ, with the latter being both stronger and rarer.
[[File:.44_Magnus.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk - .44 Magnum]]
[[File:.44_Magnus-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:.44_Magnus.jpg|thumb|none|600px|The in-game description of the Redhawk, as seen in the inventory menu.]]
[[File:.44_Magnus-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:.44_Magnus-HUD.jpg|thumb|none|600px|Idling with the revolver; note that it lacks a cylinder release.]]
[[File:.44_Magnus-ADS.jpg|thumb|none|600px|Aiming down the illuminated 3-dot sights, which aren't aligned properly; in reality, the revolver would be shooting high.]]


=Shotguns=
=Shotguns=


==Remington Model 870==
==Remington Model 870==
The [[Remington Model 870]] appears as the "12G Pump-Action". The base shotgun has a capacity of 6 rounds (unknown if extended magazine upgrade exist). Barrel can be fitted with a suppressor for less noticeably or a choke for tighter shot pattern. The gun can be loaded with bird shot (low accuracy, low damage but wider area of effect), buck shot (better accuracy and damage but smaller area) or slugs (best in Accuracy and damage but is like a rifle round) (ammo is shared between shotguns). A “shotgun” optic can be added along with various vision enhances or a red dot without enhances. In game the description reads : A classic and versatile 12-gauge pump-action shotgun. It can deliver high power at close range, and can be especially suited to remove armor despite its low rate of fire.
The [[Remington Model 870]] appears as the "12G Pump-Action". The shotgun has a capacity of 6 rounds, which cannot be extended. The barrel can be fitted with a shotgun choke to tighten the shot pattern, or a suppressor. The gun uses 12 gauge shells, which has three types: birdshot (low accuracy, low damage but wider area of effect), buckshot (better accuracy and damage but smaller area), and slugs (best in Accuracy and damage but is like a rifle round). The gun can use red dot sight that excludes vision modules, or a low-power shotgun scope that can use vision enhancements.
[[File:Remington870PoliceStd.jpg|thumb|none|350px|]]
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]
[[File:12G_pump-action.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:12G_pump-action.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:12G_pump-action-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:12G_pump-action-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:12G_pump-action-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:12G_pump-action-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


==Sjögren shotgun==
==Sjögren shotgun==
The [[Sjögren]] appears as the "Sjöqvist Semi-Auto". The base shotgun has a capacity of 5 rounds (unknown if extended magazine upgrade exist). Barrel can be fitted with a choke for tighter shot pattern but not a Suppressor. The gun can be loaded with bird shot (low accuracy, low damage but wider area of effect), buck shot (better accuracy and damage but smaller area) or slugs (best in Accuracy and damage but is like a rifle round) (ammo is shared between shotguns). No optics are availble. In game the description reads : An early semi-automatic Swedish shotgun with a higher rate of fire. The best close-range weapon. Especially suited to remove armor.
The [[Sjögren]] appears as the "Sjöqvist Semi-Auto". The shotgun has a capacity of 5 rounds, which cannot be extended. It can use the shotgun choke, but not the Suppressor. Fires the same 12 gauge ammo as the 12G Pump-Action. No optics are available.
[[File:Sjogren Inertia.jpg|thumb|none|350px|]]
[[File:Sjogren Inertia.jpg|thumb|none|400px|Sjögren Inertia - 12 gauge]]
[[File:Sjoqvist_Semi-Auto.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Sjoqvist_Semi-Auto.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Sjoqvist_Semi-Auto-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Sjoqvist_Semi-Auto-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Sjoqvist_Semi-Auto-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Sjoqvist_Semi-Auto-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


=Submachine guns=
=Submachine guns=


==Carl Gustav m/45 "Swedish K"==
==Carl Gustav m/45 "Swedish K"==
The [[Carl Gustav M/45]] appears as the "M/46 "Kpist" SMG" can only be used in full auto fire mode. The base pistol has a capacity of 36 rounds (49 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, a Muzzle brake for lower recoil or longer barrel for higher damage. The SMG can be loaded with Full metal jacket or hollow point rounds (despite being the same chambering as the 9mm pistol in the game the SMG ammo only works in the SMG while the pistol has its own ammo type). A red dot optic can be added but without vision enhances. In game the description reads : The Swedish army's 9mm Submachine gun. Trades a slower rate of fire for a higher damage output.  
The [[Carl Gustav M/45]] appears as the "M/46 "Kpist" SMG". It has a base capacity of 36 rounds, and can only fire in full auto. It can be fitted with a suppressor or a compensator. The SMG uses 9mm SMG rounds (incompatible with the 9mm pistol rounds), in either full metal jacket or armor-piercing types. It can use a red dot sight.
[[File:Kp m45b.jpg|thumb|none|350px|]]
 
Despite the fact that it is clearly intended to be the m/45, it uses the pistol grip of the [[Smith & Wesson Model 76]], a submachine gun that is officially 100% totally unrelated to the m/45, and all of their similarities (like the identical operating system, ammunition, stock, and handling) and the fact that the Model 76 was specifically chosen to replace the m/45 in American service is a total coincidence.
 
It features neither the stock of the m/45 nor the Model 76. Much like other weapons in the game, it's stock is completely fictional.
[[File:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M/45BE - 9x19mm]]
[[Image:S&W_M76.jpg‎|thumb|none|400px|Smith & Wesson M76 - 9x19mm‎]]
[[File:M-46_Kpist_SMG.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:M-46_Kpist_SMG.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:M-46_Kpist_SMG-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:M-46_Kpist_SMG-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:M-46_Kpist_SMG-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:M-46_Kpist_SMG-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


==Heckler & Koch MP5==
==Heckler & Koch MP5==
The [[Heckler & Koch MP5]] appears as the "MP5" can be toggled between Full and Semi-Auto modes. The base pistol has a capacity of 30 rounds (41 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, a Muzzle brake for lower recoil or longer barrel for higher damage. The SMG can be loaded with Full metal jacket or hollow point rounds (despite being the same chambering as the 9mm pistol in the game the SMG ammo only works in the SMG while the pistol has its own ammo type). A red dot optic can be added but without vision enhances. In game the description reads : The most widely used submachine gun in the world. 9mm. High rate of fire, but low damage.
A model of the [[Heckler & Koch MP5]] appears as the "HP5". It has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Its attachments and ammo options are identical to the Kpist SMG.
[[File:H&KMP5A2WideForearm.jpg|thumb|none|350px|]]
 
Because of it's fire selector, it can be identified as an MP5A2 (fixed stock, 3-position fire selector) or MP5A3 (folding stock, 3-position fire selector), but the specific one can not be identified with the stock removed and replaced with an aftermarket side-folding stock. While it hypothetically could be the never-issued MP5A1 (stockless) with a stock simply welded onto it's end-cap, it also features a newer fire selector and tropical handguard, neither of which the MP5A1 were ever used with as production didn't make it far enough (as you can imagine, the demand for a stockless MP5, when the MP5A3's stock could be collapsed to make it the same length, was pretty much non-existent).
 
[[File:H&KMP5A2WideForearm.jpg|thumb|none|400px|Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm]]
[[File:MP5Gzero.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:MP5Gzero.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:MP5-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:MP5-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:MP5-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:MP5-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


=”Sniper” Rifles=
=Sniper Rifles=


==Sako 85==
==Sako 85==
The [[Sako 85]] appears as the "Meusser Hunting Rifle". The base rifle has a capacity of 5 rounds (unknown if extended magazine upgrade exists). Barrel can be fitted with a Suppressor for less noticeable. The rifle can be loaded with Full metal jacket or solf point rounds. A “rifle” optic can be added along with various vision enhances. In game the description reads : A popular light hunting rifle using the .243 caliber. It does the job reliably despite its low damage output. Slower and weaker than assault rifles.
The [[Sako 85]] appears as the "Meusser Hunting Rifle". It has a capacity of 5 rounds, which cannot be expanded. Its barrel can be fitted with a suppressor, and it has three low-to-medium-powered rifle scope options along with vision modules. The rifle can be loaded with .243 Soft-Point or Full Metal Jacket rounds. The rifle shares its model with the Sako 85 in [[theHunter: Call of the Wild]].
[[File:SAKO-Hunter.jpg|thumb|none|350px|]]
[[File:SAKO-Hunter.jpg|thumb|none|400px|Sako 85 Hunter]]
[[File:Meusser_Hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Meusser_Hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Meusser Hunting rifle - HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Meusser Hunting rifle - HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Meusser_Hunting_rifle-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Meusser_Hunting_rifle-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


==Unknown Bolt action rifle==
==Winchester Model 70==
The [[Unknown Bolt action rifle]] appears as the ""Älgstudsare" Hunting Rifle". The base rifle has a capacity of 4 rounds (unknown if extended magazine upgrade exists). Barrel can be fitted with a Suppressor for less noticeable. The rifle can be loaded with Full metal jacket or solf point rounds. A “rifle” optic can be added along with various vision enhances. In game the description reads : A powerful hunting rifle using the .270 caliber. Slower and weaker than assault rifles.
A synthetic-stocked [[Winchester Model 70]] appears as the ""Älgstudsare" Hunting Rifle". It has the same attachment options as the Sako, complete with a lack of upgrades to its capacity (only four rounds), and is chambered in .270, using either SP or FMJ rounds.
[[File:Algstudsare_hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan - .30-06 Springfield. Similar to the rifle in-game.]]
[[File:Algstudsare_hunting_rifle-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Algstudsare_hunting_rifle.jpg|thumb|none|600px|The Winchester's in-game description and stats.]]
[[File:Algstudsare_hunting_rifle-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Algstudsare_hunting_rifle-HUD.jpg|thumb|none|600px|Holding the rifle; note how, despite being able to accept scopes, it is not drilled for a scope mount.]]
[[File:Algstudsare_hunting_rifle-ADS.jpg|thumb|none|600px|Aiming down the Model 70's sights.]]


==Barrett M82A1==
==Barrett M107==
The [[Barrett M82A1]] appears as the "Pansarvärnsgevär 90". The base rifle has a capacity of 10 rounds (18 with extended magazine upgrade). The rifle can be loaded with full metal jacket or armor piercing rounds. Only the 6-12 “rifle” optic can be added along with various vision enhances. In game the description reads : A very high-powered .50 sniper rifle. Efficient against armor and semi-automatic, making it quicker to use
The [[Barrett M107]] appears as the "Pansarvärnsgevär 90". The rifle has a base capacity of 10 rounds, which can be expanded unlike the other two rifles. It can use two high-powered rifle scope attachments, and has no barrel attachments. It fires .50 cal FMJ or AP rounds. Although it is a bit embellished, the model looks most like the M107, which is anachronistic for 1989. The Swedish Army did adopt the M82 in 1989 but the M107 was not developed until 2002.
[[File:M82a1.jpg|thumb|none|350px|]]
[[File:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]  
[[File:Pansarvarnsgevar_90.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Pansarvarnsgevar_90.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Pansarvarnsgevar_90-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Pansarvarnsgevar_90-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Pansarvarnsgevar_90-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Pansarvarnsgevar_90-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]
 


=Assault Rifles=
=Assault Rifles=
==Heckler & Koch G3==
==Heckler & Koch G3==
The [[Heckler & Koch G3]] in the swedish version Ak 4 appears as the "Automatgevär 4" can be toggled between Full and Semi-Auto modes.The base rifle has a capacity of 20 rounds (31 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances. In game the description reads : The standard assault rifle of the Swedish army between 1965 and 1986. Powerful, but slower and more difficult to handle.
The [[Heckler & Koch G3]] appears as the "Automatgevär 4". The rifle has a base capacity of 20 rounds, and can toggle between full and semi-auto modes. Its barrel options include a suppressor or an extended barrel. It can be fitted with a red dot sight or a low-powered rifle scope. The rifle fires 7.62mm FMJ or AP rounds, which it shares with the AI-76, despite the G3 not sharing its ammo with the AKM in reality.
[[File:G3A3.jpg|thumb|none|350px|]]
[[File:G3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]
[[Image:Swedishak4hkg3a3.jpg|thumb|none|400px|Bofors Ak 4 - 7.62x51mm NATO]]
[[File:Automatgevar_4.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Automatgevar_4.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Automatgevar_4-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Automatgevar_4-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Automatgevar_4-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Automatgevar_4-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.. The rear sight is similar to early CETME models and G3 prototypes.]]


==FN FNC==
==FN FNC / Ak 5 Hybrid==
The [[FN FNC]] in the swedish version Ak 5 appears as the "Automatgevär 5" can be toggled between Full and Semi-Auto modes. The base rifle has a capacity of 30 rounds (unknown if extended magazine upgrade exist). Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances. In game the description reads : A modern Swedish army assault rifle. Not very powerful, but great handling and speed.
A hybrid of the [[FN FNC]] and the [[Ak 5|Bofors Ak 5]] appears as the "Automatgevär 5". It has the four-position safety of the original FNC, as well as a front sight similar to it, but combined with a handguard similar to the Swedish Ak 5. The rifle has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Attachments are the same as the "Automatgevär 4". The rifle uses 5.56mm FMJ or AP rounds.
[[File:FN FNC.jpg|thumb|none|350px|]]
[[File:Fn-fnc-1-.jpg|thumb|none|450px|FN FNC - 5.56x45mm]]
[[File:Automatgevar_5.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm]]
[[File:Automatgevar_5-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Automatgevar_5.jpg|thumb|none|450px|View of the gun in the inventory.]]
[[File:Automatgevar_5-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Automatgevar_5-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Automatgevar_5-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


==AKM/AK47==
==AKM==
The [[AK-47]] appears as the "Al-76 Assault Rifle" can be toggled between Full, Semi-Auto, and 3 round burst modes. The base rifle has a capacity of 30 rounds (37 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances. In game the description reads : The most widely used assault rifle in the world. Very powerful, but very difficult to handle.
The [[AKM]] appears as the "Al-76 Assault Rifle". The rifle has a base capacity of 30 rounds, and can toggle between full-auto, semi-auto, and 3-round-burst modes. The barrel attachments are the same as the other two rifles, but it can only use the red dot sight and cannot use the low-powered rifle scope and the vision modules. It fires the same 7.62mm FMJ or AP rounds as the "Automatgevär 4". The name and magazine curve both imply the [[AK-74]], but because it uses 7.62 ammunition, it must be the AKM. The description identifying it as the most popular assault rifle in the world corroborates that.
[[File:AKMRifle.jpg|thumb|none|350px|]]
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]
[[File:Al-76_Assault_Rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Al-76_Assault_Rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Al-76_Assault_Rifle-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Al-76_Assault_Rifle-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Al-76_Assault_Rifle-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Al-76_Assault_Rifle-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]


=Explosives=
=Machine guns=
==Ksp-58B==
The Carl Gustaf [[FN MAG#Ksp 58|Ksp-58B]] appears as the "Kvm 59". Like the AG-5, it is an FN designed weapon manufactured by Carl Gustaf specifically for the Swedish military and redisgnated. It is incorrectly depicted as having a disintegrating belt. While disintegrating belts for the FN MAG platform do exist (such as the U.S. military's M13 belt, now the NATO standard), it was originally used with a disintegrating one. It can be identified as the 'B' variant by it's use of 7.62x51mm NATO ammunition with otherwise original specs.
[[Image:Ksp 58 B.jpg|thumb|none|400px|Swedish Ksp 58B - 7.62x51mm NATO]]
[[File:Gen0kvmtier5.JPG|thumb|none|600px|The tier 5 version viewed in the inventory.]]


=Launchers=
==Carl Gustav recoilless rifle==
==Carl Gustav recoilless rifle==
The [[Carl Gustav recoilless rifle]] appears as the "Granatgevär M/49". Can fire smoke to hide, EMP to temporarily disable robots, or High-explosives Multi-purposes. In game the description reads : A Swedish military recoilless rifle. A difficult weapon to handle, it does the most damage of all and has high range, but at a slow rate of fire. Perfect as an anti-armor weapon.
The [[Carl Gustav recoilless rifle]] appears as the "Granatgevär m/49". It can fire smoke rounds to create smokescreens, EMP rounds to temporarily disable robots, or High Explosive Dual-Purpose rounds to deal heavy damage to the robots.
[[File:CarlGustavM2.jpg|thumb|none|350px|]]
[[File:CarlGustavM2.jpg|thumb|none|400px|Carl Gustaf M2 - 84x246mm R]]
[[File:Granatgevar_M-49.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Granatgevar_M-49.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Granatgevar_M-49-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Granatgevar_M-49-HUD.jpg|thumb|none|600px|Holding the weapon.]]
[[File:Granatgevar_M-49-ADS.jpg|thumb|none|600px|View of the gun when Aiming Down Sights]]
[[File:Granatgevar_M-49-ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]
 
=Other=






[[Category:Swedish Produced/Filmed]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]

Latest revision as of 05:42, 23 November 2023

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Generation Zero for current discussions. Content is subject to change.


Generation Zero
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Menu Loading Screen
Release Date: March 26, 2019
Developer: Avalanche Studios
Publisher: Avalanche Studios
Platforms: PC
Playstation 4
Xbox One
Genre: First-Person Shooter


Generation Zero is a 2019 co-op, open world, first-person shooter survival game developed and published by Avalanche Studios. The game is set in a post-apocalyptic Sweden in an alternate 1989, which has become overrun by killer robots. These robots were built after World War II for defensive purposes, but have since become hostile to all humans. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots, and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there.

Weapons, ammo, and weapon modifications in Generation Zero are found scattered across the open world map. Weapons have up to five possible modifications: scopes, vision modules (modules equipped on scopes, excluding the red dot sight, that grant infrared, night, or wall-penetrating vision), barrel modifications, magazine extensions, and alternate ammunition. Weapons and weapon modifications come in five quality tiers, improving in capability as the tiers go up.


Sidearms

Walther PP

The Walther PP appears as the "Möller PP". The pistol has a base capacity of 8 rounds. Can be fitted with a suppressor. Fires .32 ACP FMJ or Hollow-Point rounds.

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Walther PP - .32 ACP
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Glock 17

A very embellished Glock 17 appears as the "Klaucke 17" and has a base capacity of 17 rounds. The barrel can be fitted with a suppressor. It fires 9mm FMJ or AP Pistol rounds, which are incompatible with those used by 9mm SMGs.

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3rd Generation Glock 17 - 9x19mm
View of the gun in the inventory. The shape of the rail (which would be anachronistic for 1989), the thumb indent, and the shape of the slide are reminiscent of the Steyr M9-A1.
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Holding the weapon.
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Aiming down the weapon's sights.

Ruger Super Redhawk

The Ruger Super Redhawk appears in-game as the ".44 Magnus". The pistol has a capacity of 6 rounds, which cannot be expanded. It is the only pistol that can be use a short-range scope and vision modules. Muzzle attachments include a recoil-reducing compensator or a suppressor (despite the fact that, realistically, the gases escaping from the gap between the cylinder and barrel would render a suppressor pointless). Fires .44 Magnum in two ammo types: hollow point and FMJ, with the latter being both stronger and rarer.

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Ruger Super Redhawk - .44 Magnum
The in-game description of the Redhawk, as seen in the inventory menu.
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Idling with the revolver; note that it lacks a cylinder release.
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Aiming down the illuminated 3-dot sights, which aren't aligned properly; in reality, the revolver would be shooting high.

Shotguns

Remington Model 870

The Remington Model 870 appears as the "12G Pump-Action". The shotgun has a capacity of 6 rounds, which cannot be extended. The barrel can be fitted with a shotgun choke to tighten the shot pattern, or a suppressor. The gun uses 12 gauge shells, which has three types: birdshot (low accuracy, low damage but wider area of effect), buckshot (better accuracy and damage but smaller area), and slugs (best in Accuracy and damage but is like a rifle round). The gun can use red dot sight that excludes vision modules, or a low-power shotgun scope that can use vision enhancements.

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Remington 870 Police Magnum Riot Shotgun - 12 gauge
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Sjögren shotgun

The Sjögren appears as the "Sjöqvist Semi-Auto". The shotgun has a capacity of 5 rounds, which cannot be extended. It can use the shotgun choke, but not the Suppressor. Fires the same 12 gauge ammo as the 12G Pump-Action. No optics are available.

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Sjögren Inertia - 12 gauge
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Submachine guns

Carl Gustav m/45 "Swedish K"

The Carl Gustav M/45 appears as the "M/46 "Kpist" SMG". It has a base capacity of 36 rounds, and can only fire in full auto. It can be fitted with a suppressor or a compensator. The SMG uses 9mm SMG rounds (incompatible with the 9mm pistol rounds), in either full metal jacket or armor-piercing types. It can use a red dot sight.

Despite the fact that it is clearly intended to be the m/45, it uses the pistol grip of the Smith & Wesson Model 76, a submachine gun that is officially 100% totally unrelated to the m/45, and all of their similarities (like the identical operating system, ammunition, stock, and handling) and the fact that the Model 76 was specifically chosen to replace the m/45 in American service is a total coincidence.

It features neither the stock of the m/45 nor the Model 76. Much like other weapons in the game, it's stock is completely fictional.

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Swedish K / Carl Gustav M/45BE - 9x19mm
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Smith & Wesson M76 - 9x19mm‎
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Heckler & Koch MP5

A model of the Heckler & Koch MP5 appears as the "HP5". It has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Its attachments and ammo options are identical to the Kpist SMG.

Because of it's fire selector, it can be identified as an MP5A2 (fixed stock, 3-position fire selector) or MP5A3 (folding stock, 3-position fire selector), but the specific one can not be identified with the stock removed and replaced with an aftermarket side-folding stock. While it hypothetically could be the never-issued MP5A1 (stockless) with a stock simply welded onto it's end-cap, it also features a newer fire selector and tropical handguard, neither of which the MP5A1 were ever used with as production didn't make it far enough (as you can imagine, the demand for a stockless MP5, when the MP5A3's stock could be collapsed to make it the same length, was pretty much non-existent).

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Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Sniper Rifles

Sako 85

The Sako 85 appears as the "Meusser Hunting Rifle". It has a capacity of 5 rounds, which cannot be expanded. Its barrel can be fitted with a suppressor, and it has three low-to-medium-powered rifle scope options along with vision modules. The rifle can be loaded with .243 Soft-Point or Full Metal Jacket rounds. The rifle shares its model with the Sako 85 in theHunter: Call of the Wild.

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Sako 85 Hunter
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Winchester Model 70

A synthetic-stocked Winchester Model 70 appears as the ""Älgstudsare" Hunting Rifle". It has the same attachment options as the Sako, complete with a lack of upgrades to its capacity (only four rounds), and is chambered in .270, using either SP or FMJ rounds.

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Winchester Model 70 Alaskan - .30-06 Springfield. Similar to the rifle in-game.
The Winchester's in-game description and stats.
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Holding the rifle; note how, despite being able to accept scopes, it is not drilled for a scope mount.
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Aiming down the Model 70's sights.

Barrett M107

The Barrett M107 appears as the "Pansarvärnsgevär 90". The rifle has a base capacity of 10 rounds, which can be expanded unlike the other two rifles. It can use two high-powered rifle scope attachments, and has no barrel attachments. It fires .50 cal FMJ or AP rounds. Although it is a bit embellished, the model looks most like the M107, which is anachronistic for 1989. The Swedish Army did adopt the M82 in 1989 but the M107 was not developed until 2002.

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Barrett M107 - .50 BMG
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Assault Rifles

Heckler & Koch G3

The Heckler & Koch G3 appears as the "Automatgevär 4". The rifle has a base capacity of 20 rounds, and can toggle between full and semi-auto modes. Its barrel options include a suppressor or an extended barrel. It can be fitted with a red dot sight or a low-powered rifle scope. The rifle fires 7.62mm FMJ or AP rounds, which it shares with the AI-76, despite the G3 not sharing its ammo with the AKM in reality.

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Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO
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Bofors Ak 4 - 7.62x51mm NATO
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.. The rear sight is similar to early CETME models and G3 prototypes.

FN FNC / Ak 5 Hybrid

A hybrid of the FN FNC and the Bofors Ak 5 appears as the "Automatgevär 5". It has the four-position safety of the original FNC, as well as a front sight similar to it, but combined with a handguard similar to the Swedish Ak 5. The rifle has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Attachments are the same as the "Automatgevär 4". The rifle uses 5.56mm FMJ or AP rounds.

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FN FNC - 5.56x45mm
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Bofors Ak 5 - 5.56x45mm
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View of the gun in the inventory.
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Holding the weapon.
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Aiming down the weapon's sights.

AKM

The AKM appears as the "Al-76 Assault Rifle". The rifle has a base capacity of 30 rounds, and can toggle between full-auto, semi-auto, and 3-round-burst modes. The barrel attachments are the same as the other two rifles, but it can only use the red dot sight and cannot use the low-powered rifle scope and the vision modules. It fires the same 7.62mm FMJ or AP rounds as the "Automatgevär 4". The name and magazine curve both imply the AK-74, but because it uses 7.62 ammunition, it must be the AKM. The description identifying it as the most popular assault rifle in the world corroborates that.

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AKM - 7.62x39mm
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Machine guns

Ksp-58B

The Carl Gustaf Ksp-58B appears as the "Kvm 59". Like the AG-5, it is an FN designed weapon manufactured by Carl Gustaf specifically for the Swedish military and redisgnated. It is incorrectly depicted as having a disintegrating belt. While disintegrating belts for the FN MAG platform do exist (such as the U.S. military's M13 belt, now the NATO standard), it was originally used with a disintegrating one. It can be identified as the 'B' variant by it's use of 7.62x51mm NATO ammunition with otherwise original specs.

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Swedish Ksp 58B - 7.62x51mm NATO
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The tier 5 version viewed in the inventory.

Launchers

Carl Gustav recoilless rifle

The Carl Gustav recoilless rifle appears as the "Granatgevär m/49". It can fire smoke rounds to create smokescreens, EMP rounds to temporarily disable robots, or High Explosive Dual-Purpose rounds to deal heavy damage to the robots.

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Carl Gustaf M2 - 84x246mm R
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.