Dirty Bomb: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Dirty Bomb: Difference between revisions
The "Caulden" is a modern, two-toned [[M1911]] variant with an ergonomic grip, a skeletonized hammer, and a three-hole trigger.
The "Caulden" is a modern, two-toned [[M1911]] variant with an ergonomic grip, a skeletonized hammer, and a three-hole trigger.
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|400px|none|Kimber Custom TLE II for reference. The in-game "Caulden" is similar but not identical to this weapon - .45 ACP]]
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|400px|none|Kimber Custom TLE II for reference. The in-game "Caulden" is similar but not identical to this weapon - .45 ACP]]
[[File:Dirty Bomb Caulden Idle.jpg|thumb|none|600px|Idling with the Caulden.]]
[[File:Dirty Bomb Caulden Idle.jpg|thumb|none|600px|Idling with the Caulden.]]
[[File:Dirty Bomb Caulden Inspection 1.jpg|thumb|none|600px|Examining the left side...]]
[[File:Dirty Bomb Caulden Inspection 1.jpg|thumb|none|600px|Examining the left side with markings "ERP Tactical Brooklyn, NY"...]]
[[File:Dirty Bomb Caulden Inspection 2.jpg|thumb|none|600px|...and the right one.]]
[[File:Dirty Bomb Caulden Inspection 2.jpg|thumb|none|600px|...and the right one marked "ERP Tactical" and something else that is illegible.]]
[[File:Dirty Bomb Hurtsall 2K Inspection 1.jpg|thumb|none|600px|Inspecting the weapon. The markings read, "PRN PDR FV2020", and "5.56 5-45-6-44541".]]
[[File:Dirty Bomb Hurtsall 2K Inspection 1.jpg|thumb|none|600px|Inspecting the weapon. The markings read, "PRN PDR FV2020", and "5.56 5-45-6-44541".]]
[[File:Dirty Bomb Hurtsall 2K Inspection 2.jpg|thumb|none|600px|The right side of the F2000.]]
[[File:Dirty Bomb Hurtsall 2K Inspection 2.jpg|thumb|none|600px|The right side of the F2000.]]
==Heckler & Koch HK416==
The BR-16 is based on the H&K [[HK416]], fitted with handguard padding and folding sights. It only fires in three-round burst mode.
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[M4]] 6-position "LE"-style stock.]]
[[File:Ben-garnell-br16.jpg|thumb|none|600px|In-dev render of the weapon "BR-16". This is presumably the weapon's "base" weapon finish. Also note the optics and magnifiers, currently absent in-game. Image copyright: Ben Garnell, Nexon, Splash Damage, 2015.]]
[[File:Dirty Bomb BR-16 Loadout.jpg|thumb|none|600px|Skyhammer holds the "BR-16" in the loadout screen. As of currently (January 2018), the weapon does not come default on any merc, and only appears in some alternate loadout cards, which means that it always comes with a weapon finish.]]
[[File:Dirty Bomb BR-16 Idle.jpg|thumb|none|600px|Holding the "BF-16". Note the extended charging handle tab and "SrNo: 32320923".]]
[[File:Dirty Bomb BR-16 Inspection 1.jpg|thumb|none|600px|Inspecting the BF-16. The selector is set to where semi-auto would be on a normal HK416, but the one in-game has an "A" there and a "1" where full-auto would normally be, so it's not necessarily incorrect. The upper receiver's markings read "MADE IN [illegible]" under the rear sight, "ATR-3", ""BLD-KRV SWE", and "5.56mmX45" written on the upper receiver, and the markings around the magwell read, top to bottom, "FNL SER-A", "BLD", and "Licensed by BLD-KRV".]]
[[File:Dirty Bomb BR-16 Inspection 2.jpg|thumb|none|600px|The other side. "FOR MILITARY USE ONLY" is written on the magazine well. Also note that the dust-cover incorrectly stays shut at all times; it should flip down the first time the bolt comes back.]]
==M4A1==
==M4A1==
The [[M4A1]] retains its own name in the game.
The [[M4A1]] appears in two forms, one of which, fitted by default with the original sights, retains its own name; and the other as the "BR-16", which removes the carry handle in favor of BUIS. The BR-16 fires in three-round bursts while the M4A1 fires full-auto. Both are somewhat oddly textured to have the first non-safe setting of their selectors be full-auto.
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]
[[File:Dirty Bomb M4A1 Loadout.jpg|thumb|none|600px|Skyhammer holding the M4A1.]]
[[File:Dirty Bomb M4A1 Loadout.jpg|thumb|none|600px|Skyhammer holding the M4A1.]]
[[File:Dirty Bomb M4A1 Idle.jpg|thumb|none|600px|The M4A1 in first-person view.]]
[[File:Dirty Bomb M4A1 Idle.jpg|thumb|none|600px|The M4A1 in first-person view.]]
[[File:Dirty Bomb M4A1 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon.]]
[[File:Dirty Bomb M4A1 Inspection 1.jpg|thumb|none|600px|Inspecting the weapon.]]
[[File:Dirty Bomb M4A1 Inspection 2.jpg|thumb|none|600px|Ditto, right side.]]
[[File:Dirty Bomb M4A1 Inspection 2.jpg|thumb|none|600px|Ditto, right side. Note that the dust-cover incorrectly stays shut at all times; it should flip down the first time the bolt comes back.]]
[[File:Ben-garnell-br16.jpg|thumb|none|600px|In-dev render of the "BR-16". This is presumably the weapon's "base" finish. Also note the optics and magnifiers, absent in-game. Image copyright: Ben Garnell, Nexon, Splash Damage, 2015.]]
[[File:Dirty Bomb BR-16 Loadout.jpg|thumb|none|600px|Skyhammer holds the "BR-16" in the loadout screen. As of the end of active development in 2018, the weapon does not come default on any merc, and only appears in some alternate loadout cards, which means that it always comes with a weapon finish.]]
[[File:Dirty Bomb BR-16 Idle.jpg|thumb|none|600px|Holding the "BR-16". Note the extended charging handle tab and "SrNo: 32320923".]]
[[File:Dirty Bomb BR-16 Inspection 1.jpg|thumb|none|600px|Inspecting the BR-16. The selector is set to where semi-auto would be on a normal M4, but the one in-game has an "A" there and a "1" where full-auto would normally be, so it's not necessarily incorrect. The upper receiver's markings read "MADE IN [illegible]" under the rear sight, "ATR-3", ""BLD-KRV SWE", and "5.56mmX45" written on the upper receiver, and the markings around the magwell read, top to bottom, "FNL SER-A", "BLD", and "Licensed by BLD-KRV".]]
[[File:Dirty Bomb BR-16 Inspection 2.jpg|thumb|none|600px|The other side. "FOR MILITARY USE ONLY" is written on the magazine well.]]
== PTR 32P PDW R ==
== PTR 32P PDW R ==
Line 185:
Line 180:
== "SHAR-C" ==
== "SHAR-C" ==
The SHAR-C is a fictional assault rifle with a design resembling a mutant version of the [[FN SCAR-H]], with its name being derived by swapping "C" and "H".
The SHAR-C is a fictional assault rifle with a design resembling a mutant version of the [[FN SCAR-H]], with its name being derived by swapping "C" and "H".
Dirty Bomb is a free-to-play mutliplayer first-person shooter developed by Splash Damage, creators of Brink and Wolfenstein: Enemy Territory. The game features multiple classes, also known as mercs, each with their own abilities, while the arsenal available to individual mercs are selected from a common pool, and come in individual sets known as loadout cards.
Gameplay-wise, the game is on the arcadey side, with very little weapon spread even when running. It is possible to aim down the iron sights, but doing so restricts the player to walking, making them a very easy target in such a fast-paced game.
Most weapons in the game are based on real firearms, with stylized appearances, fictional markings and names.
The following weapons appear in the video game Dirty Bomb:
The "Smjüth & Wheelsman .40" is based on the Dan Wesson PPC, despite its name being a rather obvious parody of Smith & Wesson. The ".40" in its name could either imply a chambering in .40 S&W (which would be rather uncharacteristic of its in-game damage, especially compared with the USP below; alternatively, it could refer to a more obscure .40-caliber magnum cartridge, such as .40 Super, .400 Cor-Bon, or 10mm Magnum.
Both the "SMG-9" and the "MP400" are fictional submachine guns based around AR-15-type receivers.
"SMG-9"
The SMG-9 is generally AR-patterned, with an ambidextrous side-charging upper receiver, a fixed stock, a quad-railed handguard with rail covers (seemingly monolithic, as its top rail is continuous with the upper receiver), and a magazine that seems a bit too long (front-to-back) for most 9mm pistol rounds, more resembling that of an intermediate rifle round.
Error creating thumbnail: File missingSawbonez holding the SMG-9 in the loadout card screen.Error creating thumbnail: File missingThe "SMG-9" in first-person view.Error creating thumbnail: File missingInspecting the submachine gun. The exposed rounds in the magazine, unfortunately enough, never deplete. The magazine's retention notch is also set down far too low; it's supposed to interface with the magazine catch, so it really shouldn't be visible when the magazine is in the gun.Error creating thumbnail: File missingThe other side. While its charging handle is ambidextrous, the SMG-9 is apparently only set up to eject to the right.
"MP400"
The MP400, the other AR-15 type SMG, features a standard receiver (albeit without a buffer tube or stock, instead simply having a one-point sling hook), along with a short barrel and free-floated handguard.
The "Blishlok" is a cross between a KRISS Vector and an M1A1 Thompson. Its name is a reference to the Blish Lock, a system used in earlier Thompson models (though not the M1 or M1A1, as it was discovered that the system didn't actually work).
Error creating thumbnail: File missingTDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACPError creating thumbnail: File missingM1A1 Thompson with 30-round magazine - .45 ACPError creating thumbnail: File missingPhantom holds a Blishlok in the loadout selection menu.Error creating thumbnail: File missingThe Blishlok in first-person.Error creating thumbnail: File missingInspecting the Blishlok. The markings on the side of the receiver read, "BLD MFG CORPORATION US SMG", "CALIBRE 45 ACP", 07146ES57", and "ML192213". Underneath that is a sliding selector, which is oddly marked "FIRE" at one end and "SAFE/SINGLE" at the other. "071464557" is written on the back of the receiver, there is a sticker on the magwell that has "10M" written on it backwards, and there is something indecipherable written on the magazine.Error creating thumbnail: File missingThe other side, which shows that the "10M" sticker is placed correctly here. This also gives a better view of what seems to be a Vector's bolt release placed directly above the magwell (on both sides of the weapon), and that the Blishlok, unlike the Thompson but like the Vector, uses a closed-bolt operating system.
Brügger & Thomet MP9
The Empire-9 is based on the Brügger & Thomet MP9. Its name rather obliquely references the real gun's name (Empire-9).
Hunter's exclusive default primary, the Ryburn MP, is a fictional submachine gun primarily based on the Sa vz. 61 Skorpion, with an Intratec TEC-9-esque ventilated barrel shroud and an angled magazine well like that of the TDI Vector.
The Timik-47 is based on the Arsenal AR, fitted with picatinny rails and an AK-74 styled muzzle brake. It also has a custom ergonomic grip visible on its weapon art but is barely visible in-game.
The M4A1 appears in two forms, one of which, fitted by default with the original sights, retains its own name; and the other as the "BR-16", which removes the carry handle in favor of BUIS. The BR-16 fires in three-round bursts while the M4A1 fires full-auto. Both are somewhat oddly textured to have the first non-safe setting of their selectors be full-auto.
Error creating thumbnail: File missingColt M4A1 with 6 position collapsible stock - 5.56x45mm.Error creating thumbnail: File missingSkyhammer holding the M4A1.Error creating thumbnail: File missingThe M4A1 in first-person view.Error creating thumbnail: File missingInspecting the weapon.Error creating thumbnail: File missingDitto, right side. Note that the dust-cover incorrectly stays shut at all times; it should flip down the first time the bolt comes back.Error creating thumbnail: File missingIn-dev render of the "BR-16". This is presumably the weapon's "base" finish. Also note the optics and magnifiers, absent in-game. Image copyright: Ben Garnell, Nexon, Splash Damage, 2015.Error creating thumbnail: File missingSkyhammer holds the "BR-16" in the loadout screen. As of the end of active development in 2018, the weapon does not come default on any merc, and only appears in some alternate loadout cards, which means that it always comes with a weapon finish.Error creating thumbnail: File missingHolding the "BR-16". Note the extended charging handle tab and "SrNo: 32320923".Error creating thumbnail: File missingInspecting the BR-16. The selector is set to where semi-auto would be on a normal M4, but the one in-game has an "A" there and a "1" where full-auto would normally be, so it's not necessarily incorrect. The upper receiver's markings read "MADE IN [illegible]" under the rear sight, "ATR-3", ""BLD-KRV SWE", and "5.56mmX45" written on the upper receiver, and the markings around the magwell read, top to bottom, "FNL SER-A", "BLD", and "Licensed by BLD-KRV".Error creating thumbnail: File missingThe other side. "FOR MILITARY USE ONLY" is written on the magazine well.
PTR 32P PDW R
The KEK-10 is based on the PTR 32P PDW R. It appears to be somewhat of a hybrid with other G3 carbine variants, featuring automatic fire, a three-position selector, and a sliding stock.
The SHAR-C is a fictional assault rifle with a design resembling a mutant version of the FN SCAR-H, with its name being derived by swapping "C" and "H".
Error creating thumbnail: File missingFN SCAR-H CQC - 7.62x51mm NATO.Error creating thumbnail: File missingJavelin with the SHAR-C.Error creating thumbnail: File missingA first-person view of the SHAR.Error creating thumbnail: File missingInspecting the rifle. There are a few things to point out here: the fire selector is set to the middle of 3 positions (none of which are marked), the bolt release and magazine release seem to have swapped either places or button designs (assuming the former, the magazine release would be plausible, if a bit awkward, but the bolt release would be far too low to actually work), and there is a sling hook in about the least useful position possible.Error creating thumbnail: File missingThe right side, showing that the rifle does at least have ambidextrous controls and a brass deflector.
Steyr AUG A1
The Stark AR is based on the Steyr AUG A1, and only fires in three-round burst.
Despite the name implying it to be an FN Mk 46 Mod 1, the "MK46" is actually an FN M249 Paratrooper SAW with a solid stock and upper handguard, as evidenced by the presence of a diagonal STANAG magazine well, which the Mk 46 lacks.
Bushwhacker's special ability is to set down autonomous sentry guns, the basis of which seems to be an M249 as well; several similar emplacements (albeit set up for human use) are placed around certain maps as unusable decorations.
Rhino's special ability is the ability to use a handheld rotatory machine gun with three barrels called "Minigun". It seems to be a mix of a General Dynamics GAU-19/A with some M134 Minigun parts.
The Remburg 7 is based on the Smith & Wesson 3000 with a foregrip, shortened barrel, a weird-looking heat shield, a rail system, and a folding stock. Its name is a portmanteau of Remington and Mossberg.
The MOA SNPR-1 is based on the Bohica Arms FAR-50 MK-III, with a side-mounted 6-round magazine rather like that of a Tactilite T2, both being .50 BMG conversions for AR-15-pattern rifles. The "MOA" in the name references the term Minutes of Angle, a measurement of accuracy commonly quoted when referring to the accuracy of sniper rifles.
Javelin's "Rocket Launcher", in spite of what her name would imply, appears to be based off of the M72 LAW. It can switch between direct-fire mode and laser-guided homing mode.
On the ArtStation of weapon artist Ben Garnell, an in-dev render of a similar but green rocket launcher based on the LAW can be seen. It is used by Javelin in some promotional materials.
Error creating thumbnail: File missingM72A2 LAW (Fired) - 66mmError creating thumbnail: File missingJavelin holds her rocket launcher. It's not clear what use the front sight is; there isn't anything to line it up with, and several parts of the launcher block a clear view of it. Javelin doesn't use it in gameplay either (i.e. no aiming down sights for the rocket launcher).
Milkor MGL
Nader's Lactic-40 is based off of the Milkor MGL, its name a pun on Milkor. It fires timer-detonated rounds and oddly holds 5 rounds at max. There is no reload animation, as the rounds simply recharge on a timer.