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Duke Nukem 3D: Difference between revisions
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[[Image:Duke Nukem 3D Coverart.jpg|thumb|300px|''Duke Nukem 3D'' (1996)]] | |||
= | {{VG Title}} | ||
__TOC__<br clear=all> | |||
[[ | =Pistols= | ||
==Glock 17== | |||
A [[Glock 17]] pistol with an extended 'buffer' and an unusable under-barrel laser sight appears in the game, simply called the "Pistol". Like a lot of 1990s FPS games, it can be fired continuously like a fully-automatic weapon by holding down whatever button is bound to fire your weapon, albeit at a slow rate of fire. Its pickup sprite does not appear to have been based on a Glock and seems to be completely generic. | |||
It is the only weapon in the game that must reload magazines rather than drawing from a single ammunition pool, but instead of tracking remaining magazines, the game will instead make Duke reload whenever the ammunition count is a multiple of 12 (the weapon's magazine capacity). However, the gun's maximum ammunition count is 200, meaning Duke can carry 16 full magazines and a partially-loaded one with 8 rounds, and he will use up the latter first (unlike later FPS games which, after reloading a weapon using box magazines, will usually only load a partially-full one if it is the only one left). | |||
Pistol ammunition can be found as loose magazines in the game's levels, and is often dropped by Assault Trooper enemies (the most common hostile NPC in the game), despite the fact that they don't actually use this weapon. | |||
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Generation) - 9x19mm Parabellum]] | |||
[[Image:Duke3d_gun2.jpg|thumb|none|500px|Duke Nukem reloading his Glock 17. Given Duke's stature in official promotional artwork, the implied size and bulk of this gun sppears to be on the order of a [[Desert Eagle]] or larger.]] | |||
[[ | ==Browning Hi-Power== | ||
[[ | A [[Browning Hi-Power]] with an under-barrel LAM replaces the Glock 17 in ''Duke Nukem 64'', the N64 version of the game. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds. | ||
[[Image: | [[File:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]] | ||
[[Image:Duke64_gun2.jpg|thumb|none|500px|The Hi-Power mid-reload in ''Duke Nukem 64''.]] | |||
== | =Shotguns= | ||
==Winchester 1300 Defender== | |||
The shotgun is a black [[Winchester 1300 Defender]] with front and rear Tacstar pistol grips and a heat-shield; this differs from the full-stock [[Mossberg 500 Mariner]] version shown in [https://i.imgur.com/4UjuJqU.png previews], which was described by unimpressed videogame journalists as resembling a grey banana. The ammo pickup, which gives 10 shells, appears to say "Remington" on the front, albeit heavily pixelated, and be based on the company's "green and yellow box" packaging. | |||
[[Image:Dukenukemshotgun.jpg|thumb|none|450px|The actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D'' - 12 gauge. From George Broussard's Twitter.]] | |||
[[Image:Duke3d_gun3.jpg|thumb|none|500px|Duke pumping his Winchester 1300.]] | |||
[[Image:dukenukemshotgun1.jpg|thumb|none|500px|These frames are photographs of the actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D''.]] | |||
==Franchi SPAS-12== | |||
A [[SPAS-12]] replaces the Winchester 1300 in ''Duke Nukem 64''. | |||
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]] | |||
[[Image:Duke64_gun3.jpg|thumb|none|500px|Pumping the SPAS-12 in ''Duke Nukem 64''. Note that the pump is much smaller compared to the real weapon.]] | |||
[[Image: | =Automatic Weapons= | ||
=="Chaingun Cannon"== | |||
The Chaingun Cannon (sometimes called the "Ripper") is a three-barrel "salvo rifle" loosely based on the Russian [[Pribor-3B]] assault rifle. It is equipped with a side grip and some sort of unusable radar display. | |||
[[Image:Hand held nordenfelt gun.JPG|thumb|none|400px|Third-person sprite of the Ripper.]] | |||
[[Image:Duke3d_gun4.jpg||thumb|none|500px|The Ripper Chaingun as seen in first-person.]] | |||
== | ==Heckler & Koch MP5K== | ||
Dual-wielded [[MP5K]]s replace the Ripper Chaingun in ''Duke Nukem 64''. | |||
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler & Koch MP5K - 9x19mm Parabellum]] | |||
[[Image:Duke64_gun4.jpg|thumb|none|500px|The dual MP5Ks in ''Duke Nukem 64''.]] | |||
==Handheld Minigun with Grenade Launcher== | |||
Again, a handheld minigun but a heavier variant with an under-barrel grenade launcher is seen used by the Battlelords. | |||
[[Image:DN3D Battlelord.JPG|thumb|none|500px]] | |||
[[Image: | =Launchers= | ||
=="RPG"== | |||
The RPG is a fictional automatic rocket launcher. | |||
[[Image:Duke3d_gun5.jpg|thumb|none|500px|The "RPG" in first person.]] | |||
== | =="Grenade Launcher"== | ||
The Grenade Launcher replaces the RPG in ''Duke Nukem 64''. It is a revolving grenade launcher that somewhat resembles the [[Hawk MM1 grenade launcher]], and fires grenades that explode on a three-second timer. | |||
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 - 40x46mm grenade]] | |||
[[Image: | =="Missile Launcher"== | ||
The Missile Launcher replaces the Devastator in ''Duke Nukem 64'', functioning similarly to the RPG in the PC version. | |||
[[Image:Duke64_gun9.jpg|thumb|none|500px|The Missile Launcher in ''Duke Nukem 64''.]] | |||
=Explosives= | |||
=="Pipe Bomb"== | |||
The Pipe Bomb is a remotely-detonated explosive. | |||
[[Image:Duke3d_gun6.jpg|thumb|none|500px|Duke tossing a Pipe Bomb.]] | |||
=="Laser Tripbomb"== | |||
The Laser Tripbomb is a laser-detonated mine. | |||
[[Image:Duke3d_gun10.jpg|thumb|none|500px|Holding the Tripbomb.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Comedy]] | |||
[[Category:Science-Fiction]] | |||
[[Category:First-Person Shooter]] |
Latest revision as of 21:07, 23 July 2023
The following weapons appear in the video game Duke Nukem 3D:
Pistols
Glock 17
A Glock 17 pistol with an extended 'buffer' and an unusable under-barrel laser sight appears in the game, simply called the "Pistol". Like a lot of 1990s FPS games, it can be fired continuously like a fully-automatic weapon by holding down whatever button is bound to fire your weapon, albeit at a slow rate of fire. Its pickup sprite does not appear to have been based on a Glock and seems to be completely generic.
It is the only weapon in the game that must reload magazines rather than drawing from a single ammunition pool, but instead of tracking remaining magazines, the game will instead make Duke reload whenever the ammunition count is a multiple of 12 (the weapon's magazine capacity). However, the gun's maximum ammunition count is 200, meaning Duke can carry 16 full magazines and a partially-loaded one with 8 rounds, and he will use up the latter first (unlike later FPS games which, after reloading a weapon using box magazines, will usually only load a partially-full one if it is the only one left).
Pistol ammunition can be found as loose magazines in the game's levels, and is often dropped by Assault Trooper enemies (the most common hostile NPC in the game), despite the fact that they don't actually use this weapon.
Browning Hi-Power
A Browning Hi-Power with an under-barrel LAM replaces the Glock 17 in Duke Nukem 64, the N64 version of the game. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds.
Shotguns
Winchester 1300 Defender
The shotgun is a black Winchester 1300 Defender with front and rear Tacstar pistol grips and a heat-shield; this differs from the full-stock Mossberg 500 Mariner version shown in previews, which was described by unimpressed videogame journalists as resembling a grey banana. The ammo pickup, which gives 10 shells, appears to say "Remington" on the front, albeit heavily pixelated, and be based on the company's "green and yellow box" packaging.
Franchi SPAS-12
A SPAS-12 replaces the Winchester 1300 in Duke Nukem 64.
Automatic Weapons
"Chaingun Cannon"
The Chaingun Cannon (sometimes called the "Ripper") is a three-barrel "salvo rifle" loosely based on the Russian Pribor-3B assault rifle. It is equipped with a side grip and some sort of unusable radar display.
Heckler & Koch MP5K
Dual-wielded MP5Ks replace the Ripper Chaingun in Duke Nukem 64.
Handheld Minigun with Grenade Launcher
Again, a handheld minigun but a heavier variant with an under-barrel grenade launcher is seen used by the Battlelords.
Launchers
"RPG"
The RPG is a fictional automatic rocket launcher.
"Grenade Launcher"
The Grenade Launcher replaces the RPG in Duke Nukem 64. It is a revolving grenade launcher that somewhat resembles the Hawk MM1 grenade launcher, and fires grenades that explode on a three-second timer.
"Missile Launcher"
The Missile Launcher replaces the Devastator in Duke Nukem 64, functioning similarly to the RPG in the PC version.
Explosives
"Pipe Bomb"
The Pipe Bomb is a remotely-detonated explosive.
"Laser Tripbomb"
The Laser Tripbomb is a laser-detonated mine.