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Talk:Call of Duty: Black Ops 4: Difference between revisions

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=Additional=
This section lists the weapons for which the futuristic/fictional aspects outweigh the (sometime potential) resemblances to real counterparts.
=="Mozu"==
The "Mozu" is a .45 caliber futuristic revolver mainly based on the [[Mateba Autorevolver]]. However, the cylinder and the ejector rod assembly appear to be inspired by the ones from the [[Chiappa Rhino]]. The barrel's end is taken from the [[Smith & Wesson Model 629 Stealth Hunter]]. Notably, it commits the same sins as the [[Colt Python]]'s reload animation from ''[[Call of Duty: Black Ops|Black Ops I]]'', wherein all 6 rounds (fired or otherwise) are dumped without using the ejector rod, then the number of rounds fired is "replaced" (i.e. placed into the same empty chamber over and over again) one-at-a-time, and the cylinder is closed, instantly becoming full upon doing so. Notable attachments include speedloaders for faster reloading, a stock, a "Stabilizer" (which appears to simply be a foregrip, though unlike other weapon-mounted foregrips it reduces idle sway instead of recoil), 2 levels of barrel extension, and a short-range scope. Also available as an Operator Mod is the "Skull Splitter", a rather odd, blocky barrel shroud (with a small, unidentified device underneath it) that alters the weapon's headshot damage multiplier, such that a headshot at any range is instantly fatal.
Also available is a special "Mastercraft" variant, the "Replicant" (a reference to ''[[Blade Runner]]''); among its visual modifications are a thicker, more rectangular-profile barrel with an under barrel rail, ventilated rib, a threaded extension, and compensator ports (along with a "MADE IN JAPAN" marking; this ties in with the name, as "Mozu" is the Japanese name for the bullheaded shrike), a re-profiled ergonomic grip seemingly made of brown rubber, a squared-off trigger guard, and a curved holographic projection covering the cylinder, which starts out playing static, but changes as the user gets kills with it (seemingly another reference to ''Blade Runner'', and the holographic advertisements and individuals therein).
[[File:Mateba454.jpg|thumb|none|400px|Mateba Model 6 Unica with 6" barrel - .454 Casull]]
[[File:170323 large.jpg|thumb|none|400px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum‎]]
[[File:BO4-Mozu.jpg|thumb|none|600px|The "Mozu" in the weapon selection menu.]]
[[File:Bo4_replicant_menu.jpg|thumb|none|600px|The "Replicant" mastercraft in the weapon selection menu.]]
=="Daemon 3XB"==
The "Daemon 3XB" is a .45 caliber submachine gun added to the game with the Operation Absolute Zero update. It was seemingly inspired by the [[SIG-Sauer MPX K]], albeit firing from an open bolt with an upper receiver more reminiscent of an [[Interdynamic KG-9]]. It fires in exceptionally fast 3-round bursts (as the name implies), and feeds from 36-round magazines (or 48-rounders with the Hybrid Mags attachment); with Fast or Hybrid Mags, the empty reload animation changes from showing a simple pull of the charging handle to a push of an odd inverse bolt release (similar to the "Saug 9mm" below).
[[File:SIG MPX K.jpg|thumb|none|350px|SIG-Sauer MPX K - 9x19mm Parabellum]]
[[File:Interdynamic KG-99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm Parabellum]]
[[File:BO4-Daemon3XB.jpg|thumb|none|600px|The "Daemon 3XB" in the loadout menu]]
[[File:BO4-Daemon3XB-1.jpg|thumb|none|600px|The Daemon in a trailer; here, it is fitted with a reflex sight and a suppressor. Unlike most actual open-bolt SMGs, the charging handle sits at the very end of its receiver slot when the bolt is locked back; this would realistically leave no room for the bolt to run past the sear, and make re-locking the bolt after the trigger is released a rather tricky prospect (i.e. potentially causing runaway fire). Also visible here are the safety switch (which the player character engages during the inspection animation), the ambidextrous ejection ports, and the [[MAC-10]]-style grip strap inexplicably attached to the rear-mounted sling hook.]]
=="GKS"==
The "GKS" is another SMG, being largely based on the "Fang 45" from ''[[Call of Duty 4: Modern Warfare|Modern Warfare Remastered]]'' (a [[POF PSG]]/[[LWRC SMG-45]] hybrid), with some additional elements from the [[SIG-Sauer MPX]] thrown in. It uses .45-caliber rounds in Blackout, of which it holds 38 in its standard, straight magazines, or 56 in its extended, curved ones. Gameplay-wise, it trades rate-of-fire and raw damage for long-range accuracy and low recoil. Notably, the weapon's iron sights consist of a thin front post and an ''absurdly'' wide rear notch; despite this, the front post is still above the rear sight's upper edge, leaving the sights misaligned such that the weapon would realistically shoot above the intended target - not that it does so in-game, of course.
The GKS's Operator Mod, "Quad Shot", changes the weapon's fire mode from full-auto to four-shot burst, somehow increases its long-range damage, and nearly doubles the cyclic rate of fire (from 645 RPM to 1,200).
[[File:LWRC SMG-45.jpg|thumb|none|450px|LWRC SMG-45 (2015 prototype) - .45 ACP]]
[[File:POF PSG.jpg|thumb|none|450px|POF PSG with rear-mounted sling - 9x19mm Parabellum]]
[[File:MPX Gen1.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm Parabellum]]
[[File:BO4-GKS.jpg|thumb|none|600px|The GKS in the multiplayer weapon selection menu.]]
=="MicroMG 9mm"==
The "MicroMG 9mm" is a fictional 9mm handheld minigun added to the SMG class in the Operation Dark Divide update. It features a carry handle, a collapsible [[MP5A3|MP5]] stock and a slanted or "snatch" foregrip.
=="Saug 9mm"==
Another fictional submachine gun, the "Saug 9mm" is primarily based on the [[Gepard PDW]] (a somewhat obscure Russian prototype largely derived from the [[AKS-74U]]). Curiously, the Gepard-style thumbhole grip-frame appears to be made of wood (despite the real weapon's being made of polymer, not to mention that the Saug is presumably supposed to be from the future), coupled with a stamped, welded receiver, and a handguard that seems to be either made of brass or bronze, or possibly coated in titanium nitride, attached to the front of which are a pair of diagonal accessory rails which never mount anything, and somewhat dangerously sit directly above the holes of the flash hider. It has a [[MAC-10]]-esque charging handle mounted on the top of the receiver, towards the front, with a length of travel a fair bit too short to actually allow the weapon to chamber and extract cartridges properly, and fires from an open bolt.
Bizarrely enough, despite being open bolt, its empty reload features the player character slapping a bolt release, which apparently brings the locked-forward bolt back into its cocked position. The most likely way this could work is if the weapon had a separate spring (or perhaps multiple springs) rigged for this specific function, cocked by the forward motion of the bolt; due to the law of conservation of energy, however, this mechanism would require at least two shots to properly compress, as otherwise the energy imparted by the re-cocking spring(s) would be less than that of the recoil spring, and would likely do little more than induce a jam. It could also theoretically use energy of the fired round to compress these springs, though that's pushing it just a bit. It holds 36 rounds of 9mm ammunition (as the name would imply, though the ".40 cal" marking above the pistol grip wouldn't) in Blackout.
Among the available attachments are two different levels of "Stock" (the weapon lacking one entirely by default), as well as two levels of "Fast Mags", the first one of which simply adds a clamp-on gripping aid to the base of the magazine, and changes the reload animation for a faster one; the second one adds a large, bulbous device somewhat resembling the base of the [[Saab Bofors Dynamics CBJ-MS]]'s 100-round helical magazine, somehow allowing the weapon to be reloaded near-instantly every other reload with little more than a vague hand motion near the base of the grip. This attachment is somewhat popular among players, as when combined with a suppressor and an appropriate custom weapon skin, it can make the Saug rather closely resemble a cordless electric drill. The weapon's Operator Mod, "Dual Wield", is also quite popular, and does exactly what its name would suggest.
[[File:GepardSMG.jpg|thumb|none|450px|Gepard PDW with suppressor - 9x19mm Parabellum]]
[[File:BO4-Saug-9mm.jpg|thumb|none|600px|The Saug 9mm in the multiplayer weapon selection menu.]]
=="DoubleCross"==
The "DoubleCross" is a fictional futuristic double-barreled assault rifle which appears to be inspired by the Gilboa Snake. It was added in the Operation Dark Divide update, and was initially called "Echohawk Dual Bore". It has been renamed to "DoubleCross" in a December 2021 update; a developer stated on Twitter that this was due to EchoHawk being a Native American family name.
=="S6 Stingray"==
Added through an update, the "S6 Stingray" is a 2-round-burst "tactical rifle" seemingly inspired by the [[APS Underwater Rifle]] seen in ''[[Call of Duty: Ghosts|Ghosts]]'', with some additional design elements from [[AK]]-pattern rifles such as the [[IMI Galil]] (particularly in the trigger group) and the [[Galil ACE]] series (around the handguard and gas tube). Despite using standard "7.62mm" ammo in Blackout, it supposedly fires "high-damage serrated projectiles" (referred to as "flechettes" in the Operator Mod's description), which appear to be a somewhat poor interpretation of the APS's fin-stabilized dart rounds, with heavily oversized cases and somewhat normal-looking spitzer bullets instead of normal cases with long, narrow darts sticking out of them. It features a short-ranged scope by default (iron sights not even being an option, though the top rail does have a [[Pattern 1914 Enfield]]-esque rear sight cowling with nothing in it), as well as markings implying it to be used by the Russian Spetsnaz, and a pressurized gas tank of some sort in the stock. Its staggered-baseplate magazines hold 26 rounds by default (a trait shared with the APS), or 36 with the optional "Hybrid Mags" attachment (which combines the effects of Extended and Fast Mags, though it doesn't do either as well as the dedicated attachment).
The Operator Mod, "Impact Blast", makes the projectiles explode on impact with surfaces and enemies, increasing damage, and somewhat comically launching its victims' corpses into the air.
[[File:APS underwater rifle.jpg|thumb|none|450px|APS - 5.66x39mm MPS]]
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]
[[File:BO4-S6Stingray-1.jpg|thumb|none|600px|A player character wielding an "S6 Stingray" in a trailer.]]
[[File:BO4-S6Stingray-2.jpg|thumb|none|600px|A closeup of the Stingray's trigger group; note the design elements from the AK series.]]
=="Auger DMR"==
The "Auger DMR" is a semi-automatic 7.62mm rifle, placed under the "tactical rifles" class. It bears a distinct resemblance to both the [[SVDS|Dragunov SVDS]] and the newer [[Chukavin SVCh]], along with a fair amount of influence from the "DKS-501" from ''[[Fallout 3]]''; according to its markings, it is manufactured in Santa Monica, California, and is chambered for "7.62x5", presumably a typo (or possibly a damaged marking) of 7.62x51mm. It feeds from a non-upgradeable 20-round magazine (though its reload speed can be improved with the "Fast Mags" attachment, which swaps the already-present Magpul-style handling loop for a larger one, and changes the reload animation to involve a dramatic twist of the rifle to eject the empty magazine, along with a push of the bolt release instead of a yank of the charging handle).
Its Operator Mod, "Double Tap", converts the weapon from semi-auto to two-round burst, while visually altering its pistol grip, its trigger, its safety switch, and (curiously enough) its charging handle.
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh - 7.62x51mm NATO]]
[[File:SVD-S-Rifle.jpg|thumb|none|450px|Dragunov SVDS - 7.62x54mmR]]
[[File:BO4-AugerDMR.jpg|thumb|none|600px]]
=="Havelina AA50"==
The "Havelina AA50" is a semi-automatic sniper rifle that was added in the Operation Apocalypse Z: Survivors update. As the name suggests, it is loosely based on an [[Accuracy International AS50]]; like ''[[Modern Warfare 3]]'''s AS50, it has ejection ports on both sides of the receiver, and a charging handle on the left side. It holds 6 rounds (of .50 caliber ammo, according to Blackout); interestingly, these are loaded one-at-a-time, through a loading gate on the side of the magazine - the default reload animation has the user open the bolt before loading rounds, and closing it after, with the former not ejecting a round from the chamber, and the latter not chambering one. The "Extended Mags" attachment boosts its capacity to 9 rounds, while the "Speed Loader" has the character swap out magazines instead of single-loading (though they still open the bolt on every reload, and nothing ever enters or leaves the chamber in the process).
[[File:As50sr.jpg|thumb|none|450px|Accuracy International AS50 (early model) - .50 BMG]]
=="Koshka"==
The "Koshka" is a fictional Russian bullpup bolt-action sniper rifle based primarily on the [[SVU Dragunov]] seen in ''[[Call of Duty: Black Ops II|BO2]]''. Its name is Russian for "cat", which is presumably why its Pack-A-Punched variant is known as the "Bakeneko", the name of a cat-based ''yōkai'' in Japanese folklore (Japanese: 化け猫). It uses .338-caliber ammunition in Blackout, feeding from a 6-round magazine somewhat resembling an [[AK-74]]'s. It appears to be somewhat worn and poorly-serviced, with wooden furniture (a bit odd for a futuristic weapon), bits of cloth and rubber bands wrapped around various places (particularly the furniture, along with bands on the front sight, scope, and receiver), and what appear to be user-added decorations (a pencil and a fishing weight (respectively) rubber-banded and leather-strapped to the receiver, and a Russian flag on the magazine well with "Попался" ("Popalsya", "Got caught") written over it).
Other notable features include a thumbhole stock, a default scope that looks like a night-vision scope but isn't, a handguard-mounted electronic device of unclear purpose (with a wire that apparently just trails off into the scope mount), a set of sling hooks mounted so close together that they couldn't possibly be useful in any way (one on the bottom of the pistol grip, and the other on the left side of the stock), a permanently-folded (i.e. functionless) bipod on the side of the handguard, and a strange operating system with an apparently spring-loaded bolt handle that is pulled down rather than being pushed up, seemingly working some kind of rotary chamber system that uses the barrel's centerline as an axis.
Gameplay-wise, the Koshka is a more aggression-oriented sniper rifle, with low-moderate damage, a relatively fast aim-down-sight time, and rather severe idle sway, among other things. Its attachments compliment this - among them are Fast Mags (which speeds up reloading, apparently allowing the user to drop the old magazine without pushing any buttons), iron sights (which simply attaches a set of aftermarket BUIS to the weapon's top rail, completely ignoring the folded front sight out by the muzzle) 2 levels of both Laser Sight (the first improves hip fire accuracy, and the second prevents it from worsening while moving) and Quickdraw (which improves the user's ADS time at both levels), and the aimed-strafe-speed-increasing Stock (a name which seemingly implies that the weapon didn't have one to begin with).
Its Operator Mod, the "Strelok" (Russian for "shooter"), also works with this aggressive playstyle. While it doesn't visually change the weapon in any way, it alters the way its accuracy mechanics work; instead of being severely inaccurate until the user has fully completed the aim-down-sights animation, the modified Koshka will become more accurate as the animation plays (similar to how the sniper rifles some of the series' older titles worked), allowing for faster, more precise "quick-scoping".
[[File:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]]
[[File:BO4-Koshka.jpg|thumb|none|600px]]
=="Outlaw"==
The "Outlaw" is a fictional .338-caliber revolving sniper rifle primarily based in profile off of the [[Blaser R93]], with a ventilated barrel shroud seemingly inspired by that of an [[MG42]]. It holds a slightly optimistic 9 rounds in each detachable, swappable cylinder; this increases to an even more implausible 15 with the Hybrid Mags attachment, made all the more absurd by the fact that said attachment doesn't actually increase the physical size of the cylinder (instead simply switching it from a round, fluted design to a [[Chiappa Rhino]]-style unfluted hexagonal design; this prompts the player character to shut it with a wince-inducing wrist flick rather than a simple push like the normal version).
The most baffling aspect of the weapon's design is that it is also bolt-action; the player character works a bolt after every shot, "opening" and "closing" it during each reload. This makes precious little sense, as the bolt on a bolt-action rifle generally serves to drive rounds from a magazine into a chamber, and the rounds in a revolver's cylinder are already in their chambers (and, for that matter, can't be pushed forward out of them; the cylinder generally contains some sort of rim recess, extractor tab, and/or bottleneck shoulder to hold the rounds securely in place while firing - not to mention that the bolt face of such a rifle would possess the rather undesirable trait of being exactly the same diameter as the case head it supports, which wouldn't allow any bolt face recession, front-mounted locking lugs, or even an extractor). About the only conceivable purpose this could serve is as a somewhat needlessly complex means of cocking the rifle's hammer/striker and advancing the cylinder; however, this doesn't make much sense either, as the bolt body is too long to fit in the space between the cylinder and the back of the receiver (but still too short to be properly chambering and extracting rounds like a normal bolt-action rifle). This would mean that some sort of non-Euclidean geometry would have to be at work unless the cylinder's chambers have extra space upfront; even then, this doesn't explain how it manages to rotate the cylinder ''while'' the user pushes the bolt forward. [https://www.artstation.com/artwork/Dx34LR The weapon's designer claims] that the barrel is separated from the cylinder, with cartridges being pushed into the barrel and then extracted back into the cylinder after firing; how this is meant to work is unclear.
The weapon's other modifications seek to take this mechanical implausibility even further; the Rapid Fire attachment gives the rifle a red match-style flat-faced trigger, and replaces its bolt with a mysterious block attached to the rear of the receiver, converting the weapon into a self-chambering bolt-action akin to the "SVG-100" from ''Black Ops 3''. The Operator Mod, "Bolt Cylinder", gives the Outlaw a different, unfluted, round cylinder (this doesn't stop the rifle from also equipping Hybrid Mags, which doesn't visually alter the rifle at all if used with the Operator Mod), and somehow turns the revolving bolt-action rifle into a revolving bolt-action rifle that fires in ''three-round bursts''.
[[File:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 - .338 Lapua Magnum]]
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]
[[File:BO4-Outlaw.jpg|thumb|none|600px|Menu view of the "Outlaw".]]
=="VKM 750"==
A fictional man-portable .50 caliber heavy machine gun, the "VKM 750" takes cues from the [[PKM]], though the trigger guard and the screw placements above it are similar to those of the [[Heckler & Koch MG5]]. Notable features include an vertical foregrip attached to a large sheet-metal bracket of some sort underneath the barrel (equipping a foregrip removes the bracket, making it side-mounted), a spectacularly awkward-looking short stock, a left-side feed arrangement (contrary to the actual PKM), an also left-side-mounted charging handle, seemingly as a result of the weapon's dovetail sight rail being made into a charging handle slot, and the rather curious use of wooden furniture, despite the weapon presumably being from several decades in the future.
It holds 50 rounds in each belt box (of which the user carries 3 in total); this rises to a rather baffling 67 when upgraded. Its unique Operator Mod is the "Fat Barrel", which supposedly "fires massive shells that hit their targets easier"; contrary to the name, the mod simply consists of a large, full-length barrel shroud and a different muzzle brake, with the actual barrel's profile remaining unchanged. Rather than, as one would expect, increasing the weapon's damage, or firing explosive shells of some sort, this simply increases the size of enemies' hitboxes with respect to the weapon's projectiles.
[[File:HungarianPKM.jpg|thumb|none|450px|PKM with latest version of flash hider - 7.62x54mmR]]
[[File:BO4-VKM750.jpg|thumb|none|600px|The "VKM 750" in the loadout menu.]]
=="Hellion Salvo"==
The "Hellion Salvo" is a fictitious rocket launcher seemingly based primarily on the [[M202 FLASH]]'s model from ''[[Call of Duty: Black Ops|Black Ops 1]]'', with some additional influence from the [[Carl Gustaf M3]] (in the grip layout and shoulder support) and the [[Mk 153 SMAW]] (with the rear of the launcher being rather clearly detachable, and featuring a similar yellow stripe and pistol grip design). In spite of what its name (and its main visual basis) would suggest, the Hellion Salvo is a single-shot rocket launcher, not a salvo-firing one; furthermore, in spite of it clearly being set up to use a SMAW-style cased-rocket system loaded from the rear, the weapon instead loads through the muzzle, using comically-small rockets no larger than a 20-ounce (~590ml) soda bottle. Making this even more absurd is the fact that the weapon can lock onto aircraft, meaning that between the booster charge, rocket motor, and computerized guidance suite, there'd hardly be any room in the rocket left for actual explosives; this could at least explain how pathetically small the explosions they produce are.
Unusually for a rocket launcher in the ''CoD'' series, the Hellion Salvo can accept attachments (though it has no Operator Mod); it has 4, those being an improved version of the default folding sight that allows for faster lock-ons, a "Rocket Cache" that increases the number of rockets that the user can carry by 2 (which is apparently accomplished by strapping them to the sides of the launcher and then never actually using them), a "Fast Loader" which doesn't seemingly change the weapon visually but speeds up the reload animation, and a "High Explosive" mod which increases the damage and blast radius of its rockets.
[[File:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm]]
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustaf M3 - 84x246mmR]]
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 SMAW - 83mm]]
[[File:BO4-HellionSalvo.jpg|thumb|none|600px]]
=Other=
=="205 Brecci"==
The "205 Brecci" shotgun from ''Black Ops III'' was seen in a trailer for the Zombies map "Voyage of Despair", but was cut from the game.
=="Drakon"==
The "Drakon", a [[Walther WA 2000|WA 2000]] / [[FG 42]] based sniper rifle from ''Black Ops III'', was seen in a trailer for the Zombies map "IX". It doesn't appear in the final game, however.
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]
[[File:FG42 2nd with bipod and bayonet.jpg‎|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]]
[[File:BO4-Drakon-1.jpg|thumb|none|600px|The "Drakon" being held by Stanton.]]
==Rambo 3 Knife==
The "combat knife" is inspired by the Rambo 3 knife.
==Bayonet==
A stylized OKC-3S bayonet is used as the bayonet attachment.
=Discussion=
== Type Weapons ==
== Type Weapons ==
I saw some weapons that could be based on some weapons.
I saw some weapons that could be based on some weapons.
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:Espadon is French for "Swordfish", which is a 4-round burst "tactical rifle" in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:36, 3 August 2018 (EDT)
:Espadon is French for "Swordfish", which is a 4-round burst "tactical rifle" in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:36, 3 August 2018 (EDT)
Thanks for the info. I was stress out with these guns. I forgot about the PDW. I was stress out with the Vapr KXG, because it looks similar to the M4 CQB or the ACC Honey Badger, but hopeful I'll find something about this weapon.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 3 August 2018 (EDT)
Thanks for the info. I was stress out with these guns. I forgot about the PDW. I was stress out with the Vapr KXG, because it looks similar to the M4 CQB or the ACC Honey Badger, but hopeful I'll find something about this weapon.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 3 August 2018 (EDT)
::The "Saug 9mm" bears a real striking resemblance to the [[Gepard PDW]] in my opinion. -- [[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 01:44, 1 November 2018 (EDT)


== Vapr-XKG is a Custom M4/AR15 Airsolft Based Weapon. ==
== Vapr-XKG is a Custom M4/AR15 Airsolft Based Weapon. ==
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Honestly, I would say it had more in common with the Lynx from MW:R or the Peacekeeper 2 from BLOPS3 than any real M4/AR15. Of course both weapons are loosely based on the Honey badger but apart from the stock, small size and magwell I would say its a push. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:01, 16 October 2018 (EDT)
Honestly, I would say it had more in common with the Lynx from MW:R or the Peacekeeper 2 from BLOPS3 than any real M4/AR15. Of course both weapons are loosely based on the Honey badger but apart from the stock, small size and magwell I would say its a push. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:01, 16 October 2018 (EDT)
:The front sight and upper part of the handguard appear to be inspired by Z-M LR 300 ML and it has the bolt-up system from Daniel Defense handguards. The siphon like shape of the upper receiver looks similar to the LWRC IC-PDW. The muzzle resembles "Strike Industries Triple Crown Compensator". The pistol grip looks like "Luth-Ar Ar-15 Lr-308 Chubby Grip Ergonomic Rubberized Pistol Grip". You seem to be right about the minimalist stock but in game it is telescopic like the PDW stocks. It is cool design overall but I find the handguard lacking an upper rail to be rather impractical. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:00, 20 October 2018 (EDT)
::These were good choice, so I had to say this weapon overall is based on a Customize fictional AR15 or M4.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 01:06, 23 October 2018 (EDT)


==About the "VKM 750"==
==About the "VKM 750"==
While at first glance it did remind me of a PK machine gun, I'm not sure if the resemblance is strong enough; that weapon probably belongs to the talk page (as we've done with some weapons in BO3 and IW). On another note, the trigger guard and the screw placements above it are similar to that of the [[Heckler & Koch MG5]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:30, 17 October 2018 (EDT)
While at first glance it did remind me of a PK machine gun, I'm not sure if the resemblance is strong enough; that weapon probably belongs to the talk page (as we've done with some weapons in BO3 and IW). On another note, the trigger guard and the screw placements above it are similar to that of the [[Heckler & Koch MG5]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:30, 17 October 2018 (EDT)
:I could understand that viewpoint. Then again, viewpoint is pretty important here; most of my conclusions about these weapons are drawn from videos such as [https://www.youtube.com/watch?v=dXaetklnOMI this one], where the weapons are shown in first-person; the VKM looks a lot more like a PKM in first-person that it does from a side-on view. Sorry for taking 2 days to reply. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:35, 19 October 2018 (EDT)
== ICR... ==
AFAIK, in BO3 the ICR-1 was an AR-15 model rifle but as of right now, to me, it seems to resemble more the Bushmaster ACR (maybe the name is a pun? ICR-7, ACR 6.8...) if we go by it's frontal charging handle and side ports. [[User:DraconicSalad|DraconicSalad]] ([[User talk:DraconicSalad|talk]]) 14:31, 19 October 2018 (EDT)
:IMO, it looks like it's somewhere between one of the newer HK416 models (such as the A5 or the A7) and HK's new rifle that they're marketing to the German military, the HK433, but an ACR being in its family tree is by no means out of the question. And hooray, they've finally figured out where the "auto" setting on the fire selector is supposed to be. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:53, 19 October 2018 (EDT) P.S.: If this game's supposed to be set between ''BO2'' and ''BO3'', then why are all the related/shared gun names further forward (e.g. ICR-1 vs. ICR-7, KN-44 vs. KN-57, etc.)?
As far as I'm concerned BO4 is an alternate history thing that happened after the events of BO3 and would involve time travel/changing history, but that never came to fruition as campaign was scrapped. That's what was leaked anyway through [[User:DraconicSalad|DraconicSalad]] ([[User talk:DraconicSalad|talk]]) 00:23, 23 October 2018 (EDT)
Well, all BO3 and BO4 are mean to be a simulation. Look at the operator's ability to "Glitch".
Maybe the weapons existed at both times or maybe the "forwarded" are fictional.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:02, 1 November 2018 (EDT)
::The ICR-7 look similar to a mash up MSBS, and HK433.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:18, 23 October 2018 (EDT)
Also, fwiw, the Paladin is similar to the Bushmaster BA50 with the left sided, forward oriented bolt action mechanism if anyone thinks that’s worth putting on the page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 23 October 2018 (EDT)
== Mozu ==
I have the definitive breakdown of the Mozu. It has the base frame of the Mateba Autorevolver + barrel end of the Smith & Wesson Model 629 Stealth Hunter from COD online + cylinder and ejector rod from Chiappa Rhino. The grip appears to be inspired by something like [http://www.weapon.ge/index.php?sel=1&id=204&l=en this] (the one before the last pic). Same grip design is also depicted [https://www.deviantart.com/thefrozenwaffle/art/Mateba-6-Unica-562032303 here] but I didn't find anything else on this grip. What you think Ninja? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:59, 30 November 2018 (EST)
:Sounds reasonable to me, now that you provided a detailed breakdown of it. Go ahead! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:40, 1 December 2018 (EST)
== Daemon ==
Is it me or it it has something from the [[Arsenal Shipka]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:29, 19 February 2019 (EST)
== Scopes ==
Correct me if I'm wrong, but does the Recon Sight is based on the Trijicon 4x32 ACOG Scope or the ACOG Type 1x32? And the Reflex Sight on pistols is based on the MRM Sight. I don't know about the Reflex Sight on the rifles, and the Holographic Sight.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:43, 4 June 2019 (EDT)
Can someone also tell me what this strange thing is on the side of the M1895's receiver? Is it some kind of mount for side scope, or what is it? It also has an additional upper ghost ring, although I do not see much benefit from this. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:12, 16 August 2019 (EDT)
:If you're talking about the bit at the front of the receiver, I think it's just the mount for the aftermarket rear aperture sight. And yeah, it is kinda pointless; normally an aftermarket aperture would be mounted further back on the receiver (generally with some sort of flip-up mount), and have a smaller aperture to use for more precise shots; here, they've widened it so much that it'd barely be useful as a rear sight for anything other than a shotgun. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:39, 16 August 2019 (EDT)
::So, I decided to look for it, and it turned out that this is Climbing Lyman sight, quite popular for lever-action rifles. The whole joke is that they literally mirrored it, and it respectively stands backwards. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:35, 16 August 2019 (EDT)
== Update ==
I talk to the creator (Rick Zeng) of the Vapr-XKG, Rampart 17, KN57, and Maddox RFB, and he said that the Vapr-XKG is a mixture of the AR-15, and MCX. He also said that the Maddox RFB is a fictional weapon that he made up. The KN57 is the AK12, and the Rampart 17 is the SCAR-H.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 16:11, 29 September 2019 (EDT)
== Weapons that the Vapr-XKG could be based on (Including Photos) ==
[[File:Ddoqx3o-bd33370c-5b40-42c5-b2aa-8c86884f97bc.jpg|thumb|350px|none|Custom DDMK18 - 5.56x45mm]]
[[File:AR-15-2.jpg|thumb|450px|none|Custom AR-15 - 5.56x45mm]]
[[File:AR-15-3.jpg|thumb|450px|none| A mockup AAC Honey Badger Custom AR-15 - 5.56x45mm]]
[[File:AR-15-1.jpg|thumb|450px|none|Custom DDMK18 - 5.56x45mm]]
I personally think the Vapr-XKG was based on one of these AR-15s. Rick Zeng said the gun was not based on the ACC Honey Badger, but an AR-15 with some parts from the MCX Rifle. These are the best I could find to fit the gun.--[[User:Treliazz|BW777]] ([[User talk:Treliazz|talk]]) 13:12, 20 January 2020 (EST)
:I found something. The CXP-08 could easily fix the gun. It looks so similar to the CXP-08, which is an airsoft AR-15.
[[File:DSC02511.jpg|thumb|450px|none|CXP-80]]
--[[User:Treliazz|BW777]] ([[User talk:Treliazz|talk]]) 13:33, 24 January 2020 (EST)
==M16A1==
What makes it specifically a Retro Reissue model? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:36, 2 May 2020 (EDT)
:I identified it as a CRM16A1 due to the combination of a semi-auto only fire selector, a full fence lower and a 3 prong flash hider. Only problem is that it's modeled with A2 forward assist rather than A1. Do you have a better ID in mind? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:26, 2 May 2020 (EDT)
== Spitfire ==
There is an actual bullpup conversion kit (Manticore Arms) for the CZ Scorpion, though it is a lot bulkier than the model in-game. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:05, 25 June 2020 (EDT)
:Yeah, the Spitfire does look a lot like the Bullpup Scorpion. That said, I do have one mild concern: the Bullpup Scorpion was first publicly revealed in [https://www.thefirearmblog.com/blog/2018/09/15/bullpup-scorpion/ September 2018], and BO4 was released in October. With such a small time frame between the reveal of the Bullpup Scorpion and the delivery of BO4, there is a chance that Treyarch designed the Spitfire independently of the Bullpup Scorpion. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:26, 18 November 2020 (EST)
==Unnecessary Info==
"The GKS also has a Mastercraft variant, known as the "Tactical Unicorn"; as the name implies, this has carousel-esque unicorn decorations near its muzzle (a modified handguard with a pink-haired blue unicorn head at the end, the "horn" being a gold-painted barrel sticking out of the top) and at its stock (a pink-painted swirly affair, presumably meant to look like a horse's tail), along with a rather garish rainbow-and-gold paintjob."
Is this really needed? I feel like it doesn't add anything to the page - the mastercraft doesn't make the GKS look less like a LWRC SMG45 and more like a UMP45, for example, so why list it as information about the weapon on the page?
Also, do we keep the completely made up guns on the main page, or move them to the talk page like in BO3 and IW? --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 15:45, 14 August 2021 (EDT)
== Discussion about the Switchblades ==
I think this weapon should belong to the fictional weapon category, but it seems to be based on the FMG-9.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 22:34, 9 July 2023 (UTC)

Latest revision as of 22:34, 9 July 2023

Additional

This section lists the weapons for which the futuristic/fictional aspects outweigh the (sometime potential) resemblances to real counterparts.

"Mozu"

The "Mozu" is a .45 caliber futuristic revolver mainly based on the Mateba Autorevolver. However, the cylinder and the ejector rod assembly appear to be inspired by the ones from the Chiappa Rhino. The barrel's end is taken from the Smith & Wesson Model 629 Stealth Hunter. Notably, it commits the same sins as the Colt Python's reload animation from Black Ops I, wherein all 6 rounds (fired or otherwise) are dumped without using the ejector rod, then the number of rounds fired is "replaced" (i.e. placed into the same empty chamber over and over again) one-at-a-time, and the cylinder is closed, instantly becoming full upon doing so. Notable attachments include speedloaders for faster reloading, a stock, a "Stabilizer" (which appears to simply be a foregrip, though unlike other weapon-mounted foregrips it reduces idle sway instead of recoil), 2 levels of barrel extension, and a short-range scope. Also available as an Operator Mod is the "Skull Splitter", a rather odd, blocky barrel shroud (with a small, unidentified device underneath it) that alters the weapon's headshot damage multiplier, such that a headshot at any range is instantly fatal.

Also available is a special "Mastercraft" variant, the "Replicant" (a reference to Blade Runner); among its visual modifications are a thicker, more rectangular-profile barrel with an under barrel rail, ventilated rib, a threaded extension, and compensator ports (along with a "MADE IN JAPAN" marking; this ties in with the name, as "Mozu" is the Japanese name for the bullheaded shrike), a re-profiled ergonomic grip seemingly made of brown rubber, a squared-off trigger guard, and a curved holographic projection covering the cylinder, which starts out playing static, but changes as the user gets kills with it (seemingly another reference to Blade Runner, and the holographic advertisements and individuals therein).

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Mateba Model 6 Unica with 6" barrel - .454 Casull
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Smith & Wesson Model 629 Stealth Hunter - .44 Magnum‎
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The "Mozu" in the weapon selection menu.
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The "Replicant" mastercraft in the weapon selection menu.

"Daemon 3XB"

The "Daemon 3XB" is a .45 caliber submachine gun added to the game with the Operation Absolute Zero update. It was seemingly inspired by the SIG-Sauer MPX K, albeit firing from an open bolt with an upper receiver more reminiscent of an Interdynamic KG-9. It fires in exceptionally fast 3-round bursts (as the name implies), and feeds from 36-round magazines (or 48-rounders with the Hybrid Mags attachment); with Fast or Hybrid Mags, the empty reload animation changes from showing a simple pull of the charging handle to a push of an odd inverse bolt release (similar to the "Saug 9mm" below).

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SIG-Sauer MPX K - 9x19mm Parabellum
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Interdynamic KG-9 - 9x19mm Parabellum
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The "Daemon 3XB" in the loadout menu
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The Daemon in a trailer; here, it is fitted with a reflex sight and a suppressor. Unlike most actual open-bolt SMGs, the charging handle sits at the very end of its receiver slot when the bolt is locked back; this would realistically leave no room for the bolt to run past the sear, and make re-locking the bolt after the trigger is released a rather tricky prospect (i.e. potentially causing runaway fire). Also visible here are the safety switch (which the player character engages during the inspection animation), the ambidextrous ejection ports, and the MAC-10-style grip strap inexplicably attached to the rear-mounted sling hook.

"GKS"

The "GKS" is another SMG, being largely based on the "Fang 45" from Modern Warfare Remastered (a POF PSG/LWRC SMG-45 hybrid), with some additional elements from the SIG-Sauer MPX thrown in. It uses .45-caliber rounds in Blackout, of which it holds 38 in its standard, straight magazines, or 56 in its extended, curved ones. Gameplay-wise, it trades rate-of-fire and raw damage for long-range accuracy and low recoil. Notably, the weapon's iron sights consist of a thin front post and an absurdly wide rear notch; despite this, the front post is still above the rear sight's upper edge, leaving the sights misaligned such that the weapon would realistically shoot above the intended target - not that it does so in-game, of course.

The GKS's Operator Mod, "Quad Shot", changes the weapon's fire mode from full-auto to four-shot burst, somehow increases its long-range damage, and nearly doubles the cyclic rate of fire (from 645 RPM to 1,200).

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LWRC SMG-45 (2015 prototype) - .45 ACP
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POF PSG with rear-mounted sling - 9x19mm Parabellum
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SIG-Sauer MPX SBR, Gen 1 - 9x19mm Parabellum
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The GKS in the multiplayer weapon selection menu.

"MicroMG 9mm"

The "MicroMG 9mm" is a fictional 9mm handheld minigun added to the SMG class in the Operation Dark Divide update. It features a carry handle, a collapsible MP5 stock and a slanted or "snatch" foregrip.

"Saug 9mm"

Another fictional submachine gun, the "Saug 9mm" is primarily based on the Gepard PDW (a somewhat obscure Russian prototype largely derived from the AKS-74U). Curiously, the Gepard-style thumbhole grip-frame appears to be made of wood (despite the real weapon's being made of polymer, not to mention that the Saug is presumably supposed to be from the future), coupled with a stamped, welded receiver, and a handguard that seems to be either made of brass or bronze, or possibly coated in titanium nitride, attached to the front of which are a pair of diagonal accessory rails which never mount anything, and somewhat dangerously sit directly above the holes of the flash hider. It has a MAC-10-esque charging handle mounted on the top of the receiver, towards the front, with a length of travel a fair bit too short to actually allow the weapon to chamber and extract cartridges properly, and fires from an open bolt.

Bizarrely enough, despite being open bolt, its empty reload features the player character slapping a bolt release, which apparently brings the locked-forward bolt back into its cocked position. The most likely way this could work is if the weapon had a separate spring (or perhaps multiple springs) rigged for this specific function, cocked by the forward motion of the bolt; due to the law of conservation of energy, however, this mechanism would require at least two shots to properly compress, as otherwise the energy imparted by the re-cocking spring(s) would be less than that of the recoil spring, and would likely do little more than induce a jam. It could also theoretically use energy of the fired round to compress these springs, though that's pushing it just a bit. It holds 36 rounds of 9mm ammunition (as the name would imply, though the ".40 cal" marking above the pistol grip wouldn't) in Blackout.

Among the available attachments are two different levels of "Stock" (the weapon lacking one entirely by default), as well as two levels of "Fast Mags", the first one of which simply adds a clamp-on gripping aid to the base of the magazine, and changes the reload animation for a faster one; the second one adds a large, bulbous device somewhat resembling the base of the Saab Bofors Dynamics CBJ-MS's 100-round helical magazine, somehow allowing the weapon to be reloaded near-instantly every other reload with little more than a vague hand motion near the base of the grip. This attachment is somewhat popular among players, as when combined with a suppressor and an appropriate custom weapon skin, it can make the Saug rather closely resemble a cordless electric drill. The weapon's Operator Mod, "Dual Wield", is also quite popular, and does exactly what its name would suggest.

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Gepard PDW with suppressor - 9x19mm Parabellum
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The Saug 9mm in the multiplayer weapon selection menu.

"DoubleCross"

The "DoubleCross" is a fictional futuristic double-barreled assault rifle which appears to be inspired by the Gilboa Snake. It was added in the Operation Dark Divide update, and was initially called "Echohawk Dual Bore". It has been renamed to "DoubleCross" in a December 2021 update; a developer stated on Twitter that this was due to EchoHawk being a Native American family name.

"S6 Stingray"

Added through an update, the "S6 Stingray" is a 2-round-burst "tactical rifle" seemingly inspired by the APS Underwater Rifle seen in Ghosts, with some additional design elements from AK-pattern rifles such as the IMI Galil (particularly in the trigger group) and the Galil ACE series (around the handguard and gas tube). Despite using standard "7.62mm" ammo in Blackout, it supposedly fires "high-damage serrated projectiles" (referred to as "flechettes" in the Operator Mod's description), which appear to be a somewhat poor interpretation of the APS's fin-stabilized dart rounds, with heavily oversized cases and somewhat normal-looking spitzer bullets instead of normal cases with long, narrow darts sticking out of them. It features a short-ranged scope by default (iron sights not even being an option, though the top rail does have a Pattern 1914 Enfield-esque rear sight cowling with nothing in it), as well as markings implying it to be used by the Russian Spetsnaz, and a pressurized gas tank of some sort in the stock. Its staggered-baseplate magazines hold 26 rounds by default (a trait shared with the APS), or 36 with the optional "Hybrid Mags" attachment (which combines the effects of Extended and Fast Mags, though it doesn't do either as well as the dedicated attachment).

The Operator Mod, "Impact Blast", makes the projectiles explode on impact with surfaces and enemies, increasing damage, and somewhat comically launching its victims' corpses into the air.

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APS - 5.66x39mm MPS
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IMI Galil ARM - 5.56x45mm NATO
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A player character wielding an "S6 Stingray" in a trailer.
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A closeup of the Stingray's trigger group; note the design elements from the AK series.

"Auger DMR"

The "Auger DMR" is a semi-automatic 7.62mm rifle, placed under the "tactical rifles" class. It bears a distinct resemblance to both the Dragunov SVDS and the newer Chukavin SVCh, along with a fair amount of influence from the "DKS-501" from Fallout 3; according to its markings, it is manufactured in Santa Monica, California, and is chambered for "7.62x5", presumably a typo (or possibly a damaged marking) of 7.62x51mm. It feeds from a non-upgradeable 20-round magazine (though its reload speed can be improved with the "Fast Mags" attachment, which swaps the already-present Magpul-style handling loop for a larger one, and changes the reload animation to involve a dramatic twist of the rifle to eject the empty magazine, along with a push of the bolt release instead of a yank of the charging handle).

Its Operator Mod, "Double Tap", converts the weapon from semi-auto to two-round burst, while visually altering its pistol grip, its trigger, its safety switch, and (curiously enough) its charging handle.

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Chukavin SVCh - 7.62x51mm NATO
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Dragunov SVDS - 7.62x54mmR
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"Havelina AA50"

The "Havelina AA50" is a semi-automatic sniper rifle that was added in the Operation Apocalypse Z: Survivors update. As the name suggests, it is loosely based on an Accuracy International AS50; like Modern Warfare 3's AS50, it has ejection ports on both sides of the receiver, and a charging handle on the left side. It holds 6 rounds (of .50 caliber ammo, according to Blackout); interestingly, these are loaded one-at-a-time, through a loading gate on the side of the magazine - the default reload animation has the user open the bolt before loading rounds, and closing it after, with the former not ejecting a round from the chamber, and the latter not chambering one. The "Extended Mags" attachment boosts its capacity to 9 rounds, while the "Speed Loader" has the character swap out magazines instead of single-loading (though they still open the bolt on every reload, and nothing ever enters or leaves the chamber in the process).

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Accuracy International AS50 (early model) - .50 BMG

"Koshka"

The "Koshka" is a fictional Russian bullpup bolt-action sniper rifle based primarily on the SVU Dragunov seen in BO2. Its name is Russian for "cat", which is presumably why its Pack-A-Punched variant is known as the "Bakeneko", the name of a cat-based yōkai in Japanese folklore (Japanese: 化け猫). It uses .338-caliber ammunition in Blackout, feeding from a 6-round magazine somewhat resembling an AK-74's. It appears to be somewhat worn and poorly-serviced, with wooden furniture (a bit odd for a futuristic weapon), bits of cloth and rubber bands wrapped around various places (particularly the furniture, along with bands on the front sight, scope, and receiver), and what appear to be user-added decorations (a pencil and a fishing weight (respectively) rubber-banded and leather-strapped to the receiver, and a Russian flag on the magazine well with "Попался" ("Popalsya", "Got caught") written over it).

Other notable features include a thumbhole stock, a default scope that looks like a night-vision scope but isn't, a handguard-mounted electronic device of unclear purpose (with a wire that apparently just trails off into the scope mount), a set of sling hooks mounted so close together that they couldn't possibly be useful in any way (one on the bottom of the pistol grip, and the other on the left side of the stock), a permanently-folded (i.e. functionless) bipod on the side of the handguard, and a strange operating system with an apparently spring-loaded bolt handle that is pulled down rather than being pushed up, seemingly working some kind of rotary chamber system that uses the barrel's centerline as an axis.

Gameplay-wise, the Koshka is a more aggression-oriented sniper rifle, with low-moderate damage, a relatively fast aim-down-sight time, and rather severe idle sway, among other things. Its attachments compliment this - among them are Fast Mags (which speeds up reloading, apparently allowing the user to drop the old magazine without pushing any buttons), iron sights (which simply attaches a set of aftermarket BUIS to the weapon's top rail, completely ignoring the folded front sight out by the muzzle) 2 levels of both Laser Sight (the first improves hip fire accuracy, and the second prevents it from worsening while moving) and Quickdraw (which improves the user's ADS time at both levels), and the aimed-strafe-speed-increasing Stock (a name which seemingly implies that the weapon didn't have one to begin with).

Its Operator Mod, the "Strelok" (Russian for "shooter"), also works with this aggressive playstyle. While it doesn't visually change the weapon in any way, it alters the way its accuracy mechanics work; instead of being severely inaccurate until the user has fully completed the aim-down-sights animation, the modified Koshka will become more accurate as the animation plays (similar to how the sniper rifles some of the series' older titles worked), allowing for faster, more precise "quick-scoping".

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SVU Dragunov - 7.62x54mmR
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"Outlaw"

The "Outlaw" is a fictional .338-caliber revolving sniper rifle primarily based in profile off of the Blaser R93, with a ventilated barrel shroud seemingly inspired by that of an MG42. It holds a slightly optimistic 9 rounds in each detachable, swappable cylinder; this increases to an even more implausible 15 with the Hybrid Mags attachment, made all the more absurd by the fact that said attachment doesn't actually increase the physical size of the cylinder (instead simply switching it from a round, fluted design to a Chiappa Rhino-style unfluted hexagonal design; this prompts the player character to shut it with a wince-inducing wrist flick rather than a simple push like the normal version).

The most baffling aspect of the weapon's design is that it is also bolt-action; the player character works a bolt after every shot, "opening" and "closing" it during each reload. This makes precious little sense, as the bolt on a bolt-action rifle generally serves to drive rounds from a magazine into a chamber, and the rounds in a revolver's cylinder are already in their chambers (and, for that matter, can't be pushed forward out of them; the cylinder generally contains some sort of rim recess, extractor tab, and/or bottleneck shoulder to hold the rounds securely in place while firing - not to mention that the bolt face of such a rifle would possess the rather undesirable trait of being exactly the same diameter as the case head it supports, which wouldn't allow any bolt face recession, front-mounted locking lugs, or even an extractor). About the only conceivable purpose this could serve is as a somewhat needlessly complex means of cocking the rifle's hammer/striker and advancing the cylinder; however, this doesn't make much sense either, as the bolt body is too long to fit in the space between the cylinder and the back of the receiver (but still too short to be properly chambering and extracting rounds like a normal bolt-action rifle). This would mean that some sort of non-Euclidean geometry would have to be at work unless the cylinder's chambers have extra space upfront; even then, this doesn't explain how it manages to rotate the cylinder while the user pushes the bolt forward. The weapon's designer claims that the barrel is separated from the cylinder, with cartridges being pushed into the barrel and then extracted back into the cylinder after firing; how this is meant to work is unclear.

The weapon's other modifications seek to take this mechanical implausibility even further; the Rapid Fire attachment gives the rifle a red match-style flat-faced trigger, and replaces its bolt with a mysterious block attached to the rear of the receiver, converting the weapon into a self-chambering bolt-action akin to the "SVG-100" from Black Ops 3. The Operator Mod, "Bolt Cylinder", gives the Outlaw a different, unfluted, round cylinder (this doesn't stop the rifle from also equipping Hybrid Mags, which doesn't visually alter the rifle at all if used with the Operator Mod), and somehow turns the revolving bolt-action rifle into a revolving bolt-action rifle that fires in three-round bursts.

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Blaser R93 LRS2 - .338 Lapua Magnum
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MG42 - 7.92x57mm Mauser
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Menu view of the "Outlaw".

"VKM 750"

A fictional man-portable .50 caliber heavy machine gun, the "VKM 750" takes cues from the PKM, though the trigger guard and the screw placements above it are similar to those of the Heckler & Koch MG5. Notable features include an vertical foregrip attached to a large sheet-metal bracket of some sort underneath the barrel (equipping a foregrip removes the bracket, making it side-mounted), a spectacularly awkward-looking short stock, a left-side feed arrangement (contrary to the actual PKM), an also left-side-mounted charging handle, seemingly as a result of the weapon's dovetail sight rail being made into a charging handle slot, and the rather curious use of wooden furniture, despite the weapon presumably being from several decades in the future.

It holds 50 rounds in each belt box (of which the user carries 3 in total); this rises to a rather baffling 67 when upgraded. Its unique Operator Mod is the "Fat Barrel", which supposedly "fires massive shells that hit their targets easier"; contrary to the name, the mod simply consists of a large, full-length barrel shroud and a different muzzle brake, with the actual barrel's profile remaining unchanged. Rather than, as one would expect, increasing the weapon's damage, or firing explosive shells of some sort, this simply increases the size of enemies' hitboxes with respect to the weapon's projectiles.

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PKM with latest version of flash hider - 7.62x54mmR
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The "VKM 750" in the loadout menu.

"Hellion Salvo"

The "Hellion Salvo" is a fictitious rocket launcher seemingly based primarily on the M202 FLASH's model from Black Ops 1, with some additional influence from the Carl Gustaf M3 (in the grip layout and shoulder support) and the Mk 153 SMAW (with the rear of the launcher being rather clearly detachable, and featuring a similar yellow stripe and pistol grip design). In spite of what its name (and its main visual basis) would suggest, the Hellion Salvo is a single-shot rocket launcher, not a salvo-firing one; furthermore, in spite of it clearly being set up to use a SMAW-style cased-rocket system loaded from the rear, the weapon instead loads through the muzzle, using comically-small rockets no larger than a 20-ounce (~590ml) soda bottle. Making this even more absurd is the fact that the weapon can lock onto aircraft, meaning that between the booster charge, rocket motor, and computerized guidance suite, there'd hardly be any room in the rocket left for actual explosives; this could at least explain how pathetically small the explosions they produce are.

Unusually for a rocket launcher in the CoD series, the Hellion Salvo can accept attachments (though it has no Operator Mod); it has 4, those being an improved version of the default folding sight that allows for faster lock-ons, a "Rocket Cache" that increases the number of rockets that the user can carry by 2 (which is apparently accomplished by strapping them to the sides of the launcher and then never actually using them), a "Fast Loader" which doesn't seemingly change the weapon visually but speeds up the reload animation, and a "High Explosive" mod which increases the damage and blast radius of its rockets.

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M202A2 FLASH - 66mm
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Carl Gustaf M3 - 84x246mmR
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Mk 153 SMAW - 83mm
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Other

"205 Brecci"

The "205 Brecci" shotgun from Black Ops III was seen in a trailer for the Zombies map "Voyage of Despair", but was cut from the game.

"Drakon"

The "Drakon", a WA 2000 / FG 42 based sniper rifle from Black Ops III, was seen in a trailer for the Zombies map "IX". It doesn't appear in the final game, however.

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Walther WA 2000 - .300 Win Mag
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FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser
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The "Drakon" being held by Stanton.

Rambo 3 Knife

The "combat knife" is inspired by the Rambo 3 knife.

Bayonet

A stylized OKC-3S bayonet is used as the bayonet attachment.

Discussion

Type Weapons

I saw some weapons that could be based on some weapons.

Rampart 17 - SCAR Rifle

ICR-7 - M4 Carbine?

VAPR-XKG - HK416 or AR15 Type

Paladin HB50 - Barrett 50cal

But there's some other weapons too, like the Titan LMG--Treliazz777 (talk) 16:07, 17 May 2018 (EDT)

The ICR looks some kind of mash up between an MSBS and the recent HK433.--Death Shadow20 (talk) 09:36, 19 May 2018 (EDT)

I wouldn't say the Rampart resembles the SCAR. In fact, it looks like the R101 Carbine. You know, that assault rifle from Titanfall? It even has the angled magwell and magazine. Talk about going full circle. The Titan is clearly the LSAT once more, the HB50 is a left-handed straight-pull bolt-action Barrett (probably based on the 98 Bravo) and that Swordfish rifle is a vaguely modified Vektor CR-21, I'm sure of it. Oh yes, and the Cordite SMG...honestly that resembles the Bal-27 from Advanced Warfare, of all things.--Gunmaster2011 (talk) 19:29, 23 May 2018 (EDT)

Vapr-XKG is a Custom M4 or ACC Honey Badgar

The Vapr-XKG looks similar to the M4 or the ACC Honey Badger--Treliazz777 (talk) 09:50, 22 May 2018 (EDT)

Promotional artwork

Here is shown an M1911 variant (maybe a Springfield Mil-Spec or something), and here we see two revolvers, one of which appears to be a Remington 1858 New Army. --Ultimate94ninja (talk) 14:52, 23 May 2018 (EDT)

The one in her right hand is a mutant Peacemaker, the one in her left is indeed the New Army, very likely the one from Black Ops II. I mean it'd made sense for them to reuse the model, as they only used it once, but poster weapons rarely make it into the final map; same as with the AK on the Call of the Dead poster, or the M1911 on the Shadows of Evil poster. Also she's seen dual-weilding what appear to be Webleys in the trailer.--Gunmaster2011 (talk) 19:29, 23 May 2018 (EDT)

BO4 Zombie Trailer

In the Chaos Story Trailer, I think I saw a Double Barrel Type MG08, and M1897 Trench Gun--Treliazz777 (talk) 13:26, 17 July 2018 (EDT)

What gun is this? It's a Old Lever Action

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I don't know what that rifle is, it looks like it is based from a Model Lever Action Rifle.--Treliazz777 (talk) 11:46, 20 July 2018 (EDT)

I'd say it's probably a Winchester Model 1895. On a sidenote, any ideas on the handgun that the guy on the right is using? Pyr0m4n14c (talk) 16:07, 20 July 2018 (EDT)
The gun on the right is possibly the "Strife" fictional pistol currently present in the game. --Ultimate94ninja (talk) 16:15, 20 July 2018 (EDT)
Looks like the 1895 is a carbine with a full stock, is it the angle or what? Black Irish Paddy (talk) 17:12, 20 July 2018 (EDT)

I tried to do my best with these weapons.

I was working on these weapons, and I figure something out.

The Titan is similar to the LSAT

The Cordite is similar to the PDW57 which is based on the P90

The Saug 9mm is similar to the CBJ-MS

The Auger DMR is similar to the SVD Dragunov

The Espadon is similar to the Famas

The Paladin HB50 is similar to the Barrett .50cal

The Koshka is similar to the SVU-AS

The Strife is similar to the FNP-45

The ICR-7 is similar to the HK416

The Rampart 17 is similar to the SCAR-H

The Vapr-XMG is similar to the M4 Carbine, M4 CQBR or the CAR-15 (I guess it's trying to be the Commando from Black Ops)

The Maddox-RFB is similar to the Type 95 (I'm not so sure)

The GKS is similar to the M1921 Thompson (I'm not so sure)

The Spitfire is similar to the Jian She Type-05

The ABR 223 is similar to the AUG

The Mozu is similar to the Taurus Ringing Bull (I'm not so sure)

The Mog 12 is similar to the Ithaca 37 Stakeout

The SG12 is similar to the AA-12

The Hellion Salvo is similar to the MAAWS (I'm not sure)

I hope I have at least one right. --Treliazz (talk) 01:23, 3 August 2018 (EDT)

The only IDs that I agree with are the "Paladin HB50" (a Barrett indeed, likely resembling the M107A1, even though the fire mode is different), the SG12 (AA-12 CQB), and to some extend the "Spitfire" (a Jianshe, but obviously the JS 9mm railed version, not the Type 05). I'm not sure about the "MOG 12", but most of your other suggestions are way too far-fetched; seriously, how on earth does the "Saug 9mm" even remotely look like a CBJ-MS? If anything, it looks like one of the pistols (such as the VBR-Belgium PDW) that are sometimes being used as a reference for futuristic CoD handguns. As for others, I can tell that the "ABR 223" looks a bit like a SAR 21, while the Titan is reminiscent of the LSAT. There are two things that you should keep in mind: 1) not literally every weapon in a futuristic video game has to be based on a real particular weapon, and 2) just because a weapon has some AR-like parts doesn't automatically make it an M4/CAR-15 (I'm really stressing on that point, given your non-stop obsession in wanting to find an AR-15 basis in MANY weapons). --Ultimate94ninja (talk) 16:59, 3 August 2018 (EDT)

Okay so were back to heated COD weapon debates. What happened to keeping it friendly? Anyway Auger to me is a mix Of the new russian SVK and older SVD. The KN57 is clearly an AK12. Saug is a VBR with maybe some elements from Steyr SSP Titan is an LSAT. Vapr XMG looks a tad like a honey badger without the suppressor. Haven’t seen Espadon, Maddox or Spitfire so can’t comment. Rampart looks like a deconstructed Scar H mated with Titanfalls rifle.

As we have already seen from Blops3 not every weapon will remotely resemble a real world weapon. --Forrest1985 (talk) 17:20, 3 August 2018 (EDT)

Espadon is French for "Swordfish", which is a 4-round burst "tactical rifle" in-game. --Ultimate94ninja (talk) 17:36, 3 August 2018 (EDT)

Thanks for the info. I was stress out with these guns. I forgot about the PDW. I was stress out with the Vapr KXG, because it looks similar to the M4 CQB or the ACC Honey Badger, but hopeful I'll find something about this weapon.--Treliazz (talk) 18:21, 3 August 2018 (EDT)

The "Saug 9mm" bears a real striking resemblance to the Gepard PDW in my opinion. -- SeptemberJack (talk) 01:44, 1 November 2018 (EDT)

Vapr-XKG is a Custom M4/AR15 Airsolft Based Weapon.

The Vapr-XKG looks similar to a Custom M4 Carbine or a Custom AR-15. Some people would say it's a Honey Badger, but it looks more like an M4/AR15. The Handguard looks similar to the Elite Force VFC M4 VR16 Calibur Carbine or the Krytac ALPHA M4 CRB. The front Iron Sight looks like the Elite Force VFC M4 VR16 Sight. It also have either a futuristic PDW Stock (which is used for the Honey Badger, but it is also used for the M4 Carbine), or a futuristic AR-15 Battlelink Minimalist Stock. When you add the Stock attachment, it looks similar to a AR-15 DS150 Stock. I was looking up some custom M4's and AR15's. I was stress out, but I figure out. I was looking to deep about this gun.--Treliazz (talk) 01:25, 6 August 2018 (EDT)

MK14 Mod 0 in BO4

SDM looks completely similar to the MK14 Mod 0. It even has a MK14 rear Sight. That could be the MK14, or a futuristic variant.--Treliazz (talk) 17:42, 11 October 2018 (EDT)

Futuristic variant in .338 Lapua --HashiriyaR32 (talk) 14:42, 16 October 2018 (EDT)
Could be .338 Norma Magnum, not that it makes much difference. The in-game model hardly looks like it actually is chambered in either. --AgentGumby (talk) 15:05, 16 October 2018 (EDT)

ABR223

Sorry but how is the ABR223 not a Steyr Aug/Thales EF88 combo? It has more in common with either of those rifles than the SAR21. The swordfish seems to be based to the VHS K2 with the handguard/sight combo. Also whilst the ICR in Blops3 was a HK416, the ICR7 seems closer to the ARAK21 series of rifles, especially with the side mounted charging handle.--Forrest1985 (talk) 13:51, 13 October 2018 (EDT)

Hmm... looking at it again, yeah it does have have parts in common with the AUG A2, most notably the top rail (I don't really see anything in common with the Thales, though), but I had the SAR 21 in my mind due to the deeper magwell and the charging handle's location. --Ultimate94ninja (talk) 17:10, 13 October 2018 (EDT)

VAPR-XKG?

I did a topic earlier about this gun. The Handguard looks similar to the Elite Force VFC M4 VR16 Calibur Carbine or the Krytac ALPHA M4 CRB. The front Iron Sight looks like the Elite Force VFC M4 VR16 Sight. It also have either a futuristic PDW Stock (which is used for the Honey Badger, but it is also used for the M4 Carbine), or a futuristic AR-15 Battlelink Minimalist Stock. When you add the Stock attachment, it looks similar to a AR-15 DS150 Stock. I was looking up some custom M4's and AR15's. I was stress out, and I was looking to deep about this gun. It could be based on a Custom AR15, or Custom M4. (I'm not saying it because I love M4s or CAR-15s) What is your thoughts about this gun?--Treliazz (talk) 12:50, 16 October 2018 (EDT)

Honestly, I would say it had more in common with the Lynx from MW:R or the Peacekeeper 2 from BLOPS3 than any real M4/AR15. Of course both weapons are loosely based on the Honey badger but apart from the stock, small size and magwell I would say its a push. --Forrest1985 (talk) 13:01, 16 October 2018 (EDT)

The front sight and upper part of the handguard appear to be inspired by Z-M LR 300 ML and it has the bolt-up system from Daniel Defense handguards. The siphon like shape of the upper receiver looks similar to the LWRC IC-PDW. The muzzle resembles "Strike Industries Triple Crown Compensator". The pistol grip looks like "Luth-Ar Ar-15 Lr-308 Chubby Grip Ergonomic Rubberized Pistol Grip". You seem to be right about the minimalist stock but in game it is telescopic like the PDW stocks. It is cool design overall but I find the handguard lacking an upper rail to be rather impractical. --Nanomat (talk) 19:00, 20 October 2018 (EDT)
These were good choice, so I had to say this weapon overall is based on a Customize fictional AR15 or M4.--Treliazz (talk) 01:06, 23 October 2018 (EDT)

About the "VKM 750"

While at first glance it did remind me of a PK machine gun, I'm not sure if the resemblance is strong enough; that weapon probably belongs to the talk page (as we've done with some weapons in BO3 and IW). On another note, the trigger guard and the screw placements above it are similar to that of the Heckler & Koch MG5. --Ultimate94ninja (talk) 08:30, 17 October 2018 (EDT)

I could understand that viewpoint. Then again, viewpoint is pretty important here; most of my conclusions about these weapons are drawn from videos such as this one, where the weapons are shown in first-person; the VKM looks a lot more like a PKM in first-person that it does from a side-on view. Sorry for taking 2 days to reply. Pyr0m4n14c (talk) 09:35, 19 October 2018 (EDT)

ICR...

AFAIK, in BO3 the ICR-1 was an AR-15 model rifle but as of right now, to me, it seems to resemble more the Bushmaster ACR (maybe the name is a pun? ICR-7, ACR 6.8...) if we go by it's frontal charging handle and side ports. DraconicSalad (talk) 14:31, 19 October 2018 (EDT)

IMO, it looks like it's somewhere between one of the newer HK416 models (such as the A5 or the A7) and HK's new rifle that they're marketing to the German military, the HK433, but an ACR being in its family tree is by no means out of the question. And hooray, they've finally figured out where the "auto" setting on the fire selector is supposed to be. Pyr0m4n14c (talk) 14:53, 19 October 2018 (EDT) P.S.: If this game's supposed to be set between BO2 and BO3, then why are all the related/shared gun names further forward (e.g. ICR-1 vs. ICR-7, KN-44 vs. KN-57, etc.)?

As far as I'm concerned BO4 is an alternate history thing that happened after the events of BO3 and would involve time travel/changing history, but that never came to fruition as campaign was scrapped. That's what was leaked anyway through DraconicSalad (talk) 00:23, 23 October 2018 (EDT)

Well, all BO3 and BO4 are mean to be a simulation. Look at the operator's ability to "Glitch". Maybe the weapons existed at both times or maybe the "forwarded" are fictional.--Dannyguns (talk) 07:02, 1 November 2018 (EDT)

The ICR-7 look similar to a mash up MSBS, and HK433.--Treliazz (talk) 21:18, 23 October 2018 (EDT)

Also, fwiw, the Paladin is similar to the Bushmaster BA50 with the left sided, forward oriented bolt action mechanism if anyone thinks that’s worth putting on the page.--AgentGumby (talk) 22:11, 23 October 2018 (EDT)

Mozu

I have the definitive breakdown of the Mozu. It has the base frame of the Mateba Autorevolver + barrel end of the Smith & Wesson Model 629 Stealth Hunter from COD online + cylinder and ejector rod from Chiappa Rhino. The grip appears to be inspired by something like this (the one before the last pic). Same grip design is also depicted here but I didn't find anything else on this grip. What you think Ninja? --Nanomat (talk) 16:59, 30 November 2018 (EST)

Sounds reasonable to me, now that you provided a detailed breakdown of it. Go ahead! --Ultimate94ninja (talk) 08:40, 1 December 2018 (EST)

Daemon

Is it me or it it has something from the Arsenal Shipka? --Nanomat (talk) 18:29, 19 February 2019 (EST)

Scopes

Correct me if I'm wrong, but does the Recon Sight is based on the Trijicon 4x32 ACOG Scope or the ACOG Type 1x32? And the Reflex Sight on pistols is based on the MRM Sight. I don't know about the Reflex Sight on the rifles, and the Holographic Sight.--Treliazz (talk) 09:43, 4 June 2019 (EDT)

Can someone also tell me what this strange thing is on the side of the M1895's receiver? Is it some kind of mount for side scope, or what is it? It also has an additional upper ghost ring, although I do not see much benefit from this. --Slon95 (talk) 14:12, 16 August 2019 (EDT)

If you're talking about the bit at the front of the receiver, I think it's just the mount for the aftermarket rear aperture sight. And yeah, it is kinda pointless; normally an aftermarket aperture would be mounted further back on the receiver (generally with some sort of flip-up mount), and have a smaller aperture to use for more precise shots; here, they've widened it so much that it'd barely be useful as a rear sight for anything other than a shotgun. Pyr0m4n14c (talk) 14:39, 16 August 2019 (EDT)
So, I decided to look for it, and it turned out that this is Climbing Lyman sight, quite popular for lever-action rifles. The whole joke is that they literally mirrored it, and it respectively stands backwards. --Slon95 (talk) 17:35, 16 August 2019 (EDT)

Update

I talk to the creator (Rick Zeng) of the Vapr-XKG, Rampart 17, KN57, and Maddox RFB, and he said that the Vapr-XKG is a mixture of the AR-15, and MCX. He also said that the Maddox RFB is a fictional weapon that he made up. The KN57 is the AK12, and the Rampart 17 is the SCAR-H.--Treliazz (talk) 16:11, 29 September 2019 (EDT)

Weapons that the Vapr-XKG could be based on (Including Photos)

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Custom DDMK18 - 5.56x45mm
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Custom AR-15 - 5.56x45mm
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A mockup AAC Honey Badger Custom AR-15 - 5.56x45mm
Custom DDMK18 - 5.56x45mm

I personally think the Vapr-XKG was based on one of these AR-15s. Rick Zeng said the gun was not based on the ACC Honey Badger, but an AR-15 with some parts from the MCX Rifle. These are the best I could find to fit the gun.--BW777 (talk) 13:12, 20 January 2020 (EST)

I found something. The CXP-08 could easily fix the gun. It looks so similar to the CXP-08, which is an airsoft AR-15.
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CXP-80

--BW777 (talk) 13:33, 24 January 2020 (EST)

M16A1

What makes it specifically a Retro Reissue model? Spartan198 (talk) 15:36, 2 May 2020 (EDT)

I identified it as a CRM16A1 due to the combination of a semi-auto only fire selector, a full fence lower and a 3 prong flash hider. Only problem is that it's modeled with A2 forward assist rather than A1. Do you have a better ID in mind? --Ultimate94ninja (talk) 17:26, 2 May 2020 (EDT)

Spitfire

There is an actual bullpup conversion kit (Manticore Arms) for the CZ Scorpion, though it is a lot bulkier than the model in-game. --AgentGumby (talk) 12:05, 25 June 2020 (EDT)

Yeah, the Spitfire does look a lot like the Bullpup Scorpion. That said, I do have one mild concern: the Bullpup Scorpion was first publicly revealed in September 2018, and BO4 was released in October. With such a small time frame between the reveal of the Bullpup Scorpion and the delivery of BO4, there is a chance that Treyarch designed the Spitfire independently of the Bullpup Scorpion. --Wuzh (talk) 22:26, 18 November 2020 (EST)

Unnecessary Info

"The GKS also has a Mastercraft variant, known as the "Tactical Unicorn"; as the name implies, this has carousel-esque unicorn decorations near its muzzle (a modified handguard with a pink-haired blue unicorn head at the end, the "horn" being a gold-painted barrel sticking out of the top) and at its stock (a pink-painted swirly affair, presumably meant to look like a horse's tail), along with a rather garish rainbow-and-gold paintjob."

Is this really needed? I feel like it doesn't add anything to the page - the mastercraft doesn't make the GKS look less like a LWRC SMG45 and more like a UMP45, for example, so why list it as information about the weapon on the page?

Also, do we keep the completely made up guns on the main page, or move them to the talk page like in BO3 and IW? --JackalUnderscore (talk) 15:45, 14 August 2021 (EDT)

Discussion about the Switchblades

I think this weapon should belong to the fictional weapon category, but it seems to be based on the FMG-9.--Treliazz (talk) 22:34, 9 July 2023 (UTC)