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Condemned: Criminal Origins: Difference between revisions

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==Overview==
==Overview==
* The game is a survivor horror FPS which focuses mainly on melee combat. That is why there are about 30 melee weapons (pipes, boards, shovels,...) but only six firearms in it.
* The game is a survivor horror FPS which focuses mainly on melee combat. That is why there are about 30 melee weapons (pipes, boards, shovels,...) but only six firearms in it.
* The firearms cannot be reloaded. When pressing "R", the good old reload key on the keyboard, the player's character will check the weapon's remaining ammo. (This animation is almost always unrealistic: For example looking at a shotgun's ejection port will not reveal the amount of shells inside the gun in real life.) This is the only time the number of remaining ammo appears on the HUD.
* The firearms cannot be reloaded. You can carry no more rounds at a time than the weapon magazine can hold. When pressing "R", the good old reload key on the keyboard, the player's character will check the weapon's remaining ammo. (This animation is almost always unrealistic: For example looking at a shotgun's ejection port will not reveal the amount of shells inside the gun in real life.) This is the only time the number of remaining ammo appears on the HUD.
* Spare ammunition cannot be carried since the guns cannot be reloaded.
* Since the guns cannot be reloaded, spare ammunition cannot be carried (but this mysteriously - regarding the strange logic of the protagonist - does not apply to your enemies, who sometimes ''reloads'', if they have spare ammo).
* Rounds both in found guns and in the guns of your enemies appear in different numbers, from only a few bullets (up to one in a double-barreled sawed-off), to extensive ammunition. When their ammo is empty, the enemies will go into melee combat.
* When a firearm runs empty it can be used as a melee weapon, but will unrealistically break after a few hits.
* When a firearm runs empty it can be used as a melee weapon, but will unrealistically break after a few hits.
* The player can carry only one weapon in the game.
* The player can carry only one weapon of any type in the game.
 


==Colt M1911A1==
==Colt M1911A1==
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[[Image:CONDEMNED-COLT-4.jpg|thumb|none|500px|The player checks the remaining ammo in the (empty) magazine.]]
[[Image:CONDEMNED-COLT-4.jpg|thumb|none|500px|The player checks the remaining ammo in the (empty) magazine.]]


=="Submachine Gun"==
==M3A1 Grease Gun (Modified)==
The "Submachine Gun" in the game seems to be a [[Carl Gustav M/45]] / [[M3 Grease Gun]] hybrid. This weapon has a rather high magazine capacity of 20 bullets, allowing the player to kill several enemies with it before it runs out of ammo. This makes it the longest lasting firearm in the game. Like the handguns, the "Submachine Gun" is useless in melee combat.
The "Submachine Gun" in the game seems to be a [[M3A1 Grease Gun]] with [[Carl Gustav M/45]] barrel shroud and sights. This weapon has a rather high magazine capacity of 20 bullets, allowing the player to kill several enemies with it before it runs out of ammo. This makes it the longest lasting firearm in the game. Like the handguns, the "Submachine Gun" is useless in melee combat.
[[Image:Grease3 2.jpg|thumb|none|400px|M3A1 "Grease Gun" - .45 ACP. This eliminated the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]
[[Image:Kp_m45b.jpg|thumb|none|400px|Carl Gustav M45 - 9x19mm]]
[[Image:Kp_m45b.jpg|thumb|none|400px|Carl Gustav M45 - 9x19mm]]
[[Image:M3_Grease.jpg|thumb|none|400px|M3 "Grease Gun" - .45 ACP]]
[[Image:CONDEMNED-SMG-1.jpg|thumb|none|500px|Unlockable concept art of the "Submachine Gun" which looks like a Grease Gun with the barrel and sights of the M/45.]]
[[Image:CONDEMNED-SMG-1.jpg|thumb|none|500px|Unlockable concept art of the "Submachine Gun" which looks like a Grease Gun with the barrel and sights of the M/45.]]
[[Image:CONDEMNED-SMG-2.jpg|thumb|none|500px|The SMG in first person view.]]
[[Image:CONDEMNED-SMG-2.jpg|thumb|none|500px|The SMG in first person view.]]

Latest revision as of 23:01, 4 October 2021

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Condemned: Criminal Origins (2005)

Condemned: Criminal Origins (known in Asia as Condemned: Psycho Crime and in Australia as simply Condemned) is a psychological survival horror video game. The game was developed by Monolith Productions (F.E.A.R. and Project Origin) and published by Sega. It was released in 2005 for the Xbox 360 and in 2006 for Microsoft Windows. A sequel titled Condemned 2: Bloodshot was released in 2009.

The following weapons appear in the video game Condemned: Criminal Origins:


Overview

  • The game is a survivor horror FPS which focuses mainly on melee combat. That is why there are about 30 melee weapons (pipes, boards, shovels,...) but only six firearms in it.
  • The firearms cannot be reloaded. You can carry no more rounds at a time than the weapon magazine can hold. When pressing "R", the good old reload key on the keyboard, the player's character will check the weapon's remaining ammo. (This animation is almost always unrealistic: For example looking at a shotgun's ejection port will not reveal the amount of shells inside the gun in real life.) This is the only time the number of remaining ammo appears on the HUD.
  • Since the guns cannot be reloaded, spare ammunition cannot be carried (but this mysteriously - regarding the strange logic of the protagonist - does not apply to your enemies, who sometimes reloads, if they have spare ammo).
  • Rounds both in found guns and in the guns of your enemies appear in different numbers, from only a few bullets (up to one in a double-barreled sawed-off), to extensive ammunition. When their ammo is empty, the enemies will go into melee combat.
  • When a firearm runs empty it can be used as a melee weapon, but will unrealistically break after a few hits.
  • The player can carry only one weapon of any type in the game.

Colt M1911A1

The M1911A1 appears as ".45 Cal" in the game. Holds an erroneous 9 bullets. The standard issue handgun of the FBI CSU (Crime Scene Unit) and also the most common weapon in the game. Many thugs carry it, can be found in almost every level.

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World War II issued Colt M1911A1 - .45 ACP
Concept art of the M1911A1. The shortened trigger indicates that it is the "A1" model.
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The player holding the M1911A1.
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The M1911A1 as a temporary melee weapon.
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The player checks the remaining ammo in the (empty) magazine.

M3A1 Grease Gun (Modified)

The "Submachine Gun" in the game seems to be a M3A1 Grease Gun with Carl Gustav M/45 barrel shroud and sights. This weapon has a rather high magazine capacity of 20 bullets, allowing the player to kill several enemies with it before it runs out of ammo. This makes it the longest lasting firearm in the game. Like the handguns, the "Submachine Gun" is useless in melee combat.

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M3A1 "Grease Gun" - .45 ACP. This eliminated the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.
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Carl Gustav M45 - 9x19mm
Unlockable concept art of the "Submachine Gun" which looks like a Grease Gun with the barrel and sights of the M/45.
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The SMG in first person view.
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Checking the magazine of the weapon.
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Using the gun as an improvised melee weapon.

Smith & Wesson Model 29

The Smith & Wesson Model 29 appears in the game simply as "Revolver". This revolver is slightly less accurate than the Colt, but also does more damage. Two shots to the chest will kill most enemies in the game, allowing the player to kill about 3 enemies before the 6-round cylinder runs out.

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S&W Model 29 with 4" barrel - .44 Magnum
Concept art of the Model 29.
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The S&W Model 29 in the player's hand.
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Checking the cylinder of the revolver.
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The Model 29 used as a melee weapon.

Ruger AC556

The Ruger AC556 Carbine appears with a 10-round magazine (although the model itself is a 20-round one), shortened barrel and in semi-automatic mode only. The best firearm in Condemned, but unfortunately it can only be found in the last three levels of the game. Referred to as "Rifle".

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Ruger AC556 - 5.56x45mm
Concept art of the "Rifle".
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AC556 - First person view.
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A loaded Ruger AC556 on a table.
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The player checking the remaining ammo in the magazine.

Sawed-off Over and Under Shotgun

The Sawed-off O/U Shotgun is one of the rarest weapons in the game. Not just the barrels, but also the buttstock is shortened. Due to the sawed-off's low ammo capacity, there's not much point in carrying it around, although it can be useful to quickly pick it up, blow away an enemy or two, then discard it. Like the pump-action shotgun, the sawed-off makes a decent melee weapon, but breaks after several hits.

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Sawed-Off Over/Under Shotgun (photoshopped) - 12 gauge
Concept art of the sawed-off shotgun.
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The player holding the sawed-off shotgun.
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The player checks the barrels.
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A sawed-off shotgun on the ground.

Winchester Model 1897

The Winchester Model 1897 pump-action shotgun appears in the game. Called "Pump Shotgun" and has a shortened barrel, rifle sights and 5-round capacity.

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Winchester Model 1897 Riot Gun - 12 gauge
Concept art of the "Pump Shotgun".
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The player looks at the Winchester Model 1897 while holding a large sledgehammer.
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Holding the Winchester Model 1897 shotgun in the game.
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The player "pumps" the shotgun to open the ejection port and look inside. (In real life this would eject the unfired shell from the chamber.)