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Joint Operations: Typhoon Rising: Difference between revisions
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== Heckler & Koch Mark 23 == | == Heckler & Koch Mark 23 == | ||
Part of the Escalation expansion pack. Available to the Joint Ops Gunner, Rifleman and Medic classes. Comes with a non-useable LAM. | Part of the Escalation expansion pack. Available to the Joint Ops Gunner, Rifleman and Medic classes. Comes with a non-useable LAM. | ||
[[ | |||
[[File:TM HK MK23 Gas gun model with LAM module.jpg|thumb|none|400px|Heckler & Koch Mk. 23 SOCOM with LAM Module (airsoft version) - .45 ACP.]] | |||
[[Image:JO E - MK32.jpg|thumb|600px|none|]] | [[Image:JO E - MK32.jpg|thumb|600px|none|]] | ||
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==Colt Model 727== | ==Colt Model 727== | ||
The [[M4A1#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]] appears in the armory. It is probably a cut weapon in the final game,and is use the same model | The [[M4A1#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]] appears in the armory. It is probably a cut weapon in the final game,and is use the same model in [[Delta Force: Black Hawk Down]]. | ||
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm NATO]] | [[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm NATO]] | ||
[[Image:JOTR ARMORY3.jpg|thumb|600px|none|The Model 654 on the right is found among the weapons in the armory. Note the elongated | [[Image:JOTR ARMORY3.jpg|thumb|600px|none|The Model 654 on the right is found among the weapons in the armory. Note the elongated 20-round magazine.]] | ||
== FN FNC == | == FN FNC == | ||
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[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870, 12 Gauge]] | [[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870, 12 Gauge]] | ||
[[Image:JOTR Remington.jpg|thumb|400px|none|The Remington is, like many other weapons in the game, reloaded off-screen. Note the rifle sights and the misplaced rear sight.]] | [[Image:JOTR Remington.jpg|thumb|400px|none|The Remington is, like many other weapons in the game, reloaded off-screen. Note the rifle sights and the misplaced rear sight.]] | ||
[[Image:JOTR ARMORY3.jpg|thumb|600px|none|The Remington 870 next to a [[M4A1#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model | [[Image:JOTR ARMORY3.jpg|thumb|600px|none|The Remington 870 next to a [[M4A1#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]]. It has a pistol grip, folding stock, extended magazine tube and heat shield; none of those appear to be on the first-person model except for the magazine tube.]] | ||
= Sniper Rifles = | = Sniper Rifles = | ||
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== M21 == | == M21 == | ||
Primary weapon for the Rebel Sniper class. Called "M21". | Primary weapon for the Rebel Sniper class. Called "M21". | ||
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 | [[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]] | ||
[[Image:JOTR M24.jpg |thumb|none|600px|]] | [[Image:JOTR M24.jpg |thumb|none|600px|]] | ||
[[Image:JOTR Crate.jpg|thumb|none|600px|The M21 is visible within the armament box at the very top.]] | [[Image:JOTR Crate.jpg|thumb|none|600px|The M21 is visible within the armament box at the very top.]] | ||
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== FIM-92A Stinger == | == FIM-92A Stinger == | ||
The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances; it required two missiles to take down an aerial vehicle, while the AT4 only needed one. Called "Stinger". | The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances; it required two missiles to take down an aerial vehicle, while the AT4 only needed one. Called "Stinger". | ||
[[ | [[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]] | ||
[[Image:JOTR FIM.jpg|thumb|400px|none|Interestingly, this and all the other shoulder-fired launchers use the same reticule. ]] | [[Image:JOTR FIM.jpg|thumb|400px|none|Interestingly, this and all the other shoulder-fired launchers use the same reticule. ]] | ||
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== M84 Flashbang == | == M84 Flashbang == | ||
Available to all classes on both sides. | Available to all classes on both sides. | ||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none| | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
[[Image:JOTR FLASH.jpg|thumb|600px|none|]] | [[Image:JOTR FLASH.jpg|thumb|600px|none|]] | ||
Latest revision as of 13:50, 30 November 2023
Joint Operations: Typhoon Rising is a 2004 first-person shooter computer game from Novalogic. Set in Indonesia in the near future, Joint Operations takes the player to a country on the verge of disintegration. Regional independence movements have acquired advanced weaponry as the nation's military splits into competing factions. Escalating violence threatens innocent civilians and Western economic interests.
The following weapons appear in the video game Joint Operations: Typhoon Rising and its expansion pack Joint Operations: Escalation:
Handguns
Beretta 92SB
Secondary weapon for all Joint Ops classes. It is a stand-in for the military M9. Called "M9 Baretta" ( note incorrect spelling, possibly a confusion between the American manufacturer Barrett and the Italian manufacturer Beretta ) ingame. This substitution also appears in Call of Duty's Modern Warfare series.
Colt M1911A1
Secondary weapon for all classes. Called "Colt 1911A1". Both sides can use it.
Glock 17
Secondary weapon for all Rebel classes. Added with the Escalation expansion pack.
Heckler & Koch Mark 23
Part of the Escalation expansion pack. Available to the Joint Ops Gunner, Rifleman and Medic classes. Comes with a non-useable LAM.
Smith & Wesson Model 686
Called the "Smith & Wesson .357". Secondary weapon for all Rebel classes.
Submachine Guns
FN P90
Part of the Escalation expansion pack. Available to the Medic, Rifleman and Engineer as a primary weapon for both sides.
Heckler & Koch MP5/10
Primary weapon for Riflemen and Medic class of both sides. Is also available suppressed. Appears as "MP5-10" and "MP5 Suppressed". Both MP5s have the curved 30rd magazines.
Rifles
Colt Model 727
The Colt Model 727 appears in the armory. It is probably a cut weapon in the final game,and is use the same model in Delta Force: Black Hawk Down.
FN FNC
Brought into the game with the Escalation expansion pack. Available to the Rebel Medic, Rifleman and Engineer classes.
Heckler & Koch G3
Part of the Escalation expansion pack. Primary weapon for the Riflemen of both sides.
Heckler & Koch G36E
Primary weapon for the Joint Ops Medic, Rifleman and Engineer classes. Available in the Escalation expansion pack.
M16A2
Primary weapon for all Joint Ops classes. Available with and without the M203 grenade launcher to the Rifleman class. Called "M16" and "M16/M203" respectively.
M4A1
Primary weapon for the Joint Ops Riflemen, Medic and Engineer classes. Available with and without the M203 grenade launcher to the Rifleman class. Called "M4" and "M4/M203" respectively.
Norinco Type 56
Primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class. Called "AK-47" and "AK-47/GP-25" respectively Although it appears as the AK-47, the version in-game clearly has a hooded front sight.
Norinco Type 84S
Primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class. Called "AK-74" and "AK-74/GP-25" respectively. Like the alleged AK-47, this actually is a Norinco Type 84. Oddly, the magazine appears to be 5.45x39mm, which would be correct for the AK-74.
Shotguns
Remington 870
Secondary weapon for the Riflemen, Gunner and Engineer classes of both teams.
Sniper Rifles
Accuracy International AWSM
Primary weapon for the Sniper class of both teams. Called "L115A1".
Barrett M82
Primary weapon for the Sniper class of both teams. Simply called "Barett" ( note misspelling ).
M21
Primary weapon for the Rebel Sniper class. Called "M21".
M24
Primary weapon for the Joint Ops Sniper class. Called "M24".
Norinco NDM-86
Primary weapon for the Rebel Sniper class. It is a stand-in for the Dragunov and called so ("Dragunov") ingame.
Knight's Armament SR-25
Primary weapon for the Joint Ops Sniper class. Called "SR-25".
Machine Guns
M240G
Primary weapon for the Joint Ops Gunner class. Called "M240".
M249 SAW
Primary weapon for the Joint Ops Gunner class. Called "M249 SAW".
M60
Primary weapon for the Joint Ops Gunner class.
PKM
Primary weapon for the Rebel Gunner class. Called "PKM".
RPK-74
Primary weapon for the Rebel Gunner class. Called "RPK-74".
Vehicle Mounted
M134 Minigun
Mounted on Joint Ops Blackhawk,Chinook,Little Bird and the Indonesian Puma,BO105
M2HB
As the .50 cal. Mounted on jeeps, dune buggies, tripods and the Stryker APC. It can also be found on the patrol boat available on multiple maps.B
Mk 19
As the Grenade Launcher. Mounted on jeeps and tripods. It can also be found on the patrol boat available on multiple maps.B
Launchers
FGM-148 Javelin
Added with the Escalation expansion pack. Available to the Engineer class of both sides. The launcher needs to lock-on before it can be fired. The weapon was added as a countermeasure to the tanks that the expansion pack brought in.
FIM-92A Stinger
The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances; it required two missiles to take down an aerial vehicle, while the AT4 only needed one. Called "Stinger".
GP-30
Available for the AK47 and AK74 as an attachment. Standing in for the GP-25. When it is equipped, the "/GP-25" name is added to the end of the gun.
M136 AT4
Additional equipment for the Joint Ops Engineer class. Called "AT4".
M203
Available as an attachment for both the M4 and M16. When it is equipped, the "/M203" name is added to the end of the gun.
M224 Mortar
Available to both sides as "Mortar". When the 60 mm mortar is deployed, the player aims by way of a small map in the upper left corner of the screen. The yellow circle marks the AOE. It´s size increases with greater distance from the shooter.
RPG-7
Available as additional equipment for the Rebel Engineer class. Called "RPG-7".
Explosive Devices
M18 Smoke Grenade
Available to all classes on both sides.
M18A1 Claymore
Available to all classes on both sides except for the Medic classes.
M67 Fragmentation Grenade
Available to all classes on both sides.
M84 Flashbang
Available to all classes on both sides.