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Ironsight: Difference between revisions
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|series= | |series= | ||
|date=2018 (Open Beta) | |date=2018 (Open Beta) | ||
|developer= | |developer=WipleGames | ||
|platforms=PC | |platforms=PC | ||
|publisher=Aeria Games | |publisher=Aeria Games | ||
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}} | }} | ||
'''''Ironsight''''' is a South Korean free-to-play first-person shooter | '''''Ironsight''''' is a South Korean free-to-play multiplayer first-person shooter developed by WipleGames. Originally only available in South Korea, the game was globally released later in 2018. | ||
{{Game Title}} | {{Game Title}} | ||
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=Handguns= | =Handguns= | ||
==Beretta M9A1== | |||
The [[Beretta M9A1]] was added as part of Season 4. | |||
[[File:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm Parabellum]] | |||
[[File:Ironsightm9a1-1.jpg|thumb|none|600px|The M9A1 in the loadout menu.]] | |||
==Beretta Px4 Storm== | ==Beretta Px4 Storm== | ||
[[Beretta Px4 Storm]] | The [[Beretta Px4 Storm]] is one of the available secondaries in the game. It holds 13 rounds, which is not correct for any calibre the Px4 is offered in. | ||
[[Image:Px4 Storm.jpg|thumb|none| | [[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]] | ||
[[File:Ironsight Px4 Storm.jpg|thumb|600px|none|]] | [[File:Ironsight Px4 Storm.jpg|thumb|600px|none|The Px4 Storm in the loadout menu. Note that the description describes the pistol as "large caliber"; the largest calibre the Px4 is available in is .45 ACP, but the in-game weapon holds too many rounds for it to be that version.]] | ||
==Chiappa Rhino 60DS== | |||
The [[Chiappa Rhino 60DS]] was added in the 13th April 2020 update. | |||
[[File:Chiappa_Rhino_6".jpg|thumb|none|300px|Chiappa Rhino 60DS - .357 Magnum]] | |||
[[File:Ironsightrhino-1.jpg|thumb|none|600px|The Chiappa Rhino in the loadout menu.]] | |||
==Colt M1911A1== | |||
The [[Colt M1911A1]] was added in Season 5. | |||
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]] | |||
[[File:Ironsight1911-1.jpg|thumb|none|600px|The M1911A1 in the loadout menu.]] | |||
==Colt Python== | ==Colt Python== | ||
[[Colt Python]] | The [[Colt Python]] is one of the available secondaries in the game. | ||
[[Image:Pythstainless6.jpg|thumb| | [[Image:Pythstainless6.jpg|thumb|300px|none|Colt Python - .357 Magnum]] | ||
[[File:Ironsight | [[File:Ironsight Python.jpg|thumb|600px|none|The Python in the loadout menu. The description erroneously states that it uses an 8-inch barrel while it's actually modelled with a 6-inch.]] | ||
==Glock 18C== | |||
The [[Glock 18C]] was added in the Centaurus Update. It has a 19-round capacity despite using standard 17-round magazines. | |||
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]] | |||
[[File:Ironsightglock-1.jpg|thumb|none|600px|The Glock 18C in the loadout menu. The description somewhat oddly describes it as an SMG.]] | |||
==Heckler & Koch P30L== | |||
The [[Heckler & Koch P30L]] was added in Season 7. | |||
[[File:HK_P30L.jpg|thumb|none|300px|Heckler & Koch P30L - 9x19mm Parabellum]] | |||
[[File:Ironsightp30-1.jpg|thumb|none|600px|The P30L in the loadout menu.]] | |||
==IMI Desert Eagle Mark XIX== | |||
The [[Desert Eagle Mark XIX]] is one of the available secondaries in the game. | |||
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | |||
[[File:Ironsight Desert Eagle.jpg|thumb|600px|none|The Desert Eagle in the loadout menu.]] | |||
==Luger P08== | |||
The [[Luger P08]] was added as part of the WWII-themed Season 6. | |||
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]] | |||
[[File:Ironsightluger-1.jpg|thumb|none|600px|The Luger in the loadout menu.]] | |||
=="TAC-OPS"== | =="TAC-OPS"== | ||
The "TAC-OPS" appears to be a modified tactical [[ | The "TAC-OPS" appears to be a modified tactical [[M1911]] modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them. | ||
[[File:TM Foliage.jpg | [[File:TM Foliage.jpg|thumb|none|300px|Tokyo Marui Foliage Warrior - 6mm BB]] | ||
[[File:Ironsight TAC-OPS.jpg|thumb|600px|none|]] | [[File:Ironsight TAC-OPS.jpg|thumb|600px|none|The TAC-OPS in the loadout menu.]] | ||
[[File:Ironsight TAC-OPS First Person.jpg|thumb|600px|none|First person view of the TAC-OPS.]] | [[File:Ironsight TAC-OPS First Person.jpg|thumb|600px|none|First person view of the TAC-OPS.]] | ||
[[File:Ironsight TAC-OPS ADS.jpg|thumb|600px|none|Aiming the TAC-OPS.]] | [[File:Ironsight TAC-OPS ADS.jpg|thumb|600px|none|Aiming the TAC-OPS.]] | ||
[[File:Ironsight TAC-OPS Reload.jpg|thumb|600px|none|Reloading.]] | [[File:Ironsight TAC-OPS Reload.jpg|thumb|600px|none|Reloading.]] | ||
[[File:Ironsight TAC-OPS Inspection.jpg|thumb|600px|none|The player inspects the TAC-OPS.]] | [[File:Ironsight TAC-OPS Inspection.jpg|thumb|600px|none|The player inspects the TAC-OPS.]] | ||
==TDI Kard== | ==TDI Kard== | ||
[[TDI Kard]] | The [[TDI Kard]] is one of the available secondaries in the game. Similarly to ''[[Call of Duty: Black Ops II]]'', it fires in automatic rather than semi-automatic. | ||
[[ | [[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]] | ||
[[File:Ironsight KARD.jpg|thumb|600px|none|]] | [[File:Ironsight KARD.jpg|thumb|600px|none|The Kard in the loadout menu.]] | ||
=Submachine Guns= | |||
==AR-57== | ==AR-57== | ||
The [[AR-57]] is available | The [[AR-57]] is one of the available submachine guns in the game. | ||
[[Image:AR-57.jpg|thumb|none| | [[Image:AR-57.jpg|thumb|none|450px|AR-57 - 5.7x28mm]] | ||
[[File:Ironsight AR-57.jpg|thumb|600px|none|]] | [[File:Ironsight AR-57.jpg|thumb|600px|none|The AR-57 in the loadout menu.]] | ||
[[File:Ironsight AR-57 First Person.jpg|thumb|600px|none|First person view of the AR-57.]] | [[File:Ironsight AR-57 First Person.jpg|thumb|600px|none|First person view of the AR-57.]] | ||
[[File:Ironsight AR-57 ADS.jpg|thumb|600px|none|Aiming the AR-57.]] | [[File:Ironsight AR-57 ADS.jpg|thumb|600px|none|Aiming the AR-57.]] | ||
[[File:Ironsight AR-57 Reload.jpg|thumb|600px|none|Reloading.]] | [[File:Ironsight AR-57 Reload.jpg|thumb|600px|none|Reloading.]] | ||
[[File:Ironsight AR-57 Inspection.jpg|thumb|600px|none|The player inspects the AR-57.]] | [[File:Ironsight AR-57 Inspection.jpg|thumb|600px|none|The player inspects the AR-57. Note the accurate trademarks and the two-position fire selector.]] | ||
==Beretta Mx4 Storm== | |||
The [[Beretta Mx4 Storm]] was added in the 21 September 2020 update. | |||
[[File:Beretta_Mx4_Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]] | |||
[[File:Ironsightmx4-1.jpg|thumb|none|600px|The Mx4 in the loadout menu.]] | |||
==Brügger & Thomet MP9== | ==Brügger & Thomet MP9== | ||
[[Brügger & Thomet MP9]] | The [[Brügger & Thomet MP9]] is one of the available submachine guns in the game. Its stock cannot be unfolded. | ||
[[Image:Mp9tmp.jpg|thumb|none| | [[Image:Mp9tmp.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm]] | ||
[[File:Ironsight MP9.jpg|thumb|600px|none|]] | [[File:Ironsight MP9.jpg|thumb|600px|none|The MP9 in the loadout menu. The "contracting breechblock" mentioned in the description likely refers to the weapon's telescoping bolt.]] | ||
==FN P90 TR== | ==FN P90 TR== | ||
The [[FN P90 TR]] is available | The [[FN P90 TR]] is one of the available submachine guns in the game. | ||
[[file:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - | [[file:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - 5.7x28mm]] | ||
[[File:Ironsight P90 TR.jpg|thumb|600px|none|]] | [[File:Ironsight P90 TR.jpg|thumb|600px|none|The P90 in the loadout menu.]] | ||
==Heckler & Koch MP5A5== | ==Heckler & Koch MP5A5== | ||
The [[Heckler & Koch MP5A5]] is | The [[Heckler & Koch MP5A5]] is one of the starting primary weapons. | ||
[[Image:H&KMP5A5.jpg|thumb|none| | [[Image:H&KMP5A5.jpg|thumb|none|450px|Heckler & Koch MP5A5 - 9x19mm.]] | ||
[[File:Ironsight MP5 A5.jpg|thumb|600px|none]] | [[File:G&G TGM A5 Retractable.jpg|thumb|none|450px|G&G TGM A5 Retractable Airsoft Gun.]] | ||
[[File:Ironsight MP5 A5.jpg|thumb|600px|none|The MP5A5 in the loadout menu.]] | |||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
[[Heckler & Koch MP7A1]] | The [[Heckler & Koch MP7A1]] is one of the available submachine guns in the game. Despite being modelled with a 40-round magazine, the MP7 in-game only holds 30 rounds. | ||
[[Image:H&K MP71A1.jpg|thumb|none| | [[Image:H&K MP71A1.jpg|thumb|none|450px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]] | ||
[[File:Ironsight MP7A1.jpg|thumb|600px|none|]] | [[File:Ironsight MP7A1.jpg|thumb|600px|none|The MP7 in the loadout menu.]] | ||
==Heckler & Koch UMP45== | |||
The [[Heckler & Koch UMP45]] was added in Season 9. | |||
[[File:UMP45_RIS.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]] | |||
[[File:Ironsightump-1.jpg|thumb|none|600px|The UMP45 in the loadout menu. It incorrectly uses the description for the AKS-74U; this is rather strange considering that the UMP predates the AKS-74U in the game by two seasons.]] | |||
==IMI Uzi== | |||
The [[IMI Uzi]] was added in Season 12. | |||
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]] | |||
==LWRC SMG-45== | ==LWRC SMG-45== | ||
[[LWRC SMG-45]] | The prototype version of the [[LWRC SMG-45]] is one of the available submachine guns in the game. | ||
[[File:LWRC SMG-45.jpg|thumb| | [[File:LWRC SMG-45.jpg|thumb|450px|none|LWRC SMG-45, 2015 prototype - .45 ACP]] | ||
[[File:Ironsight LWRC 45.jpg|thumb|600px|none|]] | [[File:Ironsight LWRC 45.jpg|thumb|600px|none|The SMG-45 in the loadout menu.]] | ||
[[File:Ironsight LWRC 45 First Person.jpg|thumb|none|600px|First person view of the LWRC.]] | |||
[[File:Ironsight LWRC 45 ADS.jpg|thumb|none|600px|Aiming the LWRC.]] | |||
[[File:Ironsight LWRC 45 Reload.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Ironsight LWRC 45 Inspection.jpg|thumb|none|600px|The player inspects the LWRC. Note the selector pointed towards semi-auto.]] | |||
==M1928 Thompson== | |||
The [[M1928 Thompson]] was added in Season 6. | |||
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]] | |||
[[File:Ironsightm1928-1.jpg|thumb|none|600px|The M1928 in the loadout menu.]] | |||
==PP-2000== | |||
The [[PP-2000]] is one of the available submachine guns in the game. | |||
[[File:Pp-2000.jpg|thumb|450px|none|PP-2000 - 9x19mm]] | |||
[[File:Ironsight PP-2000.jpg|thumb|600px|none|The PP-2000 in the loadout menu.]] | |||
==PP-90M1== | |||
The [[PP-90M1]] is one of the available submachine guns in the game. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds. | |||
[[Image:Pp90m1-2.jpg|thumb|none|450px|PP-90M1 with 64-round helical magazine - 9x19mm]] | |||
[[File:Ironsight PP-90M1.jpg|thumb|600px|none|The PP-90M1 in the loadout menu.]] | |||
==Sa vz. 61 Skorpion== | |||
The [[Sa vz. 61 Skorpion]] was added in the Centaurus Update. | |||
[[File:CZ_Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]] | |||
[[File:Ironsightvz61-1.jpg|thumb|none|600px|The vz. 61 in the loadout menu.]] | |||
==TDI Vector== | ==TDI Vector== | ||
The [[TDI Vector]] | The [[TDI Vector]] is one of the available submachine guns in the game. Despite functioning like the full-auto SMG version, it is modeled after the civilian SBR/SO variant, as it lacks a select-fire lever. | ||
[[ | [[File:Vector-SBR-SO.jpg|thumb|none|450px|TDI Vector SBR/SO Gen 1 - .45 ACP]] | ||
[[File:Ironsight Vector.jpg|thumb|600px|none|]] | [[File:Ironsight Vector.jpg|thumb|600px|none|The Vector in the loadout menu.]] | ||
[[File:Ironsight Vector First Person.jpg|thumb|none|600px|First person view of the Vector.]] | [[File:Ironsight Vector First Person.jpg|thumb|none|600px|First person view of the Vector.]] | ||
[[File:Ironsight Vector ADS.jpg|thumb|none|600px|Aiming the Vector.]] | [[File:Ironsight Vector ADS.jpg|thumb|none|600px|Aiming the Vector.]] | ||
[[File:Ironsight Vector Reload.jpg|thumb|none|600px|Reloading.]] | [[File:Ironsight Vector Reload.jpg|thumb|none|600px|Reloading.]] | ||
[[File:Ironsight Vector Inspection.jpg|thumb|none|600px|The player inspects the Vector. | [[File:Ironsight Vector Inspection.jpg|thumb|none|600px|The player inspects the Vector. Note that the safety is on.]] | ||
=Shotguns= | =Shotguns= | ||
The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized. | |||
==Benelli M4 Super 90== | |||
The [[Benelli M4 Super 90]] was added in the 1st December 2020 update. It uses a 5-round tube that holds an incorrect 8 rounds. | |||
[[File:Benelli_m4_2.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]] | |||
[[File:Ironsightsuper90-1.jpg|thumb|none|600px|The Benelli M4 in the loadout menu.]] | |||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
[[Franchi SPAS-12]] | The [[Franchi SPAS-12]] is one of the default secondaries the player can choose, used exclusively in pump-action mode. | ||
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] | [[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] | ||
[[File:Ironsight SPAS-12.jpg|thumb|600px|none|]] | [[File:Ironsight SPAS-12.jpg|thumb|600px|none|The SPAS-12 in the loadout menu.]] | ||
[[File:Ironsight SPAS-12 First Person.jpg|thumb|600px|none|First person view of the SPAS-12.]] | |||
[[File:Ironsight SPAS-12 ADS.jpg|thumb|600px|none|Aiming the SPAS-12.]] | |||
[[File:Ironsight SPAS-12 Reload.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Ironsight SPAS-12 Pumping.jpg|thumb|none|600px|Pumping.]] | |||
[[File:Ironsight SPAS-12 Inspection.jpg|thumb|none|600px|The player inspects the SPAS-12.]] | |||
==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
[[Pancor Jackhammer]] | The [[Pancor Jackhammer]] is one of the available shotguns in the game. | ||
[[Image:Jackhammer.jpg | [[Image:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3-A2 - proprietary 12 gauge]] | ||
[[File:Ironsight Jackhammer.jpg|thumb|600px|none|]] | [[File:Ironsight Jackhammer.jpg|thumb|600px|none|The Jackhammer in the loadout menu.]] | ||
==Winchester Model 1887== | |||
A sawn-off [[Winchester Model 1887]] was added as part of Season 11. | |||
[[File:Norinco_Winchester_1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco replica) - 12 gauge]] | |||
[[File:Ironsight1887-1.jpg|thumb|none|600px|The 1887 in the loadout menu.]] | |||
=Assault Rifles & Battle Rifles= | =Assault Rifles & Battle Rifles= | ||
==AAC Honey Badger== | |||
The [[AAC Honey Badger]] was added in the 18th August 2020 update. | |||
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger with magazine removed - .300 AAC Blackout]] | |||
[[File:Ironsighthoneybadger-1.jpg|thumb|none|600px|The Honey Badger in the loadout menu.]] | |||
==AK-12== | ==AK-12== | ||
[[AK-12]] | The 2012 prototype of the [[AK-12]] is one of the available primaries in the game. | ||
[[ | [[File:AK-12 2012.jpg|thumb|none|450px|AK-12, 2012 prototype - 5.45x39mm]] | ||
[[File:Ironsight AK-12.jpg|thumb|600px|none|]] | [[File:Ironsight AK-12.jpg|thumb|600px|none|The AK-12 in the loadout menu.]] | ||
==AK-47== | ==AK-47== | ||
[[AK-47]] | The [[AK-47]] is one of the available primaries in the game. | ||
[[Image:AK-47_type_II_Part_DM.jpg|thumb|none|450px|Type II AK-47 - 7.62x39mm]] | [[Image:AK-47_type_II_Part_DM.jpg|thumb|none|450px|Type II AK-47 - 7.62x39mm]] | ||
[[File:Ironsight AK-47.jpg|thumb|600px|none|]] | [[File:Ironsight AK-47.jpg|thumb|600px|none|The AK-47 in the loadout menu.]] | ||
==AKS-74U== | |||
The [[AKS-74U]] was added as part of Season 11. The game classifies the AKS-74U as an SMG and treats it as such, even though it uses a rifle round. | |||
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] | |||
[[File:Ironsightaks74u-1.jpg|thumb|none|600px|The AKS-74U in the loadout menu.]] | |||
==AN-94== | ==AN-94== | ||
[[AN-94]] | The [[AN-94]] is one of the available primaries in the game; it only fires in its 2-round burst mode. Adding any sights will not remove the front sight. | ||
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]] | [[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]] | ||
[[File:Ironsight AN-94.jpg|thumb|600px|none|]] | [[File:Ironsight AN-94.jpg|thumb|600px|none|The AN-94 in the loadout menu.]] | ||
[[File:Ironsight AN-94 First Person.jpg|thumb|none|600px|First person view of the AN-94.]] | |||
[[File:Ironsight AN-94 ADS.jpg|thumb|none|600px|Aiming through the non-standard iron sights.]] | |||
[[File:Ironsight AN-94 Reload.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Ironsight AN-94 Inspection.jpg|thumb|none|600px|The player inspects the AN-94. The markings on the rail mount states that it was "Made in S.S.R." by "Midwest industries Inc".]] | |||
==Beretta ARX-160== | ==Beretta ARX-160== | ||
[[Beretta ARX-160]] | The [[Beretta ARX-160]] is one of the available primaries in the game; it also appears in the first tutorial mission used by Sarah. | ||
[[File:Arx-160 CQB Coyote brown.jpg|thumb|450px|none|Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm]] | [[File:Arx-160 CQB Coyote brown.jpg|thumb|450px|none|Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm]] | ||
[[File:Ironsight ARX160.jpg|thumb|600px|none|]] | [[File:Ironsight ARX160.jpg|thumb|600px|none|The ARX-160 in the loadout menu. The "Future Soldier Program" that it is referring to is the ''Soldato Futuro'', which is the Italian Army's modernization program.]] | ||
[[File:Ironsight Sarah with ARX-160.jpg|thumb|600px|none|Sarah with her ARX-160.]] | |||
==Colt Model 723== | |||
The [[Colt Model 723]] appears as the "Training M4". It was originally hidden and would only appear when the player equips a weapon with 0 durability or an expired timed weapon, the equipped weapon turning into the Training M4 the moment the player enters a game. It was made available as a regular weapon in Season 9. | |||
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm]] | |||
[[File:Ironsight723-1.jpg|thumb|none|600px|The M723 in the loadout menu.]] | |||
== | ==CZ BREN 2== | ||
[[ | The [[CZ BREN 2]] was added in Season 13. | ||
[[ | [[File:806.jpg|thumb|none|450px|CZ BREN 2 with 8.1" barrel - 5.56x45mm NATO]] | ||
==Daewoo K2C== | ==Daewoo K2C== | ||
The [[Daewoo K2C]] is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. | The [[Daewoo K2C]] is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight. | ||
[[Image:Daewoo K2C.jpg|thumb|none|450px|Daewoo K2C - 5.56x45mm NATO]] | [[Image:Daewoo K2C.jpg|thumb|none|450px|Daewoo K2C - 5.56x45mm NATO]] | ||
[[File:Ironsight K2C.jpg|thumb|600px|none|]] | [[File:Ironsight K2C.jpg|thumb|600px|none|The K2C in the loadout menu.]] | ||
[[File:Ironsight K2C First Person.jpg|thumb|600px|none|First person view of the K2C.]] | [[File:Ironsight K2C First Person.jpg|thumb|600px|none|First person view of the K2C.]] | ||
[[File:Ironsight K2C ADS.jpg|thumb|600px|none|Aiming the K2C.]] | [[File:Ironsight K2C ADS.jpg|thumb|600px|none|Aiming the K2C.]] | ||
[[File:Ironsight K2C Inspection.jpg|thumb|600px|none|The player inspects the K2C.]] | [[File:Ironsight K2C Inspection.jpg|thumb|600px|none|The player inspects the K2C.]] | ||
==DSA SA58 OSW== | |||
The [[DSA SA58 OSW]] is one of the available primaries in the game. | |||
[[Image:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW - 7.62x51mm NATO]] | |||
[[File:Ironsight SA58 OSW.jpg|thumb|600px|none|The SA58 OSW in the loadout menu.]] | |||
==FAMAS G1== | ==FAMAS G1== | ||
[[FAMAS G1]] | The [[FAMAS G1]], referred to as a G2 and holding 30 rounds in each magazine, is one of the available primaries in the game. | ||
[[ | [[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]] | ||
[[File:Ironsight FAMAS G2.jpg|thumb|600px|none|]] | [[File:Ironsight FAMAS G2.jpg|thumb|none|600px|The FAMAS in the loadout menu.]] | ||
==FB MSBS-5.56B Radon== | |||
The [[FB_MSBS_Grot#FB_MSBS_Grot_B|FB MSBS-5.56B Radon]] is one of the available primaries in the game. | |||
[[file:Msbs-5.45B - 2014.JPG|thumb|none|450px|MSBS-5.56B Radon (2014-2015 model) - 5.56x45mm]] | |||
[[File:Ironsight MSBS 556B.jpg|thumb|600px|none|The MSBS in the loadout menu.]] | |||
==FN SCAR-H== | ==FN SCAR-H== | ||
[[FN SCAR-H]] | The [[FN SCAR-H]] is one of the available primaries in the game. | ||
[[ | [[File:SCAR-H CQC.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO.]] | ||
[[File:Ironsight SCAR-H.jpg|thumb|600px|none|]] | [[File:Ironsight SCAR-H.jpg|thumb|600px|none|The SCAR-H in the loadout menu.]] | ||
[[File:Ironsight SCAR-H First Person.jpg|thumb|none|600px|First person view of the SCAR-H.]] | |||
[[File:Ironsight SCAR-H ADS.jpg|thumb|none|600px|Aiming the SCAR-H.]] | |||
[[File:Ironsight SCAR-H Reload.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Ironsight SCAR-H Inspection.jpg|thumb|none|600px|The player inspects the SCAR-H. Note that the fire selector markings have been moved one position counter-clockwise; in early versions of the game, it pointed to what would be safe on a real SCAR (semi on the in-game model), but this has since been changed to point to semi (full-auto in-game).]] | |||
==General Dynamics RM277== | |||
The [[LoneStar Future Weapons RM277|General Dynamics RM277]] was added as part of Season 8. The model depicted in the game is a hybrid, as it has elements for the first and third prototypes. The buttstock, the diagonal vents on the receiver and in front of the charging handle, the trigger guard, and the magwell are from the first prototype (the handguard is similar to it as well), while the fire selector lever, the sling mount behind the charging handle, the left-side ejection port, and the right-side sliding bolt release are from the third prototype. | |||
[[File:RM277-AR.jpg|thumb|none|450px|General Dynamics RM277-AR (first publicly revealed prototype) - 6.8mm TVCM]] | |||
[[File:RM277R 3.jpg|thumb|none|450px|General Dynamics RM277-R (third prototype) - 6.8mm TVCM]] | |||
[[File:Ironsightrm277-1.jpg|thumb|none|600px|The RM277 in the loadout menu.]] | |||
==Heckler & Koch G36C== | ==Heckler & Koch G36C== | ||
[[Heckler & Koch G36C]] | The [[Heckler & Koch G36C]] is one of the available primaries in the game. | ||
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm NATO]] | |||
[[File:Ironsight G36C.jpg|thumb|600px|none|The G36C in the loadout menu.]] | |||
[[ | ==Heckler & Koch HK416== | ||
[[File: | The [[Heckler & Koch HK416]] was added in Season 7. | ||
[[File:HK416_14.5_Current.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5" barrel - 5.56x45mm NATO]] | |||
[[File:Ironsight416-1.jpg|thumb|none|600px|The HK416 in the loadout menu.]] | |||
==Heckler & Koch HK417== | ==Heckler & Koch HK417== | ||
[[Heckler & Koch HK417]] | The [[Heckler & Koch HK417]] is one of two DMRs available in game, the M39 being the second. | ||
[[Image:Hk417 16in.jpg|thumb|none|450px|Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO]] | [[Image:Hk417 16in.jpg|thumb|none|450px|Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO]] | ||
[[File:Ironsight HK417.jpg|thumb|600px|none|]] | [[File:Ironsight HK417.jpg|thumb|600px|none|The HK417 in the loadout menu.]] | ||
[[File:Ironsight HK417 First Person.jpg|thumb|none|600px|First person view of the HK417.]] | |||
[[File:Ironsight HK417 ADS.jpg|thumb|none|600px|Aiming the HK417.]] | |||
[[File:Ironsight HK417 Reload.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Ironsight HK417 Inspection.jpg|thumb|none|600px|The player inspects the HK417. Note the selector pointing towards full-auto despite it firing semi in-game; this has since been fixed.]] | |||
==Howa Type 89== | |||
The [[Howa Type 89]] was added in the Hidden Risk Update. | |||
[[File:HowaType89FullStock.jpg|thumb|none|450px|Howa Type 89 - 5.56x45mm NATO]] | |||
[[File:Ironsighttype89-1.jpg|thumb|none|600px|The Type 89 in the loadout menu.]] | |||
==Karabiner 98k== | |||
The [[Karabiner 98k]] was added in Season 6, classed as a sniper rifle in-game. | |||
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] | |||
[[File:Ironsightk98k-1.jpg|thumb|none|600px|The K98k in the loadout menu.]] | |||
==M16A4== | |||
The [[M16A4]] was added in Season 4. | |||
[[File:M16A4withANPEQ%26ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, KAC foregrip, AN/PEQ-2 IR designator, and Trijicon TA01 ACOG - 5.56x45mm NATO]] | |||
[[File:Ironsightm16-1.jpg|thumb|none|600px|The M16 in the loadout menu.]] | |||
==M39 Enhanced Marksman Rifle== | ==M39 Enhanced Marksman Rifle== | ||
[[M39 Enhanced Marksman Rifle]] | The [[M39 Enhanced Marksman Rifle]] is one of the two DMRs available in game, the HK417 being the first. | ||
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO | [[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]] | ||
[[File:Ironsight M39 EMR.jpg|thumb|600px|none|]] | [[File:Ironsight M39 EMR.jpg|thumb|600px|none|The M39 in the loadout menu. Its description states that it has a short barrel despite the fact that it has the full-length 22" barrel.]] | ||
=="M4 ACC-M"== | =="M4 ACC-M"== | ||
An M4A1 model appears as the ACC-M (Advanced Colt Carbine-Monolithic). It | An [[M4A1]] model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It appears in Mission: EMP, used by Sentinel drones. | ||
[[File:Tokyo Marui M4 S-System.jpg|thumb|none|450px|'''Airsoft''' Tokyo Marui M4A1 S-System]] | [[File:Tokyo Marui M4 S-System.jpg|thumb|none|450px|'''Airsoft''' Tokyo Marui M4A1 S-System]] | ||
[[File:Ironsight M4 ACC-M.jpg|thumb|600px|none|]] | [[File:Colt P0923 APC.jpg|thumb|none|450px|Colt Advanced Piston Carbine, for comparison - 5.56×45mm NATO. The APC and ACC-M both feature the same monolithic upper receiver, differing only in the ACC-M being direct-impingement operated.]] | ||
[[File:Ironsight M4 ACC-M.jpg|thumb|600px|none|The M4 ACC-M in the loadout menu.]] | |||
[[File:Ironsight M4 ACC-M First Person.jpg|thumb|600px|none|First Person view of the M4 ACC-M.]] | [[File:Ironsight M4 ACC-M First Person.jpg|thumb|600px|none|First Person view of the M4 ACC-M.]] | ||
[[File:Ironsight M4 ACC-M ADS.jpg|thumb|600px|none|Aiming the M4 ACC-M.]] | [[File:Ironsight M4 ACC-M ADS.jpg|thumb|600px|none|Aiming the M4 ACC-M.]] | ||
[[File:Ironsight M4 ACC-M Reload.jpg|thumb|600px|none|Reloading.]] | [[File:Ironsight M4 ACC-M Reload.jpg|thumb|600px|none|Reloading.]] | ||
[[File:Ironsight M4 ACC-M Inspection.jpg|thumb|600px|none|The player | [[File:Ironsight M4 ACC-M Inspection.jpg|thumb|600px|none|The player inspects the M4 ACC-M. Note the fictional markings; "N.A.F." is one of the playable factions in the game, and "Cold Flame" is another PMC several in-game items are attributed to. Note also the selector switch that got caught partway while switching from semi- to full-auto, and the shadow underneath the selector that hasn't noticed.]] | ||
==Magpul PDR-C== | ==Magpul PDR-C== | ||
[[Magpul PDR-C]] | The [[Magpul PDR-C]] is one of the available primaries in the game. Like the AKS-74U, it is classed as a submachine gun in-game. | ||
[[Image: | [[Image:PDR-C (Airsoft).jpg|thumb|none|450px|Magpul PTS PDR Airsoft Gun]] | ||
[[File:Ironsight PDR-C.jpg|thumb|600px|none|]] | [[File:Ironsight PDR-C.jpg|thumb|600px|none|The PDR in the loadout menu.]] | ||
== | ==Norinco QBZ-95== | ||
[[ | The [[Norinco QBZ-95]] was added in the 2020 Spring Season update. | ||
[[ | [[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]] | ||
[[File: | [[File:Ironsightqbz95-1.jpg|thumb|none|600px|The QBZ-95 in the loadout menu.]] | ||
==OTs-14-4A-01 Groza== | |||
The [[OTs-14-4A-01 Groza]] was added in the 1st December 2020 update. It is incorrectly described as using 7.62x39mm and has a 30-round capacity. | |||
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]] | |||
[[File:Ironsightots14-1.jpg|thumb|none|600px|The Groza in the loadout menu.]] | |||
==SIG-Sauer MCX-SPEAR== | |||
The [[SIG-Sauer MCX-SPEAR]] was added as part of Season 10, referred to as the "M5i". It is fitted with an extended magazine to match the capacity of most other assault rifles. | |||
[[File:SIG_MCX_Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR - 6.8x51mm FURY]] | |||
[[File:Ironsightspear-1.jpg|thumb|none|600px|The MCX-SPEAR in the loadout menu.]] | |||
==SIG SG 553== | ==SIG SG 553== | ||
The [[SIG SG 553]] | The [[SIG SG 553]] is one of the available primaries in the game. It holds 30 rounds in a 20-round magazine. | ||
[[File: | [[File:SG 553.jpg|thumb|450px|none|Swiss Arms (formerly SIG Arms) SG 553 SB (Short Barrel) - 5.56x45mm]] | ||
[[File:Ironsight SG553.jpg|thumb|600px|none|]] | [[File:Ironsight SG553.jpg|thumb|600px|none|The SG 553 in the loadout menu.]] | ||
[[File:Ironsight SG553 First Person.jpg|thumb|600px|none|First person view of the SG553.]] | [[File:Ironsight SG553 First Person.jpg|thumb|600px|none|First person view of the SG553.]] | ||
[[File:Ironsight SG553 ADS.jpg|thumb|600px|none|Aiming the SG553.]] | [[File:Ironsight SG553 ADS.jpg|thumb|600px|none|Aiming the SG553.]] | ||
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==Steyr AUG A3-CQC== | ==Steyr AUG A3-CQC== | ||
[[Steyr AUG A3-CQC]] | The [[Steyr AUG A3-CQC]] is one of the available primaries in the game. It's also featured in Mission: EMP, used by Sentinel drones later in the mission. | ||
[[file:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]] | [[file:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]] | ||
[[File:Ironsight AUG A3.jpg|thumb|600px|none|]] | [[File:Ironsight AUG A3.jpg|thumb|600px|none|The AUG in the loadout menu.]] | ||
[[File:Ironsight AUG A3 First Person.jpg|thumb|none|600px|First person view of the AUG A3.]] | |||
[[File:Ironsight AUG A3 ADS.jpg|thumb|none|600px|Aiming the AUG A3.]] | |||
[[File:Ironsight AUG A3 Reload.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Ironsight AUG A3 Inspection.jpg|thumb|none|600px|The player inspects the AUG A3.]] | |||
==Tavor TAR-21== | ==Tavor TAR-21== | ||
The [[Tavor TAR-21]] is available | The [[Tavor TAR-21]] is one of the available primaries in the game. It appears in Mission: EMP, used by Sentinel drones. | ||
[[Image:Tar1.jpg|thumb|none|450px| | [[Image:Tar1.jpg|thumb|none|450px|Airsoft Ares Tavor TAR-21]] | ||
[[File:Ironsight TAR-21.jpg|thumb|600px|none|]] | [[File:Ironsight TAR-21.jpg|thumb|600px|none|The Tavor in the loadout menu.]] | ||
[[File:Ironsight TAR-21 First Person.jpg|thumb|600px|none|First person view of the TAR-21.]] | [[File:Ironsight TAR-21 First Person.jpg|thumb|600px|none|First person view of the TAR-21.]] | ||
[[File:Ironsight TAR-21 ADS.jpg|thumb|none|600px|Aiming the TAR-21.]] | [[File:Ironsight TAR-21 ADS.jpg|thumb|none|600px|Aiming the TAR-21.]] | ||
[[File:Ironsight TAR-21 Reload.jpg|thumb|none|600px|Reloading.]] | [[File:Ironsight TAR-21 Reload.jpg|thumb|none|600px|Reloading.]] | ||
[[File:Ironsight TAR-21 Inspection.jpg|thumb|none|600px|The player | [[File:Ironsight TAR-21 Inspection.jpg|thumb|none|600px|The player inspects the TAR-21.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International Arctic Warfare Magnum== | |||
The [[Accuracy International AWM]] was added in the June 2nd, 2020 update. It is referred to as the "L96A1", which is the British designation for the [[Accuracy International Precision Marksman|Precision Marksman]] and not the AWM; the proper designation for the weapon in-game is the L115A1. | |||
[[File:AWSM_fixed.jpg|thumb|none|450px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]] | |||
[[File:Ironsightawm-1.jpg|thumb|none|600px|The AWM in the loadout menu. Note that it is described as using 7.62x51mm NATO rounds, which, again, would be correct for a PM but not an AWM.]] | |||
==Blaser R93== | ==Blaser R93== | ||
The [[Blaser R93]] is available | The [[Blaser R93]] is one of the sniper rifles available in-game. It appears in Mission: EMP, used Sentinel sniper drones. | ||
[[Image:BlaserR93WithHarrisBipod.jpg|thumb|none|450px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum | [[Image:BlaserR93WithHarrisBipod.jpg|thumb|none|450px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum]] | ||
[[File:Ironsight Blaser R93.jpg|thumb|600px|none|]] | [[File:Ironsight Blaser R93.jpg|thumb|600px|none|The Blaser R93 in the loadout menu.]] | ||
[[File:Ironsight Blaser R93 First Person.jpg|thumb|600px|none|First person view of the Blaser R93.]] | [[File:Ironsight Blaser R93 First Person.jpg|thumb|600px|none|First person view of the Blaser R93.]] | ||
[[File:Ironsight Blaser R93 ADS.jpeg|thumb|600px|none|Aiming the Blaser R93.]] | [[File:Ironsight Blaser R93 ADS.jpeg|thumb|600px|none|Aiming the Blaser R93.]] | ||
[[File:Ironsight Blaser R93 Bolt Cycling.jpg|thumb|600px|none|Bolt cycling.]] | [[File:Ironsight Blaser R93 Bolt Cycling.jpg|thumb|600px|none|Bolt cycling.]] | ||
[[File:Ironsight Blaser R93 Reload.jpg|thumb|600px|none|Reloading.]] | [[File:Ironsight Blaser R93 Reload.jpg|thumb|600px|none|Reloading.]] | ||
[[File:Ironsight Blaser R93 Inspection.jpg|thumb|600px|none|The player | [[File:Ironsight Blaser R93 Inspection.jpg|thumb|600px|none|The player inspects the Blaser R93.]] | ||
=="CF-X50"== | =="CF-X50"== | ||
The CF-X50 appears to be a fictional, futurized model of the [[Barrett M95]]. | The CF-X50 appears to be a fictional, futurized model of the [[Barrett M95]]. Unlike the M95, the CF-X50 is semi-automatic. | ||
[[Image:Barrett m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]] | [[Image:Barrett m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]] | ||
[[File:Ironsight CF-X50.jpg|thumb|600px|none|]] | [[File:Ironsight CF-X50.jpg|thumb|600px|none|The CF-X50 in the loadout menu.]] | ||
==Cheyenne Tactical M200 Intervention== | |||
The [[Cheyenne Tactical M200 Intervention]] was added in the Centaurus Update. | |||
[[File:M200.jpg|thumb|none|450px|Cheyenne Tactical M200 Intervention - .408 CheyTac]] | |||
[[File:Ironsightm200-1.jpg|thumb|none|600px|The Intervention in the loadout menu. For some reason, it is described as "revolving" in the description.]] | |||
==DSR-Precision DSR-1== | ==DSR-Precision DSR-1== | ||
[[DSR-Precision DSR-1]] | The [[DSR-Precision DSR-1]] is the starting sniper rifle. | ||
[[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]] | [[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]] | ||
[[File:Ironsight DSR-1.jpg|thumb|600px|none|]] | [[File:Ironsight DSR-1.jpg|thumb|600px|none|The DSR-1 in the loadout menu. The second magazine is never used.]] | ||
==Heckler & Koch PSG-1== | ==Heckler & Koch PSG-1== | ||
[[Heckler & Koch PSG-1]] | The [[Heckler & Koch PSG-1]] is one of the sniper rifles available in-game. It has wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with. | ||
[[Image:H&KPSG01.jpg|thumb|none| | [[Image:H&KPSG01.jpg|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
[[File:Ironsight PSG-1.jpg|thumb|600px|none|]] | [[File:Ironsight PSG-1.jpg|thumb|600px|none|The PSG-1 in the loadout menu.]] | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
[[SVD Dragunov]] | The [[SVD Dragunov]] is one of the sniper rifles available in-game. | ||
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov | [[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | ||
[[File:Ironsight SVD.jpg|thumb|600px|none|]] | [[File:Ironsight SVD.jpg|thumb|600px|none|The SVD in the loadout menu.]] | ||
==VSS Vintorez== | |||
The [[VSS Vintorez]] was added in the 2019 Winter Update. | |||
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]] | |||
[[File:Ironsightvss-1.jpg|thumb|none|600px|The Vintorez in the loadout menu.]] | |||
=Machine Guns= | |||
==Barrett 240LWS== | |||
The [[M240 machine gun|Barrett 240LWS]] was added as part of Season 5. | |||
[[File:Barrett M240LWS.jpg|thumb|none|450px|Barrett 240LWS - 7.62x51mm NATO]] | |||
[[File:Ironsightm240-1.jpg|thumb|none|600px|The 240LWS in the loadout menu.]] | |||
==M249== | |||
The [[M249]] is one of the available machine guns. It is intended to pass for a [[Mk 46 Mod 0]] as it is referred to as the "MK46" and has the Mk 46's heat shield, but also has the M249's STANAG adaptor which a Mk 46 does not have. | |||
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]] | |||
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]] | |||
[[File:Ironsight MK46.jpg|thumb|600px|none|The not-a-Mk 46 in the loadout menu.]] | |||
==MG3== | |||
The [[MG3]] is one of the available machine guns. | |||
[[Image:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO]] | |||
[[File:Ironsight MG3.jpg|thumb|600px|none|The MG3 in the loadout menu.]] | |||
==PKP Pecheneg== | |||
The [[PKP Pecheneg]] is one of the available machine guns. As is typical for video game PKs, the model is mirrored, with the belt feeding from the left instead of the right. | |||
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]] | |||
[[File:Ironsight PKP.jpg|thumb|600px|none|The PKP in the loadout menu.]] | |||
==RPD== | |||
The [[RPD]] was added in Season 14. | |||
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]] | |||
==STK Ultimax 100 Mark 8== | |||
The 2012 prototype of the [[Ultimax 100#Ultimax 100 Mark 8|STK Ultimax 100 Mark 8]] is one of the available machine guns. It uses Beta C-Mag drum magazines. | |||
[[File:STK Ultimax 100 MK8.jpg|thumb|450px|none|STK Ultimax 100 Mark 8, prototype version - 5.56x45mm NATO]] | |||
[[File:Ironsight Ultimax 100.jpg|thumb|600px|none|The Ultimax 100 in the loadout menu.]] | |||
=Launchers= | =Launchers= | ||
All of the | All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses explosive rounds. | ||
==Heckler & Koch M320== | ==Heckler & Koch M320== | ||
[[Heckler & Koch M320]] | The [[Heckler & Koch M320]] is one of the available secondaries in the game. | ||
[[Image:XM320 stock extended.jpg|thumb| | [[Image:XM320 stock extended.jpg|thumb|450px|none|Heckler & Koch M320 - 40x46mm]] | ||
[[File:Ironsight M320 GLM.jpg|thumb|600px|none|]] | [[File:Ironsight M320 GLM.jpg|thumb|600px|none|The M320 in the loadout menu.]] | ||
==Milkor Mark 14 MGL== | |||
The [[Milkor Mark 14 MGL]] was added via the content update "Downtown" on July 6th 2018, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds and as such is named the "EMP MSGL". | |||
[[File:Milkor Mark 14.jpg|thumb|450px|none|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]] | |||
[[File:Ironsight EMP MSGL.jpg|thumb|none|600px|The MGL in the loadout menu.]] | |||
==Mk 153 | ==Mk 153 SMAW== | ||
The [[Mk 153 | The [[Mk 153 SMAW]] appears as the "EMP Launcher" and is one of the starting secondaries. | ||
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]] | [[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]] | ||
[[File:Ironsight EMP Launcher.jpg|thumb|600px|none|]] | [[File:Ironsight EMP Launcher.jpg|thumb|600px|none|The SMAW in the loadout menu.]] | ||
=Grenades & Explosives= | |||
Throwables and explosives can only be bought for temporary use; the maximum days that a player can have these are 11 days in total for 11500 GP. | |||
=="Claymore"== | |||
The Claymore appears to be a futurized [[M18A1 Claymore]]. | |||
[[File:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]] | |||
[[File:Ironsight_Claymore.jpg|thumb|none|600px|The Claymore in the loadout menu.]] | |||
[[File:Ironsight Claymore Planted.jpg|thumb|none|600px|A claymore planted by a teammate.]] | |||
=="M14 Frag Grenade"== | |||
=="M14 | The fictional M14 Frag Grenade is available by default for all players. It cannot be cooked and won't explode until the player throws it. | ||
[[File:Ironsight_Frag_Grenade.jpg|thumb|none|600px|The Frag Grenade in the loadout menu.]] | |||
[[File:Ironsight_Frag_Grenade.jpg|thumb|none|600px]] | [[File:Ironsight Frag Grenade Pulling Pin.jpg|thumb|none|600px|The player pulls the pin and about to throw the M14 grenade.]] | ||
==M18 | ==M18 Smoke Grenade== | ||
The [[M18 smoke grenade]] appears as a fictional M19 model. | The [[M18 smoke grenade]] appears as a fictional M19 model. | ||
[[File:M18red.jpg|150px|thumb|none|M18 smoke grenade]] | [[File:M18red.jpg|150px|thumb|none|M18 smoke grenade]] | ||
[[File:Ironsight_Smoke_Grenade.jpg|thumb|none|600px]] | [[File:Ironsight_Smoke_Grenade.jpg|thumb|none|600px|The "M19" in the loadout menu.]] | ||
==M84 | ==M84 Stun Grenade== | ||
The [[M84 stun grenade]] is available by default | The [[M84 stun grenade]] appears as both the "Flash Grenade" and the "Shock Grenade". The Flash Grenade is available by default while the Shock grenade has to be purchased. | ||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
[[File:Ironsight_Flash_Grenade.jpg|thumb|none|600px | [[File:Ironsight_Flash_Grenade.jpg|thumb|none|600px|The "Flash Grenade" variant of the M84 in the loadout menu. Note that it is marked as an "XW84".]] | ||
The | |||
=Mounted= | =Mounted= | ||
==M134 Minigun== | ==M134 Minigun== | ||
An [[M134 Minigun]] is mounted on | An [[M134 Minigun]] is mounted on the Metal Reaper drone's left arm. | ||
[[File:M134.JPG|thumb| | [[File:M134.JPG|thumb|450px|none|General Electric M134 - 7.62x51mm NATO]] | ||
[[File:Ironsight_Metal_Reaper_M134.jpg|thumb|none|600px]] | [[File:Ironsight_Metal_Reaper_M134.jpg|thumb|none|600px|The Metal Reaper in the drone menu.]] | ||
[[File:Ironsight_Metal_Reaper_M134_First_Person.jpg|thumb|none|600px|The player controlling a Metal Reaper.]] | [[File:Ironsight_Metal_Reaper_M134_First_Person.jpg|thumb|none|600px|The player controlling a Metal Reaper.]] | ||
==M61 Vulcan== | ==M61 Vulcan== | ||
An [[M61 Vulcan]] is mounted on | An [[M61 Vulcan]] is mounted on the Hellbird drone. | ||
[[File:M61_Vulcan_machine_gun.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]] | [[File:M61_Vulcan_machine_gun.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]] | ||
[[File:Ironsight_Hellbird_M61_Vulcan.jpg|thumb|none|600px|Curiously, someone already overheated the Vulcan before being deployed.]] | [[File:Ironsight_Hellbird_M61_Vulcan.jpg|thumb|none|600px|The Hellbird in the drone menu. Curiously, someone already overheated the Vulcan before being deployed.]] | ||
[[File:Ironsight_Hellbird_M61_Vulcan_First_Person.jpg|thumb|none|600px|The player controlling a Hellbird.]] | [[File:Ironsight_Hellbird_M61_Vulcan_First_Person.jpg|thumb|none|600px|The player controlling a Hellbird.]] | ||
=Others= | =Others= | ||
==Combat Crossbow== | ==Combat Crossbow== | ||
A | A crossbow appears as a secondary weapon. | ||
[[File:Ironsight Combat Crossbow.jpg|thumb|none|600px]] | [[File:Ironsight Combat Crossbow.jpg|thumb|none|600px|The crossbow in the loadout menu.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Science Fiction]] | [[Category:Science Fiction]] |
Latest revision as of 22:01, 26 November 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ironsight for current discussions. Content is subject to change. |
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Ironsight is a South Korean free-to-play multiplayer first-person shooter developed by WipleGames. Originally only available in South Korea, the game was globally released later in 2018.
The following weapons appear in the video game Ironsight:
Handguns
Beretta M9A1
The Beretta M9A1 was added as part of Season 4.
Beretta Px4 Storm
The Beretta Px4 Storm is one of the available secondaries in the game. It holds 13 rounds, which is not correct for any calibre the Px4 is offered in.
Chiappa Rhino 60DS
The Chiappa Rhino 60DS was added in the 13th April 2020 update.
Colt M1911A1
The Colt M1911A1 was added in Season 5.
Colt Python
The Colt Python is one of the available secondaries in the game.
Glock 18C
The Glock 18C was added in the Centaurus Update. It has a 19-round capacity despite using standard 17-round magazines.
Heckler & Koch P30L
The Heckler & Koch P30L was added in Season 7.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX is one of the available secondaries in the game.
Luger P08
The Luger P08 was added as part of the WWII-themed Season 6.
"TAC-OPS"
The "TAC-OPS" appears to be a modified tactical M1911 modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them.
TDI Kard
The TDI Kard is one of the available secondaries in the game. Similarly to Call of Duty: Black Ops II, it fires in automatic rather than semi-automatic.
Submachine Guns
AR-57
The AR-57 is one of the available submachine guns in the game.
Beretta Mx4 Storm
The Beretta Mx4 Storm was added in the 21 September 2020 update.
Brügger & Thomet MP9
The Brügger & Thomet MP9 is one of the available submachine guns in the game. Its stock cannot be unfolded.
FN P90 TR
The FN P90 TR is one of the available submachine guns in the game.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 is one of the starting primary weapons.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is one of the available submachine guns in the game. Despite being modelled with a 40-round magazine, the MP7 in-game only holds 30 rounds.
Heckler & Koch UMP45
The Heckler & Koch UMP45 was added in Season 9.
IMI Uzi
The IMI Uzi was added in Season 12.
LWRC SMG-45
The prototype version of the LWRC SMG-45 is one of the available submachine guns in the game.
M1928 Thompson
The M1928 Thompson was added in Season 6.
PP-2000
The PP-2000 is one of the available submachine guns in the game.
PP-90M1
The PP-90M1 is one of the available submachine guns in the game. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds.
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion was added in the Centaurus Update.
TDI Vector
The TDI Vector is one of the available submachine guns in the game. Despite functioning like the full-auto SMG version, it is modeled after the civilian SBR/SO variant, as it lacks a select-fire lever.
Shotguns
The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized.
Benelli M4 Super 90
The Benelli M4 Super 90 was added in the 1st December 2020 update. It uses a 5-round tube that holds an incorrect 8 rounds.
Franchi SPAS-12
The Franchi SPAS-12 is one of the default secondaries the player can choose, used exclusively in pump-action mode.
Pancor Jackhammer
The Pancor Jackhammer is one of the available shotguns in the game.
Winchester Model 1887
A sawn-off Winchester Model 1887 was added as part of Season 11.
Assault Rifles & Battle Rifles
AAC Honey Badger
The AAC Honey Badger was added in the 18th August 2020 update.
AK-12
The 2012 prototype of the AK-12 is one of the available primaries in the game.
AK-47
The AK-47 is one of the available primaries in the game.
AKS-74U
The AKS-74U was added as part of Season 11. The game classifies the AKS-74U as an SMG and treats it as such, even though it uses a rifle round.
AN-94
The AN-94 is one of the available primaries in the game; it only fires in its 2-round burst mode. Adding any sights will not remove the front sight.
Beretta ARX-160
The Beretta ARX-160 is one of the available primaries in the game; it also appears in the first tutorial mission used by Sarah.
Colt Model 723
The Colt Model 723 appears as the "Training M4". It was originally hidden and would only appear when the player equips a weapon with 0 durability or an expired timed weapon, the equipped weapon turning into the Training M4 the moment the player enters a game. It was made available as a regular weapon in Season 9.
CZ BREN 2
The CZ BREN 2 was added in Season 13.
Daewoo K2C
The Daewoo K2C is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight.
DSA SA58 OSW
The DSA SA58 OSW is one of the available primaries in the game.
FAMAS G1
The FAMAS G1, referred to as a G2 and holding 30 rounds in each magazine, is one of the available primaries in the game.
FB MSBS-5.56B Radon
The FB MSBS-5.56B Radon is one of the available primaries in the game.
FN SCAR-H
The FN SCAR-H is one of the available primaries in the game.
General Dynamics RM277
The General Dynamics RM277 was added as part of Season 8. The model depicted in the game is a hybrid, as it has elements for the first and third prototypes. The buttstock, the diagonal vents on the receiver and in front of the charging handle, the trigger guard, and the magwell are from the first prototype (the handguard is similar to it as well), while the fire selector lever, the sling mount behind the charging handle, the left-side ejection port, and the right-side sliding bolt release are from the third prototype.
Heckler & Koch G36C
The Heckler & Koch G36C is one of the available primaries in the game.
Heckler & Koch HK416
The Heckler & Koch HK416 was added in Season 7.
Heckler & Koch HK417
The Heckler & Koch HK417 is one of two DMRs available in game, the M39 being the second.
Howa Type 89
The Howa Type 89 was added in the Hidden Risk Update.
Karabiner 98k
The Karabiner 98k was added in Season 6, classed as a sniper rifle in-game.
M16A4
The M16A4 was added in Season 4.
M39 Enhanced Marksman Rifle
The M39 Enhanced Marksman Rifle is one of the two DMRs available in game, the HK417 being the first.
"M4 ACC-M"
An M4A1 model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It appears in Mission: EMP, used by Sentinel drones.
Magpul PDR-C
The Magpul PDR-C is one of the available primaries in the game. Like the AKS-74U, it is classed as a submachine gun in-game.
Norinco QBZ-95
The Norinco QBZ-95 was added in the 2020 Spring Season update.
OTs-14-4A-01 Groza
The OTs-14-4A-01 Groza was added in the 1st December 2020 update. It is incorrectly described as using 7.62x39mm and has a 30-round capacity.
SIG-Sauer MCX-SPEAR
The SIG-Sauer MCX-SPEAR was added as part of Season 10, referred to as the "M5i". It is fitted with an extended magazine to match the capacity of most other assault rifles.
SIG SG 553
The SIG SG 553 is one of the available primaries in the game. It holds 30 rounds in a 20-round magazine.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC is one of the available primaries in the game. It's also featured in Mission: EMP, used by Sentinel drones later in the mission.
Tavor TAR-21
The Tavor TAR-21 is one of the available primaries in the game. It appears in Mission: EMP, used by Sentinel drones.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
The Accuracy International AWM was added in the June 2nd, 2020 update. It is referred to as the "L96A1", which is the British designation for the Precision Marksman and not the AWM; the proper designation for the weapon in-game is the L115A1.
Blaser R93
The Blaser R93 is one of the sniper rifles available in-game. It appears in Mission: EMP, used Sentinel sniper drones.
"CF-X50"
The CF-X50 appears to be a fictional, futurized model of the Barrett M95. Unlike the M95, the CF-X50 is semi-automatic.
Cheyenne Tactical M200 Intervention
The Cheyenne Tactical M200 Intervention was added in the Centaurus Update.
DSR-Precision DSR-1
The DSR-Precision DSR-1 is the starting sniper rifle.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is one of the sniper rifles available in-game. It has wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with.
SVD Dragunov
The SVD Dragunov is one of the sniper rifles available in-game.
VSS Vintorez
The VSS Vintorez was added in the 2019 Winter Update.
Machine Guns
Barrett 240LWS
The Barrett 240LWS was added as part of Season 5.
M249
The M249 is one of the available machine guns. It is intended to pass for a Mk 46 Mod 0 as it is referred to as the "MK46" and has the Mk 46's heat shield, but also has the M249's STANAG adaptor which a Mk 46 does not have.
MG3
The MG3 is one of the available machine guns.
PKP Pecheneg
The PKP Pecheneg is one of the available machine guns. As is typical for video game PKs, the model is mirrored, with the belt feeding from the left instead of the right.
RPD
The RPD was added in Season 14.
STK Ultimax 100 Mark 8
The 2012 prototype of the STK Ultimax 100 Mark 8 is one of the available machine guns. It uses Beta C-Mag drum magazines.
Launchers
All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses explosive rounds.
Heckler & Koch M320
The Heckler & Koch M320 is one of the available secondaries in the game.
Milkor Mark 14 MGL
The Milkor Mark 14 MGL was added via the content update "Downtown" on July 6th 2018, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds and as such is named the "EMP MSGL".
Mk 153 SMAW
The Mk 153 SMAW appears as the "EMP Launcher" and is one of the starting secondaries.
Grenades & Explosives
Throwables and explosives can only be bought for temporary use; the maximum days that a player can have these are 11 days in total for 11500 GP.
"Claymore"
The Claymore appears to be a futurized M18A1 Claymore.
"M14 Frag Grenade"
The fictional M14 Frag Grenade is available by default for all players. It cannot be cooked and won't explode until the player throws it.
M18 Smoke Grenade
The M18 smoke grenade appears as a fictional M19 model.
M84 Stun Grenade
The M84 stun grenade appears as both the "Flash Grenade" and the "Shock Grenade". The Flash Grenade is available by default while the Shock grenade has to be purchased.
Mounted
M134 Minigun
An M134 Minigun is mounted on the Metal Reaper drone's left arm.
M61 Vulcan
An M61 Vulcan is mounted on the Hellbird drone.
Others
Combat Crossbow
A crossbow appears as a secondary weapon.